REJ10J2023-0100 E8a Emulator Additional Document for User's Manual Notes on Connecting the H8/300H Super Low Power Series Renesas Microcomputer Development Environment System H8 Family / H8/300H Super Low Power Series R0E00008AKCE00EP63 H8/38076RF, H8/38086RF, H8/38776F, H8/38602RF, H8/38099F, H8/38799F, H8/38524F, H8/38537F, and H8/38704F Rev.1.00 Revision Date: Aug. 03, 2009 Rev. 1.00 Aug. 03, 2009 Page ii of vi REJ10J2023-0100 Notes regarding these materials 1. This document is provided for reference purposes only so that Renesas customers may select the appropriate Renesas products for their use. Renesas neither makes warranties or representations with respect to the accuracy or completeness of the information contained in this document nor grants any license to any intellectual property rights or any other rights of Renesas or any third party with respect to the information in this document. 2. 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Rev. 1.00 Aug. 03, 2009 Page iii of vi REJ10J2023-0100 Rev. 1.00 Aug. 03, 2009 Page iv of vi REJ10J2023-0100 Contents Notes on Connecting the H8/38076F, H8/38086RF, and H8/38776F.................1 Section 1 Inside the E8a Emulator User’s Manual ............................................3 Section 2 Connecting the Emulator with the User System ................................5 Section 3 Pin Assignments of the E8a Connector .............................................7 Section 4 Example of Emulator Connection......................................................9 Section 5 Differences between the MCUs (H8/38076RF, H8/38086RF, and H8/38776F) and the Emulator ...........................................................15 Notes on Connecting the H8/38602RF ................................................................1 Section 1 Inside the E8a Emulator User’s Manual ............................................3 Section 2 Connecting the Emulator with the User System ................................3 Section 3 Pin Assignments of the E8a Connector .............................................5 Section 4 Example of Emulator Connection......................................................7 Section 5 Differences between the MCU (H8/38602RF) and the Emulator .....13 Notes on Connecting the H8/38099F and H8/38799F.........................................1 Section 1 Inside the E8a Emulator User’s Manual ............................................3 Section 2 Connecting the Emulator with the User System ................................5 Section 3 Pin Assignments of the E8a Connector .............................................7 Section 4 Example of Emulator Connection......................................................9 Rev. 1.00 Aug. 03, 2009 Page v of viii REJ10J2023-0100 Section 5 Differences between the MCUs (H8/38099F and H8/38799F) and the Emulator................................................................................15 Notes on Connecting the H8/38524F ..................................................................1 Section 1 Inside the E8a Emulator User’s Manual............................................3 Section 2 Connecting the Emulator with the User System................................5 Section 3 Pin Assignments of the E8a Connector .............................................7 Section 4 Example of Emulator Connection .....................................................9 Section 5 Differences between the MCUs (H8/38524F) and the Emulator................................................................................15 Notes on Connecting the H8/38537F ..................................................................1 Section 1 Inside the E8a Emulator User’s Manual..............................................3 Section 2 Connecting the Emulator with the User System..................................5 Section 3 Pin Assignments of the E8a Connector ...............................................7 Section 4 Example of Emulator Connection .......................................................9 Section 5 Differences between the MCUs and the Emulator ..............................13 Notes on Connecting the H8/38704F ..................................................................1 Section 1 Inside the E8a Emulator User’s Manual............................................3 Section 2 Connecting the Emulator with the User System................................5 Section 3 Pin Assignments of the E8a Connector .............................................7 Section 4 Example of Emulator Connection .....................................................9 Section 5 Differences between the MCU (H8/38704F) and the Emulator........13 Rev. 1.00 Aug. 03, 2009 Page vi of viii REJ10J2023-0100 Note: This manual applies to the following product versions of the E8a emulator software. Table E8a Emulator Software E8a Emulator V.1.00 Release 00 or later (H8 Tiny/Super Low Power E8a Emulator V.1.00.00 or later)* Note: This is a revision of the debugger. Rev. 1.00 Aug. 03, 2009 Page vii of viii REJ10J2023-0100 Rev. 1.00 Aug. 03, 2009 Page viii of viii REJ10J2023-0100 Notes on Connecting the H8/38076RF, H8/38086RF, and H8/38776F Notes on Connecting the H8/38076RF, H8/38086RF, and H8/38776F Rev. 1.00 Aug. 03, 2009 Page 1 of 26 REJ10J2023-0100 Notes on Connecting the H8/38076RF, H8/38086RF, and H8/38776F Rev. 1.00 Aug. 03, 2009 Page 2 of 26 REJ10J2023-0100 Section 1 Inside the E8a Emulator User’s Manual Section 1 Inside the E8a Emulator User’s Manual The E8a emulator (hereafter referred to as E8a in this document) manual consists of two documents: the E8a User’s Manual and the E8a Additional Document for User’s Manual (this document). Be sure to read BOTH documents before using the E8a emulator. (1) E8a Emulator User’s Manual The E8a Emulator User’s Manual describes the hardware specifications and how to use the emulator debugger. ⎯ E8a emulator hardware specifications ⎯ Connecting the E8a emulator to the host computer or user system ⎯ Operating the E8a emulator debugger ⎯ Tutorial: From starting up the E8a emulator debugger to debugging (2) E8a Additional Document for User’s Manual The E8a Additional Document for User’s Manual describes content dependent on the MCUs and precautionary notes. ⎯ Example of the E8a emulator connection or interface circuit necessary for designing the hardware ⎯ Notes on using the E8a emulator ⎯ Setting the E8a emulator debugger during startup Rev. 1.00 Aug. 03, 2009 Page 3 of 26 REJ10J2023-0100 Section 1 Inside the E8a Emulator User’s Manual Rev. 1.00 Aug. 03, 2009 Page 4 of 26 REJ10J2023-0100 Section 2 Connecting the Emulator with the User System Section 2 Connecting the Emulator with the User System Before connecting an E8a emulator (hereafter referred to as emulator) with the user system, a connector must be installed in the user system so that a user system interface cable can be connected. When designing the user system, refer to the connector and recommended circuits shown in this manual. Before designing the user system, be sure to read the E8a emulator user’s manual and the hardware manual for related MCUs. Table 2.1 shows the recommended connector for the emulator. Table 2.1 Recommended Connector Type Number Manufacturer Specifications 2514-6002 3M Limited 14-pin straight type Connect pins 2, 4, 6, 10, 12, and 14 of the user system connector to GND firmly on the PCB. These pins are used as electrical GND and to monitor the connection of the user system connector. Note the pin assignments of the user system connector. User system interface cable User system connector User system Pin 2 Pin 1 Figure 2.1 Connecting the User System Interface Cable to the User System Rev. 1.00 Aug. 03, 2009 Page 5 of 26 REJ10J2023-0100 Section 2 Connecting the Emulator with the User System Notes: 1. The pin number assignments of the 14-pin connector differ from those of the E10A-USB emulator; however, the physical location is the same. 2. Do not place any components within 3 mm of the connector. 3. When the emulator is used in the [Program Flash] mode, connect the emulator similarly to the user system. Rev. 1.00 Aug. 03, 2009 Page 6 of 26 REJ10J2023-0100 Section 3 Pin Assignments of the E8a Connector Section 3 Pin Assignments of the E8a Connector Figure 3.1 shows the pin assignments of the connector. Pin 1 mark Connector Pin 14 Pin 13 Pin 2 Pin 1 Top view Pin 1 mark Pin No. MCU Signal 1 P16 2 Vss 3 N.C. *2 4 Vss 5 P37 6 Vss 7 NMI# *1 8 Vcc 9 N.C. *2 10 Vss 11 P36 12 Vss 13 RES# *1 14 Vss Notes: 1. The symbol (#) means that the signal is active-low. 2. These pins are not used in the H8/300H Super Low Power series. Do not connect anything to these pins. Figure 3.1 Pin Assignments of the Connector Rev. 1.00 Aug. 03, 2009 Page 7 of 26 REJ10J2023-0100 Section 3 Pin Assignments of the E8a Connector Rev. 1.00 Aug. 03, 2009 Page 8 of 26 REJ10J2023-0100 Section 4 Example of Emulator Connection Section 4 Example of Emulator Connection Figure 4.1 shows an example of emulator connection to the MCU. Pulled-up at 4.7 kΩ or more Vcc Vcc Vcc Vcc Vcc Vcc NMI# NMI# P16 P16 P36 P36 MCU P37 P37 Vcc RES# RES# TEST Vss User system Connector 14 pins with a 2.54-mm pitch Figure 4.1 Example of Emulator Connection Rev. 1.00 Aug. 03, 2009 Page 9 of 26 REJ10J2023-0100 Section 4 Example of Emulator Connection Notes: 1. P16, P36, and P37 pins are used by the emulator. Pull up and connect the emulator and MCU pins. MCU User system connector Vcc 4.7 kΩ Pins 1, 5, and 11 P16, P36, and P37 Figure 4.2 Connection of Emulator and P16, P36, and P37 Pins 2. The NMI# signal is used for forced break control by the emulator. Connect the emulator and MCU pins directly. In debugging without forced break control, change the mode with the High-performance Embedded Workshop. Then, when the user logic is connected with the open-collector output buffer, the NMI# pin can be used in the user system (however, at power-on, the NMI# pin is used by the emulator). When connected directly: MCU User system connector Vcc 4.7 kΩ NMI# pin Pin 7 When the NMI# pin is used (forced break cannot be used): MCU Vcc User system connector User logic * 4.7 kΩ NMI# pin Pin 7 *Open-collector output buffer Figure 4.3 Connection of Emulator and NMI# Pin Rev. 1.00 Aug. 03, 2009 Page 10 of 26 REJ10J2023-0100 Section 4 Example of Emulator Connection 3. The RES# pin is used by the emulator. Create the following circuit so that reset input can be accepted from the emulator. User system connector Vcc MCU Pin 13 RES# pin Figure 4.4 Example of a Reset Circuit 4. Connect Vss and Vcc with the Vss and Vcc of the MCU, respectively (within the guaranteed range of the microcomputer). When the power-supply mode is used, the power is supplied to the user system. Check that the power consumption or voltage of the user system is within the available range of E8a and avoid a problem such as closing of the power-supply circuit. 5. Connect nothing with N.C. 6. When the emulator is connected to the user system, ground the TEST pin of the MCU. MCU TEST Figure 4.5 Emulator and the TEST Pin Note: When the emulator is connected, ADTRG#, which is also used as the TEST pin, cannot be used. Rev. 1.00 Aug. 03, 2009 Page 11 of 26 REJ10J2023-0100 Section 4 Example of Emulator Connection WARNING In the power-supply mode, connect the emulator after checking that the power-supply circuit on the user system is not closed or the pin number assignments of the user system connector is correct. Failure to do so will result in a FIRE HAZARD and will damage the host computer, the emulator, and the user system. 7. Figures 4.6 shows the interface circuit in the E8a emulators. Use these figures as references when determining the pull-up resistance value. Rev. 1.00 Aug. 03, 2009 Page 12 of 26 REJ10J2023-0100 Section 4 Example of Emulator Connection User system connector Power-supply circuit (only used for the power-supply mode) Vcc 100 kΩ x3 Emulator control circuit 1 MΩ 8 100 kΩ 22 Ω P16 1 74LVC125B 22 Ω P36 11 74LVC125B 22 Ω NMI# 7 74LVC125B Vcc 3.3 V SN74LVC2T45 Vcc 3.3 V 22 Ω P37 5 SN74LVC2T45 3.3 V Vcc 22 Ω RES# 13 SN74LVC2T45 3.3 V 10 kΩ 2CS2462 10 kΩ Notes: 1. This figure omits the test circuits and pin numbers 3, 4, 9, and 14 for the user connector that are not used when H8/Tiny series is connected. 2. The power of 74LVC125B is supplied from Vcc in the user connector (or in the power-supply circuit during power-supply mode). Figure 4.6 Interface Circuit in the E8a Emulator (Reference) Rev. 1.00 Aug. 03, 2009 Page 13 of 26 REJ10J2023-0100 Section 4 Example of Emulator Connection Rev. 1.00 Aug. 03, 2009 Page 14 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator Section 5 Differences between the MCUs (H8/38076RF, H8/38086RF, and H8/38776F) and the Emulator This section describes the differences between the emulator and MCU operations. 1. [Emulator Setting] Dialog Box The [Emulator Setting] dialog box is provided for setting the items that need to be set when the emulator starts up (settings are saved in the session). Figure 5.1 [Emulator Setting] Dialog Box Rev. 1.00 Aug. 03, 2009 Page 15 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator To keep the [Emulator Setting] dialog box closed next time the emulator is started, check "Do not show this dialog box again." at the bottom of the [Emulator Setting] dialog box. You can open the [Emulator Setting] dialog box using either one of the following methods: ⎯ After the emulator gets started, select Menu - [Setup] -> [Emulator] -> [Emulator Setting...]. ⎯ Start the emulator while holding down the Ctrl key. ⎯ After the emulator gets started and an error occurred, restart the emulator. When you check "Do not show this dialog box again.", the emulator doesn't supply power to the user system. To use this check box, start the emulator after turning on the power. 2. Emulator Mode The selection of the device, the specification of the mode, and the setting of the power supply are done in the [Emulator mode] page of the [Emulator Setting] dialog box. ⎯ Device Select the device name in use from the [Device] combo box. The following items are selected in the [Mode] group box. ⎯ Modes • Erase Flash and Connect This mode is used when there is no emulator program in the flash memory of the target device. In this mode, data of the flash memory of the target device is erased when the emulator is activated. Select this item when the emulator is firstly activated, the version of the emulator’s software is updated, or the ID code is changed. • Keep Flash and Connect This mode is used when there is an emulator program in the flash memory of the target device. Enter the ID code specified above (‘Erase Flash and Connect’). If an incorrect code is entered, all the programs on the flash memory will be erased. Note: When the emulator gets started in this mode after selecting "Do not show this dialog box again.", the initial values of the ID code is ‘0E8a’ for the E8a emulator. If you use the ID code other than the initial value, do not use "Do not show this dialog box again.". Rev. 1.00 Aug. 03, 2009 Page 16 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator • Program Flash This mode is used when the emulator is used for programming the flash memory. Debugging the program is disabled. To download the load module, register it in the workspace. Note: In the H8/Tiny or H8/Super Low Power device, the ID code is not entered in the Program Flash mode. ⎯ Power Supply When [Power Target from emulator. (MAX 300mA)] is checked, power will be supplied to the user system up to 300 mA. Then select 3.3 V or 5.0 V according to the power voltage of the user system. 3. Emulator Activation and ID Code In the H8/Tiny- or H8/Super Low Power-series MCU, the [System Clock] and [ID Code] dialog boxes are set when the emulator is activated. ⎯ Setting the system clock Enter the clock value input to the board in use. The initial value differs in each MCU. Figure 5.2 [System Clock] Dialog Box ⎯ Setting the ID code When the emulator is activated in the [Erase Flash and Connect] mode, enter any * hexadecimal four-digit ID code to be set (except for H'FFFF). The initial value is H’0E8A. When the emulator is activated in the [Keep Flash and Connect] mode, enter the correct ID code. If an incorrect ID code is entered, all the contents of the flash memory will be erased. In this case, restart the emulator in the [Erase Flash and Connect] mode. Rev. 1.00 Aug. 03, 2009 Page 17 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator Figure 5.3 [ID Code] Dialog Box 4. When the emulator system is initiated, it initializes the general registers and part of the control registers as shown in table 5.1. Table 5.1 Register Initial Values at Emulator Power-On Register Initial Value PC Reset vector value in the vector address table ER0 to ER6 H’0000 ER7 (SP) H'FF80 CCR H’80 5. Low-Power Mode During a user program break, the CPU operating frequency is forced to a system clock (φ) for high-speed operation. 6. RES# Signal The MCU signals are only valid during user program execution started with clicking the GO or STEP-type button. During a user program break, the RES# signal is not sent to the MCUs. Note: Do not start user program execution or access the memory while control input signal (RES#) is being low. A TIMEOUT error will occur. Rev. 1.00 Aug. 03, 2009 Page 18 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator 7. System Control Register In the emulator, the internal I/O registers can be accessed from the [IO] window. However, be careful when accessing the system control register. The emulator saves the register value of the system control register at a break and returns the value when the user program is executed. Since this is done during a break, do not rewrite the system control register in the [IO] window. 8. Memory Access during Emulation If the memory contents are referenced or modified during emulation, realtime emulation cannot be performed because the user program is temporarily halted. 9. The emulator communicates with the MCUs by using the NMI#, RES#, P16, P36, and P37 pins. These pins cannot be used, however, the NMI# pin can be used by changing the setting of the [NMI signal] group box in the [Configuration] dialog box. 10. Sum Data Displayed in the Program Flash Mode Sum data, which is displayed in the ‘Program Flash’ mode, is a value that data in the whole ROM areas has been added by byte (including data in the dedicated ROM area for the emulator). 11. Note on Executing the User Program The set value is rewritten since the emulator uses flash memory and watchdog timer registers during programming (Go, Step In, Step Out, or Step Over) of the flash memory. 12. The power consumed by the MCU can reach several milliamperes. This is because the user power supply drives ICs to make the communication signal level match the user-system power-supply voltage. The power consumed rises little during user program execution since the emulator does not perform communication; it rises more during a break. 13. Program Area for the Emulator Do not access a part of areas in the flash memory or the internal RAM since the emulator program uses these areas. If the contents of the program area for the emulator are changed, the emulator will not operate normally. In this case, restart the emulator with the Erase Flash and Connect mode. Rev. 1.00 Aug. 03, 2009 Page 19 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator Table 5.2 Program Area for the E8a Emulator MCU Name Program Area H8/38076RF Emulator ROM: H’C000 to H’CFFF H8/38086RF Internal RAM: H’F380 to H’F77F H8/38776F Vector, etc.: H’0002 to H’00097, H’CFF8 to H’CFF9 14. The emulator uses a two-word stack pointer for values stored on a user program break. Therefore, the stack area must accept two-word addresses. 15. Do not use an MCU that has been used for debugging. If the flash memory is rewritten many times, data may be lost due to retention problems after the emulator has been left for a few days and the data will be erased. If an error message is displayed, exchange the MCU for a new one. 16. Forced Break Function When the NMI# signal is used for a forced break in the emulator, the vector address of NMI# is rewritten by the emulator program. An error will occur if a file in the host computer and the flash memory contents are verified. Do not use the flash memory contents as the ROM data for the mask ROM after it has been saved. 17. Setting the Usage of the NMI# Signal In the [Configuration] dialog box, when the NMI# signal is changed as it is used in the user program, the vector address of NMI# is not recovered. Reload the user program. 18. Address Break Release Function In the [Configuration] dialog box, when the address break is changed as it is used in the user program, Break Condition 2 is disabled in this emulator. 19. Hardware Break Functions • In the H8/38076RF, H8/38086RF, H8/38776F E8a emulator, conditions of Break Condition 1,2 can be set. Table 5.3 lists the items that can be specified. Note: When the address break is used in the user program, Break Condition 2 is disabled. Rev. 1.00 Aug. 03, 2009 Page 20 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator Table 5.3 Hardware Break Condition Specification Items Items Description Address bus condition Breaks when the MCU address bus value matches the specified value. Data bus condition Breaks when the MCU data bus value matches the specified value. High or low byte or word can be specified as the access data size. Read or write condition Breaks in the read or write cycle. Table 5.4 lists the combinations of conditions that can be set in the [Break condition] dialog box. Table 5.4 Conditions Set in [Break condition] Dialog Box Condition Dialog Box Address Bus Condition O O [Break condition 1] [Break condition 2] Data Condition O O Read or Write Condition O O Note: O: Can be set by checking the radio button in the dialog box. Table 5.5 lists the combinations of conditions that can be set by the BREAKCONDITION_ SET command. Table 5.5 Conditions Set by BREAKCONDITION_SET Command Condition Channel Break condition 1 Break condition 2 Address Bus Condition (<addropt> option) O O Data Condition (<dataopt> option) O O Read or Write Condition (<r/wopt> option) O O Note: O: Can be set by the BREAKCONDITION_SET command. Rev. 1.00 Aug. 03, 2009 Page 21 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator • Notes on Setting the Break Condition 1. When [Step In], [Step Over], or [Step Out] is selected, the settings of Break Condition are disabled. 2. The settings of Break Condition are disabled when an instruction to which a BREAKPOINT has been set is executed. 3. When step over function is used, the settings of BREAKPOINT and Break Condition are disabled. 4. Do not make any setting that satisfies both Break Condition 2 and the BREAKPOINT or Break Condition 1. Otherwise, the break cause of Break Condition 2 is retained and a break will occur by executing no instruction when the user program execution is resumed. 5. When Break Condition 2 is satisfied, the emulator uses the latest one branch of the branch trace information. 6. Break Condition 2 causes no break when it has a conflict with a reset. Rev. 1.00 Aug. 03, 2009 Page 22 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator 20. Items Set in the [Configuration] Dialog Box The emulator operation conditions are set in the [Configuration] dialog box. Figure 5.4 [Configuration] Dialog Box ([System] Page) Rev. 1.00 Aug. 03, 2009 Page 23 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator Items that can be displayed in this dialog box are listed below. [Device] combo box Displays the MCU name. [Emulation mode] combo box Selects the emulation mode at user program execution. Select Normal to perform normal emulation. Select No break to disable PC breakpoint or break condition settings during emulation. [Step option] combo box Sets the step interrupt option. Disable interrupts during single step execution: Disables *1 interrupts during step execution. Enable interrupts during single step execution: Enables *1 interrupts during step execution. [NMI signal] group box Sets the use of the NMI# signal. When used as a forced break in the emulator, select Emulator. In this case, the NMI# signal cannot be used. The contents of the NMI# vector address are rewritten by the emulator program. When used in the user program, select User. In this case, the forced break cannot be used. Before user program execution, set the breakpoints or break conditions for the exception processing and generate exceptions to halt the program. [User interface clock] combo box Displays the transfer clock of the user interface. [Breakcondition mode] group box Sets the address break release function. When the address break function is not used in the user program, select Emulator. In this case, the hardware break and step functions can be used. The contents of the vector address are rewritten by the emulator program to satisfy the break conditions. When the address break is used in the user program, select User. In this case, the hardware break function (Break Condition 2) cannot be used. [Flash memory synchronization] combo box Selects whether or not the contents of the flash memory are acquired by the emulator when the user program is stopped or the position where the PC break is set is put back as the original code. When the flash memory is not programmed by the user program, its contents need not be acquired by the emulator. Rev. 1.00 Aug. 03, 2009 Page 24 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator If there is no problem with the state that the program in the flash memory has been replaced as the PC break code, the position where the PC break is set needs not be put back as the original code. Disable: Read or program is not performed for the flash memory except when the emulator is activated, the flash memory area is modified, and the settings of the PC break to the flash memory area are changed. PC to flash memory: When the user program is stopped, the specified PC break code is replaced as the original instruction. Select this option if there is a problem with the state that the program in the flash memory has been replaced as the PC break code. Flash memory to PC: When the user program is stopped, the contents of the flash memory are read by the emulator. Select this option if the flash memory is reprogrammed by the user program. PC to flash memory, Flash memory to PC: When the user program is stopped, the contents of the flash memory are read by the emulator and the specified PC break code is replaced as the original instruction. Select this option if the flash memory is reprogrammed by the user program and there is a problem with the state that the program in the flash memory has been replaced as the PC break code. [Step Over option] combo box Enables or disables programming of the flash memory while executing step operation. Programming of the flash memory: Uses a software break for step operation (e.g. Step Over) and enables programming of the flash memory. No Programming of the flash memory: Uses Break Condition for step operation (e.g. Step Over) and disables programming of the flash memory*2. [Flash memory write after download] group box Enables or disables programming of the flash memory after downloading the program. Disable: Disables programming of the flash memory after downloading the program. Enable: Enables programming of the flash memory after downloading the program. Rev. 1.00 Aug. 03, 2009 Page 25 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator Notes: 1. Includes interrupts in a break. 2. When Step Over is performed after selecting [No Programming of the flash memory] for [Step Over option], the instruction that follows a JSR, BSR, or TRAPA instruction will also be executed. If there are consecutive JSR, BSR, or TRAPA instructions, execution proceeds until it reaches an instruction that is not JSR, BSR, or TRAPA. (When there are consecutive function calls in C language, the program steps all of these functions.) 21. Initializing the Internal I/O Register with the Reset_CPU Function Be sure to initialize the internal I/O registers shown below by the user program since they are not initialized by selecting [Debug] – [Reset CPU] or using the RESET command. Table 5.6 Registers Not Initialized MCU Name Register Not Initialized H8/38076RF H8/38086RF H8/38776F SYSCR1, SYSCR2, IEGR, INTM, IENR2, IENR1, IRR1, IRR2, IWPR, CKSTPR1, CKSTPR2 Rev. 1.00 Aug. 03, 2009 Page 26 of 26 REJ10J2023-0100 Notes on Connecting the H8/38602RF Notes on Connecting the H8/38602RF Rev. 1.00 Aug. 03, 2009 Page 1 of 24 REJ10J2023-0100 Notes on Connecting the H8/38602RF Rev. 1.00 Aug. 03, 2009 Page 2 of 24 REJ10J2023-0100 Section 1 Inside the E8a Emulator User’s Manual Section 1 Inside the E8a Emulator User’s Manual The E8a emulator (hereafter referred to as E8a in this document) manual consists of two documents: the E8a User’s Manual and the E8a Additional Document for User’s Manual (this document). Be sure to read BOTH documents before using the E8a emulator. (1) E8a Emulator User’s Manual The E8a Emulator User’s Manual describes the hardware specifications and how to use the emulator debugger. ⎯ E8a emulator hardware specifications ⎯ Connecting the E8a emulator to the host computer or user system ⎯ Operating the E8a emulator debugger ⎯ Tutorial: From starting up the E8a emulator debugger to debugging (2) E8a Additional Document for User’s Manual The E8a Additional Document for User’s Manual describes content dependent on the MCUs and precautionary notes. ⎯ Example of the E8a emulator connection or interface circuit necessary for designing the hardware ⎯ Notes on using the E8a emulator ⎯ Setting the E8a emulator debugger during startup Rev. 1.00 Aug. 03, 2009 Page 3 of 24 REJ10J2023-0100 Section 1 Inside the E8a Emulator User’s Manual Rev. 1.00 Aug. 03, 2009 Page 4 of 24 REJ10J2023-0100 Section 2 Connecting the Emulator with the User System Section 2 Connecting the Emulator with the User System Before connecting an E8a emulator (hereafter referred to as emulator) with the user system, a connector must be installed in the user system so that a user system interface cable can be connected. When designing the user system, refer to the connector and recommended circuits shown in this manual. Before designing the user system, be sure to read the E8a emulator user’s manual and the hardware manual for related MCUs. Table 2.1 shows the recommended connector for the emulator. Table 2.1 Recommended Connector Type Number Manufacturer Specifications 2514-6002 3M Limited 14-pin straight type Connect pins 2, 4, 6, 10, 12, and 14 of the user system connector to GND firmly on the PCB. These pins are used as electrical GND and to monitor the connection of the user system connector. Note the pin assignments of the user system connector. User system interface cable User system connector User system Pin 2 Pin 1 Figure 2.1 Connecting the User System Interface Cable to the User System Rev. 1.00 Aug. 03, 2009 Page 3 of 24 REJ10J2023-0100 Section 2 Connecting the Emulator with the User System Notes: 1. The pin number assignments of the 14-pin connector differ from those of the E10A-USB emulator; however, the physical location is the same. 2. Do not place any components within 3 mm of the connector. 3. When the emulator is used in the [Program Flash] mode, connect the emulator similarly to the user system. Rev. 1.00 Aug. 03, 2009 Page 4 of 24 REJ10J2023-0100 Section 3 Pin Assignments of the E8a Connector Section 3 Pin Assignments of the E8a Connector Figure 3.1 shows the pin assignments of the connector. Pin 1 mark Connector Pin 14 Pin 13 Pin 2 Pin 1 Top view Pin 1 mark Pin No. MCU Signal 1 E7_2 2 Vss 3 N.C. *2 4 Vss 5 E7_1 6 Vss 7 NMI# *1 8 Vcc 9 N.C. *2 10 Vss 11 E7_0 12 Vss 13 RES# *1 14 Vss Notes: 1. The symbol (#) means that the signal is active-low. 2. These pins are not used in the H8/300H Super Low Power series. Do not connect anything to these pins. Figure 3.1 Pin Assignments of the Connector Rev. 1.00 Aug. 03, 2009 Page 5 of 24 REJ10J2023-0100 Section 3 Pin Assignments of the E8a Connector Rev. 1.00 Aug. 03, 2009 Page 6 of 24 REJ10J2023-0100 Section 4 Example of Emulator Connection Section 4 Example of Emulator Connection Figure 4.1 shows an example of emulator connection to the MCU. Pulled-up at 4.7 kΩ or more Vcc Vcc Vcc Vcc Vcc Vcc NMI# NMI# E7_0 E7_0 E7_1 E7_1 E7_2 E7_2 MCU Vcc RES# Vss RES# Resonator or oscillator OSC1 OSC2 TEST User system Connector 14 pins with a 2.54-mm pitch Figure 4.1 Example of Emulator Connection Rev. 1.00 Aug. 03, 2009 Page 7 of 24 REJ10J2023-0100 Section 4 Example of Emulator Connection Notes: 1. E7_0 to E7_2 pins are used by the emulator. Pull up and connect the emulator and MCU pins. MCU User system connector Vcc 4.7 kΩ E7_0 to E7_2 Pins 1, 5, and 11 Figure 4.2 Connection of Emulator and E10T_0 to E10T_2 Pins 2. The NMI# signal is used for forced break control by the emulator. Connect the emulator and MCU pins directly. In debugging without forced break control, change the mode with the High-performance Embedded Workshop. Then, when the user logic is connected with the open-collector output buffer, the NMI# pin can be used in the user system (however, at power-on, the NMI# pin is used by the emulator). When connected directly: MCU User system connector Vcc 4.7 kΩ NMI# pin Pin 7 When the NMI# pin is used (forced break cannot be used): MCU Vcc User system connector User logic * 4.7 kΩ NMI# pin Pin 7 *Open-collector output buffer Figure 4.3 Connection of Emulator and NMI# Pin Rev. 1.00 Aug. 03, 2009 Page 8 of 24 REJ10J2023-0100 Section 4 Example of Emulator Connection 3. The RES# pin is used by the emulator. Create the following circuit so that reset input can be accepted from the emulator. User system connector Vcc MCU Pin 13 RES# pin Figure 4.4 Example of a Reset Circuit 4. Connect Vss and Vcc with the Vss and Vcc of the MCU, respectively (within the guaranteed range of the microcomputer). When the power-supply mode is used, the power is supplied to the user system. Check that the power consumption or voltage of the user system is within the available range of E8a and avoid a problem such as closing of the power-supply circuit. 5. Connect nothing with N.C. 6. Use of the internal oscillator circuit is available in the H8/38602RF. However, a resonator or an oscillator must be connected to OSC1 and OSC2 pins when the emulator is connected. 7. When the emulator is connected to the user system, ground the TEST pin of the MCU. MCU TEST Figure 4.5 Emulator and the TEST Pin Note: When the emulator is connected, ADTRG#, which is also used as the TEST pin, cannot be used. Rev. 1.00 Aug. 03, 2009 Page 9 of 24 REJ10J2023-0100 Section 4 Example of Emulator Connection WARNING In the power-supply mode, connect the emulator after checking that the power-supply circuit on the user system is not closed or the pin number assignments of the user system connector is correct. Failure to do so will result in a FIRE HAZARD and will damage the host computer, the emulator, and the user system. 8. Figures 4.6 shows the interface circuit in the E8a emulator. Use these figures as references when determining the pull-up resistance value. Rev. 1.00 Aug. 03, 2009 Page 10 of 24 REJ10J2023-0100 Section 4 Example of Emulator Connection User system connector Power-supply circuit (only used for the power-supply mode) Vcc 100 kΩ x3 Emulator control circuit 1 MΩ 8 100 kΩ 22 Ω E7_2 1 74LVC125B 22 Ω E7_0 11 74LVC125B 22 Ω NMI# 7 74LVC125B Vcc 3.3 V SN74LVC2T45 Vcc 3.3 V 22 Ω E7_1 5 SN74LVC2T45 3.3 V Vcc 22 Ω RES# 13 SN74LVC2T45 3.3 V 10 kΩ 2CS2462 10 kΩ Notes: 1. This figure omits the test circuits and pin numbers 2, 3, 4, 6, 9, 10, 12, and 14 for the user connector that are not used when H8/Tiny series is connected. 2. The power of 74LVC125B is supplied from Vcc in the user connector (or in the power-supply circuit during power-supply mode). Figure 4.6 Interface Circuit in the E8a Emulator (Reference) Rev. 1.00 Aug. 03, 2009 Page 11 of 24 REJ10J2023-0100 Section 4 Example of Emulator Connection Rev. 1.00 Aug. 03, 2009 Page 12 of 24 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38602RF) and the Emulator Section 5 Differences between the MCU (H8/38602RF) and the Emulator This section describes the differences between the emulator and MCU operations. 1. [Emulator Setting] Dialog Box The [Emulator Setting] dialog box is provided for setting the items that need to be set when the emulator starts up (settings are saved in the session). Figure 5.1 [Emulator Setting] Dialog Box Rev. 1.00 Aug. 03, 2009 Page 13 of 24 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38602RF) and the Emulator To keep the [Emulator Setting] dialog box closed next time the emulator is started, check "Do not show this dialog box again." at the bottom of the [Emulator Setting] dialog box. You can open the [Emulator Setting] dialog box using either one of the following methods: ⎯ After the emulator gets started, select Menu - [Setup] -> [Emulator] -> [Emulator Setting...]. ⎯ Start the emulator while holding down the Ctrl key. ⎯ After the emulator gets started and an error occurred, restart the emulator. When you check "Do not show this dialog box again.", the emulator doesn't supply power to the user system. To use this check box, start the emulator after turning on the power. 2. Emulator Mode The selection of the device, the specification of the mode, and the setting of the power supply are done in the [Emulator mode] page of the [Emulator Setting] dialog box. ⎯ Device Select the device name in use from the [Device] combo box. The following items are selected in the [Mode] group box. ⎯ Modes • Erase Flash and Connect This mode is used when there is no emulator program in the flash memory of the target device. In this mode, data of the flash memory of the target device is erased when the emulator is activated. Select this item when the emulator is firstly activated, the version of the emulator’s software is updated, or the ID code is changed. • Keep Flash and Connect This mode is used when there is an emulator program in the flash memory of the target device. Enter the ID code specified above (‘Erase Flash and Connect’). If an incorrect code is entered, all the programs on the flash memory will be erased. Note: When the emulator gets started in this mode after selecting "Do not show this dialog box again.", the initial values of the ID code is ‘0E8a’ for the E8a emulator. If you use the ID code other than the initial value, do not use "Do not show this dialog box again.". Rev. 1.00 Aug. 03, 2009 Page 14 of 24 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38602RF) and the Emulator • Program Flash This mode is used when the emulator is used for programming the flash memory. Debugging the program is disabled. To download the load module, register it in the workspace. Note: In the H8/Tiny or H8/Super Low Power device, the ID code is not entered in the Program Flash mode. ⎯ Power Supply When [Power Target from emulator. (MAX 300mA)] is checked, power will be supplied to the user system up to 300 mA. Then select 3.3 V or 5.0 V according to the power voltage of the user system. 3. Emulator Activation and ID Code In the H8/Tiny- or H8/Super Low Power-series MCU, the [System Clock] and [ID Code] dialog boxes are set when the emulator is activated. ⎯ Setting the system clock Enter the clock value input to the board in use. The initial value differs in each MCU. Figure 5.2 [System Clock] Dialog Box ⎯ Setting the ID code When the emulator is activated in the [Erase Flash and Connect] mode, enter any * hexadecimal four-digit ID code to be set (except for H'FFFF). The initial value is H’0E8A. When the emulator is activated in the [Keep Flash and Connect] mode, enter the correct ID code. If an incorrect ID code is entered, all the contents of the flash memory will be erased. In this case, restart the emulator in the [Erase Flash and Connect] mode. Rev. 1.00 Aug. 03, 2009 Page 15 of 24 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38602RF) and the Emulator Figure 5.3 [ID Code] Dialog Box 4. When the emulator system is initiated, it initializes the general registers and part of the control registers as shown in table 5.1. Table 5.1 Register Initial Values at Emulator Power-On Register Initial Value PC Reset vector value in the vector address table ER0 to ER6 H’0000 ER7 (SP) H'FF80 CCR H’80 5. Low-Power Mode During a user program break, the CPU operating frequency is forced to a system clock (φ) for high-speed operation. 6. RES# Signal The MCU signals are only valid during user program execution started with clicking the GO or STEP-type button. During a user program break, the RES# signal is not sent to the MCU. Note: Do not start user program execution or access the memory while control input signal (RES#) is being low. A TIMEOUT error will occur. Rev. 1.00 Aug. 03, 2009 Page 16 of 24 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38602RF) and the Emulator 7. System Control Register In the emulator, the internal I/O registers can be accessed from the [IO] window. However, be careful when accessing the system control register. The emulator saves the register value of the system control register at a break and returns the value when the user program is executed. Since this is done during a break, do not rewrite the system control register in the [IO] window. 8. Memory Access during Emulation If the memory contents are referenced or modified during emulation, realtime emulation cannot be performed because the user program is temporarily halted. 9. The emulator communicates with the MCUs by using the NMI#, RES#, and E7_2 to E7_0 pins. These pins cannot be used, however, the NMI# pin can be used by changing the setting of the [NMI signal] group box in the [Configuration] dialog box. 10. Sum Data Displayed in the Program Flash Mode Sum data, which is displayed in the ‘Program Flash’ mode, is a value that data in the whole ROM areas has been added by byte (including data in the dedicated ROM area for the emulator). 11. Note on Executing the User Program The set value is rewritten since the emulator uses flash memory and watchdog timer registers during programming (Go, Step In, Step Out, or Step Over) of the flash memory. 12. The power consumed by the MCU can reach several milliamperes. This is because the user power supply drives ICs to make the communication signal level match the user-system power-supply voltage. The power consumed rises little during user program execution since the emulator does not perform communication; it rises more during a break. 13. Program Area for the Emulator Do not access a part of areas in the flash memory or the internal RAM since the emulator program uses these areas. If the contents of the program area for the emulator are changed, the emulator will not operate normally. In this case, restart the emulator with the Erase Flash and Connect mode. Rev. 1.00 Aug. 03, 2009 Page 17 of 24 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38602RF) and the Emulator Table 5.2 Program Area for the E8a Emulator MCU Name Program Area H8/38602RF Emulator ROM: H’4000 to H’4FFF Internal RAM: H’F780 to H’FB7F Vector, etc.: H’0002 to H’000F, H’4FF8 to H’4FF9 14. The emulator uses a two-word stack pointer for values stored on a user program break. Therefore, the stack area must accept two-word addresses. 15. Do not use an MCU that has been used for debugging. If the flash memory is rewritten many times, data may be lost due to retention problems after the emulator has been left for a few days and the data will be erased. If an error message is displayed, exchange the MCU for a new one. 16. Forced Break Function When the NMI# signal is used for a forced break in the emulator, the vector address of NMI# is rewritten by the emulator program. An error will occur if a file in the host computer and the flash memory contents are verified. Do not use the flash memory contents as the ROM data for the mask ROM after it has been saved. 17. Setting the Usage of the NMI# Signal In the [Configuration] dialog box, when the NMI# signal is changed as it is used in the user program, the vector address of NMI# is not recovered. Reload the user program. 18. Address Break Release Function When the address break function is not released for users, the vector address of address break is rewritten by the emulator program. An error will occur if a file in the host computer and the flash memory contents are verified. Do not use the flash memory contents as the ROM data for the mask ROM after it has been saved. 19. Initializing the Internal I/O Register with the Reset_CPU Function Be sure to initialize the internal I/O registers shown below by the user program since they are not initialized by selecting [Debug] – [Reset CPU] or using the RESET command. Rev. 1.00 Aug. 03, 2009 Page 18 of 24 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38602RF) and the Emulator Table 5.3 Registers Not Initialized MCU Name Register Not Initialized H8/38602RF SYSCR1, SYSCR2, IEGR, IENR1, IENR2, OSCCR, IRR1, IRR2, CKSTPR1, CKSTPR2 20. Step Execution of the SLEEP Instruction When the interrupt mask bit (I) in the condition code register (CCR) is 1, do not perform step execution of the SLEEP instruction. If the step execution is performed and not finished correctly, restart the emulator. 21. Use of the internal oscillator circuit is available in the H8/38602RF. However, a resonator or an oscillator must be connected to OSC1 and OSC2 pins when the emulator is connected. 22. Processing at Emulator Activation When the emulator is activated, the watchdog timer is not active; the operation of the emulator differs from that of the MCU. 23. Hardware Break Functions • In the H8/38602RF E8a emulator, conditions of Break Condition 1,2 can be set. Table 5.4 lists the items that can be specified. Table 5.4 Hardware Break Condition Specification Items Items Description Address bus condition Breaks when the MCU address bus value matches the specified value. Data bus condition Breaks when the MCU data bus value matches the specified value. High or low byte or word can be specified as the access data size. Read or write condition Breaks in the read or write cycle. Rev. 1.00 Aug. 03, 2009 Page 19 of 24 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38602RF) and the Emulator Table 5.5 lists the combinations of conditions that can be set in the [Break condition] dialog box. Table 5.5 Conditions Set in [Break condition] Dialog Box Condition Dialog Box Address Bus Condition O O [Break condition 1] [Break condition 2] Data Condition Read or Write Condition O X O X Note: O: Can be set by checking the radio button in the dialog box. Table 5.6 lists the combinations of conditions that can be set by the BREAKCONDITION_ SET command. Table 5.6 Conditions Set by BREAKCONDITION_SET Command Condition Channel Address Bus Condition (<addropt> option) Break condition 1 Break condition 2 O O Data Condition (<dataopt> option) Read or Write Condition (<r/wopt> option) O X O X Note: O: Can be set by the BREAKCONDITION_SET command. • Notes on Setting the Break Condition 1. When [Step In], [Step Over], or [Step Out] is selected, the settings of Break Condition are disabled. 2. The settings of Break Condition are disabled when an instruction to which a BREAKPOINT has been set is executed. 3. When step over function is used, the settings of BREAKPOINT and Break Condition are disabled. 4. Do not satisfy Break Condition 2 and another break source (BREAKPOINT or Break Condition 1) simultaneously. A break will occur with an illegal value. Rev. 1.00 Aug. 03, 2009 Page 20 of 24 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38602RF) and the Emulator 24. Items Set in the [Configuration] Dialog Box The emulator operation conditions are set in the [Configuration] dialog box. Figure 5.4 [Configuration] Dialog Box ([System] Page) Rev. 1.00 Aug. 03, 2009 Page 21 of 24 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38602RF) and the Emulator Items that can be displayed in this dialog box are listed below. [Device] combo box [Emulation mode] combo box Displays the MCU name. Selects the emulation mode at user program execution. Select Normal to perform normal emulation. Select No break to disable PC breakpoint or break condition settings during emulation. [Step option] combo box Sets the step interrupt option. Disable interrupts during single step execution: Disables *1 interrupts during step execution. Enable interrupts during single step execution: Enables *1 interrupts during step execution. [NMI signal] group box Sets the use of the NMI# signal. When used as a forced break in the emulator, select Emulator. In this case, the NMI# signal cannot be used. The contents of the NMI# vector address are rewritten by the emulator program. When used in the user program, select User. In this case, the forced break cannot be used. Before user program execution, set the breakpoints or break conditions for the exception processing and generate exceptions to halt the program. [User interface clock] combo box Displays the transfer clock of the user interface. [Breakcondition mode] group box Sets the address break release function. When the address break function is not used in the user program, select Emulator. In this case, the hardware break and step functions can be used. The contents of the vector address are rewritten by the emulator program to satisfy the break conditions. When the address break is used in the user program, select User. In this case, the hardware break function (Break Condition 2) cannot be used. [Flash memory synchronization] combo box Selects whether or not the contents of the flash memory are acquired by the emulator when the user program is stopped or the position where the PC break is set is put back as the original code. When the flash memory is not programmed by the user program, its contents need not be acquired by the emulator. Rev. 1.00 Aug. 03, 2009 Page 22 of 24 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38602RF) and the Emulator If there is no problem with the state that the program in the flash memory has been replaced as the PC break code, the position where the PC break is set needs not be put back as the original code. Disable: Read or program is not performed for the flash memory except when the emulator is activated, the flash memory area is modified, and the settings of the PC break to the flash memory area are changed. PC to flash memory: When the user program is stopped, the specified PC break code is replaced as the original instruction. Select this option if there is a problem with the state that the program in the flash memory has been replaced as the PC break code. Flash memory to PC: When the user program is stopped, the contents of the flash memory are read by the emulator. Select this option if the flash memory is reprogrammed by the user program. PC to flash memory, Flash memory to PC: When the user program is stopped, the contents of the flash memory are read by the emulator and the specified PC break code is replaced as the original instruction. Select this option if the flash memory is reprogrammed by the user program and there is a problem with the state that the program in the flash memory has been replaced as the PC break code. [Step Over option] combo box Enables or disables programming of the flash memory while executing step operation. Programming of the flash memory: Uses a software break for step operation (e.g. Step Over) and enables programming of the flash memory. No Programming of the flash memory: Uses Break Condition for step operation (e.g. Step Over) and disables programming of *2 the flash memory . [Flash memory write after download] group box Enables or disables programming of the flash memory after downloading the program. Disable: Disables programming of the flash memory after downloading the program. Enable: Enables programming of the flash memory after downloading the program. Rev. 1.00 Aug. 03, 2009 Page 23 of 24 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38602RF) and the Emulator Notes: 1. Includes interrupts in a break. 2. When Step Over is performed after selecting [No Programming of the flash memory] for [Step Over option], the instruction that follows a JSR, BSR, or TRAPA instruction will also be executed. If there are consecutive JSR, BSR, or TRAPA instructions, execution proceeds until it reaches an instruction that is not JSR, BSR, or TRAPA. (When there are consecutive function calls in C language, the program steps all of these functions.) Rev. 1.00 Aug. 03, 2009 Page 24 of 24 REJ10J2023-0100 Notes on Connecting the H8/38099F and H8/38799F Notes on Connecting the H8/38099F and H8/38799F Rev. 1.00 Aug. 03, 2009 Page 1 of 26 REJ10J2023-0100 Notes on Connecting the H8/38099F and H8/38799F Rev. 1.00 Aug. 03, 2009 Page 2 of 26 REJ10J2023-0100 Section 1 Inside the E8a Emulator User’s Manual Section 1 Inside the E8a Emulator User’s Manual The E8a emulator (hereafter referred to as E8a emulator in this document) manual consists of two documents: the E8a User’s Manual and the E8a Additional Document for User’s Manual (this document). Be sure to read BOTH documents before using the E8a emulator. (1) E8a Emulator User’s Manual The E8a Emulator User’s Manual describes the hardware specifications and how to use the emulator debugger. ⎯ E8a emulator hardware specifications ⎯ Connecting the E8a emulator to the host computer or user system ⎯ Operating the E8a emulator debugger ⎯ Tutorial: From starting up the E8a emulator debugger to debugging (2) E8a Additional Document for User’s Manual The E8a Additional Document for User’s Manual describes content dependent on the MCUs and precautionary notes. ⎯ Example of the E8a emulator connection or interface circuit necessary for designing the hardware ⎯ Notes on using the E8a emulator ⎯ Setting the E8a emulator debugger during startup Rev. 1.00 Aug. 03, 2009 Page 3 of 26 REJ10J2023-0100 Section 1 Inside the E8a Emulator User’s Manual Rev. 1.00 Aug. 03, 2009 Page 4 of 26 REJ10J2023-0100 Section 2 Connecting the Emulator with the User System Section 2 Connecting the Emulator with the User System Before connecting an E8a emulator (hereafter referred to as emulator) with the user system, a connector must be installed in the user system so that an user system interface cable can be connected. When designing the user system, refer to the connector and recommended circuits shown in this manual. Before designing the user system, be sure to read the E8a emulator user’s manual and the hardware manual for related MCUs. Table 2.1 shows the recommended connector for the emulator. Table 2.1 Recommended Connector Type Number Manufacturer Specifications 2514-6002 3M Limited 14-pin straight type Connect pins 2, 4, 6, 10, 12, and 14 of the user system connector to GND firmly on the PCB. These pins are used as electrical GND and to monitor the connection of the user system connector. Note the pin assignments of the user system connector. User system interface cable User system connector User system Pin 2 Pin 1 Figure 2.1 Connecting the User System Interface Cable to the User System Rev. 1.00 Aug. 03, 2009 Page 5 of 26 REJ10J2023-0100 Section 2 Connecting the Emulator with the User System Notes: 1. The pin number assignments of the 14-pin connector differ from those of the E10AUSB emulator; however, the physical location is the same. 2. Do not place any components within 3 mm of the connector. When the emulator is used in the [Program Flash] mode, connect the emulator similarly to the user system. Rev. 1.00 Aug. 03, 2009 Page 6 of 26 REJ10J2023-0100 Section 3 Pin Assignments of the E8a Connector Section 3 Pin Assignments of the E8a Connector Figure 3.1 shows the pin assignments of the emulator′s connector. Pin 1 mark Connector Pin 14 Pin 13 Pin 2 Pin 1 Top view Pin 1 mark Pin No. MCU Signal 1 P16 2 Vss 3 N.C. *2 4 Vss 5 P37 6 Vss 7 NMI# *1 8 Vcc 9 N.C. *2 10 Vss 11 P36 12 Vss 13 RES# *1 14 Vss Notes: 1. The symbol (#) means that the signal is active-low. 2. These pins are not used in the H8/300H Super Low Power series. Do not connect anything to these pins. Figure 3.1 Pin Assignments of the Emulator′s Connector Rev. 1.00 Aug. 03, 2009 Page 7 of 26 REJ10J2023-0100 Section 3 Pin Assignments of the E8a Connector Rev. 1.00 Aug. 03, 2009 Page 8 of 26 REJ10J2023-0100 Section 4 Example of Emulator Connection Section 4 Example of Emulator Connection Figure 4.1 shows an example of emulator connection to the MCU. Pulled-up at 4.7 kΩ or more Vcc Vcc Vcc Vcc Vcc Vcc NMI# NMI# P16 P16 P36 P36 MCU P37 P37 Vcc RES# RES# TEST Vss User system Connector 14 pins with a 2.54-mm pitch Figure 4.1 Example of Emulator Connection Rev. 1.00 Aug. 03, 2009 Page 9 of 26 REJ10J2023-0100 Section 4 Example of Emulator Connection Notes: 1. P16, P36, and P37 pins are used by the emulator. Pull up and connect the emulator and MCU pins. MCU User system connector Vcc 4.7 kΩ Pins 1, 5, and 11 P16, P36, and P37 Figure 4.2 Connection of Emulator and P16, P36, and P37 Pins 2. The NMI# signal is used for forced break control by the emulator. Connect the emulator and MCU pins directly. In debugging without forced break control, change the mode with the High-performance Embedded Workshop. Then, when the user logic is connected with the open-collector output buffer, the NMI# pin can be used in the user system (however, at power-on, the NMI# pin is used by the emulator). When connected directly: MCU User system connector Vcc 4.7 kΩ NMI# pin Pin 7 When the NMI# pin is used (forced break cannot be used): MCU Vcc User system connector User logic * 4.7 kΩ NMI# pin Pin 7 *Open-collector output buffer Figure 4.3 Connection of Emulator and NMI# Pin Rev. 1.00 Aug. 03, 2009 Page 10 of 26 REJ10J2023-0100 Section 4 Example of Emulator Connection 3. The RES# pin is used by the emulator. Create the following circuit so that reset input can be accepted from the emulator. User system connector Vcc MCU Pin 13 RES# pin Figure 4.4 Example of a Reset Circuit 4. Connect Vss and Vcc with the Vss and Vcc of the MCU, respectively (within the guaranteed range of the microcomputer). When the power-supply mode is used, the power is supplied to the user system. Check that the power consumption or voltage of the user system is within the available range of E8a and avoid a problem such as closing of the power-supply circuit. 5. Connect nothing with N.C. 6. When the emulator is connected to the user system, ground the TEST pin of the MCU. MCU TEST Figure 4.5 Emulator and the TEST Pin Note: When the emulator is connected, ADTRG#, which is also used as the TEST pin, cannot be used. Rev. 1.00 Aug. 03, 2009 Page 11 of 26 REJ10J2023-0100 Section 4 Example of Emulator Connection WARNING In the power-supply mode, connect the emulator after checking that the power-supply circuit on the user system is not closed or the pin number assignments of the user system connector is correct. Failure to do so will result in a FIRE HAZARD and will damage the host computer, the emulator, and the user system. 7. Figure 4.6 shows the interface circuit in the E8a emulator. Use this figure as a reference when determining the pull-up resistance value. Rev. 1.00 Aug. 03, 2009 Page 12 of 26 REJ10J2023-0100 Section 4 Example of Emulator Connection User system connector Power-supply circuit (only used for the power-supply mode) Vcc 100 kΩ x3 Emulator control circuit 1 MΩ 8 100 kΩ 22 Ω P16 1 74LVC125B 22 Ω P36 11 74LVC125B 22 Ω NMI# 7 74LVC125B Vcc 3.3 V SN74LVC2T45 Vcc 3.3 V 22 Ω P37 5 SN74LVC2T45 3.3 V Vcc 22 Ω RES# 13 SN74LVC2T45 3.3 V 10 kΩ 2CS2462 10 kΩ Notes: 1. This figure omits the test circuits and pin numbers 2, 3, 4, 9, 10, 12, and 14 for the user connector that are not used when H8/Tiny or H8/Super Low Power series is connected. 2. The power of 74LVC125B is supplied from Vcc in the user connector (or in the power-supply circuit during power-supply mode). Figure 4.6 Interface Circuit in the E8a Emulator (Reference) Rev. 1.00 Aug. 03, 2009 Page 13 of 26 REJ10J2023-0100 Section 4 Example of Emulator Connection Rev. 1.00 Aug. 03, 2009 Page 14 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator Section 5 Differences between the MCUs (H8/38099F and H8/38799F) and the Emulator This section describes the differences between the emulator and MCU operations. 1. [Emulator Setting] Dialog Box The [Emulator Setting] dialog box is provided for setting the items that need to be set when the emulator starts up (settings are saved in the session). Figure 5.1 [Emulator Setting] Dialog Box Rev. 1.00 Aug. 03, 2009 Page 15 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator To keep the [Emulator Setting] dialog box closed next time the emulator is started, check "Do not show this dialog box again." at the bottom of the [Emulator Setting] dialog box. You can open the [Emulator Setting] dialog box using either one of the following methods: ⎯ After the emulator gets started, select Menu - [Setup] -> [Emulator] -> [Emulator Setting...]. ⎯ Start the emulator while holding down the Ctrl key. ⎯ After the emulator gets started and an error occurred, restart the emulator. When you check "Do not show this dialog box again.", the emulator doesn't supply power to the user system. To use this check box, start the emulator after turning on the power. 2. Emulator Mode The selection of the device, the specification of the mode, and the setting of the power supply are done in the [Emulator mode] page of the [Emulator Setting] dialog box. ⎯ Device Select the device name in use from the [Device] combo box. The following items are selected in the [Mode] group box. ⎯ Modes • Erase Flash and Connect This mode is used when there is no emulator program in the flash memory of the target device. In this mode, data of the flash memory of the target device is erased when the emulator is activated. Select this item when the emulator is firstly activated, the version of the emulator’s software is updated, or the ID code is changed. • Keep Flash and Connect This mode is used when there is an emulator program in the flash memory of the target device. Enter the ID code specified above (‘Erase Flash and Connect’). If an incorrect code is entered, all the programs on the flash memory will be erased. Note: When the emulator gets started in this mode after selecting "Do not show this dialog box again.", the initial value of the ID code is ‘0E8a’. If you use the ID code other than the initial value, do not use "Do not show this dialog box again.". Rev. 1.00 Aug. 03, 2009 Page 16 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator • Program Flash This mode is used when the emulator is used for programming the flash memory. Debugging the program is disabled. To download the load module, register it in the workspace. Note: In the H8/Tiny or H8/Super Low Power device, the ID code is not entered in the Program Flash mode. ⎯ Power Supply When [Power Target from emulator. (MAX 300mA)] is checked, power will be supplied to the user system up to 300 mA. Then select 3.3 V or 5.0 V according to the power voltage of the user system. 3. Emulator Activation and ID Code In the H8/Tiny- or H8/Super Low Power-series MCU, the [System Clock] and [ID Code] dialog boxes are set when the emulator is activated. ⎯ Setting the system clock Enter the clock value input to the board in use. The initial value differs in each MCU. Figure 5.2 [System Clock] Dialog Box ⎯ Setting the ID code When the emulator is activated in the [Erase Flash and Connect] mode, enter any hexadecimal four-digit ID code to be set (except for H'FFFF). The initial value is H’0E8A. When the emulator is activated in the [Keep Flash and Connect] mode, enter the correct ID code. If an incorrect ID code is entered, all the contents of the flash memory will be erased. In this case, restart the emulator in the [Erase Flash and Connect] mode. Rev. 1.00 Aug. 03, 2009 Page 17 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator Figure 5.3 [ID Code] Dialog Box 4. When the emulator system is initiated, it initializes the general registers and part of the control registers as shown in table 5.1. Table 5.1 Register Initial Values at Emulator Power-On Register Initial Value PC Reset vector value in the vector address table ER0 to ER6 H’000000 ER7 (SP) H'FFFF80 CCR H’80 5. Low-Power Mode During a user program break, the CPU operating frequency is forced to a system clock (φ) for high-speed operation. 6. RES# Signal The MCU signals are only valid during user program execution started with clicking the GO or STEP-type button. During a user program break, the RES# signal is not sent to the MCUs. Note: Do not start user program execution or access the memory while control input signal (RES#) is being low. A TIMEOUT error will occur. Rev. 1.00 Aug. 03, 2009 Page 18 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator 7. System Control Register In the emulator, the internal I/O registers can be accessed from the [IO] window. However, be careful when accessing the system control register. The emulator saves the register value of the system control register at a break and returns the value when the user program is executed. Since this is done during a break, do not rewrite the system control register in the [IO] window. 8. Memory Access during Emulation If the memory contents are referenced or modified during emulation, realtime emulation cannot be performed because the user program is temporarily halted. 9. The emulator communicates with the MCUs by using the NMI#, RES#, P16, P36, and P37 pins. These pins cannot be used, however, the NMI# pin can be used by changing the setting of the [NMI signal] group box in the [Configuration] dialog box. 10. Sum Data Displayed in the Program Flash Mode Sum data, which is displayed in the ‘Program Flash’ mode, is a value that data in the whole ROM areas has been added by byte (including data in the dedicated ROM area for the emulator). 11. Note on Executing the User Program The set value is rewritten since the emulator uses flash memory and watchdog timer registers during programming (Go, Step In, Step Out, or Step Over) of the flash memory. 12. The power consumed by the MCU can reach several milliamperes. This is because the user power supply drives ICs to make the communication signal level match the user-system power-supply voltage. The power consumed rises little during user program execution since the emulator does not perform communication; it rises more during a break. 13. Program Area for the Emulator Do not access a part of areas in the flash memory or the internal RAM since the emulator program uses these areas. If the contents of the program area for the emulator are changed, the emulator will not operate normally. In this case, restart the emulator with the Erase Flash and Connect mode. Rev. 1.00 Aug. 03, 2009 Page 19 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator Table 5.2 Program Area for the Emulator MCU Name Program Area H8/38099F Emulator ROM: H’20000 to H’20FFF H8/38799F Internal RAM: H’FFA000 to H’FFA7FF Vector, etc.: H’0002 to H’00097, H’CFF8 to H’CFF9, H’000004 to H’000017, H’20FF8 to H’20FFF 14. The emulator uses a two-word stack pointer for values stored on a user program break. Therefore, the stack area must accept two-word addresses. 15. Do not use an MCU that has been used for debugging. If the flash memory is rewritten many times, data may be lost due to retention problems after the emulator has been left for a few days and the data will be erased. If an error message is displayed, exchange the MCU for a new one. 16. Forced Break Function When the NMI# signal is used for a forced break in the emulator, the vector address of NMI# is rewritten by the emulator program. An error will occur if a file in the host computer and the flash memory contents are verified. Do not use the flash memory contents as the ROM data for the mask ROM after it has been saved. 17. Setting the Usage of the NMI# Signal In the [Configuration] dialog box, when the NMI# signal is changed as it is used in the user program, the vector address of NMI# is not recovered. Reload the user program. 18. Address Break Release Function In the [Configuration] dialog box, when the address break is changed as it is used in the user program, Break Condition 2 is disabled in this emulator. 19. For the H8/38099F or H8/38799F, the internal resonator for the system clock is available; however, when the emulator is used, the oscillator or resonator must be connected to the OSC1 and OSC2 pins. 20. Hardware Break Functions • In the H8/38099F or H8/38799F E8a emulator, conditions of Break Condition 1,2,3,4 can be set. Table 4.3 lists the items that can be specified. Note: When the address break is used in the user program, Break Condition 2 is disabled. Rev. 1.00 Aug. 03, 2009 Page 20 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator Table 5.3 Hardware Break Condition Specification Items Items Description Address bus condition Breaks when the MCU address bus value matches the specified value. Data bus condition Breaks when the MCU data bus value matches the specified value. High or low byte or word can be specified as the access data size. Read or write condition Breaks in the read or write cycle. Table 5.4 lists the combinations of conditions that can be set in the [Break condition] dialog box. Table 5.4 Conditions Set in [Break condition] Dialog Box Condition Dialog Box Address Bus Condition Data Condition Read or Write Condition [Break condition 1] O O O [Break condition 2] O O O [Break condition 3] O X X [Break condition 4] O X X Note: O: Can be set by checking the radio button in the dialog box. Table 5.5 lists the combinations of conditions that can be set by the BREAKCONDITION_ SET command. Table 5.5 Conditions Set by BREAKCONDITION_SET Command Condition Channel Address Bus Condition (<addropt> option) Data Condition (<dataopt> option) Read or Write Condition (<r/wopt> option) Break condition 1 O O O Break condition 2 O O O Break condition 3 O X X Break condition 4 O X X Note: O: Can be set by the BREAKCONDITION_SET command. Rev. 1.00 Aug. 03, 2009 Page 21 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator • Notes on Setting the Break Condition 1. When [Step In], [Step Over], or [Step Out] is selected, the settings of Break Condition are disabled. 2. The settings of Break Condition are disabled when an instruction to which a BREAKPOINT has been set is executed. 3. When step over function is used, the settings of BREAKPOINT and Break Condition are disabled. 4. Do not make any setting that satisfies both Break Condition 2 and the BREAKPOINT or Break Condition 1,3,4. Otherwise, the break cause of Break Condition 2 is retained and a break will occur by executing no instruction when the user program execution is resumed. 5. When Break Condition 2 is satisfied, the emulator uses the latest one branch of the branch trace information. 6. Break Condition 2 causes no break when it has a conflict with a reset. Rev. 1.00 Aug. 03, 2009 Page 22 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator 21. Items Set in the [Configuration] Dialog Box The emulator operation conditions are set in the [Configuration] dialog box. Figure 5.4 [Configuration] Dialog Box ([System] Page) Items that can be displayed in this dialog box are listed below. Rev. 1.00 Aug. 03, 2009 Page 23 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator [Device] combo box Displays the MCU name. [Emulation mode] combo box Selects the emulation mode at user program execution. Select Normal to perform normal emulation. Select No break to disable PC breakpoint or break condition settings during emulation. [Step option] combo box Sets the step interrupt option. Disable interrupts during single step execution: Disables *1 interrupts during step execution. Enable interrupts during single step execution: Enables *1 interrupts during step execution. [NMI signal] group box Sets the use of the NMI# signal. When used as a forced break in the emulator, select Emulator. In this case, the NMI# signal cannot be used. The contents of the NMI# vector address are rewritten by the emulator program. When used in the user program, select User. In this case, the forced break cannot be used. Before user program execution, set the breakpoints or break conditions for the exception processing and generate exceptions to halt the program. [User interface clock] combo box Displays the transfer clock of the user interface. [Breakcondition mode] group box Sets the address break release function. When the address break function is not used in the user program, select Emulator. In this case, the hardware break and step functions can be used. The contents of the vector address are rewritten by the emulator program to satisfy the break conditions. When the address break is used in the user program, select User. In this case, the hardware break function (Break Condition 2) cannot be used. [Flash memory synchronization] combo box Selects whether or not the contents of the flash memory are acquired by the emulator when the user program is stopped or the position where the PC break is set is put back as the original code. When the flash memory is not programmed by the user program, its contents need not be acquired by the emulator. Rev. 1.00 Aug. 03, 2009 Page 24 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator If there is no problem with the state that the program in the flash memory has been replaced as the PC break code, the position where the PC break is set needs not be put back as the original code. Disable: Read or program is not performed for the flash memory except when the emulator is activated, the flash memory area is modified, and the settings of the PC break to the flash memory area are changed. PC to flash memory: When the user program is stopped, the specified PC break code is replaced as the original instruction. Select this option if there is a problem with the state that the program in the flash memory has been replaced as the PC break code. Flash memory to PC: When the user program is stopped, the contents of the flash memory are read by the emulator. Select this option if the flash memory is reprogrammed by the user program. PC to flash memory, Flash memory to PC: When the user program is stopped, the contents of the flash memory are read by the emulator and the specified PC break code is replaced as the original instruction. Select this option if the flash memory is reprogrammed by the user program and there is a problem with the state that the program in the flash memory has been replaced as the PC break code. [Step Over option] combo box Enables or disables programming of the flash memory while executing step operation. Programming of the flash memory: Uses a software break for step operation (e.g. Step Over) and enables programming of the flash memory. No Programming of the flash memory: Uses Break Condition for step operation (e.g. Step Over) and disables programming of the flash memory*2. [Flash memory write after download] group box Enables or disables programming of the flash memory after downloading the program. Disable: Disables programming of the flash memory after downloading the program. Enable: Enables programming of the flash memory after downloading the program. Rev. 1.00 Aug. 03, 2009 Page 25 of 26 REJ10J2023-0100 Section 5 Differences between the MCUs and the Emulator Notes: 1. Includes interrupts in a break. 2. When Step Over is performed after selecting [No Programming of the flash memory] for [Step Over option], the instruction that follows a JSR, BSR, or TRAPA instruction will also be executed. If there are consecutive JSR, BSR, or TRAPA instructions, execution proceeds until it reaches an instruction that is not JSR, BSR, or TRAPA. (When there are consecutive function calls in C language, the program steps all of these functions.) 22. Initializing the Internal I/O Register with the Reset_CPU Function Be sure to initialize the internal I/O registers shown below by the user program since they are not initialized by selecting [Debug] – [Reset CPU] or using the RESET command. Table 5.6 Registers Not Initialized MCU Name Register Not Initialized H8/38099F H8/38799F IEGR, IENR1, IENR2, INTM, IRR1, IRR2, IWPR, CKSTPR1, CKSTPR2, CKSTPR3 Rev. 1.00 Aug. 03, 2009 Page 26 of 26 REJ10J2023-0100 Notes on Connecting the H8/38524F Notes on Connecting the H8/38524F Rev. 1.00 Aug. 03, 2009 Page 1 of 24 REJ10J2023-0100 Notes on Connecting the H8/38524F Rev. 1.00 Aug. 03, 2009 Page 2 of 24 REJ10J2023-0100 Section 1 Inside the E8a Emulator User’s Manual Section 1 Inside the E8a Emulator User’s Manual The E8a emulator (hereafter referred to as E8a in this document) manual consists of two documents: the E8a User’s Manual and the E8a Additional Document for User’s Manual (this document). Be sure to read BOTH documents before using the E8a emulator. (1) E8a Emulator User’s Manual The E8a Emulator User’s Manual describes the hardware specifications and how to use the emulator debugger. ⎯ E8a emulator hardware specifications ⎯ Connecting the E8a emulator to the host computer or user system ⎯ Operating the E8a emulator debugger ⎯ Tutorial: From starting up the E8a emulator debugger to debugging (2) E8a Additional Document for User’s Manual The E8a Additional Document for User’s Manual describes content dependent on the MCUs and precautionary notes. ⎯ Example of the E8a emulator connection or interface circuit necessary for designing the hardware ⎯ Notes on using the E8a emulator ⎯ Setting the E8a emulator debugger during startup Rev. 1.00 Aug. 03, 2009 Page 3 of 24 REJ10J2023-0100 Section 1 Inside the E8a Emulator User’s Manual Rev. 1.00 Aug. 03, 2009 Page 4 of 24 REJ10J2023-0100 Section 2 Connecting the Emulator with the User System Section 2 Connecting the Emulator with the User System Before connecting an E8a emulator (hereafter referred to as emulator) with the user system, a connector must be installed in the user system so that an user system interface cable can be connected. When designing the user system, refer to the connector and recommended circuits shown in this manual. Before designing the user system, be sure to read the E8a emulator user’s manual and the hardware manual for related MCUs. Table 2.1 shows the recommended connector for the emulator. Table 2.1 Recommended Connector Type Number Manufacturer Specifications 2514-6002 3M Limited 14-pin straight type Connect pins 2, 4, 6, 10, 12, and 14 of the user system connector to GND firmly on the PCB. These pins are used as electrical GND and to monitor the connection of the user system connector. Note the pin assignments of the user system connector. User system interface cable User system connector User system Pin 2 Pin 1 Figure 2.1 Connecting the User System Interface Cable to the User System Rev. 1.00 Aug. 03, 2009 Page 5 of 24 REJ10J2023-0100 Section 2 Connecting the Emulator with the User System Notes: 1. The pin number assignments of the 14-pin connector differ from those of the E10AUSB emulator; however, the physical location is the same. 2. Do not place any components within 3 mm of the connector. 3. When the emulator is used in the [Program Flash] mode, connect the emulator similarly to the user system. Rev. 1.00 Aug. 03, 2009 Page 6 of 24 REJ10J2023-0100 Section 3 Pin Assignments of the E8a Connector Section 3 Pin Assignments of the E8a Connector Figure 3.1 shows the pin assignments of the connector. Pin 1 mark Connector Pin 14 Pin 13 Pin 2 Pin 1 Top view Pin 1 mark Pin No. MCU Signal 1 P33 2 Vss 3 N.C. *2 4 Vss 5 P35 6 Vss 7 P95 8 Vcc 9 N.C. *2 10 Vss 11 P34 12 Vss 13 RES# *1 14 Vss Notes: 1. The symbol # means that the signal is active-low. Use of the internal oscillator circuit is available in the H8/38524F. However, an external clock input from pin OSC1 or OSC2 is necessary when the emulator is connected. 2. These pins are not used in the H8/300L Super Low Power series. Do not connect anything to these pins. Figure 3.1 Pin Assignments of the Connector Rev. 1.00 Aug. 03, 2009 Page 7 of 24 REJ10J2023-0100 Section 3 Pin Assignments of the E8a Connector Rev. 1.00 Aug. 03, 2009 Page 8 of 24 REJ10J2023-0100 Section 4 Example of Emulator Connection Section 4 Example of Emulator Connection The figures shown below are examples of connecting the user system to the emulator. The H8/38524F incorporates a power-on reset circuit (hereafter referred to as POR). See figure 4.1 when you use the POR function or figure 4.2 when you do not use the POR function, respectively. Pulled-up at 4.7 kΩ or more Vcc Vcc Vcc Vcc Vcc Vcc P95 P95 P34 P34 P35 P35 P33 P33 MCU Vcc RES# RES# Oscillator circuit OSC1 or OSC2 Vss User system Connector 14 pins with a 2.54-mm pitch Figure 4.1 Example of Emulator Connection (when a POR is in Use) Rev. 1.00 Aug. 03, 2009 Page 9 of 24 REJ10J2023-0100 Section 4 Example of Emulator Connection Pulled-up at 4.7 kΩ or more Vcc Vcc Vcc Vcc Vcc Vcc P95 P95 P34 P34 P35 P35 P33 P33 Vcc User logic RES# Vss MCU * RES# Oscillator circuit OSC1 or OSC2 User system *: Open-collector buffer Connector 14 pins with a 2.54-mm pitch Figure 4.2 Example of Emulator Connection (when a POR is not in Use) Rev. 1.00 Aug. 03, 2009 Page 10 of 24 REJ10J2023-0100 Section 4 Example of Emulator Connection Notes: 1. Pins P33 to P35 are used by the emulator. Pull up and connect the emulator and MCU pins. MCU User system connector Vcc 4.7 kΩ P33 to P35 Pins 1, 5, and 11 Figure 4.3 Connection of Emulator and Pins P33 to P35 2. Pin P95 is used for forced break control by the emulator. Connect the emulator and MCU pins directly. MCU User system connector Vcc 4.7 kΩ Pin 7 P95 Figure 4.4 Connection of Emulator and Pin P95 Rev. 1.00 Aug. 03, 2009 Page 11 of 24 REJ10J2023-0100 Section 4 Example of Emulator Connection 3. The RES# pin is used by the emulator. Create the following circuit by connecting the open-collector output buffer so that a reset input from the emulator can be accepted: When a POR is in use Vcc User system connector MCU RES# pin Pin 13 When a POR is not in use User system connector MCU Vcc User logic * 4.7 kΩ RES# pin Pin 13 *Open-collector output buffer Figure 4.5 Examples of Reset Circuits 4. Connect Vss and Vcc with the Vss and Vcc of the MCU, respectively (within the guaranteed range of the microcomputer). When the power-supply mode is used, the power is supplied to the user system. Check that the power consumption or voltage of the user system is within the available range of E8a and avoid a problem such as closing of the power-supply circuit. 5. Connect nothing with N.C. 6. Refer to the hardware manual for the recommended capacitance of the capacitor that is connected to the RES# pin. 7. Use of the internal oscillator circuit is available in the H8S/38524F. However, an external clock input from pin OSC1 or OSC2 is necessary when the emulator is connected. Rev. 1.00 Aug. 03, 2009 Page 12 of 24 REJ10J2023-0100 Section 4 Example of Emulator Connection WARNING In the power-supply mode, connect the emulator after checking that the power-supply circuit on the user system is not closed or the pin number assignments of the user system connector is correct. Failure to do so will result in a FIRE HAZARD and will damage the host computer, the emulator, and the user system. 8. Figures 4.6 shows the interface circuit in the E8a emulator. Use these figures as references when determining the pull-up resistance value. Rev. 1.00 Aug. 03, 2009 Page 13 of 24 REJ10J2023-0100 Section 4 Example of Emulator Connection User system connector Power-supply circuit (only used for the power-supply mode) Vcc 100 kΩ x3 Emulator control circuit 1 MΩ 8 100 kΩ 22 Ω P33 1 74LVC125B 22 Ω P34 11 74LVC125B 22 Ω P95 7 74LVC125B Vcc 3.3 V SN74LVC2T45 Vcc 3.3 V 22 Ω P35 5 SN74LVC2T45 3.3 V Vcc 22 Ω RES# 13 SN74LVC2T45 3.3 V 10 kΩ 2CS2462 10 kΩ Notes: 1. This figure omits the test circuits and pin numbers 3, 4, 9, and 14 for the user connector that are not used when H8/Tiny series is connected. 2. The power of 74LVC125B is supplied from Vcc in the user connector (or in the power-supply circuit during power-supply mode). Figure 4.6 Interface Circuit in the E8a Emulator (Reference) Rev. 1.00 Aug. 03, 2009 Page 14 of 24 REJ10J2023-0100 Section 5 Differences between the MCU and the Emulator Section 5 Differences between the MCUs (H8/38524F) and the Emulator This section describes the differences between the emulator and MCU operations. 1. [Emulator Setting] Dialog Box The [Emulator Setting] dialog box is provided for setting the items that need to be set when the emulator starts up (settings are saved in the session). Figure 5.1 [Emulator Setting] Dialog Box Rev. 1.00 Aug. 03, 2009 Page 15 of 24 REJ10J2023-0100 Section 5 Differences between the MCU and the Emulator To keep the [Emulator Setting] dialog box closed next time the emulator is started, check "Do not show this dialog box again." at the bottom of the [Emulator Setting] dialog box. You can open the [Emulator Setting] dialog box using either one of the following methods: ⎯ After the emulator gets started, select Menu - [Setup] -> [Emulator] -> [Emulator Setting...]. ⎯ Start the emulator while holding down the Ctrl key. ⎯ After the emulator gets started and an error occurred, restart the emulator. When you check "Do not show this dialog box again.", the emulator doesn't supply power to the user system. To use this check box, start the emulator after turning on the power. 2. Emulator Mode The selection of the device, the specification of the mode, and the setting of the power supply are done in the [Emulator mode] page of the [Emulator Setting] dialog box. ⎯ Device Select the device name in use from the [Device] combo box. The following items are selected in the [Mode] group box. ⎯ Modes • Erase Flash and Connect This mode is used when there is no emulator program in the flash memory of the target device. In this mode, data of the flash memory of the target device is erased when the emulator is activated. Select this item when the emulator is firstly activated, the version of the emulator’s software is updated, or the ID code is changed. • Keep Flash and Connect This mode is used when there is an emulator program in the flash memory of the target device. Enter the ID code specified above (‘Erase Flash and Connect’). If an incorrect code is entered, all the programs on the flash memory will be erased. Note: When the emulator gets started in this mode after selecting "Do not show this dialog box again.", the initial values of the ID code is ‘0E8a’ for the E8a emulator. If you use the ID code other than the initial value, do not use "Do not show this dialog box again.". Rev. 1.00 Aug. 03, 2009 Page 16 of 24 REJ10J2023-0100 Section 5 Differences between the MCU and the Emulator • Program Flash This mode is used when the emulator is used for programming the flash memory. Debugging the program is disabled. To download the load module, register it in the workspace. Note: In the H8/Tiny or H8/Super Low Power device, the ID code is not entered in the Program Flash mode. ⎯ Power Supply When [Power Target from emulator. (MAX 300mA)] is checked, power will be supplied to the user system up to 300 mA. Then select 3.3 V or 5.0 V according to the power voltage of the user system. 3. Emulator Activation and ID Code In the H8/Tiny- or H8/Super Low Power-series MCU, the [System Clock] and [ID Code] dialog boxes are set when the emulator is activated. ⎯ Setting the system clock Enter the clock value input to the board in use. The initial value differs in each MCU. Figure 5.2 [System Clock] Dialog Box ⎯ Setting the ID code When the emulator is activated in the [Erase Flash and Connect] mode, enter any hexadecimal four-digit ID code to be set (except for H'FFFF). The initial value is H’0E8A. When the emulator is activated in the [Keep Flash and Connect] mode, enter the correct ID code. If an incorrect ID code is entered, all the contents of the flash memory will be erased. In this case, restart the emulator in the [Erase Flash and Connect] mode. Rev. 1.00 Aug. 03, 2009 Page 17 of 24 REJ10J2023-0100 Section 5 Differences between the MCU and the Emulator Figure 5.3 [ID Code] Dialog Box 4. When the emulator system is initiated, it initializes the general registers and part of the control registers as shown in table 5.1. Table 5.1 Register Initial Values at Emulator Power-On Register Initial Value PC Reset vector value in the vector address table ER0 to ER6 H’0000 ER7 H'FF80 CCR H’80 5. Low-power Mode During a user program break, the CPU operating frequency is forced to a system clock (φ) for high-speed operation. 6. RES# Signal The MCU signals are only valid during user program execution started with clicking the GO or STEP-type button. During a user program break, the RES# signal is not sent to the MCUs. Note: Do not start user program execution or access the memory while control input signal (RES#) is being low. A TIMEOUT error will occur. 7. System Control Register In the emulator, the internal I/O registers can be accessed from the [IO] window. However, be careful when accessing the system control register. The emulator saves the register value of the system control register at a break and returns the value when the user program is executed. Since this is done during a break, do not rewrite the system control register in the [IO] window. Rev. 1.00 Aug. 03, 2009 Page 18 of 24 REJ10J2023-0100 Section 5 Differences between the MCU and the Emulator 8. Memory Access during Emulation If the memory contents are referenced or modified during emulation, realtime emulation cannot be performed because the user program is temporarily halted. 9. The emulator communicates with the MCUs by using the RES#, P33 to P35, and P95 pins. These pins except for RES# cannot be used. 10. Sum Data Displayed in the Program Flash Mode Sum data, which is displayed in the ‘Program Flash’ mode, is a value that data in the whole ROM areas has been added by byte (including data in the dedicated ROM area for the emulator). 11. Note on Executing the User Program The set value is rewritten since the emulator uses flash memory and watchdog timer registers during programming (Go, Step In, Step Out, or Step Over) of the flash memory. 12. The power consumed by the MCU can reach several milliamperes. This is because the user power supply drives ICs to make the communication signal level match the user-system power-supply voltage. The power consumed rises little during user program execution since the emulator does not perform communication; it rises more during a break. 13.Program Area for the Emulator Do not access a part of areas in the flash memory or the internal RAM since the emulator program uses these areas. If the contents of the program area for the emulator are changed, the emulator will not operate normally. In this case, restart the emulator with the Erase Flash and Connect mode. Table 5.2 Program Area for the E8a Emulator MCU Name Program Area H8/38524F Flash memory: H’7000 to H’7FFF Internal RAM: H’F780 to H’FB7F Vector, etc.: H’0002 to H’0007, H’0014 to H’0015, H’7FF8 to H’7FF9 14. The emulator uses a two-word stack pointer for values stored on a user program break. Therefore, the stack area must accept two-word addresses. Rev. 1.00 Aug. 03, 2009 Page 19 of 24 REJ10J2023-0100 Section 5 Differences between the MCU and the Emulator 15. Do not use an MCU that has been used for debugging. If the flash memory is rewritten many times, data may be lost due to retention problems after the emulator has been left for a few days and the data will be erased. If an error message is displayed, exchange the MCU for a new one. 16. Use of the internal oscillator circuit is available in the H8S/38524F. However, an external clock input from pin OSC1 or OSC2 is necessary when the emulator is connected. 17. Items Set in the [Configuration] Dialog Box The emulator operation conditions are set in the [Configuration] dialog box. Figure 5.4 [Configuration] Dialog Box ([System] Page) Rev. 1.00 Aug. 03, 2009 Page 20 of 24 REJ10J2023-0100 Section 5 Differences between the MCU and the Emulator Items that can be displayed in this dialog box are listed below. [Device] combo box Displays the MCU name. [Emulation mode] combo box Selects the emulation mode at user program execution. Select Normal to perform normal emulation. Select No break to disable PC breakpoint or break condition settings during emulation. [Step option] combo box Sets the step interrupt option. Disable interrupts during single step execution: Disables *1 interrupts during step execution. Enable interrupts during single step execution: Enables *1 interrupts during step execution. [User interface clock] combo box Displays the transfer clock of the user interface. [Flash memory synchronization] combo box Selects whether or not the contents of the flash memory are acquired by the emulator when the user program is stopped or the position where the PC break is set is put back as the original code. When the flash memory is not programmed by the user program, its contents need not be acquired by the emulator. Rev. 1.00 Aug. 03, 2009 Page 21 of 24 REJ10J2023-0100 Section 5 Differences between the MCU and the Emulator If there is no problem with the state that the program in the flash memory has been replaced as the PC break code, the position where the PC break is set needs not be put back as the original code. Disable: Read or program is not performed for the flash memory except when the emulator is activated, the flash memory area is modified, and the settings of the PC break to the flash memory area are changed. PC to flash memory: When the user program is stopped, the specified PC break code is replaced as the original instruction. Select this option if there is a problem with the state that the program in the flash memory has been replaced as the PC break code. Flash memory to PC: When the user program is stopped, the contents of the flash memory are read by the emulator. Select this option if the flash memory is reprogrammed by the user program. PC to flash memory, Flash memory to PC: When the user program is stopped, the contents of the flash memory are read by the emulator and the specified PC break code is replaced as the original instruction. Select this option if the flash memory is reprogrammed by the user program and there is a problem with the state that the program in the flash memory has been replaced as the PC break code. [Step Over option] combo box Enables or disables programming of the flash memory while executing step operation. Programming of the flash memory: Uses a software break for step operation (e.g. Step Over) and enables programming of the flash memory. No Programming of the flash memory: Uses Break Condition for step operation (e.g. Step Over) and disables programming of the flash memory*2. [Flash memory write after download] group box Enables or disables programming of the flash memory after downloading the program. Disable: Disables programming of the flash memory after downloading the program. Enable: Enables programming of the flash memory after downloading the program. Rev. 1.00 Aug. 03, 2009 Page 22 of 24 REJ10J2023-0100 Section 5 Differences between the MCU and the Emulator Notes: 1. Includes interrupts in a break. 2. When Step Over is performed after selecting [No Programming of the flash memory] for [Step Over option], the instruction that follows a JSR, BSR, or TRAPA instruction will also be executed. If there are consecutive JSR, BSR, or TRAPA instructions, execution proceeds until it reaches an instruction that is not JSR, BSR, or TRAPA. (When there are consecutive function calls in C language, the program steps all of these functions.) 18. Initializing the Internal I/O Register with the Reset_CPU Function Be sure to initialize the internal I/O registers shown below by the user program since they are not initialized by selecting [Debug] – [Reset CPU] or using the RESET command. Table 5.3 Registers Not Initialized MCU Name Register Not Initialized H8/38524F SYSCR1, SYSCR2, IEGR1, IENR2, IENR1, IRR1, IRR2, IWPR, TMW, CKSTPR1, CKSTPR2 Rev. 1.00 Aug. 03, 2009 Page 23 of 24 REJ10J2023-0100 Section 5 Differences between the MCU and the Emulator Rev. 1.00 Aug. 03, 2009 Page 24 of 24 REJ10J2023-0100 Notes on Connecting the H8/38537F Notes on Connecting the H8/38537F Rev. 1.00 Aug. 03, 2009 Page 1 of 22 REJ10J2023-0100 Notes on Connecting the H8/38537F Rev. 1.00 Aug. 03, 2009 Page 2 of 22 REJ10J2023-0100 Section 1 Inside the E8a Emulator User's Manual Section 1 Inside the E8a Emulator User’s Manual The E8a emulator (hereafter referred to as E8a emulator in this document) manual consists of two documents: the E8a User’s Manual and the E8a Additional Document for User’s Manual (this document). Be sure to read BOTH documents before using the E8a emulator. (1) E8a Emulator User’s Manual The E8a Emulator User’s Manual describes the hardware specifications and how to use the emulator debugger. ⎯ E8a emulator hardware specifications ⎯ Connecting the E8a emulator to the host computer or user system ⎯ Operating the E8a emulator debugger ⎯ Tutorial: From starting up the E8a emulator debugger to debugging (2) E8a Additional Document for User’s Manual The E8a Additional Document for User’s Manual describes content dependent on the MCUs and precautionary notes. ⎯ Example of the E8a emulator connection or interface circuit necessary for designing the hardware ⎯ Notes on using the E8a emulator ⎯ Setting the E8a emulator debugger during startup Rev. 1.00 Aug. 03, 2009 Page 3 of 22 REJ10J2023-0100 Section 1 Inside the E8a Emulator User's Manual Rev. 1.00 Aug. 03, 2009 Page 4 of 22 REJ10J2023-0100 Section 2 Connecting the Emulator with the User System Section 2 Connecting the Emulator with the User System Before connecting an E8a emulator (hereafter referred to as emulator) with the user system, a connector must be installed in the user system so that an user system interface cable can be connected. When designing the user system, refer to the connector and recommended circuits shown in this manual. Before designing the user system, be sure to read the E8a emulator user’s manual and the hardware manual for related MCUs. Table 2.1 shows the recommended connector for the emulator. Table 2.1 Recommended Connector Type Number Manufacturer Specifications 2514-6002 3M Limited 14-pin straight type Connect pins 2, 4, 6, 10, 12, and 14 of the user system connector to GND firmly on the PCB. These pins are used as electrical GND and to monitor the connection of the user system connector. Note the pin assignments of the user system connector. User system interface cable User system connector User system Pin 2 Pin 1 Figure 2.1 Connecting the User System Interface Cable to the User System Rev. 1.00 Aug. 03, 2009 Page 5 of 22 REJ10J2023-0100 Section 2 Connecting the Emulator with the User System Notes: 1. The pin number assignments of the 14-pin connector differ from those of the E10AUSB emulator; however, the physical location is the same. 2. Do not place any components within 3 mm of the connector. 3. When the emulator is used in the [Program Flash] mode, connect the emulator similarly to the user system. Rev. 1.00 Aug. 03, 2009 Page 6 of 22 REJ10J2023-0100 Section 3 Pin Assignments of the E8a Connector Section 3 Pin Assignments of the E8a Connector Figure 3.1 shows the pin assignments of the emulator’s connector. Signal Name Pin 1 mark Connector Pin 14 Pin 13 Pin 2 Pin 1 Top view Pin 1 mark Pin No. H8/38537F 1 P85 2 Vss 3 N.C.*2 4 Vss 5 P87 6 Vss 7 P32 8 Vcc 9 N.C.*2 10 Vss 11 P86 12 Vss 13 RES#*1 14 Vss Notes: 1. The symbol (#) means that the signal is active-low. 2. These pins are not used in the H8/300H Super Low Power series. Do not connect anything to these pins. Figure 3.1 Pin Assignments of the Emulator’s Connector Rev. 1.00 Aug. 03, 2009 Page 7 of 22 REJ10J2023-0100 Section 3 Pin Assignments of the E8a Connector Rev. 1.00 Aug. 03, 2009 Page 8 of 22 REJ10J2023-0100 Section 4 Example of Emulator Connection Section 4 Example of Emulator Connection Figures 4.1 shows examples of emulator connection to the MCU. Pulled up at 4.7 kΩ or more Vcc Vcc Vcc Vcc Vcc Vcc P32 P32 P86 P86 P87 P87 P85 H8/38537F P85 Vcc User logic * RES# RES# Pulled up at 4.7 kΩ or more TEST Vss User system *: Open-collector buffer Connector 14 pins with a 2.54-mm pitch Figure 4.1 Example of Emulator Connection (H8/38537F) Rev. 1.00 Aug. 03, 2009 Page 9 of 22 REJ10J2023-0100 Section 4 Example of Emulator Connection Notes: 1. P85 to P87 pins (H8/38537F) are used by the emulator. Pull up and connect the emulator and MCU pins. H8/38537F User system connector Vcc 4.7 kΩ P85 to P87 Pins 1, 5, and 11 Figure 4.2 Connection of Emulator and P85 to P87 Pins (H8/38537F) 2. The P32 pin (H8/38537F) are used for forced break control by the emulator. Connect the emulator and MCU pins directly. H8/38537F User system connector Vcc 4.7 kΩ P32 Pin 7 Figure 4.3 Connection of Emulator and P32 Pin (H8/38537F) 3. The RES# pin is used by the emulator. Create the following circuit by connecting the open-collector output buffer so that reset input can be accepted from the emulator. Example of reset circuit User system connector H8/38537F Vcc User logic * 4.7 kΩ RES# pin Pin 13 *Open-collector output buffer Figure 4.4 Example of a Reset Circuit Rev. 1.00 Aug. 03, 2009 Page 10 of 22 REJ10J2023-0100 Section 4 Example of Emulator Connection 4. Connect Vss and Vcc with the Vss and Vcc of the MCU, respectively. The input voltage, Vcc, must be connected to the user system Vcc (power supply). The amount of voltage permitted to input to Vcc must be within the guaranteed range of the microcomputer. 5. Connect nothing with N.C. WARNING In the power-supply mode, connect the emulator after checking that the power-supply circuit on the user system is not closed or the pin number assignments of the user system connector is correct. Failure to do so will result in a FIRE HAZARD and will damage the host computer, the emulator, and the user system. 6. Figures 4.5 shows the interface circuit in the E8a emulator. Use these figures as references when determining the pull-up resistance value. Rev. 1.00 Aug. 03, 2009 Page 11 of 22 REJ10J2023-0100 Section 4 Example of Emulator Connection User system connector Power-supply circuit (only used for the power-supply mode) Vcc 100 kΩ x3 Emulator control circuit 1 MΩ 8 100 kΩ 22 Ω P87 1 74LVC125B 22 Ω P85 11 74LVC125B 22 Ω NMI# 7 74LVC125B Vcc 3.3 V SN74LVC2T45 Vcc 3.3 V 22 Ω P86 5 SN74LVC2T45 Vcc 3.3 V 22 Ω RES# 13 SN74LVC2T45 3.3 V 10 kΩ 2CS2462 10 kΩ Notes: 1. This figure omits the test circuits and pin numbers 2, 3, 4, 6, 9, 10, 12, and 14 for the user connector that are not used when H8/300H Super Low Power series is connected. 2. The power of 74LVC125B is supplied from Vcc in the user connector (or in the power-supply circuit during power-supply mode). 3. The pin numbers and corresponding MCU pin names are listed below. Pin No. 1 5 7 8 11 13 H8/38537F P85 P87 P32 Vcc P86 RES# Figure 4.5 Interface Circuit in the E8a Emulator (Reference) Rev. 1.00 Aug. 03, 2009 Page 12 of 22 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38537F) and the Emulator Section 5 Differences between the MCU (H8/38357F) and the Emulator This section describes the differences between the emulator and MCU operations. 1. [Emulator Setting] Dialog Box The [Emulator Setting] dialog box is provided for setting the items that need to be set when the emulator starts up (settings are saved in the session). Figure 5.1 [Emulator Setting] Dialog Box Rev. 1.00 Aug. 03, 2009 Page 13 of 22 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38537F) and the Emulator To keep the [Emulator Setting] dialog box closed next time the emulator is started, check "Do not show this dialog box again." at the bottom of the [Emulator Setting] dialog box. You can open the [Emulator Setting] dialog box using either one of the following methods: ⎯ After the emulator gets started, select Menu - [Setup] -> [Emulator] -> [Emulator Setting...]. ⎯ Start the emulator while holding down the Ctrl key. ⎯ After the emulator gets started and an error occurred, restart the emulator. When you check "Do not show this dialog box again.", the emulator doesn't supply power to the user system. To use this check box, start the emulator after turning on the power. 2. Emulator Mode The selection of the device, the specification of the mode, and the setting of the power supply are done in the [Emulator mode] page of the [Emulator Setting] dialog box. ⎯ Device Select the device name in use from the [Device] combo box. The following items are selected in the [Mode] group box. ⎯ Modes • Erase Flash and Connect This mode is used when there is no emulator program in the flash memory of the target device. In this mode, data of the flash memory of the target device is erased when the emulator is activated. Select this item when the emulator is firstly activated, the version of the emulator’s software is updated, or the ID code is changed. • Keep Flash and Connect This mode is used when there is an emulator program in the flash memory of the target device. Enter the ID code specified above (‘Erase Flash and Connect’). If an incorrect code is entered, all the programs on the flash memory will be erased. Note: When the emulator gets started in this mode after selecting "Do not show this dialog box again.", the initial values of the ID code is ‘0E8a’ for the E8a emulator. If you use the ID code other than the initial value, do not use "Do not show this dialog box again.". Rev. 1.00 Aug. 03, 2009 Page 14 of 22 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38537F) and the Emulator • Program Flash This mode is used when the emulator is used for programming the flash memory. Debugging the program is disabled. To download the load module, register it in the workspace. Note: In the H8/Tiny or H8/Super Low Power device, the ID code is not entered in the Program Flash mode. ⎯ Power Supply When [Power Target from emulator. (MAX 300mA)] is checked, power will be supplied to the user system up to 300 mA. Then select 3.3 V or 5.0 V according to the power voltage of the user system. 3. Emulator Activation and ID Code In the H8/Tiny- or H8/Super Low Power-series MCU, the [System Clock] and [ID Code] dialog boxes are set when the emulator is activated. ⎯ Setting the system clock Enter the clock value input to the board in use. The initial value differs in each MCU. Figure 5.2 [System Clock] Dialog Box ⎯ Setting the ID code When the emulator is activated in the [Erase Flash and Connect] mode, enter any * hexadecimal four-digit ID code to be set (except for H'FFFF). The initial value is H’0E8A. When the emulator is activated in the [Keep Flash and Connect] mode, enter the correct ID code. If an incorrect ID code is entered, all the contents of the flash memory will be erased. In this case, restart the emulator in the [Erase Flash and Connect] mode. Rev. 1.00 Aug. 03, 2009 Page 15 of 22 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38537F) and the Emulator Figure 5.3 [ID Code] Dialog Box 4. When the emulator system is initiated, it initializes the general registers and part of the control registers as shown in table 5.1. Table 5.1 Register Initial Values at Emulator Power-On Register Initial Value PC Reset vector value in the vector address table R0 to R6 H’0000 R7 H'FF80 CCR H’80 5. Low-power Mode During a user program break, the CPU operating frequency is forced to a system clock (φ) for high-speed operation. 6. RES# Signal The MCU signals are only valid during user program execution started with clicking the GO or STEP-type button. During a user program break, the RES# signal is not sent to the MCUs. Note: Do not start user program execution or access the memory while control input signal (RES#) is being low. A TIMEOUT error will occur. Rev. 1.00 Aug. 03, 2009 Page 16 of 22 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38537F) and the Emulator 7. System Control Register In the emulator, the internal I/O registers can be accessed from the [IO] window. However, be careful when accessing the system control register. The emulator saves the register value of the system control register at a break and returns the value when the user program is executed. Since this is done during a break, do not rewrite the system control register in the [IO] window. 8. Memory Access during Emulation If the memory contents are referenced or modified during emulation, realtime emulation cannot be performed because the user program is temporarily halted. 9. The emulator communicates with the MCUs by using the P85 to P87 and P32 (H8/38537F), and RES# pins. These pins except for RES# cannot be used. 10. Sum Data Displayed in the Program Flash Mode Sum data, which is displayed in the ‘Program Flash’ mode, is a value that data in the whole ROM areas has been added by byte (including data in the dedicated ROM area for the emulator). 11. Note on Executing the User Program The set value is rewritten since the emulator uses flash memory and watchdog timer registers during programming (Go, Step In, Step Out, or Step Over) of the flash memory. 12. The power consumed by the MCU can reach several milliamperes. This is because the user power supply drives ICs to make the communication signal level match the user-system power-supply voltage. The power consumed rises little during user program execution since the emulator does not perform communication; it rises more during a break. 13. Program Area for the Emulator Do not access a part of areas in the flash memory or the internal RAM since the emulator program uses these areas. If the contents of the program area for the emulator are changed, the emulator will not operate normally. In this case, restart the emulator with the Erase Flash and Connect mode. Table 5.2 Program Area for the E8a Emulator MCU Name Program Area H8/38537F Flash memory: H’E000 to H’EFFF Internal RAM: H’F300 to H’F6FF Vector, etc.: H’0002 to H’0007, H’EFF8 to H’EFF9 Rev. 1.00 Aug. 03, 2009 Page 17 of 22 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38537F) and the Emulator 14. The emulator uses a two-word stack pointer for values stored on a user program break. Therefore, the stack area must accept two-word addresses. 15. Do not use an MCU that has been used for debugging. If the flash memory is rewritten many times, data may be lost due to retention problems after the emulator has been left for a few days and the data will be erased. If an error message is displayed, exchange the MCU for a new one. Rev. 1.00 Aug. 03, 2009 Page 18 of 22 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38537F) and the Emulator 16. Items Set in the [Configuration] Dialog Box The emulator operation conditions are set in the [Configuration] dialog box. Figure 5.4 [Configuration] Dialog Box ([System] Page) Rev. 1.00 Aug. 03, 2009 Page 19 of 22 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38537F) and the Emulator Items that can be displayed in this dialog box are listed below. [Device] combo box Displays the MCU name. [Emulation mode] combo box Selects the emulation mode at user program execution. Select Normal to perform normal emulation. Select No break to disable PC breakpoint or break condition settings during emulation. [Step option] combo box Sets the step interrupt option. Disable interrupts during single step execution: Disables *1 interrupts during step execution. Enable interrupts during single step execution: Enables *1 interrupts during step execution. [User interface clock] combo box Displays the transfer clock of the user interface. [Flash memory synchronization] combo box Selects whether or not the contents of the flash memory are acquired by the emulator when the user program is stopped or the position where the PC break is set is put back as the original code. When the flash memory is not programmed by the user program, its contents need not be acquired by the emulator. Rev. 1.00 Aug. 03, 2009 Page 20 of 22 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38537F) and the Emulator If there is no problem with the state that the program in the flash memory has been replaced as the PC break code, the position where the PC break is set needs not be put back as the original code. Disable: Read or program is not performed for the flash memory except when the emulator is activated, the flash memory area is modified, and the settings of the PC break to the flash memory area are changed. PC to flash memory: When the user program is stopped, the specified PC break code is replaced as the original instruction. Select this option if there is a problem with the state that the program in the flash memory has been replaced as the PC break code. Flash memory to PC: When the user program is stopped, the contents of the flash memory are read by the emulator. Select this option if the flash memory is reprogrammed by the user program. PC to flash memory, Flash memory to PC: When the user program is stopped, the contents of the flash memory are read by the emulator and the specified PC break code is replaced as the original instruction. Select this option if the flash memory is reprogrammed by the user program and there is a problem with the state that the program in the flash memory has been replaced as the PC break code. [Step Over option] combo box Enables or disables programming of the flash memory while executing step operation. Programming of the flash memory: Uses a software break for step operation (e.g. Step Over) and enables programming of the flash memory. No Programming of the flash memory: Uses Break Condition for step operation (e.g. Step Over) and disables programming *2 of the flash memory . Rev. 1.00 Aug. 03, 2009 Page 21 of 22 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38537F) and the Emulator [Flash memory write after download] group box Enables or disables programming of the flash memory after downloading the program. Disable: Disables programming of the flash memory after downloading the program. Enable: Enables programming of the flash memory after downloading the program. Notes: 1. Includes interrupts in a break. 2. When Step Over is performed after selecting [No Programming of the flash memory] for [Step Over option], the instruction that follows a JSR, BSR, or TRAPA instruction will also be executed. If there are consecutive JSR, BSR, or TRAPA instructions, execution proceeds until it reaches an instruction that is not JSR, BSR, or TRAPA. (When there are consecutive function calls in C language, the program steps all of these functions). 17. Initializing the Internal I/O Register with the Reset_CPU Function Be sure to initialize the internal I/O registers shown below by the user program since they are not initialized by selecting [Debug] – [Reset CPU] or using the RESET command. Table 5.3 Registers Not Initialized MCU Name Register Not Initialized H8/38537F SYSCR1, SYSCR2, IEGR, IENR2, IENR1, IRR1, IRR2, IWPR, CKSTPR1, CKSTPR2 18. Available MCUs for E8a Emulator The H8/38534F is also available for the emulator. When the emulator is activated, set the MCU to be selected as shown in table 5.4. Note that, however, an error will not be displayed even if a program which is larger than the internal ROM capacity is downloaded. Table 5.4 List of Available MCUs MCU to be Used MCU to be Selected H8/38534F H8/38537F 19. Restriction on Software Write Enable (SWE) Bit If the SWE bit is set to 1 during execution of the user program, a communication timeout error will occur. Do not set this bit to 1. Rev. 1.00 Aug. 03, 2009 Page 22 of 22 REJ10J2023-0100 Notes on Connecting the H8/38704F Notes on Connecting the H8/38704F Rev. 1.00 Aug. 03, 2009 Page 1 of 22 REJ10J2023-0100 Notes on Connecting the H8/38704F Rev. 1.00 Aug. 03, 2009 Page 2 of 22 REJ10J2023-0100 Section 1 Inside the E8a Emulator User′s Manual Section 1 Inside the E8a Emulator User’s Manual The E8a emulator (hereafter referred to as E8a in this document) manual consists of two documents: the E8a User’s Manual and the E8a Additional Document for User’s Manual (this document). Be sure to read BOTH documents before using the E8a emulator. (1) E8a Emulator User’s Manual The E8a Emulator User’s Manual describes the hardware specifications and how to use the emulator debugger. ⎯ E8a emulator hardware specifications ⎯ Connecting the E8a emulator to the host computer or user system ⎯ Operating the E8a emulator debugger ⎯ Tutorial: From starting up the E8a emulator debugger to debugging (2) E8a Additional Document for User’s Manual The E8a Additional Document for User’s Manual describes content dependent on the MCUs and precautionary notes. ⎯ Example of the E8a emulator connection or interface circuit necessary for designing the hardware ⎯ Notes on using the E8a emulator ⎯ Setting the E8a emulator debugger during startup Rev. 1.00 Aug. 03, 2009 Page 3 of 22 REJ10J2023-0100 Section 1 Inside the E8a Emulator User′s Manual Rev. 1.00 Aug. 03, 2009 Page 4 of 22 REJ10J2023-0100 Section 2 Connecting the Emulator with the User System Section 2 Connecting the Emulator with the User System Before connecting an E8a emulator (hereafter referred to as emulator) with the user system, a connector must be installed in the user system so that a user system interface cable can be connected. When designing the user system, refer to the connector and recommended circuits shown in this manual. Before designing the user system, be sure to read the E8a emulator user’s manual and the hardware manual for related MCUs. Table 2.1 shows the recommended connector for the emulator. Table 2.1 Recommended Connector Type Number Manufacturer Specifications 2514-6002 3M Limited 14-pin straight type Connect pins 2, 4, 6, 10, 12, and 14 of the user system connector to GND firmly on the PCB. These pins are used as electrical GND and to monitor the connection of the user system connector. Note the pin assignments of the user system connector. User system interface cable User system connector User system Pin 2 Pin 1 Figure 2.1 Connecting the User System Interface Cable to the User System Rev. 1.00 Aug. 03, 2009 Page 5 of 22 REJ10J2023-0100 Section 2 Connecting the Emulator with the User System Notes: 1. The pin number assignments of the 14-pin connector differ from those of the E10A-USB emulator; however, the physical location is the same. 2. Do not place any components within 3 mm of the connector. 3. When the emulator is used in the [Program Flash] mode, connect the emulator similarly to the user system. Rev. 1.00 Aug. 03, 2009 Page 6 of 22 REJ10J2023-0100 Section 3 Pin Assignments of the E8a Connector Section 3 Pin Assignments of the E8a Connector Figure 3.1 shows the pin assignments of the connector. Pin 1 mark Connector Pin 14 Pin 13 Pin 2 Pin 1 Top view Pin 1 mark Pin No. MCU Signal 1 P33 2 Vss 3 N.C. *2 4 Vss 5 P35 6 Vss 7 P95 8 Vcc 9 N.C. *2 10 Vss 11 P34 12 Vss 13 RES# *1 14 Vss Notes: 1. The symbol (#) means that the signal is active-low. 2. These pins are not used in the H8/300H Super Low Power series. Do not connect anything to these pins. Figure 3.1 Pin Assignments of the Connector Rev. 1.00 Aug. 03, 2009 Page 7 of 22 REJ10J2023-0100 Section 3 Pin Assignments of the E8a Connector Rev. 1.00 Aug. 03, 2009 Page 8 of 22 REJ10J2023-0100 Section 4 Example of Emulator Connection Section 4 Example of Emulator Connection Figure 4.1 shows an example of emulator connection to the MCU. Pulled up at 4.7 kΩ or more Vcc Vcc Vcc Vcc Vcc Vcc P95 P95 P34 P34 P35 P35 P33 MCU P33 Vcc User logic * /RES /RES Pulled up at 4.7 kΩ or more Vss User system *: Open-collector buffer Connector 14 pins with a 2.54-mm pitch Figure 4.1 Example of Emulator Connection Rev. 1.00 Aug. 03, 2009 Page 9 of 22 REJ10J2023-0100 Section 4 Example of Emulator Connection Notes: 1. P33 to P35 pins are used by the emulator. Pull up and connect the emulator and MCU pins. MCU User system connector Vcc 4.7 kΩ Pins 1, 5, and 11 P33 to P35 Figure 4.2 Connection of Emulator and P33 to P35 Pins 2. The P95 pin is used for forced break control by the emulator. Connect the emulator and MCU pins directly. MCU User system connector Vcc 4.7 kΩ P95 Pin 7 Figure 4.3 Connection of Emulator and P95 Pin 3. The RES# pin is used by the emulator. Create the following circuit by connecting the open-collector output buffer so that reset input can be accepted from the emulator. Example of reset circuit User system connector MCU Vcc User logic * 4.7 kΩ RES# pin Pin 13 *Open-collector output buffer Figure 4.4 Example of a Reset Circuit Rev. 1.00 Aug. 03, 2009 Page 10 of 22 REJ10J2023-0100 Section 4 Example of Emulator Connection 4. Connect Vss and Vcc with the Vss and Vcc of the MCU, respectively (within the guaranteed range of the microcomputer). When the power-supply mode is used, the power is supplied to the user system. Check that the power consumption or voltage of the user system is within the available range of E8a and avoid a problem such as closing of the power-supply circuit. 5. Connect nothing with N.C. WARNING In the power-supply mode, connect the emulator after checking that the power-supply circuit on the user system is not closed or the pin number assignments of the user system connector is correct. Failure to do so will result in a FIRE HAZARD and will damage the host computer, the emulator, and the user system. 6. Figure 4.5 shows the interface circuit in the E8a emulator. Use this figure as a reference when determining the pull-up resistance value. Rev. 1.00 Aug. 03, 2009 Page 11 of 22 REJ10J2023-0100 Section 4 Example of Emulator Connection User system connector Power-supply circuit (only used for the power-supply mode) Vcc 100 kΩ x3 Emulator control circuit 1 MΩ 8 100 kΩ 22 Ω P33 1 74LVC125B 22 Ω P34 11 74LVC125B 22 Ω P95 7 74LVC125B Vcc 3.3 V SN74LVC2T45 Vcc 3.3 V 22 Ω P35 5 SN74LVC2T45 3.3 V Vcc 22 Ω RES# 13 SN74LVC2T45 3.3 V 10 kΩ 2CS2462 10 kΩ Notes: 1. This figure omits the test circuits and pin numbers 3, 4, 9, and 14 for the user connector that are not used when H8/Tiny series is connected. 2. The power of 74LVC125B is supplied from Vcc in the user connector (or in the power-supply circuit during power-supply mode). Figure 4.5 Interface Circuit in the E8a Emulator (Reference) Rev. 1.00 Aug. 03, 2009 Page 12 of 22 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38704F) and the Emulator Section 5 Differences between the MCU (H8/38704F) and the Emulator This section describes the differences between the emulator and MCU operations. 1. [Emulator Setting] Dialog Box The [Emulator Setting] dialog box is provided for setting the items that need to be set when the emulator starts up (settings are saved in the session). Figure 5.1 [Emulator Setting] Dialog Box Rev. 1.00 Aug. 03, 2009 Page 13 of 22 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38704F) and the Emulator To keep the [Emulator Setting] dialog box closed next time the emulator is started, check "Do not show this dialog box again." at the bottom of the [Emulator Setting] dialog box. You can open the [Emulator Setting] dialog box using either one of the following methods: ⎯ After the emulator gets started, select Menu - [Setup] -> [Emulator] -> [Emulator Setting...]. ⎯ Start the emulator while holding down the Ctrl key. ⎯ After the emulator gets started and an error occurred, restart the emulator. When you check "Do not show this dialog box again.", the emulator doesn't supply power to the user system. To use this check box, start the emulator after turning on the power. 2. Emulator Mode The selection of the device, the specification of the mode, and the setting of the power supply are done in the [Emulator mode] page of the [Emulator Setting] dialog box. ⎯ Device Select the device name in use from the [Device] combo box. The following items are selected in the [Mode] group box. ⎯ Modes • Erase Flash and Connect This mode is used when there is no emulator program in the flash memory of the target device. In this mode, data of the flash memory of the target device is erased when the emulator is activated. Select this item when the emulator is firstly activated, the version of the emulator’s software is updated, or the ID code is changed. • Keep Flash and Connect This mode is used when there is an emulator program in the flash memory of the target device. Enter the ID code specified above (‘Erase Flash and Connect’). If an incorrect code is entered, all the programs on the flash memory will be erased. Note: When the emulator gets started in this mode after selecting "Do not show this dialog box again.", the initial value of the ID code is ‘0E8A’. If you use the ID code other than the initial value, do not use "Do not show this dialog box again.". Rev. 1.00 Aug. 03, 2009 Page 14 of 22 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38704F) and the Emulator • Program Flash This mode is used when the emulator is used for programming the flash memory. Debugging the program is disabled. To download the load module, register it in the workspace. Note: In the H8/Tiny or H8/Super Low Power device, the ID code is not entered in the Program Flash mode. ⎯ Power Supply When [Power Target from emulator. (MAX 300mA)] is checked, power will be supplied to the user system up to 300 mA. Then select 3.3 V or 5.0 V according to the power voltage of the user system. 3. Emulator Activation and ID Code In the H8/Tiny- or H8/Super Low Power-series MCU, the [System Clock] and [ID Code] dialog boxes are set when the emulator is activated. ⎯ Setting the system clock Enter the clock value input to the board in use. The initial value differs in each MCU. Figure 5.2 [System Clock] Dialog Box ⎯ Setting the ID code When the emulator is activated in the [Erase Flash and Connect] mode, enter any hexadecimal four-digit ID code to be set (except for H'FFFF). The initial value is H’0E8A. When the emulator is activated in the [Keep Flash and Connect] mode, enter the correct ID code. If an incorrect ID code is entered, all the contents of the flash memory will be erased. In this case, restart the emulator in the [Erase Flash and Connect] mode. Rev. 1.00 Aug. 03, 2009 Page 15 of 22 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38704F) and the Emulator Figure 5.3 [ID Code] Dialog Box 4. When the emulator system is initiated, it initializes the general registers and part of the control registers as shown in table 5.1. Table 5.1 Register Initial Values at Emulator Power-On Register Initial Value PC Reset vector value in the vector address table ER0 to ER6 H’0000 ER7 (SP) H'FF80 CCR H’80 5. Low-Power Mode During a user program break, the CPU operating frequency is forced to a system clock (φ) for high-speed operation. 6. RES# Signal The MCU signals are only valid during user program execution started with clicking the GO or STEP-type button. During a user program break, the RES# signal is not sent to the MCUs. Note: Do not start user program execution or access the memory while control input signal (RES#) is being low. A TIMEOUT error will occur. 7. System Control Register In the emulator, the internal I/O registers can be accessed from the [IO] window. However, be careful when accessing the system control register. The emulator saves the register value of the system control register at a break and returns the value when the user program is executed. Since this is done during a break, do not rewrite the system control register in the [IO] window. Rev. 1.00 Aug. 03, 2009 Page 16 of 22 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38704F) and the Emulator 8. Memory Access during Emulation If the memory contents are referenced or modified during emulation, realtime emulation cannot be performed because the user program is temporarily halted. 9. The emulator communicates with the MCUs by using the RES#, P33 to P35, and P95 pins. These pins except for RES# cannot be used 10. Sum Data Displayed in the Program Flash Mode Sum data, which is displayed in the ‘Program Flash’ mode, is a value that data in the whole ROM areas has been added by byte (including data in the dedicated ROM area for the emulator). 11. Note on Executing the User Program The set value is rewritten since the emulator uses flash memory and watchdog timer registers during programming (Go, Step In, Step Out, or Step Over) of the flash memory. 12. The power consumed by the MCU can reach several milliamperes. This is because the user power supply drives ICs to make the communication signal level match the user-system power-supply voltage. The power consumed rises little during user program execution since the emulator does not perform communication; it rises more during a break. 13. Program Area for the Emulator Do not access a part of areas in the flash memory or the internal RAM since the emulator program uses these areas. If the contents of the program area for the emulator are changed, the emulator will not operate normally. In this case, restart the emulator with the Erase Flash and Connect mode. Table 5.2 Program Area for the Emulator MCU Name Program Area H8/38704F Flash memory: H’7000 to H’7FFF Internal RAM: H’F780 to H’FB7F Vector, etc.: H’0002 to H’0007, H’0014 to H’0015, H’7FF8 to H’7FF9 14. The emulator uses a two-word stack pointer for values stored on a user program break. Therefore, the stack area must accept two-word addresses. 15. Do not use an MCU that has been used for debugging. If the flash memory is rewritten many times, data may be lost due to retention problems after the emulator has been left for a few days and the data will be erased. If an error message is displayed, exchange the MCU for a new one. Rev. 1.00 Aug. 03, 2009 Page 17 of 22 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38704F) and the Emulator 16. Items Set in the [Configuration] Dialog Box The emulator operation conditions are set in the [Configuration] dialog box. Figure 5.4 [Configuration] Dialog Box ([Emulator System] Page) Rev. 1.00 Aug. 03, 2009 Page 18 of 22 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38704F) and the Emulator Items that can be displayed in this dialog box are listed below. [Device] combo box Displays the MCU name. [Emulation mode] combo box Selects the emulation mode at user program execution. Select Normal to perform normal emulation. Select No break to disable PC breakpoint or break condition settings during emulation. [Step option] combo box Sets the step interrupt option. Disable interrupts during single step execution: Disables *1 interrupts during step execution. Enable interrupts during single step execution: Enables *1 interrupts during step execution. [User interface clock] combo box Displays the transfer clock of the user interface. [Flash memory synchronization] combo box Selects whether or not the contents of the flash memory are acquired by the emulator when the user program is stopped or the position where the PC break is set is put back as the original code. When the flash memory is not programmed by the user program, its contents need not be acquired by the emulator. Rev. 1.00 Aug. 03, 2009 Page 19 of 22 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38704F) and the Emulator If there is no problem with the state that the program in the flash memory has been replaced as the PC break code, the position where the PC break is set needs not be put back as the original code. Disable: Read or program is not performed for the flash memory except when the emulator is activated, the flash memory area is modified, and the settings of the PC break to the flash memory area are changed. PC to flash memory: When the user program is stopped, the specified PC break code is replaced as the original instruction. Select this option if there is a problem with the state that the program in the flash memory has been replaced as the PC break code. Flash memory to PC: When the user program is stopped, the contents of the flash memory are read by the emulator. Select this option if the flash memory is reprogrammed by the user program. PC to flash memory, Flash memory to PC: When the user program is stopped, the contents of the flash memory are read by the emulator and the specified PC break code is replaced as the original instruction. Select this option if the flash memory is reprogrammed by the user program and there is a problem with the state that the program in the flash memory has been replaced as the PC break code. [Step Over option] combo box Enables or disables programming of the flash memory while executing step operation. Programming of the flash memory: Uses a software break for step operation (e.g. Step Over) and enables programming of the flash memory. No Programming of the flash memory: Uses Break Condition for step operation (e.g. Step Over) and disables programming of the flash memory*2. [Flash memory write after download] group box Enables or disables programming of the flash memory after downloading the program. Disable: Disables programming of the flash memory after downloading the program. Enable: Enables programming of the flash memory after downloading the program. Rev. 1.00 Aug. 03, 2009 Page 20 of 22 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38704F) and the Emulator [Short break] group box Enables or disables memory access during user program execution. Disable: Disables memory access during user program execution. Enable: Enables memory access during user program execution. Notes: 1. Includes interrupts in a break. 2. When Step Over is performed after selecting [No Programming of the flash memory] for [Step Over option], the instruction that follows a JSR, BSR, or TRAPA instruction will also be executed. If there are consecutive JSR, BSR, or TRAPA instructions, execution proceeds until it reaches an instruction that is not JSR, BSR, or TRAPA. (When there are consecutive function calls in C language, the program steps all of these functions.) 17. Initializing the Internal I/O Register with the Reset_CPU Function Be sure to initialize the internal I/O registers shown below by the user program since they are not initialized by selecting [Debug] – [Reset CPU] or using the RESET command. Table 5.3 Registers Not Initialized MCU Name Register Not Initialized H8/38704F SYSCR1, SYSCR2, IEGR, IENR2, IENR1, IRR1, IWPR, CKSTPR1, CKSTPR2 Rev. 1.00 Aug. 03, 2009 Page 21 of 22 REJ10J2023-0100 Section 5 Differences between the MCU (H8/38704F) and the Emulator Rev. 1.00 Aug. 03, 2009 Page 22 of 22 REJ10J2023-0100 E8a Emulator Additional Document for User's Manual Notes on Connecting the H8/300H Super Low Power Series Publication Date: Rev.1.00, August 3, 2009 Published by: Sales Strategic Planning Div. Renesas Technology Corp. Edited by: Customer Support Department Global Strategic Communication Div. Renesas Solutions Corp. ©2009. Renesas Technology Corp., All rights reserved. Printed in Japan. Sales Strategic Planning Div. Nippon Bldg., 2-6-2, Ohte-machi, Chiyoda-ku, Tokyo 100-0004, Japan RENESAS SALES OFFICES http://www.renesas.com Refer to "http://www.renesas.com/en/network" for the latest and detailed information. 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