ETC2 EAKIT160-7LW Control panel with fonts, graphics commands and macro Datasheet

EA KIT160-7
4.2005
CONTROL PANEL WITH FONTS,
GRAPHICS COMMANDS AND MACROS
"
5 , 1 anel
h P ed
c
u
To c l u d
in
EA KIT160-7LWTP
Dimensions 140x102mm
TECHNICAL DATA
*
*
*
*
*
*
*
*
*
*
*
*
*
*
160x128 PIXELSWITH CFL ILLUMINATION, BLUE NEGATIVE
ALSO WITH LOG-LIFE LED BACKLIGHT WHITE-BLUE
INTEGRATEDTOUCH PANELWITH8x7 FIELDS (ANTI-GLARE, SCRATCH-RESISTANT)
FONT ZOOM OFapprox. 3mm VIAapprox. 5mm UP TOapprox. 50mm
SUPPLY VOLTAGE 5V/500mA (-C)/300mA (-LW) OR OPTIONALLY 9..35V
RS-232 OR ALTERNATIVELY RS-422WITH BAUD RATES 1200..115200
POSITIONINGACCURATETOTHE PIXELWITH ALL FUNCTIONS
PROGRAMMING BY MEANS OF HIGH-LEVEL LANGUAGE-TYPE COMMANDS:
STRAIGHT LINE, POINT, AREA, AND/OR/EXOR, BAR GRAPH...
UP TO 256 MACROS PROGRAMMABLE
COMBINATION OFTEXT AND GRAPHICS
4 CLIPBOARD FUNCTIONS, PULL-DOWN MENUS
8 DIGITAL INPUT AND 8 DIGITAL OUTPUT
BACKLIGHT CAN BE SWITCHED ON/OFF BY SOFTWARE CONTROL
ACCESSORIES
SUPPLY VOLTAGE 9..35V INSTEAD OF 5V
RS-422 INTERFACE INSTEAD OF RS-232
OPTOCOUPLER FOR 8 INPUTS AND 8 OUTPUTS
ALUMINUM BEZEL: BLACK ANODIZED
ALUMINUM BEZEL: BLUE ANODIZED
CABLE (1.5m) FOR CONNECTION TO 9-PIN SUB-D (RS-232 FEMALE)
FLOPPY DISK FOR MACRO PROGRAMMING (PC DOS/WIN)
EA OPT-9/35V
EA OPT-RS4224
EA OPT-OPTO16
EA 0FP160-7SW
EA 0FP160-7BL
EA KV24-9B
EA DISK240
ORDERING INFORMATION
160x128 DOTSWITH CFL ILLUMINATION, BLUE NEGATIVE,TOUCH PANEL EA KIT160-7CTP
DITO WITHOUT TOUCH PANEL
EA KIT160-7C
160x128 DOTSWITHWHITE LED-B/L., BLUE NEGATIVE,TOUCH PANEL EA KIT160-7LWTP
DITO WITHOUT TOUCH PANEL
EA KIT160-7LW
ZEPPELINSTRASSE
19 · D- 82 205 GILCHING
PHONE +49-8105-778090· FAX +49-8105-778099· http://www.lcd-module.de
EA KIT160-7
GENERAL
The EA KIT160-7 graphics kit is a fully assembled control and operating unit with a variety of integrated
functions. The display has very compact dimensions and offers excellent super-twist contrast, which
means the unit can be put into operation immediately. It is controlled via the standard RS-232 or RS-422
interface. In addition to complete graphics routines for display output, the graphics kit also contains a
wide variety of fonts. Graphics command similar to those used in high-level programming languages are
used for programming. There is thus no longer any need for the time-consuming programming of
character sets and graphics routines. The ease of use offered by macros and input via touch panel make
it a real power display.
DISPLAY OPTIONS
CFL-Backlight
LED-Backlight
EA KIT160-7CTP: blue background with white characters. Extreme bright and
contrastful. Life time of backlight 10,000~20,000 hours. Backlight unit is available as a
spare part: EA CFL160-7. Power consumption: typ. 300mA@5V
EA KIT160-7LWTP: blue background with white characters. Great contrast, power
consumption: typ. 250mA@5V
HARDWARE
The graphics kit is designed for an operating voltage of +5V. A supply voltage of 9..35V is also possible.
Serial asynchronous data transfer is carried out in RS-232 or RS-422 format. The transmission format
is set permanently to 8 data bits, 1 stop bits, and no parity. A transimssion rate of between 1200 and
115,200 baud can be selected by means of DIP switches. RTS and CTS handshake lines are available.
Data format:
TOUCH PANEL
The EA KIT160-7CTP and -7LWTP versions are equipped with an integrated touch panel. You can make
entries and choose menu settings by touching the display. The labeling of the "keys" is flexible and can
also be changed during runtime (different languages, icons). The drawing of the individual "keys" and
the labeling or grouping of several fields is handled by the integrated software.
SOFTWARE
The graphic kits are programmed by means of commands such as Draw a rectangle from (0,0) to
(64,15). No additional software or drivers are required. Strings can be placed withpixel accuracy. Text
and graphics can be combined at any time. Up to 16 different character sets can be used. Thus, when
the 8-times zoom is used with the largest character set (16x8), the words and numbers fill the screen
(128x64).
ACCESSORIES
Front panel for mounting
A front panel made of anodized aluminum is available as an accessory. This allows the graphics kit to
be mounted without any screws visible. Installing it is child's play. The EA 0FP160-7 front panel is
available in black (SW) and blue (BL).
Floppy disk for creating macros
A floppy disk (EA DISK240) is required for macro programming *). This converts the commands entered
in a text file into a code that can be read by the graphics kit, and programs them into the EEPROM.
Cable for PC
To enable simple connection to PCs (macro programming), we provide a 1.5m cable and a 9-pin SUB-D
female connector (EA KV24-9B). Simply insert it into COM 1 or COM 2 and get started. Note: The cable
is not suitable for the RS-422 version (EA OPT-RS4224).
*)
2
Also on the Internet: http://www.lcd-module.de/deu/disk/disk240.zip
EA KIT160-7
EXTERNAL KEYBOARD
Matrix - Keypad Connector J8
A keyboard (anything from individual keys to a 8x7 matrix
keyboard, J8) can be connected at the plug-in connection.
The connected keys are debounced by means of software.
Please note that it is only possible to connect an external
keyboard to versions without an integrated touch panel.
Each key is switched between an output and an input. Each
input has a 100kΩ pullup. Up to 6 keys can be connected at
each output.
To find out double-key-strokes all outputs must be
decoupled by a Schottky-Diode (e.g. BAT 43).
Pin
1
3
5
7
9
11
13
15
Symbol
OUT 7
OUT 6
OUT 5
OUT 4
OUT 3
OUT 2
OUT 1
Function
nc
output line 7
output line 6
output line 5
output line 4
output line 3
output line 2
output line 1
Pin Symbol
2
IN 8
4
IN 7
6
IN 6
8
IN 5
10
IN 4
12
IN 3
14
IN 2
16
IN 1
Function
input column 8
input column 7
input column 6
input column 5
input column 4
input column 3
input column 2
input column 1
Transmitting the keystrokes
At each keystroke, the associated key number (1..56) is
transmitted or an internal Touch Makro (only if defined) will
be started. The release of the key is not transmitted. If the
release of the key is to be transmitted as well, this can be Application example 4x4 matrix
done by defining touch macro no. 0. The automatic
keyboard scan can be deactivated by means of the command "ESC T A 0". If the handshake line (e.g.
CTS) does not permit transmission, keystrokes can be lost.
The key number can be determined as follows:
Key number = (output -1) * 8 +input
(output: a number between 1 and 7; input: a number between 1 and 8).
TOUCH PANEL (EA KIT160-7XXTP ONLY)
Versions EA KIT160-7CTP and -7LWTP are supplied with an integrated touch panel with 56 fields. The
graphics kit offers convenient commands supporting this touch panel. It is possible, for example, to group
a number of touch fields to form a single large key and then draw and label the key. You can also assign
a record code (1..255) to the key you have defined. If a return code of 0 is assigned, the key is disabled
and has no effect when it is pressed.
When the touch keys are touched, they can be automatically inverted and a
tone can sound, indicating they have been touched. At the same time, the
defined return code of the key is transmitted via the serial interface, or an
internal touch macro with the number of the return code is started.
Example:
Definition of a key from field 11 to 21 with the return code 65=´A´ and the text
"STOP". Note: Before individual keys are defined, all fields should be
disabled by means of "ESC T R".
Example
For compiler
Codes to be output
Note
The end code 0 is not specified
here
#TH 11, 21, ´A´, 2, "STOP"
T
H
.
.
A
.
S
T
O
P
.
In hex
$1B $54 $48 $0B $15 $41 $02 $53 $54 $4F $50 $00
27
84
72
11
21
65
2
83
84
79
80
The dots ´.´ stand for ASCII
characters that are not to be
displayed
0
Text Ende
Kennung
In decimal
Einleitung
Touch-Befehl
horizontale
Beschriftung
linke oberes
Touchfeld
rechtes untere
Touchfeld
Return
Code
Taste zeichnen
mit Rahmen
ESC
Befehlskennung
As ASCII
3
EA KIT160-7
BAUD RATES
Baud rates
The baud rate can be set by means of the 3 DIP switches on the left. 9,600 baud
is set at the factory (DIP 3 ON). Please note that the internal data buffer only holds
24 bytes. It is therefore imperative that the RTS handshake line be queried (a level
of +10V means data can be accepted; a level of -10V means the display is busy).
The data format is fixed at 8 data bits, 1 stop bit and no parity.
DIP switches
1
2
3
ON
ON
ON
ON
ON
OFF
ON
ON
OFF
WRITE PROTECTION FOR PROGRAMMED MACROS
You can use DIP switch 6 to prevent the programmed macros,
images and fonts from being inadvertently overwritten.
ON
Write protection
DIP
6
ON
OFF OFF
ON ON
Write protection
for
EEPROM
On
OFF
ON
OFF
ON
No macro progr. possible
OFF
OFF OFF
Off
RS-232/RS-422 CONNECTION
OFF
Macro progr. possible
OFF OFF OFF
Data format
8,N,1
1200
2400
4800
9600
19200
38400
57600
115200
The graphics kit is shipped with an RS-232 interface as standard. The pin assignment of the plug
connector (J3) is as shown in the table on the left. The J3 has a 2.54mm grid. If the graphics kit is ordered
together with the EA OPT-RS4224 optional component, RS-422 drivers are fitted. In this case, the pin
assignment is as shown in the table on the right.
The same serial data with 5V levels and TTL logic is available at the J5 eyelet strip. These levels are
suitable for direct connection to a µC. However, if these signals are used, solder link LB5 and LB6 must
be cut or opened.
RS-232 J3 connection
Pin Symbo In/Out
Function
1
VDD
+ 5V supply
2
DCD
Strap to DTR
3
DSR
Strap to DTR
4
TxD
Out Transmit data
5
CTS
In
Clear to send
6
RxD
In
Receive data
7
RTS
Out Request to send
8
DTR
See pin 2, pin 3
9
NC
10 GND
0V ground
SUPPLY VOLTAGE / EA OPT-9/35V
In the standard model, the supply voltage of +5V
is fed in via screw-type terminal J1. In the case of
the version for 9..35V (EA OPT-9/35V), the
power is supplied via J2.
Important: It is imperative that the polarity is
correct. Polarity reversal, even for a very short
time, can cause the immediate destruction of
the entire display.
J5 ad-on
Pin Symbol In/Out
Function
1
VU
9..35V Supply
2
VDD
+ 5V Supply
3
GND
0V, Ground
4
TxD5
Out Transmit Data
5
RxD5
In
Receive Data
6
RTS5
Out Request To Send
7
CTS5
In
Clear To Send
8 RESET
In
H: Reset
4
RS-422 J3 connection
Pin Symbol
Function
1
VDD
+ 5V supply
2
Data In- Receive data
3
Data In+ Receive data
4 Data Out- Transmit data
5 Data Out+ Transmit data
6
HS InHandshake
7
HS In+ Handshake
8
HS Out- Handshake
9
HS Out+ Handshake
10
GND
0V ground
EA KIT160-7
DIGITAL INPUTS AND OUTPUTS
J120 Inputs and Outputs
Pin Symbol Function
1
VDD
+5V Supply
3
OUT 1
Output 1
5
OUT 2
Output 2
7
OUT 3
Output 3
9
OUT 4
Output 4
11 OUT 5
Output 5
13 OUT 6
Output 6
15 OUT 7
Output 7
17 OUT 8
Output 8
19
GND
0V, Ground
All EA KIT160-7 series provide 8 digital In- and 8 outputs (5V
CMOS level, grounded).
8 outputs
Each line can be controlled individually using the "ESC Y W"
command. A maximum current of 10mA can be switched per
line. For more power use an external transistor or MOSFET.
8 inputs
A voltage of >4V starts an internal port macro. However, the
inputs can also be queried and evaluated directly via the
serial interface ("ESC Y R"). When the 8 lines are
combined, up to 256 port macros can thus be addressed.
Each of these port macros can change the contents of the
screen or switch an output, thus enabling a wide range of
control functions. To create the port macros you need a PC
and the EA DISK240 floppy disk. You will find a more
detailed description on page 6. The automatic port query can be disabled by
means of the "ESC Y A 0" command.
Note: The logic circuitry is designed for slow operations; in other words, more than
3 changes per second cannot be easily executed. If an input is left open, it is logical
high (internaly pulled-up via 100 kOhm).
Pin Symbol Function
2
GND
0V, Ground
4
IN 1
Input 1
6
IN 2
Input 2
8
IN 3
Input 3
10
IN 4
Input 4
12
IN 5
Input 5
14
IN 6
Input 6
16
IN 7
Input 7
18
IN 8
Input 8
20
VDD
+5V Supply
IN- AND OUTPUTSVIA OPTOCOUPLER (EA OPT-OPTO16)
Optionally all In- and Outputs are isolated via
optocouppler circuit (EA OPT-OPTO16 only). The
connection is made via 16 different screw-type terminals.
Direct voltages of 5..35V can be applied at all 8 inputs.
Voltages of over 4V are recognized as high level, while
voltages of under 2V are low level. Voltages of between
2 and 4V are undefined. The polarity is insignificant.
Output is a "open-collector" circuit with collector (+) and
emitter (-) of a NPN transistor. A maximum current of
10mA can be switched per line.
Note: The negative pole of each screw-type terminal can be interconnected by closing the solder straps
LBI1..8 and LBO1..8. These solder straps can also be connected to system ground GND (solder 0Ω strap
RGND).
Note: Logic will be inverted by optocouppler circuit (all inputs left
Default settings
open: port-macro #255). The command "ESC Y I 1" inverts
After
Command
Register
logic back again (all inputs left open: port-macro #0)
power-on/reset
DEFAULT SETTINGS
After power-on or a manual reset, the registers shown here are
set to a specific value.
Please note that all the settings can be overwritten by creating
a power-on macro (normal macro no. 0).
Text mode
ESC L
Terminal font
ESC FT
Set, black
Cursor
ESC QC
On
Flashing time
ESC QZ
0.6 secs
User-defined characters
ESC E
Graphics mode
ESC V
Set
Graphics font
ESC F
Font 3, no zoom
Last xy
ESC W
(0;0)
Bar graph 1..16
ESC B
Undefined
Clipboard
ESC C
Empty
Select/deselect
ESC K
Selected
Outputs OUT1..8
ESC Y
Low level/open
Font 3, no zoom
Undefined
5
EA KIT160-7
MACRO PROGRAMMING
Single or multiple command sequences can be grouped together in macros and stored in the EEPROM.
You can then start them by using theExecute macrocommands. There are 3 different types of macros:
Touch macros (1..255)
These are started when you touch a touch field (in versions with a touch panel - TP) or when you operate
an external key/matrix keyboard. Touch macro no. 0 is different: It is started when you release a key.
Port macros (0..255)
These are started when voltage is applied to IN 1..8.
Normal macros (1..255)
These are started by means of a command via the serial interface or from another macro. A series of
macros occurring one after the other can be called cyclically (movie, hourglass, multi-page help text).
Power-on macro
Normal macro no. 0 is different: It is executed automatically after power-on. It allows you to switch off the
cursor and define an opening screen, for example.
Note: Programming a endless loop in Power-On-Macro makes the display non-accessible. In that case
switch DIP 5 to ON position, power off, and then power on again and DIP 5 back to off position. Now all
fonts and macro must be downloaded again.
STORING 256 IMAGES IN THE EEPROM
To reduce the transmission times of the serial interface or to save storage space in the processor system,
up to 256 images can be stored in the internal EEPROM. They can be called using the "ESC U E"
command via the serial interface or from within a touch/port/normal macro. All the images can be used
in the Windows BMP format. They can be created and edit using widely available software such as
Windows Paint or Photoshop.
CREATING INDIVIDUAL MACROS
To create your own macros, you need the following:
- The EA DISK240*) floppy disk, which contains a compiler, examples and fonts
- A PC with a COM1 or COM2 serial interface and approximately 500KB hard disk space
- A text editor such as WordPad or Norton Editor
To define a sequence of commands as a macro, all the commands are written to a file on the PC (e.g.
DEMO.KMC). You specify which character sets are to be integrated and which command sequences are
to be in which macros.
Once the macros are defined, you start the program ;Makro Demo
; KIT festlegen
C:>KITCOMP DEMO.KMC. This creates an KIT160-7
COM2: 115200
; KIT ist an COM2 angeschlossen,
EEPROM file called DEMO.EEP, which is then
; Übertragung mit 115.200 Baud
;---------------------------------------------------------automatically stored in the display EEPROM with the ;Konstanten definieren
= 0
baud rate entered. This only takes a few seconds, and AUS
EIN = 1
you can then use your user-defined macros FONT4x6 = 1
=2
immediately. You will find a detailed description of FONT5x6
FONT6x8 = 3
=4
how to program macros, together with a large number FONT8x8
FONT8x16= 5
of examples, in the files DOKU.DOC (for WORD) and ;---------------------------------------------------------;Fonts einbinden
DOKU.TXT (DOS) on the EA DISK240*) floppy disk. Font: FONT4x6, 32, 95 INTERN4x6
Font: FONT5x6, 32,158 INTERN5x6
Font: FONT6x8, 32,158 INTERN6x8
Font: FONT8x8, 32,158 INTERN8x8
Font: FONT8x16, 32,158 INTERN8x16
;---------------------------------------------------------Makro: 0
; Power-On/Reset Makro
#QC EIN
; Cursor sichtbar
#FT FONT8x16
; Terminalfont einstellen
#UL 0,20,<EA2.BMP>
; ELECTRONIC ASSEMBLY Logo
*)
6
Also on the Internet: http://www.lcd-module.de/deu/disk/disk240.zip
EA KIT160-7
INTEGRATED FONTS
5 character sets are integrated in each graphics
unit as standard. Each character set can be
used at its normal height or at up to 8 times this
height. Independently of the height, the width can
also be increased two to eight times.
Font 1: 4x6
Nr.
1
2
3
4
5
Zeichen Zeilen x Größe in ASCIIhöhe Zeichen Pixel Bereich
2,2
2,2
3,1
3,1
6,3
mm
mm
mm
mm
mm
21 x 60
21 x 48
16 x 40
16 x 30
8 x 30
4 x6
5 x6
6 x8
8 x8
8 x 16
32 - 95
32 - 158
32 - 158
32 - 158
32 - 158
Frei def.
ASCII- Bemerkung
Codes
1..21
Microschrift
1..21
Minischrift
1..16
Normalschrift
1..16
Fettschrift
1..8
Großschrift
In addition, you can define up to 21 characters
of your own, depending on the font. These
characters are preserved until the supply
voltage is switched off. (See the ESC E
command.)
Each character can be positioned with pixel
accuracy. Text and graphics can be combined
as required. Several different font sizes can
also be displayed together.
Each text can be output left justified, right
Font 3: 6x8
justified or centered. 90° rotation (for vertical
installation of the display) is also possible.
Macro programming permits the inclusion of
up to 11 additional fonts and the complete
redesign of the individual characters. A font
editor on the EA DISKFONT6963 floppy disk
allows you to create and program in any font
you like with a size of up to 16x16 pixels.
Font 5: 8x16
TIP: FONT EFFECTS
With large fonts, you can use the command ESC L TEXT mode (link,
pattern) to produce interesting effects through overlaying (writing and
offsetting a word several times).
Original font 8x16 with ZOOM 3
at position 0,0 with black pattern
"Outline font" produced by
overlaying (EXOR) at pos. 1,1
Overlaying (EXOR) of the "outline font" at
pos. 2,2. results in an "outline font with fill"
Overlaying (OR) with 50% gray pattern of
the "outline font" at pos. 0,0. results in a
"font with pattern fill"
7
EA KIT160-7
ALL COMMANDS AT A GLANCE
Command table for the EA KIT160-7
Command
Codes
Note
Commands for terminal operation
Form feed FF (dec:12)
^L
Deletes the screen and sets the cursor at position (1,1)
Carriage return CR(13)
^M
Positions the cursor on the left at the beginning of the line
Line feed LF (dec:10)
^J
Positions the cursor in the line below the current one. If the cursor is in the last
line, positions it in the 1st line
Cursor on/off
ESC
Q
C
n1
n1=0: cursor is not visible; n1=1: cursor flashes (inverse 6/10s)
Position cursor
ESC
O
n1
n2
n1=column; n2=line; upper left origin is (1,1)
Set terminal font
ESC
F
T
n1
n1=1: sets font no. n1 (1..16) for terminal operation
Text mode
ESC
L
n1
pat
Set font
ESC
F
n1
n2
n3
x1
y1
Text
NUL
...
Outputs a string (...) at x1,y1. ´NUL´ ($00)=end of string;
lines are separated by the character '|' ($7C, dec:124);
'L':= left justified at x1; 'Z':= centered at x1; 'R':= right justified at x1;
y1 is always the upper edge of the string
x1
y1
Text
NUL
...
Outputs a string (...) rotated by 90° at x1,y1; ´NUL´ ($00)=end;
lines are separated by the character '|' ($7C, dec: 124);
'O':= top justified at y1; 'M':= vertically centered at y1; 'U':= bottom justified at y1
x1 is always the right edge of the string
Text output commands
Mode n1: 1=set; 2=delete; 3=inverse 4=replace; 5=inverse replace;
pat: pattern no. 0..7
Sets font with the number n1 (1..16); n2=X- n3=Y-zoom factor (1x..8x)
L
Output string
horizontally
ESC
Z
Z
R
O
Output string rotated
by
90° (vertically)
ESC
Z
M
Define character
ESC
E
n1
U
data ...
n1=character no.; data=number of bytes depending on current font
Drawing commands
Graphics mode
ESC
Set point
Draw straight line
Continue straight line
Sets the drawing mode for the commands 'Set point', 'Draw straight line',
'Rectangle', 'Rouded rectangle' and 'Fill area with pattern'
n1: 1=set; 2=delete; 3=inverse; 4=replace; 5=inverse replace
V
n1
ESC
P
x1
y1
ESC
G
x1
y1
ESC
W
x1
y1
Sets a pixel at position x1, y1
x2
y2
Draws a straight line from x1,y1 to x2,y2
Draws a straight line from the last end point to x1, y1
Rectangle commands
Draw rectangle
Draw rounded
rectangle
Delete area
R
x1
y1
x2
y2
Draws a rectangle (frame) from x1,y1 to x2,y2
N
x1
y1
x2
y2
Draws a rectangle with rounded corners from x1,y1 to x2,y2
L
x1
y1
x2
y2
Deletes an area from x1,y1 to x2,y2 (all pixels off)
I
x1
y1
x2
y2
Inverts an area from x1,y1 to x2,y2 (inverts all pixels)
Fill area
S
x1
y1
x2
y2
Fill area with pattern
M
x1
y1
x2
y2
pat Fills an area from x1,y1 to x2,y2 with the pattern pat (0..7)
Draw box
O
x1
y1
x2
y2
pat Draws a rectangle with the fill pattern pat (0..7); (always replace)
Draw rounded box
J
x1
y1
x2
y2
pat Draws a rectangle with the fill pattern pat (0..7); (always replace)
Invert area
ESC
R
Fills an area from x1,y1 to x2,y2 (all pixels on)
Bitmap image commands
Image from EEPROM
Load image
U
ESC
Send hard copy
H
E
x1
y1
L
x1
y1
x1
y1
x2
no
Loads an internal image with the number (0..255) from the EEPROM to x1,y1
data ...
y2
Loads an image to x1,y1; see image structure for the data of the image
Requests an image. Sends the width and height in pixels followed by the actual
image data via RS232
Display commands (which apply to the whole display)
Delete display
L
Deletes the contents of the display (all pixels off)
Invert display
I
Inverts the contents of the display (inverts all pixels)
Fill display
S
Fills the contents of the display (all pixels on)
A
Makes the contents of the display invisible, but they remain there and further
commands are possible
Switch display off
Switch display on
ESC
D
E
Makes the contents of the display visible again
Clipboard display
C
Displays the contents of the clipboard. The display contents are no longer visible
Normal display
N
Displays the current image (normal mode). All outputs are visible again
Reset display
R
Resets and re-initializes the display controller
Macro commands
Execute macro
N
n1
Calls the (normal) macro with the number n1 (max. 7 levels)
Execute touch macro
T
n1
Calls the touch macro with the number n1 (max. 7 levels)
Execute port macro
P
n1
Macros autom. cyclical
A
n1
n2
n3
Processes macros n1..n2 automatically cyclically; n3=pause in 1/10s
Macros autom.
ping-pong
J
n1
n2
n3
Processes macros n1..n2..n1 automatically (ping-pong); n3=pause in 1/10s
8
ESC
M
Calls the port macro with the number n1 (max. 7 levels)
EA KIT160-7
Bar graph commands
R
L
O
U
no
Draw bar graph
no
value
Save display contents
Save image
Restore display
Copy area
B
S
Define bar graph
ESC
B
x1
y1
x2
y2
sv
ev
pat
Defines a bar graph to the left (L), right (R), top (O) or bottom (U
with the number no (1..16). x1,y1,x2,y2 define the rectangle
enclosing the bar graph. sv,ev are the values for 0% and 100%.
pat=pattern (0..7)
Sets the bar graph with the number no (1..16) to the new user
'value'
Clipboard commands (clipboard for image areas)
ESC
C
x1
y1
x1
y1
x2
y2
R
K
Copies the entire contents of the display to the clipboard as an image area
Copies the image area from x1, y1 to x2, y2 to the clipboard
Copies the image area on the clipboard back to the display
Copies the image area on the clipboard to position x1, y1 in the display
Keyboard/touch panel commands
Define touch key with
horizontal label
H
f1
Define touch key with
vertical label (rotated
by 90°)
V
(P)reset touch keys
P
R
ESC
f2
T
I
n1
S
n1
M
n1
Touch key response
Invert touch key
Query key manually
W
Key query on/off
A
Groups touch fields f1 to f2 (diametrically opposite corner fields) together to
form a touch key with the return value ´Ret. code´ (=1..255) (Ret. code=0
means the touch key is inactive).
Ret
Text
Form
NUL ´Form´: Draws touch key (=0 nothing; =1 delete; =2 with frame)
code
...
´Text´: Positions a string on the touch key (centered) using the current font;
lines are separated by the character '|' ($7C, dec: 124); NUL character
($00) = end of string
Activates all touch keys in ascending order (fields with code 1..60)
Deactivates all touch keys (all fields with code 0)
n1=0: Touch key is not inverted when touched
n1=1: Touch key is automatically inverted when touched
n1=0: No tone sounds when (touch) key is touched
n1=1: Tone sounds briefly when (touch) key is touched
The touch key assigned the return code n1 is inverted manually
Sends the currently depressed (touch) key at the RS-232/RS-422 interface
The keyboard query is n1=0:deactivated;
n1=1:activated, keystrokes are sent automatically;
n1=2:activated, keystrokes are not sent (query with ESC T W)
n1
Menu/pop-up commands
Define menu with
horizontal items
Define menu with
vertical items (rotated
by 90°)
Invert menu box
Next item
Previous item
H
x1
y1
V
I
ESC
N
Draws a menu from the corner x1,y1 (horizontal menu = upper left corner; vertica
menu = upper right corner) using the current font.
no:= currently inverted item (e.g.: 1 = 1st item)
Text
no
NUL Text:= string with the menu items. The items are separated by the character '|'
...
($7C,dec:124), e.g. "Item1|Item2|Item3"
The background of the menu is automatically saved to the clipboard.
If a menu is already defined, it is automatically canceled and removed
Inverts the entire menu box. Useful for negative display
N
Inverts the next item or remains at the end
P
Inverts the previous item or remains at the beginning
Removes the menu from the display and replaces it with the clipboard contents.
The current item is sent as a number (1..n) (0=no menu displayed)
Removes the menu from the display and replaces it with the contents of the
clipboard. Macro 'no' is called for item 1; macro no+1 for item 2, and so on
Removes the menu from the display and replaces it with the contents of the
clipboard
Menu end/send
S
Menu end/macro
M
Menu end/cancel
A
no
Control/definition commands
D
Z
Automatic flashing
area
(cursor function)
ESC
Q
M
x1
n1
I
pat
C
n1
add
add
add
Select/deselect
ESC
K
Wait (pause)
Buzzer on/off
ESC
X
S
D
A
n1
ESC
J
n1
Send bytes
ESC
S
num
y1
x2
data ...
y2
Defines a flashing area from x1,y1 to x2,y2; activates the flashing function
Sets the flashing time n1= 1..15 in 1/10s; 0=deactivates the flashing function
Inverse mode (flashing area is inverted); activates the flashing function
Clipboard mode pat=pattern (0..7) of the block cursor; activates flashing
Automatically flashing area as cursor for terminal operation
n1=0: deactivates flashing function; n1=1: activates flashing function (inverse,
6/10s)
Activates the kit with the address n1 (n1=255: all)
Deactivates the kit with the address n1 (n1=255: all)
Assigns a new address (add) (in the power-on macro, for example)
Wait n1 tenths of a second before the next command is executed
n1=0:tone off; n1=1:tone on; n1=2..255:for n1 1/10s long on
Sends num (1..255; 0=256) bytes at the RS-232/RS-422 interface;
data ... = num bytes (e.g. control of an external serial printer)
Port commands
Write output port
n1
R
n1
A
n1
Deactivates (n1=0) or activates (n1=1) automatic scanning of the input port
Input port inverse
I
n1
Evaluates the input port (n1=0: normal; n1=1: inverted)
Switch backlight on/off
L
n1
CFL/LED backlight n1=0: off; n1=1: on; n1=2: invert;
n1=3..255: backlight for n1/10 sec. switched on and then automat. turn off
Read input port
Port scan on/off
ESC
Y
n2
n1=0: Sets all 8 output ports in accordance with n2 (=8-bit binary value)
n1=1..8: Resets (n2=0), sets (n2=1) or inverts (n2=2) output port n1
n1=0: Reads in all 8 input ports as 8-bit binary value
n1=1..8: Reads in input port <n1> (1=high level=5V, 0=low level=0V)
W
9
EA KIT160-7
PARAMETERS
The graphics kit can be programmed by means of various integrated commands. Each command
begins with ESC followed by one or two command letters and then parameters. All the commands and
their parameters, such as coordinates and other transfer values, are always expected as bytes. No
separating characters, such spaces or commas, must be used between them. The commands require
no final byte such as a carriage return (except for the string $00).
A..Z, L/R/O/U .................................... All commands are transferred as ASCII characters.
Example: G= 71 (dec.) = $47 initiates the straight-line
command.
x1, x2, y1, y2 .................................... Coordinates are transferred with 1 byte.
Example: x1= 10 (dec.) = $0A
ESC .................................................. 1 byte: 27(dec.) = $1B
n1,n2,no,sv,ev,value,pat,ret,
frm,data ........................................... Numerical values are transferred with 1 byte.
Example: n1=15(dec.) = $0F
PROGRAMMING EXAMPLE
The following table shows an example in which the string "Test" is output left justified at coordinate 7,3.
Example
In ASCII
Codes to be output
ESC
In hex
$1B
27
In decimal
Z
$5A
90
L
$4C
76
BEL
ETX
$07
7
$03
3
T
$54
84
e
$65
101
s
$73
115
t
$74
116
NUL
$00
0
For Turbo Pascal write(aux, chr(27), 'Z', 'L', chr(7), chr(3), 'Test', chr(0));
For C
fprintf(stdaux, "\x1BZL%c%c%s\x00", 7, 3, "Test");
OPEN "COM1:9600,N,8,1,BIN" FOR RANDOM AS #1
For Q Basic
PRINT #1,CHR$(27)+"ZL"+CHR$(7)+CHR$(3)+"Test"+CHR$(0)
PATTERN
A pattern type (mst = 0..7) can be set as a parameter with some commands. In this way, rectangular
areas, bar graphs and even texts can be linked to different patterns and displayed.
The following fill patterns are available:
10
pat=0
pat=1
pat=2
pat=3
pat=4
pat=5
pat=6
pat=7
White
Black
25% gray
50% gray
75% gray
45° right
45° left
45° cross
EA KIT160-7
DESCRIPTIONS OFTHEVARIOUS GRAPHICS FUNCTIONS
On the following pages you will find detailed descriptions of all of the functions in alphabetical order. In
each case, an enlarged section of the image, 50x32 pixels in size, is shown as a hard copy example,
indicating the contents of the display after the command is executed. The bytes to be transferred are
shown as hex values in the examples.
ESC
B
L/R/O/U no x1 y1 x2 y2 sv ev pat
Define bar graph
Up to 16 bar graphs (no=1..16) can be defined. These can extend to the left (L), right
(R), up (O) or down (U). At its full extent, the bar graph occupies an area from x1,y1 to
x2,y2. It is scaled with the start value (no extension) sv (=0..254) and the end value
(full extension) ev (=0..254). The bar graph is always drawn in inverse mode with the
pattern (pat): The background is thus always retained. (Note: When this command is
executed, it defines the bar graph but does not display it).
Example: $1B $42 $4F $01 $04 $02 $09 $1E $04 $14 $01
Bar graph no. 1, which extends upwards, is defined. When it is fully extended, it takes up an area from 4,2 to
9,30. The start and end values correspond to a 4..20 mA display. (The diagram shows the bar graph fully
extended, as represented with $42 $01 $14.)
ESC
B
no value
Draw bar graph
The bar graph with the number n1 (1..16) is set to the new value (sv <= value <= ev). If value > ev, the end value
(ev) is displayed. The bar graph must be defined first (see above).
Example: $1B $42 $01
$0A
Bar graph no. 1 defined in the above example is set to a value of 10.
ESC
C
B
Save contents of display to clipboard
Copies the entire contents of the display to the clipboard.
Example: $1B $43 $42
Saves the entire contents of the display to the clipboard so that the screen can subsequently be restored. The
contents of the display do not change.
ESC
C
S
x1
y1 x2 y2
Save area to clipboard
Copies an area from the upper left corner (x1,y1) to the lower right corner (x2,y2) to the clipboard.
Example: $1B $43 $53
$00 $00 $17 $1B
Saves the area from 0,0 to 23,27 so that the screen can subsequently be restored. The contents of the display do
not change.
ESC
C
R
Restore area
Copies the the area last saved from the clipboard back to the display. Destination: the original coordinates.
Example: $1B $43 $52
Restores the area last saved.
ESC
C
K
x1
y1
Copy area from clipboard
Copies the area last saved on the clipboard to a new position (x1,y1) on the display.
Example: $1B $43 $4B $0A $20
Copies the area last saved to the point 10,32.
11
EA KIT160-7
ESC
D
L/I/S
Change contents of display
The entire contents of the display are deleted (L - white), inverted (I) or filled (S - black).
Example: $1B $44 $49
Inverts the entire contents of the display.
ESC
D
A/E
Switch display on/off
Switches the contents of the display off (A - not visible) or on (E - visible). Outputs are still possible when it is
switched off.
Example: $1B $44 $41
The contents of the display are no longer visible after this command.
ESC
D
N/C
Display normal/clipboard contents
The normal contents (N) or the clipboard contents (C) appear on the display. Concealed drawing is possible with
this command. Example: The current contents of the display are saved to the clipboard with ESC C B, and the
contents of the clipboard are then displayed with ESC D C. All subsequent outputs to the display will be invisible
until the command ESC D N is entered, at which point the current contents will become visible again.
Example: $1B $44 $49
The display now shows the contents of the clipboard (only complete images are recognizable).
ESC
E
n1 data
Define character
You can define up to 21 characters yourself (depending on the font size). These characters then have
the ASCII codes 1 to max. 21 and remain in an invisible screen RAM 128 bytes in size until the
supply voltage is switched off. In the case of a 4x6 font, up to 21 characters can be defined, whereas
only 8 characters can be defined for an 8x16 font. Please note that if you want to define several
characters in different fonts, you must bear in mind that a character with code 1 of the 8x16 font, for
example, requires the same amount of RAM as the characters with the
BIT NR.
7 6 5 4 3 2 1 0
codes 1 to 3 in the 4x6 font (see the adjacent table).
Byte 1
BIT NR.
Example 1:
Byte 2
7 6 5 4 3 2
$1B $45 $01
Byte 3
Byte 4
Byte 1
$20 $70 $A8 $20 $20 $20 $20 $00
Byte 5
Byte 2
Defines an arrow pointing upward for ASCII no. 1
Byte 6
Byte 3
Byte 7
Byte 4
using the 6x8 character set.
Byte 8
Byte 5
Byte 9
Byte 6
Example 2:
Byte 10
Byte 7
$1B $45 $02
Byte 11
Byte 8
Byte 12
$10 $10 $10 $10 $10 $10 $10 $10 $10 $10 $92 $54 $38 $10 $00 $00
Byte 13
Byte 14
Defines an arrow pointing downward for ASCII no. 2 using the 8x16
Byte 15
character set.
Byte 16
ESC
F
n1 n2
n3
User-definable
characters (code)
4x6 6x8
8x16 16x
16
5x6 8x8
1
1
1
2
2
3
1
3
4
2
5
4
6
5
7
3
6
8
9
10
11
2
7
4
8
12
9
13
10
14
15
5
3
11
6
16
12
17
13
18
19
7
14
4
20
15
21
16
8
Set font
Sets the font with the number n1 (1=4x6 uppercase letters only; 2=6x8; 3=8x16). In
addition, an enlargement factor (1..8 times) is set for the width (n2) and height (n3)
separately.
Example: $1B $46 $02
$03 $04
The 6x8 with 3 times the width and 4 times the height is set with immediate effect.
In the adjacent figure, the character 'E' is shown in the 6x8 font and with various
enlargement factors.
ESC
F
T
n1
Set terminal font
Sets the font with the number n1 for terminal operation. The font for the terminal is always used without zoom
and in REPLACE mode.
Example: $1B $46 $54
$03
The 6x8 font is set as the terminal font with immediate effect.
12
EA KIT160-7
ESC
G
x1 y1
x2 y2
Draw straight line
A straight line is drawn from x1,y1 to x2,y2 taking into account the graphics mode set
'V' (set/delete/inverse).
Example: $1B $47 $03
$14 $28 $06
A straight line is drawn from 3,20 to 50,6.
ESC
H
x1 y1
x2 y2
Create hard copy of display contents
Requests the area from the upper left corner (x1,y1) to the lower right corner (x2,y2). The graphics chip then
immediately sends the width and height of the image section followed by the image data. See the upload image
command ('U') for the structure of the image data.
Example: $1B $48 $00
$00 $1F $0F
The upper left part of the screen (32 x 16 pixels) is sent via RS-232.
ESC
J
n1
Switch tone on/off manually
Switches the tone off (n1=0), on for an undefined period (n1=1) or on for n1/10 seconds (n1=2..255). (This only
applies to versions with EA KIT240-7CTP and EA KIT240-7LEDTP touch panels.)
Example: $1B
$4A $0A
The tone sounds for 1 second after this command.
ESC
K
A
add
Assign address
Assigns an address to the KIT240 (add=0..254). The best place for this command is in the power-on macro.
Example: $1B
$4B $41
$01
The KIT240 is assigned the address $01 with immediate effect.
ESC
K
S/Dadd
(De)select KIT160
Selects (S) or deselects (D) the KIT240 with the address add (0..254); the address 255=$FF is a master address
for all KIT160 units.
Example: $1B
$4B $44
$01
All commands for the KIT160 with the address $01 are ignored with immediate effect.
ESC
L
n1 pat
Set text mode
Sets the link mode (n1) and pattern (pat) for the string
output text function (ESC Z).
Example: $1B
$4C $03
$03
Sets the link mode for all subsequent text functions to
gray characters (pattern 3 = 50% gray) inverted with the
background.
Link mode n1:
1 = set: black pixels irrespective of the previous value (OR)
2 = delete: white pixels irrespective of the previous value
3 = inverse: changes black pixels to white pixels and vice versa (EXOR)
4 = replace: deletes the background and sets black pixels
5 = inverse replace: fills the background and sets white pixels
13
EA KIT160-7
ESC
M
N/T/P
n1
Call macro
Calls the normal macro (N), touch macro (T) or port macro (P) with the number n1 (0..255).
Example: $1B
$4D $4E $0F
The (normal) macro with the number 15 is executed.
ESC
M
A/J n1
n2 n3
Execute macros automatically
Calls the normal macros with the numbers n1 to n2 automatically every n3/10 seconds. A=cyclical call (e.g.
1,2,3,4,1,2,3,4, etc.); J=ping-pong call (e.g. 1,2,3,4,3,2,1,2,3,4, etc.).
Automatic execution is terminated:
- When a character is received from the RS-232 interface
- When a touch automatically executes a touch macro
- When an input change executes a port macro
Example: $1B
$4D $41
$01 $03 $05
The macros with the numbers 1, 2 and 3 are executed automatically with a break of 1/2 second.
ESC
N
H/V x1
y1 no Text...
NUL
Display menu
Defines and displays a menu with the current font. The background of the menu box is automatically saved on the
clipboard (the previous contents of the clipboard are lost): H=horizontal menu at
x1,y1 (upper left corner) or V=vertical menu (rotated 90°) at x1,y1 (upper right corner).
n1=currently inverted item; Text...=string containing the items. The individual items
are separated by the character '|' (=$7C). The string must be terminated with NUL=
$00.
Example 1 - Horizontal menu:
$1B $4E $48 $02 $02 $01
$54 $65 $73 $74 $7C $53 $74 $6F $70 $7C $45 $6E $64 $00
Defines a horizontal menu containing the items "Test", "Stop" and "End" at position
2,2. The 1st item is inverted.
Example 2 - Vertical menu:
$1B $4E $56 $28 $01 $01
$54 $65 $73 $74 $7C $53 $74 $6F $70 $7C $45 $6E $64 $00
Defines a vertical menu containing the items "Test", "Stop" and "End" at position 40,1.
The 1st item is inverted.
ESC
N
N/P
Next/previous menu item
Inverts the next (N) or previous (P) menu item. If the last/first item is already inverted, the command is ignored.
Example: $1B
$4E $4E
The next menu item is inverted.
ESC
N
I
Invert menu box
Inverts the entire menu box.
Example: $1B
$4E $49
ESC
N
S
Terminate and send menu
Removes the menu from the display and replaces it with the background from the clipboard. The currently
selected item is sent as a number (1..max. item) via the RS 232 interface.
Example: $1B
$4E $53
ESC
N
M n1
Terminate menu and call macro
Removes the menu from the display and replaces it with the background from the clipboard. If item 1 is selected,
the (normal) macro with the number n1 is called, for item 2 the macro n1+1 etc.
Example: $1B
$4E $4D $0A
ESC
N
A
Removes the menu from the display and replaces it with the background from the clipboard.
Example: $1B
$4E $41
14
Cancel menu
EA KIT160-7
ESC
O
n1 n2
Position cursor
Sets the cursor to column n1 and row n2 for terminal operation. The origin in the upper left corner is 1,1.
Example: $1B
$4F $03
$05
Sets the cursor to the 3rd column in row 5.
ESC
P
x1 y1
Set dot
Sets a pixel at x1,y1 taking into account the graphics set mode 'ESC V' (set/delete/
invert).
Example: $50 $11 $0D
Sets the pixel at 17,13.
ESC
Q
C
n1
Cursor on/off
n1=1: Switches the cursor on; it flashes at the current position on the terminal.
n1=0: Switches the cursor off.
Example: $1B
$51 $43
$01
Switches the cursor off.
ESC
Q
D
x1
y1 x2 y2
Define flashing area
Defines the area from the upper left corner (x1,y1) to the lower right corner (x2,y2) as an automatically flashing
area. The flashing function is started at the same time. This deactivates the terminal cursor.
Example: $1B
$51 $44
$00 $0F $07 $10
Defines the flashing area from 0,15 to 7,16.
ESC
Q
Z
n1
Set flashing time
Sets the flashing time to n1 (=1..15) tenths of a second. When n1= 0, the flashing function is deactivated and the
original screen restored.
Example: $1B
$51 $5A $03
Sets the flashing time to 0.3 seconds.
ESC
Q
M I
Inverse flashing mode
Automatically inverts the defined flashing area cyclically with the set flashing time. The flashing function is started
at the same time.
Example: $1B
$51 $49
Sets the inverse flashing mode.
ESC
Q
M pat
Block cursor flashing mode
Saves the defined flashing area on the clipboard (the previous contents of the clipboard are lost). There is a
cyclical changeover between the original area and the pattern pat (=0..7) on the basis of the set flashing time. In
this way, for example, a block cursor can be simulated (pat=1 black) or a flashing word displayed (pat=0 white).
The flashing function is started at the same time.
Example: $1B
$51 $43
$00
The block cursor flashing mode is set with the pattern white. As a result, the set area flashes on a white
background.
ESC
R
R
x1
y1 x2 y2
Draw rectangle
Draws a rectangle from the upper left corner (x1,y1) to the lower right corner (x2,y2)
taking into account the set graphics mode 'V' (set/delete/inverse). The contents of the
rectangle are not changed. See 'ESC R O' (Draw box).
Example: $1B
$52 $52
$15 $08 $30 $25
Draws a rectangle from 21,8 to 48,37.
15
EA KIT160-7
ESC
R
N
x1
y1 x2 y2
Draw rounded rectangle
Draws a rectangle with rounded corners from the upper left corner (x1,y1) to the lower
right corner (x2,y2) taking into account the set graphics mode 'V' (set/delete/inverse).
The contents of the rounded rectangle are not changed. See 'ESC R J' (Draw rounded
box).
Example: $1B
$52 $4E $06 $02 $26 $13
Draws a rounded rectangle from 6,2 to 38,19.
ESC
R
L
x1
y1 x2 y2
Delete area
Deletes the area from the upper left corner (x1,y1) to the lower right corner (x2,y2).
Example: $1B
$44 $53
$1B $52 $4C $06 $04 $28 $19
The display is filled with ESC D S and then deleted from 6,4 to 40,25.
ESC
R
I
x1
y1 x2 y2
Invert area
Inverts the area from the upper left corner (x1,y1) to the lower right corner (x2,y2)
(black pixels turn white and vice versa).
Example: $1B
$52 $49
$00 $00 $17 $1B
Inverts the area from 0,0 to 23,27 with the display contents from the "Set font"
example.
ESC
R
S
x1
y1 x2 y2
Fill area
Fills the area from the upper left corner (x1,y1) to the lower right corner (x2,y2) (sets
the pixels to black).
Example: $1B
$52 $53
$09 $05 $16 $16
Sets the area from 9,5 to 22,22 black.
ESC
R
M x1
y1 x2 y2 pat
Fill area with pattern
Fills a rectangular area from the upper left corner (x1,y1) to the lower right corner
(x2,y2) with the pattern pat taking into account the set graphics mode "ESC V' (set/
delete/invert/replace/inverse replace).
Example: $1B
$52 $4D $05 $01 $2D $1A $07
Fills the area with the pattern 7=45°cross from 5,1 to 45,26.
ESC
R
O
x1
y1 x2 y2 pat
Draw box
Draws a rectangle from the upper left corner (x1,y1) to the lower right corner (x2,y2)
with the pattern pat. The background of the box is deleted. See 'ESC R R' (Draw
rectangle).
Example: $1B
$52 $4F $02 $05 $12 $1E $02
Draws a box from 2,5 to 18,30 with the pattern 2=25%gray.
ESC
R
J
x1
y1 x2 y2 pat
Draw rounded box
Draws a rectangle with rounded corners from the upper left corner (x1,y1) to the lower
right corner (x2,y2) with the pattern pat. The background is deleted. See 'ESC R N'
(Draw rounded rectangle).
Example: $1B
$52 $4A $07 $03 $23 $16 $03
Draws a rounded box from 7,3 to 35,22 with the pattern 3=50%gray.
ESC
S
num
data...
Outputs the next num (1..255, 0=256) bytes at the serial interface.
Example: $1B
$53 $04
$54 $45 $53 $54
Transmits the word 'TEST' via the RS-232C interface.
16
Send bytes via RS-232
EA KIT160-7
ESC
T
H/V f1
f2
ret frm text...
NUL
Define touch key
Defines a touch key and labels it with the current font. H=horizontal or V=vertical labeling (rotated 90°). Several
touch fields can be grouped together to form a single touch key (f1=upper left touch field; f2=lower right touch field
of the new touch key). This touch key is assigned a return code with ret (1..255). When the touch key is touched,
the touch macro with the number ret is called or, if no touch macro is defined, this return code is sent via the
RS232. You use frm to define the format of the touch key (frm=0: don't draw anything;
frm=1: delete touch key; frm=2: delete touch key and draw with frame). text...=string
with the label (which is always centered on the touch key). The label can also have
more than one line; in this case, the lines are separated by the character '|' (=$7C).
The string must be concluded with NUL= $00. See example on page 3.
Example 1: Horizontal touch key:
$1B $54 $48 $01 $01 $41 $02 $54 $45 $53 $54 $00
Defines a horizontal touch key (field no. 1 only) with the return code 65='A'. The touch
key is drawn with a frame and labeled with the word 'TEST'.
Example 2: Vertical touch key:
$1B $54 $56 $02 $02 $42 $02 $54 $45 $53 $54 $00
Defines a vertical touch key (touch field no. 2 only) with the return code 66='B'. The
touch key is drawn with a frame and labeled with the word 'TEST'.
ESC
T
P/R
Preset/reset touch fields
Assigns P (=ascending return code: 1..60) or R (=reset all touch fields) to all 60 touch fields. In the latter case all
touch fields receive the return code 0 (i.e. they are deactivated).
Example: $1B
$54 $52
All touch fields are deactivated by this command and no longer recognized.
ESC
T
I/S n1
Touch key response
These commands set the automatic response of the touch panel to touching. Both responses can be activated
simultaneously.
I=automatic inversion when the touch key is touched (n1=0: off or n1=1: on)
S=automatic signal tone when the touch key is touched (n1=0: off or n1=1: on)
Example: $1B
$54 $49
$01
After this command the tone sounds when a touch key is touched.
ESC
T
M ret
Invert touch key manually
This command manually inverts the touch key with the return code ret.
Example: $1B
$54 $4D $41
Inverts the touch key from the above example with the return code 65='A'.
ESC
T
A
n1
(Touch) key query on/off
This command sets the (touch) key query:
n1=0: Switches the key query off - no touch macros or manual key query possible.
n1=1: Activates the key query - keystrokes trigger touch macros or are sent via RS232.
n1=2: Activates the key query - keystrokes trigger touch macros; must be queried manually.
Example: $1B
$54 $41
$02
Activates the (touch) key query. The keystrokes are not sent automatically via RS232; they have to be requested
manually by means of the command ESC T W.
ESC
T
W
Query touch key manually
Sends the return code of the currently depressed touch key at the RS232.
Example: $1B
$54 $57
17
EA KIT160-7
ESC
U
E
x1
y1 n1
Load image from EEPROM
Displays the image saved in the EEPROM with the number n1 (0..255) at position x1,y1.
Example: $1B
$55 $45
$02 $03 $0E
Displays image number 14 from the EEPROM at position 2,3.
ESC
U
L
x1
y1 data...
Upload image
Displays an image at position x1,y1.
data..: - 1 byte for the image width in pixels
- 1 byte for the image height in pixels
- Image data: number = ((width+7) / 8) * height bytes.
1 byte stands for 8 horizontal pixels on the screen; 0=white, 1=black;
MSB: left, LSB: right; the image is stored from the top down.
The BMP2BLH.EXE program on the EA DISK240 floppy disk available as
an accessory creates the image data, including the width and height,
from monochrome Windows bitmap graphics (*.BMP).
Example:
$1B $55 $4C $09 $04 $0C $0C
$0F $00 $3F $C0 $7F $E0 $76 $E0 $FF $F0 $FF $F0
$F1 $F0 $FF $F0 $6F $60 $70 $E0 $3F $C0 $0F $00
Loads the adjacent image at position 9,4.
ESC
V
n1
Bit Nr.
Bit Nr.
7 6 5 4 3 2 1 0 7 6 5 4
Byte 1
Byte 3
Byte 5
Byte 7
Byte 9
Byte 11
Byte 13
Byte 15
Byte 17
Byte 19
Byte 21
Byte 23
Byte 2
Byte 4
Byte 6
Byte 8
Byte 10
Byte 12
Byte 14
Byte 16
Byte 18
Byte 20
Byte 22
Byte 24
Set graphics mode
Sets the link mode n1 for the following graphics functions:
ESC P (Set point), ESC G (Draw straight line), ESC W
(Continue straight line), ESC R R (Draw rectangle), ESC
R N (Draw rounded rectangle), ESC R M (Fill area with
pattern).
Example: $1B
$56 $03
Sets the link mode to inverse.
By way of example, a rectangle is drawn alongside with the link modes set, delete and
inverse on an existing background.
Link mode n1:
1 = set: black pixels irrespective of the previous value (OR)
2 = delete: white pixels irrespective of the previous value
3 = inverse: changes black pixels to white pixels and vice versa (EXOR)
4 = replace: deletes the background and sets black pixels; only area with fill pattern 'pat'
5 = inverse replace: fills the background and sets white pixels; only area with fill pattern 'pat'
ESC
W
x1 y1
Continue straight line
Continues a straight line from the last end or point drawn to x1,y1 taking into account
the set graphics mode 'V'.
Example:
$1B $47 $00 $00 $10
$04
$1B $57 $16 $1B
$1B $57 $30 $0F
A straight line is drawn from 0,0 to 16,4.It is then continued to 22,27 and to 48,15.
ESC
X
n1
This command suspends the KIT240 for n1/10 seconds.
Example: $1B
$58 $0A
After this command the KIT240 waits for a second before the next command is processed.
18
Wait/pause
EA KIT160-7
ESC
Y
R
n1
Read input port
Reads in the input port (n1=1..8 = IN1..IN8). When n1=0, all the inputs are read in as 8-bit binary values
(MSB:IN8...In1:LSB); see application on page 5. Important: The optocouplers invert the input logic (input open: 1).
The command "ESC Y I 1" puts this right (input open: 0).
Example: $1B
$59 $52
$03
Reads in port IN3. The result is sent via RS232.
ESC
Y
W n1
n2
Write output port
Changes the output port (n1=1..8 = OUT1..OUT8) to the value n2 (0=low level; 1=high level; 2=invert port). When
n1=0, all the outputs are output as a binary value n2 (MSB:OUT8...OUT1:LSB); see application on page 5.
Example: $1B
$59 $57
$02 $01
Switches the output port OUT2 to high level.
ESC
Y
A
n1
Automatic port query on/off
Each change at the input port (8-bit binary value IN8..IN1) can call a port macro (0..255). This command activates
(n1=1) or deactivates (n1=0) the automatic port query. After power-on, the current port status is read and the
associated port macro executed immediately.
Example: $1B
$59 $41
$01
Activates the automatic port query and executes the associated port macro.
ESC
Y
I
n1
Invert input port
This command allows the logic of the input port to be inverted (n1=0 for normal or n1=1 for inverse). This is useful
with the optocoupler inputs, for example.
Example: $1B
$59 $49
$01
Inverts the input port logic.
ESC
Z
L/Z/R
x1 y1 text...
NUL
Horizontal string
Writes the string text... left justified (L), centered (Z) or right justified (R) at position
x1 taking into account the set text mode (ESC L). Multi-line text can also be output,
with the lines separated by the character '|' (=$7C). The string must be concluded with
NUL= $00. Position y1 is the upper edge of the 1st line.
Example 1: Writes the text "Left|Ok" left justified at 0,0.
$1B $5A $4C $00 $00 $4C $65 $66 $74 $7C $4F $6B $00
Example 2: Writes the text "Center|Ok" centered at 25,0.
$1B $5A $5A $19 $00 $43 $65 $6E $74 $65 $72 $7C $4F
$6B $00
Example 3: Writes the text "Right|Ok" right justified at 49,0.
$1B $5A $52 $31 $00 $52 $69 $67 $68 $74 $7C $4F $6B
$00
ESC
Z
O/M/U
x1 y1 text...
NUL
Vertical string
Writes the string text... rotated by 90° degrees top justified (O), vertically centered (M) or bottom justified (U) at
position y1 taking into account the text mode (ESC L). Multi-line text can also be output, with the lines separated
by the character '|' (=$7C). The string must be concluded with NUL= $00. Position x1
is the right edge of the 1st line.
Example 1: Writes the text "Top|Ok" top justified at 49,0.
$1B $5A $4F $31 $00 $54 $6F $70 $7C $4F $6B $00
Example 2: Writes the text "Mid|Ok" vertically centered at 49,15.
$1B $5A $4D $31 $0F $4D $69 $64 $7C $4F $6B $00
Example 3: Writes the text "Bot|Ok" bottom justified at
49,31.
$1B $5A $55 $31 $1F $42 $6F $74 $7C $4F $6B $00
19
EA KIT160-7
DIMENSIONSWITHOUTTOUCH PANEL
All dimensions in mm
DIMENSIONSWITHTOUCH PANEL
All dimensions in mm
EA 0FP160-7 FRONT PANEL
PANEL CUTOUT
All dimensions in mm
ZEPPELINSTRASSE
19 · D- 82 205 GILCHING
PHONE +49-8105-778090· FAX +49-8105-778099· http://www.lcd-module.de
Mouser Electronics
Authorized Distributor
Click to View Pricing, Inventory, Delivery & Lifecycle Information:
ELECTRONIC ASSEMBLY:
EA KIT160-7LWTK
Similar pages