RENESAS R0E00008AKCE00EP64

REJ10J2024-0100
E8a Emulator
Additional Document for User’s Manual
Notes on Connecting the H8/300L Super Low Power Series
Renesas Microcomputer Development Environment System
H8 Family / H8/300L Super Low Power Series
R0E00008AKCE00EP64
H8/38024F, H8/38004RF, H8/38124F,
H8/38104F, H8/38327F, and H8/38347F
Rev.1.00
Revision Date: Aug. 03, 2009
Rev. 1.00 Aug. 03, 2009 Page ii of vi
REJ10J2024-0100
Notes regarding these materials
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programs, algorithms, and application circuit examples.
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Rev. 1.00 Aug. 03, 2009 Page iii of vi
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Rev. 1.00 Aug. 03, 2009 Page iv of vi
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Contents
Notes on Connecting the H8/38024F and H8/38004F.........................................1
Section 1 Inside the E8a Emulator User’s Manual ..............................................3
Section 2 Connecting the Emulator with the User System ..................................5
Section 3 Pin Assignments of the E8a Connector ...............................................7
Section 4 Example of Emulator Connection........................................................9
Section 5 Differences between the MCUs (H8/38024F and H8/38004F)
and the Emulator .................................................................................13
Notes on Connecting the H8/38124F and H8/38104F.........................................1
Section 1 Inside the E8a Emulator User’s Manual ..............................................3
Section 2 Connecting the Emulator with the User System ..................................5
Section 3 Pin Assignments of the E8a Connector ...............................................7
Section 4 Example of Emulator Connection........................................................9
Section 5 Differences between the MCUs (H8/38124F and H8/38104F)
and the Emulator .................................................................................15
Notes on Connecting the H8/38327F and H8/38347F.........................................1
Section 1 Inside the E8a Emulator User’s Manual ..............................................3
Section 2 Connecting the Emulator with the User System ..................................5
Section 3 Pin Assignments of the E8a Connector ...............................................7
Section 4 Example of Emulator Connection........................................................9
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Section 5 Differences between the MCUs (H8/38327F and H8/38347F)
and the Emulator .................................................................................15
Note: This manual applies to the following product versions of the E8a emulator software.
Table E8a Emulator Software
E8a Emulator V.1.00 Release 00 or later
(H8 Tiny/Super Low Power E8a Emulator V.1.00.00 or later)*
Note: This is a revision of the debugger.
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Notes on Connecting the H8/38024F and H8/38004F
Notes on Connecting the H8/38024F and H8/38004F
Rev. 1.00 Aug. 03, 2009 Page 1 of 22
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Notes on Connecting the H8/38024F and H8/38004F
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Section 1 Inside the E8a Emulator User′s Manual
Section 1 Inside the E8a Emulator User’s Manual
The E8a emulator (hereafter referred to as E8a in this document) manual consists of two
documents: the E8a User’s Manual and the E8a Additional Document for User’s Manual (this
document). Be sure to read BOTH documents before using the E8a emulator.
(1) E8a Emulator User’s Manual
The E8a Emulator User’s Manual describes the hardware specifications and how to use the
emulator debugger.
⎯ E8a emulator hardware specifications
⎯ Connecting the E8a emulator to the host computer or user system
⎯ Operating the E8a emulator debugger
⎯ Tutorial: From starting up the E8a emulator debugger to debugging
(2) E8a Additional Document for User’s Manual
The E8a Additional Document for User’s Manual describes content dependent on the MCUs
and precautionary notes.
⎯ Example of the E8a emulator connection or interface circuit necessary for designing the
hardware
⎯ Notes on using the E8a emulator
⎯ Setting the E8a emulator debugger during startup
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Section 1 Inside the E8a Emulator User′s Manual
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Section 2 Connecting the Emulator with the User System
Section 2 Connecting the Emulator with the User System
Before connecting an E8a emulator (hereafter referred to as emulator) with the user system, a
connector must be installed in the user system so that a user system interface cable can be
connected. When designing the user system, refer to the connector and recommended circuits
shown in this manual.
Before designing the user system, be sure to read the E8a emulator user’s manual and the
hardware manual for related MCUs.
Table 2.1 shows the recommended connector for the emulator.
Table 2.1 Recommended Connector
Type Number
Manufacturer
Specifications
2514-6002
3M Limited
14-pin straight type
Connect pins 2, 4, 6, 10, 12, and 14 of the user system connector to GND firmly on the PCB.
These pins are used as electrical GND and to monitor the connection of the user system connector.
Note the pin assignments of the user system connector.
User system interface cable
User system connector
User system
Pin 2
Pin 1
Figure 2.1 Connecting the User System Interface Cable to the User System
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Section 2 Connecting the Emulator with the User System
Notes:
1.
The pin number assignments of the 14-pin connector differ from those of the
E10A-USB emulator; however, the physical location is the same.
2.
Do not place any components within 3 mm of the connector.
3.
When the emulator is used in the [Program Flash] mode, connect the emulator
similarly to the user system.
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Section 3 Pin Assignments of the E8a Connector
Section 3 Pin Assignments of the E8a Connector
Figure 3.1 shows the pin assignments of the connector.
Pin 1 mark
Connector
Pin 14
Pin 13
Pin 2
Pin 1
Top view
Pin 1 mark
Pin No.
MCU Signal
1
P33
2
Vss
3
N.C. *2
4
Vss
5
P35
6
Vss
7
P95
8
Vcc
9
N.C. *2
10
Vss
11
P34
12
Vss
13
RES# *1
14
Vss
Notes:
1. The symbol (#) means that the signal is active-low.
2. These pins are not used in the H8/300L Super Low
Power series. Do not connect anything to these pins.
Figure 3.1 Pin Assignments of the Connector
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Section 3 Pin Assignments of the E8a Connector
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Section 4 Example of Emulator Connection
Section 4 Example of Emulator Connection
Figure 4.1 shows an example of emulator connection to the MCU.
Pulled up at 4.7 kΩ or more
Vcc
Vcc Vcc Vcc Vcc
Vcc
P95
P95
P34
P34
P35
P35
P33
MCU
P33
Vcc
User
logic
*
/RES
/RES
Pulled up at 4.7 kΩ or more
Vss
User system
*: Open-collector buffer
Connector
14 pins with a 2.54-mm pitch
Figure 4.1 Example of Emulator Connection
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Section 4 Example of Emulator Connection
Notes: 1. P33 to P35 pins are used by the emulator. Pull up and connect the emulator and MCU
pins.
MCU
User system
connector
Vcc
4.7 kΩ
Pins 1, 5, and 11
P33 to P35
Figure 4.2 Connection of Emulator and P33 to P35 Pins
2.
The P95 pin is used for forced break control by the emulator. Connect the emulator
and MCU pins directly.
MCU
User system
connector
Vcc
4.7 kΩ
P95
Pin 7
Figure 4.3 Connection of Emulator and P95 Pin
3.
The RES# pin is used by the emulator. Create the following circuit by connecting the
open-collector output buffer so that reset input can be accepted from the emulator.
Example of reset circuit
User system
connector
MCU
Vcc
User logic
*
4.7 kΩ
RES# pin
Pin 13
*Open-collector
output buffer
Figure 4.4 Example of a Reset Circuit
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Section 4 Example of Emulator Connection
4.
Connect Vss and Vcc with the Vss and Vcc of the MCU, respectively (within the
guaranteed range of the microcomputer).
When the power-supply mode is used, the power is supplied to the user system. Check
that the power consumption or voltage of the user system is within the available range
of E8a and avoid a problem such as closing of the power-supply circuit.
5.
Connect nothing with N.C.
WARNING
In the power-supply mode, connect the emulator after
checking that the power-supply circuit on the user system is
not closed or the pin number assignments of the user system
connector is correct.
Failure to do so will result in a FIRE HAZARD and will
damage the host computer, the emulator, and the user
system.
6.
Figures 4.5 shows the interface circuit in the E8a emulator. Use these figures as
references when determining the pull-up resistance value.
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Section 4 Example of Emulator Connection
User system connector
Power-supply circuit
(only used for the power-supply
mode)
Vcc
100 kΩ
x3
Emulator control circuit
1 MΩ
8
100 kΩ
22 Ω
P33
1
74LVC125B
22 Ω
P34
11
74LVC125B
22 Ω
P95
7
74LVC125B
Vcc
3.3 V
SN74LVC2T45
Vcc
3.3 V
22 Ω
P35
5
SN74LVC2T45
3.3 V
Vcc
22 Ω
RES#
13
SN74LVC2T45
3.3 V
10 kΩ
2CS2462
10 kΩ
Notes: 1. This figure omits the test circuits and pin numbers 3, 4, 9, and 14 for the user connector that are not used
when H8/Tiny series is connected.
2. The power of 74LVC125B is supplied from Vcc in the user connector (or in the power-supply circuit during
power-supply mode).
Figure 4.5 Interface Circuit in the E8a Emulator (Reference)
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Section 5 Differences between the MCUs and the Emulator
Section 5 Differences between the MCUs (H8/38024F and
H8/38004F) and the Emulator
This section describes the differences between the emulator and MCU operations.
1. [Emulator Setting] Dialog Box
The [Emulator Setting] dialog box is provided for setting the items that need to be set when
the emulator starts up (settings are saved in the session).
Figure 5.1 [Emulator Setting] Dialog Box
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Section 5 Differences between the MCUs and the Emulator
To keep the [Emulator Setting] dialog box closed next time the emulator is started, check "Do
not show this dialog box again." at the bottom of the [Emulator Setting] dialog box. You can
open the [Emulator Setting] dialog box using either one of the following methods:
⎯ After the emulator gets started, select Menu - [Setup] -> [Emulator] -> [Emulator
Setting...].
⎯ Start the emulator while holding down the Ctrl key.
⎯ After the emulator gets started and an error occurred, restart the emulator.
When you check "Do not show this dialog box again.", the emulator doesn't supply power to
the user system. To use this check box, start the emulator after turning on the power.
2. Emulator Mode
The selection of the device, the specification of the mode, and the setting of the power supply
are done in the [Emulator mode] page of the [Emulator Setting] dialog box.
⎯ Device
Select the device name in use from the [Device] combo box. The following items are
selected in the [Mode] group box.
⎯ Modes
• Erase Flash and Connect
This mode is used when there is no emulator program in the flash memory of the target
device. In this mode, data of the flash memory of the target device is erased when the
emulator is activated. Select this item when the emulator is firstly activated, the version
of the emulator’s software is updated, or the ID code is changed.
• Keep Flash and Connect
This mode is used when there is an emulator program in the flash memory of the target
device. Enter the ID code specified above (‘Erase Flash and Connect’). If an incorrect
code is entered, all the programs on the flash memory will be erased.
Note: When the emulator gets started in this mode after selecting "Do not show this dialog box
again.", the initial values of the ID code is ‘0E8a’ for the E8a emulator. If you use the ID
code other than the initial value, do not use "Do not show this dialog box again.".
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Section 5 Differences between the MCUs and the Emulator
• Program Flash
This mode is used when the emulator is used for programming the flash memory.
Debugging the program is disabled. To download the load module, register it in the
workspace.
Note: In the H8/Tiny or H8/Super Low Power device, the ID code is not entered in the Program
Flash mode.
⎯ Power Supply
When [Power Target from emulator. (MAX 300mA)] is checked, power will be supplied to
the user system up to 300 mA. Then select 3.3 V or 5.0 V according to the power voltage
of the user system.
3. Emulator Activation and ID Code
In the H8/Tiny- or H8/Super Low Power-series MCU, the [System Clock] and [ID Code]
dialog boxes are set when the emulator is activated.
⎯ Setting the system clock
Enter the clock value input to the board in use. The initial value differs in each MCU.
Figure 5.2 [System Clock] Dialog Box
⎯ Setting the ID code
When the emulator is activated in the [Erase Flash and Connect] mode, enter any
*
hexadecimal four-digit ID code to be set (except for H'FFFF). The initial value is H’0E8A.
When the emulator is activated in the [Keep Flash and Connect] mode, enter the correct ID
code. If an incorrect ID code is entered, all the contents of the flash memory will be erased.
In this case, restart the emulator in the [Erase Flash and Connect] mode.
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Section 5 Differences between the MCUs and the Emulator
Figure 5.3 [ID Code] Dialog Box
4. When the emulator system is initiated, it initializes the general registers and part of the control
registers as shown in table 5.1.
Table 5.1 Register Initial Values at Emulator Power-On
Register
Initial Value
PC
Reset vector value in the vector address table
R0 to R6
H’0000
R7 (SP)
H'FF80
CCR
H’80
5. Low-Power Mode
During a user program break, the CPU operating frequency is forced to a system clock (φ) for
high-speed operation.
6. RES# Signal
The MCU signals are only valid during user program execution started with clicking the GO
or STEP-type button. During a user program break, the RES# signal is not sent to the MCUs.
Note: Do not start user program execution or access the memory while control input signal
(RES#) is being low. A TIMEOUT error will occur.
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Section 5 Differences between the MCUs and the Emulator
7. System Control Register
In the emulator, the internal I/O registers can be accessed from the [IO] window. However, be
careful when accessing the system control register. The emulator saves the register value of
the system control register at a break and returns the value when the user program is executed.
Since this is done during a break, do not rewrite the system control register in the [IO] window.
8. Memory Access during Emulation
If the memory contents are referenced or modified during emulation, realtime emulation
cannot be performed because the user program is temporarily halted.
9. The emulator communicates with the MCUs by using the RES#, P33 to P35, and P95 pins.
These pins except for RES# cannot be used
10. Sum Data Displayed in the Program Flash Mode
Sum data, which is displayed in the ‘Program Flash’ mode, is a value that data in the whole
ROM areas has been added by byte (including data in the dedicated ROM area for the
emulator).
11. Note on Executing the User Program
The set value is rewritten since the emulator uses flash memory and watchdog timer registers
during programming (Go, Step In, Step Out, or Step Over) of the flash memory.
12. The power consumed by the MCU can reach several milliamperes. This is because the user
power supply drives ICs to make the communication signal level match the user-system
power-supply voltage. The power consumed rises little during user program execution since
the emulator does not perform communication; it rises more during a break.
13. Program Area for the Emulator
Do not access a part of areas in the flash memory or the internal RAM since the emulator
program uses these areas. If the contents of the program area for the emulator are changed, the
emulator will not operate normally. In this case, restart the emulator with the Erase Flash and
Connect mode.
Table 5.2 Program Area for the E8a Emulator
MCU Name
Program Area
H8/38024F
Flash memory: H’7000 to H’7FFF
H8/38004F
Internal RAM: H’F780 to H’FB7F
Vector, etc.: H’0002 to H’0007, H’0014 to H’0015, H’7FF8 to H’7FF9
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Section 5 Differences between the MCUs and the Emulator
14. The emulator uses a two-word stack pointer for values stored on a user program break.
Therefore, the stack area must accept two-word addresses.
15. Do not use an MCU that has been used for debugging.
If the flash memory is rewritten many times, data may be lost due to retention problems after
the emulator has been left for a few days and the data will be erased. If an error message is
displayed, exchange the MCU for a new one.
16. Items Set in the [Configuration] Dialog Box
The emulator operation conditions are set in the [Configuration] dialog box.
Figure 5.4 [Configuration] Dialog Box ([Emulator System] Page)
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Section 5 Differences between the MCUs and the Emulator
Items that can be displayed in this dialog box are listed below.
[Device] combo box
Displays the MCU name.
[Emulation mode] combo box
Selects the emulation mode at user program execution.
Select Normal to perform normal emulation.
Select No break to disable PC breakpoint or break condition
settings during emulation.
[Step option] combo box
Sets the step interrupt option.
Disable interrupts during single step execution: Disables
*1
interrupts during step execution.
Enable interrupts during single step execution: Enables
*1
interrupts during step execution.
[User interface clock] combo
box
Displays the transfer clock of the user interface.
[Flash memory synchronization]
combo box
Selects whether or not the contents of the flash memory are
acquired by the emulator when the user program is stopped or
the position where the PC break is set is put back as the
original code.
When the flash memory is not programmed by the user
program, its contents need not be acquired by the emulator.
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Section 5 Differences between the MCUs and the Emulator
If there is no problem with the state that the program in the
flash memory has been replaced as the PC break code, the
position where the PC break is set needs not be put back as the
original code.
Disable: Read or program is not performed for the flash
memory except when the emulator is activated, the
flash memory area is modified, and the settings of
the PC break to the flash memory area are changed.
PC to flash memory: When the user program is stopped, the
specified PC break code is replaced as
the original instruction. Select this
option if there is a problem with the state
that the program in the flash memory
has been replaced as the PC break code.
Flash memory to PC: When the user program is stopped, the
contents of the flash memory are read by
the emulator. Select this option if the
flash memory is reprogrammed by the
user program.
PC to flash memory, Flash memory to PC:
When the user program is stopped, the contents of the
flash memory are read by the emulator and the specified
PC break code is replaced as the original instruction.
Select this option if the flash memory is reprogrammed
by the user program and there is a problem with the state
that the program in the flash memory has been replaced
as the PC break code.
[Step Over option] combo box
Enables or disables programming of the flash memory while
executing step operation.
Programming of the flash memory: Uses a software break for
step operation (e.g. Step Over) and enables programming of
the flash memory.
No Programming of the flash memory: Uses Break Condition
for step operation (e.g. Step Over) and disables programming
of the flash memory*2.
[Flash memory write after
download] group box
Enables or disables programming of the flash memory after
downloading the program.
Disable: Disables programming of the flash memory after
downloading the program.
Enable: Enables programming of the flash memory after
downloading the program.
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Section 5 Differences between the MCUs and the Emulator
[Short break] group box
Enables or disables memory access during user program
execution.
Disable: Disables memory access during user program
execution.
Enable: Enables memory access during user program
execution.
Notes: 1. Includes interrupts in a break.
2. When Step Over is performed after selecting [No Programming of the flash memory]
for [Step Over option], the instruction that follows a JSR, BSR, or TRAPA instruction
will also be executed. If there are consecutive JSR, BSR, or TRAPA instructions,
execution proceeds until it reaches an instruction that is not JSR, BSR, or TRAPA.
(When there are consecutive function calls in C language, the program steps all of
these functions.)
17. Available MCU for E8a Emulator
The H8/38002F is also available for the emulator. When the emulator is activated, set the
MCU to be selected as shown in table 5.3. Note that, however, an error will not be displayed
even if a program which is larger than the internal ROM capacity is downloaded.
Table 5.3 List of Available MCU
MCU to be Used
MCU to be Selected
H8/38002F
H8/38004F
18. Initializing the Internal I/O Register with the Reset_CPU Function
Be sure to initialize the internal I/O registers shown below by the user program since they are
not initialized by selecting [Debug] – [Reset CPU] or using the RESET command.
Table 5.4 Registers Not Initialized
MCU Name
Register Not Initialized
H8/38004F
H8/38024F
SYSCR1, SYSCR2, IEGR, IENR2, IENR1, IRR1, IWPR, CKSTPR1, CKSTPR2
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Section 5 Differences between the MCUs and the Emulator
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Notes on Connecting the H8/38124F and H8/38104F
Notes on Connecting the H8/38124F and H8/38104F
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Notes on Connecting the H8/38124F and H8/38104F
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Section1 Inside the E8a Emulator User’s Manual
Section 1 Inside the E8a Emulator User’s Manual
The E8a emulator (hereafter referred to as E8a in this document) manual consists of two
documents: the E8a User’s Manual and the E8a Additional Document for User’s Manual (this
document). Be sure to read BOTH documents before using the E8a emulator.
(1) E8a Emulator User’s Manual
The E8a Emulator User’s Manual describes the hardware specifications and how to use the
emulator debugger.
⎯ E8a emulator hardware specifications
⎯ Connecting the E8a emulator to the host computer or user system
⎯ Operating the E8a emulator debugger
⎯ Tutorial: From starting up the E8a emulator debugger to debugging
(2) E8a Additional Document for User’s Manual
The E8a Additional Document for User’s Manual describes content dependent on the MCUs
and precautionary notes.
⎯ Example of the E8a emulator connection or interface circuit necessary for designing the
hardware
⎯ Notes on using the E8a emulator
⎯ Setting the E8a emulator debugger during startup
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Section1 Inside the E8a Emulator User’s Manual
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Section2 Connecting the Emulator with the User System
Section 2 Connecting the Emulator with the User System
Before connecting an E8a emulator (hereafter referred to as emulator) with the user system, a
connector must be installed in the user system so that an user system interface cable can be
connected. When designing the user system, refer to the connector and recommended circuits
shown in this manual.
Before designing the user system, be sure to read the E8a emulator user’s manual and the
hardware manual for related MCUs.
Table 2.1 shows the recommended connector for the emulator.
Table 2.1 Recommended Connector
Type Number
Manufacturer
Specifications
2514-6002
3M Limited
14-pin straight type
Connect pins 2, 4, 6, 10, 12, and 14 of the user system connector to GND firmly on the PCB.
These pins are used as electrical GND and to monitor the connection of the user system connector.
Note the pin assignments of the user system connector.
User system interface cable
User system connector
User system
Pin 2
Pin 1
Figure 2.1 Connecting the User System Interface Cable to the User System
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Section2 Connecting the Emulator with the User System
Notes:
1.
The pin number assignments of the 14-pin connector differ from those of the
E10A-USB emulator; however, the physical location is the same.
2.
Do not place any components within 3 mm of the connector.
3.
When the emulator is used in the [Program Flash] mode, connect the emulator
similarly to the user system.
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Section 3 Pin Assignments of the E8a Connector
Section 3 Pin Assignments of the E8a Connector
Figure 3.1 shows the pin assignments of the connector.
Pin 1 mark
Connector
Pin 14
Pin 13
Pin 2
Pin 1
Top view
Pin 1 mark
Pin No.
MCU Signal
1
P33
2
Vss
3
N.C. *2
4
Vss
5
P35
6
Vss
7
P95
8
Vcc
9
N.C. *2
10
Vss
11
P34
12
Vss
13
RES# *1
14
Vss
Notes:
1. The symbol # means that the signal is active-low.
Use of the internal oscillator circuit is available in the
H8/38124F and H8/38104F. However, an external
clock input from pin OSC1 or OSC2 is necessary
when the emulator is connected.
2. These pins are not used in the H8/300L Super Low
Power series. Do not connect anything to these pins.
Figure 3.1 Pin Assignments of the Connector
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Section 3 Pin Assignments of the E8a Connector
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Section 4 Example of Emulator Connection
Section 4 Example of Emulator Connection
The figure shown below is an example of connecting the user system to the emulator. The
H8/38124F and the H8/38104F incorporate a power-on reset circuit (hereafter referred to as
POR). See figure 4.1 when you use the POR function or figure 4.2 when you do not use the POR
function, respectively.
Pulled-up at 4.7 kΩ or more
Vcc Vcc Vcc Vcc
Vcc
Vcc
P95
P95
P34
P34
P35
P35
P33
P33
MCU
Vcc
RES#
RES#
Oscillator
circuit
OSC1 or OSC2
Vss
User system
Connector
14 pins with a 2.54-mm pitch
Figure 4.1 Example of Emulator Connection (when a POR is in Use)
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Section 4 Example of Emulator Connection
Pulled-up at 4.7 kΩ or more
Vcc
Vcc Vcc Vcc Vcc
Vcc
P95
P95
P34
P34
P35
P35
P33
P33
Vcc
User
logic
RES#
Vss
MCU
*
RES#
Oscillator
circuit
OSC1 or OSC2
User system
*: Open-collector buffer
Connector
14 pins with a 2.54-mm pitch
Figure 4.2 Example of Emulator Connection (when a POR is not in Use)
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Section 4 Example of Emulator Connection
Notes: 1. Pins P33 to P35 are used by the emulator. Pull up and connect the emulator and MCU
pins.
MCU
User system
connector
Vcc
4.7 kΩ
P33 to P35
Pins 1, 5, and 11
Figure 4.3 Connection of Emulator and Pins P33 to P35
2.
Pin P95 is used for forced break control by the emulator. Connect the emulator and
MCU pins directly.
MCU
User system
connector
Vcc
4.7 kΩ
Pin 7
P95
Figure 4.4 Connection of Emulator and Pin P95
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Section 4 Example of Emulator Connection
3.
The RES# pin is used by the emulator. Create the following circuit by connecting the
open-collector output buffer so that a reset input from the emulator can be accepted:
When a POR is in use
Vcc
User system
connector
MCU
RES# pin
Pin 13
When a POR is not in use
User system
connector
MCU
Vcc
User logic
*
4.7 kΩ
RES# pin
Pin 13
*Open-collector
output buffer
Figure 4.5 Examples of Reset Circuits
4.
Connect Vss and Vcc with the Vss and Vcc of the MCU, respectively (within the
guaranteed range of the microcomputer).
When the power-supply mode is used, the power is supplied to the user system. Check
that the power consumption or voltage of the user system is within the available range
of E8a and avoid a problem such as closing of the power-supply circuit.
5.
Connect nothing with N.C.
6.
Refer to the hardware manual for the recommended capacitance of the capacitor that
is connected to the RES# pin.
7.
Use of the internal oscillator circuit is available in the H8/38124F and H8/38104F.
However, an external clock input from pin OSC1 or OSC2 is necessary when the
emulator is connected.
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Section 4 Example of Emulator Connection
WARNING
In the power-supply mode, connect the emulator after
checking that the power-supply circuit on the user system is
not closed or the pin number assignments of the user system
connector is correct.
Failure to do so will result in a FIRE HAZARD and will
damage the host computer, the emulator, and the user
system.
8.
Figures 4.6 shows the interface circuit in the E8a emulator. Use these figures as
references when determining the pull-up resistance value.
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Section 4 Example of Emulator Connection
User system connector
Power-supply circuit
(only used for the power-supply
mode)
Vcc
100 kΩ
x3
Emulator control circuit
1 MΩ
8
100 kΩ
22 Ω
P33
1
74LVC125B
22 Ω
P34
11
74LVC125B
22 Ω
P95
7
74LVC125B
Vcc
3.3 V
SN74LVC2T45
Vcc
3.3 V
22 Ω
P35
5
SN74LVC2T45
3.3 V
Vcc
22 Ω
RES#
13
SN74LVC2T45
3.3 V
10 kΩ
2CS2462
10 kΩ
Notes: 1. This figure omits the test circuits and pin numbers 3, 4, 9, and 14 for the user connector that are not used
when H8/Tiny series is connected.
2. The power of 74LVC125B is supplied from Vcc in the user connector (or in the power-supply circuit during
power-supply mode).
Figure 4.6 Interface Circuit in the E8a Emulator (Reference)
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Section 5 Differences between the MCUs and the Emulator
Section 5 Differences between the MCUs (H8/38124F and
H8/38104F) and the Emulator
This section describes the differences between the emulator and MCU operations.
1. [Emulator Setting] Dialog Box
The [Emulator Setting] dialog box is provided for setting the items that need to be set when
the emulator starts up (settings are saved in the session).
Figure 5.1 [Emulator Setting] Dialog Box
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Section 5 Differences between the MCUs and the Emulator
To keep the [Emulator Setting] dialog box closed next time the emulator is started, check "Do
not show this dialog box again." at the bottom of the [Emulator Setting] dialog box. You can
open the [Emulator Setting] dialog box using either one of the following methods:
⎯ After the emulator gets started, select Menu - [Setup] -> [Emulator] -> [Emulator
Setting...].
⎯ Start the emulator while holding down the Ctrl key.
⎯ After the emulator gets started and an error occurred, restart the emulator.
When you check "Do not show this dialog box again.", the emulator doesn't supply power to
the user system. To use this check box, start the emulator after turning on the power.
2. Emulator Mode
The selection of the device, the specification of the mode, and the setting of the power supply
are done in the [Emulator mode] page of the [Emulator Setting] dialog box.
⎯ Device
Select the device name in use from the [Device] combo box. The following items are
selected in the [Mode] group box.
⎯ Modes
• Erase Flash and Connect
This mode is used when there is no emulator program in the flash memory of the target
device. In this mode, data of the flash memory of the target device is erased when the
emulator is activated. Select this item when the emulator is firstly activated, the version
of the emulator’s software is updated, or the ID code is changed.
• Keep Flash and Connect
This mode is used when there is an emulator program in the flash memory of the target
device. Enter the ID code specified above (‘Erase Flash and Connect’). If an incorrect
code is entered, all the programs on the flash memory will be erased.
Note: When the emulator gets started in this mode after selecting "Do not show this dialog box
again.", the initial values of the ID code is ‘0E8a’for the E8a emulator. If you use the ID
code other than the initial value, do not use "Do not show this dialog box again.".
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Section 5 Differences between the MCUs and the Emulator
• Program Flash
This mode is used when the emulator is used for programming the flash memory.
Debugging the program is disabled. To download the load module, register it in the
workspace.
Note: In the H8/Tiny or H8/Super Low Power device, the ID code is not entered in the Program
Flash mode.
⎯ Power Supply
When [Power Target from emulator. (MAX 300mA)] is checked, power will be supplied to
the user system up to 300 mA. Then select 3.3 V or 5.0 V according to the power voltage
of the user system.
3. Emulator Activation and ID Code
In the H8/Tiny- or H8/Super Low Power-series MCU, the [System Clock] and [ID Code]
dialog boxes are set when the emulator is activated.
⎯ Setting the system clock
Enter the clock value input to the board in use. The initial value differs in each MCU.
Figure 5.2 [System Clock] Dialog Box
⎯ Setting the ID code
When the emulator is activated in the [Erase Flash and Connect] mode, enter any
*
hexadecimal four-digit ID code to be set (except for H'FFFF). The initial value is H’0E8A.
When the emulator is activated in the [Keep Flash and Connect] mode, enter the correct ID
code. If an incorrect ID code is entered, all the contents of the flash memory will be erased.
In this case, restart the emulator in the [Erase Flash and Connect] mode.
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Section 5 Differences between the MCUs and the Emulator
Figure 5.3 [ID Code] Dialog Box
4. When the emulator system is initiated, it initializes the general registers and part of the control
registers as shown in table 5.1.
Table 5.1 Register Initial Values at Emulator Power-On
Register
Initial Value
PC
Reset vector value in the vector address table
R0 to R6
H’0000
R7
H'FF80
CCR
H’80
5. Low-power Mode
During a user program break, the CPU operating frequency is forced to a system clock (φ) for
high-speed operation.
6. RES# Signal
The MCU signals are only valid during user program execution started with clicking the GO
or STEP-type button. During a user program break, the RES# signal is not sent to the MCUs.
Note: Do not start user program execution or access the memory while control input signal
(RES#) is being low. A TIMEOUT error will occur.
7. System Control Register
In the emulator, the internal I/O registers can be accessed from the [IO] window. However, be
careful when accessing the system control register. The emulator saves the register value of
the system control register at a break and returns the value when the user program is executed.
Since this is done during a break, do not rewrite the system control register in the [IO] window.
8. Memory Access during Emulation
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Section 5 Differences between the MCUs and the Emulator
If the memory contents are referenced or modified during emulation, realtime emulation
cannot be performed because the user program is temporarily halted.
9. The emulator communicates with the MCUs by using the RES#, P33 to P35, and P95 pins.
These pins except for RES# cannot be used.
10. Sum Data Displayed in the Program Flash Mode
Sum data, which is displayed in the ‘Program Flash’ mode, is a value that data in the whole
ROM areas has been added by byte (including data in the dedicated ROM area for the
emulator).
11. Note on Executing the User Program
The set value is rewritten since the emulator uses flash memory and watchdog timer registers
during programming (Go, Step In, Step Out, or Step Over) of the flash memory.
12. The power consumed by the MCU can reach several milliamperes. This is because the user
power supply drives ICs to make the communication signal level match the user-system
power-supply voltage. The power consumed rises little during user program execution since
the emulator does not perform communication; it rises more during a break.
13. Program Area for the Emulator
Do not access a part of areas in the flash memory or the internal RAM since the emulator
program uses these areas. If the contents of the program area for the emulator are changed, the
emulator will not operate normally. In this case, restart the emulator with the Erase Flash and
Connect mode.
Table 5.2 Program Area for the E8a Emulator
MCU Name
Program Area
H8/38124F
Flash memory: H’7000 to H’7FFF
H8/38104F
Internal RAM: H’F780 to H’FB7F
Vector, etc.: H’0002 to H’0007, H’0014 to H’0015, H’7FF8 to H’7FF9
14. The emulator uses a two-word stack pointer for values stored on a user program break.
Therefore, the stack area must accept two-word addresses.
15. Do not use an MCU that has been used for debugging.
If the flash memory is rewritten many times, data may be lost due to retention problems after
the emulator has been left for a few days and the data will be erased. If an error message is
displayed, exchange the MCU for a new one.
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Section 5 Differences between the MCUs and the Emulator
16. Use of the internal oscillator circuit is available in the H8/38124F and H8/38104F. However,
an external clock input from pin OSC1 or OSC2 is necessary when the emulator is connected.
17. Items Set in the [Configuration] Dialog Box
The emulator operation conditions are set in the [Configuration] dialog box.
Figure 5.4 [Configuration] Dialog Box ([System] Page)
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Section 5 Differences between the MCUs and the Emulator
Items that can be displayed in this dialog box are listed below.
[Device] combo box
Displays the MCU name.
[Emulation mode] combo box
Selects the emulation mode at user program execution.
Select Normal to perform normal emulation.
Select No break to disable PC breakpoint or break condition
settings during emulation.
[Step option] combo box
Sets the step interrupt option.
Disable interrupts during single step execution: Disables
*1
interrupts during step execution.
Enable interrupts during single step execution: Enables
*1
interrupts during step execution.
[User interface clock] combo
box
Displays the transfer clock of the user interface.
[Flash memory synchronization]
combo box
Selects whether or not the contents of the flash memory are
acquired by the emulator when the user program is stopped or
the position where the PC break is set is put back as the
original code.
When the flash memory is not programmed by the user
program, its contents need not be acquired by the emulator.
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Section 5 Differences between the MCUs and the Emulator
If there is no problem with the state that the program in the
flash memory has been replaced as the PC break code, the
position where the PC break is set needs not be put back as the
original code.
Disable: Read or program is not performed for the flash
memory except when the emulator is activated, the
flash memory area is modified, and the settings of
the PC break to the flash memory area are changed.
PC to flash memory: When the user program is stopped, the
specified PC break code is replaced as
the original instruction. Select this
option if there is a problem with the
state that the program in the flash
memory has been replaced as the PC
break code.
Flash memory to PC: When the user program is stopped, the
contents of the flash memory are read by
the emulator. Select this option if the
flash memory is reprogrammed by the
user program.
PC to flash memory, Flash memory to PC:
When the user program is stopped, the contents of the
flash memory are read by the emulator and the specified
PC break code is replaced as the original instruction.
Select this option if the flash memory is reprogrammed
by the user program and there is a problem with the state
that the program in the flash memory has been replaced
as the PC break code.
[Step Over option] combo box
Enables or disables programming of the flash memory while
executing step operation.
Programming of the flash memory: Uses a software break for
step operation (e.g. Step Over) and enables programming of
the flash memory.
No Programming of the flash memory: Uses Break Condition
for step operation (e.g. Step Over) and disables programming
of the flash memory*2.
[Flash memory write after
download] group box
Enables or disables programming of the flash memory after
downloading the program.
Disable: Disables programming of the flash memory after
downloading the program.
Enable: Enables programming of the flash memory after
downloading the program.
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Section 5 Differences between the MCUs and the Emulator
Notes: 1. Includes interrupts in a break.
2. When Step Over is performed after selecting [No Programming of the flash memory]
for [Step Over option], the instruction that follows a JSR, BSR, or TRAPA instruction
will also be executed. If there are consecutive JSR, BSR, or TRAPA instructions,
execution proceeds until it reaches an instruction that is not JSR, BSR, or TRAPA.
(When there are consecutive function calls in C language, the program steps all of
these functions.)
18. Initializing the Internal I/O Register with the Reset_CPU Function
Be sure to initialize the internal I/O registers shown below by the user program since they are
not initialized by selecting [Debug] – [Reset CPU] or using the RESET command.
Table 5.3 Registers Not Initialized
MCU Name
Register Not Initialized
H8/38104F
H8/38124F
SYSCR1, SYSCR2, IEGR1, IENR2, IENR1, IRR1, IRR2, IWPR, TMW, CKSTPR1,
CKSTPR2
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Section 5 Differences between the MCUs and the Emulator
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Notes on Connecting the H8/38327F and H8/38347F
Notes on Connecting the H8/38327F and H8/38347F
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Notes on Connecting the H8/38327F and H8/38347F
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Section 1 Inside the E8a Emulator User’s Manual
Section 1 Inside the E8a Emulator User’s Manual
The E8a emulator (hereafter referred to as E8a in this document) manual consists of two
documents: the E8a User’s Manual and the E8a Additional Document for User’s Manual (this
document). Be sure to read BOTH documents before using the E8a emulator.
(1) E8a Emulator User’s Manual
The E8a Emulator User’s Manual describes the hardware specifications and how to use the
emulator debugger.
⎯ E8a emulator hardware specifications
⎯ Connecting the E8a emulator to the host computer or user system
⎯ Operating the E8a emulator debugger
⎯ Tutorial: From starting up the E8a emulator debugger to debugging
(2) E8a Additional Document for User’s Manual
The E8a Additional Document for User’s Manual describes content dependent on the MCUs
and precautionary notes.
⎯ Example of the E8a emulator connection or interface circuit necessary for designing the
hardware
⎯ Notes on using the E8a emulator
⎯ Setting the E8a emulator debugger during startup
Rev. 1.00 Aug. 03, 2009 Page 3 of 24
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Section 1 Inside the E8a Emulator User’s Manual
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Section 2 Connecting the Emulator with the User System
Section 2 Connecting the Emulator with the User System
Before connecting an E8a emulator (hereafter referred to as emulator) with the user system, a
connector must be installed in the user system so that an user system interface cable can be
connected. When designing the user system, refer to the connector and recommended circuits
shown in this manual.
Before designing the user system, be sure to read the E8a emulator user’s manual and the
hardware manual for related MCUs.
Table 2.1 shows the recommended connector for the emulator.
Table 2.1 Recommended Connector
Type Number
Manufacturer
Specifications
2514-6002
3M Limited
14-pin straight type
Connect pins 2, 4, 6, 10, 12, and 14 of the user system connector to GND firmly on the PCB.
These pins are used as electrical GND and to monitor the connection of the user system connector.
Note the pin assignments of the user system connector.
User system interface cable
User system connector
User system
Pin 2
Pin 1
Figure 2.1 Connecting the User System Interface Cable to the User System
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Section 3 Pin Assignments of the E8a Connector
Notes:
1.
The pin number assignments of the 14-pin connector differ from those of the
E10A-USB emulator; however, the physical location is the same.
2.
Do not place any components within 3 mm of the connector.
3.
When the emulator is used in the [Program Flash] mode, connect the emulator
similarly to the user system.
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Section 3 Pin Assignments of the E8a Connector
Section 3 Pin Assignments of the E8a Connector
Figure 3.1 shows the pin assignments of the connector.
Signal Name
Pin 1 mark
Connector
Pin 14
Pin 13
Pin 2
Pin 1
Top view
Pin 1 mark
Pin No.
H8/38327F
H8/38347F
1
P85
P25
2
Vss
Vss
3
N.C.*2
N.C.*2
4
Vss
Vss
5
P87
P27
6
Vss
Vss
7
P32
P24
8
Vcc
Vcc
9
N.C.*2
N.C.*2
10
Vss
Vss
11
P86
P26
12
Vss
Vss
13
RES#*1
RES#*1
14
Vss
Vss
Notes:
1. The symbol (#) means that the signal is active-low.
2. These pins are not used in the H8/300L Super Low Power series.
Do not connect anything to these pins.
Figure 3.1 Pin Assignments of the Connector
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Section 3 Pin Assignments of the E8a Connector
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Section 4 Example of Emulator Connection
Section 4 Example of Emulator Connection
Figures 4.1 and 4.2 show examples of emulator connection to the MCU.
Pulled up at 4.7 kΩ or more
Vcc
Vcc Vcc Vcc Vcc
Vcc
P32
P32
P86
P86
P87
P87
P85
H8/38327F
P85
Vcc
User
logic
*
RES#
RES#
Pulled up at 4.7 kΩ or more
Vss
User system
*: Open-collector buffer
Connector
14 pins with a 2.54-mm pitch
Figure 4.1 Example of Emulator Connection (H8/38327F)
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Section 4 Example of Emulator Connection
Pulled up at 4.7 kΩ or more
Vcc Vcc Vcc Vcc
Vcc
Vcc
P24
P24
P26
P26
P27
P27
P25
H8/38347F
P25
Vcc
User
logic
*
RES#
RES#
Pulled up at 4.7 kΩ or more
Vss
User system
*: Open-collector buffer
Connector
14 pins with a 2.54-mm pitch
Figure 4.2 Example of Emulator Connection (H8/38347F)
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Section 4 Example of Emulator Connection
Notes: 1. P85 to P87 pins (H8/38327F) and P25 to P27 pins (H8/38347F) are used by the
emulator. Pull up and connect the emulator and MCU pins.
H8/38327F
User system
connector
Vcc
4.7 kΩ
P85 to P87
Pins 1, 5, and 11
Figure 4.3 Connection of Emulator and P85 to P87 Pins (H8/38327F)
H8/38347F
User system
connector
Vcc
4.7 kΩ
P25 to P27
Pins 1, 5, and 11
Figure 4.4 Connection of Emulator and P25 to P27 Pins (H8/38347F)
2.
The P32 pin (H8/38327F) and P24 pin (H8/38347F) are used for forced break control
by the emulator. Connect the emulator and MCU pins directly.
H8/38327F
User system
connector
Vcc
4.7 kΩ
Pin 7
P32
Figure 4.5 Connection of Emulator and P32 Pin (H8/38327F)
Rev. 1.00 Aug. 03, 2009 Page 11 of 24
REJ10J2024-0100
Section 4 Example of Emulator Connection
H8/38347F
User system
connector
Vcc
4.7 kΩ
P24
Pin 7
Figure 4.6 Connection of Emulator and P24 Pin (H8/38347F)
3.
The RES# pin is used by the emulator. Create the following circuit by connecting the
open-collector output buffer so that reset input can be accepted from the emulator.
Example of reset circuit
User system
connector
H8/38327F
or H8/38347F
Vcc
User logic
*
4.7 kΩ
RES# pin
Pin 13
*Open-collector
output buffer
Figure 4.7 Example of a Reset Circuit
4.
Connect Vss and Vcc with the Vss and Vcc of the MCU, respectively.
The input voltage, Vcc, must be connected to the user system Vcc (power supply).
The amount of voltage permitted to input to Vcc must be within the guaranteed range
of the microcomputer.
5.
Connect nothing with N.C.
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Section 4 Example of Emulator Connection
WARNING
In the power-supply mode, connect the emulator after
checking that the power-supply circuit on the user system is
not closed or the pin number assignments of the user system
connector is correct.
Failure to do so will result in a FIRE HAZARD and will
damage the host computer, the emulator, and the user
system.
6.
Figures 4.8 shows the interface circuit in the E8a emulator. Use these figures as
references when determining the pull-up resistance value.
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Section 4 Example of Emulator Connection
User system connector
Power-supply circuit
(only used for the power-supply
mode)
Vcc
100 kΩ
x3
Emulator control circuit
1 MΩ
8
100 kΩ
22 Ω
P87
1
74LVC125B
22 Ω
P85
11
74LVC125B
22 Ω
NMI#
7
74LVC125B
Vcc
3.3 V
SN74LVC2T45
Vcc
3.3 V
22 Ω
P86
5
SN74LVC2T45
Vcc
3.3 V
22 Ω
RES#
13
SN74LVC2T45
3.3 V
10 kΩ
2CS2462
10 kΩ
Notes: 1. This figure omits the test circuits and pin numbers 2, 3, 4, 6, 9, 10, 12, and 14 for the user connector that are
not used when H8/Tiny series is connected.
2. The power of 74LVC125B is supplied from Vcc in the user connector (or in the power-supply circuit during
power-supply mode).
3. The pin numbers and corresponding MCU pin names are listed below.
Pin No.
1
5
7
8
11
13
H8/38327F
P85
P87
P32
Vcc
P86
RES#
H8/38347F
P25
P27
P24
Vcc
P26
RES#
Figure 4.8 Interface Circuit in the E8a Emulator (Reference)
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Section 5 Differences between the MCUs and the Emulator
Section 5 Differences between the MCUs (H8/38327F and
H8/38347F) and the Emulator
This section describes the differences between the emulator and MCU operations.
1. [Emulator Setting] Dialog Box
The [Emulator Setting] dialog box is provided for setting the items that need to be set when
the emulator starts up (settings are saved in the session).
Figure 5.1 [Emulator Setting] Dialog Box
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Section 5 Differences between the MCUs and the Emulator
To keep the [Emulator Setting] dialog box closed next time the emulator is started, check "Do
not show this dialog box again." at the bottom of the [Emulator Setting] dialog box. You can
open the [Emulator Setting] dialog box using either one of the following methods:
⎯ After the emulator gets started, select Menu - [Setup] -> [Emulator] -> [Emulator
Setting...].
⎯ Start the emulator while holding down the Ctrl key.
⎯ After the emulator gets started and an error occurred, restart the emulator.
When you check "Do not show this dialog box again.", the emulator doesn't supply power to
the user system. To use this check box, start the emulator after turning on the power.
2. Emulator Mode
The selection of the device, the specification of the mode, and the setting of the power supply
are done in the [Emulator mode] page of the [Emulator Setting] dialog box.
⎯ Device
Select the device name in use from the [Device] combo box. The following items are
selected in the [Mode] group box.
⎯ Modes
• Erase Flash and Connect
This mode is used when there is no emulator program in the flash memory of the target
device. In this mode, data of the flash memory of the target device is erased when the
emulator is activated. Select this item when the emulator is firstly activated, the version
of the emulator’s software is updated, or the ID code is changed.
• Keep Flash and Connect
This mode is used when there is an emulator program in the flash memory of the target
device. Enter the ID code specified above (‘Erase Flash and Connect’). If an incorrect
code is entered, all the programs on the flash memory will be erased.
Note: When the emulator gets started in this mode after selecting "Do not show this dialog box
again.", the initial values of the ID code are ‘00E8’ and ‘0E8a’, respectively, for the E8
and E8a emulators. If you use the ID code other than the initial value, do not use "Do not
show this dialog box again.".
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Section 5 Differences between the MCUs and the Emulator
• Program Flash
This mode is used when the emulator is used for programming the flash memory.
Debugging the program is disabled. To download the load module, register it in the
workspace.
Note: In the H8/Tiny or H8/Super Low Power device, the ID code is not entered in the Program
Flash mode.
⎯ Power Supply
When [Power Target from emulator. (MAX 300mA)] is checked, power will be supplied to
the user system up to 300 mA. Then select 3.3 V or 5.0 V according to the power voltage
of the user system.
3. Emulator Activation and ID Code
In the H8/Tiny- or H8/Super Low Power-series MCU, the [System Clock] and [ID Code]
dialog boxes are set when the emulator is activated.
⎯ Setting the system clock
Enter the clock value input to the board in use. The initial value differs in each MCU.
Figure 5.2 [System Clock] Dialog Box
⎯ Setting the ID code
When the emulator is activated in the [Erase Flash and Connect] mode, enter any
*
hexadecimal four-digit ID code to be set (except for H'FFFF). The initial value is H’0E8A.
When the emulator is activated in the [Keep Flash and Connect] mode, enter the correct ID
code. If an incorrect ID code is entered, all the contents of the flash memory will be erased.
In this case, restart the emulator in the [Erase Flash and Connect] mode.
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Section 5 Differences between the MCUs and the Emulator
Figure 5.3 [ID Code] Dialog Box
4. When the emulator system is initiated, it initializes the general registers and part of the control
registers as shown in table 5.1.
Table 5.1 Register Initial Values at Emulator Power-On
Register
Initial Value
PC
Reset vector value in the vector address table
R0 to R6
H’0000
R7
H'FF80
CCR
H’80
5. Low-power Mode
During a user program break, the CPU operating frequency is forced to a system clock (φ) for
high-speed operation.
6. RES# Signal
The MCU signals are only valid during user program execution started with clicking the GO
or STEP-type button. During a user program break, the RES# signal is not sent to the MCUs.
Note: Do not start user program execution or access the memory while control input signal
(RES#) is being low. A TIMEOUT error will occur.
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Section 5 Differences between the MCUs and the Emulator
7. System Control Register
In the emulator, the internal I/O registers can be accessed from the [IO] window. However, be
careful when accessing the system control register. The emulator saves the register value of
the system control register at a break and returns the value when the user program is executed.
Since this is done during a break, do not rewrite the system control register in the [IO] window.
8. Memory Access during Emulation
If the memory contents are referenced or modified during emulation, realtime emulation
cannot be performed because the user program is temporarily halted.
9. The emulator communicates with the MCUs by using the P85 to P87 and P32 (H8/38327F),
P24 to P27 (H8/38347F), and RES# pins. These pins except for RES# cannot be used.
10. Sum Data Displayed in the Program Flash Mode
Sum data, which is displayed in the ‘Program Flash’ mode, is a value that data in the whole
ROM areas has been added by byte (including data in the dedicated ROM area for the
emulator).
11. Note on Executing the User Program
The set value is rewritten since the emulator uses flash memory and watchdog timer registers
during programming (Go, Step In, Step Out, or Step Over) of the flash memory.
12. The power consumed by the MCU can reach several milliamperes. This is because the user
power supply drives ICs to make the communication signal level match the user-system
power-supply voltage. The power consumed rises little during user program execution since
the emulator does not perform communication; it rises more during a break.
13. Program Area for the Emulator
Do not access a part of areas in the flash memory or the internal RAM since the emulator
program uses these areas. If the contents of the program area for the emulator are changed, the
emulator will not operate normally. In this case, restart the emulator with the Erase Flash and
Connect mode.
Table 5.2 Program Area for the E8a Emulator
MCU Name
Program Area
H8/38327F
Flash memory: H’E000 to H’EFFF
H8/38347F
Internal RAM: H’F300 to H’F6FF
Vector, etc.: H’0002 to H’0007, H’EFF8 to H’EFF9
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Section 5 Differences between the MCUs and the Emulator
14. The emulator uses a two-word stack pointer for values stored on a user program break.
Therefore, the stack area must accept two-word addresses.
15. Do not use an MCU that has been used for debugging.
If the flash memory is rewritten many times, data may be lost due to retention problems after
the emulator has been left for a few days and the data will be erased. If an error message is
displayed, exchange the MCU for a new one.
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Section 5 Differences between the MCUs and the Emulator
16. Items Set in the [Configuration] Dialog Box
The emulator operation conditions are set in the [Configuration] dialog box.
Figure 5.4 [Configuration] Dialog Box ([System] Page)
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Section 5 Differences between the MCUs and the Emulator
Items that can be displayed in this dialog box are listed below.
[Device] combo box
Displays the MCU name.
[Emulation mode] combo box
Selects the emulation mode at user program execution.
Select Normal to perform normal emulation.
Select No break to disable PC breakpoint or break condition
settings during emulation.
[Step option] combo box
Sets the step interrupt option.
Disable interrupts during single step execution: Disables
*1
interrupts during step execution.
Enable interrupts during single step execution: Enables
*1
interrupts during step execution.
[User interface clock] combo
box
Displays the transfer clock of the user interface.
[Flash memory synchronization]
combo box
Selects whether or not the contents of the flash memory are
acquired by the emulator when the user program is stopped or
the position where the PC break is set is put back as the
original code.
When the flash memory is not programmed by the user
program, its contents need not be acquired by the emulator.
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Section 5 Differences between the MCUs and the Emulator
If there is no problem with the state that the program in the
flash memory has been replaced as the PC break code, the
position where the PC break is set needs not be put back as the
original code.
Disable: Read or program is not performed for the flash
memory except when the emulator is activated, the
flash memory area is modified, and the settings of
the PC break to the flash memory area are changed.
PC to flash memory: When the user program is stopped, the
specified PC break code is replaced as
the original instruction. Select this
option if there is a problem with the
state that the program in the flash
memory has been replaced as the PC
break code.
Flash memory to PC: When the user program is stopped, the
contents of the flash memory are read by
the emulator. Select this option if the
flash memory is reprogrammed by the
user program.
PC to flash memory, Flash memory to PC:
When the user program is stopped, the contents of the
flash memory are read by the emulator and the specified
PC break code is replaced as the original instruction.
Select this option if the flash memory is reprogrammed
by the user program and there is a problem with the state
that the program in the flash memory has been replaced
as the PC break code.
[Step Over option] combo box
Enables or disables programming of the flash memory while
executing step operation.
Programming of the flash memory: Uses a software break for
step operation (e.g. Step Over) and enables programming of
the flash memory.
No Programming of the flash memory: Uses Break Condition
for step operation (e.g. Step Over) and disables programming
of the flash memory*2.
[Flash memory write after
download] group box
Enables or disables programming of the flash memory after
downloading the program.
Disable: Disables programming of the flash memory after
downloading the program.
Enable: Enables programming of the flash memory after
downloading the program.
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Section 5 Differences between the MCUs and the Emulator
Notes: 1. Includes interrupts in a break.
2. When Step Over is performed after selecting [No Programming of the flash memory]
for [Step Over option], the instruction that follows a JSR, BSR, or TRAPA instruction
will also be executed. If there are consecutive JSR, BSR, or TRAPA instructions,
execution proceeds until it reaches an instruction that is not JSR, BSR, or TRAPA.
(When there are consecutive function calls in C language, the program steps all of
these functions.)
17. Initializing the Internal I/O Register with the Reset_CPU Function
Be sure to initialize the internal I/O registers shown below by the user program since they are
not initialized by selecting [Debug] – [Reset CPU] or using the RESET command.
Table 5.3 Registers Not Initialized
MCU Name
Register Not Initialized
H8/38347F
H8/38327F
SYSCR1, SYSCR2, IEGR1, IENR2, IENR1, IRR1, IRR2, IWPR, CKSTPR1,
CKSTPR2
Rev. 1.00 Aug. 03, 2009 Page 24 of 24
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E8a Emulator
Additional Document for User's Manual
Notes on Connecting the H8/300L Super Low Power Series
Publication Date: Rev.1.00, August 3, 2009
Published by:
Sales Strategic Planning Div.
Renesas Technology Corp.
Edited by:
Customer Support Department
Global Strategic Communication Div.
Renesas Solutions Corp.
© 2009. Renesas Technology Corp., All rights reserved. Printed in Japan.
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Nippon Bldg., 2-6-2, Ohte-machi, Chiyoda-ku, Tokyo 100-0004, Japan
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Colophon 6.2
E8a Emulator
Additional Document for User’s Manual
Notes on Connecting the H8/300L
Super Low Power Series