AVR: In-System Programming

AVR910: In-System Programming
Features
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Complete In-System Programming Solution for AVR Microcontrollers
Covers All AVR Microcontrollers with In-System Programming Support
Reprogram Both Data Flash and Parameter EEPROM Memories
Complete Schematics for Low-cost In-System Programmer
Simple Three-wire SPI Programming Interface
Introduction
In-System Programming allows programming and reprogramming of any AVR microcontroller positioned inside the end system. Using a simple Three-wire SPI interface,
the In-System Programmer communicates serially with the AVR microcontroller,
reprogramming all non-volatile memories on the chip.
8-bit
RISC
Microcontroller
Application
Note
In-System Programming eliminates the physical removal of chips from the system.
This will save time, and money, both during development in the lab, and when updating the software or parameters in the field.
This application note shows how to design the system to support In-System Programming. It also shows how a low-cost In-System Programmer can be made, that will
allow the target AVR microcontroller to be programmed from any PC equipped with a
regular 9-pin serial port. Alternatively, the entire In-System Programmer can be built
into the system allowing it to reprogram itself.
The Programming Interface
For In-System Programming, the programmer is connected to the target using as few
wires as possible. To program any AVR microcontroller in any target system, a simple
Six-wire interface is used to connect the programmer to the target PCB. Figure 1
below shows the connections needed.
The Serial Peripheral Interface (SPI) consists of three wires: Serial ClocK (SCK), Master In – Slave Out (MISO) and Master Out – Slave In (MOSI). When programming the
AVR, the In-System Programmer always operate as the Master, and the target system
always operate as the Slave.
The In-System Programmer (Master) provides the clock for the communication on the
SCK Line. Each pulse on the SCK Line transfers one bit from the Programmer (Master) to the Target (Slave) on the Master Out – Slave In (MOSI) line. Simultaneously,
each pulse on the SCK Line transfers one bit from the target (Slave) to the Programmer (Master) on the Master In – Slave Out (MISO) line.
Rev. 0943E–AVR–08/08
Figure 1. Six-wire Connection Between Programmer and Target System
PC 9-PIN
SERIAL PORT
TXD
RXD
GND
IN-SYSTEM
PROGRAMMER
VCC
RES
MISO
MOSI
SCK
TXD
RXD
GND
TARGET AVR MCU
AT90SXXXX
VCC
RESET
MISO
MOSI
SCK
GND
To assure proper communication on the three SPI lines, it is necessary to connect ground on the
programmer to ground on the target (GND).
To enter and stay in Serial Programming mode, the AVR microcontroller reset line has to be kept
active (low). Also, to perform a Chip Erase, the Reset has to be pulsed to end the Chip Erase
cycle. To ease the programming task, it is preferred to let the programmer take control of the target microcontroller reset line to automate this process using a fourth control line (Reset).
To allow programming of targets running at any allowed voltage (2.7 - 6.0 V), the programmer
can draw power from the target system (VCC). This eliminate the need for a separate power supply for the programmer. Alternatively, the target system can be supplied from the programmer at
programming time, eliminating the need to power the target system through its regular power
connector for the duration of the programming cycle.
Figure 2 shows the connector used by this In-System Programmer to connect to the target system. The standard connector supplied is a 2 x 3 pin header contact, with pin spacing of 100 mils.
Figure 2. Recommended In-System Programming Interface Connector Layout (Top View)
MISO
SCK
RESET
1
2
3
4
5
6
VCC
MOSI
GND
Hardware
Design
Considerations
To allow In-System Programming of the AVR microcontroller, the In-System Programmer must
be able to override the pin functionality during programming. This section describes the details
of each pin used for the programming operation.
GND
The In-System Programmer and target system need to operate with the same reference voltage.
This is done by connecting ground of the target to ground of the programmer. No special considerations apply to this pin.
RESET
The target AVR microcontroller will enter Serial Programming mode only when its reset line is
active (low). When erasing the chip, the reset line has to be toggled to end the erase cycle. To
simplify this operation, it is recommended that the target reset can be controlled by the In-System Programmer.
Immediately after Reset has gone active, the In-System Programmer will start to communicate
on the three dedicated SPI wires SCK, MISO, and MOSI. To avoid driver contention, a series
resistor should be placed on each of the three dedicated lines if there is a possibility that external circuitry could be driving these lines. The connection is shown in Figure 3. The value of the
resistors should be chosen depending on the circuitry connected to the SPI bus. Note that the
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0943E–AVR–08/08
AVR910
AVR microcontroller will automatically set all its I/O pins to inputs, with pull ups disabled, when
Reset is active.
Table 1. Connections Required for In-System Programming
Pin
Name
Comment
SCK
Serial Clock
Programming clock, generated by the In-System
Programmer (Master)
MOSI
Master Out – Slave In
Communication line from In-System Programmer
(Master) to target AVR being programmed (Slave)
MISO
Master In – Slave Out
Communication line from target AVR (Slave) to InSystem Programmer (Master)
GND
Common Ground
The two systems must share the same common ground
RESET
Target AVR MCU Reset
To enable In-System Programming, the target AVR Reset
must be kept active. To simplify this, the In-System
Programmer should control the target AVR Reset
VCC
Target Power
To allow simple programming of targets operating at any
voltage, the In-System Programmer can draw power
from the target. Alternatively, the target can have power
supplied through the In-System Programming connector
for the duration of the programming cycle
Figure 3. Connecting ISP Programming Cable to Target SPI Bus
MISO
SPI
DEVICE
AVR
uC
MOSI
SCK
ISP
To avoid problems, the In-System Programmer should be able to keep the entire Target System
Reset for the duration of the programming cycle. The target system should never attempt to
drive the three SPI lines while Reset is active.
SCK
When programming the AVR in Serial mode, the In-System Programmer supplies clock information on the SCK pin. This pin is always driven by the programmer, and the target system should
never attempt to drive this wire when target reset is active. Immediately after the Reset goes
active, this pin will be driven to zero by the programmer. During this first phase of the programming cycle, keeping the SCK Line free from pulses is critical, as pulses will cause the target AVR
to loose synchronization with the programmer. When in synchronization, the second byte ($53),
will echo back when issuing the third byte of the programming enable instruction. If the $53 did
not echo back, give Reset a positive pulse, and issue a new Programming Enable command.
Note that all four bytes of the of the Programming Enable command must be sent before starting
a new transmission.
The target AVR microcontroller will always set up its SCK pin to be an input with no pull up
whenever Reset is active. See also the description of the Reset wire.
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0943E–AVR–08/08
The minimum low and high periods for the Serial Clock (SCK) input are defined in the programming section of the datasheet. For the AT90S1200 they are defined as follows:
Low: >1 XTAL1 clock cycle
High: >4 XTAL1 clock cycles
MOSI
When programming the AVR in Serial mode, the In-System Programmer supplies data to the
target on the MOSI pin. This pin is always driven by the programmer, and the target system
should never attempt to drive this wire when target reset is active.
The target AVR microcontroller will always set up its MOSI pin to be an input with no pull up
whenever Reset is active. See also the description of the Reset wire.
MISO
When Reset is applied to the target AVR microcontroller, the MISO pin is set up to be an input
with no pull up. Only after the “Programming Enable” command has been correctly transmitted
to the target will the target AVR microcontroller set its MISO pin to become an output. During this
first time, the In-System programmer will apply its pull up to keep the MISO line stable until it is
driven by the target microcontroller.
VCC
When programming the target microcontroller, the programmer outputs need to stay within the
ranges specified in the DC Characteristics.
To easily adapt to any target voltage, the programmer can draw all power required from the target system. This is allowed as the In-System Programmer will draw very little power from the
target system, typically no more than 20 mA. The programmer shown in this application note
operates in this mode.
As an alternative, the target system can have its power supplied from the programmer through
the same connector used for the communication. This would allow the target to be programmed
without applying power to the target externally.
Table 2. Recommendations when Designing Hardware Supporting In-System Programming
Programming
Protocol
4
Pin
Recommendation
GND
Connect ground of the target to ground of the In-System Programmer
RESET
Allow the In-System Programmer to Reset the target system
SCK
When the target AVR microcontroller reset is active, this line should be controlled by
the ISP Programmer. Edges on this line after Reset is pulled low will be critical,
and cause the target AVR microcontroller to loose synchronization with the
programmer. When programming, oscillations on this pin should be tolerated by the
surrounding system when the AVR Reset is active
MOSI
When the target AVR microcontroller Reset is active, this line should be controlled
by the ISP Programmer. When programming, oscillations on this pin should be
tolerated by the surrounding system when the AVR Reset is active.
MISO
When the target AVR microcontroller Reset is active, this line should be allowed to
become an output. When programming, oscillations on this pin should be tolerated
by the surrounding system when the AVR Reset is active
VCC
Allow the In-System Programmer to draw power from the target system, to adapt to
any allowed target voltage. The maximum current needed to power the programmer
will vary depending on the programmer being used.
Immediately after Reset goes active on the target AVR microcontroller, the chip is ready to enter
Programming mode. The internal Serial Peripheral Interface (SPI) is activated, and is ready to
accept instructions from the programmer. On the AT90S1200, it is very important to keep the
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0943E–AVR–08/08
AVR910
SCK pin stable, as one single edge will cause the target to loose synchronization with the programmer. For other devices use the synchronization algorithm specified in the datasheet. After
pulling Reset low, wait at least 20 ms before issuing the first command.
Command Format
All commands have a common format consisting of four bytes. The first byte contains the command code, selecting operation and target memory. The second and third byte contain the
address of the selected memory area. The fourth byte contains the data, going in either
direction.
The data returned from the target is usually the data sent in the previous byte. Table 3 shows an
example, where two consecutive commands are sent to the target. Notice how all bytes returned
equal the bytes just received. Some commands return one byte from the target’s memory. This
byte is always returned in the last byte (byte 4). Data is alwa‘ys sent on MOSI and MISO lines
with most significant bit (MSB) first.
For details on available instructions, please refer to the Serial Programming section of the
datasheet.
Enable Memory
Access
When the Reset pin is first pulled active, the only instruction accepted by the SPI interface is
“Programming Enable”. Only this command will open for access to the Flash and EEPROM
memories, and without this access, any other command issued will be ignored. Table 3 shows
an example where memory access is enabled in the first command sent to the chip.
Table 3. Example, Enabling Memory Access and Erasing the Chip
MOSI, Sent to
Target AVR
MISO, Returned from
Target AVR
Programming Enable
$AC 53 xx yy
$zz AC 53 xx
Read Device Code $1E at Address $00
$30 nn 00 mm
$yy 30 nn 1E
Action
After a “Programming Enable” command has been sent to the target, access is given to the nonvolatile memories of the chip according to the current setting of the protecting Lock bits.
The target AVR microcontroller will not respond with an acknowledge to the “Programming
Enable” command. To check if the command has been accepted by the target AVR microcontroller, the device code could be read. The device code is also known as the signature bytes.
Device Code
After the “Programming Enable” command has been successfully read by the SPI interface, the
programmer can read the device code. The device code will identify the chip vendor (Atmel), the
part family (AVR), Flash size in kilobytes, and family member (i.e., AT90S1200). The “Read
Device Code” command format is found in the Serial Programming section of the datasheet. As
an example, this command will, for the AT90S1200, be [$30, $XX, $adr, $code]. Valid addresses
are $00, $01 and $02. Table 4 shows what the expected result will be.
.
Table 5 indicates that Device Code will sometimes read as $FF. If this happens, the part device
code has not been programmed into the device. This does not indicate an error, but the part has
to be manually identified to the programmer.
Device code $FF might also occur if there is no target ready or if the MISO line is constantly
pulled high. The programmer can detect this situation by detecting that also a command sent to
the target is returned as $FF.
If the target reports Vendor Code $00, Part Family $01, and Part Number $02, both Lock bits
have been set. This prevents the memory blocks from responding, and the valued returned will
be the byte just received from the programmer, which just happens to be the current address. To
erase the Lock bits, it is necessary to perform a valid “Chip Erase”.
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0943E–AVR–08/08
Table 6 shows an example reading the Device Code from an AT90S1200.
Table 4. Allowed Device Codes
Address
Code
Valid Codes
$00
Vendor Code
$1E indicates manufactured by Atmel
$00 indicates the device is locked, see below
$01
Part Family and Flash Size
$9n indicates AVR with 2n kB Flash memory
$02
Part Number
Identifies the part, see the file avr910.asm for a
complete listing of supported devices
Table 5. Part Number Identification Examples
Part Family and Flash Size
Part Number
Part
$90
$01
AT90S1200
$91
$01
AT90S2313
$92
$01
AT90S4414
$93
$01
AT90S8515
$FF
$FF
Device Code Erased (or Target Missing)
$01
$02
Device Locked
Table 6. Example, Reading the Device Code From an AT90S1200, Code $1E 90 01 Expected
Action
Read Vendor Code at Address $00
Read Part Family and Memory Size at $01
Read Part Number at Address $02
Flash Program
Memory Access
MOSI, Sent to
Target AVR
MISO, Returned from
Target AVR
$30 xx 00 yy
$zz 30 xx 1E
$30 nn 01 mm
$yy 30 nn 90
$30 xx 02 yy
$mm 30 xx 01
When the part has been identified, it is time to start accessing the Flash memory. A Chip Erase
should be performed before programming the Flash memory. Depending on the target device
the Flash is programmed using “Byte” or “Page” mode.
For devices with Byte Programming mode each Flash location is dressed and programmed individually. In Page Programming mode, a temporary Page buffer is first filled, and then
programmed in one single write cycle. This mode reduces the total Flash programming time. A
device will only have one of these modes available. A device with Byte Programming mode do
not have the Page Programming option. A device with Page Programming mode of the Flash
will, however, use byte programming for the EEPROM memory.
Regardless if the device uses Byte Programming mode or Page Programming mode the Flash
will be read one byte at the time using the “Read Flash Program Memory” command. The command sends a memory address ($aa bb) to select a 16-bit word, and selects low or high byte
with the H bit in the command byte (0 is low, 1 is high byte). The byte stored at this address is
then returned from the target AVR microcontroller in byte 4.
Usually, each 16-bit word in Flash contains one AVR instruction. Assuming the instruction stored
at address $104 is “add r16,r17”, the op-code for this instruction would be stored as $0F01.
Reading address $104 serially, the expected result returned in byte 4 will be $0F from the high
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0943E–AVR–08/08
AVR910
byte, and $01 from the low byte. The data on the MISO and MOSI lines will look like shown in
Table 7.
Writing to the Flash memory will, however, differ depending on the available programming
mode.
For devices using Byte Programming mode bytes are written with the “Write Program Flash
Memory” command. This command sends a memory address ($aa bb) to select a 16-bit word,
and selects low or high byte with the H bit (0 is low, 1 is high byte). The byte to be stored is then
sent to the target AVR microcontroller in byte 4.
For devices using Page Programming mode the Flash is programmed in two steps. First a temporary Page buffer is filled using the “Load Program Memory Page” command. Each byte in this
buffer can be directly accessed. Once the entire Page buffer is filled, it can be written to the
Flash Memory using the “Write Program Memory Page” command.
In some devices, there is no method to detect when the Flash write cycle has ended. For this
reason, the programmer presented in this application note waits N ms before attempting to send
another command to the interface (the delay N will depend on target device, and can be found in
the programming section of the datasheet). For some devices it is possible to use polling. When
a byte is being programmed into the Flash or EEPROM, reading the addressed location being
programmed will give a value M (often $FF). At the time the device is ready for a new byte, the
programmed value will read correctly. This can be used to determine when the next byte can be
written. When programming the value M polling will not work, and a delay N should be used
before writing the next value. Polled mode will decrease the time required to program a device.
Table 7. Example, Reading “add r16,r17” as $0F01 From Flash Memory Location $104
MOSI, Sent to
Target AVR
MISO, Returned from
Target AVR
Read $01 at address $104, low byte
$20 01 04 xx
$zz 20 01 01
Read $0F at address $104, high byte
$28 01 04 yy
$xx 28 01 0F
Action
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0943E–AVR–08/08
Table 8. Example, Writing “add r17,r18” as $0F12 to Flash Memory Location $10C (Byte Programming Mode)
Action
MOSI, Sent to
Target AVR
MISO, Returned from
Target AVR
Write $12 at address $10C, low byte
$60 01 0C 12
$zz 60 01 0C
$68 01 0C 0F
$xx 68 01 0C
Wait N ms
Write $0F at address $10C, high byte
Wait N ms
EEPROM Data
Memory Access
Using the “Read EEPROM Data Memory” command, EEPROM contents can be read one byte
at a time. The command sends a memory address ($aa bb) to select a byte location in the
EEPROM.
Table 9. Example, Reading $ab From EEPROM Location $3F
Action
Read $ab at address $3F
MOSI, Sent to
Target AVR
MISO, Returned from
Target AVR
$A0 00 3F xx
$zz A0 00 AB
EEPROM is written one byte at a time, with the “Write EEPROM Memory” command. This command selects the byte to write just like “Read EEPROM Memory”, and transfers the data to be
written in the last byte sent to the target. For some devices there is no method to detect when
the write cycle has ended. The programmer should simply wait N ms before attempting to send
another command to the interface (the delay N will depend on target device, and can be found in
the programming section of the datasheet). For increased programming speed, polling can be
used as described in the “Flash Program Memory Access” section. An example of an EEPROM
Write is shown in Table 10.
Table 10. Example, Writing $0F to EEPROM Location $11
Action
MOSI, Sent to
Target AVR
MISO, Returned from
Target AVR
Write $0F at address $11
$C0 00 11 0F
$zz C0 00 11
Wait N ms
Lock Bits Access
To protect memory contents from being accidentally overwritten, or from unauthorized reading,
the Lock bits can be set to protect the memory contents. As shown on Table 11, the memories
can be either protected from further writing, or you may completely disable both reading and
writing of memories on the chip.
In some devices the Lock bits can not be read, and setting Lock bits can not be verified by the
programmer. To check that the Lock bits have been set properly in these devices, one should
attempt to alter a location in EEPROM. When Lock bit 1 is set, memory locations are not altered.
When both Lock bits 1 and 2 are set, no location can be read, and the result returned will be the
Low byte of the address passed in the command. Setting only Lock bit 2 will have no protective
effect. Before the chip is protected from reading, it has to be successfully protected from writing.
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0943E–AVR–08/08
AVR910
The Lock bits will only prevent the programming interface from altering memory contents. The
core can read the Flash program memory and access the EEPROM as usual, independent of
the Lock bit setting.
Table 11. Lock Bits Protection Modes
Lock Bit 1
Lock Bit 2
Protection Type
1
1
No Memory Lock
0
1
Further Programming of both Flash and EEPROM Disabled
0
0
Further Programming and Verification of both Flash and EEPROM
Disabled
The only method to regain access to the memory after setting the lock bits, is by erasing the
entire chip with a “Chip Erase” command. The lock bits will be cleared to 1, disabling the protection, only following a successful clearing of all memory locations.
On Chip Erase, the Lock bits obtain the value 1, indicating the bit is cleared. Although the operation of enabling the protection is referred to as “setting” the Lock bit, a zero value should be
written to the bit to enable protection.
Table 12. Example, Setting Lock Bit 1 to Disable Further Programming
Action
MOSI, Sent to
Target AVR
MISO, Returned from
Target AVR
Set Lock Bit 1, Disable Programming
$AC FD xx yy
$zz AC FD xx
Wait N ms
Chip Erase Operation
Before new contents can be written to the Flash Program Memory, the memory has to be
erased. Without erasing, it is only possible to program bits in Flash memory to zero, not selectively setting a bit to one. Erasing the memory is performed with the “Chip Erase” command.
This command will erase all memory contents, both Flash Program Memory and EEPROM.
Only after a successful erase of the memory, the Lock bits will be erased. This method ensures
that data in the memories are kept secured until all data have been completely erased.
After a Chip Erase, all memory contents will be read as $FF.
The only way to end a Chip Erase cycle is by temporarily releasing the Reset line.
Table 13. Example, Erasing all Flash Program Memory and EEPROM Contents
Action
MOSI, Sent to
Target AVR
MISO, Returned from
Target AVR
Erase Chip
$AC 8x yy nn
$zz AC 8x yy
Wait N ms
Release RESET to end the erase
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0943E–AVR–08/08
A Simple Low-cost This application note will not discuss all aspects of an In-System Programmer. Instead, it will
show how a simple low-cost programmer can be made, using only an AT90S1200 and a few disIn-System
crete components.
Programmer
The programmer will plug into any serial port of any PC. The AT90S1200 doesn’t come with a
hardware UART, but the software will run a half duplex UART by using the Timer/Counter0 to
clock data. The AT90S1200 also takes care of programming the target AVR by running the Master SPI entirely in software.
The schematics to the programmer can be seen in Figure 4. Power to the AT90S1200 is taken
from the target system. The negative voltage needed to communicate serially with the PC is
stored in C100 when receiving a logical one (negative line voltage).
The transmit line is fed with this negative voltage from C100, when transistor Q100 is closed.
This sends a logical one on the transmit line. Logical zeros (positive voltage) is sent by opening
Q100, connecting VCC (actually VCC - 0.2V) to the transmit line.
Some older PC systems might have serial port not accepting voltages below +10 volts as logical
zero. This, however, is not a problem with the majority of existing PCs.
The file avr910.asm contains the firmware for the AT90S1200.
Figure 4. A Low-cost In-System Programmer
PAD
J100
1
R104
4K7
BC857C
Q100
RXD
TXD
6
2
TRANSMIT
3
RECEIVE
7
8
5
R100
4K7
4
9
D100
9-PIN D-SUB
FEMALE
R105
4K7
BAS16
C101
R103
4K7
R101
4K7
R102
4K7
J101
VCC
100N
MOSI
AT90S1200
20
1
2
3
6
7
8
9
11
5
VCC
GND
RESET
AIN0/PB0
PD0
AIN1/PB1
PD1
PB2
PD2/INT0
PB3
PD3
PB4
PD4
PB5
U100
PD5
PB6
PD6
PB7
XTAL1
XTAL2
10
12
13
14
15
16
17
18
19
4
GND
2
1
4
3
6
5
MISO
SCK
RESET
CONNECTOR AS
SEEN FROM BELOW
R106
1M0
BC847C
Q101
1.0uF
20V +
C100
D101
BAS16
4 MHZ
XC100
GND
10
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0943E–AVR–08/08
AVR910
Part List
Table 14. Part List
QTY
Position
Value
Device
Tolerance
Vendor
Comment
1
C100
1U0/20V
CE1U020V
20%
PHILIPS +++
TANTAL CAPACITOR, SMD,
(EIA3216)
1
C101
100N/50V
C08B100N
10%_X7R
MURATA +++
CERAMIC CAPACITOR, 0805, X7R
2
D100,D101
75V/100MA
BAS16
PHILIPS +++
SWITCH DIODE, SO-23 PACKAGE
1
J100
9 PIN
DSUB-9FSOL
HARTING +++
9 PIN D-SUB, FEMALE, SOLDER,
1.6 MM ROW SPACING, 2.54 MM PIN
1
JCABLE
6 PIN
HEADER6FC
HARTING +++
6 PIN HEADER (IDC), FEMALE,
CABLE MOUNT
1
Q100
45V/100MA
BC857C
PHILIPS +++
SMD NPN TRANSISTOR, SO-23
PACKAGE
1
Q101
45V/100MA
BC847C
PHILIPS +++
SMD PNP TRANSISTOR, SO-23
PACKAGE
6
R100-105
4K7
R08_4K7
1%
KOA +++
RESISTOR, 0.125W, 1%, 0805
1
R106
1M0
NOT_USED
1%
KOA +++
RESISTOR, 0.125W, 1%, 0805
1
U100
SOIC-20
AT90S1200-4SC
ATMEL
AVR MICROCONTROLLER, 20 PIN
SOIC
1
XC100
4.0MHZ
CSTCC4.00MG
0.5%
MURATA/AVX +++
CERAMIC RESONATOR, 4.00 MHZ,
SMD (AVX: PRBC-4.0 B R)
1
HOUSING
9 PIN
D-SUB HOUSE
0.5%
AMP +++
9 PIN D-SUB PLASTIC HOUSING
1
CABLE
6 LEAD
FLATCABLE
HARTING +++
FLATCABLE, 6 LEAD, 300 MM
1
PCB
FR4/1.6MM
A9702.3.1000.A
ATMEL
PRINTED CIRCUIT BOARD NO.
A9702.3.1000.A
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0943E–AVR–08/08
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