HT1132A SPACE WAR LCD Game Features • • • 1/3 bias, 1/4 duty, 32 × 4 pattern, 3.0V LCD driver Built-in sound generator RC oscillator General Description laser beams. In mode 2, enemy’s space shuttle can quickly shift from up to down or from left to right, but it can not fire laser beams. The player’s space shuttle can move right or left to the best position for firing laser beams. If it hits the target, a 50 bonus point is awarded and a HAPPY melody is played. If no target is hit, then no score is added and a sad melody is played. The HT1132A is a single chip Space War LCD Game designed by HOLTEK. This LCD Game has two modes (mode 1 and mode 2) of playing. In mode 1, enemy’s space shuttle appears with two types of musical accompaniment at different stages and shoots α, β, or γ laser beams at the player’s space shuttle. The player’s space shuttle then immediately shifts right or left to avoid the attack and fires back with his own LCD Pattern 1 17th Nov ’98 HT1132A Functional Description Key description • LEFT • RESET Pressing this key moves the player’s space shuttle to the left. This key can clear the memory and registers to zero or restore the default value in the system. The internal program can be reinitiated. • RIGHT Pressing this key moves the player’s space shuttle to the right. • START/ON This key can restart the game at any time. However, the highest score record will be saved. ♦ LCD test pattern First, press the ATTACK Key and hold it, then press RESET or the START/ON Key. All the pattern dots are shown on the screen. When the ATTACK Key is released, the game program is executed. ♦ Auto off function key When PPO of Port P is connected to VDD, it automatically turns off after two minutes of no activity. When PPO is connected to GND, it automatically turns off after four minutes of no activity. (*PPO cannot be floating) • PAUSE Pressing this key at any time temporarily stops the on-going game. The screen will remain still and the sound effects will be switched off. If it is pressed again, the game continues. • MUSIC This key can turn off the melody sound effects without influence on the game. Press it again, and the music resumes. Operational description • MODE • ATTACK There are two modes: MODE 1 and MODE 2. When the RIGHT Key is pressed and then the RESET or START/ON Key is pressed, it gets into MODE2, otherwise MODE1. This key is to fire the player’s laser beam. It has no effect when player’s laser beam does not hit enemy’s space shuttle or before it disappears. • MODE1 • JOINT ♦ When force enhancement machine is shifted to the bottom, move the player’s space shuttle to the extreme right, and then press this key. The player’s space shuttle is with enhanced power. START/ON Key is pressed and MODE1 is on. Highest stage and highest score are shown on the screen. The game starts from level 1-1; the score is counting from 0000; and the player’s space shuttle appears. • OFF Pressing this key at any time will stop the system and remain in the HALT condition. However, the highest score recorded will be saved. 2 17th Nov ’98 HT1132A ♦ • MODE2 The player’s space shuttles consist of three types. In accordance with the different weapon equipments, there are three kinds of laser beams (α, β, γ). Τhe energy proportion is 1:2:4. Enemy’s space shuttles are also equipped with α, β, γ laser beams. Their energy proportion is 1:2:4. For example, destroying the enemy’s space shuttle “ ” needs to fire either β once or α twice, while γ could penetrate it. Energy contrast table is shown as follows: ♦ ♦ ♦ To enter mode 2 press the RIGHT key and hold it down, and then press the START/ON key. Once in MODE 2, the highest score is shown and a START melody is played. At this moment, the Enemy’s space shuttle will quickly shift from left to right, up to down. The player can shift the space shuttle and fire laser beams. When the target is hit, 50 bonus points are awarded and a jubilant music is played. When the target has been missed, regret music is on. There are sixteen opportunities to shoot. Each shot is worth 50 points, hence the maximum score is 800. The highest score can be saved. After the 16th shot, the game ends and goes into free run mode. At this time, power is automatically switched off after 16 DEMO MODE. The path of the enemy’s space shuttle ♦ ♦ ♦ • X2P At the major stage, if the space shuttle is hit three times, then the game is over. In such circumstances, if the START/ON or OFF key is not pressed within 4 seconds, the game goes into free-run mode. The free-run mode’s auto power-off timer can be set by adjusting the PPO switch of port P to 1 for a 4-minute time-out or to 0 for a 2-minute time-out. During the game, the enemy’s spacecraft, the player’s laser fire, and destructive sounds are all accompanied by their corresponding sound effects. A melody is played to celebrate the rise to a new level when the the last level has been successfully completed. When the game is finally over, there is finale. The highest score can always be saved unless the power is turned off. Pressing the RESET key can clear the highest score.) ♦ ♦ ♦ ♦ X3P— X4P— X5P W3P—Y4P— Z5P W3P—X4P— W5P W3P—Y4P— W5P • X2P ♦ ♦ ♦ ♦ X3P— W4P— W5P X3P— W4P— X5P Y3P— W4P— X5P Y3P— W4P— Y5P • X2P ♦ ♦ ♦ ♦ Y3P— Y4P— Y5P W3P— X4P— W5P Z3P— Y4P— W5P Z3P— Y4P— Z5P • X2P ♦ ♦ ♦ 3 Z3P— Z4P— Z5P Y3P— W4P— X5P Y3P— W4P— Y5P 17th Nov ’98 HT1132A Counting method Sound effects • 10 bonus points are awarded when the en- • There are 15 kinds of sound effects in this emy’s space shuttle is hit. When the score reaches 100, the enemy’s mother space shuttle appears from the upper left. When 50 points are scored by hitting the mother space shuttle or the score exceeds 150, an opportunity for force enhancement appears in the corner. When moving the to bottom right, shifting player’s space shuttle to the extreme right and pressing JOIN key, the extra force is added to the player’s space shuttle. LCD GAME. ♦ POWER ON music ♦ Starting music ♦ Completing a stage music ♦ GAME OVER music ♦ Enemy’s space shuttle flying sound ♦ Enemy’s space shuttle explosion sound ♦ Player’s firing α laser beam sound ♦ Player’s firing β laser beam sound ♦ Player’s firing γ laser beam sound ♦ Player’s explosion sound ♦ Missile collision sound ♦ Ship’s appearance sound ♦ Ship’s attack sound ♦ Force enhancement machine appearance sound ♦ Force enhancement machine joining sound • This game consists of 9 major stages. Each major stage contains 3 minor stages. When the score reaches 300, it goes into next stage. There are three LUCK PLAY opportunities between each stage. 50 bonus points are awarded when each enemy’s space shuttle is hit. 9990 is the highest score and the highest stage is 9-3. When the game is over, the highest score achieved is recorded. 4 17th Nov ’98 HT1132A LCD Display Label LCD Pattern Contrast Table Pad No. Pin No. COM3 COM2 COM1 COM0 SEGMENT 5 1 COM3 — — — COM3 6 2 — COM2 — — COM2 7 3 — — COM1 — COM1 8 4 — — — COM0 COM0 65 5 0 2C 2D S11 SEG31 64 6 2B 2G 2E S12 SEG30 63 7 2A 2F T2 S21 SEG29 62 8 3B 3C 3D S22 SEG28 61 9 G0 3G 3E S31 SEG27 60 10 3A 3F 4C S32 SEG26 59 11 4A 4B 4G 4D SEG25 58 12 SCORE 4F 4E T1 SEG24 5 17th Nov ’98 HT1132A Pad No. Pin No. COM3 COM2 COM1 COM0 SEGMENT 57 13 Z4R Y4R W4R X4R SEG23 56 14 Z4P Y4P W4P X4P SEG22 55 15 Z40 Y40 W40 X40 SEG21 54 16 Z4N Y4N W4N X4N SEG20 53 17 Z4M Y4M W4M X4M SEG19 52 18 Z5R Y5R W5R X5R SEG18 51 19 Z5P Y5P W5P X5P SEG17 50 20 Z50 Y50 W50 X50 SEG16 49 21 Z5N Y5N W5N X5N SEG15 48 22 Z5M Y5M W5M X5M SEG14 47 23 Z6L Y6L W6L X6L SEG13 46 24 Z6K Y6K W6K X6K SEG12 45 25 Z6J Y6J W6J X6J SEG11 44 26 Z3M Y3M W3M X3M SEG10 43 27 Z3N Y3N W3N X3N SEG9 42 28 Z30 Y30 W30 X30 SEG8 41 29 Z3P Y3P W3P X3P SEG7 40 30 Z3R Y3R W3R X3R SEG6 39 31 Z2M Y2M W2M X2M SEG5 38 32 Z2N Y2N W2N X2N SEG4 37 33 Z20 Y20 W20 X20 SEG3 36 34 Z2P Y2P W2P X2P SEG2 35 35 Z2R Y2R W2R X2R SEG1 34 36 Z1 Y1 W1 X1 SEG0 6 17th Nov ’98 HT1132A LCD Package Outline Unit : mm 7 17th Nov ’98 HT1132A Pad Assignment Chip size: 2790 × 3000 (µm)2 * This IC substrate should be connected to VSS in the PCB layout artwork. 8 17th Nov ’98 HT1132A Unit: µm Pad Coordinates Pad No. X Y Pad No. X Y 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 –1192.10 –1192.10 –1196.70 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –876.70 –719.70 –542.10 –406.70 –276.30 –140.90 –10.50 124.90 284.90 427.40 570.90 713.40 856.90 999.40 1261.10 1305.20 1169.80 1019.80 873.70 731.20 587.70 445.20 301.70 159.20 15.70 –126.80 –270.30 –412.80 –556.30 –698.80 –842.30 –984.80 –1128.30 –1331.40 –1331.40 –1241.00 –1241.00 –1241.00 –1241.00 –1241.00 –1241.00 –1331.40 –1331.40 –1331.40 –1331.40 –1331.40 –1331.40 –1265.80 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1001.00 858.50 715.00 572.50 429.00 286.50 143.00 0.50 –143.00 –285.50 –429.00 –571.50 –715.00 –857.50 –990.50 –1122.30 –979.80 –836.30 –693.80 –550.30 –407.80 –264.30 –121.80 21.70 164.20 307.70 450.20 593.70 736.20 879.70 1022.20 1165.70 1311.20 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 9 17th Nov ’98 HT1132A Absolute Maximum Ratings* Supply Voltage ....................... VDD–0.3V to 5.5V Storage Temperature................. –50°C to 125°C Input Voltage................. VSS–0.3V to VDD+0.3V Operating Temperature................... 0°C to 70°C *Note: These are stress ratings only. Stresses exceeding the range specified under “Absolute Maximum Ratings” may cause substantial damage to the device. Functional operation of this device at other conditions beyond those listed in the specification is not implied and prolonged exposure to extreme conditions may affect device reliability Electrical Characteristics Symbol Ta=25°C Test Conditions Parameter VDD Conditions — VDD Operating Voltage — IDD Operating Current 3V VLCD LCD Supply Voltage 3V ISTB Standby Current 3V fSYS Operating Frequency 3V No load, fSYS= 256kHz — No load — 10 Min. Typ. Max. Unit 2.5 3 — V — 400 560 µA — 3 — V — — 2 µA — 256 — kHz 17th Nov ’98 HT1132A Application Circuits 11 17th Nov ’98