RENESAS R0E00008AKCE00EP9

REJ10J1646-0200
E8a Emulator
Additional Document for User's Manual
R0E00008AKCE00EP9
Renesas Microcomputer Development Environment System
R8C Family / R8C/1x Series
Notes on Connecting the R8C/18, R8C/19, R8C/1A and R8C/1B
Rev.2.00
Jun. 17, 2009
Notes regarding these materials
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Contents
Section 1 Inside the E8a Emulator User’s Manual...................................................................................................1
Section 2 E8a Emulator Specifications ....................................................................................................................2
Section 3 Connecting the E8a Emulator to the User System ..................................................................................3
Section 4 E8a Connecting Connector Pin Assignments..........................................................................................4
Section 5 Examples of E8a Connections.................................................................................................................5
Section 6 Notes on Using the E8a Emulator............................................................................................................8
Section 7 Debugger Setting ...................................................................................................................................15
Section 8 Applicable Tool Chain and Third-party Products ...................................................................................18
This user’s manual is applicable to the E8a emulator software V.1.03 Release 00 or later.
E8a Emulator
Section 1 Inside the E8a Emulator User’s Manual
Section 1 Inside the E8a Emulator User’s Manual
The E8a manual consists of two documents: the E8a User’s Manual and the E8a Additional Document for User’s
Manual (this document). Be sure to read BOTH documents before using the E8a emulator.
(1) E8a Emulator User’s Manual
The E8a Emulator User’s Manual describes the hardware specifications and how to use the emulator debugger.
- E8a emulator hardware specifications
- Connecting the E8a emulator to the host computer or user system
- Operating the E8a emulator debugger
- Tutorial: From starting up the E8a emulator debugger to debugging
(2) E8a Additional Document for User’s Manual
The E8a Additional Document for User’s Manual describes content dependent on the MCUs and precautionary
notes.
- MCU resources used by the E8a emulator
- Example of the E8a emulator connection or interface circuit necessary for designing the hardware
- Notes on using the E8a emulator
- Setting the E8a emulator debugger during startup
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E8a Emulator
Section 2 E8a Emulator Specifications
Section 2 E8a Emulator Specifications
Table 2.1 shows the E8a emulator specifications for the R8C/18, R8C/19, R8C/1A and R8C/1B Groups.
Table 2.1 E8a Emulator Specifications for the R8C/18, R8C/19, R8C/1A and R8C/1B Groups
Target MCUs
R8C Family R8C/1x Series
R8C/18, R8C/19, R8C/1A and R8C/1B Groups
Available operating modes
Single-chip mode
Break functions
- Address match break, 4 points, or
Address match break, 2 points + Data condition break, 1 point
- PC break points (maximum 255 points)
- Forced break
Trace functions
Last 4 branch instructions
Flash memory programming function
Available
User interface
1-line clock asynchronous serial interface (communication via MODE pin)
* UART1 function cannot be used in a user program
MCU resources to be used
- ROM size: 2 KB [*1]
- Stack 8 bytes
- Address match interrupt
- UART 1 function
Emulator power supply
Unnecessary (USB bus powered, power supplied from the PC)
Interface with host machine
USB (USB 1.1, full speed)
* Also connectable to host computers that support USB 2.0
Power supply function
Can supply 3.3 V or 5.0 V to the user system (maximum 300 mA)
Power voltages
3.0 - 5.5 V (f(XIN)=20MHz)
2.7 - 5.5 V (f(XIN)=10MHz)
Note:
1. Varies depending on the MCU. For details, see ”Section 6 Notes on Using the E8a Emulator”.
Table 2.2 shows the operating environment of the E8a emulator.
Table 2.2 Operating Environment
Temperatures
Humidity
Vibrations
Ambient gases
REJ10J1646-0200 Rev.2.00 Jun. 17, 2009
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Active
: 10°C to 35°C
Inactive
: –10°C to 50°C
Active
: 35% RH to 80% RH, no condensation
Inactive
: 35% RH to 80% RH, no condensation
Active
: maximum 2.45 m/s
Inactive
: maximum 4.9 m/s
Transportation
: maximum 14.7 m/s
No corrosive gases
2
2
2
E8a Emulator
Section 3 Connecting the E8a Emulator to the User System
Section 3 Connecting the E8a Emulator to the User System
Before connecting the E8a emulator to the user system, a connector must be installed in the user system so a user
system interface cable can be connected. When designing the user system, refer to Figure 4.1 “E8a Connecting
Connector Pin Assignments” and Figure 5.1 “Example of an E8a Connection”.
Before designing the user system, be sure to read the E8a Emulator User’s Manual and related device hardware
manuals.
Table 3.1 shows the recommended connector for the E8a emulator.
Table 3.1 Recommended Connector
14-pin connector
Type Number
2514-6002
Manufacturer
3M Limited
Specification
14-pin straight type
Connect E8a connecting connector pins 2, 4, 6, 10, 12 and 14 firmly to the GND on the user system board. These pins
are used as an electric GND and monitor the connection of the user system connector. Note the pin assignments for the
user system connector.
User system interface cable
Connector
User system
Pin 2
Pin 1
Figure 3.1 Connecting the User System Interface Cable with an E8a Connecting Connector
Notes:
1. Do not place any components within 3 mm area of the connector.
2. When using the E8a emulator as a programmer, connect it to the user system in the same way.
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E8a Emulator
Section 4 E8a Connecting Connector Pin Assignments
Section 4 E8a Connecting Connector Pin Assignments
Figure 4.1 shows the pin assignments for the E8a connecting connector.
Pin 1 mark
Connector
Pin 2
Pin 14
Pin 1
Pin 13
Pin 1 mark
Pin No.
R8C/18, 19, 1A and 1B
MCU signals
1
2
N.C.
Vss
3
N.C.
4
5
Vss
N.C.
6
Vss
7
MODE
8
Vcc
9
N.C.
10
11
Vss
N.C.
12
Vss
13
RESET
Vss
14
Figure 4.1 E8a Connecting Connector Pin Assignments
Note:
Pin 14 is used for checking the connection between the E8a and the user system, and pins 4, 6 and 10 are connected to
the internal circuit. These pins are not directly connected to the Vss inside the E8a. Make sure pins 2, 4, 6, 10, 12 and
14 are all connected to the Vss.
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E8a Emulator
Section 5 Examples of E8a Connections
Section 5 Examples of E8a Connections
Figure 5.1 shows a connection example.
Pulled up at 4.7kΩ ± 10%
Vcc
Vcc
Vcc
MODE (pin 7)
MODE
R8C/18
R8C/19
Vcc
R8C/1A
*
User
logic
R8C/1B
RESET
RESET
Pulled up at
4.7 kΩ or more
Vss
User system
14-pin 2. 54mm pitch connector
* : Open- collector buffer
Figure 5.1 Example of an E8a Connection
When using the emulator as a programmer, the connection specification between the E8a and the MCUs is the same as
shown in Figure 5.1.
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E8a Emulator
Section 5 Examples of E8a Connections
Points to Remember
1. The E8a emulator uses the MODE pin for MCU control and forced break control. Pull up the E8a emulator and
MCU pins and connect the E8a emulator.
Figure 5.2 E8a Emulator and MODE Pin Connection
2.
The RESET pin is used by the E8a emulator. Therefore, use an open-collector output buffer or a CR reset circuit
as the reset circuit for the user system. The recommended pull-up value is 4.7 kΩ or more. The MCU can be reset
by outputting “L” from the E8a emulator. However, if the reset IC output is “H”, the user system reset circuit
cannot be set to “L”. As such, the E8a emulator will not operate normally.
Figure 5.3 Example of a Reset Circuit
3.
4.
5.
6.
Connect Vss and Vcc to the Vss and Vcc of the MCU, respectively.
Do not connect anything to the N.C. pin.
The amount of voltage input to Vcc must be within the specified range of the MCU.
Pin 14 is used for checking the connection between the E8a and the user system, and pins 4, 6 and 10 are
connected to the internal circuit. These pins are not directly connected to the Vss inside the E8a. Make sure pins 2,
4, 6, 10, 12 and 14 are all connected to the Vss.
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E8a Emulator
7.
Section 5 Examples of E8a Connections
Figure 5.4 shows the interface circuit in the E8a emulator. Use this figure as a reference when determining the pullup resistance value.
Figure 5.4 Interface Circuit Inside the E8a Emulator (For Reference)
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E8a Emulator
Section 6 Notes on Using the E8a Emulator
Section 6 Notes on Using the E8a Emulator
1.
Program area for the E8a emulator
Table 6.1 lists the program areas allotted for the E8a emulator. Do not change this area allocation, otherwise the
E8a emulator will not control the MCU. If settings were changed, disconnect the debugger and then reconnect it.
Table 6.1 Program Area for the E8a Emulator
ROM Size
Group
Part No.
R8C/18
R5F21181
R5F21182
R5F21183
R5F21184
Programming
Area
4 KB
8 KB
12 KB
16 KB
R8C/19
R5F21191
R5F21192
R5F21193
R5F21194
4 KB
8 KB
12 KB
16 KB
Program Area for E8a Emulator
Data
Area
2 KB
2 KB
2 KB
2 KB
R8C/1A
R5F211A1
R5F211A2
R5F211A3
R5F211A4
4 KB
8 KB
12 KB
16 KB
-
R8C/1B
R5F211B1
R5F211B2
R5F211B3
R5F211B4
4 KB
8 KB
12 KB
16 KB
2 KB
2 KB
2 KB
2 KB
Vector Area
FFE4h - FFE7h,
FFE8h - FFEBh,
FFECh - FFEFh,
FFF4h - FFF7h,
FFF8h - FFFBh,
FFFCh - FFFEh
ROM Area
(Default Area)
2 KB of the ROM area [*1]
(User Flash Area C000h - C7FFh)
2 KB of the ROM area [*1]
(Data Flash Area 2400h - 2BFFh)
or
(User Flash Area C000h - C7FFh)
2 KB of the ROM area [*1]
(User Flash Area C000h - C7FFh)
2 KB of the ROM area [*1]
(Data Flash Area 2400h - 2BFFh)
or
(User Flash Area C000h - C7FFh)
Note:
1. When using the MCU types R5F21184, R5F21194, R5F211A4 or R5F211B4, the [Emulator Setting] dialog
box shown in Figure 6.1 is displayed. Specify the area which will not be used by the user system. If the
[Enable advanced setting] check box is checked, the area used by the emulator can be specified with the
address (Figure 6.2).
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E8a Emulator
Section 6 Notes on Using the E8a Emulator
Figure 6.1 [Firmware Location] tab
of [Emulator Setting] Dialog Box (1)
2.
Figure 6.2 [Firmware Location] tab
of [Emulator Setting] Dialog Box (2)
When the system is launched, the E8a emulator initializes the general registers and some of the flag registers as
shown in Table 6.2.
Table 6.2 E8a Emulator Register Initial Values
Status
E8a Emulator
Activation
Register
PC
R0 to R3 (bank 0, 1)
A0, A1 (bank 0, 1)
FB (bank 0, 1)
INTB
USP
ISP
SB
FLG
Initial Value
Reset vector value in the vector address table
0000h
0000h
0000h
0000h
0000h
05FFh
0000h
0000h
3.
The E8a emulator communicates with the MCU by using the MODE and RESET pins.
4.
The E8a emulator uses up to 8 bytes of the stack pointer during a user program break. Therefore, set aside 8 bytes
for the stack area.
5.
Peripheral function used by the E8a emulator program
UART1 is used by the E8a emulator. Do not use UART1 in the user program.
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E8a Emulator
6.
Section 6 Notes on Using the E8a Emulator
SFRs used by the E8a emulator program
The SFRs listed in Table 6.3 are used by the E8a emulator program as well as the user program. Do not change the
value in the memory window, etc., by other than the user program. Note that although the SFRs can be changed
during user program execution, the changed value cannot be read at the break.
The SFRs listed in Table 6.4 are used by the E8a emulator program, not the user program. Do not change the
registers, otherwise the E8a cannot control the MCU. Note that UART1 transmit interrupt control register S1TIC
and UART1 receive interrupt control register S1RIC always read out values used by the emulator.
The SFRs listed in Tables 6.3 and 6.4 are not initialized by selecting [Debug] -> [Reset CPU] or by using the
RESET command. If register contents are referred to, a value that has been set in the E8a emulator program will be
read out.
Table 6.3 SFRs Used by the E8a Emulator Program (1)
Address
000Ah
0020h
0021h
0022h
01B3h
Register
Protect register
High-speed on-chip oscillator control register 0
High-speed on-chip oscillator control register 1
High-speed on-chip oscillator control register 2
Flash memory control register 4
Symbol
PRCR
HRA0
HRA1
HRA2
FMR4
Bit
Bit 0
Bit 0
All bits
All bits
Bit 7
Table 6.4 SFRs Used by the E8a Emulator Program (2)
Address
Register
Symbol
Bit
Notes on using
the E8a emulator
[*1]
[*1]
[*1]
[*1]
[*1]
[*1]
[*1]
[*1]
[*1]
[*2]
0009h
Address match interrupt enable register
AIER
All bits
0010h - 0012h Address match interrupt register 0
RMAD0
All bits
0014h - 0016h Address match interrupt register 1
RMAD1
All bits
00A8h
UART1 transmit/receive mode register
U1MR
All bits
00A9h
UART1 bit rate register
U1BRG
All bits
00AAh, 00ABh UART1 transmit buffer register
U1TB
All bits
00ACh
UART1 transmit/receive control register 0
U1C0
All bits
00ADh
UART1 transmit/receive control register 1
U1C1
All bits
00AEh, 00AFh UART1 receive buffer register
U1RB
All bits
00B0h
UART transmit/receive control register 2
UCON
Bits 1, 4 and 5
Notes:
1. Do not change this register value.
2. Do not change the value of the bits listed in the column to the left. When operating this register, make changes
using the bit operation instructions to avoid changing the bit values.
7.
Interrupts used by the E8a emulator program
The BRK instruction interrupt, address match interrupt, single-step interrupt and address break interrupt are used
by the E8a emulator program. Therefore, make sure the user program does not use any of these interrupts. The E8a
emulator changes these interrupt vector values to the values to be used by the emulator. No problems occur if the
interrupt vector values are written in the user program.
8.
Debugging during a watchdog timer operation
When running the E8a emulator program, the program refreshes the watchdog timer. If memory access is executed
through memory reference or modification, the watchdog timer will be refreshed by the E8a emulator program.
Note that this timing will differ from the actual operational timing.
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E8a Emulator
9.
Section 6 Notes on Using the E8a Emulator
Flash memory ID code
This MCU function prevents the Flash memory from being read out by anyone other than the user. The ID code in
Table 6.5 written to the flash memory of the MCU must match the ID code displayed in the Figure 6.3 [ID Code
verification] dialog box at debugger startup, otherwise the debugger cannot be launched. Note that when the ID
code is FFh, FFh, FFh, FFh, FFh, FFh, FFh, the ID code is regarded as undefined. In this case, the ID code is
automatically authenticated and the [ID Code verification] dialog box is not displayed.
In ‘Program Flash’ mode, the contents of the user program are input into the ID code area. When debugging in
other modes, FFh, FFh, FFh, FFh, FFh, FFh, FFh is written into the ID code area regardless of the contents of the
downloaded user program.
Table 6.5 ID Code Storage Area of R8C/18, 19, 1A and 1B
Address
FFDFh
FFE3h
FFEBh
FFEFh
FFF3h
FFF7h
FFFBh
Description
First byte of ID code
Second byte of ID code
Third byte of ID code
Fourth byte of ID code
Fifth byte of ID code
Sixth byte of ID code
Seventh byte of ID code
Figure 6.3 [ID Code verification] Dialog Box
Note on ‘Program Flash’ mode:
When the ID code is specified by the -ID option of the lmc30, download the MOT file or HEX file. When the X30 file
is downloaded, the ID code is not valid. When downloading the X30 file, specify the ID code using an assembler
directive command such as “.BYTE”. The file to which the ID code specified by the assembler directive command
“.ID” is output varies depending on the version of the assembler. For details, refer to the Assembler User’s Manual.
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E8a Emulator
Section 6 Notes on Using the E8a Emulator
10. Operation clock during a user program halt
When the user program halts, the emulator changes the CPU clock to the internal high-speed on-chip oscillator
(approx. 8MHz) to operate. However, the peripheral features operate with the clock specified by the user program.
11. Reset
The reset vector is used by the E8a emulator program. If the MCU is reset while executing the user program,
control is transferred to the E8a emulator program and the user program is forced to stop. Do not use the voltage
monitor 1 reset, voltage monitor 2 reset, watchdog timer reset and software reset, otherwise the E8a emulator will
not operate normally.
12. Memory access during emulation execution
When referring to or modifying the memory contents, the user program is temporarily halted. For this reason, a
real-time emulation cannot be performed. When a real-time emulation is necessary during a program execution,
disable the automatic update in the watch window or fix the display in the memory window before running the
program so that memory accesses do not occur during an execution.
13. When the E8a emulator does not supply power to the user system, it consumes the power voltage of the user
system from several mA to more than 10 mA. This is because the user power supply drives 74LVC125,
74LVC1T45 and 74LVC2T45 to make the communication signal level match the user system power supply
voltage.
14. When debugging, the Flash memory is frequently rewritten by the E8a emulator. Therefore, do not use an MCU
that has been used for debugging in products. Also, as the E8a emulator program is written to the MCU while
debugging, do not save the contents of the MCU Flash memory which were used for debugging nor use them as
the ROM data for products.
15. Reserved area
The addresses not specified in the Hardware Manual for R8C/18, R8C/19, R8C/1A and R8C/1B Groups are
reserved area. Do not change the contents. Otherwise, the E8a emulator cannot control the MCU.
16. Debugging in stop mode or wait mode
When debugging in stop mode or wait mode, do not operate windows until the program stops at the breakpoint by
setting the breakpoint at the line of the program which will be executed after the stop mode or wait mode is
cancelled. In addition, disable the automatic update in the watch window or fix the display in the memory window
before running the program so memory accesses do not occur during an execution. When the program is forcibly
stopped, or the memory is referred to or modified in stop or wait mode, the stop or wait mode will be cancelled.
17. Peripheral I/Os during a halt
During a user program halt, interrupts are not accepted although peripheral I/Os continue to run. For example, a
timer interrupt is not accepted although the timer continues to count when a user program is stopped by a break
after the timer started.
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E8a Emulator
Section 6 Notes on Using the E8a Emulator
18. Exceptional step execution
a) Software interrupt instruction
Step execution cannot be performed in the internal processing of instructions (undefined, overflow, BRK and
INT) which generate a software interrupt continuously in the program.
Example: INT instruction
NOP
NOP
INT#3
NOP
JMP MAIN
Passes through if the STEP execution is carried out.
INT_3:
NOP
NOP
NOP
REIT
Program should be stopped at this address.
b) INT instruction
To debug the user program with the INT instruction, set a PC break for the internal processing of the INT
instruction and execute the program with the GO command.
Example:
NOP
INT #3
NOP
JMP MAIN
Execute using GO command.
INT_3:
NOP Break
NOP
REIT
19. “Go to cursor” function
The “Go to cursor” function is actualized using an address match break. Therefore, when you execute the “Go to
cursor” command, all the address match breaks and hardware breaks you set become invalid, while all the PC
breaks remain valid.
20. Note on PC break point
When downloading a user program after modifying it, the set address of PC break may not be corrected normally
depending on the modification. Therefore, break points other than the set PC breaks may shift. After downloading
a user program, check the setting of PC breaks in the event point window and reset it.
21. Note on setting the break condition of the hardware breaks
When selecting the normal address bus (selecting “Address” radio button in the [Break condition] dialog box) as a
condition for the address bus, do not set the following addresses. Otherwise, an unauthorized break may occur.
- Address in the interrupt vector table
- Address set in the interrupt vector table (interrupt routine start address)
- Branch address of the branch instruction
Both fixed vector table and variable vector table are included with the interrupt vector table above.
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E8a Emulator
Section 6 Notes on Using the E8a Emulator
22. Note on debugging in CPU rewrite mode
CPU rewrite can be executed only for the data area. If it is executed for the program area, the E8a emulator cannot
control the MCU. When rewriting the data area, do not halt the user program, while setting up the CPU rewrite
mode and releasing it. If halted, the E8a emulator may not control the MCU. In addition, disable the automatic
update in the watch window or fix the display in the memory window before running the program so memory
accesses do not occur during an execution.
To check the data after executing the CPU rewrite mode, halt the program after releasing the CPU rewrite mode
and refer to the memory window, etc.
If CPU rewrite can be executed for the data area, and erase/program process can be suspended, do not use software
breaks.
23. Note on rewriting Flash memory
Do not reset the MCU when rewriting the Flash memory.
The Flash memory is rewritten when the “Flash memory write end” is displayed in the output window of the Highperformance Embedded Workshop. If the MCU is reset when rewriting the Flash memory, the user program or the
E8a emulator program may be disrupted.
Flash memory rewrite occurs:
- When downloading the user program
- After setting PC breaks in the Flash memory and executing the user program
- After canceling PC breaks in the Flash memory and executing the user program
- After rewriting the value of the Flash memory in the memory window and executing the user program
24. Note on the E8a emulator power supply
When writing a program with the E8a emulator for mass production processes, the program requires reliability, so
do not use the E8a emulator power supply function. Supply power separately to the user system according to the
allowable voltage for MCU writing. Voltage supplied from the E8a emulator depends on the quality of the USB
power supply of the PC, and as such, precision is not guaranteed.
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E8a Emulator
Section 7 Debugger Setting
Section 7 Debugger Setting
1. [Emulator Setting] dialog box
The [Emulator Setting] dialog box is provided for setting items that need to be set when the debugger is launched.
The contents set from this dialog box (excluding [Power Supply] group box items) also become valid the next time
the debugger is launched. When launching the debugger for the first time after creating a new project work space,
the [Emulator Setting] dialog box is displayed with the Wizard.
Figure 7.1 [Emulator Setting] Dialog Box
If you check “Do not show this dialog box again.” at the bottom of the [Emulator Setting] dialog box, the [Emulator
Setting] dialog box will not be displayed the next time the debugger is launched. You can open the [Emulator
Setting] dialog box using one of the following methods:
- After the debugger is launched, select Menu -> [Setup] -> [Emulator] -> [Emulator Setting...].
- Hold down the Ctrl key while launching the debugger.
When “Do not show this dialog box again.” is checked, the E8a does not supply power to the user system.
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E8a Emulator
Section 7 Debugger Setting
2. [Emulator mode] tab
Device selection, mode specification and power supply setting are made from the [Emulator mode] tab of the
[Emulator Setting] dialog box.
Figure 7.2 [Emulator mode] Tab
[MCU Group]
Select the name of the MCU group to be used from the [MCU Group] drop-down list.
[Device]
Select the type of MCU to be used from the [Device] drop-down list.
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E8a Emulator
Section 7 Debugger Setting
[Mode]
- Erase Flash and Connect
When starting the debugger, the E8a emulator erases the Flash memory data for the MCUs and simultaneously
writes the E8a emulator program.
- Keep Flash and Connect
When launching the debugger, the E8a emulator retains the Flash memory data for the MCUs. Note that the area
for the E8a emulator program and the vector area used by the E8a emulator will change.
- Program Flash
The E8a emulator starts as a simple programmer. When downloaded, the E8a writes only the user program (E8a
emulator program is not written). Therefore, the program cannot be debugged in this mode.
- Debugging of CPU rewrite mode
Select this setting when debugging the program which rewrites the CPU. In this mode, the following debug
operation which rewrites the Flash memory cannot be executed.
- Setting the PC break points
- Changing the memory contents in the Flash memory area
In this mode, when starting the debugger, the E8a emulator erases the Flash memory data for the MCUs and
simultaneously writes the E8a emulator program.
When [Execute the user program after ending the debugger.] is selected, with the E8a emulator connected to the user
system, the user program is executed at the same time the debugger is terminated. This check box setting is available
only when the [Program Flash] mode is selected.
[Power supply]
When supplying power to the user system from the E8a, click the [Power Target from Emulator. (MAX 300mA)]
check box.
3. [Firmware Location] tab
For details, see “1. Program area for the E8a emulator” in “Section 6. Notes on Using the E8a Emulator”.
4. [Communication Baud Rate] tab
Select communication baud rate between the E8a and MCU in the [Communication Baud Rate] tab. 500000bps
(default setting) should be selected during normal use.
Figure 7.3 [Communication Baud Rate] Tab
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E8a Emulator
Section 8 Applicable Tool Chain and Third-party Products
Section 8 Applicable Tool Chain and Third-party Products
With the R8C/1x Series E8a emulator, you can debug a module created by the inhouse tool chain and third-party
products listed in Table 8.1 below.
Table 8.1 Applicable Tool Chain and Third-party Products
Tool chain
Third-party
products
M3T-NC30WA V.5.20 Release 01 or later
NC8C V.5.30 Release 1 or later
TASKING M16C C/C++/EC++ Compiler V.2.3r1 or later
IAR EWM16C V.2.12 or later
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E8a Emulator
Additional Document for User's Manual
Notes on Connecting the R8C/18, R8C/19, R8C/1A and R8C/1B
Publication Date:
Jun. 17, 2009
Rev.2.00
Published by:
Sales Strategic Planning Div.
Renesas Technology Corp.
Edited by:
Microcomputer Tool Development Department
Renesas Solutions Corp.
© 2009. Renesas Technology Corp. and Renesas Solutions Corp., All rights reserved. Printed in Japan.
E8a Emulator
Additional Document for User's Manual