C6000 Embedded Design Workshop Student Guide Rev 1.20 (.pdf)

C6000 Embedded Design Workshop
Student Guide
C6000 Embedded Design Workshop
Student Guide, Rev 1.20 – November 2013
Intro to the TI-RTOS Kernel Workshop - Cover
Technical Training
0-1
Notice
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Copyright 2013 by Texas Instruments Incorporated. All rights reserved.
Technical Training Organization
Semiconductor Group
Texas Instruments Incorporated
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Dallas, TX 75251-1903
Revision History
Rev 1.00 - Oct 2013 - Re-formatted labs/ppts to fit alongside new TI-RTOS Kernel workshop
Rev 1.10 – Oct 2013 – Added chapter 10 (Dyn Memory) as first optional chapter
Rev 1.20 – Nov 2013 – upgraded all labs to use UIA/SA
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Intro to the TI-RTOS Kernel Workshop - Cover
Using Dynamic Memory
Introduction
In this chapter, you will learn about how to pass data between threads and how to protect
resources during critical sections of code – including using Events, MUTEXs, BIOS “contains”
such as Mailboxes and Queues and other methods of helping threads (mainly Tasks)
communicate with each other.
.
Objectives
Objectives
 Compare/contrast static and dynamic systems
 Define heaps and describe how to configure the
different types of heaps (std, HeapBuf, etc.)
 Describe how to eliminate the drawbacks of
using std heaps (fragments, non-determinism)
 Implement dynamic object creation
 Lab – Using the previous Task/Sem lab, create
our Semaphores and Tasks dynamically
TI-RTOS Workshop - Using Dynamic Memory
10 - 1
Module Topics
Module Topics
Using Dynamic Memory....................................................................................................... 10-1
Module Topics.................................................................................................................... 10-2
Static vs. Dynamic .............................................................................................................. 10-3
Dynamic Memory Concepts................................................................................................ 10-4
Using Dynamic Memory.................................................................................................. 10-4
Creating A Heap ............................................................................................................. 10-6
Different Types of Heaps .................................................................................................... 10-7
HeapMem ...................................................................................................................... 10-7
HeapBuf ......................................................................................................................... 10-8
HeapMultiBuf.................................................................................................................. 10-9
Default System Heap.................................................................................................... 10-10
Dynamic Module Creation ................................................................................................ 10-11
Custom Section Placement .............................................................................................. 10-13
Lab 10: Using Dynamic Memory ...................................................................................... 10-15
Lab 10 – Procedure – Using Dynamic Task/Sem .............................................................. 10-16
Import Project ............................................................................................................... 10-16
Check Dynamic Memory Settings ................................................................................. 10-17
Inspect New Code in main().......................................................................................... 10-18
Delete the Semaphore and Add It Dynamically ............................................................. 10-18
Build, Load, Run, Verify ................................................................................................ 10-19
Delete Task and Add It Dynamically ............................................................................. 10-20
Additional Information....................................................................................................... 10-22
Notes ............................................................................................................................... 10-23
More Notes… ................................................................................................................... 10-24
10 - 2
TI-RTOS Workshop - Using Dynamic Memory
Static vs. Dynamic
Static vs. Dynamic
Static vs Dynamic Systems

Static Memory



Link Time:
- Allocate Buffers
Execute:
- Read data
- Process data
- Write data

Allocated at LINK time

+ Easy to manage (less thought/planning)
+ Smaller code size, faster startup
+ Deterministic, atomic (interrupts won’t mess it up)

- Fixed allocation of memory resources

Optimal when most resources needed concurrently
Dynamic Memory (HEAP)

Create:
- Allocate Buffers

Execute:
- R/W & Process

Delete:
- FREE Buffers
SYS/BIOS
allows either
method

Allocated at RUN time

+ Limited resources are SHARED
+ Objects (buffers) can be freed back to the heap
+ Smaller RAM budget due to re-use

- Larger code size, more difficult to manage
- NOT deterministic, NOT atomic

Optimal when multi threads share same resource
or memory needs not known until runtime
BIOS  Runtime Cfg – Dynamic Memory

Memory Policies – Dynamic or Static?
• Dynamic is the default policy (recommended)
• Static policy can save some code/data memory
• Select via .CFG GUI:

MAU – Minimum Addressable Unit
• Memory allocation sizes are measured in MAUs
• 8 bits:
C6000, MSP430, ARM
• 16 bits: C28x
Note: ~5K bytes savings on a C6000
choosing “static only” vs. “dynamic”
TI-RTOS Workshop - Using Dynamic Memory
10 - 3
Dynamic Memory Concepts
Dynamic Memory Concepts
Using Dynamic Memory
Dynamic Memory Usage (Heap)
Using Memory Efficiently
Program
Cache

Internal
SRAM
External
Memory
Stack

Common memory reuse
within C language
A Heap (i.e. system
memory) allocates, then
frees chunks of memory
from a common system
block
EMIF
CPU
Heap
Data
Cache
Code Example…
Dynamic Example (Heap)
“Normal” (static) C Coding
“Dynamic” C Coding
#define SIZE 32
#define SIZE 32
char x[SIZE]; /*allocate*/
Create
char a[SIZE];
x={…};
// MAUs
a=malloc(SIZE);
// MAUs
x={…};
/*initialize*/
a={…};
a={…};
filter(…);
x=malloc(SIZE);
/*execute*/
Execute
Delete
filter(…);
free(x);
free(a);


10 - 4
High-performance DSP users have traditionally used static embedded systems
As DSPs and compilers have improved, the benefits of dynamic systems often
allow enhanced flexibility (more threads) at lower costs
TI-RTOS Workshop - Using Dynamic Memory
Dynamic Memory Concepts
Dynamic Memory (Heap)
Using Memory Efficiently
Program
Cache

Internal
SRAM
External
Memory
Stack
CPU

Common memory reuse
within C language
A Heap (i.e. system
memory) allocates, then
frees chunks of memory
from a common system
block
EMIF
Heap
What if I need two heaps?
Data
Cache


Say, a big image array off-chip, and
Fast scratch memory heap on-chip?
Multiple Heaps
Program
Cache
Internal
SRAM
External
Memory
Stack
CPU
Heap2
EMIF

BIOS enables multiple
heaps to be created

Create and name heaps in
.CFG file or via C code

Use Memory_alloc()
function to allocate
memory and specify
which heap
Heap
Data
Cache
TI-RTOS Workshop - Using Dynamic Memory
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Dynamic Memory Concepts
Memory_alloc()
Standard C syntax
Using Memory functions
#define SIZE 32
#define SIZE 32
a=malloc(SIZE);
a = Memory_alloc(myHeap, SIZE, align, &eb);
x=malloc(SIZE);
x={…};
a={…};
Default System Heap
x = Memory_alloc(NULL, SIZE, align, &eb);
x = {…};
Custom heap
a = {…};
Error Block (more
details later)
filter(…);
filter(…);
free(a);
Memory_free(NULL,x,SIZE);
free(x);
Notes:
Memory_free(myHeap,a,SIZE);
- malloc(size) API is translated to Memory_alloc(NULL,size,0,&eb) in SYS/BIOS
- Memory_calloc/valloc also available
Creating A Heap
Creating A Heap (HeapMem)
1 Use HeapMem (Available Products)
2 Create HeapMem (myHeap): size, alignment, name
Dynamic
Static
HeapMem_Params_init(&prms);
prms.size
= 256;
OR…
myHeap = HeapMem_create(&prms, &eb);
2n
10 - 6
Usage
buf1 = Memory_alloc(myHeap, 64, 0, &eb)
TI-RTOS Workshop - Using Dynamic Memory
Different Types of Heaps
Different Types of Heaps
Heap Types

Users can choose from 3 different types of Heaps:
 HeapMem
• Allocate variable-size blocks
• Default system heap type
 HeapBuf
• Allocate fixed-size blocks
 HeapMultiBuf
• Specify variable-size blocks, but internally,
allocate from a variety of fixed-size blocks
HeapMem
HeapMem

Most flexible – allows allocation of
variable-sized blocks (like malloc())

Ideal when size of memory is not known
until runtime

Creation: .CFG (static) or C code (dynamic)

Like malloc(), there are drawbacks:
HeapMem
NOT Deterministic – Memory Manager traverses
linked list to find blocks
Fragmentation – After frequent allocate/free, fragments occur
Is there a heap type without these drawbacks?
TI-RTOS Workshop - Using Dynamic Memory
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Different Types of Heaps
HeapBuf
HeapBuf
HeapBuf_create() HeapBuf
BUF BUF BUF BUF
Memory_alloc()
TSK
HeapBuf_delete()
Memory_free()
SWI
BUF BUF
BUF BUF

Allows allocation of fixed-size blocks (no fragmentation)

Deterministic, no reentrancy problems

Ideal when using a varying number of fixed-size
blocks (e.g. 4-6 buffers of 64 bytes each)

Creation: .CFG (static) or C code (dynamic)

For blockSize=64: Ask for 16, get 64. Ask for 66, get NULL
How do you create a HeapBuf?
Creating A HeapBuf
1 Use HeapBuf (Available Products)
2 Create HeapBuf (myBuf): blk size, # of blocks, name
Static
Dynamic
OR…
prms.blockSize = 64;
prms.numBlocks = 8;
prms.bufSize = 256;
myHeapBuf = HeapBuf_create(&prms, &eb);
Usage
buf1 = Memory_alloc(myHeapBuf, 64, 0, &eb)
What if I need multiple sizes (16, 32, 128)?
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TI-RTOS Workshop - Using Dynamic Memory
Different Types of Heaps
heapBuf1
Multiple HeapBufs
16
16
16
16
32
32
32
32
heapBuf2
16
16
16
32
32
16
32
32
128
128
128
128
128
heapBuf3
1024 MAUs in 3 HeapBuf’s:
• 8 x 16-bytes
• 8 x 32-bytes
• 5 x 128-bytes
Given this configuration, what happens when we allocate
the 9th 16-byte location from heapBuf1?
 What “mechanism” would you want to exist to avoid the
NULL return pointer?

HeapMultiBuf
HeapMultiBuf
16
32
32
16
16
1024 MAUs in 3 Buffers:
• 8 x 16-byte
• 8 x 32-byte
• 5 x 128-byte
32
32
16
16
128
128
128
128
128
32
32
16
16
32
32
16

Allows variable-size allocation from a variety of fixed-size blocks

Services requests for ANY memory size, but always returns the
most efficient-sized available block

Can be configured to “block borrow” from the “next size up”

Creation: .CFG (static) or C code (dynamic)

Ask for 17, get 32. Ask for 36, get 128.
TI-RTOS Workshop - Using Dynamic Memory
10 - 9
Different Types of Heaps
Default System Heap
Default System Heap

BIOS automatically creates a default system heap of type HeapMem

How do you configure the default heap?

In the .CFG GUI, of course:

How to USE this heap?
align
buf1 = Memory_alloc(NULL, 128, 0, &eb);
myAlgo(buf1);
If NULL, uses default heap
Memory_free(NULL, buf1, 128);
10 - 10
TI-RTOS Workshop - Using Dynamic Memory
Dynamic Module Creation
Dynamic Module Creation
Dynamically Creating SYS/BIOS Objects
 Module_create


Modules
Allocates memory for object out of heap
Returns a Module_Handle to the created object
Hwi
Swi
 Module_delete

Task
Frees the object’s memory
 Example:
Semaphore
Semaphore creation/deletion:
#define COUNT 0
Stream
Mailbox
params
Timer
Semaphore_Handle hMySem;
hMySem = Semaphore_create(COUNT,NULL,&eb);
C
Semaphore_post(hMySem);
X
Semaphore_delete(&hMySem);
D
Clock
List
Event
Gate
Note: always check return value of _create APIs !
Example – Dynamic Task API
Task_Handle
Task_Params
hMyTsk;
taskParams;
Task_Params_init(&taskParams);
taskParams.priority = 3;
hMyTsk = Task_create(myCode,&taskParams,&eb); C
// “MyTsk” now active w/priority = 3 ...
Task_delete(&hMyTsk);
X
D
taskParams includes: heap location, priority, stack ptr/size, environment ptr, name
TI-RTOS Workshop - Using Dynamic Memory
10 - 11
Dynamic Module Creation
What is Error Block ?
Usage
buf1 = Memory_alloc (myBuf, 64, 0, &eb)





Setup Code
Error_Block eb;
Error_init (&eb);
Most SYS/BIOS APIs that expect an error block also return
a handle to the created object or allocated memory
If NULL is passed instead of an initialized Error_Block and
an error occurs, the application aborts and the error can be
output using System_printf().
This may be the best behavior in systems where an error is
fatal and you do not want to do any error checking
The main advantage of passing and testing Error_block is
that your program controls when it aborts.
Typically, systems pass Error_block and check resource
pointer to see if it is NULL, then make a decision…
Can check Error_Block using: Error_check()
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TI-RTOS Workshop - Using Dynamic Memory
Custom Section Placement
Custom Section Placement
Custom Placement of Data and Code

Problem #1: You have a function or buffer that you want to
place at a specific address in the memory map. How is this
accomplished?
.myCode
myFxn
Mem1
.myBuf
myBuffer

Mem2
Problem #2: have two buffers, you want one to be linked at Ram1
and the other at Ram2. How do you “split” the .bss (compiler’s
default) section??
.bss
Ram1
buf1
Ram2
buf1
buf2
buf2
Making Custom Sections

Create custom code & data sections using:
#pragma CODE_SECTION (myFxn, “.myCode”);
void myFxn(*ptr, *ptr2, …){ };
#pragma DATA_SECTION (myBuffer, “.myBuf”);
int16_t myBuffer[32];
• myFxn & myBuffer is the name of the fxn/var
• “.myCode & .myBuf” are the names of the custom sections

Split default compiler section using SUB sections:
#pragma
int16_t
#pragma
int16_t
DATA_SECTION(buf1, “.bss:buf1”);
buf1[8];
DATA_SECTION(buf2, “.bss:buf2”);
buf2[8];
How do you LINK these custom sections?
TI-RTOS Workshop - Using Dynamic Memory
10 - 13
Custom Section Placement
Linking Custom Sections
app.cmd
app.cfg
MEMORY { … }
SECTIONS { … }
SECTIONS
{ .myCode:
.myBuf:
.bss:buf1
.bss:buf2
}





10 - 14
“Build”
Linker
.map
userlinker.cmd
>
>
>
>
Mem1
Mem2
Ram1
Ram2
app.out
Create your own linker.cmd file for custom sections
CCS projects can have multiple linker CMD files
May need to create custom MEMORY segments also (device-specific)
“.bss:” used as protection against custom section not being linked
–w warns if unexpected section encountered
TI-RTOS Workshop - Using Dynamic Memory
Lab 10: Using Dynamic Memory
Lab 10: Using Dynamic Memory
You might notice this system block diagram looks the same as what we used back in Lab 8 –
that’s because it IS.
We’ll have the same objects and events, it’s just that we will create the objects dynamically
instead of statically.
In this lab, you will delete the current STATIC configuration of the Task and Semaphore and
create them dynamically. Then, if your LED blinks once again, you were successful.
Lab 10 – Creating Task/Sem Dynamically
main.c
Procedure
main() {
• Import archived (.zip) project (from Task lab)
init_hw();
Timer (500ms)
}
• Delete Task/Sem objects (for ledToggle)
BIOS_start();
• Write code to create Task/Sem Dynamically
• Build, “Play”, Debug
• Use ROV/UIA to debug/analyze
Scheduler
Semaphore_post(LedSem);
Hwi
ledToggle() {
while(1) {
Semaphore_pend(LedSem);
Toggle_LED;
}
}
Task
Idle

TI-RTOS Workshop - Using Dynamic Memory
Hwi ISR
ledToggleTask
Time: 30 min
10 - 15
Lab 10 – Procedure – Using Dynamic Task/Sem
Lab 10 – Procedure – Using Dynamic Task/Sem
In this lab, you will import the solution for the Task lab from before and modify it by DELETING
the static declaration of the Task and Semaphore in the .cfg file and then add code to create
them DYNAMICALLY in main().
Import Project
1. Open CCS and make sure all existing projects are closed.
► Close any open projects (right-click Close Project) before moving on. With many main.c
and app.cfg files floating around, it might be easy to get confused about WHICH file you are
editing.
► Also, make sure all file windows are closed.
2. Import existing project from \Lab10.
Just like last time, the author has already created a project for you and it’s contained in an
archived .zip file in your lab folder.
Import the following archive from your /Lab_10 folder:
Lab_10_TARGET_STARTER_blink_Mem.zip
► Click Finish.
The project “blink_TARGET_MEM” should now be sitting in your Project Explorer. This is the
SOLUTION of the earlier Task lab with a few modifications explained later.
► Expand the project to make sure the contents look correct.
3. Build, load and run the project to make sure it works properly.
We want to make sure the imported project runs fine before moving on. Because this is the
solution from the previous lab, well, it should build and run.
► Build – fix errors.
► Then run it and make sure it works. If all is well, move on to the next step…
If you’re having any difficulties, ask a neighbor for help…
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TI-RTOS Workshop - Using Dynamic Memory
Lab 10 – Procedure – Using Dynamic Task/Sem
Check Dynamic Memory Settings
4. Open BIOS  Runtime and check settings.
► Open app.cfg and click on BIOS Runtime.
► Make sure the “Enable Dynamic Instance Creation” checkbox is checked (it should already
be checked):
► Check the Runtime Memory Options and make sure the settings below are set properly for
stack and heap sizes.
We need SOME heap to create the Semaphore and Task out of, so 256 is a decent number
to start with. We will see if it is large enough as we go along.
► Save app.cfg.
The author also wants you to know that there is duplication of these numbers throughout the
.cfg file which causes some confusion – especially for new users. First, BIOS Runtime is
THE place to change the stack and heap sizes.
Other areas of the app.cfg file are “followers” of these numbers – they reflect these
settings. Sometimes they are displayed correctly in other “modules” and some show “zero”.
No worries, just use the BIOSRuntime numbers and ignore all the rest.
But, you need to see for yourself that these numbers actually show up in four places in the
app.cfg file. Of course, BIOSRuntime is the first and ONLY place you should use.
► However, click on the following modules and see where these numbers show up (don’t
modify any numbers – just click and look):
•
Hwi
•
Memory
•
Program
Yes, this can be confusing, but now you know. Just use BIOSRuntime and ignore the other
locations for these settings.
Hint:
If you change the stack or heap sizes in any of these other windows, it may result in a
BIOS CFG warning of some kind. So, the author will say this one more time – ONLY use
BIOS Runtime to change stack and heap sizes.
TI-RTOS Workshop - Using Dynamic Memory
10 - 17
Lab 10 – Procedure – Using Dynamic Task/Sem
Inspect New Code in main()
5. Open main.c and inspect the new code.
The author has already written some code for you in main(). Why? Well, instead of making
you type the code and make spelling or syntax errors and deal with the build errors, it is just
easier to provide commented code and have you uncomment it. Plus, when you create the
Task dynamically, the casting of the Task function pointer is a bit odd.
► Open main.c and find main().
► Inspect the new code that creates the Semaphore and Task dynamically (DO NOT
UNCOMMENT ANYTHING YET):
As you go through this lab, you will be uncommenting pieces of this code to create the
Semaphore and Task dynamically and you’ll have to fill in the “????” with the proper names
or values. Hey, we couldn’t do ALL the work for you. 
Also notice in the global variable declaration area that there are two handles for the
Sempahore and Task also provided.
In order to use functions like Semaphore_create() and Task_create(), you will need to
uncomment the necessary #include for the header files also.
Delete the Semaphore and Add It Dynamically
6. Get rid of the Semaphore in app.cfg.
► Remove ledToggleSem from the app.cfg file and save app.cfg.
7. Uncomment the two lines of code associated with creating ledToggleSem dynamically.
► In the global declaration area above main(), uncomment the line associated with the
handle for the Semaphore and name the Semaphore ledToggleSem.
► In main(), uncomment the line of code for Semaphore_create() and use the same
name for the Semaphore.
► In the #include section near the top of main.c, uncomment the #include for
Semaphore.h.
► Save main.c.
10 - 18
TI-RTOS Workshop - Using Dynamic Memory
Lab 10 – Procedure – Using Dynamic Task/Sem
Build, Load, Run, Verify
8. Build, load and run your code.
► Build the new code, load it and run it for 5 blinks.
Is it working? If not, it is debug time. If it is working, you can move on…
9. Check heap in ROV.
So, how much heap memory does a Semaphore take? Where do you find the heap sizes and
how much was used? ROV, of course…
► Open ROV and click on HeapMem (the standard heap type), then click on Detailed:
So, in this example (C28x), the starting heap size was 0x100 (256) and 0xd0 is still free
(208), so the Semaphore object took 48 16-bit locations on the C28x (assuming nothing else
is on the heap). Ok. So, we didn’t run out of heap. Good thing.
► Write down how many bytes your Semaphore required here: _____________
► How much free size do you have left over? ____________
So, when you create a Task, which has its own stack, if you create it with a stack larger than
the free size left over, what might happen?
_______________________________________________________
Well, let’s go try it…
TI-RTOS Workshop - Using Dynamic Memory
10 - 19
Lab 10 – Procedure – Using Dynamic Task/Sem
Delete Task and Add It Dynamically
10. Delete the Task in app.cfg.
Remove the Task from the app.cfg file and save app.cfg.
11. Uncomment some lines of code and declarations.
► Uncomment the #include for Task.h.
► Uncomment the declaration of the Task_Handle.
► Uncomment the code in main() that creates the Task (ledToggleTask) and fill in the
???? properly.
► Create the Task at priority 2.
► Save main.c.
12. Build, load, run, verify.
► Build and run your code for five blinks. No blink? Read further…
► Halt your code.
Your code probably is probably sitting at abort(). How would the author know that? Well,
when you create a Task, it needs a stack. On the C6000, the default stack size is 2048 bytes.
For C28x, it is 256.
You probably aborted with a message that looks similar to this:
What happened? Two things. First, your heap is not big enough to create a Task from
because the Task requires a stack that is larger than the entire heap.
Also, did you pass an error block in the Task_create() function? Probably not. So, what
happens if you get a NULL pointer back and you do NOT pass an error block? BIOS aborts.
Well, that’s what it looks like.
13. Open ROV to see the damage.
► Open ROV and click on Task. You should see something similar to this:
► Look at the size of “stackSize” for ledToggle (name may or may not show up). This
screen capture was for C28x, so your size may be different (probably larger).
► What size did you set the heap to in BIOS Runtime? __________ bytes
► What is the size of the stack needed for ledToggle (shown in ROV)? __________ bytes
Get the picture? You need to increase the size of the heap…
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TI-RTOS Workshop - Using Dynamic Memory
Lab 10 – Procedure – Using Dynamic Task/Sem
14. Go back and increase the size of the heap.
► Open BIOSRuntime and use the following heap sizes:
•
C28x:
1024
•
C6000:
4096
•
MSP430:
1024
•
TM4C:
4096
We probably don’t need THIS large of a heap for this application – it could be tuned better –
we’re just using a larger number to see the application work.
► Save app.cfg.
15. Wait, what about Error Block?
In a real application, the user has a choice whether to use Error Block or not. For debug
purposes, maybe it is best to leave it off so that your program aborts when the handle to the
requested resource is NULL. If you don’t like that, then use Error Block and check the return
handle and deal with it however you choose – user preference.
In our lab, we chose to ignore Error Block, but at least you know it is there, how to initialize
one and how it works.
16. Rebuild and run again.
Rebuild and run the new project with the larger heap. Run for 5 blinks – it should work fine
now.
17. Terminate your debug session, close the project and close CCS.
You’re finished with this lab. Help a neighbor who is struggling – you know you
KNOW IT when you can help someone else – and it’s being a good neighbor. But, if
you want to be selfish and just leave the room because the workshop is OVER, no
one will look at you funny !!
TI-RTOS Workshop - Using Dynamic Memory
10 - 21
Additional Information
Additional Information
Placing a Specific Section into Memory

Via the Platform File (C6000 Only) – hi-level, but works fine:

Via the app.cfg GUI (finer control):
• SYS/BIOS GUI now supports specific placements of sections (like .far, .bss, etc.)
into specific memory segments (like IRAM, DDR, etc.):
GUI
CFG script
TYP vs. MIN footprints – C28x
D
.text
.econst
.ebss
TYP
3568
1b4e
11c0
MIN
2940
4BF
752
---------------------------------------------------------------------------Savings
C28(3112)
168F(5775)
A6E(2670)
SAVINGS – OVERALL
FLASH RAM
TOTAL
8887
2670
11557
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TI-RTOS Workshop - Using Dynamic Memory
Notes
Notes
TI-RTOS Workshop - Using Dynamic Memory
10 - 23
More Notes…
More Notes…
*** the very end ***
10 - 24
TI-RTOS Workshop - Using Dynamic Memory
C6000 Introduction
Introduction
This is the first chapter that specifically addresses ONLY the C6000 architecture. All chapters
from here on assume the student has already taken the 2-day TI-RTOS Kernel workshop.
During those past two days, some specific C6000 architecture items were skipped in favor of
covering all TI EP processors with the same focus. Now, it is time to dive deeper into the C6000
specifics.
nd
The first part of this chapter focuses on the C6000 family of devices. The 2 part dives deeper
into topics already discussed in the previous two days of the TI-RTOS Kernel workshop. In a way,
this chapter is “catching up” all the C6000 users to understand this target environment
specifically.
After this chapter, we plan to dive even deeper into specific parts of the architecture like
optimizations, cache and EDMA.
Objectives
Objectives
 Introduce the C6000 Core and the C6748
target device
 Highlight a few uncommon pieces of the
architecture – e.g. the SCR and PRU
 “Catch up” from the TI-RTOS Kernel
discussions are C6000-specific topics such as
Interrupts, Platforms and Target Config Files
 Lab 11 – Create a custom platform and create
an Hwi to respond to the audio interrupts
C6000 Embedded Design Workshop - C6000 Introduction
11 - 1
Module Topics
Module Topics
C6000 Introduction............................................................................................................... 11-1
Module Topics.................................................................................................................... 11-2
TI EP Product Portfolio ....................................................................................................... 11-3
DSP Core........................................................................................................................... 11-4
Devices & Documentation .................................................................................................. 11-6
Peripherals......................................................................................................................... 11-7
PRU ............................................................................................................................... 11-7
SCR / EDMA3 ............................................................................................................... 11-8
Pin Muxing ..................................................................................................................... 11-9
Example Device: C6748 DSP ........................................................................................... 11-11
Choosing a Device ........................................................................................................... 11-12
C6000 Arch “Catchup”...................................................................................................... 11-13
C64x+ Interrupts........................................................................................................... 11-13
Event Combiner............................................................................................................ 11-14
Target Config Files ....................................................................................................... 11-14
Creating Custom Platforms ........................................................................................... 11-15
Quiz ................................................................................................................................. 11-19
Quiz - Answers ............................................................................................................. 11-20
Using Double Buffers ....................................................................................................... 11-21
Lab 11: An Hwi-Based Audio System ............................................................................... 11-23
Lab 11 – Procedure ...................................................................................................... 11-24
Hack LogicPD’s BSL types.h ........................................................................................ 11-24
PART B (Optional) – Using the Profiler Clock................................................................ 11-34
Additional Information....................................................................................................... 11-35
Notes ............................................................................................................................... 11-36
11 - 2
C6000 Embedded Design Workshop - C6000 Introduction
TI EP Product Portfolio
TI EP Product Portfolio
Microcontrollers
(MCU)Processor
Application
(MPU)
TI’s Embedded
Portfolio
MSP430
C2000
Tiva-C
Hercules
Sitara
DSP
Multicore
16-bit
Ultra Low
Power & Cost
32-bit
32-bit
All-around
MCU
32-bit
32-bit
Linux
Android
16/32-bit
All-around
DSP
32-bit
Massive
Performance
ARM
Cortex-A8
Cortex-A9
DSP
C5000
C6000
• C66 + C66
• A15 + C66
• A8 + C64
• ARM9 + C674
MSP430
ULP RISC
MCU
• Low Pwr Mode
 0.1 µA
 0.5 µA (RTC)
• Analog I/F
• RF430
Real-time
• Real-time
ARM
C28x MCU Cortex-M3
• ARM M3+C28 Cortex-M4F
Safety
ARM
Cortex-M3
Cortex-R4
• Motor Control • 32-bit Float
• Lock step
• $5 Linux CPU • C5000 Low
Vector Dual-core R4
Power DSP
• Digital Power • Nested
Int Ctrl (NVIC) • ECC Memory • 3D Graphics
• 32-bit fix/float
• Precision
•
PRU-ICSS
industrial subsys C6000 DSP
Timers/PWM • Ethernet
(MAC+PHY) • SIL3 Certified
352,000
TI RTOS
(SYS/BIOS)
TI RTOS
(SYS/BIOS)
TI RTOS
(SYS/BIOS)
N/A
Flash: 512K
FRAM: 64K
512K
Flash
512K
Flash
256K to 3M
Flash
L1: 32K x 2
L2: 256K
L1: 32K x 2
L2: 256K
25 MHz
300 MHz
80 MHz
220 MHz
1.35 GHz
800 MHz
1.4 GHz
$0.25 to
$9.00
$1.85 to
$20.00
$1.00 to
$8.00
$5.00 to
$30.00
$5.00 to
$25.00
$2.00 to
$25.00
$30.00 to
$225.00
C6000 Embedded Design Workshop - C6000 Introduction
Linux, Android, C5x: DSP/BIOS
C6x: SYS/BIOS
SYS/BIOS
• Fix or Float
• Up to 12 cores
4 A15 + 8 C66x
• DSP MMAC’s:
Linux
SYS/BIOS
L1: 32K x 2
L2: 1M + 4M
11 - 3
DSP Core
DSP Core
What Problem Are We Trying To Solve?
x
ADC
Y
DSP
Digital sampling of
an analog signal:
DAC
Most DSP algorithms can be
expressed with MAC:
count
A
Y =
Σ
i = 1
coeffi * xi
for (i = 0; i < count; i++){
Y += coeff[i] * x[i]; }
t
How is the architecture designed to maximize computations like this?
'C6x CPU Architecture

Memory
A0
.D1
.D2
.S1
.S2

B0

MACs
..
A31
.M1
.M2
.L1
.L2

..
B31
Controller/Decoder


‘C6x Compiler excels at Natural C
Multiplier (.M) and ALU (.L) provide up
to 8 MACs/cycle (8x8 or 16x16)
Specialized instructions accelerate
intensive, non-MAC oriented
calculations. Examples include:
Video compression, Machine
Vision, Reed Solomon, …
While MMACs speed math intensive
algorithms, flexibility of 8 independent
functional units allows the compiler to
quickly perform other types of
processing
‘C6x CPU can dispatch up to eight
parallel instructions each cycle
All ‘C6x instructions are conditional
allowing efficient hardware pipelining
Note: More details later…
11 - 4
C6000 Embedded Design Workshop - C6000 Introduction
DSP Core
C6000 DSP Family CPU Roadmap
C66x
C674
C64x+
C64x
Fixed Point


Video/Imaging
Enhanced

Fixed and Floating
Point
Compact Instr’s

Lower power
EDMA3

EDMA3

PRU

L1 RAM/Cache


EDMA2
Available on the most
recent releases
C621x
C67x+
C671x
C62x
Floating Point
C67x
C6000 DSP Family CPU Roadmap
1.2 GHz

EDMA3

SPLOOP

1GHz

32x32 Int Multiply

EDMA (v2)

Enhanced Instr for

2x Register Set

SIMD Instr’s
(Packed Data Proc )
C621x

EDMA

L1 Cache

L2 Cache/RAM

Lower Cost
FIR/FFT/Complex
C64x+
C64x
C62x

C66x
C674
L1 RAM and/or Cache


Combined Instr Sets from
C64x+/C67x+

Timestamp Counter

Incr Floating-pt MHz

Compact Instr’s

Lower power

Exceptions

EDMA3

Supervisor/User modes

PRU

DMAX (PRU)

2x Register Set

FFT enhancements
C67x+
C671x
C67x
C6000 Embedded Design Workshop - C6000 Introduction
11 - 5
Devices & Documentation
Devices & Documentation
DSP Generations : DSP and ARM+DSP
Fixed-Point
Cores
Float-Point
Cores
DSP+DSP
(Multi-core)
DSP
C62x
C67x
C620x, C670x
C621x
C67x
C6211, C671x
ARM+DSP
C641x
DM642
C64x
C67x+
C672x
DM643x
C645x
C64x+
C674x
C6748
C66x
Future
DM64xx,
OMAP35x, DM37x
C647x
OMAP-L138*
C6A8168
C667x
C665x (new)
Key C6000 Manuals
C64x/C64x+
C674
C66x
CPU Instruction Set Ref Guide
SPRU732
SPRUFE8
SPRUGH7
Megamodule/Corepac Ref Guide
SPRU871
SPRUFK5
SPRUGW0
Peripherals Overview Ref Guide
SPRUE52
SPRUFK9
N/A
Cache User’s Guide
SPRU862
SPRUG82
SPRUGY8
SPRU198
Programmers Guide
DSP/BIOS Real-Time Operating System
SPRU423
- DSP/BIOS (v5) User’s Guide
SPRU403
- DSP/BIOS (v5) C6000 API Guide
SPRUEX3 - SYS/BIOS (v6) User’s Guide
Code Generation Tools
11 - 6
SPRU186
- Assembly Language Tools User’s Guide
SPRU187
- Optimizing C Compiler User’s Guide
SPRA198
SPRAB27
To find a manual, at www.ti.com
and enter the document number
in the Keyword field:
or…
www.ti.com/lit/<litnum>
C6000 Embedded Design Workshop - C6000 Introduction
Peripherals
Peripherals
Peripherals
Serial
Storage
C6x DSP
Graphics
Accelerator
ARM
Master
Video Accelerator(s)
PRU
Timing
McBSP
DDR2
PCIe
McASP
DDR3
USB 2.0 Watch
ASP
SDRAM
EMAC
PWM
UART
Async
uPP
eCAP
SPI
SD/MMC HPI
I2C
ATA/CF
EDMA3
CAN
SATA
SCR
(Soft Peripheral)
Timers
CAN
UART
What’s
Next?
RTC
DIY…
GPIO
Video/Display
Subsytem
Capture
Analog
Display
Digital
Display
LCD
Controller
We’ll just look at three of these: PRU and SCR/EDMA3
PRU
Programmable Realtime Unit (PRU)
PRU consists of:





2 Independent, Realtime RISC Cores
Access to pins (GPIO)
Its own interrupt controller
Access to memory (master via SCR)
Device power mgmt control
(ARM/DSP clock gating)


Use as a soft peripheral to implement add’l on-chip peripherals
Examples implementations
include:





Create custom peripherals or
setup non-linear DMA moves.
No C compiler (ASM only)
Implement smart power
controller:


C6000 Embedded Design Workshop - C6000 Introduction
Soft UART
Soft CAN
Allows switching off both ARM and
DSP clocks
Maximize power down time by
evaluating system events before
waking up DSP and/or ARM
11 - 7
Peripherals
PRU SubSystem : IS / IS-NOT
Is
IsNot
Dual 32bit RISC processor specifically
Is not a H/W accelerator used to speed up
designed for manipulation of packed memory algorithm computations.
mapped data structures and implementing
system features that have tight real time
constraints.
Simple RISC ISA:
 Approximately 40 instructions
 Logical, arithmetic, and flow control ops all
complete in a single cycle
Is not a general purpose RISC processor:
 No multiply hardware/instructions
 No cache or pipeline
 No C programming
Simple tooling:
Basic commandline assembler/linker
Is not integrated with CCS. Doesn’t include
advanced debug options
Includes example code to demonstrate
various features. Examples can be used as
building blocks.
No Operating System or high-level
application software stack
SCR / EDMA3
System Architecture – SCR/EDMA

SCR – Switched Central Resource

Masters initiate accesses to/from
slaves via the SCR


Lower bandwidth masters (HPI,
PCI66, etc) share a port

There is a default priority (0 to 7) to
SCR resources that can be modified.
DDR2
EMIF64
EDMA3
TCP
TC0
CC
“Slaves”
C64 Mem
DSP
VCP
TC1
TC2
PCI
McBSP
PCI
Utopia
HPI
EMAC
11 - 8
Switched
Central
Resource
ARM
Most Masters (requestors) and Slaves
(resources) have their own port
to the SCR
Note: this picture is the “general idea”.
Every device has a different scheme
for SCRs and peripheral muxing. In
other words “check your data sheet”.
“Masters”
SCR
C6000 Embedded Design Workshop - C6000 Introduction
Peripherals
TMS320C6748 Interconnect Matrix
Note: not ALL connections are valid
Pin Muxing
What is Pin Multiplexing?
Pin Mux Example
HPI
uPP




How many pins are on your device?
How many pins would all your peripheral require?
Pin Multiplexing is the answer – only so many peripherals can be used at
the same time … in other words, to reduce costs, peripherals must share
available pins
Which ones can you use simultaneously?

Designers examine app use cases when deciding best muxing layout

Read datasheet for final authority on how pins are muxed

Graphical utility can assist with figuring out pin-muxing…
C6000 Embedded Design Workshop - C6000 Introduction
Pin mux utility...
11 - 9
Peripherals
Pin Muxing Tools



11 - 10
Graphical Utilities For Determining which Peripherals can be Used Simultaneously
Provides Pin Mux Register Configurations. Warns user about conflicts.
ARM-based devices: www.ti.com/tool/pinmuxtool others: see product page
C6000 Embedded Design Workshop - C6000 Introduction
Example Device: C6748 DSP
Example Device: C6748 DSP
TMS320C674x Architecture - Overview
TMS320C6748 Performance & Memory
• Up to 456MHz
EDMA3
4-32x
• 256K L2 (cache/SRAM)
PLL
• 32K L1P/D Cache/SRAM
128
• 16-bit DDR2-266
32KB L1P Cache/SRAM
• 16-bit EMIF (NAND Flash)
256
128K L3
16-bit EMIF
McASP
MMC/SD
EMAC
HPI
Switched Central Resource (SCR)
DDR2
mDDR
256K
L2
Fixed & Floating-Pt
CPU
USB
128
SATA
128
Timers
I2C, SPI, UART
LCD, PWM, eCAP
C674x+ DSP Core
128
Communications
• 64-Channel EDMA 3.0
• 10/100 EMAC
• USB 1.1 & 2.0
• SATA
Power/Packaging
• 13x13mm nPBGA & 16x16mm
PBGA
128
32KB L1D Cache/SRAM
uPP
C6000 Embedded Design Workshop - C6000 Introduction
• Pin-to-pin
compatible w/OMAP
L138 (+ARM9), 361-pin pkg
• Dynamic voltage/freq scaling
• Total Power < 420mW
11 - 11
Choosing a Device
Choosing a Device
DSP & ARM MPU Selection Tool
http://focus.ti.com/en/multimedia/flash/selection_tools/dsp/dsp.html
11 - 12
C6000 Embedded Design Workshop - C6000 Introduction
C6000 Arch “Catchup”
C6000 Arch “Catchup”
C64x+ Interrupts
How do Interrupts Work?
1. An interrupt occurs
• EDMA
• McASP
• Timer
• Ext’l pins
2. Interrupt Selector
12
124+4
4. Is this specific interrupt
enabled? (IER)
5. Are interrupts globally
enabled? (GIE/NMIE)
3. Sets flag in Interrupt
Flag Register
(IFR)
…
6. • CPU Acknowledge
• Auto hardware sequence
• HWI Dispatcher (vector)
• Branch to ISR
7. Interrupt Service Routine (ISR)
• Context Save, ISR, Context Restore

User is responsible for setting up the following:
• #2 – Interrupt Selector (choose which 12 of 128 interrupt sources to use)
• #4 – Interrupt Enable Register (IER) – individually enable the proper interrupt sources
• #5 – Global Interrupt Enable (GIE/NMIE) – globally enable all interrupts
C64x+ Hardware Interrupts
Interrupt
Selector
0 .
MCASP0_INT
127
.
HWI4
..
HWI5
..
.
HWI15
IFR
IER
GIE
0
Vector
Table
1
0
1
2
3

C6748 has 128 possible interrupt sources (but only 12 CPU interrupts)

4-Step Programming:
4
1.
Interrupt Selector – choose which of the 128 sources are tied to the 12 CPU ints
2.
IER – enable the individual interrupts that you want to “listen to” (in BIOS .cfg)
3.
GIE – enable global interrupts (turned on automatically if BIOS is used)
4.
Note: HWI Dispatcher performs “smart” context save/restore (automatic for BIOS Hwi)
Note: NMIE must also be enabled. BIOS automatically sets NMIE=1. If
BIOS is NOT used, the user must turn on both GIE and NMIE manually.
C6000 Embedded Design Workshop - C6000 Introduction
11 - 13
C6000 Arch “Catchup”
Event Combiner
Event Combiner (ECM)

Use only if you need more than 12 interrupt events

ECM combines multiple events (e.g. 4-31) into one event (e.g. EVT0)

EVTx ISR must parse MEVTFLAG to determine which event occurred
Occur?
EVT 4-31
EVT 32-63
EVT 64-95
EVT 96-127
Care?
Interrupt
Selector
Both Yes?
EVTFLAG[0]
EVTMASK[0]
MEVTFLAG[0]
EVTFLAG[1]
EVTMASK[1] MEVTFLAG[1]
EVTFLAG[2]
EVTMASK[2] MEVTFLAG[2]
EVTFLAG[3]
EVTMASK[3] MEVTFLAG[3]
EVT0
EVT1
EVT2
128:12
C
P
U
EVT3
EVT 4-127
Target Config Files
Creating a New Target Config File (.ccxml)

Target Configuration – defines your “target” – i.e. emulator/device used, GEL
scripts (replaces the old CCS Setup)

Create user-defined configurations (select based on chosen board)
Advanced Tab
“click”
Specify GEL script here
More on GEL files...
11 - 14
C6000 Embedded Design Workshop - C6000 Introduction
C6000 Arch “Catchup”
What is a GEL File ?

GEL – General Extension Language

A GEL file is basically a “batch file” that sets up the CCS debug
environment including:
(not much help, but there you go…)
• Memory Map
• Watchdog
• UART
• Other periphs

The board manufacturer (e.g. SD or LogicPD) supplies GEL files
with each board.

To create a “stand-alone” or “bootable” system, the user must
write code to perform these actions (optional chapter covers these details)
Creating Custom Platforms
Creating Custom Platforms - Procedure

Most users will want to create their own custom
platform package (Stellaris/c28X – maybe not –
they will use a .cmd file directly)

Here is the process:
1. Create a new platform package
2. Select repository, add to project path, select device
3. Import the existing “seed” platform
4. Modify settings
5. [Save] – creates a custom platform pkg
6. Build Options – select new custom platform
C6000 Embedded Design Workshop - C6000 Introduction
11 - 15
C6000 Arch “Catchup”
Creating Custom Platforms - Procedure
1 Create New Platform (via DEBUG perspective)
2 Configure New Platform
Platform Package Name
Custom Repository vs. XDC default location
“Add Repository to Path” – adds platform path to project path
Creating Custom Platforms - Procedure
3 New Device Page – Click “Import” (copy “seed” platform)
4 Customize Settings
11 - 16
C6000 Embedded Design Workshop - C6000 Introduction
C6000 Arch “Catchup”
Creating Custom Platforms - Procedure
5 [SAVE] New Platform (creates custom platform package)
6 Select New Platform in Build Options (RTSC tab)
Custom Repository vs. XDC default location
With path added, the tools find new platform
C6000 Embedded Design Workshop - C6000 Introduction
11 - 17
C6000 Arch “Catchup”
*** this page is blank for absolutely no reason ***
11 - 18
C6000 Embedded Design Workshop - C6000 Introduction
Quiz
Quiz
Chapter Quiz
1. How many functional units does the C6000 CPU have?
2. What is the size of a C6000 instruction word?
3. What is the name of the main “bus arbiter” in the architecture?
4. What is the main difference between a bus “master” and “slave”?
5. Fill in the names of the following blocks of memory and bus:
256
CPU
128
C6000 Embedded Design Workshop - C6000 Introduction
11 - 19
Quiz
Quiz - Answers
Chapter Quiz
1. How many functional units does the C6000 CPU have?
• 8 functional units or “execution units”
2. What is the size of a C6000 instruction word?
• 256 bits (8 units x 32-bit instructions per unit)
3. What is the name of the main “bus arbiter” in the architecture?
• Switched Central Resource (SCR)
4. What is the main difference between a bus “master” and “slave”?
• Masters can initiate a memory transfer (e.g. EDMA, CPU…)
5. Fill in the names of the following blocks of memory and bus:
L1P
S
C
R
256
L2
CPU
128
L1D
11 - 20
C6000 Embedded Design Workshop - C6000 Introduction
Using Double Buffers
Using Double Buffers
Single vs Double Buffer Systems
Single buffer system: collect data or process data – not both!
Hwi
Swi/Task
Hwi
Swi/Task
BUF

BUF
Nowhere to store new data when prior data is being processed
Double buffer system: process and collect data – real-time compliant!
Hwi
Swi/Task
Hwi
BUF
y
BUF
x
BUF
x BUF
y
Swi/Task

One buffer can be processed while another is being collected

When Swi/Task finishes buffer, it is returned to Hwi

Task is now ‘caught up’ and meeting real-time expectations

Hwi must have priority over Swi/Task to get new data while prior
data is being processed – standard in SYS/BIOS
C6000 Embedded Design Workshop - C6000 Introduction
11 - 21
Using Double Buffers
*** this page is also blank – please stop staring at blank pages…it is not healthy ***
11 - 22
C6000 Embedded Design Workshop - C6000 Introduction
Lab 11: An Hwi-Based Audio System
Lab 11: An Hwi-Based Audio System
In this lab, we will use an Hwi to respond to McASP interrupts. The McASP/AIC3106 init code has
already been written for you. The McASP interrupts have been enabled. However, it is your
challenge to create an Hwi and ensure all the necessary conditions to respond to the interrupt are
set up properly.
This lab also employs double buffers – ping and pong. Both the RCV and XMT sides have a ping
and pong buffer. The concept here is that when you are processing one, the other is being filled.
A Boolean variable (pingPong) is used to keep track of which “side” you’re on.
Application: Audio pass-thru using Hwi and McASP/AIC3106
Key Ideas: Hwi creation, Hwi conditions to trigger an interrupt, Ping-Pong
memory management
Pseudo Code:
•
main() – init BSL, init LED, return to BIOS scheduler
•
isrAudio() – responds to McASP interrupt, read data from RCV XBUF – put in RCV
buffer, acquire data from XMT buffer, write to XBUF. When buffer is full, copy RCV to
XMT buffer. Repeat.
•
FIR_process() – memcpy RCV to XMT buffer. Dummy “algo” for FIR later on…
Lab 11 – Hwi Audio
mcasp.c
aic3106.c
Audio
Input
(48 KHz)
Audio
Output
(48 KHz)
ADC
AIC3106
DAC
AIC3106
isr.c
isrAudio
McASP
XBUF12
McASP
XBUF11
datIn = XBUF12
pIn[cnt] = datIn
datOut = pOut[cnt]
XBUF11 = datOut
if (cnt >= BUF){
Copy RCV→XMT
}
Procedure
1.
2.
3.
4.
Double Buffers
rcvPing
xmtPing
Hwi
COPY
Import existing project (Lab11)
Create your own CUSTOM PLATFORM
Config Hwi to respond to McASP interrupt
Debug Interrupt Problems
RCV
XMT
Time = 45min
C6000 Embedded Design Workshop - C6000 Introduction
11 - 23
Lab 11: An Hwi-Based Audio System
Lab 11 – Procedure
If you can’t remember how to perform some of these steps, please refer back to the previous labs
for help. Or, if you really get stuck, ask your neighbor. If you AND your neighbor are stuck, then
ask the instructor (who is probably doing absolutely NOTHING important) for help. 
Import Existing Project
1. Close ALL open projects and files and then open CCS.
2. Import Lab11 project.
► As before, import the archived starter project from:
C:\TI-RTOS\C6000\Labs\Lab_11\
This starter file contains all the starting source files for the audio project including the setup
code for the A/D and D/A on the OMAP-L138 target board. It also has UIA activated.
3. Check the Properties to ensure you are using the latest XDC, BIOS and UIA.
For every imported project in this workshop, ALWAYS check to make sure the latest tools
(XDC, BIOS and UIA) are being used. The author created these projects at time “x” and you
may have updated the tools on your student PC at “x+1” – some time later. The author used
the tools available at time “x” to create the starter projects and solutions which may or may
not match YOUR current set of tools.
Therefore, you may be importing a project that is NOT using the latest versions of the tools
(XDC, BIOS, UIA) or the compiler.
► Check ALL settings for the Properties of the project (XDC, BIOS, UIA) and the compiler
and update the imported project to the latest tools before moving on and save all settings.
Hack LogicPD’s BSL types.h
4. Edit Logic PD’s types.h file (already done for you…but take a look at what the author
did).
Logic PD’s type.h contains typedefs that conflict with BIOS. SO, in order for them to play
together nicely, users need to “hack” this file (like the author did for you already).
► Open the following file via CCS or any editor:
C:\TI_RTOS\Labs\LogicPD_BSL\DSP BSL\inc\types.h
► At the top of the file, notice the following two lines of code:
► Close types.h.
Now that this file is hacked, you will be able to use Logic PD’s types.h for all future labs
without a ton of warnings when you build.
11 - 24
C6000 Embedded Design Workshop - C6000 Introduction
Lab 11: An Hwi-Based Audio System
Application (Audio Pass-Thru) Overview
5. Let’s review what this audio pass-thru code is doing.
As discussed in the lab description, this application performs an audio pass-thru. The best
way to understand the process is via I-P-O:
•
Input (RCV) – each analog audio sample from the audio INPUT port is converted by the
A/D and sent to the McASP port on the C6748. For each sample, the McASP generates
an interrupt to the CPU. In the ISR, the CPU reads this sample and puts it in a buffer
(RCV ping or pong). Once the buffer fills up (BUFFSIZE), processing begins…
•
Process – Our algorithm is very fancy – it is a COPY from the RCV buffer to the XMT
buffer.
•
Output (XMT) – When the McASP transmit buffer is empty, it interrupts the CPU and asks
for another sample. In the ISR (same ISR for the RCV side), the CPU reads a sample
from the XMT buffer and writes to the McASP transmit register. The McASP sends this
sample to the D/A and is then tramsitted to the audio OUTPUT port.
Several source files are needed to create this application. Let’s explore those briefly…
Source Code Overview
6. Inspect the source code.
Following is a brief description of the source code. Because this workshop can be targeted at
many processors (MSP430, Stellaris-M3, C28x, C6000, ARM), some of the hardware details
will be minimized and saved for the target-specific chapter.
► Feel free to open any of these files and inspect them as you read…
•
main.h – same as before, but contains more function prototypes
•
aic3106_TTO.c – initializes the analog interface chip (AIC) on the EVM – this is the A/D
and D/A combo device.
•
fir.c – this is a placeholder for the algorithm. Currently, it is simply a copy function – to
copy RCV to XMT buffers.
•
isr.c – This is the interrupt service routine (isrAudio). When the interrupt from the
McASP fires (RCV or XMT), the BIOS HWI (soon to be set up) will call this routine to
read/write audio samples.
•
main.c – sets up the McASP and AIC and then calls BIOS_start().
•
mcasp_TTO.c – init code for the McASP on the C6748 device.
C6000 Embedded Design Workshop - C6000 Introduction
11 - 25
Lab 11: An Hwi-Based Audio System
More Detailed Code Analysis
7. Open main.c for editing.
Near the top of the file, you will see the buffer allocations:
Notice that we have separate buffers for Ping and Pong for both RCV and XMT. Where is
BUFFSIZE defined? Main.h. We’ll see him in a minute.
As you go into main(), you’ll see the zeroing of the buffers to provide initial conditions of
ZERO. Think about this for a minute. Is that ok? Well, it depends on your system. If
BUFFSIZE is 256, that means 256 ZEROs will be transmitted to the DAC during the first 256
interrupts. What will that sound like? Do we care? Some systems require solid initial
conditions – so keep that in mind. We will just live with the zeros for now.
Then, you’ll see the calls to the init routines for the McASP and AIC3106. Previously, with
DSP/BIOS, this is where an explicit call to init interrupts was located. However, with
SYS/BIOS, this is done via the GUI. Lastly, there is a call to McASP_Start(). This is where
the McASP is taken out of reset and the clocks start operating and data starts being shifted
in/out. Soon thereafter, we will get the first interrupt.
8. Open mcasp_TTO.c for editing.
This file is responsible for initializing and starting the McASP – hence, two functions (init and
start). In particular, look at line numbers 83 and 84 (approximately). This is where the
serializers are chosen. This specifies XBUF11 (XMT) and XBUF12 (RCV). Also, look at line
numbers 111-114. This is where the McASP interrupts are enabled. So, if they are enabled
correctly, we should get these interrupts to fire to the CPU.
11 - 26
C6000 Embedded Design Workshop - C6000 Introduction
Lab 11: An Hwi-Based Audio System
9. Open isr.c for editing.
Well, this is where all the real work happens – inside the ISR. This code should look pretty
familiar to you already. There are 3 key concepts to understand in this code:
•
Ping/Pong buffer management – notice that two “local” pointers are used to point to the
RCV/XMT buffers. This was done as a pre-cursor to future labs – but works just fine here
too. Notice at the top of the function that the pointers are initialized only if blkCnt is
zero (i.e it is time to switch from ping to pong buffers or vice versa) and we’re done with
the previous block. blkCnt is used as an index into the buffers.
•
McASP reads/writes – refer to the read/write code in the middle. When an interrupt
occurs, we don’t know if it was the RRDY (RCV) or XRDY (XMT) bit that triggered the
interrupt. We must first test those bits, then perform the proper read or write accordingly.
On EVERY interrupt, we EITHER read one sample and write one sample. All McASP
reads and writes are 32 bits. Period. Even if your word length is 16 bits (like ours is).
Because we are “MSB first”, the 16-bits of interest land in the UPPER half of the 32-bits.
We turned on ROR (rotate-right) of 16 bits on rcv/xmt to make our code look more
readable (and save time vs. >> 16 via the compiler).
•
At the end of the block – what happens? Look at the bottom of the code. When
BUFFSIZE is reached, blkCnt is zero’d and the pingPong Boolean switches. Then, a
call to FIR_process() is made that simply copies RCV buffer to XMT buffer. Then, the
process happens all over again for the “other” (PING or PONG) buffers.
10. Open fir.c for editing.
This is currently a placeholder for a future FIR algorithm to filter our audio. We are simply
“pass through” the data from RCV to XMT. In future labs, a FIR filter written in C will
magically appear and we’ll analyze its performance quite extensively.
11. Open main.h for editing.
main.h is actually a workhorse. It contains all of the #includes for BSL and other items,
#defines for BUFFSIZE and PING/PONG, prototypes for all functions and externs for all
variables that require them. Whenever you are asked to “change BUFFSIZE”, this is the file
to change it in.
C6000 Embedded Design Workshop - C6000 Introduction
11 - 27
Lab 11: An Hwi-Based Audio System
Creating A Custom Platform
12. Create a custom platform file.
In previous labs, we specified a platform file during creation of a new project. In this lab, we
will create our own custom platform that we will use throughout the rest of the labs. Plus, this
is a good skill to know how to do.
Whenever you create your own project, you should always IMPORT the seed platform file for
the specific target board and then make changes. This is what we plan to do next…
► In Debug Perspective, select: Tools  RTSC Tools  Platform  New
When the following dialogue appears:
•
► Give your platform a name: evmc6748_student (the author used _TTO for his)
•
► Point the repository to the path shown (this is where the platform package is stored)
•
► Then select the Device Family/Name as shown
•
► Check the box “Add Repository to Project Package Path” (so we can find it later).
When you check this box, select your current project in the listing that pops up. This also
adds this repository to the list of Repositories in the Properties  General  RTSC tab
dialogue.
► Click Next.
11 - 28
C6000 Embedded Design Workshop - C6000 Introduction
Lab 11: An Hwi-Based Audio System
When the new platform dialogue appears, ► click the IMPORT button to copy the seed file
we used before:
This will copy all of the initial default settings for the board and then we can modify them. A
dialogue box should pop up and select the proper seed file as shown (► select the _TTO
version of the platform file that the author already created for you):
► Modify the memory settings to allocate all code, data and stacks into internal memory
(IRAM) as shown. They may already be SET this way – just double check.
► BEFORE YOU SAVE – HAVE THE INSTRUCTOR CHECK THIS FILE.
► Then save the new platform. This will build a new platform package.
13. Tell the tools to use this new custom platform in your project.
We have created a new platform file, but we have not yet ATTACHED it to our project. When
the project was created, we were asked to specify a platform file and we chose the default
seed platform. How do we get back to the configuration screen?
► Right-click on the project and select Properties  General and then select the RTSC tab.
► Look near the bottom and you’ll see that the default seed platform is still specified. We
need to change this.
► `Click on the down arrow next to the Platform File. The tools should access your new
repository with your new custom platform file: evmc6748_student.
evmc6748_student
► Select YOUR STUDENT PLATFORM FILE and click Ok. Now, your project is using the
new custom platform. Very nice…
C6000 Embedded Design Workshop - C6000 Introduction
11 - 29
Lab 11: An Hwi-Based Audio System
Add Hwi to the Project
14. Use Hwi module and configure the hardware interrupt for the McASP.
Ok, FINALLY, we get to do some real work to get our code running. For most targets, an
interrupt source (e.g. McASP) will have an interrupt EVENT ID (specified in the datasheet).
This event id needs to be tied to a specific CPU interrupt. The details change based on the
target device.For the C6748, the EVENT ID is #61 and the CPU interrupt we’re using is INT5
(there are 16 interrupts on the C6748 – again, target specific).
So, we need to do two things: (1) tell the tools we want to USE the Hwi BIOS module; (2)
configure a specific interrupt to point to our ISR routine (isrAudio).
During the 2-day TI-RTOS Kernel Workshop, you performed these actions – so this should
be review – but that’s ok. Review is good.
► First, make sure you are viewing the hwi.cfg file.
► In the list of Available Products, locate Hwi, right-click and select “Use Hwi”. It will now
show up on the right-hand Outline View.
► Then, right click on Hwi in the Outline View and select “New Hwi”.
► When the dialogue appears, which is different than what you see below, click OK.
► Then click on the new Hwi (hwi0) (you’ll see a new dialogue like below) and fill in the
following:
Make sure “Enabled at startup” is NOT checked (this sets the IER bit
on the C6748). This will provide us with something to debug later. Once again, you can click
on the new HWI and see the corresponding Source script code.
11 - 30
C6000 Embedded Design Workshop - C6000 Introduction
Lab 11: An Hwi-Based Audio System
Build, Load, Run.
15. Build, load and run the audio pass-thru application.
► Before you Run, make sure audio is playing into the board and your headphones are set
up so you can hear the audio.
► Also, make sure that Windows Media Player is set to REPEAT forever. If the music stops
(the input is air), and you click Run, you might think there is a problem with your code. Nope,
there is no music playing. 
► Build and fix any errors. After a successful build, debug the application.
► Once the program is loaded, click Run.
Do you hear audio? If not, it’s debug time – it SHOULD NOT be working (by design). One
quick tip for debug is to place a breakpoint in the isrAudio() routine and see if the program
stops there. If not, no interrupt is being generated. Move on to the next steps to debug the
problem…
Hint:
The McASP on the C6748 cannot be restarted after a halt – i.e. you can’t just hit halt,
then Run. Once you halt the code, you must click the restart button and then Play.
Debug Interrupt Problem
As we already know, we decided early on to NOT enable the IER bit in the static configuration of
the Hwi. Ok. But debugging interrupt problems is a crucial skill. The next few steps walk you
through HOW to do this. You may not know WHERE your interrupt problem occurred, so using
these brief debug skills may help in the future.
16. Pause for a moment to reflect on the “dominos” in the interrupt game:
•
An interrupt must occur (McASP init code should turn ON this source)
•
The individual interrupt must be enabled (IER, BITx)
•
Global Interrupts must be turned on (GIE = 1, handled by BIOS)
•
HWI Dispatcher must be used to provide proper context save/restore
•
Keep this all in mind as you do the following steps…
17. McASP interrupt firing – IFR bit set?
The McASP interrupt is set to fire properly, but is it setting the IFR bit? You configured
HWI_INT5, so that would be a “1” in bit 5 of the IFR.
► Go there now (View → Registers → Core Registers). ► `Look down the list to find the IFR
and IER – the two of most interest at the moment. (author note: could it have been set, then
auto-cleared already?). You can also DISABLE IERbit (as it is already in the CFG file),
build/run, and THEN look at IFR (this is a nice trick).
Write your debug “checkmarks” here:
IFR bit set?
□ Yes
□ No
C6000 Embedded Design Workshop - C6000 Introduction
11 - 31
Lab 11: An Hwi-Based Audio System
18. Is the IER bit set?
Interrupts must be individually enabled. When you look at IER bit 5, is it set to “1”? Probably
NOT because we didn’t check that “Enable at Start” checkbox.
► Open up the config for HWI_INT5 and check the proper checkbox. Then, hit build and your
code will build and load automatically regardless of which perspective you are in.
IER bit set?
□ Yes
□ No
Do you hear audio now? You probably should. But let’s check one more thing…
19. Is GIE set?
The Global Interrupt Enable (GIE) Bit is located in the CPU’s CSR register. SYS/BIOS turns
this on automatically and then manages it as part of the O/S. So, no need to check on this.
GIE bit set?
Hint:
□ Yes
□ No
If you create a project that does NOT use SYS/BIOS, it is the responsibility of the user to
not only turn on GIE, but also NMIE in the CSR register. Otherwise, NO interrupts will be
recognized. Ever. Did I say ever?
Other Debug/Analysis Items
20. Using “Load Program After Build” Option and Restart.
Often times, users want to make a minor change in their code and rebuild and run quickly.
After you launch a debug session and connect to the target (which takes time), there is NO
NEED to terminate the session to make code changes. After pausing (halting) the code
execution, make a change to code (using the Edit perspective or Debug perspective) and hit
“Build”. CCS will build and load your new .out file WITHOUT taking the time to launch a new
debug session or re-connecting to the target. This is very handy. TRY THIS NOW.
Because we are using the McASP, any underrun will cause the McASP to crash (no more
audio to the speaker/headphone). So, how can you halt and then start again quickly?
► Halt your code and then select Run  Restart or click the Restart button (arrow with
PLAY):
So, try this now.
► Run your code and halt (pause). Run again. Do you hear audio? Nope. Click the restart
button and run again. Now it should work.
These will be handy tips for all lab steps now and in the future.
11 - 32
C6000 Embedded Design Workshop - C6000 Introduction
Lab 11: An Hwi-Based Audio System
That’s It. You’re Done!!
21. Note about benchmarks, UIA and Logs in this lab.
There is really no extra work we can do in terms of UIA and Logs. These services will be
used in all future labs. If you have time and want to add a Log or benchmark using
Timestamp to the code, go ahead.
You spent the past two days in the Kernel workshop playing with these tools. The point of this
lab was to get you up to speed on Platforms and focusing more on C6000 as the specific
target. In the future labs, though, you’ll have more chances to use UIA and Logs to test the
compiler and optimizer and cache settings.
22. Close the project and delete it from the workspace.
Terminate the debug session and close CCS. Power cycle the board.
RAISE YOUR HAND and get the instructor’s attention when you
have completed PART A of this lab. If time permits, you can
quickly do the next optional part…
C6000 Embedded Design Workshop - C6000 Introduction
11 - 33
Lab 11: An Hwi-Based Audio System
PART B (Optional) – Using the Profiler Clock
23. Turn on the Profiler Clock and perform a benchmark.
► Set two breakpoints anywhere you like (double click in left pane of code) – one at the
“start” point and another at the “end” point that you want to benchmark.
Turn on the Profiler clock by selecting: Run → Clock → Enable
In the bottom right-hand part of the screen, you should see a little CLK symbol that looks like
this:
Run to the first breakpoint, then double-click on the clock symbol to zero it. Run again and
the number of CPU cycles will display.
11 - 34
C6000 Embedded Design Workshop - C6000 Introduction
Additional Information
Additional Information
C6000 Embedded Design Workshop - C6000 Introduction
11 - 35
Notes
Notes
11 - 36
C6000 Embedded Design Workshop - C6000 Introduction
C64x+/C674x+ CPU Architecture
Introduction
In this chapter, we will take a deeper look at the C64x+ architecture and assembly code. The
point here is not to cover HOW to write assembly – it is just a convenient way to understand the
architecture better.
Objectives
Objectives
 Provide a detailed overview of the
C64x+/C674x CPU architecture
 Describe the basic ASM language
and h/w needed to solve a SOP
 Analyze how the hardware
pipeline works
Learn basics of software pipelining
C6000 Embedded Design Workshop - C6000 CPU Architecture
12 - 1
Module Topics
Module Topics
C64x+/C674x+ CPU Architecture ........................................................................................... 9-1
Module Topics...................................................................................................................... 9-2
What Does A DSP Do? ........................................................................................................ 9-3
CPU – From the Inside – Out… ............................................................................................ 9-4
Instruction Sets .................................................................................................................. 9-10
“MAC” Instructions ............................................................................................................. 9-12
C66x – “MAC” Instructions ................................................................................................. 9-14
Hardware Pipeline .............................................................................................................. 9-15
Software Pipelining ............................................................................................................ 9-16
Chapter Quiz...................................................................................................................... 9-19
Quiz - Answers ............................................................................................................... 9-20
12 - 2
C6000 Embedded Design Workshop - C6000 CPU Architecture
What Does A DSP Do?
What Does A DSP Do?
What Problem Are We Trying To Solve?
x
ADC
Digital sampling of
an analog signal:
Y
DSP
DAC
Most DSP algorithms can be
expressed with MAC:
count
A
Y =
Σ
i = 1
coeffi * xi
for (i = 0; i < count; i++){
Y += coeff[i] * x[i]; }
t
How is the architecture designed to maximize computations like this?
'C6x CPU Architecture
A0
.D1
.D2
.S1
.S2
..
A31
.M2
.L1
.L2
Multiplier (.M) and ALU (.L) provide up
to 8 MACs/cycle (8x8 or 16x16)

B0
Specialized instructions accelerate
intensive, non-MAC oriented
calculations. Examples include:
Video compression, Machine
Vision, Reed Solomon, …

While MMACs speed math intensive
algorithms, flexibility of 8 independent
functional units allows the compiler to
quickly perform other types of
processing

MACs
.M1
‘C6x Compiler excels at Natural C

Memory
..
B31
‘C6x CPU can dispatch up to eight
parallel instructions each cycle

All ‘C6x instructions are conditional
allowing efficient hardware pipelining

Controller/Decoder
Note: More details later…
C6000 Embedded Design Workshop - C6000 CPU Architecture
12 - 3
CPU – From the Inside – Out…
CPU – From the Inside – Out…
The Core of DSP : Sum of Products
40
Mult
.M
The ‘C6000
ALU
.L
Designed to
handle DSP’s
math-intensive
calculations
y = ∑
n = 1
MPY
ADD
.M
.L
cn * xn
c, x, prod
y, prod, y
Note:
You don’t have to
specify functional
units (.M or .L)
Where are the variables stored?
Working Variables : The Register File
16 or 32 registers
Register File A
40
c
x
.M
prod
y
.L
y = ∑
n = 1
MPY
ADD
.M
.L
cn * xn
c, x, prod
y, prod, y
..
.
32-bits
How can we loop our ‘MAC’?
12 - 4
C6000 Embedded Design Workshop - C6000 CPU Architecture
CPU – From the Inside – Out…
Making Loops
1. Program flow: the branch instruction
B
loop
2. Initialization: setting the loop count
MVK
40, cnt
3. Decrement: subtract 1 from the loop counter
SUB
cnt, 1, cnt
“.S” Unit: Branch and Shift Instructions
16 or 32 registers
Register File A
c
x
cnt
prod
y
..
.
40
y = ∑
.S
.M
n = 1
cn * xn
MVK
.S
40, cnt
MPY
.M
c, x, prod
ADD
.L
y, prod, y
SUB
.L
cnt, 1, cnt
B
.S
loop
loop:
.L
32-bits
How is the loop terminated?
C6000 Embedded Design Workshop - C6000 CPU Architecture
12 - 5
CPU – From the Inside – Out…
Conditional Instruction Execution
To minimize branching, all instructions are conditional
[condition]
B
loop
Execution based on [zero/non-zero] value of specified variable
Code Syntax
Execute if:
[ cnt ]
[ !cnt ]
cnt ≠ 0
cnt = 0
Note: If condition is false, execution is essentially replaced with nop
Loop Control via Conditional Branch
16 or 32 registers
Register File A
c
x
cnt
prod
y
..
.
40
y = ∑
.S
.M
n = 1
cn * xn
MVK
.S
40, cnt
MPY
.M
c, x, prod
ADD
.L
y, prod, y
SUB
.L
cnt, 1, cnt
B
.S
loop
loop:
.L
[cnt]
32-bits
How are the c and x array values brought in from memory?
12 - 6
C6000 Embedded Design Workshop - C6000 CPU Architecture
CPU – From the Inside – Out…
Memory Access via “.D” Unit
16 or 32 registers
Register File A
c
x
cnt
prod
y
*cp
*xp
*yp
40
y = ∑
.S
.M
n = 1
[cnt]
Note:
Data Memory:
x(40), a(40), y
MVK
.S
40, cnt
LDH
.D
*cp
,c
LDH
.D
*xp
,x
loop:
.L
.D
cn * xn
MPY
.M
c, x, prod
ADD
.L
y, prod, y
SUB
.L
cnt, 1, cnt
B
.S
loop
No restrictions on which regs can be
used for address or data!
What does the “H” in LDH signify?
AccessC via
Unit
Instr. Memory
Description
Type “.D”Size
LDB
load byte
char
8-bits
LDH
load
short
16-bits
40
Register
Filehalf-word
A
LDW
load
word
int
32-bits
y = ∑ cn * xn
c
n = 1
.S
LDDW* xload double-word
double
64-bits
16 or 32 registers
cnt& C67x generations
* Except C62x
prod
y
*cp
*xp
*yp
.M
Data Memory:
x(40), a(40), y
.S
40, cnt
LDH
.D
*cp
,c
LDH
.D
*xp
,x
MPY
.M
c, x, prod
ADD
.L
y, prod, y
SUB
.L
cnt, 1, cnt
B
.S
loop
loop:
.L
.D
MVK
[cnt]
How do we increment through the arrays?
C6000 Embedded Design Workshop - C6000 CPU Architecture
12 - 7
CPU – From the Inside – Out…
Auto-Increment of Pointers
16 or 32 registers
Register File A
c
x
cnt
prod
y
*cp
*xp
*yp
40
y = ∑
.S
.M
n = 1
Data Memory:
x(40), a(40), y
MVK
.S
40, cnt
LDH
.D
*cp++, c
LDH
.D
*xp++, x
loop:
.L
.D
cn * xn
[cnt]
MPY
.M
c, x, prod
ADD
.L
y, prod, y
SUB
.L
cnt, 1, cnt
B
.S
loop
How do we store results back to memory?
Storing Results Back to Memory
16 or 32 registers
Register File A
c
x
cnt
prod
y
*cp
*xp
*yp
40
.S
.M
12 - 8
n = 1
cn * xn
MVK
.S
40, cnt
LDH
.D
*cp++, c
LDH
.D
*xp++, x
MPY
.M
c, x, prod
ADD
.L
y, prod, y
loop:
.L
.D
Data Memory:
x(40), a(40), y
y = ∑
[cnt]
SUB
.L
cnt, 1, cnt
B
.S
loop
STW
.D
y, *yp
But wait - that’s only half the story...
C6000 Embedded Design Workshop - C6000 CPU Architecture
CPU – From the Inside – Out…
Dual Resources : Twice as Nice
Register File B
Register File A
A0
A1
A2
A3
A4
A5
A6
A7
..
A15
cn
xn
cnt
prd
sum
*c
*x
*y
..
A31
32-bits
or
.S1
.S2
.M1
.M2
.L1
.L2
.D1
.D2
..
32-bits
B0
B1
B2
B3
B4
B5
B6
B7
..
B15
or
B31
Our final view of the sum of products example...
Optional - Resource Specific Coding
40
y = ∑
Register File A
A0
A1
A2
A3
A4
A5
A6
A7
..
A15
cn
xn
cnt
prd
sum
*c
*x
*y
..
A31
32-bits
or
n = 1
.S1
loop:
.M1
.L1
MVK
.S1
40, A2
LDH
.D1
*A5++, A0
LDH
.D1
*A6++, A1
MPY
.M1
A0, A1, A3
ADD
.L1
A4, A3, A4
SUB
[A2] B
STW
.D1
cn * xn
.S1
A2, 1, A2
.S1
loop
.D1
A4, *A7
It’s easier to use symbols rather than
register names, but you can use
either method.
C6000 Embedded Design Workshop - C6000 CPU Architecture
12 - 9
Instruction Sets
Instruction Sets
‘C62x RISC-like instruction set
.S
.L
.D
.M
ADD
ADDK
ADD2
AND
B
CLR
EXT
MV
MVC
MVK
MVKH
.S Unit
NEG
NOT
OR
SET
SHL
SHR
SSHL
SUB
SUB2
XOR
ZERO
.L Unit
ABS
ADD
AND
CMPEQ
CMPGT
CMPLT
LMBD
MV
NEG
NORM
NOT
OR
SADD
SAT
SSUB
SUB
SUBC
XOR
ZERO
MPY
MPYH
MPYLH
MPYHL
SMPY
SMPYH
.M Unit
.D Unit
ADD
NEG
ADDAB (B/H/W) STB
(B/H/W)
LDB
(B/H/W) SUB
SUBAB (B/H/W)
MV
ZERO
NOP
No Unit Used
IDLE
‘C67x: Superset of Fixed-Point
.S
.L
.D
.M
12 - 10
ADD
ADDK
ADD2
AND
B
CLR
EXT
MV
MVC
MVK
MVKH
.S Unit
NEG
NOT
OR
SET
SHL
SHR
SSHL
SUB
SUB2
XOR
ZERO
ABSSP
ABSDP
CMPGTSP
CMPEQSP
CMPLTSP
CMPGTDP
CMPEQDP
CMPLTDP
RCPSP
RCPDP
RSQRSP
RSQRDP
SPDP
.D Unit
ADD
NEG
ADDAB (B/H/W) STB
(B/H/W)
LDB
(B/H/W) SUB
LDDW
SUBAB (B/H/W)
MV
ZERO
ABS
ADD
AND
CMPEQ
CMPGT
CMPLT
LMBD
MV
NEG
NORM
.L Unit
NOT
OR
SADD
SAT
SSUB
SUB
SUBC
XOR
ZERO
ADDSP
ADDDP
SUBSP
SUBDP
INTSP
INTDP
SPINT
DPINT
SPRTUNC
DPTRUNC
DPSP
.M Unit
MPY
MPYH
MPYLH
MPYHL
SMPY
SMPYH
MPYSP
MPYDP
MPYI
MPYID
No Unit Required
NOP
IDLE
C6000 Embedded Design Workshop - C6000 CPU Architecture
Instruction Sets
'C64x: Superset of ‘C62x Instruction Set
.S
.D
Dual/Quad Arith
SADD2
SADDUS2
SADD4
Data Pack/Un
PACK2
PACKH2
PACKLH2
PACKHL2
Bitwise Logical UNPKHU4
ANDN
UNPKLU4
Shifts & Merge SWAP2
SPACK2
SHR2
SPACKU4
SHRU2
SHLMB
SHRMB
Compares
CMPEQ2
CMPEQ4
CMPGT2
CMPGT4
.L
Branches/PC
BDEC
BPOS
BNOP
ADDKPC
Dual/Quad Arith
ABS2
ADD2
ADD4
MAX
MIN
SUB2
SUB4
SUBABS4
Bitwise Logical
ANDN
Data Pack/Un
PACK2
PACKH2
PACKLH2
PACKHL2
PACKH4
PACKL4
UNPKHU4
UNPKLU4
SWAP2/4
Multiplies
MPYHI
MPYLI
MPYHIR
MPYLIR
Load Constant
MPY2
MVK (5-bit)
SMPY2
Bit Operations DOTP2
DOTPN2
BITC4
DOTPRSU2
BITR
DOTPNRSU2
DEAL
DOTPU4
SHFL
DOTPSU4
Move
GMPY4
MVD
XPND2/4
Shift & Merge
SHLMB
SHRMB
Dual Arithmetic Mem Access
ADD2
LDDW
SUB2
LDNW
LDNDW
Bitwise Logical STDW
AND
STNW
ANDN
STNDW
OR
XOR
Load Constant
MVK (5-bit)
Address Calc.
ADDAD
.M
Average
AVG2
AVG4
Shifts
ROTL
SSHVL
SSHVR
C64x+ Additions
.S
CALLP
DMV
RPACK2
.D
None
DINT
RINT
SPKERNEL
SPKERNELR
SPLOOP
SPLOOPD
SPLOOPW
SPMASK
SPMASKR
SWE
SWENR
.L
None
.M
C6000 Embedded Design Workshop - C6000 CPU Architecture
ADDSUB
ADDSUB2
DPACK2
DPACKX2
SADDSUB
SADDSUB2
SHFL3
SSUB2
CMPY
CMPYR
CMPYR1
DDOTP4
DDOTPH2
DDOTPH2R
DDOTPL2
DDOTPL2R
GMPY
MPY2IR
MPY32 (32-bit result)
MPY32 (64-bit result)
MPY32SU
MPY32U
MPY32US
SMPY32
XORMPY
12 - 11
“MAC” Instructions
“MAC” Instructions
DOTP2 with LDDW
a3
a2
:
a1
a0
A1:A0
LDDW .D1 *A4++,A1:A0
x3
x2
:
x1
x0
B1:B0
|| LDDW .D2 *B4++,B1:B0
=
B2
A2
a3*x3 + a2*x2
a1*x1 + a0*x0
+
+
B3
A3
intermediate sum
+
DOTP2 A0,B0,A2
|| DOTP2 A1,B1,B2
ADD A2,A3,A3
|| ADD B2,B3,B3
intermediate
sum
A5
final sum
A4
ADD A3,B3,A4
Block Real FIR Example (DDOTPL2 )
for (i = 0; I < ndata; i++) {
DDOTPL2 d3d2:d1d0, c1c0, sum1:sum0
sum = 0;
for (j = 0; j < ncoef; j++) {
sum = sum + (d[i+j] * c[j]);
}
y[i] = sum;
}
loop Iteration
[i,j]
[0,0]
[0,1]
d0c0
+
d1c1
d1c0
+
d2c1
d2c2
d3c3
12 - 12
.
.
.


d3c2

Four 16x16 multiplies
In each .M unit every cycle
-------------------------------------adds up to 8 MACs/cycle, or
8000 MMACS
Bottom Line: Two loop
iterations for the price of one
C6000 Embedded Design Workshop - C6000 CPU Architecture
“MAC” Instructions
Complex Multiply (CMPY)
A0
r1
i1
A1
r2
i2
x
=
CMPY A0, A1, A3:A2
x
=
r1*r2 - i1*i2
32-bits
:
i1*r2 + r1*i2
32-bits
single .M unit



Four 16x16 multiplies per .M unit
Using two CMPYs, a total of eight 16x16 multiplies per cycle
Floating-point version (CMPYSP) uses:



64-bit inputs (register pair)
128-bit packed products (register quad)
You then need to add/subtract the products to get the final result
C6000 Embedded Design Workshop - C6000 CPU Architecture
12 - 13
C66x – “MAC” Instructions
C66x – “MAC” Instructions
C66x: QMPY32 (fixed), QMPYSP (float)
A3:A2:A1:A0
c3
:
c2
:
c1
:
c0
A7:A6:A5:A4
x3
:
x2
:
x1
:
x0
c3*x3
:
c2*x3
: c1*x1 :
c0*x0
32-bits
32-bits
32-bits
x
=
A11:A10:A9:A8
x
=
32-bits
x
=
x
=
QMPY32
or QMPYSP
single .M unit




Four 32x32 multiplies per .M unit
Total of eight 32x32 multiplies per cycle
Fixed or floating-point versions
Output is 128-bit packed result (register quad)
C66x: Complex Matrix Multiply (CMAXMULT)
[ M9 M8 ]
=
[ M7 M6 ]
M9 = M7*M3 + M6*M1
M8 = M7*M2 + M6*M0


M3
M1
*
M2
M0
Where Mx represents a packed
16-bit complex number
Single .M unit implements complex matrix multiply using 16 MACs (all in 1 cycle)
Achieve 32 16x16 multiplies per cycle using both .M units
src1
src2
dest
r1
src2_3
ra
i1
:
ia
:
r1*ra - i1*ia
+
r2*rc - i2*ic
32-bits
:
r2
src2_2
rb
i2
ib
r1*ia + i1*ra
+
r2*ic + i2*rc
32-bits
:
:
src2_1
rc
ic
:
r1*rb - i1*ib
+
r2*rd - i2*id
:
32-bits
src2_0
rd
id
r1*ib + i1*rb
+
r2*id + i2*rd
32-bits
single .M unit
12 - 14
C6000 Embedded Design Workshop - C6000 CPU Architecture
Hardware Pipeline
Hardware Pipeline
Pipeline Phases
Program
Fetch
PG
PS
PG
Decode
Execute
PW
PR
DP
DC
E1
PG
PS
PW
PR
DP
PS
PW
PG
PR
PS
PG
DP
PW
PS
PG
DC
E1
PR
DP
PW
PS
PG
DC
E1
PR
DP
PW
PS
DC
E1
PR
DP
PW
DC
E1
PR
DP
DC
E1
DC
E1
Pipeline Full
Pipeline Phases
Full Pipe
C6000 Embedded Design Workshop - C6000 CPU Architecture
12 - 15
Software Pipelining
Software Pipelining
Instruction Delays
All 'C64x instructions require only one cycle to
execute, but some results are delayed ...
Description
# Instr.
Delay
Single Cycle
All, instr’s
except ...
0
Multiply
MPY,
SMPY
1
Load
LDB, LDH,
LDW
4
Branch
B
5
Would This Code Work As Is ??
40
y = ∑
Register File A
A0
A1
A2
A3
A4
A5
A6
A7
..
A15
cn
xn
cnt
prd
sum
*c
*x
*y
..
A31
32-bits
or
12 - 16
n = 1
.S1
loop:
.M1
.L1
MVK
.S1
40, A2
LDH
.D1
*A5++, A0
LDH
.D1
*A6++, A1
MPY
.M1
A0, A1, A3
ADD
.L1
A4, A3, A4
SUB
[A2] B
.D1
cn * xn
STW
.S1
A2, 1, A2
.S1
loop
.D1
A4, *A7
• Need to add NOPs to get this
code to work properly…
• NOP = “Not Optimized Properly”
• How many instructions can this CPU
execute every cycle?
C6000 Embedded Design Workshop - C6000 CPU Architecture
Software Pipelining
Software Pipelined Algorithm
0
1
2
.L1
.L2
8 B
.S1
7 sub sub2
.S2
.M1
.M2
.D1 1 ldw m ldw2 ldw3
.D2 ldw n ldw2 ldw3
4
PROLOG
3
4
B2
sub3
B3
sub4
ldw4
ldw4
ldw5
5
B4
sub5
2 mpy
6
LOOP
7
3 add
6 add
B5
sub6
mpy2
B6
sub7
mpy3
ldw7
ldw8
5 mpyh mpyh2 mpyh3
ldw5
ldw6
ldw6
ldw7
ldw8
Software Pipelined ‘C6x Code
c0:
||
ldw .D1
ldw .D2
*A4++,A5
*B4++,B5
c1:
ldw .D1
||
ldw .D2
|| [B0] sub .S2
*A4++,A5
*B4++,B5
B0,1,B0
c2_3_4:
||
|| [B0]
|| [B0]
*A4++,A5
*B4++,B5
B0,1,B0
loop
ldw .D1
ldw .D2
sub .S2
B
.S1
.
.
.
c5_6:
||
|| [B0]
|| [B0]
||
||
ldw .D1 *A4++,A5
ldw .D2 *B4++,B5
sub .S2 B0,1,B0
B
.S1 loop
mpy .M1x A5,B5,A6
mpyh .M2x A5,B5,B6
.
*** Single-Cycle
Loop
.
loop:
ldw .D1 *A4++,A5
||
ldw .D2 *B4++,B5
|| [B0] sub .S2 B0,1,B0
|| [B0] B
.S1 loop
||
mpy .M1x A5,B5,A6
||
mpyh.M2x A5,B5,B6
||
add .L1 A7,A6,A7
||
add .L2 B7,B6,B7
C6000 Embedded Design Workshop - C6000 CPU Architecture
12 - 17
Software Pipelining
*** this page contains no useful information ***
12 - 18
C6000 Embedded Design Workshop - C6000 CPU Architecture
Chapter Quiz
Chapter Quiz
Chapter Quiz
1. Name the four functional units and types of instructions they execute:
2. How many 16x16 MACs can a C674x CPU perform in 1 cycle? C66x ?
3. Where are CPU operands stored and how do they get there?
4. What is the purpose of a hardware pipeline?
5. What is the purpose of s/w pipelining, which tool does this for you?
C6000 Embedded Design Workshop - C6000 CPU Architecture
12 - 19
Chapter Quiz
Quiz - Answers
Chapter Quiz
1. Name the four functional units and types of instructions they execute:
•
•
•
•
M unit – Multiplies (fixed, float)
L unit – ALU – arithmetic and logical operations
S unit – Branches and shifts
D unit – Data – loads and stores
2. How many 16x16 MACs can a C674x CPU perform in 1 cycle? C66x ?
• C674x – 8 MACs/cycle, C66x – 32 MACs/cycle
3. Where are CPU operands stored and how do they get there?
• Register Files (A and B), Load (LDx) data from memory
4. What is the purpose of a hardware pipeline?
• To break up instruction execution enough to reach min cycle count
thereby allowing single cycle execution when pipeline is FULL
5. What is the purpose of s/w pipelining, which tool does this for you?
• Maximize performance – use as many functional units as possible in
every cycle, the COMPILER/OPTIMIZER performs SW pipelining
12 - 20
C6000 Embedded Design Workshop - C6000 CPU Architecture
C and System Optimizations
Introduction
In this chapter, we will cover the basics of optimizing C code and some useful tips on system
optimization. Also included here are some other system-wide optimizations you can take
advantage of in your own application – if they are necessary.
Outline
Objectives
 Describe how to configure and use the
various compiler/optimizer options
 Discuss the key techniques to increase
performance or reduce code size
 Demonstrate how to use optimized libraries
 Overview key system optimizations
 Lab 13 – Use FIR algo on audio data,
optimize using the compiler, benchmark
C6000 Embedded Design Workshop - C and System Optimizations
13 - 1
Module Topics
Module Topics
C and System Optimizations ................................................................................................................... 13-1
Module Topics ........................................................................................................................................ 13-2
Introduction – “Optimal” and “Optimization”............................................................................................ 13-3
C Compiler and Optimizer ...................................................................................................................... 13-5
“Debug” vs. “Optimized” ..................................................................................................................... 13-5
Levels of Optimization ........................................................................................................................ 13-6
Build Configurations ........................................................................................................................... 13-7
Code Space Optimization (–ms) ........................................................................................................ 13-7
File and Function Specific Options ..................................................................................................... 13-8
Coding Guidelines .............................................................................................................................. 13-9
Data Types and Alignment ................................................................................................................... 13-10
Data Types ....................................................................................................................................... 13-10
Data Alignment................................................................................................................................. 13-11
Using DATA_ALIGN ......................................................................................................................... 13-12
Upcoming Changes – ELF vs. COFF ............................................................................................... 13-13
Restricting Memory Dependencies (Aliasing)....................................................................................... 13-14
Access Hardware Features – Using Intrinsics ...................................................................................... 13-16
Give Compiler MORE Information ........................................................................................................ 13-17
Pragma – Unroll()............................................................................................................................. 13-17
Pragma – MUST_ITERATE() ........................................................................................................... 13-18
Keyword - Volatile ............................................................................................................................ 13-18
Setting MAX interrupt Latency (-mi option)....................................................................................... 13-19
Compiler Directive - _nassert()......................................................................................................... 13-20
Using Optimized Libraries .................................................................................................................... 13-21
Libraries – Download and Support ................................................................................................... 13-23
System Optimizations........................................................................................................................... 13-24
BIOS Libraries .................................................................................................................................. 13-24
Custom Sections .............................................................................................................................. 13-26
Use Cache ....................................................................................................................................... 13-27
Use EDMA ....................................................................................................................................... 13-28
System Architecture – SCR.............................................................................................................. 13-29
Chapter Quiz ........................................................................................................................................ 13-31
Quiz - Answers ................................................................................................................................. 13-32
Lab 13 – C Optimizations ..................................................................................................................... 13-33
Lab 13 – C Optimizations – Procedure................................................................................................. 13-34
PART A – Goals and Using Compiler Options ................................................................................. 13-34
Determine Goals and CPU Min.................................................................................................... 13-34
Using Debug Configuration (–g, NO opt) ..................................................................................... 13-35
Using Release Configuration (–o2, no –g)................................................................................... 13-36
Using “Opt” Configuration ............................................................................................................ 13-38
Part B – Code Tuning....................................................................................................................... 13-40
Part C – Minimizing Code Size (–ms) .............................................................................................. 13-43
Part D – Using DSPLib..................................................................................................................... 13-44
Conclusion ....................................................................................................................................... 13-45
Additional Information........................................................................................................................... 13-46
Notes ................................................................................................................................ 13-48
13 - 2
C6000 Embedded Design Workshop - C and System Optimizations
Introduction – “Optimal” and “Optimization”
Introduction – “Optimal” and “Optimization”
Know Your Goal and Your Limits…
count
Y =
Σ
i = 1
coeffi * xi
for (i = 0; i < count; i++){
Y += coeff[i] * x[i]; }
Goals:

A typical goal of any system’s algo is to meet real-time

You might also want to approach or achieve “CPU Min” in
order to maximize #channels processed
CPU Min (the “limit”):

The minimum # cycles the algo takes based on architectural
limits (e.g. data size, #loads, math operations required)
Real-time vs. CPU Min

Often, meeting real-time only requires setting a few compiler options (easy)

However, achieving “CPU Min” often requires extensive knowledge
of the architecture (harder, requires more time)
C6000 Embedded Design Workshop - C and System Optimizations
13 - 3
Introduction – “Optimal” and “Optimization”
13 - 4
C6000 Embedded Design Workshop - C and System Optimizations
C Compiler and Optimizer
C Compiler and Optimizer
“Debug” vs. “Optimized”
“Debug” vs. “Optimized” – Benchmarks
FIR
for (j = 0; j < nr; j++) {
sum = 0;
for (i = 0; i < nh; i++)
sum += x[i + j] * h[i];
r[j] = sum >> 15;
}
Dot Product
for (i = 0; i < count; i++){
Y += coeff[i] * x[i]; }
Benchmarks:
Algo
Debug (no opt, –g)
“Opt” (-o3, no –g)
Add’l pragmas
(DSPLib)
CPU Min



FIR (256, 64)
817K
18K
7K
7K
4096
DOTP (256-term)
4109
42
42
42
42
Debug – get your code LOGICALLY correct first (no optimization)
“Opt” – increase performance using compiler options (easier)
“CPU Min” – it depends. Could require extensive time…
“Debug” vs. “Optimized” – Environments
“Debug” (–g, NO opt): Get Code Logically Correct

Provides the best “debug” environment with full symbolic
support, no “code motion”, easy to single step

Code is NOT optimized – i.e. very poor performance

Create test vectors on FUNCTION boundaries (use same
vectors as Opt Env)
“Opt” (–o3, –g ): Increase Performance

Higher levels of “opt” results in code motion – functions
become “black boxes” (hence the use of FXN vectors)

Optimizer can find “errors” in your code (use volatile)

Highly optimized code (can reach “CPU Min” w/some algos)

Each level of optimization increases optimizer’s “scope”…
C6000 Embedded Design Workshop - C and System Optimizations
13 - 5
C Compiler and Optimizer
Levels of Optimization
FILE1.C
{
{
}
-o0, -o1
-o2
-o3
-pm -o3
LOCAL
single block
}
{
Levels of Optimization
FUNCTION
across
blocks
...
FILE
across
functions
}
PROGRAM
across files
{
}
. . .
FILE2.C
{
. . .
}
13 - 6
Increasing levels of opt:
•  scope, code motion
•  build times
•  visibility
C6000 Embedded Design Workshop - C and System Optimizations
C Compiler and Optimizer
Build Configurations
Code Space Optimization (–ms)
C6000 Embedded Design Workshop - C and System Optimizations
13 - 7
C Compiler and Optimizer
File and Function Specific Options
13 - 8
C6000 Embedded Design Workshop - C and System Optimizations
C Compiler and Optimizer
Coding Guidelines
Programming the ‘C6000
Source
Efficiency* Effort
C
C ++
Compiler
Optimizer
80 - 100%
Low
Linear
ASM
Assembly
Optimizer
95 - 100%
Med
ASM
Hand
Optimize
100%
High
T TO
Technical Training
Organization
C6000 Embedded Design Workshop - C and System Optimizations
13 - 9
Data Types and Alignment
Data Types and Alignment
Data Types
13 - 10
C6000 Embedded Design Workshop - C and System Optimizations
Data Types and Alignment
Data Alignment
C6000 Embedded Design Workshop - C and System Optimizations
13 - 11
Data Types and Alignment
Using DATA_ALIGN
13 - 12
C6000 Embedded Design Workshop - C and System Optimizations
Data Types and Alignment
Upcoming Changes – ELF vs. COFF

EABI : ELF ABI
Starting with v7.2.0 the C6000 Code Gen Tools (CGT) will begin
shipping two versions of the Linker:
1.
2.


v7.3.x default may become ELF (prior to this, choose ELF for new features)
Continue using COFF for projects already in progress using
“--abi=coffabi” compiler option (support will continue for a long time)
Formats are not compatible



Binary file-format used by TI tools for over a decade
New binary file-format which provides additional features
like dynamic/relocatable linking
You can choose either format


COFF:
ELF:
Your program’s binary files (.obj, .lib) must all be built with the same format
If building libraries used for multiple projects, we recommend building two
libraries – one with each format
Migration Issues



EABI long’s are 32 bits; new TI type (__int40_t) created to support 40 data
COFF adds a leading underscore to symbol names, but the EABI does not
See: http://processors.wiki.ti.com/index.php/C6000_EABI_Migration
C6000 Embedded Design Workshop - C and System Optimizations
13 - 13
Restricting Memory Dependencies (Aliasing)
Restricting Memory Dependencies (Aliasing)
13 - 14
C6000 Embedded Design Workshop - C and System Optimizations
Restricting Memory Dependencies (Aliasing)
Aliasing?
What happens if the function is
called like this?
fcn(*myVector, *myVector+1)
in
a
in + 4
void fcn(*in, *out)
{
LDW *in++, A0
ADD A0, 4, A1
STW A1, *out++
}
• Definitely Aliased pointers
b
• *in and *out could point to
the same address
c
• But how does the compiler know?
d
e
...
• If you tell the compiler there is no
aliasing, this code will break (LDs
in software pipelined loop)
• One solution is to “restrict” the
writes - *out (see next slide…)
C6000 Embedded Design Workshop - C and System Optimizations
13 - 15
Access Hardware Features – Using Intrinsics
Access Hardware Features – Using Intrinsics
13 - 16
C6000 Embedded Design Workshop - C and System Optimizations
Give Compiler MORE Information
Give Compiler MORE Information
Pragma – Unroll()
C6000 Embedded Design Workshop - C and System Optimizations
13 - 17
Give Compiler MORE Information
Pragma – MUST_ITERATE()
4. MUST_ITERATE(min,
max, %factor)
#pragma UNROLL(2);
#pragma MUST_ITERATE(10, 100, 2);
for(i = 0; i < count ; i++) {
}

sum += a[i] * x[i];
Gives the compiler information about the trip (loop) count
In the code above, we are promising that:
count >= 10, count <= 100, and count % 2 == 0

If you break your promise, you might break your code

MIN helps with code size and software pipelining

MULT allows for efficient loop unrolling (and “odd” cases)

The #pragma must come right before the for() loop
Keyword - Volatile
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C6000 Embedded Design Workshop - C and System Optimizations
Give Compiler MORE Information
Setting MAX interrupt Latency (-mi option)

-mi0



Compiler uses single assignment and never produces a loop
less than 6 cycles
-mi1000 (or any number > 1)


Compiler’s code is not interruptible
User must guarantee no interrupts will occur
-mi1


-mi Details
Tells the compiler your system must be able to see interrupts
every 1000 cycles
When not using –mi (compiler’s default)


Compiler will software pipeline (when using –o2 or –o3)
Interrupts are disabled for s/w pipelined loops
Notes:
 Be aware that the compiler is unaware of issues such as memory
wait-states, etc.
 Using –mi, the compiler only counts instruction cycles
C6000 Embedded Design Workshop - C and System Optimizations
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Give Compiler MORE Information
MUST_ITERATE Example
int dot_prod(short *a, Short *b, int n)
{
int i, sum = 0;
#pragma MUST_ITERATE ( ,512)
for (i = 0; i < n; i++)
sum += a[i] * b[i];
return sum;
}



Provided:
 If interrupt threshold was set at 1000 cycles (-mi 1000),
 Assuming this can compile as a single-cycle loop,
 And 512 = max# for Loop count (per MUST_ITERATE pragma).
Result:
 The compiler knows a 1-cycle kernel will execute no more than 512 times
which is less than the 1000 cycle interrupt disable option (–mi1000)
 Uninterruptible loop works fine
Verdict:
 3072 cycle loop (512 x 6) can become a 512 cycle loop
Compiler Directive - _nassert()
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C6000 Embedded Design Workshop - C and System Optimizations
Using Optimized Libraries
Using Optimized Libraries
C6000 Embedded Design Workshop - C and System Optimizations
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Using Optimized Libraries
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C6000 Embedded Design Workshop - C and System Optimizations
Using Optimized Libraries
Libraries – Download and Support
C6000 Embedded Design Workshop - C and System Optimizations
13 - 23
System Optimizations
System Optimizations
BIOS Libraries
13 - 24
C6000 Embedded Design Workshop - C and System Optimizations
System Optimizations
C6000 Embedded Design Workshop - C and System Optimizations
13 - 25
System Optimizations
Custom Sections
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C6000 Embedded Design Workshop - C and System Optimizations
System Optimizations
Use Cache
C6000 Embedded Design Workshop - C and System Optimizations
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System Optimizations
Use EDMA
Using EDMA
External
Memory
Internal
RAM
0x8000
CPU
EDMA
func1
Program
func2
func3
EMIF

Program the EDMA to automatically transfer
data/code from one location to another.

Operation is performed WITHOUT CPU intervention

All details covered in a later chapter…
Multiple DMA’s : EDMA3 and QDMA
VPSS
EDMA3
(System DMA)
Master Periph
DMA
QDMA
(sync)
(async)
DMA
 Enhanced DMA (version 3)
 DMA to/from peripherals
 Can be sync’d to peripheral events
 Handles up to 64 events
C64x+ DSP
L1P
L1D
L2
QDMA
 Quick DMA
 DMA between memory
 Async – must be started by CPU
 4-8 channels available
Both Share (number depends upon specific device)
 128-256 Parameter RAM sets (PARAMs)
 64 transfer complete flags
 2-4 Pending transfer queues
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C6000 Embedded Design Workshop - C and System Optimizations
System Optimizations
System Architecture – SCR
System Architecture – SCR





SCR – Switched Central Resource
“Masters”
Masters initiate accesses to/from
slaves via the SCR
CPU
Lower bandwidth masters (HPI,
PCIe, etc) share a port
TC0
• SRIO, HOST (PCI/HPI), EMAC
• TC0, TC1, TC2, TC3
• CPU accesses (cache misses)
• Priority Register: MSTPRI
CC
TC1
TC2
TC3
“Slaves”
C64 Mem
SRIO
Most Masters (requestors) and Slaves
(resources) have their own port to SCR
There is a default priority (0 to 7) to
SCR resources that can be modified:
Switched
Central
Resource
DDR2
EMIF64
TCP
SCR
VCP
PCI66
PCIe
McBSP
HPI
Utopia
EMAC
Note: refer to your specific datasheet for register names…
C6000 Embedded Design Workshop - C and System Optimizations
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System Optimizations
*** this page is blank – so why are you staring at it? ***
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C6000 Embedded Design Workshop - C and System Optimizations
Chapter Quiz
Chapter Quiz
Chapter Quiz
1. How do you turn ON the optimizer ?
2. Why is there such a performance delta between “Debug” and “Opt” ?
3. Name 4 compiler techniques to increase performance besides -o?
4. Why is data alignment important?
5. What is the purpose of the –mi option?
6. What is the BEST feedback mechanism to test compiler’s efficiency?
C6000 Embedded Design Workshop - C and System Optimizations
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Chapter Quiz
Quiz - Answers
Chapter Quiz
1. How do you turn ON the optimizer ?
• Project -> Properties, use –o2 or –o3 for best performance
2. Why is there such a performance delta between “Debug” and “Opt” ?
• Debug allows for single-step (NOPs), “Opt” fills delay slots optimally
3. Name 4 compiler techniques to increase performance besides -o?
• Data alignment, MUST_ITERATE, restrict, –mi, intrinsics, _nassert()
4. Why is data alignment important?
• Performance. The CPU can only perform 1 non-aligned LD per cycle
5. What is the purpose of the –mi option?
• To specify the max # cycles a loop will go “dark” responding to INTs
6. What is the BEST feedback mechanism to test compiler’s efficiency?
• Benchmarks, then LOOK AT THE ASSEMBLY FILE. Look for LDDW & SPLOOP
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C6000 Embedded Design Workshop - C and System Optimizations
Lab 13 – C Optimizations
Lab 13 – C Optimizations
In the following lab, you will gain some experience benchmarking the use of optimizations using
the C optimizer switches. While your own mileage may vary greatly, you will gain an
understanding of how the optimizer works and where the switches are located and their possible
affects on speed and size.
C6000 Embedded Design Workshop - C and System Optimizations
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Lab 13 – C Optimizations – Procedure
Lab 13 – C Optimizations – Procedure
PART A – Goals and Using Compiler Options
Determine Goals and CPU Min
1. Determine Real-Time Goal
Because we are running audio, our “real-time” goal is for the processing (using low-pass FIR
filter) to keep up with the I/O which is sampling at 48KHz. So, if we were doing a “single
sample” FIR, our processing time would have to be less than 1/48K = 20.8uS. However, we
are using double buffers, so our time requirement is relaxed to 20.8uS * BUFFSIZE = 20.8 *
256 = 5.33ms. Alright, any DSP worth its salt should be able to do this work inside 5ms.
Right? Hmmm…
► Real-time goal: music sounds fine.
2. Determine CPU Min.
What is the theoretical minimum based on the C674x architecture? This is based on several
factors – data type (16-bit), #loads required and the type mathematical operations involved.
What kind of algorithm are we using? FIR. So, let’s figure this out:
•
256 data samples * 64 coeffs = 16384 cycles. This assumes 1 MAC/cycle
•
Data type = 16-bit data
•
# loads possible = 8 16-bit values (aligned). Two LDDW (load double words).
•
Mathematical operation – DDOTP (cross multiply/accumulate) = 8 per cycle
So, the CPU Min = 16384/8 = ~2048 cycles + overhead.
If you look at the inner loop (which is a simple dot product, it will take 64/8 cycles = 8 cycles
per inner loop. Add 8 cycles overhead for prologue and epilogue (pre-loop and post-loop
code), so the inner loop is 16 cycles. Multiply that by the buffer size = 256, so the
approximate CPU min = 16*256 = 4096.
CPU Min = 4096 cycles.
3. Import Lab 13 Project.
► Import Lab 13 Project from \Labs\Lab13 folder. Change the build properties to use
YOUR student platform file and ensure the latest BIOS/XDC/UIA tools are selected.
4. Analyze new items – FIR_process and COEFFs
► Open fir.c. You will notice that this file is quite different. It has the same overall TSK
structure (Semaphore_pend, if ping/pong, etc). Notice that after the if(pingPong), we
process the data using a FIR filter.
► Scroll on down to cfir(). This is a simple nested for() loop. The outer loop runs once
for every block size (in our case, this is DATA_SIZE). The inner loop runs the size of
COEFFS[] times (in our case, 64).
► Open coeffs.c. Here you will see the coefficients for the symmetric FIR filter. There are
3 sets – low-pass, hi-pass and all-pass. We’ll use the low-pass for now.
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C6000 Embedded Design Workshop - C and System Optimizations
Lab 13 – C Optimizations – Procedure
Using Debug Configuration (–g, NO opt)
5. Using the Debug Configuration, build and play.
► Build your code and run it. The audio sounds terrible (if you can hear it at all). What is
happening ?
6. Analyze poor audio.
The first thing you might think is that the code is not meeting real-time. And, you’d be right.
Let’s use some debugging techniques to find out what is going on.
7. Check CPU load.
► Make sure you clicked Restart. Run again. What do the CPU loads and Log_info’s report?
Hmmm. The CPU Load graph (for the author), showed NOTHING – no line at all.
Right now, the CPU is overloaded (> 100%). In that condition, results cannot be sent to the
tools because the Idle thread is never run.
But, if you look at Raw Logs, you can see the CPU load reported as ZERO (which we know is
not the case) and benchmark is:
About 913K cycles. Whoa. Maybe we need to OPTIMIZE this thing. 
What were your results? Write the down below:
Debug (-g, no opt) benchmark for cfir()? _________________ cycles
Did we meet our real-time goal (music sounding fine?): ____________
Can anyone say “heck no”. The audio sounds terrible. We have failed to meet our only realtime goal.
But hey, it’s using the Debug Configuration. And if we wanted to single step our code, we
can. It is a very nice debug-friendly environment – although the performance is abysmal. This
is to be expected.
C6000 Embedded Design Workshop - C and System Optimizations
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Lab 13 – C Optimizations – Procedure
8. Check Semaphore count of mcaspReadySem.
If the semaphore count for mcaspReadySem is anything other than ZERO after the
Semaphore_pend in FIR_process(), we have troubles. This will indicate that we are NOT
keeping up with real time. In other words, the Hwi is posting the semaphore but the
processing algorithm is NOT keeping up with these posts. Therefore, if the count is higher
than 0, then we are NOT meeting realtime.
► Use ROV and look at the Semaphore module. Your results may vary, but you’ll see the
semaphore counts pretty high (darn, even ledToggleSem is out of control):
My goodness – a number WELL greater than zero. We are definitely not meeting realtime.
9. View Debug compiler options.
► FYI – if you looked at the options for the Debug configuration, you’d see the following:
Full symbolic debug is turned on and NO optimizations. Ok, nice fluffy debug environment to
make sure we’re getting the right answers, but not good enough to meet realtime. Let’s “kick
it up a notch”…
Using Release Configuration (–o2, no –g)
10. Change the build configuration from Debug to Release.
Next, we’ll use the Release build configuration.
► In the project view, right-click on the project and choose “Build Configuration” and select
Release:
► Check Properties  Include directory. Make sure the BSL \inc folder is specified.
Also, double-check your PLATFORM file. Make sure all code/data/stacks are in internal
memory and that your project is USING the proper platform in this NEW build configuration.
Once again, these configurations are containers of options. Even though Debug had the
proper platform file specified, Release might NOT !!
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C6000 Embedded Design Workshop - C and System Optimizations
Lab 13 – C Optimizations – Procedure
11. Rebuild and Play.
► Build and Run. If you get errors, did you remember to set the INCLUDE path for the BSL
library? Remember, the Debug configuration is a container of options – including your path
statements and platform file. So, if you switch configs (Debug to Release), you must also add
ALL path statements and other options you want. Don’t forget to modify the RTSC settings to
point to your _student platform AGAIN!
Once built and loaded, your audio should sound fine now – that is, if you like to hear music
with no treble…
12. Benchmark cfir() – release mode.
► Using the same method as before, observe the benchmark for cfir().
Release (-o2, no -g) benchmark for cfir()?
__________ cycles
Meet real-time goal? Music sound better? ____________
Here’s our picture:
Ok, now we’re talkin’ – it went from 913K to 37K – just by switching to the release
configuration. So, the bottom line is TURN ON THE OPTIMIZER !!
13. Study release configuration build properties.
► Here’s a picture of the build options for release:
The “biggie” is –o2 is selected.
Can we improve on this benchmark a little? Maybe…
C6000 Embedded Design Workshop - C and System Optimizations
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Lab 13 – C Optimizations – Procedure
Using “Opt” Configuration
14. Create a NEW build configuration named “Opt”.
Really? Yep. And it’s easy to do. ► Using the Release configuration, right-click on the project
and select properties (where you’ve been many times already).
► Click on Basic Options and notice they are currently set to –o2 –g. ► Look up a few
inches and you’ll see the “Configuration:” drop-down dialogue. ► Click on the down arrow
and you’ll see “Debug” and “Release”.
► Click on the “Manage” button:
► Click New:
(also note the Remove button – where you can delete build configurations).
► Give the new configuration a name: “Opt” and choose to copy the existing configuration
from “Release”. Click Ok.
► Change the Active Configuration to “Opt”
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C6000 Embedded Design Workshop - C and System Optimizations
Lab 13 – C Optimizations – Procedure
15. Change the “Opt” build properties to use –o3 and NO –g (the “blank” choice).
► The only change that needs to be made is to turn UP the optimization level to –o3 vs. –o2
which was used in the Release Configuration. Also, make sure –g is turned OFF (which it
should already be).
► Open the “Opt” Config Build Properties and verify it contains NO –g (blank) and
optimization level of –o3.Rebuild your code and benchmark (FYI – LED may stop
blinking…don’t worry).
► Follow the same procedure as before to benchmark cfir:
Opt (-o3, no -g) benchmark for cfir()?
__________ cycles
The author’s number was about 18K cycles – another pretty significant performance increase
over –o2, -g. We simply went to –o3 and killed –g and WHAM, we went from 37K to 18K.
This is why the author has stated before that the Opt settings we used in this lab SHOULD be
the RELEASE settings. But I am not king.
So, as you can see, we went from 913K to 18K in about 30 minutes. Wow. But what was the
CPU Min? About 7K? Ok…we still have some room for improvement…
Just for kicks and grins, ► try single stepping your code and/or adding breakpoints in the
middle of a function (like cfir). Is this more difficult with –g turned OFF and –o3 applied? Yep.
Note: With –g turned OFF, you still get symbol capability – i.e. you can enter symbol
names into the watch and memory windows. However, it is nearly impossible to single
step C code – hence the suggestion to create test vectors at function boundaries to
check the LOGICAL part of your code when you build with the Debug Configuration.
When you turn off –g, you need to look at the answers on function boundaries to make
sure it is working properly.
16. Turn on verbose and interlist – and then see what the .asm file looks like for fir.asm.
As noted in the discussion material, to “see it all”, you need to turn on three switches. Turn
them on now, then build, then peruse the fir.asm file. You will see some interesting
information about software pipelining for the loops in fir.c.
► Turn on:
RunTime Model Options → Verbose pipeline info (-mw)
Optimizations → Interlist (-os)
Assembler Options → Keep .ASM file (-k)
C6000 Embedded Design Workshop - C and System Optimizations
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Lab 13 – C Optimizations – Procedure
Part B – Code Tuning
17. Use #pragma MUST_ITERATE in cfir().
► Uncomment the #pragmas for MUST_ITERATE on the two for loops. This pragma gives
the compiler some information about the loops – and how to unroll them efficiently. As
always, the more info you can provide to the compiler, the better.
► Use the “Opt” build configuration. Rebuild (use the Build button – it is an incremental build
and WAY faster when you’re making small code changes like this). Then Run.
Opt + MUST_ITERATE (-o3, no –g) cfir()?
__________ cycles
The author’s results were close to the previous results – about 15K. Well, this code tuning
didn’t help THIS algo much, but it might help yours. At least you know how to apply it now.
18. Use restrict keyword on the results array.
You actually have a few options to tell the compiler there is NO ALIASING. The first method
is to tell the compiler that your entire project contains no aliasing (using the –mt compiler
option). However, it is best to narrow the scope and simply tell the compiler that the results
array has no aliasing (because the WRITES are destructive, we RESTRICT the output array).
► So, in fir.c, add the following keyword (restrict) to the results (r) parameter of the fir
algorithm as shown:
► Build, then run again. Now benchmark your code again. Did it improve?
Opt + MUST_ITERATE + restrict (-o3, no –g) cfir()?
__________ cycles
Here is what the author got:
Well, getting rid of ALIASING was a big help to our algo. We went from about 15K down to
7K cycles. You could achieve the same result by using “-mt” compiler switch, but that tells the
compiler that there is NO aliasing ANYWHERE – scope is huge. Restrict is more restricted.

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C6000 Embedded Design Workshop - C and System Optimizations
Lab 13 – C Optimizations – Procedure
19. Use _nassert() to tell optimizer about data alignment.
Because the receive buffers are set up using STRUCTURES, the compiler may or may not
be able to determine the alignment of an ELEMENT (i.e. rcvPingL.hist) inside that structure –
thus causing the optimizer to be conservative and use redundant loops. You may have seen
the benchmarks have two results the same, and one larger. Or, you may not have. It usually
happens on Thursdays….
It is possible that using _nassert() may help this situation. Again, this “fix” is only needed
in this specific case where the memory buffers were allocated using structures (see main.h
if you want a looksy).
► Uncomment the two _nassert() intrinsics in fir.c inside the cfir() function and rebuild/run
and check the results.
Here is what the author got (same as before…but hey, worth a try):
20. Turn on symbolic debug with FULL optimization.
This is an important little trick that you need to know. As we have stated before, it is
impossible to single step your code when you have optimization turned on to level –o3. You
are able to place breakpoints at function entry/exit points and check your answers, but that’s
it. This is why FUNCTION LEVEL test vectors are important.
There are two ways to accomplish this. Some companies use script code to place
breakpoints at specific disassembly symbols (function entry/exit) and run test vectors through
automatically. Others simply want to manually set breakpoints in their source code and hit
RUN and see the results.
► While still in the Debug perspective with your program loaded, select:
Restart
The execution pointer is at main, but do you see your main() source file? Probably not. Ok,
pop over to Edit perspective and open fir.c. Set a breakpoint at the beginning of the
function. Hit RUN. Your program will stop at that breakpoint, but in the Debug perspective, do
you see your source file associated with the disassembly? Again, probably not.
► Again, hit Restart to start your program at main() again.
How do you tell the compiler to add JUST ENOUGH debug info to allow your source files to
SYNC with the disassembly but not affect optimization? There is a little known option that
allows this…
C6000 Embedded Design Workshop - C and System Optimizations
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Lab 13 – C Optimizations – Procedure
► Make sure you have the Opt configuration selected, right click and choose Properties.
► Next, check the box below (at C6000 Compiler  Runtime Model Options) to turn on
symbolic debug with FULL Optimization (-mn):
► TURN ON –g (symbolic debug). –mn only makes sense if –g is turned ON. Go back to the
basic options and select Full Symbolic Debug.
► Rebuild and load your program. The execution pointer should now show up along with
your main.c file.
► Hit Restart again.
► Set a breakpoint in the middle of FIR_process() function inside fir.c. You can’t do it. The
breakpoint snaps to the beginning or end of the function, right?
► Make sure the breakpoint is at the beginning of FIR_process() and hit RUN. You can now
see your source code synced with the disassembly. Very nice.
But did this affect your optimization and your benchmark? Go try it.
► Hit Restart again and remove all breakpoints.
► Then RUN. Halt your program and check your benchmark. Is it about the same? It should
be…
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C6000 Embedded Design Workshop - C and System Optimizations
Lab 13 – C Optimizations – Procedure
Part C – Minimizing Code Size (–ms)
21. Determine current cfir benchmark and .text size.
► Select the “Opt” configuration and also make sure MUST_ITERATE and restrict are used
in your code (this is the same setting as the previous lab step).
► Rebuild and Run.
► Write down your fastest benchmark for cfir:
Opt (-o3, NO –g, NO –ms3) cfir, ____________ cycles
.text (NO –ms) = ___________ h
► Open the .map file generated by the linker. Hmmm. Where is it located?
► Try to find it yourself without asking anyone else. Hint: which build config did you use
when you hit “build” ?
22. Add –ms3 to Opt Config.
► Open the build properties and add –ms3 to the compiler options (under Basic Options).
We will just put the “pedal to the metal” for code size optimizations and go all the way to –
ms3 first. Note here that we also have –o3 set also (which is required for the –ms option).
In this scenario, the compiler may choose to keep the “slow version” of the redundant loops
(fast or slow) due to the presence of –ms.
► Rebuild and run.
Opt + -ms (-o3, NO –g, –ms3) cfir, ____________ cycles
.text (-ms3) = ___________ h
Did your benchmark get worse with –ms3? How much code size did you save? What
conclusions would you draw from this?
____________________________________________________________________
____________________________________________________________________
Keep in mind that you can also apply –ms3 (or most of the basic options) to a specific
function using #pragma FUNCTION_OPTIONS( ).
FYI – the author saved about 2.2K bytes total out of the .text section and the benchmark was
about 33K. HOWEVER, most of the .text section is LIBRARY code which is not affected by –
ms3. So, of the NON .lib code which IS affected by –ms3, using –ms3 saved 50% on code
size (original byte count was 6881 bytes and was reduced to 3453 bytes). This is pretty
significant. Yes, the benchmark ended up being 33K, but now you know the tradeoff.
Also remember that you can apply –ms3 on a FILE BY FILE basis. So, a smart way to apply
this is to use it on init routines – and keep it far away from your algos that require the best
performance.
C6000 Embedded Design Workshop - C and System Optimizations
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Lab 13 – C Optimizations – Procedure
Part D – Using DSPLib
23. Download and install the appropriate DSP Library.
This, fortunately for you, has already been done for you. This directory is located at:
C:\SYSBIOSv4\Labs\dsplib64x+\lib
24. Link the appropriate library to your project.
► Find the lib file in the above folder and link it to your project (non ELF version).
► Also, add the include path for this library to your build properties.
25. Add #include to the fir.c file.
► Add the proper #include for the header file for this library to fir.c
26. Replace the calls to the fir function in fir.c.
► THIS MUST BE DONE 4 TIMES (Ping, Pong, L and R = 4). Should I say it again? There
are FOUR calls to the fir routine that need to be replaced by something new. Ok, twice should
be enough. ;-)
► Replace:
cfir(rcvPongL.hist, COEFFS, xmt.PongL, ORDER, DATA_SIZE);
with
DSP_fir_gen(rcvPongL.hist, COEFFS, xmt.PongL, ORDER, DATA_SIZE);
27. Build, load, verify and BENCHMARK the new FIR routine in DSPLib.
28. What are the best-case benchmarks?
Yours (compiler/optimizer):___________
DSPLib: ___________
Wow, for what we wanted in THIS system (a fast simple FIR routine), we would have been
better off just using DSPLib. Yep. But, in the process, you’ve learned a great deal about
optimization techniques across the board that may or may not help your specific system.
Remember, your mileage may vary.
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C6000 Embedded Design Workshop - C and System Optimizations
Lab 13 – C Optimizations – Procedure
Conclusion
Hopefully this exercise gave you a feel for how to use some of the basic compiler/optimizer
switches for your own application. Everyone’s mileage may vary and there just might be a
magic switch that helps your code and dosen’t help someone else’s. That’s the beauty of trial
and error.
Conclusion? TURN ON THE OPTIMIZER ! Was that loud enough?
Here’s what the author came up with – how did your results compare?
Optimizations
Benchmark
Debug Bld Config – No opt
913K
Release (-o2, -g)
37K
Opt (-o3, no –g)
18K
Opt + MUST_ITERATE
15K
Opt + MUST_ITERATE + restrict
7K
DSPLib (FIR)
7K
Regarding –ms3, use it wisely. It is more useful to add this option to functions that are large
but not time critical – like IDL functions, init code, maintenance type items.You can save
some code space (important) and lose some performance (probably a don’t care). For your
time-critical functions, do not use –ms ANYTHING. This is just a suggestion – again, your
mileage may vary.
CPU Min was 4K cycles. We got close, but didn’t quite reach it. The authors believe that it is
possible to get closer to the 4K benchmark by using intrinsics and the DDOTP instruction.
The biggest limiting factor in optimizing the cfir routine is the “sliding window”. The processor
is only allowed ONE non-aligned load each cycle. This would happen 75% of the time. So,
the compiler is already playing some games and optimizing extremely well given the
circumstances. It would require “hand-tweaking” via intrinsics and intimate knowledge of the
architecture to achieve much better.
29. Terminate the Debug session, close the project and close CCS. Power-cycle the board.
Throw something at the instructor to let him know that you’re done with
the lab. Hard, sharp objects are most welcome…
C6000 Embedded Design Workshop - C and System Optimizations
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Additional Information
Additional Information
IDMA0 – Programming Details
 IDMA0 operates on a block of 32 contiguous 32-bit registers (both src/dst blocks
must be aligned on a 32-word boundary). Optionally generate CPU interrupt if needed.
 User provides: Src, Dst, Count and “mask” (Reference: SPRU871)
Src
L1D/L2
0
Dst
.
.
Periph Cfg
0
Count = # of 32-register blocks to xfr (up to 16)
.
.
31
Mask = 32-bit mask determines WHICH registers
to transfer (“0” = xfr, “1” = NO xfr)
31
32-bits
32-bits
 Example Transfer using MASK (not all regs typically need to be programmed):
Source
address
0
8
4
1
5
Destination
address
6
22
27
0
8
12
10
29
4
1
5
6
12
10
22
23
27
31
29
23
31
Mask = 01010111001111111110101010001100
 User must write to IDMA0 registers in the following order (COUNT written – triggers transfer):
IDMA0_MASK = 0x573FEA8C;
IDMA0_SOURCE = reg_ptr;
IDMA0_DEST = MMR_ADDRESS;
IDMA0_COUNT = 0;
13 - 46
//set
//set
//set
//set
mask for
src addr
dst addr
mask for
13 regs above
in L1D/L2
to config location
1 block of 32 registers
C6000 Embedded Design Workshop - C and System Optimizations
Additional Information
C6000 Embedded Design Workshop - C and System Optimizations
13 - 47
Notes
Notes
13 - 48
C6000 Embedded Design Workshop - C and System Optimizations
Cache & Internal Memory
Introduction
In this chapter the memory options of the C6000 will be considered. By far, the easiest – and
highest performance – option is to place everything in on-chip memory. In systems where this is
possible, it is the best choice. To place code and initialize data in internal RAM in a production
system, refer to the chapters on booting and DMA usage.
Most systems will have more code and data than the internal memory can hold. As such, placing
everything off-chip is another option, and can be implemented easily, but most users will find the
performance degradation to be significant. As such, the ability to enable caching to accelerate the
use of off-chip resources will be desirable.
For optimal performance, some systems may beneifit from a mix of on-chip memory and cache.
Fine tuning of code for use with the cache can also improve performance, and assure reliability in
complex systems. Each of these constructs will be considered in this chapter,
Objectives
Objectives
 Compare/contrast different uses of
memory (internal, external, cache)
 Define cache terms and definitions
 Describe C6000 cache architecture
 Demonstrate how to configure and use
cache optimally
 Lab 14 – modify an existing system to
use cache – benchmark solutions
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
11 - 1
Module Topics
Module Topics
Cache & Internal Memory .................................................................................................... 11-1
Module Topics.................................................................................................................... 11-2
Why Cache? ...................................................................................................................... 11-3
Cache Basics – Terminology .............................................................................................. 11-4
Cache Example.................................................................................................................. 11-7
L1P – Program Cache ...................................................................................................... 11-10
L1D – Data Cache............................................................................................................ 11-13
L2 – RAM or Cache ? ....................................................................................................... 11-15
Cache Coherency (or Incoherency?) ................................................................................ 11-17
Coherency Example ..................................................................................................... 11-17
Coherency – Reads & Writes........................................................................................ 11-18
Cache Functions – Summary........................................................................................ 11-21
Coherency – Use Internal RAM ! .................................................................................. 11-22
Coherency – Summary ................................................................................................. 11-22
Cache Alignment .......................................................................................................... 11-23
Turning OFF Cacheability (MAR)...................................................................................... 11-24
Additional Topics.............................................................................................................. 11-26
Chapter Quiz.................................................................................................................... 11-29
Quiz – Answers ............................................................................................................ 11-30
Lab 14 – Using Cache ...................................................................................................... 11-31
Lab Overview: .............................................................................................................. 11-31
Lab 14 – Using Cache – Procedure .................................................................................. 11-32
A. Run System From Internal RAM .............................................................................. 11-32
B. Run System From External DDR2 (no cache).......................................................... 11-33
C. Run System From DDR2 (cache ON) ................................................................... 11-34
11 - 2
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
Why Cache?
Why Cache?
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
11 - 3
Cache Basics – Terminology
Cache Basics – Terminology
11 - 4
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
Cache Basics – Terminology
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
11 - 5
Cache Basics – Terminology
11 - 6
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
Cache Example
Cache Example
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
11 - 7
Cache Example
Direct-Mapped Cache Example
Valid
Address
0003h
...
0026h
0027h
0028h
11 - 8
Tag
Index
0
1
2
3

000
4

000
5

000
6
 000 002 000
002
7

8

002
9
A
Code
L1
LDH
.
.
L2
ADD
SUB cnt
F
[!cnt] B
L1
Cache
LDH
MPY
ADD
B ADD B
SUB
B
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
Cache Example
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
11 - 9
L1P – Program Cache
L1P – Program Cache
11 - 10
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
L1P – Program Cache
L1P Cache Comparison
Device
Scheme
Size
Linesize
New Features
C62x/C67x
Direct
Mapped
4K bytes
64 bytes
(16 instr)
N/A
C64x
Direct
Mapped
16K bytes
32 bytes
(8 instr)
N/A
C64x+
C674x
C66x
Direct
Mapped
32K bytes
32 bytes
(8 instr)




Cache/RAM
Cache Freeze
Memory Protection
All L1P memories provide zero waitstate access
Next two slides discuss Cache/RAM and Freeze features.
Memory Protection is not discussed in this workshop.
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
Cache/Ram...
11 - 11
L1P – Program Cache
11 - 12
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
L1D – Data Cache
L1D – Data Cache
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
11 - 13
L1D – Data Cache
11 - 14
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
L2 – RAM or Cache ?
L2 – RAM or Cache ?
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
11 - 15
L2 – RAM or Cache ?
11 - 16
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
Cache Coherency (or Incoherency?)
Cache Coherency (or Incoherency?)
Coherency Example
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
11 - 17
Cache Coherency (or Incoherency?)
Coherency – Reads & Writes
11 - 18
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
Cache Coherency (or Incoherency?)
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
11 - 19
Cache Coherency (or Incoherency?)
Coherency Solution – Write (Flush/Writeback)
L1D
RcvBuf
CPU



XmtBuf
writeback
XmtBuf
EDMA
When the CPU is finished with the data (and has written it to XmtBuf in L2), it can
be sent to ext. memory with a cache writeback
A writeback is a copy operation from cache to memory, writing back the modified
(i.e. dirty) memory locations – all writebacks operate on full cache lines
Use BIOS Cache APIs to force a writeback:
BIOS:
11 - 20
DDR2
L2
Cache_wb (XmtBuf, BUFFSIZE, CACHE_NOWAIT);
What happens with the "next" RCV buffer?
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
Cache Coherency (or Incoherency?)
Cache Functions – Summary
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
11 - 21
Cache Coherency (or Incoherency?)
Coherency – Use Internal RAM !
Coherency – Summary
11 - 22
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
Cache Coherency (or Incoherency?)
Cache Alignment
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
11 - 23
Turning OFF Cacheability (MAR)
Turning OFF Cacheability (MAR)
"Turn Off" the DATA Cache (MAR)
L1D
L2
DDR2
RcvBuf
CPU




11 - 24
EDMA
XmtBuf
Memory Attribute Registers (MARs) enable/disable DATA caching memory ranges
Don’t use MAR to solve basic cache coherency – performance will be too slow
Use MAR when you have to always read the latest value of a memory location,
such as a status register in an FPGA, or switches on a board.
MAR is like “volatile”. You must use both to always read a memory location: MAR
for cache; volatile for the compiler
Looking more closely at the MAR registers ...
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
Turning OFF Cacheability (MAR)
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
11 - 25
Additional Topics
Additional Topics
11 - 26
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
Additional Topics
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
11 - 27
Additional Topics
11 - 28
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
Chapter Quiz
Chapter Quiz
Chapter Quiz
1. How do you turn ON the cache ?
2. Name the three types of caches & their associated memories:
3. All cache operations affect an aligned cache line. How big is a line?
4. Which bit(s) turn on/off “cacheability” and where do you set these?
5. How do you fix coherency when two bus masters access ext’l mem?
6. If a dirty (newly written) cache line needs to be evicted, how does
that dirty line get written out to external memory?
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
11 - 29
Chapter Quiz
Quiz – Answers
Chapter Quiz
1. How do you turn ON the cache ?
• Set size > 0 in platform package (or via Cache_setSize() during runtime)
2. Name the three types of caches & their associated memories:
• Direct Mapped (L1P), 2-way (L1D), 4-way (L2)
3. All cache operations affect an aligned cache line. How big is a line?
• L1P – 32 bytes (256 bits), L1D – 64 bytes, L2 – 128 bytes
4. Which bit(s) turn on/off “cacheability” and where do you set these?
• MAR (Mem Attribute Register), affects 16MB Ext’l data space, .cfg
5. How do you fix coherency when two bus masters access ext’l mem?
• Invalidate before a read, writeback after a write (or use L2 mem)
6. If a dirty (newly written) cache line needs to be evicted, how does
that dirty line get written out to external memory?
• Cache controller takes care of this
11 - 30
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
Lab 14 – Using Cache
Lab 14 – Using Cache
In the following lab, you will gain some experience benchmarking the use of cache in the system.
First, we’ll run the code with EVERYTHING (buffers, code, etc) off chip with NO cache. Then,
we’ll turn on the cache and compare the results. Then, we’ll move everything ON chip and
compare the cache results with using on-chip memory only.
This will provide a decent understanding of what you can expect when using cache in your own
application.
Lab Overview:
There are two goals in this lab: (1) to learn how to turn on and off cache and the effects of each
on the data buffers and program code; (2) to optimize a hi-pass FIR filter written in C. To gain
this basic knowledge you will:
A. Learn to use the platform and CFG files to setup cache memory address range (MAR bits)
and turn on L2 and L1 caches.
B. Benchmark the system performance with running code/data externally (DDR2) vs. with the
cache on vs. internal (IRAM).
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
11 - 31
Lab 14 – Using Cache – Procedure
Lab 14 – Using Cache – Procedure
A. Run System From Internal RAM
1. Close all previous projects and import Lab14.
This project is actually the solution for Lab 13 (OPT) – with all optimizations in place.
► Ensure the proper platform (student) and the latest XDC/BIOS/UIA versions are being
used.
Note:
For all benchmarks throughout this lab, use the “Opt” build configuration when you build.
Do NOT use the Debug or Release config.
2. Ensure BUFFSIZE is 256 in main.h.
In order to compare our cache lab to the OPT lab, ► we need to make sure the buffer sizes
are the same – which is 256.
3. Find out where code and data are mapped to in memory.
► First, check Build Properties for the Opt configuration. Make sure you are using YOUR
student platform file in this configuration. ► Then, view the platform file and determine which
memory segments (like IRAM) contain the following sections:
Section
Memory Segment
.text
.bss
.far
It’s not so simple, is it? .bss and .far sections are “data” and .text is “code”. If you didn’t know
that, you couldn’t answer the question. So, they are all allocated in IRAM – if not, please
make sure they are before moving on.
4. Which cache areas are turned on/off (circle your answer)?
L1P
OFF/ON
L1D
OFF/ON
L2
OFF/ON
► Leave the settings as is.
5. Build, load.
BEFORE YOU RUN, ► open up the Raw Logs window.
► Click Run and write down below the benchmarks for cfir():
Data Internal (L1P/D cache ON): __________ cycles
The benchmark from the Log_info should be around 8K cycles. We’ll compare this “internal
RAM” benchmark to “all external” and “all external with cache ON” numbers. You just might
be surprised…
11 - 32
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
Lab 14 – Using Cache – Procedure
B. Run System From External DDR2 (no cache)
6. Place the buffers (data) in external DDR2 memory and turn OFF the cache.
► Edit your platform file and place the data external (DDR). Leave stacks and code in IRAM.
Modify the L1P/D cache sizes to ZERO (0K).
In this scenario, the audio data buffers are all external. Cache is not turned on. This is the
worst case situation.
Do you expect the audio to sound ok? ____________________
► Match the settings you see below (0K for all cache sizes, Data Memory in DDR) :
7. Clean project, build, load, run – using the “Opt” Configuration.
► Select Project  Clean (this will ensure your platform file is correct). ► Then Build and
load your code. ► Run your code. ► Listen to the audio – how does it sound? It’s DEAD –
that’s how it sounds – just air – bad air – it is the absence of noise. Plus, we can’t see
anything because the CPU is overloaded and therefore no RTA tools.
Ah, but Log_info() just might save us again. ► Go look at the Raw Logs and see if the
benchmark is getting reported.
All Code/Data External: ___________ cycles
Did you get a cycle count? The author experienced a total loss – absolute NOTHING. I think
the system is so out of it, it crashes. In fact, CCS crashed a few times in this mode. Yikes. I
vote for calling it “the national debt” #cycles – uh, what is it now – $15 Trillion? Ok, 15 trillion
cycles… ;-)
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
11 - 33
Lab 14 – Using Cache – Procedure
C. Run System From DDR2 (cache ON)
8. Turn on the cache (L1P/D, L2) in the platform file.
► Choose the following settings for the cache (L2=64K, L1P/D = 32K):
► Set L1D/P to 32K and L2 to 64K – IF YOU DON’T SET L2 CACHE ON, YOU WILL
CACHE IN L1 ONLY. Watch it, though, when you reconfigure cache sizes, it wipes your
memory sections selections. Redo those properly after you set the cache sizes.
These sizes are larger than we need, but it is good enough for now. Leave code/data in DDR
and stacks in IRAM. ► Click Ok to rebuild the platform package.
The system we now have is identical to one of the slides in the discussion material.
9. Wait – what about the MAR bits?
In the discussion material, we talked about the MAR bits specifying which regions were
cacheable and which were not. Don’t we have to set the MAR bits for the external region of
DDR for them to get cached? Yep.
In order to modify (or even SEE) the MAR bits OR use any BIOS Cache APIs (like invalidate
or writeback), ► you need to add the C64p Cache Module to your .cfg file. Or, you can
simply right-click (and Use) the Cache module listed under: Available Products  SYS/BIOS
Target Specific Support  C674 Cache (as shown in the discussion material).
11 - 34
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
Lab 14 – Using Cache – Procedure
► Save the .cfg file. This SHOULD add the module to your outline view. When it shows up
in the outline view, click on it. Do you see the MAR bits?
The MAR region we are interested in, by the way, for DDR2 is MAR 192-223. As a courtesy
to users, the platform file already turned on the proper MAR bits for us for the DDR2 region.
Check it out:
The good news is that we don’t need to worry about the MAR bits for now.
10. Build, load, run –using the Opt (duh) Configuration.
► Run the program. View the CPU load graph and benchmark stat and write them down
below:
All Code/Data External (cache “ON”): _________ cycles
With code/data external AND the cache ON, the benchmark should be close to 8K cycles –
the SAME as running from internal IRAM (L2). In fact, what you’re seeing is the L1D/P
numbers. Why? Because L2 is cached in L1D/P – the closest memory to the CPU. This is
what a cache does for you – especially with this architecture.
Here’s what the author got:
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
11 - 35
Lab 14 – Using Cache – Procedure
11. What about cache coherency?
So, how does the audio sound with the buffers in DDR2 and the cache on? Shouldn’t we be
experiencing cache coherency problems with data in DDR2? Well, the audio sounds great, so
why bother? Think about this for awhile. What is your explanation as to why there are NO
cache coherency problems in this lab.
Answer: _______________________________________________________________
12. Conclusion and Summary – long read – but worth it…
It is amazing that you get the same benchmarks from all code/data in internal IRAM (L2) and
L1 cache turned on as you do with code/data external and L2/L1 cache turned on. In fact, if
you place the buffers DIRECTLY in L1D as SRAM, the benchmark is the same. How can this
be? That’s an efficient cache, eh? Just let the cache do its thing. Place your buffers in DDR2,
turn on the cache and move on to more important jobs.
Here’s another way to look at this. Cache is great for looping code (program, L1P) and
sequentially accessed data (e.g. buffers). However, cache is not as effective at random
access of variables. So, what would be a smart choice for part of L1D as SRAM? Coefficient
tables, algorithm tables, globals and statics that are accessed frequently, but randomly (not
sequential) and even frequently used ISRs (to avoid cache thrashing). The random data
items would most likely fall into the .bss compiler section. Keep that in mind as you design
your system.
Let’s look at the final results:
System
benchmark
Buffers in IRAM (internal)
8K cycles
All External (DDR2), cache OFF
~4M
All External (DDR2), cache ON
8K cycles
Buffers in L1D SRAM
7K cycles
So, will you experience the same results? 150x improvement with cache on and not much
difference between internal memory only and external with cache on? Probably something
similar. The point here is that turning the cache ON is a good idea. It works well – and there
is little thinking that is required unless you have peripherals hooked to external memory
(coherency). For what it is worth, you’ve seen the benefits in action and you know the issues
and techniques that are involved. Mission accomplished.
RAISE YOUR HAND and get the instructor’s attention
when you have completed PART A of this lab. If time
permits, move on to the next OPTIONAL part…
You’re finished with this lab. If time permits, you may move on to additional “optional” steps on the following pages if they exist.
11 - 36
C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory
Using EDMA3
Introduction
In this chapter, you will learn the basics of the EDMA3 peripheral. This transfer engine in the
C64x+ architecture can perform a wide variety of tasks within your system from memory to
memory transfers to event synchronization with a peripheral and auto sorting data into separate
channels or buffers in memory. No programming is covered. For programming concepts, see
ACPY3/DMAN3, LLD (Low Level Driver – covered in the Appendix) or CSL (Chip Support
Library). Heck, you could even program it in assembly, but don’t call ME for help. 
Objectives
At the conclusion of this module, you should be able to:
•
Understand the basic terminology related to EDMA3
•
Be able to describe how a transfer starts, how it is configured and what happens after the
transfer completes
•
Undersand how EDMA3 interrupts are generated
•
Be able to easily read EDMA3 documentation and have a great context to work from to
program the EDMA3 in your application
C6000 Embedded Design Workshop - Using EDMA3
15 - 1
Module Topics
Module Topics
Using EDMA3 ....................................................................................................................... 15-1
Module Topics.................................................................................................................... 15-2
Overview............................................................................................................................ 15-3
What is a “DMA” ? .......................................................................................................... 15-3
Multiple “DMAs”.............................................................................................................. 15-4
EDMA3 in C64x+ Device ................................................................................................ 15-5
Terminology ....................................................................................................................... 15-6
Overview ........................................................................................................................ 15-6
Element, Frame, Block – ACNT, BCNT, CCNT ............................................................... 15-7
Simple Example ............................................................................................................. 15-7
Channels and PARAM Sets ............................................................................................ 15-8
Examples ........................................................................................................................... 15-9
Synchronization ............................................................................................................... 15-12
Indexing ........................................................................................................................... 15-13
Events – Transfers – Actions ............................................................................................ 15-15
Overview ...................................................................................................................... 15-15
Triggers ........................................................................................................................ 15-16
Actions – Transfer Complete Code ............................................................................... 15-16
EDMA Interrupt Generation .............................................................................................. 15-17
Linking ............................................................................................................................. 15-18
Chaining .......................................................................................................................... 15-19
Channel Sorting ............................................................................................................... 15-21
Architecture & Optimization .............................................................................................. 15-22
Programming EDMA3 – Using Low Level Driver (LLD) ..................................................... 15-23
Chapter Quiz.................................................................................................................... 15-25
Quiz – Answers ............................................................................................................ 15-26
Additional Information....................................................................................................... 15-27
Notes ............................................................................................................................... 15-30
15 - 2
C6000 Embedded Design Workshop - Using EDMA3
Overview
Overview
What is a “DMA” ?
C6000 Embedded Design Workshop - Using EDMA3
15 - 3
Overview
Multiple “DMAs”
Multiple DMA’s : EDMA3 and QDMA
VPSS
EDMA3
(System DMA)
Master Periph
DMA
QDMA
(sync)
(async)
DMA
 Enhanced DMA (version 3)
 DMA to/from peripherals
 Can be sync’d to peripheral events
 Handles up to 64 events
C64x+ DSP
L1P
L1D
L2
QDMA
 Quick DMA
 DMA between memory
 Async – must be started by CPU
 4-16 channels available
Both Share (number depends upon specific device)
 128-256 Parameter RAM sets (PARAMs)
 64 transfer complete flags
 2-4 Pending transfer queues
15 - 4
C6000 Embedded Design Workshop - Using EDMA3
Overview
EDMA3 in C64x+ Device
Master
M
EDMA3
Slave
SCR & EDMA3
SCR = Switched Central Resource
McASP
TC0
TC1
CC
x2 TC2
McBSP
PCI
DDR2/3
EMAC
HPI
PCI
EMIF
S
M
128
128
S
L3
L1P
C64x+ MegaModule
L2
Mem
Ctrl
L2
ARM
32
M
S
External
Mem
Cntl
M
DATA
SCR
IDMA
L1P
Mem
Ctrl
CPU
PERIPH
AET
D
S
M
L
M
Cfg
D
S
M
L
L1D
Mem
Ctrl
L1D
S
32
S
PERIPH =
All peripheral’s
Cfg registers
CFG
 EDMA3 is a master on the DATA SCR – it can initiate data transfers
SCR
 EDMA3’s configuration registers are accessed via the CFG SCR (by the CPU)
 Each TC has its own connection (and priority) to the DATA SCR. Refer to the connection matrix to determine valid connections
C6000 Embedded Design Workshop - Using EDMA3
15 - 5
Terminology
Terminology
Overview
15 - 6
C6000 Embedded Design Workshop - Using EDMA3
Terminology
Element, Frame, Block – ACNT, BCNT, CCNT
Block
Frame 1
Frame 2
How Much to Move?
Frame
Elem 1
Elem 2
“A” Count
(# of contig bytes)
.
.
.
.
Elem N
Frame M
“B” Count
“C” Count
Transfer Configuration
Options
Source
B
A
Transfer
Count
Destination
Index
Cnt Reload Link Addr
Index
Index
Rsvd
C
Element
B Count (# Elements)
31
A Count (Element Size)
16 15
0
C Count (# Frames)
31
16 15
0
Let's look at a simple example...
Simple Example
C6000 Embedded Design Workshop - Using EDMA3
15 - 7
Terminology
Channels and PARAM Sets
15 - 8
C6000 Embedded Design Workshop - Using EDMA3
Examples
Examples
C6000 Embedded Design Workshop - Using EDMA3
15 - 9
Examples
15 - 10
C6000 Embedded Design Workshop - Using EDMA3
Examples
C6000 Embedded Design Workshop - Using EDMA3
15 - 11
Synchronization
Synchronization
15 - 12
C6000 Embedded Design Workshop - Using EDMA3
Indexing
Indexing
C6000 Embedded Design Workshop - Using EDMA3
15 - 13
Indexing
15 - 14
C6000 Embedded Design Workshop - Using EDMA3
Events – Transfers – Actions
Events – Transfers – Actions
Overview
C6000 Embedded Design Workshop - Using EDMA3
15 - 15
Events – Transfers – Actions
Triggers
Actions – Transfer Complete Code
15 - 16
C6000 Embedded Design Workshop - Using EDMA3
EDMA Interrupt Generation
EDMA Interrupt Generation
C6000 Embedded Design Workshop - Using EDMA3
15 - 17
Linking
Linking
15 - 18
C6000 Embedded Design Workshop - Using EDMA3
Chaining
Chaining
C6000 Embedded Design Workshop - Using EDMA3
15 - 19
Chaining
15 - 20
C6000 Embedded Design Workshop - Using EDMA3
Channel Sorting
Channel Sorting
C6000 Embedded Design Workshop - Using EDMA3
15 - 21
Architecture & Optimization
Architecture & Optimization
EDMA Architecture
Periphs
E63
E1 E0
Evt Reg (ER)
Queue
Evt Enable Reg
(EER)
Q0
Evt Set Reg
(ESR)
..
.
Q1
Q2
Chain Evt Reg
(CER)
PSET 0
PSET 1
Q3
PSET 254
PSET 255
EDMAINT Int Pending Reg – IPR
Int Enable Reg – IER
CC
TC
TC0
TR
Submit
TC1
Early
TCC
TC3
Completion
Detection
TC2
DATA
SCR
Normal
TCC
SCR = Switched Central Resource
15 - 22

EDMA consists of two parts: Channel Controller (CC) and Transfer Controller (TC)

An event (from periph-ER/EER, manual-ESR or via chaining-CER) sends the transfer
to 1 of 4 queues (Q0 is mapped to TC0, Q1-TC1, etc. Note: McBSP can use TC1 only)

Xfr mapped to 1 of 256 PSETs and submitted to the TC (1 TR – transmit request – per ACNT
bytes or “A*B” CNT bytes – based on sync). Note: Dst FIFO allows buffering of writes while more reads occur.

The TC performs the transfer (read/write) and then sends back a transfer completion code (TCC)

The EDMA can then interrupt the CPU and/or trigger another transfer (chaining – Chap 6)
C6000 Embedded Design Workshop - Using EDMA3
Programming EDMA3 – Using Low Level Driver (LLD)
Programming EDMA3 – Using Low Level Driver (LLD)
C6000 Embedded Design Workshop - Using EDMA3
15 - 23
Programming EDMA3 – Using Low Level Driver (LLD)
*** this page used to have very valuable information on it ***
15 - 24
C6000 Embedded Design Workshop - Using EDMA3
Chapter Quiz
Chapter Quiz
Chapter Quiz
1. Name the 4 ways to trigger a transfer?
2. Compare/contrast linking and chaining
3. Fill out the following values for this channel sorting example (5 min):
PERIPH
L0
R0
L1
R1
L2
R2
L3
R3
MEM
L0
L1
L2
L3
R0
R1
R2
R3
• 16-bit stereo audio (interleaved)
• Use EDMA to auto “channel sort” to memory
BUFSIZE
C6000 Embedded Design Workshop - Using EDMA3
ACNT: _____
BCNT: _____
CCNT: _____
‘BIDX: _____
‘CIDX: _____
Could you calculate these ?
15 - 25
Chapter Quiz
Quiz – Answers
Chapter Quiz
1. Name the 4 ways to trigger a transfer?
• Manual start, Event sync, chaining and (QDMA trigger word)
2. Compare/contrast linking and chaining
• linking – copy new configuration from existing PARAM (link field)
• chaining – completion of one channel triggers another (TCC) to start
3. Fill out the following values for this channel sorting example (5 min):
PERIPH
L0
R0
L1
R1
L2
R2
L3
R3
15 - 26
MEM
L0
L1
L2
L3
R0
R1
R2
R3
• 16-bit stereo audio (interleaved)
• Use EDMA to auto “channel sort” to memory
BUFSIZE
2
ACNT: _____
2
BCNT: _____
CCNT: _____
4
‘BIDX: _____
8
-6
‘CIDX: _____
Could you calculate these ?
C6000 Embedded Design Workshop - Using EDMA3
Additional Information
Additional Information
C6000 Embedded Design Workshop - Using EDMA3
15 - 27
Additional Information
15 - 28
C6000 Embedded Design Workshop - Using EDMA3
Additional Information
C6000 Embedded Design Workshop - Using EDMA3
15 - 29
Notes
Notes
15 - 30
C6000 Embedded Design Workshop - Using EDMA3
"Grab Bag" Topics
“Grab Bag” Explanation
Several other topics of interest remain. However, there is not enough time to cover them all. Most
topics take over an hour to complete especially if the labs are done. Students can vote which
ones they’d like to see first, second, third in the remaining time available.
Shown below is the current list of topics. Vote for your favorite two and the instructor will tally the
results and make any final changes to the remaining agenda.
While all of these topics cannot be covered, the notes are in your student guide. So, at a
minimum, you have some reference material on the topics not covered live to take home with
you.
Topic Choices
C6000 Embedded Design Workshop - "Grab Bag" Topics
16 - 1
Error! No text of specified style in document.
*** insert blank page here ***
16 - 2
C6000 Embedded Design Workshop - "Grab Bag" Topics
Intro to DSP/BIOS
Introduction
In this chapter an introduction to the general nature of real-time systems and the DSP/BIOS
operating system will be considered. Each of the concepts noted here will be studied in greater
depth in succeeding chapters.
Objectives
Objectives
 Grab bag chapter assumes students have
already been through Intro to SYS/BIOS
 Describe how to create a new BIOS project
 Learn how to configure BIOS using TCF files
 Lab 16a – Create and debug a simple
DSP/BIOS application
C6000 Embedded Design Workshop - Intro to DSP/BIOS
Grabbag 16a - 1
Module Topics
Module Topics
Intro to DSP/BIOS................................................................................................................. 16-1
Module Topics.................................................................................................................... 16-2
DSP/BIOS Overview .......................................................................................................... 16-3
Threads and Scheduling..................................................................................................... 16-4
Real-Time Analysis Tools ................................................................................................... 16-6
DSP/BIOS Configuration – Using TCF Files ....................................................................... 16-7
Creating A DSP/BIOS Project............................................................................................. 16-8
Memory Management – Using the TCF File...................................................................... 16-10
Lab 16a: Intro to DSP/BIOS.............................................................................................. 16-11
Lab 16a – Procedure .................................................................................................... 16-12
Create a New Project................................................................................................ 16-12
Add a New TCF File and Modify the Settings ............................................................ 16-14
Build, Load, Play, Verify… ........................................................................................ 16-16
Benchmark and Use Runtime Object Viewer (ROV) .................................................. 16-19
Additional Information & Notes ......................................................................................... 16-22
Notes ............................................................................................................................... 16-24
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C6000 Embedded Design Workshop - Intro to DSP/BIOS
DSP/BIOS Overview
DSP/BIOS Overview
C6000 Embedded Design Workshop - Intro to DSP/BIOS
Grabbag 16a - 3
Threads and Scheduling
Threads and Scheduling
Grabbag 16a - 4
C6000 Embedded Design Workshop - Intro to DSP/BIOS
Threads and Scheduling
C6000 Embedded Design Workshop - Intro to DSP/BIOS
Grabbag 16a - 5
Real-Time Analysis Tools
Real-Time Analysis Tools
Grabbag 16a - 6
C6000 Embedded Design Workshop - Intro to DSP/BIOS
DSP/BIOS Configuration – Using TCF Files
DSP/BIOS Configuration – Using TCF Files
C6000 Embedded Design Workshop - Intro to DSP/BIOS
Grabbag 16a - 7
Creating A DSP/BIOS Project
Creating A DSP/BIOS Project
Grabbag 16a - 8
C6000 Embedded Design Workshop - Intro to DSP/BIOS
Creating A DSP/BIOS Project
C6000 Embedded Design Workshop - Intro to DSP/BIOS
Grabbag 16a - 9
Memory Management – Using the TCF File
Memory Management – Using the TCF File
Remember ?
Sections
.text
.bss
.far
.cinit
.cio
.stack
Memory Segments
1180_0000
256K
IRAM
6400_0000
4MB
FLASH
C000_0000 512MB
DDR2

How do you define the memory segments (e.g. IRAM, FLASH, DDR2) ?

How do you place the sections into these memory segments ?
How do we accomplish this with a .tcf file ?
21
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C6000 Embedded Design Workshop - Intro to DSP/BIOS
Lab 16a: Intro to DSP/BIOS
Lab 16a: Intro to DSP/BIOS
Now that you’ve been through creating projects, building and running code, we now turn the page
to learn about how DSP/BIOS-based projects work. This lab, while quite simple in nature, will
help guide you through the steps of creating (possibly) your first BIOS project in CCSv4.
This lab will be used as a “seed” for future labs.
Application: blink USER LED_1 on the EVM every second
Key Ideas: main() returns to BIOS scheduler, IDL fxn runs to blink LED
What will you learn? .tcf file mgmt, IDL fxn creation/use, creation of BIOS
project, benchmarking code, ROV
Pseudo Code:
•
main() – init BSL, init LED, return to BIOS scheduler
•
ledToggle() – IDL fxn that toggles LED_1 on EVM
C6000 Embedded Design Workshop - Intro to DSP/BIOS
Grabbag 16a - 11
Lab 16a: Intro to DSP/BIOS
Lab 16a – Procedure
If you can’t remember how to perform some of these steps, please refer back to the previous labs
for help. Or, if you really get stuck, ask your neighbor. If you AND your neighbor are stuck, then
ask the instructor (who is probably doing absolutely NOTHING important) for help. 
Create a New Project
1. Create a new project named “bios_led”.
Create your new project in the following directory:
C:\TI-RTOS\C6000\Labs\Lab16a\Project
When the following screen appears, make sure you click Next instead of Finish:
Grabbag 16a - 12
C6000 Embedded Design Workshop - Intro to DSP/BIOS
Lab 16a: Intro to DSP/BIOS
2. Choose a Project template.
This screen was brand new in CCSv4.2.2. And it is not intuitive to the casual observer that
the Next button above even exists – you see Finish, you click it. Ah, but the hidden secret is
the Next button. The CCS developers are actually trying to do us a favor IF you understand
what a BIOS template is.
As you can see, there are many choices. Empty Projects are just that – empty – just a path to
the include files for the selected processor. Go ahead and click on “Basic Exmaples” to see
what’s inside. Click on all the other + signs to see what they contain. Ok, enough playing
around. We are using BIOS 5.41.xx.xx in this workshop. So, the correct + sign to choose in
the end is the one that is highlighted above.
3. Choose the specific BIOS template for this workshop.
Next, you’ll see the following screen:
Select “Empty Example”. This will give us the paths to the BIOS include directories. The other
examples contain example code and .tcf files. NOW you can click Finish.
C6000 Embedded Design Workshop - Intro to DSP/BIOS
Grabbag 16a - 13
Lab 16a: Intro to DSP/BIOS
4. Add files to your project.
From the lab’s \Files directory, ADD the following files:
•
led.c, main.c, main.h
Open each and inspect them. They should be pretty self explanatory.
5. Link the LogicPD BSL library to your project as before.
6. Add an include path for the BSL library \inc directory.
Right-click on the project and select “Build Properties”. Select C6000 Compiler, then Include
Options (you’ve done this before). Add the proper path for the BSL include dir (else you will
get errors when you build).
At this point in time, what files are we missing? There are 3 of them. Can you name them?
______________
______________
______________
Add a New TCF File and Modify the Settings
7. Add a new TCF file.
As discussed earlier, you have several options available to you regarding the TCF file. In this
lab, we chose to use an EMPTY BIOS example from the project templates. Therefore, no
TCF file exists.
Referring back to the material in this chapter, create a NEW TCF file (File  New 
DSP/BIOS v5.x Config File). Name it: bios_led.tcf. When prompted to pick a platform
seed tcf file, type “evm6748” into the filter filter and choose the tcf that pops up.
CCS should have placed your new TCF file in the project directory AND added it to your
project. Check to make sure both of these statements are true.
If the new TCF file did not open automatically when created, double-click on the new TCF file
(bios_led.tcf) to open it.
8. Create a HEAP in memory.
All BIOS projects need a heap. Why this doesn’t get created for you in the “seed” tcf file is a
good question. The fact that it doesn’t causes a heap full of troubles. If you ever get any
strange unexplainable errors when you build BIOS projects, check THIS first.
Open the TCF file (if it’s not already) and click on System. Right-click on MEM and select
Properties. The checkbox for “No Dynamic Heaps” is most likely not checked (because we
used an existing TCF file that had this selection as default).
UNCHECK this box (if not already done) to specify that you want a heap created. A warning
will bark at you that you haven’t defined a memory segment yet – no kidding. Just ignore the
warning and click OK. (Note: this warning probably won’t occur because we used an existing
TCF file).
Click the + next to MEM. This will display the “seed” TCF memory areas already defined.
Thank you.
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C6000 Embedded Design Workshop - Intro to DSP/BIOS
Lab 16a: Intro to DSP/BIOS
Right-click IRAM and select properties.
Check the box that says “create a heap in this memory” (if not already checked) and change
and change the heap size to 4000h.
Click Ok.
Now that we HAVE a heap in IRAM (that’s another name for L2 by the way), we need to tell
the mother ship (MEM) where our heap is.
Right-click on MEM and select Properties. Click on both down arrows and select IRAM for
both (again, this is probably already done for you). Click OK. Now she’s happy…
Save the TCF file.
Note:
FYI – throughout the labs, we will throw in the “top 10 or 20” tips that cause Debug
nightmares during development. Here’s your first one…
Hint:
TIP #1 – Always create a HEAP when working with BIOS projects.
C6000 Embedded Design Workshop - Intro to DSP/BIOS
Grabbag 16a - 15
Lab 16a: Intro to DSP/BIOS
Build, Load, Play, Verify…
9. Ensure you have the proper target config file selected as Default.
10. Build your project.
Fix any errors that occur (and there will be some, just keep reading…). You didn’t make
errors, did you? Of course you did. Remember when we said that ANY BIOS project needs
the cfg.h file included in one of the source files? Yep. And it was skipped on purpose to
drive the point home.
Open main.h for editing and add the following line as the FIRST include in main.h:
#include “bios_ledcfg.h”
Rebuild and see if the errors go away. They should. If you have more, than you really DO
need to debug something. If not, move on…
Hint:
TIP #2 – Always #include the cfg.h file in your application code when using BIOS as the
FIRST included header file.
11. Inspect the “generated” files resulting from our new TCF file.
In the project view, locate the following files and inspect them (actually, you’ll need to BUILD
the project before these show up):
•
bios_ledcfg.h
•
bios_ledcfg.cmd
There are other files that get generated by the existence of .tcf which we will cover in later
labs. The .cmd file is automatically added to your project as a source file. However, your code
must #include the cfg.h file or the compiler will think all the BIOS stuff is “declared implicitly”.
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C6000 Embedded Design Workshop - Intro to DSP/BIOS
Lab 16a: Intro to DSP/BIOS
12. Debug and “Play” your code.
Click the Debug “Bug” – this is equivalent to “Debug Active Project”. Remember, this code
blinks LED_1 near the bottom of the board. When you Play your code and the LED blinks,
you’re done.
When the execution arrow reaches main(), hit “Play”. Does the LED blink?
No? What is going on?
Think back to the scheduling diagram and our discussions. To turn BIOS ON, what is the
most important requirement? main() must RETURN or fall out via a brace }. Check
main.c and see if this is true. Many users still have while() loops in their code and
wonder why BIOS isn’t working. If you never return from main(), BIOS will never run.
Hint:
TIP #3 – BIOS will NOT run if you don’t exit main().
Ok, so no funny tricks there - that checks out.
Next question: how is the function ledToggle() getting called? Was it called in main()?
Hmmm. Who is supposed to call ledToggle()?
When your code returns from main(), where does it go? The BIOS scheduler. And,
according to our scheduling diagram and the threads we have in the system, which THREAD
will the scheduler run when it returns from main()?
Can you explain what needs to be done? ________________________________________
C6000 Embedded Design Workshop - Intro to DSP/BIOS
Grabbag 16a - 17
Lab 16a: Intro to DSP/BIOS
13. Add IDL object to your TCF.
The answer is: the scheduler will run the IDL thread when nothing else exists. All other thread
types are higher priority. So, how do you make the IDL thread call ledToggle()?
Simple. Add an IDL object and point it to our function.
Open the TCF file and click on Scheduling. Right-click on IDL and select “Insert IDL”. Name
the IDL Object “IDL_ledToggle”.
Now that we have the object, we need to tell the object what to do – which fxn to run. Rightclick on IDL_ledToggle and select Properties. You’ll notice a spot to type in the function
name.
Ok, make room for another important tip. BIOS is written in ASSEMBLY. The ledToggle()
function is written in C. How does the compiler distinguish between an assembly label or
symbol and a C label? The magic underscore “_”. All C symbols and labels (from an
assembly point of view) are preceded with an underscore.
Hint:
TIP #4 – When entering a fxn name into BIOS objects, precede the name with an
underscore – “_”. Otherwise you will get a symbol referencing error which is difficult to
locate.
SO, the fxn name you type in here must be preceded by an underscore:
You have now created an IDL object that is associated with a fxn. By the way, when you
create HWI, SWI and TSK objects later on, guess what? It is the SAME procedure. You’ll get
sick of this by the end of the week – right-click, insert, rename, right-click and select
Properties, type some stuff. There – that is DSP/BIOS in a nutshell. 
14. Build and Debug AGAIN.
When the execution arrow hits main(), click “Play”. You should now see the LED blinking. If
you ever HALT/PAUSE, it will probably pause inside a library fxn that has no source
associated with it. Just X that thing.
At this point, your first BIOS project is working. Do NOT “terminate all” yet. Simply click on the
C/C++ perspective and move on to a few more goodies…
Grabbag 16a - 18
C6000 Embedded Design Workshop - Intro to DSP/BIOS
Lab 16a: Intro to DSP/BIOS
Benchmark and Use Runtime Object Viewer (ROV)
15. Benchmark LED BSL call.
So, how long does it take to toggle an LED? 10, 20, 50 instruction cycles? Well, you would be
off by several orders of magnitude. So, let’s use the CLK module in BIOS to determine how
long the LED_toggle() BSL call takes.
This same procedure can be used quickly and effectively to benchmark any area in code and
then display the results either via a local variable (our first try) or via another BIOS module
nd
called LOG (our 2 try).
BIOS uses a hardware timer for all sorts of things which we will investigate in different labs.
The high-resolution time count can be accessed through a call to CLK_gethtime() API.
Let’s use it…
Open led.c for editing.
Allocate three new variables: start, finish and time. First, we’ll get the CLK value
just before the BSL call and then again just after. Subtract the two numbers and you have a
benchmark – called time. This will show up as a local variable when we use a breakpoint to
pause execution.
Your new code in led.c should look something like this:
Don’t type in the call to LOG_printf() just yet. We’ll do that in a few moments…
C6000 Embedded Design Workshop - Intro to DSP/BIOS
Grabbag 16a - 19
Lab 16a: Intro to DSP/BIOS
16. Build, Debug, Play.
When finished, build your project – it should auto-download to the EVM. Switch to the Debug
perspective and set a breakpoint as shown in the previous diagram. Click “Play”.
When the code stops at your breakpoint, select View → Local. Here’s the picture of what that
will look like:
Are you serious? 1.57M CPU cycles. Of course. This mostly has to do with going through I2C
and a PLD and waiting forever for acknowledge signals (can anyone say “BUS HOLD”?).
Also, don’t forget we’re using the “Debug” build configuration with no optimization. More on
that later. Nonetheless, we have our benchmark.
17. Open up TWO .tcf files – is this a problem?
The author has found a major “uh oh” that you need to be aware of. Open your .tcf file and
keep it open. Double-click on the project’s TCF file AGAIN. Another “instance” of this window
opens. Nuts. If you change one and save the other, what happens? Oops. So, we
recommend you NOT minimize TCF windows and then forget you already have one open
and open another. Just BEWARE…
18. Add LOG Object and LOG_printf() API to display benchmark.
Open led.c for editing and add the LOG_printf() statement as shown in a previous
diagram.
Open the TCF for editing. Under Instrumentation, add a new LOG object named “trace”.
Remember? Right-click on LOG, insert log, rename to trace, click OK.
Save the TCF.
Grabbag 16a - 20
C6000 Embedded Design Workshop - Intro to DSP/BIOS
Lab 16a: Intro to DSP/BIOS
19. Pop over to Windows Explorer and analyse the \Project folder.
Remember when we said that another folder would be created if you were using BIOS? It
was called .gconf. This is the GRAPHICAL config tool in action that is fed by the .cdb file.
When you add a .tcf file, the graphical and textual tools must both exisit and follow each
other. Go check it out. Is it there? Ok…back to the action…
20. Build, Debug, Play – use ROV.
When the code loads, remove the breakpoint in led.c. Then, click Play. PAUSE the execution
after about 5 seconds. Open the ROV tool via Tools → ROV. When ROV opens, select LOG
and one of the sequence numbers – like 2 or 3:
Notice the result of the LOG_printf() under “message”. You can choose other sequence
numbers and see what their times were.
You can also choose to see the LOG messages via Tools RTA Printf Logs. Try that now and
see what you get. If you’d like to change the behaviour of the LOGging, go back to the LOG
object and try a bigger buffer, circular (last N samples) or fixed (first N samples). Experiment
away…
When we move on to a TSK-based system, the ROV will come in very handy. This tool
actually replaced the older KOV (kernel object viewer) in the previous CCS. Also, in future
labs, we’ll use the RTA (Real-time Analysis) tools to view Printf logs directly. By then, you’ll
know two different ways to access debug info.
Note:
Explain this to me – so, the tool is called ROV which stands for RUNTIME Object Viewer.
But the only way to VIEW the OBJECT is in STOP time. Hmmm. Marketing? Illegal drug
use? Ok, so it “collects” the data during runtime…but still…to the author, this is a stretch
and confuses new users. Ah, but now you know the “rest of the story”…
Terminate the Debug Session and close the project.
You’re finished with this lab. Please raise your hand and let the
instructor know you are finished with this la (maybe throw something
heavy at them to get their attention or say “CCS crashed – AGAIN !” –
that will get them running…)
C6000 Embedded Design Workshop - Intro to DSP/BIOS
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Additional Information & Notes
Additional Information & Notes
Grabbag 16a - 22
C6000 Embedded Design Workshop - Intro to DSP/BIOS
Additional Information & Notes
C6000 Embedded Design Workshop - Intro to DSP/BIOS
Grabbag 16a - 23
Notes
Notes
Grabbag 16a - 24
C6000 Embedded Design Workshop - Intro to DSP/BIOS
Booting From Flash
Introduction
In this chapter the steps required to migrate code from being loaded and run via CCS to running
autonomously in flash will be considered. Given the AISgen and SPIWriter tools, this is a simple
process that is desired toward the end of the design cycle.
Objectives
Objectives
 Compare/contrast the startup events of
CCS (GEL) vs. booting from flash
 Describe how to use AISgen and
SPI Flash Writer utilities to create and
burn a flash boot image
 Lab 16b – Convert the keystone lab to
a bootable flash image, POR, run
C6000 Embedded Design Workshop - Booting From Flash
GrabBag 16b - 1
Module Topics
Module Topics
Booting From Flash ............................................................................................................. 16-1
Module Topics.................................................................................................................... 16-2
Booting From Flash ............................................................................................................ 16-3
Boot Modes – Overview.................................................................................................. 16-3
System Startup............................................................................................................... 16-4
Init Files.......................................................................................................................... 16-4
AISgen Conversion......................................................................................................... 16-5
Build Process ................................................................................................................. 16-5
SPIWriter Utility (Flash Programmer) .............................................................................. 16-6
ARM + DSP Boot............................................................................................................ 16-7
Additonal Info… .............................................................................................................. 16-8
C6748 Boot Modes (S7, DIP_x) ...................................................................................... 16-9
Lab 16b: Booting From Flash ........................................................................................... 16-11
Lab16b – Booting From Flash - Procedure.................................................................... 16-12
Tools Download and Setup (Students: SKIP STEPS 1-6 !!)....................................... 16-12
Build Keystone Project: [Src → .OUT File] ............................................................... 16-16
Use AISgen To Convert [.OUT → .BIN].................................................................... 16-21
Program the Flash: [.BIN → SPI1 Flash] .................................................................. 16-29
Optional – DDR Usage ............................................................................................. 16-32
Additional Information....................................................................................................... 16-33
Notes ............................................................................................................................... 16-34
GrabBag 16b - 2
C6000 Embedded Design Workshop - Booting From Flash
Booting From Flash
Booting From Flash
Boot Modes – Overview
C6000 Embedded Design Workshop - Booting From Flash
GrabBag 16b - 3
Booting From Flash
System Startup
Init Files
GrabBag 16b - 4
C6000 Embedded Design Workshop - Booting From Flash
Booting From Flash
AISgen Conversion
Build Process
C6000 Embedded Design Workshop - Booting From Flash
GrabBag 16b - 5
Booting From Flash
SPIWriter Utility (Flash Programmer)
GrabBag 16b - 6
C6000 Embedded Design Workshop - Booting From Flash
Booting From Flash
ARM + DSP Boot
C6000 Embedded Design Workshop - Booting From Flash
GrabBag 16b - 7
Booting From Flash
Additonal Info…
GrabBag 16b - 8
C6000 Embedded Design Workshop - Booting From Flash
Booting From Flash
C6748 Boot Modes (S7, DIP_x)
Flash Pin Settings – C6748 EVM
8
7
6
5
4
EMU MODE
ON
BOOT[3]
BOOT[2]
ON
3
BOOT[1]
NC
I/O (1.8/3.3)
2
1
BOOT[4]
Audio EN
LCD EN
SW7
Default = SPI BOOT
C6000 Embedded Design Workshop - Booting From Flash
8
SPI BOOT
OFF
7
6
5
4
3
2
1
SW7
GrabBag 16b - 9
Booting From Flash
*** this page was accidentally created by a virus – please ignore ***
GrabBag 16b - 10
C6000 Embedded Design Workshop - Booting From Flash
Lab 16b: Booting From Flash
Lab 16b: Booting From Flash
In this lab, a .out file will be loaded to the on-board flash memory so that the program may be run
when the board is powered up, with no connection to CCS.
Any lab solution would work for this lab, but again we’ll standardize on the “keystone” lab so that
we ensure a known quantity.
C6000 Embedded Design Workshop - Booting From Flash
GrabBag 16b - 11
Lab 16b: Booting From Flash
Lab16b – Booting From Flash - Procedure
Hint:
This lab procedure will work with either the C6748 SOM or OMAP-L138 SOM. The basic
procedure is the same but a few steps are VERY different. These will be noted clearly in
this document. So, please pay attention to the HINTS and grey boxes like this one along
the way.
Tools Download and Setup (Students: SKIP STEPS 1-6 !!)
The following steps in THIS SECTION ONLY have already been performed. So,
workshop attendees can skip to the next section. These steps are provided in order to show
exactly where and how the flash/boot environment was set up (for future reference).
1. Download AISgen utility – SPRAB41c.
Download the pdf file from here:
http://focus.ti.com/dsp/docs/litabsmultiplefilelist.tsp?docCategoryId=1&familyId=1621&literatu
reNumber=sprab41c&sectionId=3&tabId=409
A screen cap of the pdf file is here:
The contents of this zip are shown here:
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C6000 Embedded Design Workshop - Booting From Flash
Lab 16b: Booting From Flash
2. Create directories to hold tools and projects.
Three directories need to be created:
•
C:\TI-RTOS\C6000\Labs\Lab16b_keystone – will contain the audio project
(keystone) to build into a .OUT file.
•
C:\TI-RTOS\C6000\Labs\Lab13b_ARM_Boot – will contain the ARM boot
code required to start up the DSP after booting.
•
C:\TI-RTOS\C6000\Labs\Lab13b_SPIWriter – will contain the SPIWriter.out
file used to program the flash on the EVM.
•
C:\TI-RTOS\C6000\Labs\Lab13b_AIS – contains the AISgen.exe file (shown
above) and is where the resulting AIS script (bin) will be located after running the utility
(.OUT → .BIN)
Place the “keystone” files into the \Lab16b_keystone\Files directory. Users will build a
new project to get their .OUT file.
Place the recently downloaded AISgen.exe file into \Lab16b_AIS directory.
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Lab 16b: Booting From Flash
3. Download SPI Flash Utilities.
You can find the SPI Flash Utility here:
http://processors.wiki.ti.com/index.php/Serial_Boot_and_Flash_Loading_Utility_for_OMAP-L138
This is actually a TI wiki page:
From here, locate the following and click “here” to go to the download page:
This will take you to a SourceForge site that will contain the tools you need to download.
Click on the latest version under OMAP-L138 and download the tar.gz file. UnTAR the
contents and you’ll see this:
The path we need is \OMAP-L138. If we dive down a bit, we will find the SPIWriter.out
file that is used to program the flash with our boot image (.bin).
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C6000 Embedded Design Workshop - Booting From Flash
Lab 16b: Booting From Flash
4. Copy the SPIWriter.out file to \Lab13b_SPIWriter\ directory.
Shown below is the initial contents of the Flash Utility download:
Copy the following file to the \Lab13b_SPIWriter\ directory:
SPIWriter_OMAP-L138.out
5. Install AISgen.
Find the download of the AISgen.exe file and double-click it to install. After installation, copy a
shortcut to the desktop for this program:
6. Create the keystone project.
Create a new CCSv5 SYS/BIOS project with the source files listed in
C:\SYSBIOSv4\Lab13b_keystone\Files. Create this project in the neighboring
\Project folder. Also, don’t forget to add the BSL library and BSL includes (as normal)
Make sure you use the RELEASE configuration only.
C6000 Embedded Design Workshop - Booting From Flash
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Lab 16b: Booting From Flash
Hint:
[workshop students: START HERE]
Build Keystone Project: [Src → .OUT File]
7. Import keystone audio project and make a few changes.
Import “keystone_flash” project from the following directory:
C:\TI-RTOS\C6000\Labs\Lab16b_keystone\Project
This project was built for emulation with CCSv5 – i.e there is a GEL file that sets up our PLL,
DDR2, etc. This is actually the SOLUTION to the clk_rta_audio lab (with the platform file
set to all data/code INTERNAL). In creating a boot image, as discussed in the chapter, we
have to perform these actions in code vs. the GEL creating this nice environment for us.
So, we have a choice here – write code that runs in main to set up PLL0, PLL1, DDR, etc.
OR have the bootloader do it FOR US. Having the bootloader perform these actions offers
several advantages – fewer mistakes by human programmers AND, these settings are done
at bootload time vs waiting all the way until main() for the settings to take effect.
Hint:
The following step is for OMAP-L138 SOM Users ONLY !!
8. Set address of reset vector for DSP
Here is one of the “tricks” that must be employed when using both the ARM and DSP. The
ARM code has to know the entry point (reset vector, c_int00) of the DSP. Well, if you just
compile and link, it could go anywhere in L2. If your class is based on SYS/BIOS, please
follow those instructions. If you’re interested in how this is done with DSP/BIOS, that solution
is also provided for your reference.
SYS/BIOS Users – must add two lines of script code to the CFG file as shown. This script
forces the reset vector address for the DSP to 0x11830000. Locate this in the given .cfg file
and UNCOMMENT these two lines of code.
DSP/BIOS Users – must create a linker.cmd file as shown below to force the address of
the reset vector. This little command file specifies EXACTLY where the .boot section should
go for a BIOS project (this is not necessary for a non-BIOS program).
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C6000 Embedded Design Workshop - Booting From Flash
Lab 16b: Booting From Flash
9. Examine the platform file.
In the previous step, we told the tools to place the DSP reset vector specifically at address
0x11830000. This is the upper 64K of the 256K block of L2 RAM. One of our labs in the
workshop specified L2 cache as 64K. Guess what? If that setting is still true, L2 cache
effective starts at the same address – which means that this address is NOT available for the
reset vector. WHOOPS.
Select Build Options and determine WHICH platform file is associated with this project. Once
you have determined which platform it is, open it and examine it. Make sure L2 cache is
turned off – or ZERO – and that all code/data/stack segments are allocated in IRAM. If this is
not true, then “make it so”.
10. Build the keystone project.
Update all tools for XDC, BIOS, UIA. Kill Agent. Update Compiler – basically update
everything to your latest tool set to get rid of errors and warnings.
Using the DEBUG build configuration, build the project. This should create the .OUT file. Go
check the \Debug directory and locate the .OUT file:
keystone_flash.out
Load the .OUT file and make sure it executes properly. We don’t want to flash something that
isn’t working. 
Do not close the Debug session yet.
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Lab 16b: Booting From Flash
11. Determine silicon rev of the device you are currently using.
AISgen will want to know which silicon rev you are using. Well, you can either attempt to read
it off the device itself (which is nearly impossible) or you can visit a convenient place in
memory to see it.
Now that you have the Debug perspective open, this should be relatively straightforward.
Open a memory view window and type in the following address:
0x11700000
Can you see it? No? Shame on you. Ok. Try changing the style view to “Character” instead.
See something different?
Like this?
That says “d800k002” which means rev2 of the silicon. That’s an older rev…but whatever
yours is…write it down below:
Silicon REV:
____________________
FYI – for OMAP-L138 (and C6748), note the following:
•
d800k002 = Rev 1.0 silicon (common, but old)
•
d800k004 = Rev 1.1 silicon (fairly common)
•
d800k006 = Rev 2.0 silicon (if you have a newer board, this is the latest)
There ARE some differences between Rev1 and Rev2 silicon that we’ll mention later in this
lab – very important in terms of how the ARM code is written.
You will probably NEVER need to change the memory view to “Character” ever again – so
enjoy the moment. 
Next, we need to convert this .out file and combine it with the ARM .out file and create a
single flash image for both using the AIS script via AISgen…
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C6000 Embedded Design Workshop - Booting From Flash
Lab 16b: Booting From Flash
12. Use the Debug GEL script to locate the Silicon Rev.
This script can be run at any time to debug the state of your silicon and all of the important
registers and frequencies your device is running at. This file works for both OMAP-L137/8
and C6747/8 devices. It is a great script to provide feedback for your hardware engineer.
It goes kind of like this: we want a certain frequency for PLL1. We read the documentation
and determine that these registers need to be programmed to a, b and c. You write the code,
program them and then build/run. Well, is PLL1 set to the frequency you thought it should
be? Run the debug script and find out what the processor is “reporting” the setting is. Nice.
This script outputs its results to the Console window.
Let’s use the debug script to determine the silicon rev as in the previous step.
First, we need to LOAD the gel file. This file can be downloaded from the wiki shown in the
chapter. We have already done that for you and placed that GEL file in the \gel directory next
to the GEL file you’ve been using for CCS.
Select Tools  GEL Files.
Right-click in the empty area under the currently loaded GEL file and select: Load Gel.
The \gel directory should show up and the file OMAPL1x_debug.gel should be listed. If not,
browse to C:\SYSBIOSv4\Labs\DSP_BSL\gel.
Click Open.
C6000 Embedded Design Workshop - Booting From Flash
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Lab 16b: Booting From Flash
This will load the new GEL file and place the scripts under the “Scripts” menu.
Select “Scripts”  Diagnostics  Run All:
You can choose to run only a specific script or “All” of them. Notice the output in the Console
window. Scroll up and find the silicon revision. Also make note of all of the registers and
settings this GEL file reports. Quite extensive.
Does your report show the same rev as you found in the previous step? Let’s hope so…
Write down the Si Rev again here:
Silicon Rev (again): ______________________
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C6000 Embedded Design Workshop - Booting From Flash
Lab 16b: Booting From Flash
Use AISgen To Convert [.OUT → .BIN]
AISgen (Application Image Script Generator) is a free downloadable tool from TI – check out
the beginning of this lab for the links to get this tool.
13. Locate AISgen.exe (only if requiring installation…if not, see next step).
The installation file has already been downloaded for you and is sitting in the following
directory:
C:\SYSBIOSv4\Labs\Lab13b_AIS
Here, you will find the following install file:
This is the INSTALL file (fyi). You don’t need to use this if the tool is already installed on your
computer…
14. Run AISgen.
There should be an icon on your desktop that looks like this:
If not, you will need to install the tool by double-clicking on the install file, installing it and then
creating a shortcut to it on the desktop (you’ll find it in Programs → Texas Instruments →
AISgen).
Double-click on the icon to launch AISgen and fill out the dialogue box as shown on the next
page…there are several settings you need…so be careful and go SLOWLY here…
It is usually BEST to place all of your PLL and DDR settings in the flash image and have the
bootloader set these up vs. running code on the DSP to do it. Why? Because the DSP then
comes out of reset READY to go at the top speeds vs. running “slow” until your code in
main() is run. So, that’s what we plan to do….
Note:
Each dialogue has its own section below. It is quite a bit of setup…but hey, you are
enabling the bootloader to set up your entire system. This is good stuff…but it takes
some work…
Hint:
When you actually use the DSP to burn the flash in a later step, the location you store
your .bin file too (name of the .bin file AND the directory path you place the .bin file in)
CANNOT have ANY SPACES IN THE PATH OR FILENAME.
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Lab 16b: Booting From Flash
Main dialogue – basic settings.
Fill out the following on this page:
•
Device Type (match it up with what you determined before)
•
For OMAP-L138 SOM (ARM + DSP), choose “ARM”. If you’re using the 6748 SOM,
choose “DSP”.
•
Boot Mode: SPI1 Flash. On the OMAP-L138, the SPI1 port and UART2 ports are
connected to the flash.
•
For now, wait on filling in the Application and Output files.
Hint:
For C6748 SOM, choose “DSP” as the Device type
Hint:
For OMAP-L138 SOM, choose “ARM” as the Device type
Note: you will type in these paths in a future step – do NOT do it now…
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C6000 Embedded Design Workshop - Booting From Flash
Lab 16b: Booting From Flash
Configure PLL0, PLL0 Tab
On the “General” tab, check the box for “Configure PLL0” as shown:
Then click on the PLL0 tab and view these settings. You will see the defaults show up. Make
the following modifications as shown below.
Change the multiplier value from 20 to 25 and notice the values in the bottom RH corner
change.
Peripheral Tab
Next, click on the Peripheral tab. This is where you will set the SPI Clock. It is a function
(divide down) from the CPU clock. If you leave it at 1MHz, well, it will work, but the bootload
will take WAY longer. So, this is a “speed up” enhancement.
Type “20” into the SPI Clock field as shown:
Also check the “Enable Sequential Read” checkbox. Why is this important? Speed of the boot
load. If this box is unchecked, the ROM code will send out a read command (0x03) plus a 24bit address before every single BYTE. That is a TON of read commands.
However, if we CHECK this box, the ROM code will send out a single 24-bit address
(0x000000) and then proceed to read out the ENTIRE boot image. WAY WAY faster.
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Lab 16b: Booting From Flash
Configure PLL1
Just in case you EVER want to put code or data into the DDR, PLL1 needs to be set in the
flash image and therefore configured by the bootloader.
So, click the checkbox next to “Configure PLL1”, click on that tab, and use the following
settings:
This will clock the DDR at 300MHz. This is equivalent to what our GEL file sets the DDR
frequency to. We don’t have any code in DDR at the moment – but now we have it setup just
in case we ever do later on. Now, we need to write values to the DDR config registers…
Configure DDR
You know the drill. Click the proper checkbox on the main dialogue page and click on the
DDR tab. Fill in the following values as shown. If you want to know what each of the values
are on the right, look it up in the datasheet. 
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C6000 Embedded Design Workshop - Booting From Flash
Lab 16b: Booting From Flash
Configure PSC0, PSC0 Tab
Next, we need to configure the Low Power Sleep Controller (LPSC) to allow the ARM to write
to the DSP’s L2 memory. If both the ARM and DSP code resided in L3, well, the ARM
bootloader could then easily write to L3. But, with a BIOS program, BIOS wants to live in L2
DSP memory (around 0x11800000). In order for the ARM bootloader code to write to this
address, we need to have the DSP clocks powered up. Enabling PSC0 does this for us.
On the main page, “check” the box next to “Configure PSC” and go to the PSC tab.
In the GEL file we’ve been using in the workshop, a function named
PSC_All_On_Full_EVM() runs to set all the PSC values. We could cheat and just type in
“15” as shown below:
Minimum Setting (don’t use this for the lab):
This would Enable module 15 of the PSC which says “de-assert the reset on the DSP
megamodule” and enable the clocks so that the ARM can write to the DSP memory located in
L2. However, this setting does NOT match what the GEL file did for us. So, we need to
enable MORE of the PSC modules so that we match the GEL file.
Note:
When doing this for your own system, you’ll need to pick and choose the PSC modules
that are important to your specific system.
Better Setting (USE THIS ONE for the lab – or as a starting point for your own system)
The numbers scroll out of sight, so here are the values:
PSC0: 0;1;2;3;4;5;9;10;11;12;13;15
PSC1: 0;1;2;3;4;5;6;7;9;10;11;12;13;14;15;16;17;18;19;20;21;24;25;26;27;28;29;30;31
Note:
Note: PSC1 is MISSING modules 8, 22-23 (see datasheet for more details on these).
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Lab 16b: Booting From Flash
Notice for SATA users:
PSC1 Module 8 (SATA) is specifically NOT being enabled. There is a note in the System
Reference Guide saying that you need to set the FORCE bit in MDCTL when enabling SATA.
That’s not an option in the GUI/bootROM so we simply cannot enable it. If you ignore the
author’s advice and enable module 8 in PSC1, you’ll find the boot ROM gets stuck in a spin
loop waiting for SATA to transition and so ultimately your boot fails as a result.
So, there are really two pieces to this puzzle if using SATA:
A. Make sure you do NOT try to enable PSC1 Module 8 through AISgen
B. If you need SATA, make sure you enable this through your application code and be sure
to set the FORCE bit in MDCTL when doing so.
FINAL CHECK - SUMMARY
So, your final main dialogue should look like this with all of these tabs showing. Please
double-check you didn’t forget something:
Save your .cfg file in the \Lab13b_AIS folder for potential use later on – you don’t want to
have to re-create all of these steps again if you can avoid it. If you look in that folder, it
already contains this .cfg file done for you. Ok, so we could have told you that earlier, but
then the learning would have been crippled.
The author named the solution’s config file:
OMAP-L138-ARM-DSP-LAB13B_TTO.cfg
Hint:
C6748 Users: You will only specify ONE output file (DSP.out)
Hint:
OMAP-L138 Users: You will specify TWO files (an ARM.out and a DSP.out).
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C6000 Embedded Design Workshop - Booting From Flash
Lab 16b: Booting From Flash
ARM/DSP Application & Output Files
Ok, we’re almost done with the AISgen settings.
Hint:
6748 SOM Users – follow THESE directions (OMAP Users can skip this part)
For the “DSP Application File”, browse to the .OUT file that was created when you built your
keystone project: keystone_flash.out
Hint:
OMAP-L138 SOM Users – follow THESE directions:
For OMAP-L138 users: you will enter the paths to both files and AISgen will combine them
intoONE image (.bin) to burn into the flash. You must FIRST specify the ARM.out file
followed by the DSP.out file – this order MATTERS.
Follow these steps in order carefully.
Click the “…” button shown above next to “ARM Application File” to browse to (use \Lab13b
instead):
Click Open.
Your screen should now look like this (except for using \Lab13b…):
This ARM code is for rev1 silicon. It should also work on Rev2 silicon – but not tested.
C6000 Embedded Design Workshop - Booting From Flash
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Lab 16b: Booting From Flash
Next, click on the “+” sign (yours will say \Lab13b):
and browse to your keystone_flash.out file you built earlier. You should now have two .out
files listed under “ARM Application File” – first the ARM.out, then the DSP.out files separated by a
semicolon. Double-check this is the case.
The AISgen software won’t allow you to see both paths at once in that tiny box, but here is a
picture of the “middle” of the path showing the “semicolon” in the middle of the two .out files –
again, the ARM.out file needs to be first followed by the DSP.out file (use \Lab13b instead):
Hint:
ALL SOM Users – Follow THIS STEP…
For the Output file, name it “flash.bin” and use the following path:
C:\SYSBIOSv4\Labs\Lab13b_AIS\flash.bin
Hint:
Again, the path and filename CANNOT contain any spaces. When you run the flash
writer later on, that program will barf on the file if there are any spaces in the path or
filename.
Before you click the “Generate AIS” button, notice the other configuration options you have here.
If you wanted AIS to write the code to configure any of these options, simply check them and fill
out the info on the proper tab. This is a WAY cool interface. And, the bootloader does “system”
setup for you instead of writing code to do it – and making mistakes and debugging those
mistakes…and getting frustrated…like getting tired of reading this rambling text from the
author….
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C6000 Embedded Design Workshop - Booting From Flash
Lab 16b: Booting From Flash
15. Generate AIS script (flash.bin).
Click the “Generate AIS” button. When complete, it will provide a little feedback as to how
many bytes were written. Like this:
So, what did you just do?
For OMAP-L138 (ARM+DSP) users, you just combined the ARM.out and DSP.out files into
one flash image – flash.bin. For C6748 Users, you simply converted your .out file to a flash
image.
The next step is to burn the flash with this image and then let the bootloader do its thing…
Program the Flash: [.BIN → SPI1 Flash]
16. Check target config and pin settings.
Use the standard XDS510 Target Config file that uses one GEL file (like all the other labs in
this workshop). Make sure it is the default.
Also, make sure pins 5 and 8 on the EVM (S7 – switch 7) are ON/UP – so that we are in
EMU mode – NOT flash boot mode.
17. Load SPIWriter.out into CCS.
The SPIWriter.out file should already be copied into a convenient place:
C:\SYSBIOSv4\Labs\Lab13b_SPIWriter
In CCS,
•
Launch a debug session (right-click on the target config file and click “launch”)
•
Connect to target
•
Select “Load program” and browse to this location:
C:\SYSBIOSv4\Labs\Lab13b_SPIWriter\SPIWriter_OMAP-L138.out
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Lab 16b: Booting From Flash
18. PLAY !
Click Play. The console window will pop up and ask you a question about whether this is a
UBL image. The answer is NO. Only if you were using a TI UBL which would then boot
Uboot, the answer is no. This assumes that Linux is running. Our ARM code has no O/S.
Type a smallcase “n” and hit [ENTER]. To respond to the next question, provide the path
name for your .BIN file (flash.bin) created in a previous step, i.e.:
C:\SYSBIOSv4\Labs\Lab13b_AIS\flash.bin
Hint:
Do NOT have any spaces in this path name for SPIWriter – it NO WORK that way.
Here’s a screen capture from the author (although, you are using the \Lab13b_ais dir, not
\Lab12b) :
Let it run – shouldn’t take too long. 15-20 seconds (with an XDS510 emulator). You will see
some progress msgs and then see “success” – like this:
19. Terminate the Debug session, close CCS.
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C6000 Embedded Design Workshop - Booting From Flash
Lab 16b: Booting From Flash
20. Ensure DIP switches are set correctly and get music playing, then power-cycle!
Make sure ALL DIP switches on S7 are DOWN [OFF]. This will place the EVM into the SPI-1
boot mode. Get some music playing. Power cycle the board and THERE IT GOES…
No need to re-flash anything like a POST – just leave your neat little program in there for
some unsuspecting person to stumble on one day when they forget to set the DIP switches
back to EMU mode and they automagically hear audio coming out of the speakers when the
turn on the power. Freaky. You should see the LED blinking as well…great work !!
Hint:
DO NOT SKIP THE FOLLOWING STEP.
21. Change the boot mode pins on the EVM back to their original state.
Please ensure DIP_5 and DIP_8 of S7 (the one on the right) are UP [ON].
RAISE YOUR HAND and get the instructor’s attention when you have completed
this lab. If time permits, move on to the next OPTIONAL part…
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Lab 16b: Booting From Flash
Optional – DDR Usage
Go back to your keystone project and link the data buffers into DDR memory (just like we did in
the cache lab) via the platform file. Re-compile and generate a new .out file. Then, use AISgen to
create a new flash.bin file and flash it with SPIWriter. Then reset the board and see if it worked.
Did it?
FYI – to make things go quicker, we have a .cfg file pre-loaded for AISgen. It is located at (use
\Lab13b_AIS):
When running AISgen, you can simply load this config file and it contains ALL of the settings from
this lab. Edit, recompile, load this cfg, generate .bin, burn, reset. Quick.
Or, you can simply use the .cfg file you saved earlier in this lab…
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C6000 Embedded Design Workshop - Booting From Flash
Additional Information
Additional Information
C6000 Embedded Design Workshop - Booting From Flash
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Notes
Notes
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C6000 Embedded Design Workshop - Booting From Flash
Stream I/O and Drivers (PSP/IOM)
Introduction
In this chapter a technique to exchange buffers of data between input/output devices and
processing threads will be considered. The BIOS ‘stream’ interface will be seen to provide a
universal intervace between I/O and processing threads, making coding easier and more easily
reused.
Objectives
Objectives
 Analyze BIOS streams – SIO – and
the key APIs used
 Adapt a TSK to use SIO (Stream I/O)
 Describe the benefits of multi-buffer
streams
 Learn the basics of PSP drivers
C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM)
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Module Topics
Module Topics
Stream I/O and Drivers (PSP/IOM) ....................................................................................... 16-1
Module Topics.................................................................................................................... 16-2
Driver I/O - Intro ................................................................................................................. 16-3
Using Double Buffers ......................................................................................................... 16-5
PSP/IOM Drivers ................................................................................................................ 16-7
Additional Information....................................................................................................... 16-10
Notes ............................................................................................................................... 16-12
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C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM)
Driver I/O - Intro
Driver I/O - Intro
C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM)
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Driver I/O - Intro
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C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM)
Using Double Buffers
Using Double Buffers
Double Buffer Stream TSK Coding Example
//prolog – prime the process…
status = SIO_issue(&sioIn, pIn1, SIZE,
status = SIO_issue(&sioIn, pIn2, SIZE,
NULL);
NULL);
status = SIO_issue(&sioOut, pOut1, SIZE, NULL);
status = SIO_issue(&sioOut, pOut2, SIZE, NULL);
//while loop – iterate the process…
while (condition == TRUE){
size = SIO_reclaim(&sioIn, (Ptr *)&pInX, NULL);
size = SIO_reclaim(&sioOut, (Ptr *)&pOutX, NULL);
// DSP... to pOut
status = SIO_issue(&sioIn, pInX, SIZE, NULL);
status = SIO_issue(&sioOut, pOutX, SIZE, NULL);
}
//epilog – wind down the process…
status = SIO_flush(&sioIn); //stop input
status = SIO_idle(&sioOut); //idle output, then stop
size = SIO_reclaim(&sioIn, (Ptr *)&pIn1, NULL);
size = SIO_reclaim(&sioIn, (Ptr *)&pIn2, NULL);
size = SIO_reclaim(&sioOut, (Ptr *)&pOut1, NULL);
size = SIO_reclaim(&sioOut, (Ptr *)&pOut2, NULL);
C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM)
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Using Double Buffers
Double Buffer Stream TSK Coding Example
//prolog – prime the process…
status = SIO_issue(&sioIn, pIn1, SIZE,
NULL);
status = SIO_issue(&sioIn, pIn2, SIZE,
NULL);
size = SIO_reclaim(&sioIn, (Ptr *)&pInX, NULL);
// DSP... to pOut1
status = SIO_issue(&sioIn, pInX, SIZE,
NULL);
size = SIO_reclaim(&sioIn, (Ptr *)&pInX, NULL);
// DSP... to pOut2
status = SIO_issue(&sioIn, pInX, SIZE, NULL);
status = SIO_issue(&sioOut, pOut1, SIZE, NULL);
status = SIO_issue(&sioOut, pOut2, SIZE, NULL);
//while loop – iterate the process…
while (condition == TRUE){
size = SIO_reclaim(&sioIn, (Ptr *)&pInX, NULL);
size = SIO_reclaim(&sioOut, (Ptr *)&pOutX, NULL);
// DSP... to pOut
status = SIO_issue(&sioIn, pInX, SIZE, NULL);
status = SIO_issue(&sioOut, pOutX, SIZE, NULL);
}
//epilog – wind down the process…
status = SIO_flush(&sioIn); //stop input
status = SIO_idle(&sioOut); //idle output, then stop
size = SIO_reclaim(&sioIn, (Ptr *)&pIn1, NULL);
size = SIO_reclaim(&sioIn, (Ptr *)&pIn2, NULL);
size = SIO_reclaim(&sioOut, (Ptr *)&pOut1, NULL);
size = SIO_reclaim(&sioOut, (Ptr *)&pOut2, NULL);
GrabBag - 16c - 6
C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM)
PSP/IOM Drivers
PSP/IOM Drivers
C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM)
GrabBag - 16c - 7
PSP/IOM Drivers
GrabBag - 16c - 8
C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM)
PSP/IOM Drivers
C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM)
GrabBag - 16c - 9
Additional Information
Additional Information
GrabBag - 16c - 10
C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM)
Additional Information
C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM)
GrabBag - 16c - 11
Notes
Notes
GrabBag - 16c - 12
C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM)
C66x Introduction
Introduction
This chapter provides a high-level overview of the architecture of the C66x devices along with a
brief overview of the MCSDK (Multicore Software Development Kit).
Objectives
Objectives
 Describe the basic architecture of the
C66x family of devices
 Provide an overview of each device
subsystem
 Describe the basic features of the
Multicore Software Development Kit
(MCSDK)
C6000 Embedded Design Workshop - C66x Introduction
GrabBag - 16d - 1
Module Topics
Module Topics
C66x Introduction................................................................................................................. 16-1
Module Topics.................................................................................................................... 16-2
C66x Family Overview ....................................................................................................... 16-3
C6000 Roadmap ............................................................................................................ 16-3
C667x Architecture Overview ......................................................................................... 16-4
C665x Low-Power Devices............................................................................................... 16-11
MCSDK Overview ............................................................................................................ 16-13
What is the MCSDK ?................................................................................................... 16-13
Software Architecture ................................................................................................... 16-14
For More Info… ................................................................................................................ 16-16
Notes ............................................................................................................................... 16-17
More Notes… ................................................................................................................... 16-18
GrabBag - 16d - 2
C6000 Embedded Design Workshop - C66x Introduction
C66x Family Overview
C66x Family Overview
C6000 Roadmap
Performance improvement
Enhanced DSP core
C66x ISA
100% upward object code
compatible
4x performance improvement
for multiply operation
32 16-bit MACs
Improved support for complex
arithmetic and matrix
computation
C67x
IEEE 754 Native
Instructions for
SP & DP
Advanced VLIW
architecture
C67x+
2x registers
Enhanced
floating-point
add capabilities
C674x
100% upward object code
compatible with C64x, C64x+,
C67x and c67x+
Best of fixed-point and
floating-point architecture for
better system performance
and faster time-to-market.
FLOATING-POINT VALUE
C6000 Embedded Design Workshop - C66x Introduction
C64x+
SPLOOP and 16-bit
instructions for
smaller code size
Flexible level one
memory architecture
iDMA for rapid data
transfers between
local memories
C64x
Advanced fixedpoint instructions
Four 16-bit or eight
8-bit MACs
Two-level cache
FIXED-POINT VALUE
GrabBag - 16d - 3
C66x Family Overview
C667x Architecture Overview
CorePac
Memory Subsystem
64-bit
DDR3 EMIF

MSMC
C66x™
CorePac

L1D
L1P
CorePac
Application-Specific
Coprocessors
MSM
SRAM
L2
1 to 8 Cores @ up to 1.25 GHz

TeraNet
HyperLink
Multicore Navigator

Common and App-specific I/O
1 to 8 C66x CorePac DSP Cores
operating at up to 1.25 GHz
• Fixed/Floating-pt operations
• Code compatible with other
C64x+ and C67x+ devices
L1 Memory
• Partition as Cache or RAM
• 32KB L1P/D per core
Dedicated L2 Memory
• Partition as Cache or RAM
• 512 KB to 1 MB per core
Direct connection to memory
subsystem
Network
Coprocessor
Memory Subsystem
Memory Subsystem
64-bit
DDR3 EMIF
CorePac
Application-Specific
Coprocessors
MSM
SRAM
MSMC
Memory Subsystem

C66x™
CorePac
L1P
L1D

L2
1 to 8 Cores @ up to 1.25 GHz
HyperLink
TeraNet
Multicore Navigator

Common and App-specific I/O
GrabBag - 16d - 4
Network
Coprocessor
Multicore Shared Memory
(MSM SRAM)
• 2 to 4MB (Program or Data)
• Available to all cores
Multicore Shared Mem (MSMC)
• Arbitrates access to shared
memory and DDR3 EMIF
• Provides CorePac access to
coprocessors and I//O
• Provides address extension
to 64G (36 bits)
DDR3 External Memory Interface
(EMIF) – 8GB
• Support for 16/32/64-bit
modes
• Specified at up to 1600 MT/s
C6000 Embedded Design Workshop - C66x Introduction
C66x Family Overview
Multicore Navigator
Memory Subsystem
64-bit
DDR3 EMIF
CorePac
Memory Subsystem
Application-Specific
Coprocessors
MSM
SRAM
Multicore Navigator
MSMC

C66x™
CorePac
L1P
L1D

L2
1 to 8 Cores @ up to 1.25 GHz
TeraNet
HyperLink
Multicore Navigator
Queue
Manager
Packet
DMA


Provides seamless inter-core
communications (msgs and
data) between cores, IP, and
peripherals. “Fire and forget”
Low-overhead processing and
routing of packet traffic to/from
cores and I/O
Supports dynamic load
optimization
Consists of a Queue Manager
Subsystem (QMSS) and
multiple, dedicated Packet DMA
engines
Network
Coprocessor
Common and App-specific I/O
Multicore Navigator Architecture
Host
(App SW)
Queue Interrupts
Link RAM
Buffer Memory
Queue Man register I/F
PKTDMA register I/F
Accumulator command I/F
L2 or DDR
Descriptor RAMs
Accumulation Memory
VBUS
QMSS
Hardware Block
PKTDMA
Rx Coh
Unit
Rx Core
Tx Core
Timer
Timer
APDSP
APDSP
PKTDMA
Tx Scheduling
Control
(Accum)
(internal)
(Monitor)
Config RAM
Register I/F
Rx Channel
Ctrl / Fifos
Tx Channel
Ctrl / Fifos
Interrupt Distributor
Tx DMA
Scheduler
Queue Interrupts
queue pend
Rx Streaming I/F Tx Streaming I/F
Output
(egress)
Input
(ingress)
Tx Scheduling I/F
(AIF2 only)
PKTDMA Control
C6000 Embedded Design Workshop - C66x Introduction
queue
pend
Queue
Manager
Link RAM
Config RAM
Register I/F
(internal)
GrabBag - 16d - 5
C66x Family Overview
Network Coprocessor
Memory Subsystem
64-bit
DDR3 EMIF
CorePac
Memory Subsystem
Multicore Navigator
Application-Specific
Coprocessors
MSM
SRAM
MSMC
Network Coprocessor

C66x™
CorePac
L1P
L1D
L2

1 to 8 Cores @ up to 1.25 GHz
TeraNet
SGMII
x2
Common and App-specific I/O
Switch
Multicore Navigator
Ethernet
Switch
HyperLink
SA
PA

Network
Coprocessor
Provides H/W accelerators to
perform L2, L3, L4 processing
and encryption (often done in
S/W)
Packet Accelerator (PA)
• 8K multi-in/out HW queues
• Single IP address option
• UDP/TCP checksum and CRCs
• Quality of Service (QoS)
support
• Multi-cast to multiple queues
Security Accelerator (SA)
• HW encryption, decryption
and authentication
• Supports protocols: IPsec ESP,
IPsec AH, SRTP, 3GPP
External Interfaces
Memory Subsystem
64-bit
DDR3 EMIF
MSMC
External Interfaces
C66x™
CorePac
L1P
1 to 8 Cores @ up to 1.25 GHz
SGMII
x2
Common and App-specific I/O
Ethernet
Switch
Multicore Navigator
SRIO x4
SPI
Application
Specific I/O
I 2C
PCIe x2
GPIO
Application
Specific I/O
UART
TeraNet
HyperLink

2x SGMII ports – support
10/100/1000 Ethernet

4x SRIO lanes for inter-DSP xfrs

SPI for boot operations

UART for development/test

2x PCIe at 5Gbps

I2C for EPROM at 400 Kbps

GPIO

App-specific interfaces
L1D
L2
GrabBag - 16d - 6
CorePac
Memory Subsystem
Multicore Navigator
Network Coprocessor
Application-Specific
Coprocessors
MSM
SRAM
Network
Coprocessor
C6000 Embedded Design Workshop - C66x Introduction
C66x Family Overview
TeraNet Switch Fabric
Memory Subsystem
64-bit
DDR3 EMIF
CorePac
Memory Subsystem
Multicore Navigator
Network Coprocessor
External Interfaces
Application-Specific
Coprocessors
MSM
SRAM
MSMC
C66x™
CorePac
L1P
TeraNet Switch Fabric

L1D
L2
1 to 8 Cores @ up to 1.25 GHz

TeraNet
HyperLink
Multicore Navigator

Non-blocking switch fabric that
enables fast and contention-free
data movement
Can configure/manage traffic
queues and priorities of xfrs
while minimizing core
involvement
High-bandwidth transfers
between cores, subsystems,
peripherals and memory
Network
Coprocessor
Common and App-specific I/O
TeraNet Data Connections
S
256bit TeraNet
CPUCLK/2
HyperLink
M
TPCC
TC0 M
16ch QDMA TC1 M
EDMA_0
HyperLink
S DDR3
S Shared L2
S S S S
XMC
SRIO
L2
0-3 M
M
SS Core
Core
M
SS Core
M
M
M
Network M
Coprocessor
TAC_FE
S
M
M
M
M
M
RAC_BE0,1
RAC_BE0,1 MM
FFTC / PktDMA M
FFTC / PktDMA M
AIF / PktDMA M
QMSS
PCIe
DebugSS
SRIO
CPUCLK/3
128bit TeraNet
TC2 M
TPCC
M
TC6
TPCC TC3
64ch
TC4TC7
M
64ch TC5TC8
QDMA
M
QDMA TC9
EDMA_1,2
MSMC
M
M
DDR3
• Facilitates high-bandwidth
communication links between
DSP cores, subsystems,
peripherals, and memories.
• Supports parallel orthogonal
communication links
S TCP3e_W/R
S
TCP3d
TCP3d
S
S
S
TAC_BE
S
RAC_FE
RAC_FE
S SVCP2
(x4)
(x4)
SVCP2
SVCP2
VCP2(x4)
(x4)
M
M
S
QMSS
S
PCIe
M
C6000 Embedded Design Workshop - C66x Introduction
GrabBag - 16d - 7
C66x Family Overview
Diagnostic Enhancements
Memory Subsystem
64-bit
DDR3 EMIF
CorePac
Memory Subsystem
Multicore Navigator
Network Coprocessor
External Interfaces
TeraNet Switch Fabric
Application-Specific
Coprocessors
MSM
SRAM
MSMC
Debug &
Trace
C66x™
CorePac
L1P
Diagnostic Enhancements
L1D
L2

1 to 8 Cores @ up to 1.25 GHz
TeraNet
HyperLink
Multicore Navigator



Common and App-specific I/O
Network
Coprocessor


Embedded Trace Buffers (ETB)
enhance CorePac’s diagnostic
capabilities
CP Monitor provides diagnostics
on TeraNet data traffic
Automatic statistics collection
and exporting (non-intrusive)
Can monitor individual events
Monitor all memory transactions
Configure triggers to determine
when data is collected
HyperLink Bus
Memory Subsystem
64-bit
DDR3 EMIF
CorePac
Memory Subsystem
Multicore Navigator
Network Coprocessor
External Interfaces
TeraNet Switch Fabric
Diagnostic Enhancements
Application-Specific
Coprocessors
MSM
SRAM
MSMC
C66x™
CorePac
L1P
HyperLink Bus
L1D
L2

1 to 8 Cores @ up to 1.25 GHz
HyperLink
TeraNet
Multicore Navigator
Common and App-specific I/O
GrabBag - 16d - 8

Expands the TeraNet Bus to
external devices
Supports 4 lanes with up to
12.5Gbaud per lane
Network
Coprocessor
C6000 Embedded Design Workshop - C66x Introduction
C66x Family Overview
Miscellaneous Elements
Memory Subsystem
64-bit
DDR3 EMIF
CorePac
Memory Subsystem
Multicore Navigator
Network Coprocessor
External Interfaces
TeraNet Switch Fabric
Diagnostic Enhancements
HyperLink Bus
Application-Specific
Coprocessors
MSM
SRAM
MSMC
Boot ROM
C66x™
CorePac
HW Sem
Power
Mgmt
L1P
PLL
EDMA
x3
L1D
Miscellaneous
L2
x3
1 to 8 Cores @ up to 1.25 GHz

TeraNet
HyperLink
Multicore Navigator




Common and App-specific I/O

Network
Coprocessor

Boot ROM
HW Semaphore provides atomic
access to shared resources
Power Management
PLL1 (Corepacs), PLL2 (DDR3),
PLL3 (Packet Acceleration)
Three EDMA Controllers
16 64-bit Timers
Inter-Processor Communication
(IPC) Registers
App-Specific: Wireless Applications
Memory Subsystem
64-bit
DDR3 EMIF
C6670
MSM
SRAM
RSA
MSMC
C66x™
CorePac
L1P
L1D
L2
1 to 8 Cores @ up to 1.25 GHz
HyperLink
CorePac
Memory Subsystem
Multicore Navigator
Network Coprocessor
External Interfaces
TeraNet Switch Fabric
Diagnostic Enhancements
HyperLink Bus
Miscellaneous
Application-Specific
Coprocessors
VCP2
x4
TCP3d
x2
TCP3e
FFTC
x2
BCP
Wireless Applications
TeraNet

AIF2 x6
Multicore Navigator
Common and App-specific I/O
Network
Coprocessor

Wireless-specific Coprocessors
• 2x FFT Coprocessor (FFTC)
• Turbo Dec/Enc (TCP3D/3E)
• 4x Viterbi Coprocessor (VCP2)
• Bit-rate Coprocessor (BCP)
• 2x Rake Search Accel (RSA)
Wireless-specific Interfaces
• 6x Antenna Interface (AIF2)
C6000 Embedded Design Workshop - C66x Introduction
GrabBag - 16d - 9
C66x Family Overview
App-Specific: General Purpose
Memory Subsystem
64-bit
DDR3 EMIF
CorePac
Memory Subsystem
Multicore Navigator
Network Coprocessor
External Interfaces
TeraNet Switch Fabric
Diagnostic Enhancements
HyperLink Bus
Miscellaneous
Wireless Applications
Application-Specific
Coprocessors
MSM
SRAM
MSMC
C66x™
CorePac
L1P
L1D
L2
1 to 8 Cores @ up to 1.25 GHz
HyperLink
General Purpose Applications
TeraNet
Multicore Navigator

TSIP x2
EMIF 16

Common and App-specific I/O
GrabBag - 16d - 10
Network
Coprocessor
2x Telecom Serial Port (TSIP)
EMIF 16 (EMIF-A):
• Connects memory up to 256MB
• Three modes:
• Synchronized SRAM
• NAND Flash
• NOR Flash
C6000 Embedded Design Workshop - C66x Introduction
C665x Low-Power Devices
C665x Low-Power Devices
Keystone C6655/57 – Device Features
Memory Subsystem
C6655/57
1MB
MSM
SRAM
32-Bit
DDR3 EMIF
C6655/57 Low-Power Devices

MSMC
Debug & Trace
Boot ROM
2nd core, C6657 only
Semaphore
C66x™
CorePac
Timers
Security /
Key Manager
Pow er
Management
PLL
32KB L1
P-Cache
Coprocessors
32KB L1
D-Cache

TCP3d
1024KB L2 Cache
x2
EDMA
x2
VCP2
1 or 2 Cores @ up to 1.25 GHz

TeraNet
HyperLink
Multicore Navigator
x2
x4
PCIe
SRIO
McBSP x2
SPI
I2C
UART
UPP
GPIO
EMIF16
x2
Queue
Manager
Packet
DMA


Ethernet
MAC

SGMII
C66x CorePac
• C6655 (1 core) @ 1/1.25 GHz
• C6657 (2 cores) @ 0.85, 1.0 or
1.25 GHz
Memory Subsystem
• 1MB Local L2 per core
• MSMC , 32-bit DDR3 I/F
Hardware Coprocessors
• TCP3d, VCP2
Multicore Navigator
Interfaces
• 2x McBSP, SPI, I2C, UPP, UART
• 1x 10/100/1000 SGMII port
• Hyperlink, 4x SRIO, 2x PCIe
• EMIF 16, GPIO
Debug and Trace (ETB/STB)
Keystone C6654 – Power Optimized
C6654 – Power Optimized
C6654
Memory Subsystem
32-Bit
DDR3 EMIF
MSMC

Boot ROM

Semaphore
Security /
Key Manager
Pow er
Management
32KB L1
P-Cache
• MSMC , 32-bit DDR3 I/F
32KB L1
D-Cache

1024KB L2 Cache
x2
EDMA

1 Core @ 850 MHz
TeraNet
Multicore Navigator
Packet
DMA
x2

PCIe
McBSP x2
SPI
UART
I2C
UPP
GPIO
x2
Queue
Manager
EMIF16
Memory Subsystem
• 1MB Local L2
C66x™
CorePac
Timers
PLL
C66x CorePac
• C6654 (1 core) @ 850 MHz
Debug & Trace
Multicore Navigator
Interfaces
• 2x McBSP, SPI, I2C, UPP, UART
• 1x 10/100/1000 SGMII port
• EMIF 16, GPIO
Debug and Trace (ETB/STB)
Ethernet
MAC
SGMII
C6000 Embedded Design Workshop - C66x Introduction
GrabBag - 16d - 11
C665x Low-Power Devices
Keystone C665x – Comparisons
HW Feature
CorePac Frequency (GHz)
Multicore Shared Mem (MSM)
C6655
C6657
0.85
1 @ 1.0, 1.25
2 @ 0.85, 1.0, 1.25
No
1MB SRAM
1066
1333
Serial Rapid I/O (SRIO) Lanes
No
4x
HyperLink
No
Yes
Viterbi CoProcessor (VCP)
No
2x
Turbo Decoder (TCP3d)
No
Yes
DDR3 Maximum Data Rate
GrabBag - 16d - 12
C6654
C6000 Embedded Design Workshop - C66x Introduction
MCSDK Overview
MCSDK Overview
What is the MCSDK ?
What is MCSDK?

The Multicore Software Development Kit (MCSDK)
provides the core foundational building blocks for
customers to quickly start developing embedded
applications on TI high performance multicore DSPs.
 Uses
the SYS/BIOS or Linux real-time operating system
 Accelerates customer time to market by focusing on ease
of use and performance
 Provides multicore programming methodologies

Available for free on the TI website bundled in one
installer, all the software in the MCSDK is in source
form along with pre-built libraries
Software Development Ecosystem
Multicore Performance, Single-core Simplicity
Eclipse
Code
Composer
StudioTM
Third
Party
Plug-Ins
Editor
PolyCore
CodeGen
OpenMP
ENEA
Optima
Profiler
3L
Debugger
Critical
Blue
Multicore Software Development Kit
Remote
Debug
Multicore System
Analyzer
Visualization
Host Computer
Target Board
• XDS 560 V2
• XDS 560 Trace
C6000 Embedded Design Workshop - C66x Introduction
GrabBag - 16d - 13
MCSDK Overview
Software Architecture
Migrating Development Platform
TI Demo Application
on TI Evaluation
Platform
TI Demo
Application on
Customer Platform
Tools
(UIA)
EDMA,
Etc
IPC
Customer Applic ation
Customer Applic ation
Tools
(UIA)
EDMA,
Etc
Netw ork
Dev Kit
LLD
Customer App on
Next Generation TI
SOC Platform
Demo Applic ation
Demo Applic ation
Tools
(UIA)
Customer
Application on
Customer Platform
Netw ork
Dev Kit
LLD
TI Platform
IPC
CSL
Tools
(UIA)
EDMA,
Etc
EDMA,
Etc
Netw ork
Dev Kit
LLD
Customer
Platform
IPC
Netw ork
Dev Kit
LLD
Customer
Platform
CSL
CSL
IPC
Next Gen TI
Platform
CSL
No modifications required
Software may be
different, but API
remain the same
(CSL, LLD, etc.)
May be used “as is” or customer can
implement value-add modifications
Needs to be modified or replaced
with customer version
BIOS-MCSDK Software
Demonstration Applications
HUA/OOB
Image
Processing
IO Bmarks
Software Framework Components
Communication Protocols
Interprocessor Instrumentation
Communication
(MCSA)
TCP/IP
Networking
(NDK)
Algorithm Libraries
DSPLIB
IMGLIB
Platform/EVM Software
MATHLIB
Low-Level Drivers (LLDs)
EDMA3
PA
SRIO
FFTC
TSIP
PCIe
QMSS
CPPI
HyperLink
…
Platform
Library
Transports
- IPC
- NDK
Resource
Manager
POST
OSAL
Bootloader
SYS/BIOS
RTOS
Chip Support Library (CSL)
Hardware
GrabBag - 16d - 14
C6000 Embedded Design Workshop - C66x Introduction
MCSDK Overview
Interprocessor Communication (IPC)
Device 1
Device 2
IPC
IPC
Process
2
Process
1
BIOS
IPC
IPC
SoC Hardware and Peripherals
IPC Transports
Core 2
Process
2
BIOS
Process
1
Core 1
Process
2
Process
1
Core 2
BIOS
Process
2
Process
1
BIOS
Core 1
SoC Hardware and Peripherals
Task
to
Task
Core to
Core
Device
to
Device
Shared Memory
x
x
Navigator/QMSS
x
x
SRIO
x
x
x
PCIe
x
x
x
HyperLink
x
x
x
Device 1
SysLink
IPC
IPC
Process
2
Process
1
BIOS
Core N
Process
2
Process
1
BIOS
Core 3
Process
2
Process
1
BIOS
Core 2
Process
2
Process
1
Linux
Core 1
IPC
SoC Hardware and Peripherals
C6000 Embedded Design Workshop - C66x Introduction
GrabBag - 16d - 15
For More Info…
For More Info…
Linux/BIOS MCSDK C66x Lite EVM Details
EVM Flash Contents
EEPROM
128 KB
DVD Contents
• Factory default recovery
• EEPROM: POST, IBL
• NOR: BIOS MCSDK Demo
• NAND: Linux MCSDK
Demo
• EEPROM/Flash writers
• CCS 5.0
• IDE
• C667x EVM GEL/XML files
• BIOS MCSDK 2.0
• Source/binary packages
• Linux MCSDK 2.0
• Source/binary packages
POST
IBL
NOR
16 MB
BIOS MCSDK
“Out of Box” Demo
NAND
64 MB
Linux MCSDK
Demo
Online Collateral
TMS320C667x processor website
http://focus.ti.com/docs/prod/folders/print/tms320c6678.html
http://focus.ti.com/docs/prod/folders/print/tms320c6670.html
MCSDK website for updates
http://focus.ti.com/docs/toolsw/folders/print/bioslinuxmcsdk.html
CCS v5
http://processors.wiki.ti.com/index.php/Category:Code_Composer_Studio_v5
Developer’s website
Linux: http://linux-c6x.org/
BIOS: http://processors.wiki.ti.com/index.php/BIOS_MCSDK_2.0_User_Guide
For More Information
Download MCSDK software:
http://focus.ti.com/docs/toolsw/folders/print/bioslinuxmcsdk.html
Refer to the MCSDK User’s Guide:
http://processors.wiki.ti.com/index.php/BIOS_MCSDK_2.0_User_Guide
Download
Software
User’s
Guide
For questions regarding topics covered in this training, visit the following e2e support forums:
http://e2e.ti.com/support/embedded/f/355.aspx
http://e2e.ti.com/support/dsp/c6000_multi-core_dsps/f/639.aspx
Software
Forums
GrabBag - 16d - 16
C6000 Embedded Design Workshop - C66x Introduction
Notes
Notes
C6000 Embedded Design Workshop - C66x Introduction
GrabBag - 16d - 17
More Notes…
More Notes…
*** the very very end ***
GrabBag - 16d - 18
C6000 Embedded Design Workshop - C66x Introduction