HOLTEK HT113JA

HT113JA
Baseball LCD Game
Features
·
·
1/3 bias, 1/4 duty, 32´4 pattern,
3.0V LCD driver
14 kinds of built-in sound effects
·
·
RC oscillator
Auto power off function
General Description
junction with the HT8121N voice IC to generate
play calls like "STRIKE", "BALL", "OUT", "HOME
RUN" and cheering.
HT113JA is a baseball LCD GAME designed by
HOLTEK. Apart from the IC's own 14 types of
special sound effects, the IC can work in con-
LCD Pattern
1
December 14, 1999
HT113JA
Functional Description
· ®
Key description
Right direction key. When the player's pitcher
is pitching, holding this key can make the ball
veer to the right. Then, pressing A key or B
key can either pitch an outside corner good
ball or an outside corner bad ball. When the
outfielder is passing the ball, pressing this
key can pass the ball to the first base.
Pressing this key can also shift the outfielder
to the right to catch a flying ball.
· RESET
Press this key and the whole system will restart from the beginning. The score and stage
level are both cleared to zero. If the RESET
key and the A key are both pressed at the
same time, then the RESET key is released,
all LCD pattern dots are shown on the screen
for LCD testing.
· START/PAUSE
· ¬
This key has two functions. The function
START - above the slash - starts the game.
After the system restarts, or the game is over
or in free run mode, pressing this key starts a
new game with a short musical accompaniment. Then, the game starts. When the game
is in progress, pressing this key can temporarily stop the game. Pressing it again can resume the game.
Left direction key. In offense, pressing this
key can make the runner run to the third
base. When the player's pitcher is pitching,
holding this key can make the ball veer to the
left. Pressing A key or B key can pitch an inside corner good ball or an inside corner bad
ball. When the outfielder is passing the ball,
pressing this key can pass the ball to the third
base. Pressing this key can also shift the outfielder to the left to catch a flying ball.
· MUTE
· ON/OFF
This is a sound effect switch. Pressing it once
can turn off the sound. Pressing it again
switches it on.
Power switch. Press it once to turn on the
power; press it once again to turn off the
power; and so forth.
· A
There are three functions to save:
Operational description
¨ Pressing this key can set the LEVEL before
· Press the ON/OFF key to turn on the power
the contest.
¨ Pressing this key can retrieve the ball.
¨ Pressing this key can pitch a ball.
and the screen shows a pitch-catch practice.
Press the A key to decide on the play level of
the contest which is shown on the scoreboard.
LEVEL 2 indicates higher hitting rate for the
opponent's team during a game. Press the
START key at any time to start the game. If
no key is pressed within 15 seconds before the
START key is pressed, it automatically goes
into free-run mode. The system automatically
operates the game. Press the A key at any
time to select the required LEVEL or the
START key to start the game. If no key is
pressed within 4.5 minutes, the power is automatically turned off. If it is preferred to remain in free-run mode, press any key before
auto power off so the time is recalculated.
· B
In defense, pressing the Left/Right key and
this key can pitch a ball.
· ­
Direction key. In offense, pressing it can make
the runner run from the first base to the second base. In defense, pressing it can pass the
ball to the second base.
· ¯
Direction key. In offense, pressing it can make
the runner run from the third base to home
base. In defense, pressing it can pass the ball
to home base.
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December 14, 1999
HT113JA
· Press the START key and the game starts. The
if he/she should continue to run to the next
base depending upon the distance of the ball
from the batter.
"1" innings on the screen flashes to show that
it is in the first innings. START music is played.
When the music is finished, the game starts
and the scoreboard shows 0:0. The player is first
to bat and by pressing the A key can take practice swings. From that point on, the opponent s
pitcher is pitching and the catcher is catching,
only one swing of the bat is allowed. If the ball is
not struck, it is counted as strike. The decision
whether strike or ball follows the regular rules
of modern baseball. "S", "B", "O" on the upper
left corner of the screen represents "Strike",
"Ball" and "Out". Whenever a strike is made, a
dot is added after the "S" mark to record a
strike. At the same time, sound effects generate
a "strike" call, and an "OUT" call. When there
are 3 strikes, the player is out and "O" records
one out on the upper left of the screen. Whenever a ball is pitched, a dot is added after the "B"
mark to record a ball. At the same time, "ball"
call is generated. When one player is out, a special sound is played. When three players are
out, this inning is over. The inning number on
the scoreboard flashes on the screen for several
seconds and then it goes into the next round of
play.
· When the ball is hit into the air, it is accompa-
nied by a sound effect appropriate to a high
ball. If the opponent are fielding, and the last
batter's ball is caught, any player that has begun a run or has reached the next base, is automatically returned to the base from which
he ran. If the player's side is fielding, the
player must press the Left/Right direction
keys in order to move the fielder to a suitable
position so that he/she can catch the high ball.
If a fielder misses a catch, the fielder then
runs to pick up the ball, after which a simulated crowd call will make a "Boo" sound to
signify that the ball is in the fielder's mitt.
Then, the ball can be passed to the most appropriate fielder (including the pitcher).
· When there is a HOME RUN, the game will
generate a home run sound and a cheering
sound. The runner runs back to home base
while music is played. When the score is announced, music is played.
· When the runner is caught, the base from
where ran flashes. The voice IC plays the
"OUT" sound and the number of caught runners is recorded in the upper left hand corner
of the screen.
· When the ball is hit or there are four bad
strikes the batter runs to the first base, the
player automatically runs to the base. But it
can be controlled only once. If the player is at
offense and orders the runner to run continuously, press the direction key to shift it to the
next base (refer to the Key Description). During the running, the runner cannot run backward.
· Whenever a runner either from the opponent
or defense stops, a five second timer is
started. During this 5-second interval, if the
direction keys are not pressed the inning
number on the scoreboard flashes on the
screen for several seconds and then the system automatically operates the game.
· Foul ball is counted as a strike and a sound ef-
fect is played. If there are already two strikes,
it is not taken into account.
· The second part of each inning the player
plays defense. Press a direction key, A key
and B key to control the pitching. There are
five kinds of trajectory for the ball to follow:
¨ Straight ball: Directly press A key or B key,
but direction key is not pressed.
¨ Inside corner strike: Press ¬ key and then
press A key.
¨ Outside corner strike: Press ® key and then
press A key.
· When the batting side hits a ball along the
ground, the opposing side automatically
catches that ball and throws it, when the player
is defending, a ground ball is always caught.
The player will hear a "Boo" sound to signify
that the ball is in the fielder's glove. Then, press
one of the direction keys to pass the ball to a
base (refer to the Key Description). If the
player does not pass, the opponent will decide
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December 14, 1999
HT113JA
PAUSE key again, then the game continues.
¨ If the power has been switched off in the
PAUSE mode (automatically or manually),
the system will automatically save the
screen. When power is turned on again, it
will go back to the frozen screen. Press the
PAUSE key again and the game continues.
¨ Inside corner ball: Press ¬ key and then
press B key.
¨ Outside corner ball: Press ® key and then
press B key.
· If the player does not pitch within 7 seconds
during his turn at defense, the pitcher will
pitch a straight ball.
· If the score is even after the 9th inning, the
· Displaying the scoreboard
match can be extended to a maximum of 19 innings.
The level, inning, or score will be shown on
the scoreboard at the proper time according to
the following:
· There are various ways to finish a game:
¨ When the first part of the 7th inning is over,
¨ LEVEL
or the second part of the 7th and 8th inning
is proceeding and the player's score is less
than the opponent's by 10 or more points.
¨ The second part or the 7th or 8th inning is
over and the player's score is higher than
the opponent's by 10 or more points.
¨ The first part of the 9th inning is over or the
second part of the 9th inning is proceeding,
and the player's score is less than that of the
opponent's.
¨ The second part of the 9th inning or above is
over and the player's score is higher than
that of the opponent's.
¨ When the score reaches 19.
¨ The second part of the 19th inning is over.
Press Key A before the START key is
pressed. It will show LEVEL 1 or LEVEL 2
(if not set, LEVEL 1 is assigned). The display looks like L:1 or L:2.
¨ INNING
Conditions wherein the innings flashes are
as follows:
After pressing the START key
Changing defense/offense position
- During the game time, runner stops running and the defender stops passing the
ball for 5 seconds.
¨ SCORE
This is the player's score, the right one is
the opponent's score. The highest score ratio is 19:19. It is shown in the following situation:
-
· When the game is over, the screen reverts to
the very beginning prior to the start. "GAME
OVER" flashes on the bottom left corner. The
result is shown on the scoreboard. At this
point, the player can restart the game.
-
· Auto power off function: HT113JA has an
auto power off function. It has a countdown
time of 4.5 minutes. If no key is pressed
within 4.5 minutes, power is automatically
turned off to save energy. When power is off,
press the ON/OFF key to turn it on. If any key
is pressed before auto power off, the countdown is restarted.
0:0 is shown in pitching practice.
Score is shown after flashing inning.
When the game is over, score is shown.
Counting method
Counting method is in accordance with regular
baseball rules.
Sound effects
· HT113JA consists of 14 kinds of sound effects.
¨ Sound for hitting the ball
· Pause function
¨ During the game, press the PAUSE key at
¨ Sound for high ball
¨ Sound for STRIKE
any time to stop the game. At this moment,
the screen is frozen. Only "PAUSE" and the
umpires are flashing relatively. Press the
¨ Sound for BALL
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December 14, 1999
HT113JA
¨ Sound for moving the ball
¨ Music for changing defense/offense position
¨ Music for pitching practice
¨ Running base music in HOME RUN
¨ Sound for HOME RUN
¨ Sound for ball being placed in a fielder s
· Operating with HT8121N to produce these
four sounds
¨ STRIKE
¨ BALL
¨ OUT
¨ HOME RUN and Cheering sound
mitt
¨ Sound for winning points
¨ Sound for "OUT"
¨ Sound for a foul ball
¨ START music
LCD Display Label
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December 14, 1999
HT113JA
LCD Pattern Contrast Table
Pad No.
Pin No.
COM0
COM1
COM2
COM3
SEGMENT
5
36
¾
¾
COM3
COM3
¾
COM1
¾
COM2
¾
COM2
¾
¾
COM1
¾
B19
4d
4c
S13
S18
B43
B49
B61
B57
S30
S26
B52
S25
S24
B28
B29
B32
B34
B30
B27
B25
S12
B20
B13
B10
S1
S2
B11
B18
S11
2d
2c
¾
B22
4e
4g
B24
B26
B45
B48
B60
B56
S27
B58
B54
B50
B46
B31
B35
B38
B37
B33
S20
S19
B23
S6
S4
B12
B9
B7
B8
S10
B16
2e
2g
COM0
SEG0
SEG1
SEG2
SEG3
SEG4
SEG5
SEG6
SEG7
SEG8
SEG9
SEG10
SEG11
SEG12
SEG13
SEG14
SEG15
SEG16
SEG17
SEG18
SEG19
SEG20
SEG21
SEG22
SEG23
SEG24
SEG25
SEG26
SEG27
SEG28
SEG29
SEG30
SEG31
6
35
¾
7
34
8
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
33
32
31
30
29
28
27
26
25
24
23
22
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
¾
COM0
CO1
3bc
4a
N
B63
H
S23
S29
B62
P
M
B55
S35
S34
S33
B42
S32
V4
V5
S21
V3
S8
B14
GO
S9
B1
B2
B3
B6
S14
1bc
2a
¾
B15
4f
4b
S16
S17
B53
S22
S28
B59
S31
S37
S36
B51
B47
B44
B39
B41
B40
B36
V1
V2
B21
S7
S5
S3
SBO
B4
B5
B17
S15
2f
2b
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December 14, 1999
HT113JA
LCD Package Outline
Unit : mm
4 1 .0 M in . V ie w in g A r e a
4 0 .0 ± 0 .3
P in 3 6
0 .6
2 .0
0 .6
1 .1 ± 0 .1
2 .5
P itc h 1 .2 ´ 3 5 = 4 2
M a x . 1 .0
3 8 .0 ± 0 .3
3 2 .0 M in . V ie w in g A r e a
1 0 .0 M a x .
P in 1
1 .1 ± 0 .1
4 7 .0 ± 0 .3
Specifications
Top polarizer: Transmissive (46.00mm´39.00mm)
Bottom polarizer: Transmissive (46.00mm´37.00mm)
Storage temperature: -20°C to 70°C
Operating temperature: -10°C to 60°C
Viewing angle: 6 o'clock
Drive condition: 3V, 1/4 duty, 1/3 bias
Display mode: Tn, normal type
7
December 14, 1999
HT113JA
Pad Assignment
S E G 3 0
S E G 2 9
S E G 2 8
S E G 2 7
S E G 2 6
S E G 2 5
S E G 2 4
S E G 2 3
S E G 2 2
S E G 2 1
S E G 2 0
S E G 1 9
S E G 1 8
6 6
6 5
6 4
6 3
6 2
6 1
6 0
5 9
5 8
5 7
5 6
5 5
5 4
5 3
5 2
2
V L C D
3
T 2 5 6
4
5
C O M 3
C O M 2
6
C O M 1
7
C O M 0
S E G 3 1
1
V D D
B Z
B Z
8
5 1
S E G 1 7
5 0
S E G 1 6
4 9
S E G 1 5
4 8
S E G 1 4
4 7
S E G 1 3
4 6
S E G 1 2
4 5
S E G 1 1
4 4
S E G 1 0
4 3
S E G 9
N C
9
N C
1 0
4 2
S E G 8
N C
1 1
4 1
S E G 7
N C
1 2
4 0
S E G 6
®
1 3
3 9
S E G 5
1 4
3 8
S E G 4
S E G 3
¬
(0 ,0 )
3 7
M U T E
1 6
3 6
S E G 2
3 5
S E G 1
3 4
S E G 0
3 3
N C
O N /O F F
1 7
N C
1 8
2 7
2 8
2 9
3 0
3 1
3 2
A
N C
R E S E T
2 6
B
2 5
¯
2 4
K E Y 1
O S C I
2 3
K E Y 2
V S S
T 1 D
2 0
O S C O
1 9
2 2
­
2 1
K E Y 3
1 5
K E Y 4
S T A R T /P A U S E
Chip size: 2780´2990 (mm)2
* The IC substrate should be connected to VSS in the PCB layout artwork.
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December 14, 1999
HT113JA
Pad Coordinates
Unit: mm
Pad No.
X
Y
Pad No.
X
Y
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
-1192.10
-1192.10
-1196.70
-1261.10
-1261.10
-1261.10
-1261.10
-1261.10
-1261.10
-1261.10
-1261.10
-1261.10
-1261.10
-1261.10
-1261.10
-1261.10
-1261.10
-1261.10
-876.70
-719.70
-542.10
-406.70
-276.30
-140.90
-10.50
124.90
284.90
427.40
570.90
713.40
856.90
999.40
1261.10
1305.20
1169.80
1019.80
873.70
731.20
587.70
445.20
301.70
159.20
15.70
-126.80
-270.30
-412.80
-556.30
-698.80
-842.30
-984.80
-1128.30
-1331.40
-1331.40
-1241.00
-1241.00
-1241.00
-1241.00
-1241.00
-1241.00
-1331.40
-1331.40
-1331.40
-1331.40
-1331.40
-1331.40
-1265.80
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1001.00
858.50
715.00
572.50
429.00
286.50
143.00
0.50
-143.00
-285.50
-429.00
-571.50
-715.00
-857.50
-990.50
-1122.30
-979.80
-836.30
-693.80
-550.30
-407.80
-264.30
-121.80
21.70
164.20
307.70
450.20
593.70
736.20
879.70
1022.20
1165.70
1311.20
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
9
December 14, 1999
HT113JA
Absolute Maximum Ratings
Supply Voltage..............................-0.3V to 5.5V
Storage Temperature.................-50°C to 125°C
Input Voltage .................VSS-0.3V to VDD+0.3V
Operating Temperature ..................0°C to 70°C
Note: These are stress ratings only. Stresses exceeding the range specified under Absolute Maximum Ratings may cause substantial damage to the device. Functional operation of this device at other conditions beyond those listed in the specification is not implied and prolonged
exposure to extreme conditions may affect device reliability.
Electrical Characteristics
Symbol
Parameter
Ta=25°C
Test Conditions
VDD
Conditions
¾
Min.
Typ.
Max.
Unit
2.4
3
3.3
V
VDD
Operating Voltage
¾
IDD
Operating Current
3V
No load,
fSYS=512kHz
¾
300
500
mA
ISTB
Standby Current
3V
System halt
¾
1
5
mA
VLCD
LCD Supply Voltage
3V
¾
3
¾
V
fSYS
Operating Frequency
3V
¾
512
¾
kHz
¾
R=36kW
10
December 14, 1999
HT113JA
Application Circuits
Speaker application with voice
L C D
C O M 0
C O M 1
C O M 2
P A N E L
C O M 3
S E G 0 ~ S E G 3 1
5 k W
1
2
6 6 6 5 6 4
6 3 6 2 6 1 6 0 5 9 5 8 5 7 5 6 5 5
5 4 5 3
4 7
5
6
4 6
7
4 5
4 4
8
4 3
9
H T 1 1 3 J A
1 0
4 2
4 1
1 1
®
0 .1 m F
1 0 m F
1 2
4 0
1 3
3 9
3 8
1 4
S T A R T /P A U S E
1 5
M U T E
1 6
O N /O F F
1 7
3 7
3 6
3 5
1 8
1 9
2 2
2 3
2 4
2 5
2 6
3 4
2 7 2 8 2 9 3 0 3 1 3 2 3 3
R E S E T
S P K
8 0 5 0
1 N 4 1 4 8
A U D
O S C O
3 0 0 k W
O S C I
f= 5 1 2 k H z
V D D
1
H T 8 1 2 1 N
1 0
9
3
8
4
6
7
2
K E Y
K E Y
K E Y
K E Y
¬
3 6 k W
8 W
Note:
2 0
2 1
®
4 7 m F
¬
5 0
4 8
4
3 V
5 1
4 9
3
4 7 W
5 2
B
0 .1 m F
A
4
3
2
1
V S S
The capacitor in dash block is recommended.
The IC substrate should be connected to VSS in the PCB layout artwork.
11
December 14, 1999
HT113JA
Speaker application without voice
L C D
C O M 0
C O M 1
C O M 2
C O M 3
S E G 0 ~ S E G 3 1
0 .1 m F
3 V
4 .7 m F
8 0 5 0
P A N E L
1
5 k W
2
6 6
6 5 6 4
6 3 6 2 6 1 6 0 5 9 5 8 5 7 5 6 5 5
5 4 5 3
5 2
4 8
4
4 7
5
6
4 6
7
4 5
4 4
8
4 3
9
1 1
S T A R T /P A U S E
M U T E
O N /O F F
4 2
H T 1 1 3 J A
1 0
¬
4 1
1 2
4 0
1 3
3 9
3 8
1 4
3 7
1 5
3 6
1 6
3 5
1 7
1 8
1 9
2 0
2 1
2 2
2 3
2 4
2 5
2 6
2 7 2 8 2 9 3 0 3 1 3 2
¬
®
f= 5 1 2 k H z
3 4
3 3
R E S E T
3 6 k W
Note:
5 0
4 9
3
®
5 1
B
0 .1 m F
A
The capacitor in dash block is recommended.
The IC substrate should be connected to VSS in the PCB layout artwork.
12
December 14, 1999
HT113JA
Buzzer application without voice
L C D
C O M 0
C O M 1
C O M 2
P A N E L
C O M 3
S E G 0 ~ S E G 3 1
V D D
B u z z e r
3 V
1
6 6 6 5 6 4
2
6 3 6 2
6 1 6 0 5 9 5 8 5 7 5 6 5 5
5 4 5 3
5 2
5 0
4 9
3
4 8
4
4 7
5
6
4 6
7
4 5
4 4
8
9
4 3
H T 1 1 3 J A
1 0
4 2
4 1
1 1
1 2
4 0
®
1 3
3 9
¬
1 4
S T A R T /P A U S E
M U T E
O N /O F F
1 5
1 6
1 7
1 8
3 8
3 7
3 6
3 5
1 9
2 0
2 1
2 2
2 3
2 4
2 5
2 6
3 4
2 7 2 8 2 9 3 0 3 1 3 2 3 3
R E S E T
3 6 k W
¬
®
f= 5 1 2 k H z
Note:
5 1
B
0 .1 m F
A
The IC substrate should be connected to VSS in the PCB layout artwork.
13
December 14, 1999
HT113JA
Holtek Semiconductor Inc. (Headquarters)
No.3 Creation Rd. II, Science-based Industrial Park, Hsinchu, Taiwan, R.O.C.
Tel: 886-3-563-1999
Fax: 886-3-563-1189
Holtek Semiconductor Inc. (Taipei Office)
5F, No.576, Sec.7 Chung Hsiao E. Rd., Taipei, Taiwan, R.O.C.
Tel: 886-2-2782-9635
Fax: 886-2-2782-9636
Fax: 886-2-2782-7128 (International sales hotline)
Holtek Semiconductor (Hong Kong) Ltd.
RM.711, Tower 2, Cheung Sha Wan Plaza, 833 Cheung Sha Wan Rd., Kowloon, Hong Kong
Tel: 852-2-745-8288
Fax: 852-2-742-8657
Copyright Ó 1999 by HOLTEK SEMICONDUCTOR INC.
The information appearing in this Data Sheet is believed to be accurate at the time of publication. However, Holtek
assumes no responsibility arising from the use of the specifications described. The applications mentioned herein are
used solely for the purpose of illustration and Holtek makes no warranty or representation that such applications
will be suitable without further modification, nor recommends the use of its products for application that may present a risk to human life due to malfunction or otherwise. Holtek reserves the right to alter its products without prior
notification. For the most up-to-date information, please visit our web site at http://www.holtek.com.tw.
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December 14, 1999