RENESAS R0E00008AKCE00EP62

REJ10J2022-0100
E8a Emulator
Additional Document for User's Manual
Notes on Connecting the H8/300H Tiny Series
Renesas Microcomputer Development Environment System
H8 Family / H8/300H Tiny Series
R0E00008AKCE00EP62
H8/3664F, H8/3687F, H8/3694F, H8/36037F,
H8/36057F, H8/36049F, H8/36064F, H8/36087F, H8/36077F,
H8/36094F, H8/36109F, H8/36079F, H8/3672F, H8/36014F,
H8/36024F, H8/36902F, and H8/36912F
Rev.1.00
Revision Date: Aug. 03, 2009
Rev. 1.00 Aug.03, 2009 Page ii of vi
REJ10J2022-0100
Notes regarding these materials
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Rev. 1.00 Aug.03, 2009 Page iii of vi
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Rev. 1.00 Aug.03, 2009 Page iv of vi
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Contents
Notes on Connecting the H8/3664F, H8/3687F, H8/3694F, H8/36037F, H8/36057F,
H8/36049F, H8/36064F, H8/36087F, H8/36077F, H8/36094F, H8/36109F, and
H8/36079F .................................................................................................................1
Section 1 Inside the E8a Emulator User’s Manual ..................................................3
Section 2 Connecting the Emulator with the User System ......................................5
Section 3 Pin Assignments of the E8a Connector ...................................................7
Section 4 Example of Emulator Connection............................................................9
Section 5 Differences between the MCUs (H8/3664F, H8/3687(G)F,
H8/3694(G)F, H8/36037(G)F, H8/36057(G)F, H8/36049(G)F,
H8/36064(G)F, H8/36087(G)F, H8/36077(G)F, H8/36094(G)F,
H8/36109(G)F, and H8/36079(G)F) and the Emulator.........................15
Notes on Connecting the H8/3672F, H8/36014F, and H8/36024F .........................1
Section 1 Inside the E8a Emulator User’s Manual ..................................................3
Section 2 Connecting the Emulator with the User System ......................................5
Section 3 Pin Assignments of the E8a Connector ...................................................7
Section 4 Example of Emulator Connection............................................................9
Section 5 Differences between the MCUs (H8/3672F, H8/36014(G)F, and
H8/36024(G)F) and the Emulator .........................................................15
Notes on Connecting the H8/36902F and H8/36912F.............................................1
Section 1 Inside the E8a Emulator User’s Manual ................................................3
Section 2 Connecting the Emulator with the User System ....................................5
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Section 3 Pin Assignments of the E8a Connector .................................................7
Section 4 Example of Emulator Connection .........................................................9
Section 5 Differences between the MCUs (H8/36902F and H8/36912F)
and the Emulator .................................................................................13
Note: This manual applies to the following product versions of the E8a emulator software.
Table E8a Emulator Software
E8a Emulator V.1.02 Release 00 or later
(H8 Tiny/Super Low Power E8a Emulator V.1.03.00 or later)*
Note: This is a revision of the debugger.
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Notes on Connecting the H8/3664F, H8/3687F, H8/3694F, H8/36037F, H8/36057F, H8/36049F, H8/36064F,
H8/36087F, H8/36077F, H8/36094F, H8/36109F, and H8/36079F
Notes on Connecting the H8/3664F, H8/3687F, H8/3694F, H8/36037F,
H8/36057F, H8/36049F, H8/36064F, H8/36087F, H8/36077F, H8/36094F,
H8/36109F, and H8/36079F
Rev. 1.00 Aug.03, 2009 Page 1 of 26
REJ10J2022-0100
Notes on Connecting the H8/3664F, H8/3687F, H8/3694F, H8/36037F, H8/36057F, H8/36049F, H8/36064F,
H8/36087F, H8/36077F, H8/36094F, H8/36109F, and H8/36079F
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Section 1 Inside the E8a Emulator User’s Manual
Section 1 Inside the E8a Emulator User’s Manual
The E8a emulator (hereafter referred to as E8a emulator in this document) manual consists of two
documents: the E8a User’s Manual and the E8a Additional Document for User’s Manual (this
document). Be sure to read BOTH documents before using the E8a emulator.
(1) E8a Emulator User’s Manual
The E8a Emulator User’s Manual describes the hardware specifications and how to use the
emulator debugger.
⎯ E8a emulator hardware specifications
⎯ Connecting the E8a emulator to the host computer or user system
⎯ Operating the E8a emulator debugger
⎯ Tutorial: From starting up the E8a emulator debugger to debugging
(2) E8a Additional Document for User’s Manual
The E8a Additional Document for User’s Manual describes content dependent on the MCUs
and precautionary notes.
⎯ Example of the E8a emulator connection or interface circuit necessary for designing the
hardware
⎯ Notes on using the E8a emulator
⎯ Setting the E8a emulator debugger during startup
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Section 1 Inside the E8a Emulator User’s Manual
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Section 2 Connecting the Emulator with the User System
Section 2 Connecting the Emulator with the User System
Before connecting an E8a emulator (hereafter referred to as emulator) with the user system, a
connector must be installed in the user system so that an user system interface cable can be
connected. When designing the user system, refer to the connector and recommended circuits
shown in this manual.
Before designing the user system, be sure to read the E8a emulator user’s manual and the
hardware manual for related MCUs.
Table 2.1 shows the recommended connector for the emulator.
Table 2.1 Recommended Connector
Type Number
Manufacturer
Specifications
2514-6002
3M Limited
14-pin straight type
Connect pins 2, 4, 6, 10, 12, and 14 of the user system connector to GND firmly on the PCB.
These pins are used as electrical GND and to monitor the connection of the user system connector.
Note the pin assignments of the user system connector.
User system interface cable
User system connector
User system
Pin 2
Pin 1
Figure 2.1 Connecting the User System Interface Cable to the User System
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Section 2 Connecting the Emulator with the User System
Notes: 1. The pin number assignments of the 14-pin connector differ from those of the E10AUSB emulator; however, the physical location is the same.
2. Do not place any components within 3 mm of the connector.
3. When the emulator is used in the [Program Flash] mode, connect the emulator
similarly to the user system.
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Section 3 Pin Assignments of the E8a Connector
Section 3 Pin Assignments of the E8a Connector
Figure 3.1 shows the pin assignments of the emulator′s connector.
Pin 1 mark
Connector
Pin 14
Pin 13
Pin 2
Pin 1
Top view
Pin 1 mark
Pin No.
MCU Signal
1
P87
2
Vss
3
N.C. *2
4
Vss
5
P86
6
Vss
7
NMI# *1
8
Vcc
9
N.C. *2
10
Vss
11
P85
12
Vss
13
RES# *1
14
Vss
Notes:
1. The symbol (#) means that the signal is active-low.
2. These pins are not used in the H8/300H Tiny series.
Do not connect anything to these pins.
Figure 3.1 Pin Assignments of the Emulator′s Connector
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Section 3 Pin Assignments of the E8a Connector
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Section 4 Example of Emulator Connection
Section 4 Example of Emulator Connection
Figures 4.1 and 4.2 show examples of emulator connection to the MCU without the POR and
LVD options (H8/3664F, H8/3687F, H8/3694F, H8/36037F, H8/36057F, H8/36049F, H8/36094F,
and H8/36109F; hereafter referred to as the MCU without the POR and LVD options) and to the
MCU with the POR and LVD options installed (H8/3687(G)F, H8/3694(G)F, H8/36037(G)F,
H8/36057(G)F, H8/36049(G)F, H8/36064(G)F, H8/36087(G)F, H8/36077(G)F, H8/36094(G)F,
H8/36109(G)F, and H8/36079(G)F; hereafter referred to as the MCU with the POR and LVD
options), respectively.
Pulled-up at 4.7 kΩ or more
Vcc
Vcc Vcc Vcc Vcc
Vcc
NMI#
NMI#
P85
P85
MCU
P86 without the
POR and
P87 LVD options
P86
P87
Vcc
User
logic
*
RES#
RES#
Pulled-up at 4.7 kΩ or more
Vss
User system
*: Open-collector buffer
Connector
14 pins with a 2.54-mm pitch
Figure 4.1 Example of Emulator Connection (MCU without POR and LVD Options)
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Section 4 Example of Emulator Connection
Pulled-up at 4.7 kΩ or more
Vcc
Vcc Vcc Vcc Vcc
Vcc
NMI#
NMI#
P85
P85
MCU
P86 with the
POR and
P87 LVD options
P86
P87
Vcc
RES#
RES#
Vss
User system
Connector
14 pins with a 2.54-mm pitch
Figure 4.2 Example of Emulator Connection (MCU with POR and LVD Options)
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Section 4 Example of Emulator Connection
Notes: 1. P85 to P87 pins are used by the emulator. Pull up and connect the emulator and MCU
pins.
MCU
User system
connector
Vcc
4.7 kΩ
P85 to P87
Pins 1, 5, and 11
Figure 4.3 Connection of Emulator and P85 to P87 Pins
2. The NMI# signal is used for forced break control by the emulator. Connect the
emulator and MCU pins directly. In debugging without forced break control, change
the mode with the High-performance Embedded Workshop. Then, when the user logic
is connected with the open-collector output buffer, the NMI# pin can be used in the
user system (however, at power-on, the NMI# pin is used by the emulator).
When connected directly:
MCU
User system
connector
Vcc
4.7 kΩ
NMI# pin
Pin 7
When the NMI# pin is used (forced break cannot be used):
MCU
Vcc
User system
connector
User logic
*
4.7 kΩ
NMI# pin
Pin 7
*Open-collector
output buffer
Figure 4.4 Connection of Emulator and NMI# Pin
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Section 4 Example of Emulator Connection
3. The RES# pin is used by the emulator. Create the following circuit by connecting the
open-collector output buffer so that reset input can be accepted from the emulator.
Connection of the MCU without the POR and LVD options
MCU without the
POR and LVD options
Vcc
User system
connector
User logic
*1
4.7 kΩ
RES# pin
Pin 13
Connection of the MCU with the POR and LVD options
User system
connector
MCU with the
POR and LVD options
Vcc
Pin 13
RES# pin
*2
Notes: 1. Open-collector output buffer.
2. For the recommended capacitance of the capacitor that is connected to the RES# pin,
refer to the hardware manual.
Figure 4.5 Example of a Reset Circuit
4. Connect Vss and Vcc with the Vss and Vcc of the MCU, respectively (within the
guaranteed range of the microcomputer).
When the power-supply mode is used, the power is supplied to the user system. Check
that the power consumption or voltage of the user system is within the available range
of E8a and avoid a problem such as closing of the power-supply circuit.
5. Connect nothing with N.C.
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Section 4 Example of Emulator Connection
WARNING
In the power-supply mode, connect the emulator after
checking that the power-supply circuit on the user system is
not closed or the pin number assignments of the user system
connector is correct.
Failure to do so will result in a FIRE HAZARD and will
damage the host computer, the emulator, and the user
system.
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Section 4 Example of Emulator Connection
6. Figure 4.6 shows the interface circuit in the E8a emulator. Use this figure as a
reference when determining the pull-up resistance value.
User system connector
Power-supply circuit
(only used for the power-supply
mode)
Vcc
100 kΩ
x3
Emulator control circuit
1 MΩ
8
100 kΩ
22 Ω
P87
1
74LVC125B
22 Ω
P85
11
74LVC125B
22 Ω
NMI#
7
74LVC125B
Vcc
3.3 V
SN74LVC2T45
Vcc
3.3 V
22 Ω
P86
5
SN74LVC2T45
3.3 V
Vcc
22 Ω
RES#
13
SN74LVC2T45
3.3 V
10 kΩ
2CS2462
10 kΩ
Notes: 1. This figure omits the test circuits and pin numbers 2, 3, 4, 6, 9, 10, 12, and 14 for the user connector that are
not used when H8/Tiny series is connected.
2. The power of 74LVC125B is supplied from Vcc in the user connector (or in the power-supply circuit during
power-supply mode).
Figure 4.6 Interface Circuit in the E8a Emulator (Reference)
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Section 5 Differences between the MCUs and the Emulator
Section 5 Differences between the MCUs (H8/3664F,
H8/3687(G)F, H8/3694(G)F, H8/36037(G)F, H8/36057(G)F,
H8/36049(G)F, H8/36064(G)F, H8/36087(G)F,
H8/36077(G)F, H8/36094(G)F, H8/36109(G)F, and
H8/36079(G)F) and the Emulator
This section describes the differences between the emulator and MCU operations.
1. [Emulator Setting] Dialog Box
The [Emulator Setting] dialog box is provided for setting the items that need to be set when the
emulator starts up (settings are saved in the session).
Figure 5.1 [Emulator Setting] Dialog Box
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Section 5 Differences between the MCUs and the Emulator
To keep the [Emulator Setting] dialog box closed next time the emulator is started, check "Do
not show this dialog box again." at the bottom of the [Emulator Setting] dialog box. You can
open the [Emulator Setting] dialog box using either one of the following methods:
⎯ After the emulator gets started, select Menu - [Setup] -> [Emulator] -> [Emulator
Setting...].
⎯ Start the emulator while holding down the Ctrl key.
⎯ After the emulator gets started and an error occurred, restart the emulator.
When you check "Do not show this dialog box again.", the emulator doesn't supply power to
the user system. To use this check box, start the emulator after turning on the power.
2. Emulator Mode
The selection of the device, the specification of the mode, and the setting of the power supply
are done in the [Emulator mode] page of the [Emulator Setting] dialog box.
⎯ Device
Select the device name in use from the [Device] combo box. The following items are
selected in the [Mode] group box.
⎯ Modes
• Erase Flash and Connect
This mode is used when there is no emulator program in the flash memory of the target
device. In this mode, data of the flash memory of the target device is erased when the
emulator is activated. Select this item when the emulator is firstly activated, the version
of the emulator’s software is updated, or the ID code is changed.
• Keep Flash and Connect
This mode is used when there is an emulator program in the flash memory of the target
device. Enter the ID code specified above (‘Erase Flash and Connect’). If an incorrect
code is entered, all the programs on the flash memory will be erased.
Note: When the emulator gets started in this mode after selecting "Do not show this dialog box
again.", the initial value of the ID code is ‘0E8A’. If you use the ID code other than the
initial value, do not use "Do not show this dialog box again.".
• Program Flash
This mode is used when the emulator is used for programming the flash memory.
Debugging the program is disabled. To download the load module, register it in the
workspace.
Note: In the H8/Tiny or H8/Super Low Power device, the ID code is not entered in the Program
Flash mode.
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Section 5 Differences between the MCUs and the Emulator
⎯ Power Supply
When [Power Target from emulator. (MAX 300mA)] is checked, power will be supplied to
the user system up to 300 mA. Then select 3.3 V or 5.0 V according to the power voltage
of the user system.
3. Emulator Activation and ID Code
In the H8/Tiny- or H8/Super Low Power-series MCU, the [System Clock] and [ID Code]
dialog boxes are set when the emulator is activated.
⎯ Setting the system clock
Enter the clock value input to the board in use. The initial value differs in each MCU.
Figure 5.2 [System Clock] Dialog Box
⎯ Setting the ID code
When the emulator is activated in the [Erase Flash and Connect] mode, enter any
hexadecimal four-digit ID code to be set (except for H'FFFF). The initial value is H'0E8A.
When the emulator is activated in the [Keep Flash and Connect] mode, enter the correct ID
code. If an incorrect ID code is entered, all the contents of the flash memory will be erased.
In this case, restart the emulator in the [Erase Flash and Connect] mode.
Figure 5.3 [ID Code] Dialog Box
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Section 5 Differences between the MCUs and the Emulator
4. When the emulator system is initiated, it initializes the general registers and part of the control
registers as shown in table 5.1.
Table 5.1 Register Initial Values at Emulator Power-On
Register
Initial Value
PC
Reset vector value in the vector address table
ER0 to ER6
H’0000
ER7 (SP)
H'FF80 (H'FFFF80 for H8/36049F, H8/36109F, and H8/36079F)
CCR
H’80
5. Low-Power Mode
During a user program break, the CPU operating frequency is forced to a system clock (φ) for
high-speed operation.
6. RES# Signal
The MCU signals are only valid during user program execution started with clicking the GO or
STEP-type button. During a user program break, the RES# signal is not sent to the MCUs.
Note: Do not start user program execution or access the memory while control input signal
(RES#) is being low. A TIMEOUT error will occur.
7. System Control Register
In the emulator, the internal I/O registers can be accessed from the [IO] window. However, be
careful when accessing the system control register. The emulator saves the register value of
the system control register at a break and returns the value when the user program is executed.
Since this is done during a break, do not rewrite the system control register in the [IO]
window.
8. Memory Access during Emulation
If the memory contents are referenced or modified during emulation, realtime emulation
cannot be performed because the user program is temporarily halted.
9. The emulator communicates with the MCUs by using the NMI#, RES#, and P85 to P87 pins.
These pins cannot be used, however, the NMI# pin can be used by changing the setting of the
[NMI signal] group box in the [Configuration] dialog box.
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Section 5 Differences between the MCUs and the Emulator
10. Sum Data Displayed in the Program Flash Mode
Sum data, which is displayed in the ‘Program Flash’ mode, is a value that data in the whole
ROM areas has been added by byte (including data in the dedicated ROM area for the
emulator).
11. Note on Executing the User Program
The set value is rewritten since the emulator uses flash memory and watchdog timer registers
during programming (Go, Step In, Step Out, or Step Over) of the flash memory.
12. The power consumed by the MCU can reach several milliamperes. This is because the user
power supply drives ICs to make the communication signal level match the user-system
power-supply voltage. The power consumed rises little during user program execution since
the emulator does not perform communication; it rises more during a break.
13. Program Area for the Emulator
Do not access a part of areas in the flash memory or the internal RAM since the emulator
program uses these areas. If the contents of the program area for the emulator are changed, the
emulator will not operate normally. In this case, restart the emulator with the Erase Flash and
Connect mode.
Table 5.2 Program Area for the Emulator
MCU Name
Program Area
H8/3664F
Flash memory: H’7000 to H’7FFF
H8/3694(G)F
Internal RAM: H’F780 to H’FB7F
H8/36064(G)F
Vector, etc.: H’0002 to H’0007, H’000E to H’000F, H’0018 to H’0019
H8/36094(G)F
H8/3687(G)F
Flash memory: H’D000 to H’DFFF
H8/36037(G)F
Internal RAM: H’F780 to H’FB7F
H8/36057(G)F
Vector, etc.: H’0002 to H’0007, H’000E to H’000F, H’0018 to H’0019
H8/36087(G)F
H8/36077(G)F
H8/36049(G)F
Flash memory: H’018000 to H’018FFF (H8/36049(G)F)
H8/36109(G)F
H'01F000 to H'01FFFF (H8/36109(G)F and
H8/36079(G)F
H8/36079(G)F)
Internal RAM: H’FFF780 to H’FFFB7F
Vector, etc.: H’000004 to H’00000D, H’00001C to H’00001F, H’000030
to H’000033
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Section 5 Differences between the MCUs and the Emulator
14. The emulator uses a two-word stack pointer for values stored on a user program break.
Therefore, the stack area must accept two-word addresses.
15. Do not use an MCU that has been used for debugging.
If the flash memory is rewritten many times, data may be lost due to retention problems after
the emulator has been left for a few days and the data will be erased. If an error message is
displayed, exchange the MCU for a new one.
16. Forced Break Function
When the NMI# signal is used for a forced break in the emulator, the vector address of NMI#
is rewritten by the emulator program. An error will occur if a file in the host computer and the
flash memory contents are verified. Do not use the flash memory contents as the ROM data
for the mask ROM after it has been saved.
17. Setting the Usage of the NMI# Signal
In the [Configuration] dialog box, when the NMI# signal is changed as it is used in the user
program, the vector address of NMI# is not recovered. Reload the user program.
18. Address Break Release Function
When the address break function is not released for users, the vector address of address break
is rewritten by the emulator program. An error will occur if a file in the host computer and the
flash memory contents are verified. Do not use the flash memory contents as the ROM data
for the mask ROM after it has been saved.
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Section 5 Differences between the MCUs and the Emulator
19. Initializing the Internal I/O Register with the Reset_CPU Function
Be sure to initialize the internal I/O registers shown below by the user program since they are
not initialized by selecting [Debug] – [Reset CPU] or using the RESET command.
Table 5.3 Registers Not Initialized
MCU Name
Register Not Initialized
H8/3664F
IEGR1, IEGR2, IENR1, IRR1, IWPR, MSTCR1, TSCR
H8/3687F
IEGR1, IEGR2, IENR1, IENR2, IRR1, IRR2, IWPR, MSTCR1, MSTCR2
H8/3694F
IEGR1, IEGR2, IENR1, IRR1, IWPR, MSTCR1
H8/36037F
H8/36057F
IEGR1, IEGR2, IENR1, IENR2, IRR1, IRR2, IWPR, MSTCR1, MSTCR2
H8/36049F
IEGR1, IEGR2, IENR1, IENR2, IRR1, IRR2, IWPR, MSTCR1, MSTCR2
H8/36064F
IEGR1, IEGR2, IENR1, IENR2, IRR1, IRR2, IWPR, MSTCR1, MSTCR2
H8/36087F
IEGR1, IEGR2, IENR1, IENR2, IRR1, IRR2, IWPR, MSTCR1, MSTCR2
H8/36109F
IEGR1, IEGR2, IENR1, IENR2, IRR1, IRR2, IWPR, MSTCR1, MSTCR2
H8/36077F
H8/36079F
IEGR1, IEGR2, IENR1, IENR2, IRR1, IRR2, IWPR, MSTCR1, MSTCR2
H8/36094F
IEGR1, IEGR2, IENR1, IRR1, IWPR, MSTCR1
20. Step Execution of the SLEEP Instruction
When the interrupt mask bit (I) in the condition code register (CCR) is 1, do not perform step
execution of the SLEEP instruction. If the step execution is performed and not finished
correctly, restart the emulator.
21. Processing at Emulator Activation (H8/36064(G)F, H8/36077(G)F, H8/36094(G)F, and
H8/36109(G)F)
When the emulator is activated, the watchdog timer is not active; the operation of the emulator
differs from that of the MCU.
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Section 5 Differences between the MCUs and the Emulator
22. Items Set in the [Configuration] Dialog Box
The emulator operation conditions are set in the [Configuration] dialog box.
Figure 5.4 [Configuration] Dialog Box ([Emulator System] Page)
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Section 5 Differences between the MCUs and the Emulator
Items that can be displayed in this dialog box are listed below.
[Device] combo box
Displays the MCU name.
[Emulation mode] combo box
Selects the emulation mode at user program execution.
Select Normal to perform normal emulation.
Select No break to disable PC breakpoint or break condition settings
during emulation.
[Step option] combo box
Sets the step interrupt option.
Disable interrupts during single step execution: Disables interrupts
during step execution.
Enable interrupts during single step execution: Enables interrupts
during step execution.
[NMI signal] group box
*1
*1
Sets the use of the NMI# signal.
When used as a forced break in the emulator, select Emulator. In this
case, the NMI# signal cannot be used. The contents of the NMI#
vector address are rewritten by the emulator program. When used in
the user program, select User. In this case, the forced break cannot
be used. Before user program execution, set the breakpoints or break
conditions for the exception processing and generate exceptions to
halt the program.
[User interface clock] combo box
Displays the transfer clock of the user interface.
[Breakcondition mode]
group box
Sets the address break release function.
When the address break function is not used in the user program,
select Emulator. In this case, the hardware break and step functions
can be used. The contents of the vector address are rewritten by the
emulator program to satisfy the break conditions.
When the address break is used in the user program, select User. In
this case, the hardware break and step functions cannot be used.
[Flash memory synchronization]
combo box
Selects whether or not the contents of the flash memory are acquired
by the emulator when the user program is stopped or the position
where the PC break is set is put back as the original code.
When the flash memory is not programmed by the user program, its
contents need not be acquired by the emulator.
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Section 5 Differences between the MCUs and the Emulator
If there is no problem with the state that the program in the flash
memory has been replaced as the PC break code, the position where
the PC break is set needs not be put back as the original code.
Disable: Read or program is not performed for the flash memory
except when the emulator is activated, the flash memory area is
modified, and the settings of the PC break to the flash memory area
are changed.
PC to flash memory: When the user program is stopped, the
specified PC break code is replaced as the original instruction. Select
this option if there is a problem with the state that the program in the
flash memory has been replaced as the PC break code.
Flash memory to PC: When the user program is stopped, the contents
of the flash memory are read by the emulator. Select this option if
the flash memory is reprogrammed by the user program.
PC to flash memory, Flash memory to PC:
When the user program is stopped, the contents of the flash memory
are read by the emulator and the specified PC break code is replaced
as the original instruction. Select this option if the flash memory is
reprogrammed by the user program and there is a problem with the
state that the program in the flash memory has been replaced as the
PC break code.
[Step Over option] combo box
Enables or disables programming of the flash memory while
executing step operation.
Programming of the flash memory: Uses a software break for step
operation (e.g. Step Over) and enables programming of the flash
memory.
No Programming of the flash memory: Uses Break Condition for
step operation (e.g. Step Over) and disables programming of the
*2
flash memory .
[Flash memory write after
download] group box
Enables or disables programming of the flash memory after
downloading the program.
Disable: Disables programming of the flash memory after
downloading the program.
Enable: Enables programming of the flash memory after
downloading the program.
[Short break] group box
Enables or disables memory access during user program execution.
Disable: Disables memory access during user program execution.
Enable: Enables memory access during user program execution.
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Section 5 Differences between the MCUs and the Emulator
Notes: 1. Includes interrupts in a break.
2. When Step Over is performed after selecting [No Programming of the flash memory]
for [Step Over option], the instruction that follows a JSR, BSR, or TRAPA instruction
will also be executed. If there are consecutive JSR, BSR, or TRAPA instructions,
execution proceeds until it reaches an instruction that is not JSR, BSR, or TRAPA.
(When there are consecutive function calls in C language, the program steps all of
these functions.)
23. Available MCUs for the Emulator
The H8/3684F, H8/36054F, H8/36034F, H8/3664N, H8/3687N, and H8/3694N are also
available for the emulator. When the emulator is activated, set the MCU to be selected as
shown in table 5.4. Note that, however, an error will not be displayed even if a program which
is larger than the internal ROM capacity is downloaded.
Table 5.4 List of Available MCUs
MCU to be Used
MCU to be Selected
H8/3684F, H8/3687N
H8/3687F
H8/3664N
H8/3664F
H8/3694N
H8/3694F
H8/36054F
H8/36057F
H8/36034F
H8/36037F
24. Restriction on Software Write Enable (SWE) Bit
If the SWE bit is set to 1 during execution of the user program, a communication timeout error
will occur. Do not set this bit to 1.
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Section 5 Differences between the MCUs and the Emulator
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Notes on Connecting the H8/3672F, H8/36014F, and H8/36024F
Notes on Connecting the H8/3672F, H8/36014F, and
H8/36024F
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Notes on Connecting the H8/3672F, H8/36014F, and H8/36024F
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Section 1 Inside the E8a Emulator User’s Manual
Section 1 Inside the E8a Emulator User’s Manual
The E8a emulator (hereafter referred to as E8a emulator in this document) manual consists of two
documents: the E8a User’s Manual and the E8a Additional Document for User’s Manual (this
document). Be sure to read BOTH documents before using the E8a emulator.
(1) E8a Emulator User’s Manual
The E8a Emulator User’s Manual describes the hardware specifications and how to use the
emulator debugger.
⎯ E8a emulator hardware specifications
⎯ Connecting the E8a emulator to the host computer or user system
⎯ Operating the E8a emulator debugger
⎯ Tutorial: From starting up the E8a emulator debugger to debugging
(2) E8a Additional Document for User’s Manual
The E8a Additional Document for User’s Manual describes content dependent on the MCUs
and precautionary notes.
⎯ Example of the E8a emulator connection or interface circuit necessary for designing the
hardware
⎯ Notes on using the E8a emulator
⎯ Setting the E8a emulator debugger during startup
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Section 1 Inside the E8a Emulator User’s Manual
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Section 2 Connecting the Emulator with the User System
Section 2 Connecting the Emulator with the User System
Before connecting an E8a emulator (hereafter referred to as emulator) with the user system, a
connector must be installed in the user system so that an user system interface cable can be
connected. When designing the user system, refer to the connector and recommended circuits
shown in this manual.
Before designing the user system, be sure to read the E8a emulator user’s manual and the
hardware manual for related MCUs.
Table 2.1 shows the recommended connector for the emulator.
Table 2.1
Recommended Connector
Type Number
Manufacturer
Specifications
2514-6002
3M Limited
14-pin straight type
Connect pins 2, 4, 6, 10, 12, and 14 of the user system connector to GND firmly on the PCB.
These pins are used as electrical GND and to monitor the connection of the user system connector.
Note the pin assignments of the user system connector.
User system interface cable
User system connector
User system
Pin 2
Pin 1
Figure 2.1 Connecting the User System Interface Cable to the User System
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Section 2 Connecting the Emulator with the User System
Notes: 1. The pin number assignments of the 14-pin connector differ from those of the E10AUSB emulator; however, the physical location is the same.
2. Do not place any components within 3 mm of the connector.
3. When the emulator is used in the [Program Flash] mode, connect the emulator
similarly to the user system.
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Section 3 Pin Assignments of the E8a Connector
Section 3 Pin Assignments of the E8a Connector
Figure 3.1 shows the pin assignments of the emulator′s connector.
Pin No.
Pin 1 mark
Connector
Pin 14
Pin 13
Pin 2
Pin 1
Top view
Pin 1 mark
MCU Signal
1
E10T_2
2
Vss
3
N.C. *2
4
Vss
5
E10T_1
6
Vss
7
NMI# *1
8
Vcc
9
N.C. *2
10
Vss
11
E10T_0
12
Vss
13
RES# *1
14
Vss
Notes:
1. The symbol (#) means that the signal is active-low.
2. These pins are not used in the H8/300H Tiny series.
Do not connect anything to these pins.
Figure 3.1 Pin Assignments of the Emulator′s Connector
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Section 3 Pin Assignments of the E8a Connector
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Section 4 Example of Emulator Connection
Section 4 Example of Emulator Connection
Figures 4.1 and 4.2 show examples of emulator connection to the MCU without the POR and
LVD options (H8/3672F, H8/36014F, or H8/36024F without the POR and LVD options; hereafter
referred to as the MCU without the POR and LVD options) and to the MCU with the POR and
LVD options installed (H8/36014(G)F or H8/36024(G)F; hereafter referred to as the MCU with
the POR and LVD options), respectively.
Pulled-up at 4.7 kΩ or more
Vcc
Vcc Vcc Vcc Vcc
Vcc
NMI#
NMI#
E10T_0
E10T_0
E10T_1
E10T_1
E10T_2
E10T_2
Vcc
User
logic
MCU
without the
POR and
LVD options
*
RES#
RES#
Pulled-up at 4.7 kΩ or more
Vss
User system
*: Open-collector buffer
Connector
14 pins with a 2.54-mm pitch
Figure 4.1 Example of Emulator Connection (MCU without POR and LVD Options)
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Section 4 Example of Emulator Connection
Pulled-up at 4.7 kΩ or more
Vcc
Vcc Vcc Vcc Vcc
Vcc
NMI#
NMI#
E10T_0
E10T_0
E10T_1
E10T_1
E10T_2
E10T_2
Vcc
RES#
MCU
with the
POR and
LVD options
RES#
Vss
User system
Connector
14 pins with a 2.54-mm pitch
Figure 4.2 Example of Emulator Connection (MCU with POR and LVD Options)
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Section 4 Example of Emulator Connection
Notes: 1. E10T_0 to E10T_2 pins are used by the emulator. Pull up and connect the emulator
and MCU pins.
MCU
User system
connector
Vcc
4.7 kΩ
Pins 1, 5, and 11
E10T_0 to E10T_2
Figure 4.3 Connection of Emulator and E10T_0 to E10T_2 Pins
2. The NMI# signal is used for forced break control by the emulator. Connect the
emulator and MCU pins directly. In debugging without forced break control, change
the mode with the High-performance Embedded Workshop. Then, when the user logic
is connected with the open-collector output buffer, the NMI# pin can be used in the
user system (however, at power-on, the NMI# pin is used by the emulator).
When connected directly:
MCU
User system
connector
Vcc
4.7 kΩ
NMI# pin
Pin 7
When the NMI# pin is used (forced break cannot be used):
MCU
Vcc
User system
connector
User logic
*
4.7 kΩ
NMI# pin
Pin 7
*Open-collector
output buffer
Figure 4.4 Connection of Emulator and NMI# Pin
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Section 4 Example of Emulator Connection
3. The RES# pin is used by the emulator. Create the following circuit by connecting the
open-collector output buffer so that reset input can be accepted from the emulator.
Connection of the MCU without the POR and LVD options
MCU without the
POR and LVD options
Vcc
User system
connector
User logic
*
4.7 kΩ
RES# pin
Pin 13
*Open-collector
output buffer
Connection of the MCU with the POR and LVD options
User system
connector
MCU with the
POR and LVD options
Vcc
Pin 13
RES# pin
Figure 4.5 Example of a Reset Circuit
4. Connect Vss and Vcc with the Vss and Vcc of the MCU, respectively (within the
guaranteed range of the microcomputer).
When the power-supply mode is used, the power is supplied to the user system. Check
that the power consumption or voltage of the user system is within the available range
of E8a and avoid a problem such as closing of the power-supply circuit.
5. Connect nothing with N.C.
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Section 4 Example of Emulator Connection
WARNING
In the power-supply mode, connect the emulator after
checking that the power-supply circuit on the user system is
not closed or the pin number assignments of the user system
connector is correct.
Failure to do so will result in a FIRE HAZARD and will
damage the host computer, the emulator, and the user
system.
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Section 4 Example of Emulator Connection
6. Figure 4.6 shows the interface circuit in the E8a emulator. Use this figure as a
reference when determining the pull-up resistance value.
User system connector
Power-supply circuit
(only used for the power-supply
mode)
Vcc
100 kΩ
x3
Emulator control circuit
1 MΩ
8
100 kΩ
22 Ω
E10T_2
1
74LVC125B
22 Ω
E10T_0
11
74LVC125B
22 Ω
NMI#
7
74LVC125B
Vcc
3.3 V
SN74LVC2T45
Vcc
3.3 V
22 Ω
E10T_1
5
SN74LVC2T45
3.3 V
Vcc
22 Ω
RES#
13
SN74LVC2T45
3.3 V
10 kΩ
2CS2462
10 kΩ
Notes: 1. This figure omits the test circuits and pin numbers 3, 4, 9, and 14 for the user connector that are not used
when H8/Tiny series is connected.
2. The power of 74LVC125B is supplied from Vcc in the user connector (or in the power-supply circuit during
power-supply mode).
Figure 4.6 Interface Circuit in the E8a Emulator (Reference)
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Section 5 Differences between the MCUs and the Emulator
Section 5 Differences between the MCUs (H8/3672F,
H8/36014(G)F, and H8/36024(G)F) and the Emulator
This section describes the differences between the emulator and MCU operations.
1. [Emulator Setting] Dialog Box
The [Emulator Setting] dialog box is provided for setting the items that need to be set when the
emulator starts up (settings are saved in the session).
Figure 5.1 [Emulator Setting] Dialog Box
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Section 5 Differences between the MCUs and the Emulator
To keep the [Emulator Setting] dialog box closed next time the emulator is started, check "Do
not show this dialog box again." at the bottom of the [Emulator Setting] dialog box. You can
open the [Emulator Setting] dialog box using either one of the following methods:
⎯ After the emulator gets started, select Menu - [Setup] -> [Emulator] -> [Emulator
Setting...].
⎯ Start the emulator while holding down the Ctrl key.
⎯ After the emulator gets started and an error occurred, restart the emulator.
When you check "Do not show this dialog box again.", the emulator doesn't supply power to
the user system. To use this check box, start the emulator after turning on the power.
2. Emulator Mode
The selection of the device, the specification of the mode, and the setting of the power supply
are done in the [Emulator mode] page of the [Emulator Setting] dialog box.
⎯ Device
Select the device name in use from the [Device] combo box. The following items are
selected in the [Mode] group box.
⎯ Modes
• Erase Flash and Connect
This mode is used when there is no emulator program in the flash memory of the target
device. In this mode, data of the flash memory of the target device is erased when the
emulator is activated. Select this item when the emulator is firstly activated, the version
of the emulator’s software is updated, or the ID code is changed.
• Keep Flash and Connect
This mode is used when there is an emulator program in the flash memory of the target
device. Enter the ID code specified above (‘Erase Flash and Connect’). If an incorrect
code is entered, all the programs on the flash memory will be erased.
Note: When the emulator gets started in this mode after selecting "Do not show this dialog box
again.", the initial value of the ID code is ‘0E8a’. If you use the ID code other than the
initial value, do not use "Do not show this dialog box again.".
• Program Flash
This mode is used when the emulator is used for programming the flash memory.
Debugging the program is disabled. To download the load module, register it in the
workspace.
Note: In the H8/Tiny or H8/Super Low Power device, the ID code is not entered in the Program
Flash mode.
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Section 5 Differences between the MCUs and the Emulator
⎯ Power Supply
When [Power Target from emulator. (MAX 300mA)] is checked, power will be supplied to
the user system up to 300 mA. Then select 3.3 V or 5.0 V according to the power voltage
of the user system.
3. Emulator Activation and ID Code
In the H8/Tiny- or H8/Super Low Power-series MCU, the [System Clock] and [ID Code]
dialog boxes are set when the emulator is activated.
⎯ Setting the system clock
Enter the clock value input to the board in use. The initial value differs in each MCU.
Figure 5.2 [System Clock] Dialog Box
⎯ Setting the ID code
When the emulator is activated in the [Erase Flash and Connect] mode, enter any
hexadecimal four-digit ID code to be set (except for H'FFFF). The initial value is H'0E8A.
When the emulator is activated in the [Keep Flash and Connect] mode, enter the correct ID
code. If an incorrect ID code is entered, all the contents of the flash memory will be erased.
In this case, restart the emulator in the [Erase Flash and Connect] mode.
Figure 5.3 [ID Code] Dialog Box
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Section 5 Differences between the MCUs and the Emulator
4. When the emulator system is initiated, it initializes the general registers and part of the control
registers as shown in table 5.1.
Table 5.1 Register Initial Values at Emulator Power-On
Register
Initial Value
PC
Reset vector value in the vector address table
ER0 to ER6
H’0000
ER7 (SP)
H'FF80
CCR
H’80
5. Low-Power Mode
During a user program break, the CPU operating frequency is forced to a system clock (φ) for
high-speed operation.
6. RES# Signal
The MCU signals are only valid during user program execution started with clicking the GO or
STEP-type button. During a user program break, the RES# signal is not sent to the MCUs.
Note: Do not start user program execution or access the memory while control input signal
(RES#) is being low. A TIMEOUT error will occur.
7. System Control Register
In the emulator, the internal I/O registers can be accessed from the [IO] window. However, be
careful when accessing the system control register. The emulator saves the register value of
the system control register at a break and returns the value when the user program is executed.
Since this is done during a break, do not rewrite the system control register in the [IO]
window.
8. Memory Access during Emulation
If the memory contents are referenced or modified during emulation, realtime emulation
cannot be performed because the user program is temporarily halted.
9. The emulator communicates with the MCUs by using the NMI#, RES#, and E10T_2 to
E10T_0 pins. These pins cannot be used, however, the NMI# pin can be used by changing the
setting of the [NMI signal] group box in the [Configuration] dialog box.
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Section 5 Differences between the MCUs and the Emulator
10. Sum Data Displayed in the Program Flash Mode
Sum data, which is displayed in the ‘Program Flash’ mode, is a value that data in the whole
ROM areas has been added by byte (including data in the dedicated ROM area for the
emulator).
11. Note on Executing the User Program
The set value is rewritten since the emulator uses flash memory and watchdog timer registers
during programming (Go, Step In, Step Out, or Step Over) of the flash memory.
12. The power consumed by the MCU can reach several milliamperes. This is because the user
power supply drives ICs to make the communication signal level match the user-system
power-supply voltage. The power consumed rises little during user program execution since
the emulator does not perform communication; it rises more during a break.
13. Program Area for the Emulator
Do not access a part of areas in the flash memory or the internal RAM since the emulator
program uses these areas. If the contents of the program area for the emulator are changed, the
emulator will not operate normally. In this case, restart the emulator with the Erase Flash and
Connect mode.
Table 5.2 Program Area for the Emulator
MCU Name
Program Area
H8/3672F
Flash memory: H’4000 to H’4FFF
Internal RAM: H’F780 to H’FB7F
Vector, etc.: H’0002 to H’0007, H’000E to H’000F, H’0018 to H’0019
H8/36014(G)F
Flash memory: H’7000 to H’7FFF
H8/36024(G)F
Internal RAM: H’F780 to H’FB7F
Vector, etc.: H’0002 to H’0007, H’000E to H’000F, H’0018 to H’0019
14. The emulator uses a two-word stack pointer for values stored on a user program break.
Therefore, the stack area must accept two-word addresses.
15. Do not use an MCU that has been used for debugging.
If the flash memory is rewritten many times, data may be lost due to retention problems after
the emulator has been left for a few days and the data will be erased. If an error message is
displayed, exchange the MCU for a new one.
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Section 5 Differences between the MCUs and the Emulator
16. Forced Break Function
When the NMI# signal is used for a forced break in the emulator, the vector address of NMI#
is rewritten by the emulator program. An error will occur if a file in the host computer and the
flash memory contents are verified. Do not use the flash memory contents as the ROM data
for the mask ROM after it has been saved.
17. Setting the Usage of the NMI# Signal
In the [Configuration] dialog box, when the NMI# signal is changed as it is used in the user
program, the vector address of NMI# is not recovered. Reload the user program.
18. Address Break Release Function
When the address break function is not released for users, the vector address of address break
is rewritten by the emulator program. An error will occur if a file in the host computer and the
flash memory contents are verified. Do not use the flash memory contents as the ROM data
for the mask ROM after it has been saved.
19. Initializing the Internal I/O Register with the Reset_CPU Function
Be sure to initialize the internal I/O registers shown below by the user program since they are
not initialized by selecting [Debug] – [Reset CPU] or using the RESET command.
Table 5.3 Registers Not Initialized
MCU Name
Register Not Initialized
H8/3672F
IEGR1, IEGR2, IENR1, IRR1, IWPR, MSTCR1
H8/36014F
H8/36024F
IEGR1, IEGR2, IENR1, IRR1, IRR2, IWPR, MSTCR1, MSTCR2
20. Step Execution of the SLEEP Instruction
When the interrupt mask bit (I) in the condition code register (CCR) is 1, do not perform step
execution of the SLEEP instruction. If the step execution is performed and not finished
correctly, restart the emulator.
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Section 5 Differences between the MCUs and the Emulator
21. Items Set in the [Configuration] Dialog Box
The emulator operation conditions are set in the [Configuration] dialog box.
Figure 5.4 [Configuration] Dialog Box ([System] Page)
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Section 5 Differences between the MCUs and the Emulator
Items that can be displayed in this dialog box are listed below.
[Device] combo box
Displays the MCU name.
[Emulation mode] combo box
Selects the emulation mode at user program execution.
Select Normal to perform normal emulation.
Select No break to disable PC breakpoint or break condition settings
during emulation.
[Step option] combo box
Sets the step interrupt option.
Disable interrupts during single step execution: Disables interrupts
during step execution.
Enable interrupts during single step execution: Enables interrupts
during step execution.
[NMI signal] group box
*1
*1
Sets the use of the NMI# signal.
When used as a forced break in the emulator, select Emulator. In this
case, the NMI# signal cannot be used. The contents of the NMI#
vector address are rewritten by the emulator program. When used in
the user program, select User. In this case, the forced break cannot
be used. Before user program execution, set the breakpoints or break
conditions for the exception processing and generate exceptions to
halt the program.
[User interface clock] combo box
Displays the transfer clock of the user interface.
[Breakcondition mode]
group box
Sets the address break release function.
When the address break function is not used in the user program,
select Emulator. In this case, the hardware break and step functions
can be used. The contents of the vector address are rewritten by the
emulator program to satisfy the break conditions.
When the address break is used in the user program, select User. In
this case, the hardware break and step functions cannot be used.
[Flash memory synchronization]
combo box
Selects whether or not the contents of the flash memory are acquired
by the emulator when the user program is stopped or the position
where the PC break is set is put back as the original code.
When the flash memory is not programmed by the user program, its
contents need not be acquired by the emulator.
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Section 5 Differences between the MCUs and the Emulator
If there is no problem with the state that the program in the flash
memory has been replaced as the PC break code, the position where
the PC break is set needs not be put back as the original code.
Disable: Read or program is not performed for the flash memory
except when the emulator is activated, the flash memory area is
modified, and the settings of the PC break to the flash memory area
are changed.
PC to flash memory: When the user program is stopped, the
specified PC break code is replaced as the original instruction.
Select this option if there is a problem with the state that the
program in the flash memory has been replaced as the PC break
code.
Flash memory to PC: When the user program is stopped, the
contents of the flash memory are read by the emulator. Select this
option if the flash memory is reprogrammed by the user program.
PC to flash memory, Flash memory to PC:
When the user program is stopped, the contents of the flash memory
are read by the emulator and the specified PC break code is replaced
as the original instruction. Select this option if the flash memory is
reprogrammed by the user program and there is a problem with the
state that the program in the flash memory has been replaced as the
PC break code.
[Step Over option] combo box
Enables or disables programming of the flash memory while
executing step operation.
Programming of the flash memory: Uses a software break for step
operation (e.g. Step Over) and enables programming of the flash
memory.
No Programming of the flash memory: Uses Break Condition for
step operation (e.g. Step Over) and disables programming of the
*2
flash memory .
[Flash memory write after
download] group box
Enables or disables programming of the flash memory after
downloading the program.
Disable: Disables programming of the flash memory after
downloading the program.
Enable: Enables programming of the flash memory after
downloading the program.
Notes: 1. Includes interrupts in a break.
2. When Step Over is performed after selecting [No Programming of the flash memory]
for [Step Over option], the instruction that follows a JSR, BSR, or TRAPA instruction
will also be executed. If there are consecutive JSR, BSR, or TRAPA instructions,
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Section 5 Differences between the MCUs and the Emulator
execution proceeds until it reaches an instruction that is not JSR, BSR, or TRAPA.
(When there are consecutive function calls in C language, the program steps all of
these functions.)
22. Available MCUs for the Emulator
The H8/36012F and H8/3670F are also available for the emulator. When the emulator is
activated, set the MCU to be selected as shown in table 5.4. Note that, however, an error will
not be displayed even if a program which is larger than the internal ROM capacity is
downloaded.
Table 5.4 List of Available MCUs
MCU to be Used
MCU to be Selected
H8/36012F
H8/36014F
H8/3670F
H8/3672F
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Notes on Connecting the H8/36902F and H8/36912F
Notes on Connecting the H8/36902F and H8/36912F
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Notes on Connecting the H8/36902F and H8/36912F
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Section 1 Inside the E8a Emulator User’s Manual
Section 1 Inside the E8a Emulator User’s Manual
The E8a emulator (hereafter referred to as E8a emulator in this document) manual consists of two
documents: the E8a User’s Manual and the E8a Additional Document for User’s Manual (this
document). Be sure to read BOTH documents before using the E8a emulator.
(1) E8a Emulator User’s Manual
The E8a Emulator User’s Manual describes the hardware specifications and how to use the
emulator debugger.
⎯ E8a emulator hardware specifications
⎯ Connecting the E8a emulator to the host computer or user system
⎯ Operating the E8a emulator debugger
⎯ Tutorial: From starting up the E8a emulator debugger to debugging
(2) E8a Additional Document for User’s Manual
The E8a Additional Document for User’s Manual describes content dependent on the MCUs
and precautionary notes.
⎯ Example of the E8a emulator connection or interface circuit necessary for designing the
hardware
⎯ Notes on using the E8a emulator
⎯ Setting the E8a emulator debugger during startup
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Section 1 Inside the E8a Emulator User’s Manual
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Section 2 Connecting the Emulator with the User System
Section 2 Connecting the Emulator with the User System
Before connecting an E8a emulator (hereafter referred to as emulator) with the user system, a
connector must be installed in the user system so that an user system interface cable can be
connected. When designing the user system, refer to the connector and recommended circuits
shown in this manual.
Before designing the user system, be sure to read the E8a emulator user’s manual and the
hardware manual for related MCUs.
Table 2.1 shows the recommended connector for the emulator.
Table 2.1 Recommended Connector
Type Number
Manufacturer
Specifications
2514-6002
3M Limited
14-pin straight type
Connect pins 2, 4, 6, 10, 12, and 14 of the user system connector to GND firmly on the PCB.
These pins are used as electrical GND and to monitor the connection of the user system connector.
Note the pin assignments of the user system connector.
User system interface cable
User system connector
User system
Pin 2
Pin 1
Figure 2.1 Connecting the User System Interface Cable to the User System
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Section 2 Connecting the Emulator with the User System
Notes:
1.
The pin number assignments of the 14-pin connector differ from those of the
E10A-USB emulator; however, the physical location is the same.
2.
Do not place any components within 3 mm of the connector.
3.
When the emulator is used in the [Program Flash] mode, connect the emulator
similarly to the user system.
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Section 3 Pin Assignments of the E8a Connector
Section 3 Pin Assignments of the E8a Connector
Figure 3.1 shows the pin assignments of the emulator′s connector.
Pin No.
Pin 1 mark
Connector
Pin 14
Pin 13
Pin 2
Pin 1
Top view
Pin 1 mark
MCU Signal
1
E10T_2
2
Vss
3
N.C. *2
4
Vss
5
E10T_1
6
Vss
7
NMI# *1
8
Vcc
9
N.C. *2
10
Vss
11
E10T_0
12
Vss
13
RES# *1
14
Vss
Notes:
1. The symbol (#) means that the signal is active-low.
2. These pins are not used in the H8/300H Tiny series.
Do not connect anything to these pins.
Figure 3.1 Pin Assignments of the Emulator′s Connector
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Section 3 Pin Assignments of the E8a Connector
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Section 4 Example of Emulator Connection
Section 4 Example of Emulator Connection
Figure 4.1 shows an example of emulator connection to the MCU.
Pulled-up at 4.7 kΩ or more
Vcc
Vcc Vcc Vcc Vcc
Vcc
NMI#
NMI#
E10T_0
E10T_0
E10T_1
E10T_1
E10T_2
MCU
E10T_2
Vcc
RES#
RES#
Vss
User system
Connector
14 pins with a 2.54-mm pitch
Figure 4.1 Example of Emulator Connection
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Section 4 Example of Emulator Connection
Notes: 1. E10T_0 to E10T_2 pins are used by the emulator. Pull up and connect the emulator
and MCU pins.
MCU
User system
connector
Vcc
4.7 kΩ
Pins 1, 5, and 11
E10T_0 to E10T_2
Figure 4.2 Connection of Emulator and E10T_0 to E10T_2 Pins
2.
The NMI# signal is used for forced break control by the emulator. Connect the
emulator and MCU pins directly. In debugging without forced break control, change
the mode with the High-performance Embedded Workshop. Then, when the user
logic is connected with the open-collector output buffer, the NMI# pin can be used in
the user system (however, at power-on, the NMI# pin is used by the emulator).
When connected directly:
MCU
User system
connector
Vcc
4.7 kΩ
NMI# pin
Pin 7
When the NMI# pin is used (forced break cannot be used):
MCU
Vcc
User system
connector
User logic
*
4.7 kΩ
NMI# pin
Pin 7
*Open-collector
output buffer
Figure 4.3 Connection of Emulator and NMI# Pin
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Section 4 Example of Emulator Connection
3.
The RES# pin is used by the emulator. Create the following circuit by connecting the
open-collector output buffer so that reset input can be accepted from the emulator.
User system
connector
Vcc
MCU
Pin 13
RES# pin
Figure 4.4 Example of a Reset Circuit
4.
Connect Vss and Vcc with the Vss and Vcc of the MCU, respectively (within the
guaranteed range of the microcomputer).
When the power-supply mode is used, the power is supplied to the user system. Check
that the power consumption or voltage of the user system is within the available range
of E8a and avoid a problem such as closing of the power-supply circuit.
5.
Connect nothing with N.C.
WARNING
In the power-supply mode, connect the emulator after
checking that the power-supply circuit on the user system is
not closed or the pin number assignments of the user system
connector is correct.
Failure to do so will result in a FIRE HAZARD and will
damage the host computer, the emulator, and the user
system.
2.
Figure 4.5 shows the interface circuit in the E8a emulator. Use this figure as a
reference when determining the pull-up resistance value.
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Section 4 Example of Emulator Connection
User system connector
Power-supply circuit
(only used for the power-supply
mode)
Vcc
100 kΩ
x3
Emulator control circuit
1 MΩ
8
100 kΩ
22 Ω
E10T_2
1
74LVC125B
22 Ω
E10T_0
11
74LVC125B
22 Ω
NMI#
7
74LVC125B
Vcc
3.3 V
SN74LVC2T45
Vcc
3.3 V
22 Ω
E10T_1
5
SN74LVC2T45
3.3 V
Vcc
22 Ω
RES#
13
SN74LVC2T45
3.3 V
10 kΩ
2CS2462
10 kΩ
Notes: 1. This figure omits the test circuits and pin numbers 3, 4, 9, and 14 for the user connector that are not used
when H8/Tiny series is connected.
2. The power of 74LVC125B is supplied from Vcc in the user connector (or in the power-supply circuit during
power-supply mode).
Figure 4.5 Interface Circuit in the E8a Emulator (Reference)
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Section 5 Differences between the MCUs and the Emulator
Section 5 Differences between the MCUs (H8/36902F and
H8/36912F) and the Emulator
This section describes the differences between the emulator and MCU operations.
1. [Emulator Setting] Dialog Box
The [Emulator Setting] dialog box is provided for setting the items that need to be set when
the emulator starts up (settings are saved in the session).
Figure 5.1 [Emulator Setting] Dialog Box
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Section 5 Differences between the MCUs and the Emulator
To keep the [Emulator Setting] dialog box closed next time the emulator is started, check "Do
not show this dialog box again." at the bottom of the [Emulator Setting] dialog box. You can
open the [Emulator Setting] dialog box using either one of the following methods:
⎯ After the emulator gets started, select Menu - [Setup] -> [Emulator] -> [Emulator
Setting...].
⎯ Start the emulator while holding down the Ctrl key.
⎯ After the emulator gets started and an error occurred, restart the emulator.
When you check "Do not show this dialog box again.", the emulator doesn't supply power to
the user system. To use this check box, start the emulator after turning on the power.
2. Emulator Mode
The selection of the device, the specification of the mode, and the setting of the power supply
are done in the [Emulator mode] page of the [Emulator Setting] dialog box.
⎯ Device
Select the device name in use from the [Device] combo box. The following items are
selected in the [Mode] group box.
⎯ Modes
• Erase Flash and Connect
This mode is used when there is no emulator program in the flash memory of the target
device. In this mode, data of the flash memory of the target device is erased when the
emulator is activated. Select this item when the emulator is firstly activated, the version
of the emulator’s software is updated, or the ID code is changed.
• Keep Flash and Connect
This mode is used when there is an emulator program in the flash memory of the target
device. Enter the ID code specified above (‘Erase Flash and Connect’). If an incorrect
code is entered, all the programs on the flash memory will be erased.
Note: When the emulator gets started in this mode after selecting "Do not show this dialog box
again.", the initial value of the ID code is ‘0E8a’. If you use the ID code other than the
initial value, do not use "Do not show this dialog box again.".
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Section 5 Differences between the MCUs and the Emulator
• Program Flash
This mode is used when the emulator is used for programming the flash memory.
Debugging the program is disabled. To download the load module, register it in the
workspace.
Note: In the H8/Tiny or H8/Super Low Power device, the ID code is not entered in the Program
Flash mode.
⎯ Power Supply
When [Power Target from emulator. (MAX 300mA)] is checked, power will be supplied to
the user system up to 300 mA. Then select 3.3 V or 5.0 V according to the power voltage
of the user system.
3. Emulator Activation and ID Code
In the H8/Tiny- or H8/Super Low Power-series MCU, the [System Clock] and [ID Code]
dialog boxes are set when the emulator is activated.
⎯ Setting the system clock
Enter the clock value input to the board in use. The initial value differs in each MCU.
Figure 5.2 [System Clock] Dialog Box
⎯ Setting the ID code
When the emulator is activated in the [Erase Flash and Connect] mode, enter any
hexadecimal four-digit ID code to be set (except for H'FFFF). The initial value is H’0E8A.
When the emulator is activated in the [Keep Flash and Connect] mode, enter the correct ID
code. If an incorrect ID code is entered, all the contents of the flash memory will be erased.
In this case, restart the emulator in the [Erase Flash and Connect] mode.
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Section 5 Differences between the MCUs and the Emulator
Figure 5.3 [ID Code] Dialog Box
4. When the emulator system is initiated, it initializes the general registers and part of the control
registers as shown in table 5.1.
Table 5.1 Register Initial Values at Emulator Power-On
Register
Initial Value
PC
Reset vector value in the vector address table
ER0 to ER6
H’0000
ER7 (SP)
H'FF80
CCR
H’80
5. Low-Power Mode
During a user program break, the CPU operating frequency is forced to a system clock (φ) for
high-speed operation.
6. RES# Signal
The MCU signals are only valid during user program execution started with clicking the GO
or STEP-type button. During a user program break, the RES# signal is not sent to the MCUs.
Note: Do not start user program execution or access the memory while control input signal
(RES#) is being low. A TIMEOUT error will occur.
7. System Control Register
In the emulator, the internal I/O registers can be accessed from the [IO] window. However, be
careful when accessing the system control register. The emulator saves the register value of
the system control register at a break and returns the value when the user program is executed.
Since this is done during a break, do not rewrite the system control register in the [IO] window.
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Section 5 Differences between the MCUs and the Emulator
8. Memory Access during Emulation
If the memory contents are referenced or modified during emulation, realtime emulation
cannot be performed because the user program is temporarily halted.
9. The emulator communicates with the MCUs by using the NMI#, RES#, and E10T_2 to
E10T_0 pins. These pins cannot be used, however, the NMI# pin can be used by changing the
setting of the [NMI signal] group box in the [Configuration] dialog box.
10. Sum Data Displayed in the Program Flash Mode
Sum data, which is displayed in the ‘Program Flash’ mode, is a value that data in the whole
ROM areas has been added by byte (including data in the dedicated ROM area for the
emulator).
11. Note on Executing the User Program
The set value is rewritten since the emulator uses flash memory and watchdog timer registers
during programming (Go, Step In, Step Out, or Step Over) of the flash memory.
12. The power consumed by the MCU can reach several milliamperes. This is because the user
power supply drives ICs to make the communication signal level match the user-system
power-supply voltage. The power consumed rises little during user program execution since
the emulator does not perform communication; it rises more during a break.
13. Program Area for the Emulator
Do not access a part of areas in the flash memory or the internal RAM since the emulator
program uses these areas. If the contents of the program area for the emulator are changed, the
emulator will not operate normally. In this case, restart the emulator with the Erase Flash and
Connect mode.
Table 5.2 Program Area for the Emulator
MCU Name
Program Area
H8/36902F
Flash memory: H’2000 to H’2FFF
H8/36912F
Internal RAM: H’F980 to H’FD7F
Vector, etc.: H’0002 to H’0007, H’000E to H’000F, H’0018 to H’0019
14. The emulator uses a two-word stack pointer for values stored on a user program break.
Therefore, the stack area must accept two-word addresses.
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Section 5 Differences between the MCUs and the Emulator
15. Do not use an MCU that has been used for debugging.
If the flash memory is rewritten many times, data may be lost due to retention problems after
the emulator has been left for a few days and the data will be erased. If an error message is
displayed, exchange the MCU for a new one.
16. Forced Break Function
When the NMI# signal is used for a forced break in the emulator, the vector address of NMI#
is rewritten by the emulator program. An error will occur if a file in the host computer and the
flash memory contents are verified. Do not use the flash memory contents as the ROM data
for the mask ROM after it has been saved.
17. Setting the Usage of the NMI# Signal
In the [Configuration] dialog box, when the NMI# signal is changed as it is used in the user
program, the vector address of NMI# is not recovered. Reload the user program.
18. Address Break Release Function
When the address break function is not released for users, the vector address of address break
is rewritten by the emulator program. An error will occur if a file in the host computer and the
flash memory contents are verified. Do not use the flash memory contents as the ROM data
for the mask ROM after it has been saved.
19. Initializing the Internal I/O Register with the Reset_CPU Function
Be sure to initialize the internal I/O registers shown below by the user program since they are
not initialized by selecting [Debug] – [Reset CPU] or using the RESET command.
Table 5.3 Registers Not Initialized
MCU Name
Register Not Initialized
H8/36902F
H8/36912F
IEGR1, IEGR2, IENR1, IENR2, IRR1, IRR2, IWPR, MSTCR1, MSTCR2
20. Step Execution of the SLEEP Instruction
When the interrupt mask bit (I) in the condition code register (CCR) is 1, do not perform step
execution of the SLEEP instruction. If the step execution is performed and not finished
correctly, restart the emulator.
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Section 5 Differences between the MCUs and the Emulator
21. Processing at Emulator Activation
When the emulator is activated, the watchdog timer is not active; the operation of the emulator
differs from that of the MCU.
22. The H8/36902F and H8/36912F have an on-chip oscillator. If the flash memory area is
rewritten during debugging, the on-chip oscillator will be used even if an external clock is in
use. To use these devices, select 8 MHz as the frequency value when the emulator is being
connected.
23. Items Set in the [Configuration] Dialog Box
The emulator operation conditions are set in the [Configuration] dialog box.
Figure 5.4 [Configuration] Dialog Box ([System] Page)
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Section 5 Differences between the MCUs and the Emulator
Items that can be displayed in this dialog box are listed below.
[Device] combo box
[Emulation mode] combo box
Displays the MCU name.
Selects the emulation mode at user program execution.
Select Normal to perform normal emulation.
Select No break to disable PC breakpoint or break condition
settings during emulation.
[Step option] combo box
Sets the step interrupt option.
Disable interrupts during single step execution: Disables
*1
interrupts during step execution.
Enable interrupts during single step execution: Enables
*1
interrupts during step execution.
[NMI signal] group box
Sets the use of the NMI# signal.
When used as a forced break in the emulator, select Emulator.
In this case, the NMI# signal cannot be used. The contents of
the NMI# vector address are rewritten by the emulator program.
When used in the user program, select User. In this case, the
forced break cannot be used. Before user program execution,
set the breakpoints or break conditions for the exception
processing and generate exceptions to halt the program.
[User interface clock] combo box
Displays the transfer clock of the user interface.
[Breakcondition mode]
group box
Sets the address break release function.
When the address break function is not used in the user
program, select Emulator. In this case, the hardware break and
step functions can be used. The contents of the vector address
are rewritten by the emulator program to satisfy the break
conditions.
When the address break is used in the user program, select
User. In this case, the hardware break and step functions cannot
be used.
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Section 5 Differences between the MCUs and the Emulator
[Flash memory synchronization]
combo box
Selects whether or not the contents of the flash memory are
acquired by the emulator when the user program is stopped or
the position where the PC break is set is put back as the original
code.
When the flash memory is not programmed by the user program,
its contents need not be acquired by the emulator.
If there is no problem with the state that the program in the
flash memory has been replaced as the PC break code, the
position where the PC break is set needs not be put back as
the original code.
Disable: Read or program is not performed for the flash
memory except when the emulator is activated, the flash
memory area is modified, and the settings of the PC break to
the flash memory area are changed.
PC to flash memory: When the user program is stopped, the
specified PC break code is replaced as the original instruction.
Select this option if there is a problem with the state that the
program in the flash memory has been replaced as the PC
break code.
Flash memory to PC: When the user program is stopped, the
contents of the flash memory are read by the emulator. Select
this option if the flash memory is reprogrammed by the user
program.
PC to flash memory, Flash memory to PC:
When the user program is stopped, the contents of the flash
memory are read by the emulator and the specified PC break
code is replaced as the original instruction. Select this option if
the flash memory is reprogrammed by the user program and
there is a problem with the state that the program in the flash
memory has been replaced as the PC break code.
[Step Over option] combo box
Enables or disables programming of the flash memory while
executing step operation.
Programming of the flash memory: Uses a software break for
step operation (e.g. Step Over) and enables programming of
the flash memory.
No Programming of the flash memory: Uses Break Condition for
step operation (e.g. Step Over) and disables programming of
*2
the flash memory .
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Section 5 Differences between the MCUs and the Emulator
[Flash memory write after
download] group box
Enables or disables programming of the flash memory after
downloading the program.
Disable: Disables programming of the flash memory after
downloading the program.
Enable: Enables programming of the flash memory after
downloading the program.
Notes: 1. Includes interrupts in a break.
2. When Step Over is performed after selecting [No Programming of the flash memory]
for [Step Over option], the instruction that follows a JSR, BSR, or TRAPA instruction
will also be executed. If there are consecutive JSR, BSR, or TRAPA instructions,
execution proceeds until it reaches an instruction that is not JSR, BSR, or TRAPA.
(When there are consecutive function calls in C language, the program steps all of
these functions.)
Rev. 1.00 Aug.03, 2009 Page 22 of 22
REJ10J2022-0100
E8a Emulator
Additional Document for User's Manual
Notes on Connecting the H8/300H Tiny Series
Publication Date: Rev.1.00, August 3, 2009
Published by:
Sales Strategic Planning Div.
Renesas Technology Corp.
Edited by:
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Colophon 6.2
E8a Emulator
Additional Document for User's Manual
Notes on Connecting
the H8/300H Tiny Series