MB86293 <CORAL_LQ> Graphics Controller Specifications Revision 1.1 14th Jan, 2003 Copyright © FUJITSU LIMITED 2001 ALL RIGHTS RESERVED • The specifications in this manual are subject to change without notice. Department before purchasing the product described in this manual. Contact our Sales • Information and circuit diagrams in this manual are only examples of device applications, they are not intended to be used in actual equipment. Also, Fujitsu accepts no responsibility for infringement of patents or other rights owned by third parties caused by use of the information and circuit diagrams. • The contents of this manual must not be reprinted or duplicated without permission of Fujitsu. • Fujitsu’s semiconductor devices are intended for standard uses (such as office equipment (computers and OA equipment), industrial/communications/measuring equipment, and personal/home equipment). Customers using semiconductor devices for special applications (including aerospace, nuclear, military and medical applications) in which a failure or malfunction might endanger life or limb and which require extremely high reliability must contact our Sales Department first. If damage is caused by such use of our semiconductor devices without first consulting our Sales Department, Fujitsu will not assume any responsibility for the loss. • Semiconductor devices fail with a known probability. Customers must use safety design (such as redundant design, fireproof design, over-current prevention design, and malfunction prevention design) so that failures will not cause accidents, injury or death). • If the products described in this manual fall within the goods or technologies regulated by the Foreign Exchange and Foreign Trade Law, permission must be obtained before exporting the goods or technologies. ii Update history Date Version Page count Change 2001.2.22 0.1 31 2001.7.23 0.2 228 See separate paper (Page count difference between Orchid and Coral) 2001.8.23 0.3 238 See separate paper (Page count difference between Rev0.2 and Rev0.3) 2001.11.12 0.4 262 See separate paper (Page count difference between Rev0.3 and Rev0.4) 2001.12.8 0.5 266 See separate paper (Page count difference between Rev0.4 and Rev0.5) 2002.1.9 0.6 266 See separate paper (Page count difference between Rev0.5 and Rev0.6) 2002.4.15 0.7 274 See separate paper (Page count difference between Rev0.6 and Rev0.7) 2002.5.21 0.8 274 See separate paper (Page count difference between Rev0.7 and Rev0.8) 2003.1.14 1.1 284 See separate paper (Page count difference between Rev0.8 and Rev1.1) First edition CONTENTS 1 2 GENERAL ............................................................................................................................ 10 1.1 PREFACE......................................................................................................................... 10 1.2 FEATURES ....................................................................................................................... 11 1.3 BLOCK D IAGRAM .............................................................................................................. 12 1.4 FUNCTIO NAL OVERVIEW ..................................................................................................... 13 1.4.1 Host CPU interface................................................................................................. 13 1.4.2 External memory interface ..................................................................................... 15 1.4.3 Display controller ................................................................................................... 16 1.4.4 Geometry processing............................................................................................... 18 1.4.5 2D Drawing ............................................................................................................ 19 1.4.6 3D Drawing ............................................................................................................ 21 1.4.7 Special effects ......................................................................................................... 22 1.4.8 Others .................................................................................................................... 25 PINS .................................................................................................................................... 26 2.1 SIGNALS.......................................................................................................................... 26 2.1.1 2.2 4 PIN ASSIGNMENT .............................................................................................................. 27 2.2.1 Pin assignment diagram ......................................................................................... 27 2.2.2 Pin assignment table .............................................................................................. 28 2.3 3 Signal lines............................................................................................................. 26 PIN FUNCTION .................................................................................................................. 30 2.3.1 Host CPU interface................................................................................................. 30 2.3.2 Video output interface............................................................................................. 32 2.3.3 Graphics memory interface..................................................................................... 33 2.3.4 Clock input ............................................................................................................. 34 2.3.5 Test pins ................................................................................................................. 35 2.3.6 Reset sequence ....................................................................................................... 35 PROCEDURE OF THE HARDWARE INITIALIZATION ........................................................... 36 3.1 HARDWARE RESET ............................................................................................................ 36 3.2 R E- RESET ....................................................................................................................... 36 3.3 SOFTWARE RESET ............................................................................................................. 36 HOST INTERFACE ............................................................................................................... 37 4.1 OPERATION M ODE ............................................................................................................ 37 4.1.1 Host CPU mode ...................................................................................................... 37 4.1.2 Ready signal mode .................................................................................................. 37 4.1.3 BS signal mode ....................................................................................................... 38 4.1.4 4.2 ACCESS MODE ................................................................................................................. 39 4.2.1 SRAM interface ...................................................................................................... 39 4.2.2 FIFO interface (fixed transfer destination address)................................................. 39 4.3 5 DMA TRANSFER ............................................................................................................... 40 4.3.1 Data transfer unit................................................................................................... 40 4.3.2 Address mode ......................................................................................................... 40 4.3.3 Bus mode ................................................................................................................ 41 4.3.4 DMA transfer request ............................................................................................. 41 4.3.5 Ending DMA transfer ............................................................................................. 41 4.4 TRANSFER OF L OCAL D ISPLAY LIST ..................................................................................... 42 4.5 INTERRUPT ...................................................................................................................... 43 4.6 SH3 MODE...................................................................................................................... 43 4.7 WAIT .............................................................................................................................. 43 4.8 MEMORY MAP .................................................................................................................. 44 GRAPHICS MEMORY........................................................................................................... 46 5.1 CONFIGURATION ............................................................................................................... 46 5.1.1 Data type ................................................................................................................ 46 5.1.2 Memory Mapping.................................................................................................... 47 5.1.3 Data Format ........................................................................................................... 47 5.2 FRAME MANAGEMENT ....................................................................................................... 49 5.2.1 Single Buffer .......................................................................................................... 49 5.2.2 Double Buffer ......................................................................................................... 49 5.3 MEMORY ACCESS ............................................................................................................. 49 5.3.1 Memory Access by host CPU ................................................................................... 49 5.3.2 Priority of memory accessing .................................................................................. 49 5.4 CONNECTION WITH MEMORY ............................................................................................... 50 5.4.1 6 Endian.................................................................................................................... 38 Connection with memory ........................................................................................ 50 DISPLAY CONTROLLER ...................................................................................................... 52 6.1 OVERVIEW ....................................................................................................................... 52 6.2 D ISPLAY FUNCTION ........................................................................................................... 52 6.2.1 Layer configuration ................................................................................................ 52 6.2.2 Overlay................................................................................................................... 54 6.2.3 Display parameters ................................................................................................ 56 6.2.4 Display position control .......................................................................................... 57 6.3 D ISPLAY COLOR ............................................................................................................... 59 6.4 CURSOR.......................................................................................................................... 60 6.4.1 Cursor display function........................................................................................... 60 6.4.2 Cursor control......................................................................................................... 60 6.5 7 D ISPLAY SCAN CONTROL ................................................................................................... 61 6.5.1 Applicable display................................................................................................... 61 6.5.2 Interlace display ..................................................................................................... 62 6.6 THE EXTERNAL SYNCHRONOUS SIGNAL................................................................................. 63 6.7 VIDEO INTERFACE, NTSC/PAL OUTPUT............................................................................... 66 GEOMETRY ENGINE ........................................................................................................... 67 7.1 GEOMETRY PIPELINE......................................................................................................... 67 7.1.1 Processing flow....................................................................................................... 67 7.1.2 Model-view-projection (MVP) transformation (OC→CC coordinate transformation) 68 7.1.3 3D-2D transformation (CC→NDC coordinate transformation) ................................ 68 7.1.4 View port transformation (NDC→DC coordinate transformation) ........................... 69 7.1.5 View volume clipping.............................................................................................. 69 7.1.6 Back face curling .................................................................................................... 71 7.2 DATA FORMAT .................................................................................................................. 72 7.2.1 7.3 SETUP E NGINE ................................................................................................................. 73 7.3.1 7.4 8 Data format ............................................................................................................ 72 Setup processing ..................................................................................................... 73 LOG O UTPUT OF D EVICE COORDINATES ............................................................................... 73 7.4.1 Log output mode ..................................................................................................... 73 7.4.2 Log output destination address ............................................................................... 73 DRAWING PROCESSING ..................................................................................................... 74 8.1 COORDINATE SYSTEM ....................................................................................................... 74 8.1.1 Drawing coordinates............................................................................................... 74 8.1.2 Texture coordinates ................................................................................................ 75 8.1.3 Frame buffer .......................................................................................................... 76 8.2 FIGURE DRAWING ............................................................................................................. 77 8.2.1 Drawing primitives................................................................................................. 77 8.2.2 Polygon drawing function ....................................................................................... 77 8.2.3 Drawing parameters............................................................................................... 78 8.2.4 Anti-aliasing function ............................................................................................. 79 8.3 BIT MAP PROCESSING ....................................................................................................... 80 8.3.1 BLT ........................................................................................................................ 80 8.3.2 Pattern data format ................................................................................................ 80 8.4 TEXTURE MAPPING ........................................................................................................... 81 8.4.1 Texture size ............................................................................................................ 81 8.4.2 Texture color........................................................................................................... 81 8.4.3 Texture lapping ...................................................................................................... 82 8.4.4 Filtering ................................................................................................................. 83 8.4.5 Perspective correction............................................................................................. 83 8.4.6 Texture blending..................................................................................................... 84 8.4.7 Bi-linear high-speed mode ...................................................................................... 84 8.5 8.5.1 Tiling...................................................................................................................... 86 8.5.2 Alpha blending ....................................................................................................... 86 8.5.3 Logic operation ....................................................................................................... 87 8.5.4 Hidden plane management ..................................................................................... 87 8.6 DRAWING ATTRIBUTES ....................................................................................................... 88 8.6.1 Line drawing attributes.......................................................................................... 88 8.6.2 Triangle drawing attributes.................................................................................... 88 8.6.3 Texture attributes................................................................................................... 89 8.6.4 BLT attributes........................................................................................................ 90 8.6.5 Character pattern drawing attributes..................................................................... 90 8.7 9 R ENDERING ..................................................................................................................... 86 BOLD L INE ....................................................................................................................... 91 8.7.1 Starting and ending points ..................................................................................... 91 8.7.2 Broken line pattern ................................................................................................ 92 8.7.3 Edging .................................................................................................................... 93 8.7.4 Interpolation of bold line joint................................................................................. 94 DISPLAY LIST...................................................................................................................... 95 9.1 OVERVIEW ....................................................................................................................... 95 9.1.1 Header format ........................................................................................................ 96 9.1.2 Parameter format ................................................................................................... 96 9.2 GEOMETRY COMMANDS ..................................................................................................... 97 9.2.1 Geometry command list .......................................................................................... 97 9.2.2 Explanation of geometry commands...................................................................... 100 9.3 R ENDERING COMMAND .................................................................................................... 110 9.3.1 Command list ....................................................................................................... 110 9.3.2 Details of rendering commands............................................................................. 115 10 REGISTER ......................................................................................................................... 125 10.1 R EGISTER L IST ............................................................................................................... 125 10.1.1 Host interface register list .................................................................................... 125 10.1.2 Graphics memory interface register list ................................................................ 127 10.1.3 Display controller register list .............................................................................. 128 10.1.4 Drawing engine register list.................................................................................. 133 10.1.5 Geometry engine register list................................................................................ 139 10.2 EXPLANATION OF R EGISTER ............................................................................................. 140 10.2.1 Host interface registers......................................................................................... 141 10.2.2 Graphics memory interface registers .................................................................... 148 10.2.3 Display control register......................................................................................... 151 11 10.2.4 Drawing control registers ..................................................................................... 199 10.2.5 Drawing mode registers........................................................................................ 202 10.2.6 Triangle drawing registers .................................................................................... 220 10.2.7 Line drawing registers.......................................................................................... 223 10.2.8 Pixel drawing registers ......................................................................................... 224 10.2.9 Rectangle drawing registers.................................................................................. 224 10.2.10 Blt registers ...................................................................................................... 225 10.2.11 High-speed 2D line drawing registers ................................................................ 226 10.2.12 High-speed 2D triangle drawing registers.......................................................... 227 10.2.13 Geometry control register.................................................................................. 228 10.2.14 Geometry mode registers................................................................................... 230 10.2.15 Display list FIFO registers ................................................................................ 237 TIMING DIAGRAM .............................................................................................................. 238 11.1 HOST INTERFACE .................................................................................................... 238 11.1.1 CPU read/write timing diagram in SH3 mode (Normally Not Ready Mode)........... 238 11.1.2 CPU read/write timing diagram in SH3 mode (Normally Ready Mode) ................. 239 11.1.3 CPU read/write timing diagram in SH4 mode (Normally Not Ready Mode)........... 240 11.1.4 CPU read/write timing diagram in SH4 mode (Normally Ready Mode) ................. 241 11.1.5 CPU read/write timing diagram in V832 mode (Normally Not Ready Mode) ......... 242 11.1.6 CPU read/write timing diagram in V832 mode (Normally Ready Mode) ................ 243 11.1.7 CPU read/write timing diagram in SPARClite (Normally Not Ready Mode) .......... 244 11.1.8 CPU read/write timing diagram in SPARClite (Normally Ready Mode)................. 245 11.1.9 SH4 single-address DMA write (transfer of 1 long word)....................................... 246 11.1.10 SH4 single-address DMA write (transfer of 8 long words) .................................. 247 11.1.11 SH3/4 dual-address DMA (transfer of 1 long word) ............................................ 248 11.1.12 SH3/4 dual-address DMA (transfer of 8 long words)........................................... 248 11.1.13 V832 DMA transfer ........................................................................................... 249 11.1.14 SH4 single-address DMA transfer end timing .................................................... 250 11.1.15 SH3/4 dual-address DMA transfer end timing ................................................... 250 11.1.16 V832 DMA transfer end timing.......................................................................... 251 11.1.17 SH4 dual DMA write without ACK .................................................................... 252 11.1.18 Dual-address DMA (without ACK) end timing ................................................... 253 11.2 GRAPHICS M EMORY INTERFACE ........................................................................................ 254 11.2.1 Timing of read access to same row address ........................................................... 254 11.2.2 Timing of read access to different row addresses................................................... 255 11.2.3 Timing of write access to same row address .......................................................... 256 11.2.4 Timing of write access to different row addresses.................................................. 257 11.2.5 Timing of read/write access to same row address .................................................. 258 11.2.6 Delay between ACTV commands........................................................................... 259 11.2.7 11.3 Delay between Refresh command and next ACTV command ................................. 259 D ISPLAY TIMING .............................................................................................................. 260 11.3.1 Non-interlace mode............................................................................................... 260 11.3.2 Interlace video mode ............................................................................................. 261 11.3.3 Composite synchronous signal .............................................................................. 262 11.4 CPU CAUTIONS ............................................................................................................. 262 11.5 SH3 MODE.................................................................................................................... 263 11.6 SH4 MODE.................................................................................................................... 263 11.7 V832 MODE .................................................................................................................. 264 11.8 SPARCLITE................................................................................................................... 264 11.9 SUPPORTED DMA TRANSFER MODES ................................................................................ 264 12 ELECTRICAL CHARACTERISTICS .................................................................................... 265 12.1 INTRODUCTION ............................................................................................................... 265 12.2 MAXIMUM RATING ........................................................................................................... 265 12.3 R ECOMMENDED O PERATING CONDITIONS ........................................................................... 266 12.3.1 Recommended operating conditions ...................................................................... 266 12.3.2 Note at power-on .................................................................................................. 266 12.4 DC CHARACTERISTICS .................................................................................................... 268 12.4.1 DC Characteristics ............................................................................................... 268 12.4.2 V-I characteristics diagram ................................................................................... 269 12.5 AC CHARACTERISTICS .................................................................................................... 270 12.5.1 Host interface ....................................................................................................... 270 12.5.2 Video interface...................................................................................................... 271 12.5.3 Graphics memory interface................................................................................... 272 12.5.4 PLL specifications................................................................................................. 276 12.6 AC CHARACTERISTICS M EASURING C ONDITIONS ................................................................. 277 12.7 TIMING D IAGRAM ............................................................................................................ 278 12.7.1 Host interface ....................................................................................................... 278 12.7.2 Video interface...................................................................................................... 282 12.7.3 Graphics memory interface................................................................................... 283 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 1 GENERAL 1.1 Preface Coral graphics controller has some functions and optional efficiency and is planned to be serial-manufactured according to purposes. For ES version, the specifications in which common descriptions to CORAL series are written are planned to provide and for mass-production version, the specifications which are unique to each series are planed to be provided. Therefore, please bear in mind that the contents for ES and mass-production versions may be different form each other. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 10 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 1.2 Features • Geometry engine Geometry engine supports the geometry processing that is compatible with ORCHID (MB86292). Using the display list created by ORCHID enables drawing. **(But Floating point setup command is deleted.) Heavy processing of geometric operations such as coordinates conversions or clipping performed by this device can reduce the CPU loads dramatically. • 2D and 3D Drawing Coral has a drawing function that is compatible with the CREMSON (MB86290A). It can draw data using the display list created for CREMSON. **(But Internal texture RAM is deleted.) Coral also supports 3D rendering, such as texture mapping with perspective collection and Gouraud shading, alpha blending, and anti-aliasing for drawing smooth lines. • Display controller Coral has a display controller that is compatible with ORCHID. In addition to the traditional XGA (1024 × 768 pixels) display, 4-layer overlay, left/right split display, wrap-around scrolling, double buffers, and translucent display, function of 6-layer overlay, 4-siding for palette are expanded. • Host CPU interface Can be connected to SH3 and SH4 manufactured by Hitachi, to V832 microprocessor by NEC and to SPARClite (MB86833) by Fujitsu without external circuits. • External memory interface SDRAM and FCRAM can be connected. • Optional function Final device can be selected either geometry high-/low-speed version. • Others CMOS technology with 0.18-µm HQFP256 Package (lead pitch 0.4 mm) Supply voltage: 1.8 V (internal operation) /3.3 V (I/O) Current consumption ( TYPICAL ) 1.8 V power supply : 500mA 3.3V power supply : 100mA MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 11 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 1.3 Block Diagram CORAL general block diagram is shown below: Please note that the capture controller is deleted from this figure in Coral-LQ. Pixel Bus External Bus of Host CPU A2-25 Host Interface D0-31 Display Controller MD0-31/63 SDRAM or FCRAM MA0-14 External Geometry 2D/3D Memory Engine Rendering Controller Fig.1.1 MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 Engine CORAL Block Diagram 12 DRGB FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 1.4 Functional Overview 1.4.1 Host CPU interface Supported CPU Coral can be connected to SH3 and SH4 manufactured by HITACHI, V832 by NEC, SPARClite (MB86833) by Fujitsu. External Bus Clock Can be connected at max. 100 MHz (when using SH4 interface) Ready Mode Supports normal ready/not ready. Endian Supports little endian. Access Mode SRAM interface FIFO interface (transfer destination address fixed) DMA transfer Supports 1-double word (32 bits) /8-double word (32 bytes) (only SH4) for transfer unit. ACK used/unused mode can be selected as protocol (only for DAM in dual address mode) Supports dual address/mode single address mode (only SH4). Supports cycle steel/burst. Supports local display list transfer. Interrupt Vertical (frame) synchronous detection Field synchronous detection External synchronous error detection Drawing command error Drawing command execution end MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 13 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Switching internal operating frequency Switch the operating frequency immediately after a reset (before rewriting MMR mode register of external memory interface). Any operating frequency can be selected from the five combinations shown in Table 2-6. Table 1-1 Frequency Setting Combinations Clock for geometry engine Clock for other than geometry engine 166 MHz 133 MHz 166 MHz 100 MHz 133 MHz 133 MHz 133 MHz 100 MHz 100 MHz 100 MHz The following relationship is disabled: Clock for geometry engine < Clock for other than geometry engine MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 14 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 1.4.2 External memory interface SDRAM or FCRAM can be connected. 64 bits or 32 bits can be selected for data bus. Max. 133 MHz is available for operating frequency. Connectable memory configuration is as shown below. External Memory Configuration Type Data bus width Use count Total capacity FCRAM 16 Mbits (x16 Bits) 32 Bits 2 4 Mbytes FCRAM 16 Mbits (x16 Bits) 64 Bits 4 8 Mbytes SDRAM 64 Mbits (x32 Bits) 32 Bits 1 8 Mbytes SDRAM 64 Mbits (x32 Bits) 64 Bits 2 16 Mbytes SDRAM 64 Mbits (x16 Bits) 32 Bits 2 16 Mbytes SDRAM 64 Mbits (x16 Bits) 64 Bits 4 32 Mbytes SDRAM 128 Mbits (x32 Bits) 32 Bits 1 16 Mbytes SDRAM 128 Mbits (x32 Bits) 64 Bits 2 32 Mbytes SDRAM 128 Mbits (x16 Bits) 32 Bits 2 32 Mbytes SDRAM 128 Mbits (x16 Bits) 64 Bits 4 64 Mbytes SDRAM 256 Mbits (x16 Bits) 32 Bits 2 64 Mbytes MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 15 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 1.4.3 Display controller Video data output Each 6-bit digital video output is provided. Screen resolution LCD panels with wide range of resolutions are supported by using a programmable timing generator as follows: Screen Resolutions Resolutions 1024 × 768 1024 × 600 800 × 600 854 × 480 640 × 480 480 × 234 400 × 234 320 × 234 Hardware cursor Coral supports two hardware cursor functions. Each of these hardware cursors is specified as a 64 × 64-pixel area. Each pixel of these hardware cursors is 8 bits and uses the same look-up table as indirect color mode. Double buffer method Double buffer method in which drawing window and display window is switched in units of 1 frame enables the smooth animation. Flipping (switching of display window area) is performed in synchronization with the vertical blanking period using program. Scroll method Independent setting of drawing and display windows and their starting position enables the smooth scrolling. Display colors • Supports indirect color mode which uses the look-up table (color palette) in 8 bits/pixels. • Entry for look-up table (color palette) corresponds to color code for 8 bits, in other words, 256. data is each 6 bits of RGB. Consequently, 256 colors can be displayed out of 260,000 colors. • Supports direct color mode which specifies RGB with 16 bits/pixels. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 16 Color FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Overlay Compatibility mode Up to four extra layers (C, W, M and B) can be displayed overlaid. The overlay position for the hardware cursors is above/below the top layer (C). The transparent mode or the blend mode can be selected for overlay. The M- and B-layers can be split into separate windows. Window display can be performed for the W-layer. Two palettes are provided: C-layer and M-/B-layer. The W-layer is used as the video input layer. L0, L2, L4 (0,0) L1 (WX, WY) L3, L5 (HDB +1, 0) Window mode • Up to six screens (L0 to 5) can be displayed overlaid. • The overlay sequence of the L0- to L5-layers can be changed arbitrarily. • The overlay position for the hardware cursors is above/below the L0-layer. • The transparent mode or the blend mode can be selected for overlay. • The L5-layer can be used as the blend coefficient plane (8 bits/pixel). • Window display can be performed for all layers. • Four palettes corresponded to L0 to 3 are provided. • The L1-layer is used as the video input layer. • Background color display is supported in window display for all layers. L0 (L0WX, L0WY) L4 (L4WX, L4WY) L1 (L1WX, L1WY) L5 (L5WX, L5WY) L3 (L3WX, L3WY) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 L2 (L2WX, L2WY) 17 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 1.4.4 Geometry processing Coral has a geometry engine for performing the numerical operations required for graphics processing. The geometry engine uses the floating-point format for highly precise operations. It selects the required geometry processing according to the set drawing mode and primitive type and executes processing to the final drawing. Primitives Point, line, line strip, independent triangle, triangle strip, triangle fan, and arbitrary polygon are supported. MVP Transformation MVP Transformation Setting a 4 × 4 transformation matrix enables transformation of a 3D model view projection. Two-dimensional affine transformation is also possible. Clipping Clipping stops drawing of figures outside the window (field of view). Polygons (including concave shapes) can also be clipped. Culling Triangles on the back are not drawn. 3D-2D Transformation This functions transforms 3D coordinates (normalization) into 2D coordinates in orthogonal or perspective projections. View port transformation This function transforms normalized 2D coordinates into drawing (device) coordinates. Primitive setup This function automatically performs a variety of slope computations, etc., based on transforming vertex data into coordinates and prepares for rendering (setup). Log output of device coordinates The view port conversion results are output to the local memory. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 18 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 1.4.5 2D Drawing 2D Primitives Coral can perform 2D drawing for graphics memory (drawing plane) in direct color mode or indirect color mode. Bold lines with width and broken lines can be drawn. can be drawn. With anti-aliasing smooth diagonal lines also A triangle can be tiled in a single color or 2D pattern (tiling), or mapped with a texture pattern by specifying coordinates of the 2D pattern at each vertex (texture mapping). At texture mapping, drawing/non-drawing can be set in pixel units. Moreover, transparent processing can be performed using alpha blending. When drawing in single color or tiling without Gouraud shading or texture mapping, high-speed 2DLine and high-speed 2DTriangle can be used. Only vertex coordinates are set for these primitives. High-speed 2DTriangle is also used to draw polygons. 2D Primitives Primitive type Point Line Bold line strip (provisional name) Triangle High-speed 2DLine Arbitrary polygon Description Plots point Draws line Draws continuous bold line This primitive is used when interpolating the bold line joint. Draws triangle Draws lines Compared to line, this reduces the host CPU processing load. Draws arbitrary closed polygon containing concave shapes consisting of vertices Arbitrary polygon drawing Using this function, arbitrary closed polygon containing concave shapes consisting of vertices can be drawn. (There is no restriction on the count of vertices, however, the polygon with its sides crossed are not supported.) In this case, as a work area for drawing, polygon drawing flag buffer is used on the graphics memory. In drawing polygon, draw triangle for polygon drawing flag buffer using high-speed 2DTriangle. Decide any vertex as a starting point to draw triangle along the periphery. It enables you to draw final polygon form in single color or with tiling/texture mapping in a drawing frame. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 19 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL BLT/Rectangle drawing This function draws a rectangle using logic operations. It is used to draw pattern and copy the image pattern within the drawing frame. It is also used for clearing drawing frame and Z buffer. BLT Attributes Attribute Raster operation Transparent processing Alpha blending Description Selects two source logical operation mode Performs BLT without drawing pixel consistent with the transparent color. The alpha map and source in the memory is subjected to alpha blending and then copied to the destination. Pattern (Text) drawing This function draws a binary pattern (text) in a specified color. Pattern (Text) Drawing Attributes Attribute Enlarge Shrink Description Vertically 2 × 2 Horizontally × 2 Vertically and Horizontally × 2 Vertically 1/2 × 1/2 Horizontally 1/2 Vertically and Horizontally 1/2 Drawing clipping This function sets a rectangle frame in drawing frame to prohibit the drawing of the outside the frame. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 20 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 1.4.6 3D Drawing 3D Primitives This function draws 3D objects in drawing memory in the direct color mode. 3D Primitives Primitive Point Line Triangle Arbitrary polygon Description Plots 3D point Draws 3D line Draws 3D triangle Draws arbitrary closed polygon containing concave shapes consisting of vertexes 3D Drawing attributes Texture mapping with bi-linear filtering/automatic perspective correction and Gouraud shading provides high-quality realistic 3D drawing. A built-in texture mapping unit performs fast pixel calculations. This unit also delivers color blending between the shading color and texture color. Hidden plane management Coral supports the Z buffer for hidden plane management. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 21 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 1.4.7 Special effects Anti-aliasing Anti-aliasing manipulates line borders of polygons in sub-pixel units and blend the pre-drawing pixel color with color to make the jaggies be seen smooth. It is used as a functional option for 2D drawing (in direct color mode only). Bold line and broken line drawing This function draws lines of a specific width and a broken line. Line Drawing Attributes Attribute Line width Broken line Description Selectable from 1 to 32 pixels Set by 32 bit or 24 bit of broken line pattern • Supports the verticality of starting and ending points. • Supports the verticality of broken line pattern. • Interpolation of bold line joint supports the following modes: (1) Broken line pattern reference address fix mode → The same broken line pattern is kept referencing for the period of some pixels starting from the joint and the starting point for the next line. (2) No interpolation • Supports the equalization of the width of bold lines. • Supports the bold line edging. • Not support the Anti-aliasing of dashed line patterns. • For a part overlaid due to connection of bold lines, natural overlay can be represented by providing depth information. (Z value). Shading Supports the shading primitive. Drawing is performed to the body primitive coordinates (X, Y) with an offset as a shade. At this drawing, the Z buffer is used in order to differentiate between the body and shade. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 22 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Alpha blending Alpha blending blends two image colors to provide a transparent effect. CORAL supports two types of blending; blending two different colors at drawing, and blending overlay planes at display. Transparent color is not used for these blending options. There are two ways of specifying alpha blending for drawing: (1) Set a transparent coefficient to the register; the transparent coefficient is applied for transparency processing of one plane. (2) Set a transparent coefficient for each vertex of the plane; as with Gouraud shading, the transparent coefficient is linear-interpolated to perform transparent processing in pixel units. In addition to the above, the following settings can be performed at texture mapping. When the most significant bit of each texture cell is 1, drawing or transparency can be set. When the most significant bit of each texture cell is 0, non-drawing can be set. Alpha Blending Type Description Drawing Transparent ratio set in particular register While one primitive (polygon, pattern, etc.), being drawn, registered transparent ratio applied A transparent coefficient set for each vertex. A linear-interpolated transparent coefficient applied. This is possible only in direct color mode. Overlay display Blends top layer pixel color with lower layer pixel color Transparent coefficient set in particular register Registered transparent coefficient applied during one frame scan Gouraud Shading Gouraud shading can be used in the direct color mode to provide 3D object real shading and color gradation. Gray Scale Gouraud Shading Gray scale gouraud shading can be used in the in-direct color(8bit/pixel) mode to draw a blend coefficient layer. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 23 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Texture mapping Coral supports texture mapping to map an image pattern onto the surface of plane. The texture pattern can be laid out in the graphics memory. In this case, max. 4096 × 4096 pixels can be used. For drawing 8-bit color, only point sampling can be specified for texture interpolation; only de-curl can be specified for the blend mode. Texture Mapping Function Filtering Coordinates correction Blend Alpha blend Wrap MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 Description Point sample Bi-linear filter Linear Perspective De-curl Modulate Stencil Normal Stencil Stencil alpha Repeat Cramp Border 24 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 1.4.8 Others Drawing color 8-bit indirect color and 16-bit direct color are supported as a drawing input data. Top-left rule non-applicable mode In addition to the top-left rule applicable mode in which the triangle borders are compatible with CREMSON, the top-left rule non-applicable mode can be used. (In case of non-top-left polygon drawing, an object has to be in a geometry clipping area.) Caution: Use perspective correct mode when use texture at the top-left rule non-applicable mode. Top-left rule non-applicable primitives cannot use Geometry clip function. Non-top-left-part’s pixel quality is less than body. (using approximate calculation) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 25 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 2 PINS 2.1 Signals 2.1.1 Signal lines Host CPU interface D0-31 DCLKO A2-25 DCKLI BCLKI HSYNC XRST VSYNC XCS CSYNC XRD DISPE XWE0-3 GV XRDY XBS DREQ DRACK R2-7 CORAL Graphics Controller DTACK XINT HQFP256 G2-7 B2-7 XRGBEN MD0-63 MA0-14 RDY_MODE MRAS BS_MODE MCAS MWE CLK Graphics memory interface MDQM0-7 S Clock Video output interface MCLKO CKM MCLKI CLKSEL0-1 TESTH TRST Fig. 2.1 MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 CORAL Signal Lines 26 Test FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 2.2 Pin Assignment DR6 DR5 DR4 VDDL DR3 193 VSS TESTH VDDL 195 194 DCLKI VSS 211 210 VDDH DR7 TESTH 213 212 197 196 TRST TESTH 214 DCLKO PLLVSS S 216 215 199 198 CLK PLLVDD 218 217 GV DE VSS 220 219 200 CLKSEL1 VSS 221 VSS CSYNC CLKSEL0 VDDL 223 222 202 201 A3 A2 225 224 HSYNC VSS A5 A4 227 226 204 203 A6 229 228 VSYNC A8 A7 230 TESTH A10 A9 232 231 206 205 A12 A11 234 233 207 A13 209 208 A14 A16 A15 VDDL 236 235 A18 A17 241 240 237 A19 239 238 A20 243 242 A25 A24 A23 244 XWE3 250 249 A22 A21 XWE1 XWE2 251 246 245 XWE0 VDDL 253 252 248 247 DTACK 255 254 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 MD29 MD30 MD31 VDDL VSS VSS VDDH DQM0 DQM1 DQM2 DQM3 MA0 MA1 MA2 MA3 MA4 MA5 MA6 MA7 VDDL MA8 MA9 MA10 MA11 MCLKO 128 91 MD28 126 127 89 90 MD26 MD27 DQM7 VDDL 87 88 MD24 MD25 124 125 85 86 MD22 MD23 DQM5 DQM6 84 MD21 122 123 82 83 MD19 MD20 MWE DQM4 80 81 MD18 VDDL 121 78 79 MD16 MD17 MCAS 77 VDDH 27 119 120 75 76 MD14 MD15 MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 VDDH MRAS 73 74 MD12 MD13 MODE2 signal for Orchid → RDY_MODE signal for Coral 117 118 71 72 MD10 MD11 Note: The MODE2 signal used for Orchid is changed as shown below. MA12 MA13 MA14 70 MD9 MD8 66 67 68 69 65 MD5 192 191 190 189 188 187 186 185 184 183 182 181 180 179 178 177 176 175 174 173 172 171 170 169 168 167 166 165 164 163 162 161 160 159 158 157 156 155 154 153 152 151 150 149 148 147 146 145 144 143 142 141 140 139 138 137 136 135 134 133 132 131 130 129 VDDL MD6 MD7 DRACK BS_MODE RDY_MODE XINT DREQ XRDY VDDH VDDL BCLKI XCS XRD XBS CKM MODE0 MODE1 MODE2 XRST VSS VSS D0 D1 D2 D3 VDDL D4 D5 VDDH D6 D7 D8 D9 D10 D11 D12 D13 D14 D15 D16 D17 VDDL D18 VDDH D19 D20 D21 D22 D23 D24 D25 D26 D27 D28 D29 D30 D31 VDDL VDDH VSS VSS MD0 MD1 MD2 MD3 MD4 256 2.2.1 Pin assignment diagram DR2 DG7 DG6 DG5 DG4 DG3 DG2 DB7 VDDL DB6 DB5 DB4 DB3 DB2 VDDH VSS VSS MD63/R1 MD62/R0 MD61/G1 MD60/G0 MD59/B1 MD58/B0 MD57 VDDL MD56 MD55 MD54 MD53 MD52 MD51 MD50 MD49 MD48 TESTH TESTH MD47 MD46 MD45 MD44 VDDL MD43 MD42 MD41 MD40 VSS VSS MD39 MD38 MD37 MD36 MD35 MD34 MD33 MD32 XRGBEN TESTH VDDL VSS VSS MCLKI VDDH VSS VSS FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 2.2.2 Pin assignment table No. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 Name DRACK BS_MODE RDY_MODE XINT DREQ XRDY VDDH VDDL BCLKI XCS XRD XBS CKM MODE0 MODE1 MODE2 XRST VSS VSS D0 D1 D2 D3 VDDL D4 D5 VDDH D6 D7 D8 D9 D10 D11 D12 D13 D14 D15 D16 D17 VDDL D18 VDDH D19 D20 D21 D22 D23 D24 D25 D26 D27 D28 D29 D30 D31 VDDL VDDH VSS VSS MD0 MD1 MD2 MD3 MD4 No. 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 Name MD5 VDDL MD6 MD7 MD8 MD9 MD10 MD11 MD12 MD13 MD14 MD15 VDDH MD16 MD17 MD18 VDDL MD19 MD20 MD21 MD22 MD23 MD24 MD25 MD26 MD27 MD28 MD29 MD30 MD31 VDDL VSS VSS VDDH DQM0 DQM1 DQM2 DQM3 MA0 MA1 MA2 MA3 MA4 MA5 MA6 MA7 VDDL MA8 MA9 MA10 MA11 MA12 MA13 MA14 VDDH MRAS MCAS MWE DQM4 DQM5 DQM6 DQM7 VDDL MCLKO No. 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 28 Name VSS VSS VDDH MCLKI VSS VSS VDDL TESTH XRGBEN MD32 MD33 MD34 MD35 MD36 MD37 MD38 MD39 VSS VSS MD40 MD41 MD42 MD43 VDDL MD44 MD45 MD46 MD47 TESTH TESTH MD48 MD49 MD50 MD51 MD52 MD53 MD54 MD55 MD56 VDDL MD57 MD58/B0 MD59/B1 MD60/G0 MD61/G1 MD62/R0 MD63/R1 VSS VSS VDDH DB2 DB3 DB4 DB5 DB6 VDDL DB7 DG2 DG3 DG4 DG5 DG6 DG7 DR2 No. 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 Name DR3 VDDL DR4 DR5 DR6 DR7 VDDH DCLKO DE GV CSYNC VSS VSS HSYNC VSYNC TESTH VDDL TESTH VSS VSS DCLKI TESTH TESTH TRST S PLLVSS PLLVDD CLK VSS VSS CLKSEL1 VDDL CLKSEL0 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 VDDL A15 A16 A17 A18 A19 A20 A21 A22 A23 A24 A25 XWE3 XWE2 XWE1 VDDL XWE0 DTACK FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Notes VSS/PLLV SS : Ground VDDH : 3.3-V power supply VDDL/PLLV DD : 1.8-V power supply PLLV DD : PLL power supply OPEN : Do not connect anything. TESTH : Input a 3.3 V-power supply. - It is recommended that PLLV DD should be isolated on the PCB. - Insert a bypass capacitor with good high frequency characteristics between the power supply and ground. Place the capacitor as near as possible to the pin. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 29 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 2.3 Pin Function 2.3.1 Host CPU interface Table 2-1 Host CPU Interface Pins Pin name I/O Description MODE0-2 Input Host CPU mode select RDY_MODE Input Normally ready, Not ready select BS_MODE Input BS signal with/without select XRST Input Hardware reset D0-31 In/Out Host CPU bus data A2-A25 Input Host CPU bus address (In the V832 mode, A[24] is connected to XMWR.) BCLKI Input Host CPU bus clock XBS Input Bus cycle start signal XCS Input Chip select signal XRD Input Read strobe signal XWE0 Input Write strobe for D0 to D7 signal XWE1 Input Write strobe for D8 to D15 signal XWE2 Input Write strobe for D16 to D23 signal XWE3 Input Write strobe for D24 to D31 signal XRDY Output Tri-state Wait request signal (In the SH3 mode, when this signal is “0”, it indicates the wait state; in the SH4, V832 and SPARClite modes, when this signal is “1”, it indicates the wait state.) DREQ Output DMA request signal (This signal is low-active in both the SH mode and V832 mode.) DRACK/DMAAK Input Acknowledge signal in response to DMA request (DMAAK is used in the V832 mode; this signal is high-active in both the SH mode and V832 mode.) DTACK/XTC Input DMA transfer strobe signal (XTC is used in the V832 mode. In the SH mode, this signal is high-active; in the V832 mode, it is low-active.) XINT Output Interrupt signal issued to host CPU (In the SH mode, and SPARClite this signal is low-active; in the V832 mode, it is high-active) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 30 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL • Coral can be connected to the Hitachi SH4 (SH7750), SH3 (SH7709) NEC V832 and Fujitsu SPARClite (MB86833) without external circuit. In the SRAM interface mode, Coral can be used with any other CPU as well. The host CPU is specified by the MODE0 to 2 pins. MODE 2 MODE 1 MODE 0 CPU L L L SH3 L L H SH4 L H L V832 L H H SPARClite H X X Reserved When the bus cycle terminates, a ready signal level can be set. When using the RDY_MODE signal at “High” level, set two cycles as the CPU software wait of the CPU. (When BS_MODE = “High” level, set the CPU software wait to three cycles.) RDY_ MODE L H Ready signal mode When the bus cycle terminates, sets the XRDY signal to the ‘not ready’ level. When the bus cycle terminates, sets the XRDY signal to the ‘ready’ level. A CPU with no BS (Bus Start) pin can be used. Setting can be performed in all CPU modes. Connection can be made to a CPU with no BS signal by setting the BS_MODE signal to “High” level. When not using the BS signal, fix the BS pin of CORAL at “High” level. When using the BS_MODE signal as “High” level in the normally ready mode, set the CPU software wait to three cycles. BS_ MODE L H BS signal mode Connect to a CPU with the BS signal Connect to a CPU without the BS signal The data signal is 32 bits (fixed). The address signal is 32 bits (per one double-word) × 24, and has a 64-Mbyte address field. address space is provided for V832 and SPARClite.) (16-MByte The external bus operating frequency is up to 100 MHz. In the SH4, V832, and SPARClite modes, when the XRDY signal is low, it is in the ready state. However, in the SH3 mode, when the XRDY signal is low, it is in the wait state. This signal is a tri-state output that is synchronized with the rising edge of BCLKI. DMA data transfer is supported using an external DMA controller. An interrupt signal is generated to the host CPU. The XRST input must be kept low for at least 300 µs after setting the S (PLL reset) signal to high. In the V832 mode, Coral signals are connected to the V832 CPU as follows: CORAL Pins V832 Signals A24 DTACK DRACK MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 XMWR XTC DMAAK 31 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 2.3.2 Video output interface Table 2-2 Video Output Interface Pins Pin name DCLKO DCLKI HSYNC Output Input I/O I/O VSYNC I/O CSYNC DISPE GV R2-7 G2-7 B2-7 XRGBEN Output Output Output Output Output Output Input Description Dot clock signal for display Dot clock signal input Horizontal sync signal output Horizontal sync input <in external sync mode> Vertical sync signal output Vertical sync input <in external sync mode> Composite sync signal output Display enable period signal Graphics/video switch Digital picture (R) output Digital picture (G) output Digital picture (B) output Signal to switch between RGB1 and 0 output/memory bus (MD 63 to 58) 6-bit display data is output as standard for R, G, and B. Depending on the condition, 8-bit display data can also be output for R, G, and B. Fixing XRGBEN at 0, R0, 1, G0, 1, and B0, 1 can be output to MD62, 63, MD60, 61, and MD58, 59 respectively. When 8-bit output is selected for R, G, and B, only the 32-bit mode can be used for the memory bus width mode. Additional setting of external circuits can generate composite video signal. Synchronous to external video signal display can be performed. Either mode which is synchronous to DCLKI signal or one which is synchronous to dot clock, as for normal display can be selected. Since HSYNC and VSYNC signals are set to input state after reset, these signals must be pulled up LSI externally. The GV signal switches graphics and video at chroma key operation. When video is selected, the “Low” level is output. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 32 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 2.3.3 Graphics memory interface Table 2-3 Graphics memory interface pins Pin name I/O Description MD0 to 57 I/O Graphics memory bus data MD58 to 63/RGB I/O Graphics memory bus data or RGB0 to 1 output MA0 to 14 Output Graphics memory bus data MRAS Output Row address strobe MCAS Output Column address strobe MWE Output Write enable MDQM0 to 7 Output Data mask MCLK0 Output Graphics memory clock output MCLK1 Input Graphics memory clock input Connect the interface to the external memory used as memory for image data. The interface can be connected to 64-/128-/256-Mbit SDRAM (1 6- or 32-bit length data bus) without using any external circuit. 64 bits or 32 bits can be selected for the memory bus data. When 32-bit memory bus data is used and 6-bit output is used for R, G, and B (XRGBEN pin = 1), set MD32 to 63 and MDQM4 to 7 to the open state. When 32-bit memory bus data is used and 8-bit output is used for R, G, and B (XRGBEN pin = 0), set MD32 to 39 to “High” level input and set MD40 to 57 and MDQM4 to 7 to the open state. Connect MCLKI to MCLK0. When XRGBEN is fixed at “1”, MD58 to 63 can be used as graphics memory bus data. When XRGBEN is fixed at “0”, MD58 to 63 can be used as digital RGB0 to 1 outputs. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 33 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 2.3.4 Clock input Table 2-4 Clock Input Pins Pin name I/O Description CLK Input Clock input signal S Input PLL reset signal CKM Input Clock mode signal CLKSEL [1:0] Input Clock rate select signal Inputs source clock for internal operation clock and display dot clock. Normally, 4 Fsc (= 14.31818 MHz: NTSC) is input. An internal PLL generates the internal operation clock of 166 MHz/133 MHz and the display base clock of 400 MHz. CKM Clock mode L Output from internal PLL selected H Host CPU bus clock (BCLK1) selected • When CKM = L, selects input clock frequency when built-in PLL used according to setting of CLKSEL pins CLKSEL1 CLKSEL0 Input clock frequency Multiplication rate Display reference clock L L Inputs 13.5-MHz clock frequency × 29 391.5 MHz L H Inputs 14.32-MHz clock frequency × 28 400.96 MHz H L Inputs 17.73-MHz clock frequency × 22 390.06 MHz H H Reserved MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 34 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 2.3.5 Test pins Table 2-5 Test Pins Pin name I/O Description TESTH Input Input 3.3-V power. TRST Input This is the test reset signal. Before performing reset via S/XRST, perform reset via this signal (TRST). 2.3.6 Reset sequence See Section 10.3.2. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 35 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 3 PROCEDURE OF THE HARDWARE INITIALIZATION 3.1 Hardware reset 1.Do the hardware reset. (see section 11.3.2) 2.After the hardware reset, set the CCF(Change of Frequency) register (section 9.2.1). In being unstable cycle after the hardware reset, keep 32 bus cycles open. 3.Set the graphics memory interface register, MMR (Memory I/F Mode Register). After setting the CCF register, take 200 us to set the MMR register. In being unstable memory access cycle, keep 32 bus cycles open. 4.Other registers, except for the CCF register and the MMR register, should be set after setting the CCF register. In case of not using memory access, the MMR register could be set in any order after the CCF register is set. 3.2 R e -r e s e t 1. Reset XRST signal. 2. See section 3.1 for registers setting after the procedure of re-reset. 3.3 Software reset 1. Set the value of the SRST register (see section 9.2.1) for re-reset. 2. It is not necessary to reset the CCF register and the MMR register again. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 36 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 4 HOST INTERFACE 4.1 Operation Mode 4.1.1 Host CPU mode Select the host CPU by setting the MODE0 to MODE2 signals as follows: Table 4-1 CPU Type Setting MODE 2 MODE 1 MODE 0 CPU L L L SH3 L L H SH4 L H L V832 L H H SPARClite H X X Reserved 4.1.2 Ready signal mode The MODE2 pin can be used to set the ready signal level when the bus cycle of the host CPU terminates. For the normally not ready mode, set the software wait to 0 or 1 cycles. When using this device in the normally ready mode, set the software wait to 2 cycles. When using this device in the normally not ready mode, set the software wait to one cycle. (When BS_MODE = H, three cycles are needed for the software wait.) The ‘normally not ready mode’ is the mode in which the CORAL XRDY signal is always in the wait state and Ready is returned only when read/write is ready. The ‘normal ready mode’ is the mode in which the CORAL XRDY signal is always in the Ready state and it is put into the wait state only when read/write cannot be performed immediately. Table 4-2 Ready Signal Mode RDY_ MODE L H MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 Ready signal operation Recognizes XRDY signal as ‘not ready level’ and terminates bus cycle (normally not ready mode) Recognizes XRDY signal as ‘ready level’ and terminates bus cycle (normally ready mode) 37 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 4.1.3 BS signal mode Connection to a CPU without the BS signal can be made via the BS_MODE signal. This setting can be performed for all CPU modes. To connect to a CPU without the BS signal, set the BS_MODE signal to “High” level. When not using the BS signal, fix the BS pin of CORAL at “High” level. When using the BS_MODE signal as “High” level, with the normally ready mode established, set the CPU software wait to three cycles. Table 4-3 BS_ MODE L H BS Signal Mode Operation of BS signal Connects to CPU with BS signal Connects to CPU without BS signal 4.1.4 Endian CORAL operates in little-endian mode. All the register address descriptions in the specifications are byte address in little endian. When using a big-endian CPU, note that the byte-or word-addresses are different from these descriptions. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 38 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 4.2 Access Mode 4.2.1 SRAM interface Data can be transferred to/from CORAL using SRAM access protocol. CORAL internal registers and graphics memory are all mapped to the physical address area of the host processor. CORAL uses hardware wait based on the XRDY signal, enabling the hardware wait setting of the host CPU. When using the normally not ready mode, set the software wait to “1”. When using the normally ready mode, set the software wait to “2”. (When using the BS_MODE signal as “High” level, with the normally ready mode established, set the CPU software wait to three cycles.) Switch the ready mode using the RDY_ MODE signal. CPU Read The host processor reads data from internal registers and memory of CORAL in double-word (32 bit) units. Valid data is output continuously while XRD and XCS are being asserted at a “Low” level after XRDY has been asserted. CPU Write The host CPU writes data to internal registers and memory of CORAL in byte, word(16 bit) and double-word( 32 bit) units. 4.2.2 FIFO interface (fixed transfer destination address) This interface transfers display lists stored in host memory. Display list information is transferred efficiently using a single address mode DMA transfer. Data can be transferred to FIFO in relation to FIFO buffer area mapped in memory area using SRAM interface or dual address mode. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 39 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 4.3 DMA Transfer 4.3.1 Data transfer unit DMA transfer is performed in double-word (32 bits) units or 8 double-word (32 bytes) units. Byte and word access is not supported. Note: 8 double-word transfer is supported only in the SH4 mode. 4.3.2 Address mode Dual address mode (mode using ACK) DMA is performed at memory-to-memory transfer between host memory and registers mapped in memory space or graphics memory (destination). Both the host memory address and CORAL is used. In the SH4 mode, the 1 double-word transfer (32 bits) and 8 double-word transfer (32 bytes) can be used. When the CPU transfer destination address is fixed, data can also be transferred to the FIFO interface. However, in this case, even the SH4 mode supports only the 1 double-word transfer. DREQ and DRACK pins and SRAM interface signals are used. In V832, the DREQ, DMAAK, and XTC pins and SRAM interface signals are used. Note: The SH3 mode supports the direct address mode; it does not support the indirect address mode. Dual address mode (mode not using ACK) When not using the ACK signal with the dual address mode established, set bit3 at HostBase+0004h (DNA: Dual address No Ack mode) to 1. When the ACK is not used, the DREQ signal is in the edge mode and the DREQ signal is negated per transfer and then reasserted it in the next cycle. If processing cannot be performed immediately inside CORAL, the DREQ signal remains negated. The transfer count register (DTC) of CORAL is not used, so in order to end DMA transfer, write “1” to the DMA transfer stop register (DTS) from the CPU. Note 1: In the dual DMA mode (mode without ACK), the destination address can be used only for the FIFO. In DMA transfer to the graphics memory, etc., use the dual DMA mode. Note 2: DMA read is not supported. Single address mode (FIFO interface) Data is transferred between host memory (source) and FIFO (destination). Only the address output from the host memory is used, and the data is transferred to the FIFO. This mode does not support data write to the host memory. When the FIFO is full, the DMA transfer is suspended. The 1 double-word transfer (32 bits) and the 8 double-word transfer (32 B) can be used. DREQ, DTACK, and DRACK signal are used. Note: The single-address mode is supported only in the SH4 mode. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 40 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 4.3.3 Bus mode Coral supports the DMA transfer cycle steal mode and burst mode according to setting of external DMA mode. Cycle steal mode (In the V832 mode, the burst mode is called the single transfer mode.) In the cycle steal mode, the right to use the bus is obtained or released at every data transfer of 1 unit. The DMA transfer unit can be selected from between the 1 double-word (32 bits) and 8 double-words (32 B). Burst mode (In the V832 mode, the burst mode is called the demand transfer mode.) When DMA transfer is started, the right to use the bus is acquired and the transfer begins. The data transfer unit can be selected from between the 1 double-word (32 bits) and 8 double-words (32 B). Note: When performing DMA transfer in the dual-address mode, a function for automatically negating DREQ is provided based on the setting of the DBM register. 4.3.4 DMA transfer request Single-address mode DMA is started when the CORAL issues an external request to DMAC of the host processor. Set the transfer count in the transfer count register of the CORAL and then issue DREQ. Fix the CPU destination address to the FIFO address. Dual-address mode DMA is started by two procedures: CORAL issues an external request to DMAC of the host processor, or the CPU itself is started (auto request mode, etc.). n I Ack use mode, set the transfer count in the transfer count register of CORAL and then issue DREQ. Note: In the Ack unused mode and the V832 mode requires no setting of the transfer count register. 4.3.5 Ending DMA transfer • SH3/SH4 When the CORAL transfer count register is set to 0, DMA transfer ends and DREQ is negated. • V832 When the XTC signal from the CPU is low-asserted while the DMAAK signal to S CORAL is high-asserted, the end of DMA transfer is recognized and DREQ is negated. • The end of DMA transfer is detected in two ways: the DMA status register (DST) is polled, and an interrupt to end the drawing command (FD000000H ) is added to the display list and the interrupt is detected. • In the dual address mode (mode not using ACK), the DMA transfer count register (DTC) is not used, so the DMA ending cannot be determined. The DREQ signal can be negated to end DMA by writing 1 from the CPU to the DMA transfer stop register (DTS) of CORAL at DMA transfer end. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 41 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 4.4 Transfe r of Local Display List This is the mode in which the CORAL internal bus is used to transfer the display list stored in the graphics memory to the FIFO interface. During transfer of the local display list, the host bus can be used for CPU read/write. How to transfer list: Store the display list in the local memory of CORAL, set the transfer source local address (LSA) and the transfer count (LCO), and then issue a request (LREQ). Whether or not the local display list is currently being transferred is checked using the local transfer status register (LSTA). CPU Host IF FIFO Memory IF SDRAM SDRAM CPU Bus Internal Bus Transfer Path for Local Display List MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 42 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 4.5 Interrupt Coral issues interrupt requests to the host CPU. Following shows the types of interrupt factor and they can be enabled/disabled by IMASK (Interrupt Mask Register). • Vertical synchronization detect • Field synchronization detect • External synchronization error detect • Drawing command error • Drawing command execution end 4.6 SH3 Mode In the SH3 mode, operation is assured under the following conditions: Normally not ready mode • BCLK (CPU bus clock) is 50 MHz or less. • The XWAIT setup time is 9.0 ns or less. Normally ready mode • Three cycles or more are set for the software wait. 4.7 Wait Software wait The software wait is a wait performed on the CPU side; this wait specifies how many cycles of the ready signal (XRDY) sampling timing is ignored. Hardware wait The hardware wait is a wait on the CORAL side that occurs when CORAL itself cannot read/write data immediately. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 43 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 4.8 Memory Map The following shows the memory map of CORAL to the host CPU memory space. mapped differently in SH3, SH4 and V832. 64 MB Space (SH3/SH4) 256 KB 16 MB Space (V832, SPARClite) Graphics memory area 0000000 to 1FBFFFF Register area 1FC0000 to 1FFFFFF Graphics memory area 2000000 to 3FFFFFF 32 MB to 256 KB 32 MB The address is 16 MB to 256 KB 256 KB Gr aphics memory area 0000000 to 0FBFFFF Register area 0FCFFFF to 0FFFFFF Fig. 4.1 Memory Map Table 4-4 Size Address Space in SH3/SH4 Mode Resource 32 MB to 256 KB Base address (Name) 00000000 64 KB Host interface registers 01FC0000 (HostBase) 32 KB Display registers 01FD0000 (DisplayBase) 32 KB Drawing registers 01FF0000 (DrawBase) 32 KB Geometry engine registers 01FF8000 (GeometryBase) 32 MB Graphics memory 02000000 Table 4-5 Size Address Space in V832, SPARClite Mode Resource Base address (Name) 16 MB to 256 KB Graphics memory 00000000 64 KB Host interface registers 00FC0000 (HostBase) 32 KB Display registers 00FD0000 (DisplayBase) 32 KB Drawing registers 00FF0000 (DrawBase) 32 KB Geometry engine registers 00FF8000 (GeometryBase) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 44 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL When the SH3 or SH4 mode is used, the register area can be moved by writing 1 to bit 0 at HostBase + 005Ch (RSW: Register location Switch). In the initial state, the register space is at the center (1FC0000) of the 64 MB space; access CORAL after about 20 bus clocks after writing 1 to RSW. 64 MB space (SH3/SH4) 32 MB Graphics memory area 0000000 to 1FFFFFF 32 MB to 256 KB Graphics memory area 2000000 to 3FBFFFF Register area 256 KB 3FC0000 to 3FFFFFF Fig. 4.2 Memory Map Table 4-6 Address Mapping in SH3/SH4 Mode Size Resource Base address (Name) 64 MB to 256 KB Graphics memory 00000000 64 KB Host interface registers 03FC0000 (HostBase) 32 KB Display registers 03FD0000 (DisplayBase) 32 KB Drawing registers 03FF0000 (DrawBase) 32 KB Geometry engine registers 03FF8000 (GeometryBase) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 45 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 5 Graphics Memory 5.1 Configuration The Coral uses local external memory (Graphics memory) for drawing and display management. The configuration of this Graphics memory is described as follows: 5.1.1 Data type The Coral handles the following types of data. Display list can be stored in the host (main) memory as well. Texture/tile pattern and text pattern can be defined by a display list as well. Drawing Frame This is a rectangular image data field for 2D/3D drawing. The Coral is able to have plural drawing frames and display a part of these area if it is set to be bigger than display size. The maximum size is 4096x4096 pixel in 32 pixel units. And both indirect color ( 8 bits / pixel) and direct color ( 16 bits / pixel) mode are applicable. Display Frame This is a rectangle picture area for display. The Coral is able to set display layer up to 6 layers. Z Buffer Z buffer is required for eliminating hidden surfaces. In 16 bits modes, 2 bytes and in 8 bits mode, 1 byte are required per 1 pixel. This area has to be cleared before drawing. Polygon Drawing Flag Buffer This area is used for polygon drawing. It is required 1 bit memory area per 1 pixel and 1 x-axis line area both backward and forward of it. This area has to be cleared before drawing. Frame buffer, Z buffer, Displaylist and etc By XRR size Base Address of Polygon Drawing Buffer(PFBR) By drawing frame sizy Polygon drawing flag area => (Y resolution + 2) * X resolution By XRR size Frame buffer, Z buffer, Displaylist and etc Displaylist Buffer The displaylist is a list of drawing commands and parameters. Texture Pattern This pattern is used for texture mapping. The maximum size is up to 4096 x 4096 pixels. Cursor Pattern This is used for hardware cursor. The data format is indirect color ( 8 bits / pixel) mode. And the Coral is able to display two cursor of 64 x 64 pixel size. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 46 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 5.1.2 Memory Mapping A graphics memory is mapped linearly to host CPU address field. Each of these above data is able to be allocated anywhere in the Graphics memory according to the respective register setting. ( However there is some restrictions of an addressing boundary depending on a data type.) 5.1.3 Data Format Direct Color ( 16 bits / pixel ) This data format is described RGB as each 5 bit. Bit15 is used for alpha bit of layer blending. 15 14 13 A 12 11 10 9 8 R 7 6 5 4 3 G 2 1 0 1 0 B Indirect Color ( 8 bits / pixel ) This data format is a color index code for looking up table (palette). 7 6 5 4 3 2 1 0 Color Code Z Value It is possible to use Z value as 8 bits or 16 bits. These data format are unsigned integer. 1 ) 16 bits mode 15 14 13 12 11 10 9 8 7 6 5 4 3 2 Unsigned Integer 2 ) 8 bits mode 7 6 5 4 3 2 1 0 Unsigned Integer Polygon Drawing Flag This data format is 1 bit per 1 pixel. 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 P15 P14 P13 P12 P11 P10 P9 P8 P7 P6 P5 P4 P3 P2 P1 P0 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 P31 P30 P29 P28 P27 P26 P25 P24 P23 P22 P21 P20 P19 P18 P17 P16 MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 47 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Texture / Tile Pattern It is possible to use a pattern as direct color mode ( 16 bits / pixel) or indirect color mode ( 8 bits / pixel). 1 ) Direct color mode ( 16 bits / pixel) This data format is described RGB as each 5 bit. Bit15 is used for alpha bit of stencil or stencil blending. ( Only texture mapping) 15 14 13 A 12 11 10 9 8 R 7 6 5 4 3 G 2 1 0 B 2) Indirect color mode ( 8 bits / pixel) This data format is a color index code for looking up table (palette). 7 6 5 4 3 2 1 0 Color Code Cursor Pattern This data format is a color index code for looking up table (palette). 7 6 5 4 3 2 1 0 Color Code Video Capture data This data format is Y:Cb:Cr=4:2:2 and 32 bits per 2 pixel. 15 14 13 12 11 10 9 8 7 6 5 4 Y0 31 30 29 28 3 2 1 0 19 18 17 16 Cb 27 26 25 24 23 22 21 20 Y1 Cr Direct Color ( 32 bits / pixel ) This data format is described RGB as each 8 bit. Bit31 is used for alpha bit of layer blending. But the Coral does not support this color mode drawing. Therefore please draw this layer by CPU writing. 15 14 13 12 11 10 9 8 7 6 5 4 G 31 30 A MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 29 28 3 2 1 0 19 18 17 16 B 27 26 25 Reserved 24 23 22 21 20 R 48 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 5.2 Frame Management 5.2.1 Single Buffer The entire or partial area of the drawing frame is assigned as a display frame. The display field is scrolled by relocating the position of the display frame. When the display frame crosses the border of the drawing frame, the other side of the drawing frame is displayed, assuming that the drawing frame is rolled over (top and left edges assumed logically connected to bottom and right edges, respectively). To avoid the affect of drawing on display, the drawing data can be transferred to the Graphics Memory in the blanking time period. 5.2.2 Double Buffer Two drawing frames are set. While one frame is displayed, drawing is done at the other frame. Flicker-less animation can be performed by flipping these two frames back and forth. Flipping is done in the blanking time period. There are two flipping modes: automatically at every scan frame period, and by user control. The double buffer is assigned independently for the L2, L3, L4, L5 layers. 5.3 Memory Access 5.3.1 Memory Access by host CPU Graphics memory is mapped linearly to host CPU address field. The host CPU can access the Graphics memory like a SRAM. 5.3.2 Priority of memory accessing The priority of Graphics memory accessing is the follows: 1. 2. 3. 4. Refresh Display processing Host CPU accessing Drawing accessing MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 49 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 5.4 Connection with memory 5.4.1 Connection with memory The memory controller of Coral supports simple connection with SD/FCRAM by setting MMR(Memory Mode Register). If there is N(=11 to 13) address pins in SD/FCRAM, please connect the SD/FCRAM address(A[n]) pin to the Coral’s memory address(MA[n]) pin and SD/FCRAM bank pin to the Coral’s next address(MA[N]) pin. Then please set MMR by a number and type of memory. The follows are the connection table between Coral pin and SD/FCRAM pin. 64M bit SDRAM(x16 bit) Coral pins SDRAM pins 64M bit SDRAM(x32 bit) Coral pins SDRAM pins MA[11:0] MA12 MA13 MA[10:0] MA11 MA12 A[11:0] BA0 BA1 128M bit SDRAM(x16 bit) Coral pins SDRAM pins MA[11:0] MA12 MA13 128M bit SDRAM(x32 bit) Coral pins SDRAM pins A[11:0] BA0 BA1 MA[11:0] MA12 MA13 256M bit SDRAM(x16 bit) Coral pins SDRAM pins MA[12:0] MA13 MA14 MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 A[10:0] BA0 BA1 A[11:0] BA0 BA1 16M bit FCRAM(x16 bit) Coral pins FCRAM pins A[12:0] BA0 BA1 MA[10:0] MA11 50 A[10:0] BA FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 51 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 6 DISPLAY CONTROLLER 6.1 Overview Display control Window display can be performed for six layers. Window scrolling, etc., can also be performed. Backward compatibility Backward compatibility with previous products is supported in the four-layer display mode or in the left/right split display mode. Video timing generator The video display timing is generated according to the display resolution (from 320 × 240 to 1024 × 768). Color look-up There are two sets of color look-up tables by palette RAM for the indirect color mode (8 bits/pixel). Cursor Two sets of hardware cursor patterns (8 bits/pixel, 64 × 64 pixels each) can be used. 6.2 Display Function 6.2.1 Layer configuration Six-layer window display is performed. Layer overlay sequence can be set in any order. A four-layer display mode and left/right split display mode are also provided, supporting backward compatibility with previous products. L0 ( L0WX,L0WY) L4 ( L4WX,L4WY) L2 ( L2WX,L2WY) L3 ( L3WX,L3WY) L1 ( WX,WY) L3,L5 (HDB+1,0) background color (a) Six layerd window display MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 L0,L2,L4 (0,0 ) L1 ( L1WX,L1WY) L5 ( L5WX,L5WY) (b) Four layered display for downward compatibility 52 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Configuration of Display Layers The correspondence between the display layers for this product and for previous products is shown below. Layer correspondence Coordinates of starting point Window mode Compatibility mode Width/height Window mode Compatibility mode L0 C (L0WX, L0WY) (0, 0) (L0WW, L0WH + 1) (HDP + 1, VDP + 1) L1 W (L1WX, L1WY) (WX, WY) (L1WW, L1WH + 1) (WW, WH + 1) L2 ML (L2WX, L2WY) (0, 0) (L2WW, L2WH + 1) (HDB + 1, VDP + 1) L3 MR (L3WX, L3WY) (HDB, 0) (L3WW, L3WH + 1) (HDP − HDB, VDP + 1) L4 BL (L4WX, L4WY) (0, 0) (L4WW, L4WH + 1) (HDB + 1, VDP + 1) L5 BR (L5WX, L5WY) (HDB, 0) (L5WW, L5WH + 1) (HDP − HDB, VDP + 1) C, W, ML, MR, BL, and BR above mean layers for previous products. The window mode or the compatibility mode can be selected for each layer. It is possible to use new functions through minor program changes by allowing the coexistence of display modes instead of separating them completely. However, if high resolutions are displayed, the count of layers that can be displayed simultaneously and pixel data may be restricted according to the graphics memory ability to supply data. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 53 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 6.2.2 Overlay (1) Overview Image data for the six layers (L0 to L5) is processed as shown below. L0(C) data Cursor0 data Pallet-0 Cursor1 data L4(BL) data Pallet-1 YUV/RGB L5(BR) data Pallet-2 L2 data Blender L3(MR) data Layer Selector L2(ML) data Overlay L1(W) data Pallet-3 L3 data L4 data L5 data The fundamental flow is: Palette → Layer selection → Blending. The palettes convert 8-bit color codes to the RGB format. The layer selector exchanges the layer overlay sequence arbitrarily. The blender performs blending using the blend coefficient defined for each layer or overlays in accordance with the transparent-color definition. The L0 layer corresponds to the C layer for previous products and shares the palettes with the cursor. As a result, the L0 layer and cursor are overlaid before blend operation. The L1 layer corresponds to the W layer for previous products. To implement backward compatibility with previous products, the L1 layer and lower layers are overlaid before blend operation. The L2 to L5 layers have two paths; in one path, these layers are input to the blender separately and in the other, these layers and the L1 layer are overlaid and then are input to the blender. When performing processing using the extended mode, select the former; when performing the same processing as previous products, select the latter. It is possible to specify which one to select for each layer. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 54 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL (2) Overlay mode Image layer overlay is performed in two modes: simple priority mode, and blend mode. In the simple priority mode, processing is performed according to the transparent color defined for each layer. When the color is a transparent color, the value of the lower layer is used as the image value for the next stage; when the color is not a transparent color, the value of the layer is used as the image value for the next stage. Dview = Dnew (when Dnew does not match transparent color) = Dlower (when Dnew matches transparent color) When the L1 layer is in the YCbCr mode, transparent color checking is not performed for the L1 layer; processing is always performed assuming that transparent color is not used. In the blend mode, the blend ratio “r” defined for each layer is specified using 8-bit tolerance, and the following operation is performed: Dview = Dnew*r + Dlower*(1 – r) Blending is enabled for each layer by mode setting and a specific bit of the pixel is set to “1”. For 8 bits/pixel, the MSB of RAM data enables blending; for 16 bits/pixel, the MSB of data of the relevant layer enables blending; for 24 bits/pixel, the MSB of the word enables blending. (3) Blend coefficient layer In the normal blend mode, the blend coefficient is fixed for each layer. However, in the blend coefficient layer mode, the L5 layer can be used as the blend coefficient layer. In this mode, the blend coefficient can be specified for each pixel, providing gradation, for example. When using this mode, set the L5 layer(L5M and L5EM register) to 8 bits/pixel, window display mode and extend overlay mode. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 55 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 6.2.3 Display parameters The display area is defined according to the following parameters. Each parameter is set independently at the respective register. HTP HSP HSW HDP HDB VDP LnWX LnWW LnWH VTR VSP LnWY VSW Fig. 5.1 Display Parameters Note: The actual parameter settings are little different from the above. The details, please refer “11.3.1 Interlaced mode”. HTP Horizontal Total Pixels HSP Horizontal Synchronize pulse Position HSW Horizontal Synchronize pulse Width HDP Horizontal Display Period HDB Horizontal Display Boundary VTR Vertical Total Raster VSP Vertical Synchronize pulse Position VSW Vertical Synchronize pulse Width VDP Vertical Display Period LnWX Layer n Window position X LnWY Layer n Window position Y LnWW Layer n Window Width LnWH Layer n Window Height When not splitting the window, set HDP to HDB and display only the left side of the window. The settings must meet the following relationship: 0 < HDB ≤ HDP < HSP < HSP + HSW + 1 < HTP 0 < VDP < VSP < VSP + VSW + 1 < VTR MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 56 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 6.2.4 Display position control The graphic image data to be displayed is located in the logical 2D coordinates space (logical graphics space) in the Graphics Memory. There are six logical graphics spaces as follows: • L0 layer • L1 layer • L2 layer • L3 layer • L4 layer • L5 layer The relation between the logical graphics space and display position is defined as follows: Display Address (DA) Display Position X,Y (DX,DY) Origin Address (OA) Stride (W) Height (H) Logical Frame Display Frame VDP HDP Fig. 5.2 Display Position Parameters OA Origin Address W Stride Origin address of logical graphics space. Memory address of top left edge pixel in logical frame origin Width of logical graphics space. Defined in 64-byte unit H Height Height of logical graphics space. Total raster (pixel) count of field DA Display Address DX DY Display Position Display origin address. Top left position address of display frame origin Display origin coordinates. Coordinates in logical frame space of display frame origin MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 57 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Coral scans the logical graphics space as if the entire space is rolled over in both the horizontal and vertical directions. Using this function, if the display frame crosses the border of the logical graphics space, the part outside the border is covered with the other side of the logical graphics space, which is assumed to be connected cyclically as shown below: Logical Frame Origin 64 w Previous display origin Additionally drawn area New display origin L Fig. 5.3 Wrap Around of Display Frame The expression of the X and Y coordinates in the frame and their corresponding linear addresses (in bytes) is shown below. A(x,y) = x × bpp/8 + 64wy (bpp = 8 or 16) The origin of the displayed coordinates has to be within the frame. To be more specific, the parameters are subject to the following constraints: 0 ≤ DX < w × 64 × 8/bpp (bpp = 8 or 16) 0 ≤ DY < H DX, DY, and DA have to indicate the same point within the frame. In short, the following relationship must be satisfied. DA = OA + DX × bpp/8 + 64w × DY (bpp = 8 or 16) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 58 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 6.3 Display Color Color data is displayed in the following modes: Indirect color (8 bits/pixel) In this mode, the index of the palette RAM is displayed. Data is converted to image data consisting of 6 bits for R, G, and B via the palette RAM and is then displayed. Direct color (16 bits/pixel) Each level of R, G, and B is represented using 5 bits. Direct color (24 bits/pixel) Each level of R, G, and B is represented using 8 bits. YCbCr color (16 bits/pixel) In this mode, image data is displayed with YCbCr = 4:2:2. Data is converted to image data consisting of 8 bits for R, G, and B using the operation circuit and is then displayed. The display colors for each layer are shown below. Layer Compatibility mode Extended mode L0 Direct color (16, 24), Indirect color (P0) Direct color (16, 24), Indirect color (P0) L1 Direct color (16, 24), Indirect color (P1), YCbCr Direct color (16, 24), Indirect color (P1), YCbCr L2 Direct color (16, 24), Indirect color (P1) Direct color (16, 24), Indirect color (P2) L3 Direct color (16, 24), Indirect color (P1) Direct color (16, 24), Indirect color (P3) L4 Direct color (16, 24), Indirect color (P1) Direct color (16, 24) L5 Direct color (16, 24), Indirect color (P1) Direct color (16, 24) “Pn” stands for the corresponding palette RAM. Four palettes are used as follows: Palette 0 (P0) This palette corresponds to the C-layer palette for previous products. This palette is used for the L0 layer. This palette can also be used for the cursor. Palette 1 (P1) This palette corresponds to the M/B layer palette for previous products. In the compatibility mode, this palette is common to layers L1 to 5. In the extended mode, this palette is dedicated to the L1 layer. Palette 2 (P2) This palette is dedicated to the L2 layer. This palette can be used only for the extended mode. Palette 3 (P3) This palette is dedicated to the L2 layer. This palette can be used only for the extended mode. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 59 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 6.4 Cursor 6.4.1 Cursor display function CORAL can display two hardware cursors. Each cursor is specified as 64 × 64 pixels, and the cursor pattern is set in the Graphics Memory. The indirect color mode (8 bits/pixel) is used and the L0 layer palette is used. However, transparent color control (handling of transparent color code and code 0) is independent of L0 layer. Blending with lower layer is not performed. 6.4.2 Cursor control The display priority for hardware cursors is programmable. The cursor can be displayed either on upper or lower the L0 layer using this feature. A separate setting can be made for each hardware cursor. If part of a hardware cursor crosses the display frame border, the part outside the border is not shown. Usually, cursor 0 is preferred to cursor 1. However, with cursor 1 displayed upper the L0 layer and cursor 0 displayed lower the L0 layer, the cursor 1 display is preferred to the cursor 0. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 60 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 6.5 Display Scan Control 6.5.1 Applicable display The following table shows typical display resolutions and their synchronous signal frequencies. The pixel clock frequency is determined by setting the division rate of the display reference clock. The display reference clock is either the internal PLL (400.9 MHz at input frequency of 14.318 MHz), or the clock supplied to the DCLKI input pin. The following table gives the clock division rate used when the internal PLL is the display reference clock: Table 4-1 Resolution and Display Frequency Resolution Division rate of reference clock Pixel frequency Horizontal total pixel count Horizontal frequency Vertical total raster count Vertical frequency 320 × 240 1/60 6.7 MHz 424 15.76 kHz 263 59.9 Hz 400 × 240 1/48 8.4 MHz 530 15.76 kHz 263 59.9 Hz 480 × 240 1/40 10.0 MHz 636 15.76 kHz 263 59.9 Hz 640 × 480 1/16 25.1 MHz 800 31.5 kHz 525 59.7 Hz 854 × 480 1/12 33.4 MHz 1062 31.3 kHz 525 59.9 Hz 800 × 600 1/10 40.1 MHz 1056 38.0 kHz 633 60.0 Hz 1024 × 768 1/6 66.8 MHz 1389 48.1 kHz 806 59.9 Hz Pixel frequency = 14.318 MHz × 28 × reference clock division rate (when internal PLL selected) = DCLKI input frequency × reference clock division rate (when DCLKI selected) Horizontal frequency = Pixel frequency/Horizontal total pixel count Vertical frequency = Horizontal frequency/Vertical total raster count MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 61 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 6.5.2 Interlace display CORAL can perform both a non-interlace display and an interlace display. When the DCM register synchronization mode is set to interlace video (11), images in memory are output in odd and even rasters alternately to each field, and one frame (odd + even fields) forms one screen. When the DCM register synchronization mode is set to interlace (10), images in memory are output in raster order. The same image data is output to odd fields and even fields. Consequently, the count of rasters on the screen is half of that of interlace video. However, unlike the non-interlace mode, there is a distinction between odd and even fields depending on the phase relationship between the horizontal and vertical synchronous signals. Odd Eve n Non-Interlace Interlace Video Interlace Fig. 5.4 Display Difference between Synchronization Modes MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 62 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 6.6 The external synchronous signal The display scan can be performed by synchronizing horizontal/vertical synchronous signal from the external. In selecting the external synchronization mode, Coral is sampling the HSYNC signal and displays the synchronizing the external video signal. Either the internal PLL clock or the DCLKI input signal could be selected for the sampling clock. Also, the superimposed analog output is performed by the chroma key process. The following diagram shows an example of the external synchronization circuit. Display Timming Generator VSYNC Digital RGB Out L0 L1 L2 L3 L4 L5 3 states buffer Hsync Out L0 DAC Hsync In Vsync In ESY bit HSYNC Overlap External Sync Enable Cursor 0 Cursor 1 Vsync Out CORAL CKM bit KEYC register Compare GV Latency compensation for DAC D-FFs Analo g RGB In Video SW (Pedestal Clump Input) Superimposed Analog RGB Out An example of the external synchronization circuit The external synchronization mode is performed by setting the ESY bit of the DCM register. In setting the external synchronization mode, HSYNC, VSYNC, and EO pin of Coral is changed to the input mode. After that it needs to be provided the synchronous signal by using the 3 state buffer from the external. When turning off the external synchronization mode, Coral internal ESY bit needs to be switched OFF after disconnecting the synchronous input signal from the external. The buffer of the external synchronization signal must not be switched ON when the synchronous output signal of Coral is ON. Follow the previous instruction to prevent simultaneous ON from occurring. In using the external synchronous signal with the display clock based on the internal PLL, Coral extends the clock period and fits the clock phase with the horizontal synchronous signal phase after inputting the horizontal synchronous pulse. The following caution is necessary. In case of connecting the high speed transmit signal, such as LVDS, with the digital RGB output, PLL with a built-in the high speed serial transmission is temporally unstable due to this connection. Therefore, MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 63 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL the external synchronous signal based on the internal PLL must not be used with high speed synchronous transmit signal. The synchronization of the horizontal direction is controlled by the following state diagram. otherwise otherwise counter = HTP The horizontal resolution detecting the external horizontal synchronous signal or the horizontal synchronous pulse counter = HSP Fporch The horizontal resolution counter = HDP The horizontal resolution Disp counter = HSW Bporch Sync otherw i s e When the horizontal resolution counter matches the HTP, it is initialized. otherwise The horizontal resolution counter is is halted, starts to count the horizontal synchronous pulse counter. The finite state diagram is controlled by the horizontal resolution counter. The period of outputting the signal is assigned the Disp state. When the value of the horizontal resolution counter matches that of the HDP register, it ends to output the signal and the current state is transmitted from Disp state to Fporch state (front porch). In the Fporch state, when the value of the vertical resolution register matches that of the HSP register, the current state is transmitted to the Sync state. In this state, it waits for the horizontal synchronous signal from the external. Coral detects the negative edge of the horizontal synchronous pulse from the external and synchronizes it. In detecting the horizontal synchronous signal from the external, the current state is transmitted to the Bporch state (back porch). The horizontal resolution register does not count in the Sync state, instead the horizontal synchronous counter is incremented from zero. When the value of this counter matches the setting value of the HSW register, the current state is transmitted to the Bporch state without detecting the horizontal synchronous signal form the external. When the value of the horizontal resolution counter matches that of the HTP register in the Bporch state, the horizontal resolution counter is reset, and also the current state is transmitted to the Disp state and it begins to display the next cluster. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 64 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL The synchronization of vertical direction is controlled by the following state diagram. otherwise otherwise Disp Fporch vertical synchronous pulse to be asserted detecting the external = VTR The cluster counter The cluster counte r = V D P detecting the negative edge of the external vertical synchronous pulse Bporch Sync otherwise otherwise When the cluster counter matches the VTP, it is initialized. The state diagram of the vertical direction is controlled by the value of the cluster counter. The period of outputting the signal is assigned the Disp state. When the value of the cluster counter matches the value of the VDP register, it ends to output the signal and the current state is transmitted from the Disp state to the Fporch state. In the Fporch state, it waits the external synchronous pulse to be asserted. In detecting the external synchronous pulse to be asserted, the current state is transmitted to the Sync state. In the Sync state, it waits for the negative edge of the external synchronous signal. In detecting the negative edge, the current state is transmitted to the Bporch state. When the value of the cluster counter matches the values of the VTR register, the cluster counter is reset, and also the current state is transmitted to the Disp state and it starts to display the next field. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 65 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 6.7 Video Interface, NTSC/PAL Output In outputting NTSC signal, NTSC/PAL encoder must be connected externally as shown below: CORAL DAC MB3516A R7-2, MD63-61 R7-0 ROUT R-IN G7-2, MD60-58 G7-0 GOUT G-IN B7-2, MD57-55 B7-0 BOUT B-IN DCLKO CLK CSYNC XRGBEN VIDEO-OUT CSYNC-IN 1/4 CLK Fsc-IN 14.318 MHz Fig. 5.4 Example of NTSC Encoder Connection The digital NTSC encoder can also be used, but in general, the usable pixel frequency/resolution are limited. For details, refer to the specifications for each company’s digital NTSC encoder. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 66 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 7 GEOMETRY ENGINE 7.1 Geometry Pipeline 7.1.1 Processing flow The flow of geometry is shown below. Object coordinates (OC) MVP Transformation Clip coordinates (CC) Clipping Back face carling 3D-2D Transformation Normalized device coordinates (NDC) View port transformation Drawing (device) coordinates (DC) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 67 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 7.1.2 Model-view-projection transformation) (MVP) transformation (OC→CC coordinate The geometry engine transforms the vertex of the “OC” coordinate system specified by the G_Vertex packet to the “CC” coordinate system according to the coordinate transformation matrix (OC → CC Matrix) specified by the G_LoadMatrix packet. The “OC → CC Matrix” is a “4 × 4” matrix consisting of a ModelView matrix and a Projection matrix. If “Zoc” is not contained in the input parameter of the G_Vertex packet (Z-bit of GMDR0 is off), (OC → CC) coordinate transformation is processed as “Zoc = 0”. When GMDR0[0] is 0 (orthogonal projection transformation), OC → CC coordinate transformation is processed as “Wcc = 1.0”. OC: Object Coordinates CC: Clip Coordinates Xcc Ma0 Ma1 Ma2 Ma3 Xoc Mb0 Mb1 Mb2 Mb3 Yoc Zcc Mc0 Mc1 Mc2 Mc3 Zoc Wcc Md0 Md1 Md2 Md3 1 Ycc = Ma0 to Md3: OC → CC Matrix Xoc to Zoc: X, Y, and Z of OC coordinate system Xcc to Woc: X, Y, Z, and W of CC coordinate system 7.1.3 3D-2D transformation (CC→NDC coordinate transformation) The geometry engine divides “XYZ” of the “CC” coordinate system by “Wcc” (Perspective Division). NDC: Normalized Device Coordinates Xndc Yndc Zndc Xcc = 1/Wcc Ycc Zcc Xndc to Zndc: X, Y, and Z of “NDC” coordinate system MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 68 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 7.1.4 View port transformation (NDC→DC coordinate transformation) The geometry engine transforms “XYZ” of the “NDC” coordinate system to the “DC” coordinate system according to the transformation coefficient specified by G_ViewPort and G_DepthRange. “X_Scaling,X_Offset” and “Y_Scaling,Y_Offset” are coefficients to be mapped finally to Frame Buffer. Xdc and Ydc must be included within the drawing input range (-4096 to 4095). “Z_Scaling” and “Z_Offset” are coefficients to be mapped finally to “Z Buffer”. “Zdc” must be included within the “Z Buffer” range (0 to 65535). DC: Device Coordinates Xdc = X_Scaling*Xndc + X_Offset Ydc = Y_Scaling*Yndc + Y_Offset Zdc = Z_Scaling*Zndc + Z_Offset 7.1.5 View volume clipping Expression for determination The expression for determining the CORAL view volume clipping is shown below. intended to prevent the overflow caused by 1/W. W clipping is Xmin*Wcc ≤ Xcc ≤ Xmax*Wcc Ymin*Wcc ≤ Ycc ≤ Ymax*Wcc Zmin*Wcc ≤ Zcc ≤ Zmax*Wcc Wmin ≤ Wcc Note: Xmin, Xmax, Ymin, Ymax, Zmin, Zmax, and Wmin are the clip boundary values set by the G_ViewVolumeXYClip/ZClip/WClip packet. Clipping-on/-off View volume clipping-on/-off can be switched by using the clip boundary values set by the G_ViewVolumeXYClip/Zclip/WClip packet. To switch view volume clipping to off, set the maximum and minimum values of the geometry data format (IEEE single-precision floating point(*1)) in the “Clip.max” value(*2) and “Clip.min” value(*3), respectively. In this case, ‘All coordinate transformation results’ can be evaluated as within view volume range, making it possible to obtain the effect of view volume clipping-off. This method is valid only when W clipping does not occur. When a clip boundary value (Wmin) that causes W clipping to occur is set, clipping is also performed for each clip area. Consequently, set an appropriate clip boundary value for Clip. Max value. and Clip. Min value., respectively. If other values are set in “Clip.max” and Clip.min, view volume clipping-on operates. The coordinate transformation result is always compared with the values set in “Clip.max” and “Clip.min”. *1: Maximum value = 0x7f7fffff, minimum value = 0xff7fffff *2: Xmin,Ymin, Zmin, Wmin *3: Xmax, Ymax, Zmax MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 69 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL An example of the G_ViewVolumeZclip packet is shown below. 0xf1012010 //Setting of GMDR0 0x00000000 //Data format: Floating point data format 0x45000000 //G_ViewVolumeZclip packet 0xff7fffff //Zmin.float setting value (minimum value of IEEE single-precision floating point) 0x7f7fffff //Zmax.float setting value (maximum value of IEEE single-precision floating point) Example of G_ViewVolumeZclip Packet when Z Clipping Off “W” clipping at orthogonal projection transformation “W” at orthogonal projection transformation (GMDR0[0] = 0) is treated as “Wcc=1.0”. For this reason, to suppress “W” clipping, the set “Wmin” value must be larger than 0 and 1.0 or less. Relationship with drawing clip frame For the following reasons, the clip boundary values of the view volume should be set so that the values after DC coordinate transformation will be larger than the drawing clip frame (2 pixels or more). (1) “XY” on the view volume clip frame of the “CC” coordinate system may be drawn one pixel outside or inside the frame due to an operation error when it is finally mapped to the “DC” coordinate system. (2) When the end point of a line overlaps the view volume frame mapped to the “DC” coordinate system, there are two cases, where the dots on the frame are drawn, and not drawn depending on the specifying of the line drawing attribute (end point drawing/non-drawing). (3) When the start point of a line overlaps the view volume frame mapped to the “DC” coordinate system, the dots on the frame are always drawn. When the line drawing attribute is ‘end point non-drawing,’ the dots on the frame are drawn at the starting point, but they may not be drawn at the end point. (4) When applying to triangle and polygon drawing the rasterizing rule ‘dots containing center of pixel drawn. Dots on right side and base of triangle not drawn.’ depending on the value of the fraction, a gap may be produced between the right side and base of the frame. “DC” Coordinates image of view volume clip frame Drawing area Drawing clip frame A space of two pixels or more is required. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 70 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 7.1.6 Back face curling In CORAL, a triangle direction can be defined and a mode in which drawing for the back face is inhibited (back face carling) is supported. The on/off operation is controlled by the GMDR2[0] setting. GMDR2[0] must be set to 1 only when back face carling is required. When back face carling is not required such as in ‘line,’ ‘point,’ and ‘polygon primitive,’ GMDR2[0] must be set to 0. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 71 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 7.2 Data Format 7.2.1 Data format The supported data formats are 32-bit single-precision floating-point format, 32-bit fixed-point format, integer packed format, and RGB packed format. All internal processing is performed in the floating-point format. For this reason, the integer packed format, fixed-point format, and RGB packed format must be converted to the floating-point format. The processing speeds in these formats are slightly lower than in the 32-bit single-precision floating-point format. The data format to use is selected by setting the GMDR0 register. (1) 32-bit single-precision floating-point format 31 30 23 22 s 0 e f s: Sign bit (1 bit) e: Exponent part (8 bits) f: Mantissa (23 bits): ‘1.f’ shows the fraction. ‘1’ is a hidden bit. s (e-127) The numerical value of the floating-point format becomes (-1) (1.f)2 (0 < e < 255). (2) Signed fixed-point format (SFIX16.16) 31 30 16 15 s 0 Int Frac s: Sign bit (1 bit) int: Integer (15 bits) frac: Fraction (16 bits) (3) Signed integer packed format (SINT16.SINT16) 31 30 16 15 14 s Y.int 0 s X.int s: Sign bit (1 bit) int: Integer (15 bits) (4) RGB packed format 31 24 23 reserved 16 15 R 8 7 G 0 B R, G, B: Color bits (8 bits) (5) ARGB packed format 31 24 23 A 16 15 R G A: Alpha bits (8 bits) R, G, B: Color bits (8 bits) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 8 7 72 0 B FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 7.3 Setup Engine 7.3.1 Setup processing The vertex data transformed by the geometry engine is transferred to the setup engine. CORAL has a drawing interface that is compatible with the MB86290A. It operates parameters for various slope calculations, etc., with the setup engine. When the obtained parameters are set in the drawing engine, the final drawing processing starts. 7.4 Log Output of Device Coordinates A function is provided to output device coordinates (DC) data obtained by view port conversion to local memory (graphics memory). 7.4.1 Log output mode Drawing & log output command Log output of drawing coordinates (device coordinates) can be performed concurrently with primitive drawing. Log output can be controlled using the command with log output on/off attribute; log output is performed only when the log output on attribute is specified. Log output dedicated command When the log output dedicated command is used, log output of the device coordinates can be performed. 7.4.2 Log output destination address The log output destination address is controlled by the device coordinates log pointer. Once set an address, this pointer automatically increment an output address. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 73 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 8 DRAWING PROCESSING 8.1 Coordinate System 8.1.1 Drawing coordinates After the calculation of coordinates by the geometry engine, CORAL draws data in the drawing frame in the graphics memory that finally uses the drawing coordinates (device coordinates). Drawing frame is treated as 2D coordinates with the origin at the top left as shown in the figure below. The maximum coordinates is 4096 × 4096. Each drawing frame is located in the Graphics Memory by setting the address of the origin and resolution of X direction (size). Although the size of Y direction does not need to be set, Y coordinates which are max. at drawing must not be overlapped with other area. In addition, at drawing, specifying the clip frame (top left and bottom right coordinates) can prevent the drawing of images outside the clip frame. X (max. 4096) Drawing frame size Y Y (max. 4096) Origin Drawing frame size X (Xmin, Ymin) Clip frame (Xmax, Ymax) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 74 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 8.1.2 Texture coordinates Texture coordinate is a 2D coordinate system represented as S and T (S: horizontal, T: vertical). Any integer in a range of −8192 to +8191 can be used as the S and T coordinates. The texture coordinates is correlated to the 2D coordinates of a vertex. One texture pattern can be applied to up to 4096 × 4096 pixels. The pattern size is set in the register. When the S and T coordinates exceed the maximum pattern size, the repeat, cramp or border color option is selected. T (max. ±8192) S (max. ±8192) Origin Texture pattern MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 75 max. 4096 pixels max. 4096 pixels FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 8.1.3 Frame buffer For drawing, the following area must be assigned to the Graphics Memory. The frame size (count of pixels on X direction) is common for these areas. Drawing frame The results of drawing are stored in the graphical image data area. Both the direct and indirect color mode are applicable. Z buffer Z buffer is required for eliminating hidden surfaces. In 16 bits mode, 2 bytes and in 8 bits mode, 1 byte are required per 1 pixel. Polygon drawing flag buffer This area is used for polygon drawing. 1bit is required per 1 pixel. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 76 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 8.2 Figure Drawing 8.2.1 Drawing primitives CORAL has a drawing interface that is compatible with the MB86290A graphics controller which does not perform geometry processing. The following types of figure drawing primitives are compatible with the MB86290A. • Point • Line • Triangle • High-speed 2DLine • High-speed 2DTriangle • Polygon 8.2.2 Polygon drawing function An irregular polygon (including concave shape) is drawn by hardware in the following manner: 1. Execute PolygonBegin command. Initialize polygon drawing hardware. 2. Draw vertices. Draw outline of polygon and plot all vertices to polygon draw flag buffer using high-speed 2DTriangle primitive. 3. Execute PolygonEnd command. Copy shape in polygon draw flag buffer to drawing frame and fill shape with color or specified tiling pattern. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 77 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 8.2.3 Drawing parameters The MB86290A-compatible interface uses the following parameters for drawing: The triangles (Right triangle and Left triangle) are distinguished according to the locations of three vertices as follows (not used for high-speed 2DTriangle): V0 V0 Upper edge Upper edge Long edge Upper triangle Upper triangle V1 V1 Lower edge V2 Long edge Lower edge Lower triangle Lower triangle V2 Left-hand triangle Right-hand triangle The following parameters are required for drawing triangles (for high-speed 2DTriangle, X and Y coordinates of each vertex are specified). Ys Xs,Zs,Rs,Gs,Bs,Ss,Ts ,Qs XUs Upper edge start Y coordinates dXUdy dXdy dZdy dRdy dGdy dBdy dSdy dTdy dQdy USN dZdx ,dRdx,dGdx,dBdx, dSdx,dTdx,dQdx Lower edge start Y coordinates XLs dXLdy Note: LSN Be careful about the positional relationship between coordinates Xs, XUs, and XLs. For example, in the above diagram, when a right-hand triangle is drawn using the parameter that shows the coordinates positional relationship Xs (upper edge start Y coordinates) > XUs or Xs (lower edge start Y coordinates) > XLs, the appropriate picture may not be drawn. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 78 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Ys Y coordinates start position of long edge in drawing triangle Xs X coordinates start position of long edge corresponding to Ys XUs X coordinates start position of upper edge XLs X coordinates start position of lower edge Zs Z coordinates start position of long edge corresponding to Ys Rs R color value of long edge corresponding to Ys Gs G color value of long edge corresponding to Ys Bs B color value of long edge corresponding to Ys Ss S coordinate of textures of long edge corresponding to Ys Ts T coordinate of textures of long edge corresponding to Ys Qs Q perspective correction value of texture of long edge corresponding to Ys dXdy X DDA value of long edge direction dXUdy X DDA value of upper edge direction dXLdy X DDA value of lower edge direction dZdy Z DDA value of long edge direction dRdy R DDA value of long edge direction dGdy G DDA value of long edge direction dBdy B DDA value of long edge direction dSdy S DDA value of long edge direction dTdy T DDA value of long edge direction dQdy Q DDA value of long edge direction USN Count of spans of upper triangle LSN Count of spans of lower triangle dZdx Z DDA value of horizontal direction dRdx R DDA value of horizontal direction dGdx G DDA value of horizontal direction dBdx B DDA value of horizontal direction dSdx S DDA value of horizontal direction dTdx T DDA value of horizontal direction dQdx Q DDA value of horizontal direction 8.2.4 Anti-aliasing function CORAL performs anti-aliasing to make jaggies less noticeable and smooth on line edges. To use this function at the edges of primitives, redraw the primitive edges with anti-alias lines. ( The edge of line is blended with a frame buffer color at that time. Ideally please draw sequentially from father object.) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 79 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 8.3 Bit Map Processing 8.3.1 BLT A rectangular shape in pixel units can be transferred. There are following types of transfer: 1. Transfer from host CPU to Drawing frame memory 2. Transfer between Graphics Memories including Drawing frame Concerning 1 and 2 above, 2-term logic operation is performed between source and destination data and its result can be stored. Setting a transparent color enables a drawing of a specific pixel with transmission. If part of the source and destination of the BLT field are physically overlapped in the display frame, the start address (from which vertex the BLT field to be transferred) must be set correctly. 8.3.2 Pattern data format CORAL can handle three bit map data formats: indirect color mode (8 bits/pixel), direct color mode (16 bits/pixel), and binary bit map (1 bit/pixel). The binary bit map is used for character/font patterns, where foreground color is used for bitmap = 1 pixel, and background color (background color can be set to be transparent by setting) is applied for bitmap = 0 pixels. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 80 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 8.4 Texture Mapping 8.4.1 Texture size CORAL reads texcel corresponding t o the specified texture coordinates (S, T), and draws that data at the correlated pixel position of the polygon. For the S and T coordinates, the selectable texture data size is any value in the range from 4 to 4096 pixels represented as an exponent of 2. 8.4.2 Texture color Drawing of 8-/16-bit direct color is supported for the texture pattern. For drawing 8-bit direct color, only point sampling can be specified for texture interpolation; only de-curl can be specified for the blend mode. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 81 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 8.4.3 Texture lapping If a negative or larger than the specified texture pattern size is specified as the texture coordinates (S, T), according to the setting, one of these options (repeat, cramp or border) is selected for the ‘out-of-range’ texture mapping. The mapping image for each case is shown below: Repeat Cramp Border Repeat This just simply masks the upper bits of the applied (S, T) coordinates. When the texture pattern size is 64 × 64 pixels, the lower 6 bits of the integer part of (S, T) coordinates are used for S and T coordinates. Cramp When the applied (S, T) coordinates is either negative or larger than the specified texture pattern size, cramp the (S, T) coordinate as follows instead of texture: S<0 S > Texture X size − 1 S=0 S = Texture X size − 1 Border When the applied (S, T) coordinate is either negative or larger than the specified texture pattern size, the outside of the specified texture pattern is rendered in the ‘border’ color. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 82 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 8.4.4 Filtering CORAL supports two texture filtering modes: point filtering, and bi-linear filtering. Point filtering This mode uses the texture pixel specified by the (S, T) coordinates as they are for drawing. The nearest pixel in the texture pattern is chosen according to the calculated (S, T) coordinates. 0.5 1.0 1.5 2.0 0.0 0.5 1.0 1.5 2.0 Bi-linear filtering The four nearest pixels specified with (S, T) coordinate are blended according to the distance from specified point and used in drawing. 0.5 1.0 1.5 2.0 0.0 C00 C10 C01 C11 0.5 1.0 1.5 2.0 8.4.5 Perspective correction This function corrects the distortion of the 3D perspective in the texture mapping. For this correction, the ‘Q’ component of the texture coordinates (Q = 1/W) is set based on the W component of 3D coordinates of the vertex. When the texture coordinates are large values, the texture may not be drawn correctly when perspective correction is performed. This phenomenon occurs due to the precision limitation of the arithmetical unit for perspective correction. The coordinates for the texture that cannot be drawn normally vary with the value of the Q component; as a guide, when this value, texture coordinates (S, T) is smaller than –2048 or larger than 2048, normal drawing results are less likely to be obtained. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 83 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 8.4.6 Texture blending CORAL supports the following three blend modes for texture mapping: De-curl This mode displays the selected texture pixel color regardless of the polygon color. Modulate This mode multiplies the native polygon color (CP ) and selected texture pixel color (C T) and the result is used for drawing. Rendering color is calculated as follows (CO): C0 = CT × CP Stencil This mode selects the display color from the texture color with MSB as a flag. MSB = 1: Texture color MSB = 0: Polygon color 8.4.7 Bi-linear high-speed mode Bi-linear filtering is performed at high speed by creating normal texture data in advance with four-pixel redundancy for one pixel. One pixel requires information of about four pixels, so an area of four times the normal area is used. This data format can only be used only for the bi-linear filtering mode; it cannot be used for the point sampling mode. The color mode is limited to 16-bit color. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 84 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 0 1 2 3 4 5 6 7 0 00 01 02 03 04 05 06 07 1 08 09 10 11 12 13 14 15 2 16 17 18 19 20 21 22 23 3 24 25 26 27 28 29 30 31 4 32 33 34 35 36 37 38 39 5 40 41 42 43 44 45 46 47 6 48 49 50 51 52 53 54 55 7 56 57 58 59 60 61 62 63 Normal texture layout (8 × 8 pixels) 0 1 6 7 0 00 01 08 09 01 02 09 10 to 06 07 14 15 07 00 15 08 1 08 09 16 17 09 10 17 18 to 14 15 12 13 15 08 23 16 2 16 17 24 25 17 18 25 26 to 22 23 30 31 23 16 31 24 3 24 25 32 33 25 26 33 34 to 30 31 38 39 31 24 39 32 4 32 33 40 41 33 34 41 42 to 38 39 46 47 39 32 47 40 5 40 41 48 49 41 42 49 50 to 46 47 54 55 47 40 55 48 6 48 49 56 57 49 50 57 58 to 54 55 62 63 55 48 63 56 7 56 57 00 01 57 58 01 02 to 62 63 06 07 63 56 07 00 Texture layout in bi-linear mode (8 × 8 pixels) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 85 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 8.5 Rendering 8.5.1 Tiling Tiling reads the pixel color from the correlated tiling pattern and maps it onto the polygon. The tiling determines the pixel on the pattern read by pixel coordinates to be drawn, irrespective of position and size of primitive. The tiling pattern size is limited to within 64 × 64 pixels. (at 16-bit color) Example of Tiling 8.5.2 Alpha blending Alpha blending blends the drawn in frame buffer to-be-drawn pixel or pixel already according to the alpha value set in the alpha register. This function cannot be used simultaneously with logic operation drawing. It can be used only when the direct color mode (16 bits/pixel) is used. The blended color C is calculated as shown below when the color of the pixel to be drawn is CP, the color of frame buffer is CF , and the alpha value is A: C = CP × A + (1-A) × CF The alpha value is specified as 8-bit data. 00h means alpha value 0% and FFh means alpha value 100%. When the texture mapping function is enabled, the following blending modes can be selected: Normal Blends post texture mapping color with frame buffer color Stencil Uses MSB of texcel color for ON/OFF control: MSB = 1: Texcel color MSB = 0: Frame buffer color Stencil alpha Uses MSB of texcel color for α/OFF control: MSB = 1: Alpha blend texcel color and current frame buffer color MSB = 0: Frame buffer color Note: MSB of frame buffer is drawn MSB of texcel in both stencil and stencil alpha mode. Therefore in case MSB of texcel is MSB=0, a color of frame buffer is frame buffer, but MSB of frame buffer is set to 0. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 86 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 8.5.3 Logic operation This mode executes a logic operation between the pixel to be drawn and the one already drawn in frame buffer and its result is drawn. Alpha blending cannot be used when this function is specified. Type CLEAR COPY NOP SET COPY INVERTED INVERT AND REVERSE OR REVERSE ID 0000 0011 0101 1111 1100 1010 0010 1011 Operation 0 S D 1 !S !D S & !D S | !D Type AND OR NAND NOR XOR EQUIV AND INVERTED OR INVERTED ID 0001 0111 1110 1000 0110 1001 0100 1101 Operation S&D S|D ! (S & D) ! (S | D) S xor D ! (S xor D) !S & D !S | D 8.5.4 Hidden plane management CORAL supports the Z buffer for hidden plane management. This function compares the Z value of a new pixel to be drawn and the existing Z value in the Z buffer. Display/not display is switched according to the Z-compare mode setting. Define the Z-buffer access options in the ZWRITEMASK mode. The Z compare operation type is determined by the Z compare mode. Either 16 or 8 bits can be selected for the Z-value. ZWRITEMASK 1 0 Compare Z values, no Z value write overwrite Compare Z values, Z value write Z Compare mode NEVER ALWAYS LESS LEQUAL EQUAL GEQUAL GREATER NOTEQUAL Code 000 001 010 011 100 101 110 111 Condition Never draw Always draw Draw if pixel Z value < current Z buffer value Draw if pixel Z value ≤ current Z buffer value Draw if pixel Z value = current Z buffer value Draw if pixel Z value ≥ current Z buffer value Draw if pixel Z value > current Z buffer value Draw if pixel Z value ! = current Z buffer value MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 87 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 8.6 Drawing Attributes 8.6.1 Line drawing attributes In drawing lines, the following attributes apply: Line Drawing Attributes Drawing Attribute Description Line width Line width selectable in range of 1 to 32 pixels Broken line Specify broken line pattern in 32-bit data Anti-alias Line edge smoothed when anti -aliasing enabled 8.6.2 Triangle drawing attributes In drawing triangles, the following attributes apply (these attributes are disabled in high-speed 2DTriangle). Texture mapping and tiling have separated texture attributes: Triangle Drawing Attributes Drawing Attribute Shading Description Gouraud shading or flat shading selectable. In case of indirect color mode, gray scale gouraud shading is possible. Alpha blending Set alpha blending enable/disable per polygon Alpha blending coefficient Set color blending ratio of alpha blending How to set gray scale gouraud shading 1. Set Frustum bit of GMDR0 register to 0. 2. Set identity matrix. 3. Set MDR2 register to the below. SM bit = 1, ZC bit = 0, ZW bit = 0, BM bit = 00, TT bit = 00 4. Set GG bit of MDR7 register to 1. 5. Execute drawing by same method as a direct color gouraud shading object. Note: - Please don’t use G_BeginE command. - Please don’t use floating data format in G_Vertex command. - R (red) parameter is used as a color parameter. 6. Set GG bit of MDR7 register to 0 after rendering. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 88 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 8.6.3 Texture attributes In texture mapping, the following attributes apply: Texture Attributes Drawing Attribute Description Texture mode Select either texture mapping or tiling Texture memory mode Select either internal texture buffer or external Graphics Memory to use in texture mapping Texture filter Select either point sampling or bi-linear filtering Texture coordinates correction Select either linear or perspective correction Texture wrap Select either repeat or cramp of texture pattern Texture blend mode Select either decal or modulate Bi-linear high-speed mode Texture data is created in a dedicated format to perform high-speed bi-linear filtering. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 89 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 8.6.4 BLT attributes In BLT drawing, the following attributes apply: BLT Attributes Drawing Attribute Description Logic operation mode Specify two source logic operation mode Transparency mode Set transparent copy mode and transparent color Alpha map mode Blend a color according to alpha map 8.6.5 Character pattern drawing attributes Character Pattern Drawing Drawing Attribute Description Character pattern enlarge/shrink 2 × 2, × 2 horizontal, 1/2 × 1/2, × 1/2 horizontal Character pattern color Set character color and background color Transparency/non-transparency Set background color to transparency/non-transparency MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 90 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 8.7 Bold Line 8.7.1 Starting and ending points • In the CREMSON bold line mode, the starting and ending points are vertical to the principal axis. • In the CORAL bold line mode, the starting and ending points are vertical to the theoretical line. • Caution: CORAL bold line is generated by different algorithm. Thus drawing position is little bit different from other primitive. CREMSON bold line mode MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 CORAL bold line mode 91 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 8.7.2 Broken line pattern • The broken line pattern vertical to the theoretical line (the CORAL broken line pattern) is supported. • In the CREMSON bold line mode, lines can be drawn using the broken line pattern vertical to the CREMSON-compatible principal axis (the CREMSON broken line pattern), and can also be drawn using the CORAL broken line pattern. • In the CORAL bold line mode, only the CORAL broken line pattern is supported. Broken line pattern made vertical (1) (2) Starting point made vertical; ending point made vertical CORAL bold and broken lines Interpolation of broken line pattern Two types of interpolation modes are supported: • No interpolation mode: Interpolation is not performed. • Broken line pattern reference address fix mode: The same broken line pattern is referenced for several pixels before and after the joint of the bold line. Any pixel count can be set by the user. (1) (1) (2) (2) • Edging not performed • Edging not performed • Interpolation of bold line joint not performed • Interpolation of bold line joint not performed • Interpolation of broken line pattern reference performed • Broken line pattern reference address fixed MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 92 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 8.7.3 Edging • The edging line is supported. • The line body and edging section can have depth information (Z offset). This mechanics makes it possible to easily represent a good connection of the overlaid part of the edging line. For example, when the line body depth information and edging section depth information are the same, the drawing result of the edging line is like the intersection shown in the figure below. Also, when the line body depth information and edging section depth information are different, the drawing result of the edging line is like the solid intersection shown in the figure below. Intersection Control by depth information Solid intersection Edging MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 93 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 8.7.4 Interpolation of bold line joint • In the bold line joint interpolation mode, the bold line joint is interpolated using a triangle as shown in the figure below. • The edging line joint is also interpolated using a triangle, but the said depth information makes it possible to represent a good connection as shown in the figure below. • Caution: Sometime joint shape looks not perfect. ( using approximate calculation) Edging interpolation can also be performed. Interpolation using triangle Interpolation of bold line joint MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 94 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 9 DISPLAY LIST 9.1 Overview Display list is a set of display list commands, parameters and pattern data. All display list commands stored in a display list are executed consequently. The display list is transferred to the display list FIFO by one of the following methods: • Write to display FIFO by CPU • Transfer from main memory to display FIFO by external DMA • Transfer from graphics memory to display FIFO by register setting Display list Command-1 Data 1-1 Data 1-2 Data 1-3 Display list Command-2 Data 2-1 Data 2-2 Data 2-3 ⋅⋅⋅ Display List MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 95 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 9.1.1 Header format The format of the display list header is shown below. Format List Format Format 1 Format 2 Format 3 Format 4 Format 5 Format 6 Format 7 Format 8 Format 9 Format 10 31 24 23 Type Type Type Type Type Type Type Type Type Type Type Format 11 16 15 0 Reserved Count Reserved Reserved Command Command Command Command Reserved Reserved Reserved Reserved Address Reserved Reserved Reserved Count Reserved Reserved Reserved Count Reserved Vertex Flag Vertex Vertex Flag Vertex Flag Count Description of Each Field Type Command Count Address Vertex Flag Display list type Command Count of data excluding header Address value used at data transfer Vertex number Attribute flag peculiar to display list command Vertex Number Specified in Vertex Code Vertex 00 01 10 11 Vertex number (Line) V0 V1 Setting prohibited Setting prohibited Vertex number (Triangle) V0 V1 V2 Setting prohibited 9.1.2 Parameter format The parameter format of the geometry command depends on the value set in the D field of GMDR0. When the D field is “00”, all parameters are handled in the floating-point format. When the D field is “01”, colors are handled as the packed RGB format, and others are handled as the fixed-point format. When the D field is “11”, XY is handled as the packed integer format, colors are handled as the packed RGB format, and others are handled as the fixed-point format. In the following text, the floating-point format is suffixed by .float, the fixed point format is suffixed by .fixed, and the integer format is suffixed by .int. Set GMDR0 properly to match parameter suffixes. Rendering command parameters conform to the MB86290A data format. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 96 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 9.2 Geometry Commands 9.2.1 Geometry command list CORAL geometry commands and each command code are shown in the table below. Type G_Nop G_Begin G_BeginCont G_BeginE Command See Geometry command code table. Description No operation Specifies primitive type and pre-processes Specifies primitive type (vertex processing in same mode as previous mode) See Geometry command code table. Specifies primitive type and pre-processes This command is used at execution of the CORAL extended function. Specifies primitive type (vertex processing in same mode as previous mode) This command is used at execution of the CORAL extended function. G_BeginECont G_End G_EndE Ends primitive This com mand is used at execution of G_Begin or G_BeginCont Ends primitive This command is used at execution of G_BeginE or G_BeginECont. G_Vertex Sets vertex parameter and draws G_VertexLOG Sets vertex parameter and draws Outputs device coordinates G_VertexNopLOG Only outputs device coordinates G_Init Initialize geometry engine G_Viewport Scale to screen coordinates (X, Y) and set origin offset G_DepthRange Scale to screen coordinates (Z) and set origin offset G_LoadMatirix Load geom etric transformation matrix G_ViewVolumeXYClip Set boundary value (X, Y) of view volume clip G_ViewVolumeZClip Set boundary value (Z) of view volume clip G_ViewVolumeWClip Set boundary value (W) of view volume clip OverlapXYOfft See Command table. Sets XY offset at shading OverlapZOfft See Command table. Sets Z offset of shade primitive; sets Z offset of edge primitive; sets Z offset of interpolation primitive at 2D drawing with top-left non-applicable DC_LogOutAddr SetModeRegister See Command table. Sets drawing extended mode register SetGModeRegister See Command table. Sets geometry extended mode register SetColorRegister See Command table. Sets body color, shade color, and edge color Sets starting address of device coordinates output SetLVertex2i Pass through high-speed 2DLine drawing register SetLVertex2iP Pass through high-speed 2DLine drawing register MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 97 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Type code table Type G_Nop G_Begin G_BeginCont G_End G_Vertex G_VertexLOG G_VertexNopLOG G_Init G_Viewport G_DepthRange G_LoadMatirix G_ViewVolumeXYClip G_ViewVolumeZClip G_ViewVolumeWClip SetLVertex2i SetLVertex2iP SetModeRegister SetGModeRegister OverlapXY0fft OverlapZ0fft DC_LogOutAddr SetColorRegister G_BeginE G_BeginContE G_EndE MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 Code 0010_0000 0010_0001 0010_0010 0010_0011 0011_0000 0011_0010 0011_0011 0100_0000 0100_0001 0100_0010 0100_0011 0100_0100 0100_0101 0100_0110 0111_0010 0111_0011 1100_0000 1100_0001 1100_1000 1100_1001 1100_1100 1100_1110 1110_0001 1110_0010 1110_0011 98 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Geometry command code table (1) Integer setup type In setup processing, “XY” is calculated in the integer format and other parameters are calculated in the floating-point format. Command Points.int Lines.int Polygon.int Triangles.int Line_Strip.int Triangle_Strip.int Triangle_Fan.int Code 0001_0000 0001_0001 0001_0010 0001_0011 0001_0101 0001_0111 0001_1000 (2) “Unclipped” integer setup type This command does not clip the view volume. Only “XY” is enabled as the input parameter. In setup processing, “XY” is calculated in the integer format. The screen projection (GMDR0[0]=1) performed using this command is not assured. Command nclip_Points.int nclip_Lines.int nclip_Polygon.int nclip_Triangles.int nclip_Line_Strip.int nclip_Triangle_Strip.int nclip_Triangle_Fan.int MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 Code 0011_0000 0011_0001 0011_0010 0011_0011 0011_0101 0011_0111 0011_1000 99 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 9.2.2 Explanation of geometry commands G_Nop (Format 1) 31 24 23 G_Nop 16 15 Reserved 0 Reserved No operation G_Init (Format 1) 31 24 23 G_Init 16 15 Reserved 0 Reserved The G_ Init command initializes geometry engine. Execute this command before processing. G_End (Format 1) 31 24 23 G_End 16 15 Reserved 0 Reserved The G_End command ends one primitive. The G_Vertex command must be specified between the G_Begin or G_BeginCont command and G_End command. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 100 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL G_Begin (Format 5) 31 24 23 16 15 G_Begin 0 Command Reserved The G_Begin command sets types of primitive for geometry processing and drawing. A vertex is set and drawn by the G_Vertex command. The G_Vertex command must be specified between the G_Begin or G_BeginCont command and G_End command. Command: Points* Handles primitive as point Lines* Handles primitive as independent line Polygon* Handles primitive as polygon Triangles* Handles primitive as independent triangle Line_Strip* Handles primitive as line strip Triangle_Strip* Handles primitive as triangle strip Triangle_Fan* Handles primitive as triangle fan Usable combinations of GMDR0 mode setting and primitives are as follows: Unclipped primitives (nclip*) (ST,Z,C) Point Line Triangle Polygon (0,0,0) ¡ ¡ ¡ ¡ × Other than above × × × Primitives other than unclipped primitives (ST,Z,C) Point Line Triangle Polygon(*2) (0,0,0) ¡ ¡ ¡ × (*3) × × ¡ ¡ ¡ ¡ ¡ ¡ × (0,0,1) (0,1,0) (0,1,1) (1,x,x) × × × × ¡ × ¡ (*1) *1: Shading is not assured. *2: In case of drawing polygon with Z,ST=1, the algorithm is approximate calculation. The triangle algorithm is more accurate. *3: Please use a geometry lines which coordinates set to same value. And set GMDR1/GMDR1E to "End point drawn" and set MDR1 to "Z compare enable", "solid", "1 pixel line width". G_BeginCont (Format 1) 31 24 23 G_BeginCont 16 15 Reserved 0 Reserved When the primitive type set by the G_Begin command the last time and drawing mode are not changed, the G_BeginCont command is used instead of the G_Begin command. The G_BeginCont command is processed faster than the G_Begin command. The packet that can be set between the G_End packet set just before and the G_BeginCont packet is only ‘foreground color setting by the SetRegister packet.’ The G_Vertex command must be specified between the G_Begin or G_BeginCont command and G_End command. No primitive type need be specified in the G_BeginCont command. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 101 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL G_BeginE (Format 5) 31 24 23 16 15 G_Begin 0 Command Reserved This is the extended G_Begin command. When using the following functions, this command must be executed instead of G_Begin. • Mode register MDR1S/MDR1B/MDR1TL/MDR2S/MDR2TL/GMDR1E/GMDR2E • Log output of device coordinates G_VertexLOG/G_VertexNopLOG The G_BeginE command sets types of primitive for geometry processing and drawing. Vertex setting/drawing using the above extended function is performed using the G_Vertex* command. The G_Vertex* command must be set between the G_BeginE command (or the G_BeginECont command) and the G_EndE command. Command: Points* Handles primitive as point Lines* Handles primitive as independent line Interpolation of the joint and broken line pattern is not supported. Polygon* Handles primitive as polygon Triangles* Handles primitive as independent triangle Line_Strip* Handles primitive as line strip Triangle_Strip* Handles primitive as triangle strip Triangle_Fan* Handles primitive as triangle fan Usable combinations of GMDR0 mode setting and primitives are as follows: Unclipped primitives (nclip*) (ST,Z,C) Point Line Triangle Polygon (0,0,0) ¡ ¡ ¡ ¡ Other than above × × × × Primitives other than unclipped primitives (ST,Z,C) Point Line Triangle Polygon (0,0,0) ¡ (0,1,0) ¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡ (0,0,1) × ¡ (0,1,1) (1,x,x) × × × × × *1: Shading is not assured. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 102 × ¡ × ¡ (*1) FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL G_BeginECont (Format 1) 31 24 23 G_BeginCont 16 15 Reserved 0 Reserved When the primitive type set by the G_BeginE command the last time and drawing mode are not changed, the G_BeginECont command is used instead of the G_BeginE command. The G_BeginECont command is processed faster than the G_BeginE command. The packet that can be set between the G_End packet set just before and the G_BeginCont packet is only ‘foreground color setting by the SetRegister packet.’ The G_Vertex command must be specified between the G_Begin or G_BeginCont command and G_End command. No primitive type need be specified in the G_BeginCont command. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 103 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL G_Vertex/G_VertexLOG/G_VertexNopLOG (Format 1) When data format is floating-point format 31 24 23 G_Vertex 16 15 0 Reserved Reserved X.float Y.float Z.float R.float G.float B.float S.float T.float When data format is fixed-point format 31 24 23 G_Vertex 16 15 0 Reserved Reserved X.fixed Y.fixed Z.fixed R.int G.int B.int S.fixed T.fixed When data format is packed integer format 31 24 23 G_Vertex 16 15 0 Reserved Reserved X.int Y.int Z.fixed R.ing G.int B.int S.fixed T.fixed The G_Vertex command sets vertex parameters and processes and draws the geometry of the primitive specified by the G_Begin* command. Note the following when using this command: • Required parameters depend on the setting of the GMDR0 register. Proper values must be set as the mode values of the MDR0 to MDR4 registers to be finally reflected at drawing. That is, when “Z” comparison is made (ZC bit of MDR1 or MDR2 = 1), the Z bit of the GMDR0 register must be set to 1. When Gouraud shading is performed (SM bit of MDR2 = 1), the C bit of the GMDR0 register must be set to 1. When texture mapping is performed (TT bits of MDR2 = 10), the ST bit of the GMDR0 register must be set to 1. • When the Z bit of the GMDR0 register is 0, input “Z” (Zoc) is treated as “0”. • Use values normalized to 0 and 1 as texture coordinates (S, T). • When the color RGB is floating-point format, use values normalized to 0 and 1 as the 8-bit color value. For the packed RGB, use the 8-bit color value directly. • The GMDR1 register is valid only for line drawing; it is ignored in primitives other than line. • The GMDR2 register matters only when a triangle (excluding a polygon) is drawn. At primitives other than triangle, set “0”. • The use of both G_BeginE(G_BeginEcont) to G_EndE, and G_VertexLOG/NopLOG is not assured. • G_VertexNopLOG, except for the primitive as point is not assured. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 104 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL • A vertex data is processed at every time. For example, the Coral draws interpolation of bold line joint, edging line, shadows at every vertices. G_Viewport (Format 1) 31 24 23 G_Viewport 16 15 Reserved X_Scaling.float/fixed X_Offset.float/fixed Y_Scaling.float/fixed Y_Offset.float/fixed 0 Reserved The G_Viewport command sets the “X,Y” scale/offset value used when normalized device coordinates (NDC) is transformed into device coordinates (DC). G_DepthRange (Format 1) 31 24 23 G_DepthRange 16 15 Reserved Z_Scaling.float/fixed Z_Offset.float/fixed 0 Reserved The G_DepthRange command sets the “Z” scale/offset value used when an NDC is transformed into a DC. G_LoadMatrix (Format 1) 31 24 23 G_LoadMatrix 16 15 Reserved Matrix_a0.float/fixed Matrix_a1.float/fixed Matrix_a2.float/fixed Matrix_a3.float/fixed Matrix_b0.float/fixed Matrix_b1.float/fixed Matrix_b2.float/fixed Matrix_b3.float/fixed Matrix_c0.float/fixed Matrix_c1.float/fixed Matrix_c2.float/fixed Matrix_c3.float/fixed Matrix_d0.float/fixed Matrix_d1.float/fixed Matrix_d2.float/fixed Matrix_d3.float/fixed 0 Reserved The G_LoadMatrix command sets the transformation matrix used when object coordinates (OC) is transformed into clip coordinates (CC). MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 105 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL G_ViewVolumeXYClip (Format 1) 31 24 23 G_ViewVolumeXYClip 16 15 Reserved XMIN.float/fixed XMAX.float/fixed YMIN.float/fixed YMAX.float/fixed 0 Reserved The G_ViewVolumeXYClip command sets the X,Y coordinates of the clip boundary value in view volume clipping. G_ViewVolumeZClip (Format 1) 31 24 23 G_ViewVolumeZClip 16 15 Reserved ZMIN.float/fixed ZMAX.float/fixed 0 Reserved The G_ViewVolumeZClip command sets the Z coordinates of the clip boundary value in view volume clipping. G_ViewVolumeWClip (Format 1) 31 24 23 G_ViewVolumeWClip 16 15 Reserved WMIN.float/fixed 0 Reserved The G_ViewVolumeWClip command sets the W coordinates of the clip boundary value in view volume clipping (minimum value only). MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 106 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL OverlapXYOfft (Format5) 31 24 23 OverlapXYOfft 16 15 0 Command Reserved X Offset Y Offset The OverlapXYOfft command sets the XY offset of the shade primitive relative to the body primitive at shading drawing. Shadow shape is same as body. Command: Command Code Explanation ShadowXY 0000_0000 ShadowXY command sets the XY offset of the shade primitive relative to the body primitive. ShadowXYcompsition 0000_0001 ShadowXYcomposition command sets the XY offset of the shade synthetic primitive relative to the body primitive. It command synthesizes a shade from the relationship between the XY offset set using ShadowXY and this XY offset. This command is enabled for only lines. OverlapZOfft (Format5) 31 24 23 OverlapZOfft 16 15 0 Command Reserved Z Offset don’t care Note: When MDR0 ZP = 1, only lower 8 bits are enabled. 31 24 23 OverlapZOfft S_Z Offset 16 15 Packed_ONBS B_Z Offset 0 Reserved N_Z Offset O_Z Offset The OverlapZOfft command sets the Z offset of the shade primitive relative to the body primitive, sets the Z-offset of the edge primitive relative to the body primitive, and sets the Z offset of the interpolation primitive relative to the body primitive, with the top-left rule non-applicable in effect. At this time, the following relationship must be satisfied when, for example, GREATER is specified for the Z value comparison mode: Body primitive > Top-left rule non-applicable interpolation primitive > Edge primitive > Shade primitive Command: Command Code Explanation Origin 0000_0000 Origin command sets the Z offset of the body primitive. When drawing one primitive below the other primitive (for example, when drawing a solid intersection), this Z offset is changed. When drawing an ordinary intersection, set the same Z offset as other primitives. NonTopLeft 0000_0001 NonTopLeft command sets the Z offset of the interpolation primitive, with the top-left non-applicable. Border 0000_0010 Border command sets the Z offset of the edge primitive. Shadow 0000_0011 Shadow command sets the Z offset of the shade primitive. Packed_ONBS 0000_0111 Packed_ONBS command sets the above four types of Z offsets. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 107 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL DC_LogOutAddr (Format5) 31 24 23 OverlapXYOfft 000000 16 15 0 Command Reserved LogOutAddr The DC_LogOutAddr command sets the starting address of the log output destination of the device coordinates. SetModeRegister (Format5) 31 24 23 SetModeRegister 16 15 Command 0 Reserved MDR1*/MDR2* The SetModeRegister command sets the mode register for shade primitive, for edge primitive, and for top-left non-applicable primitive. At drawing of these primitives, also set the mode register (MDR1/MDR2) for the body primitive, using this packet. Command: Command Code Explanation MDR1 0000_0000 MDR1 command sets MDR1 for the body primitive. MDR1S 0000_0010 MDR1S command sets MDR1 for the shade primitive. MDR1B 0000_0100 MDR1B command sets MDR1 for the edge primitive. MDR2 0000_0001 MDR2 command sets MDR2 for the body primitive. MDR2S 0000_0011 MDR2S command sets MDR2 for the shade primitive. MDR2LT 0000_0111 MDR2LT command sets MDR2 for the top-left non-applicable primitive. SetGModeRegister (Format5) 31 24 23 SetGModeRegister 16 15 Command GMDR1E/GMDR2E 0 Reserved The SetGModeRegister command sets the geometry extended mode register. Command: Command Code Explanation GMDR1E 0001_0000 GMDR1E command sets GMDR1E and at the same time, updates GMDR1. GMDR2E 0010_0000 GMDR2E command sets GMDR2E and at the same time, updates GMDR2. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 108 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL SetColorRegister (Format5) 31 24 23 SetColorRegister 16 15 Command 0 Reserved FGC8/16/24 The SetColorRegister command sets the foreground color and background color of the body primitive, shade primitive, and edge primitive. Commands: Command Code Explanation ForeColor 0000_0000 ForeColor command sets the foreground color for the body primitive. BackColor 0000_0001 BackColor command sets the background color for the body primitive. ForeColorShadow 0000_0010 ForeColorShadow command sets the foreground color for the shade primitive. BackColorShadow 0000_0011 BackColorShadow command sets the background color for the shade primitive. ForeColorBorder 0000_0100 ForeColorBorder command sets the foreground color for the edge primitive. BackColorBorder 0000_0101 BackColorBorder command sets the background color for the edge primitive. SetRegister (Format 2) 31 24 23 SetRegister 16 15 Count 0 Address (Val 0) (Val 1) … (Val n) The SetRegister command is upper compatible with CREMSON SetRegister. It can specify the address of a register in the geometry engine. SetLVertex2i (Format 1) 31 24 23 SetLVertex2i 16 15 Reserved 0 Reserved LX0dc LY0dc The SetLVertex2i command issues the SetRegister_LXOdc/LYOdc command (MB86290A command to set starting vertex at line drawing) in the geometry FIFO interface. This performs processing faster than when the SetRegister_LXOdc/LYOdc command is input directly to the geometry FIFO. SetLVertex2iP (Format 1) 31 24 23 SetLVertex2iP 16 15 Reserved LY0dc The SetLVertex2iP command supports packed XY of SetLVertex21. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 109 0 Reserved LX0dc FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 9.3 Rendering Command 9.3.1 Command list The following table lists CORAL rendering commands and their command codes. Type Command Description Nop No operation Interrupt Interrupt request to host CPU Sync Synchronization with events SetRegister Sets data to register Normal SetVertex2i Sets data to high-speed 2DTriangle vertex register Initializes border rectangle calculation of multiple vertices random shape PolygonBegin PolygonEnd Clears polygon flag after drawing polygon Flush_FB/Z Flushes drawing pipelines DrawPixel Pixel Draws point DrawPixelZ PixelZ Draws point with Z Xvector Draws line (principal axis X) Yvector Draws line (principal axis Y) AntiXvector Draws line with anti-alias option (principal axis X) AntiYvector Draws line with anti-alias option (principal axis Y) ZeroVector Draws high-speed 2DLine (with vertex 0 as starting point) OneVector Draws high-speed 2DLine (with vertex 1 as starting point) TrapRight Draws right triangle TrapLeft Draws left triangle TriangleFan Draws high-speed 2DTriangle FlagTriangleFan Draws high-speed 2DTriangle for multiple vertices random shape BltFill Draws rectangle with single color ClearPolyFlag Clears polygon flag buffer BltDraw Draws Blt (16-bit) Bitmap Draws binary bit map (character) BltDraw Draws Blt (32-bit) TopLeft Blt transfer from top left coordinates TopRight Blt transfer from top right coordinates BottomLeft Blt transfer from bottom left coordinates BottomRight Blt transfer from bottom right coordinates LoadTexture Loads texture pattern LoadTILE Loads tile pattern LoadTexture Loads texture pattern from local memory LoadTILE Loads tile pattern from local memory Draw DrawLine DrawLine2i DrawLine2iP DrawTrap DrawVertex2i DrawVertex2iP DrawRectP DrawBitmapP DrawBitmapLargeP BltCopyP BltCopyAlternateP LoadTextureP BltTextureP MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 110 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL BltCopyAltAlphaBlendP MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 Alpha blending is supported (see the alpha map). BltCopyAlternateP 111 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Type Code Table Type MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 Code DrawPixel 0000_0000 DrawPixelZ 0000_0001 DrawLine 0000_0010 DrawLine2i 0000_0011 DrawLine2iP 0000_0100 DrawTrap 0000_0101 DrawVertex2i 0000_0110 DrawVertex2iP 0000_0111 DrawRectP 0000_1001 DrawBitmapP 0000_1011 BitCopyP 0000_1101 BitCopyAlternateP 0000_1111 LoadTextureP 0001_0001 BltTextureP 0001_0011 BltCopyAltAlphaBlendP 0001_1111 SetVertex2i 0111_0000 SetVertex2iP 0111_0001 Draw 1111_0000 SetRegister 1111_0001 Sync 1111_1100 Interrupt 1111_1101 Nop 1111_1111 112 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Command Code Table (1) Command MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 Code Pixel 000_00000 PixelZ 000_00001 Xvector 001_00000 Yvector 001_00001 XvectorNoEnd 001_00010 YvectorNoEnd 001_00011 XvectorBlpClear 001_00100 YvectorBlpClear 001_00101 XvectorNoEndBlpClear 001_00110 YvectorNoEndBlpClear 001_00111 AntiXvector 001_01000 AntiYvector 001_01001 AntiXvectorNoEnd 001_01010 AntiYvectorNoEnd 001_01011 AntiXvectorBlpClear 001_01100 AntiYvectorBlpClear 001_01101 AntiXvectorNoEndBlpClear 001_01110 AntiYvectorNoEndBlpClear 001_01111 ZeroVector 001_10000 Onevector 001_10001 ZeroVectorNoEnd 001_10010 OnevectorNoEnd 001_10011 ZeroVectorBlpClear 001_10100 OnevectorBlpClear 001_10101 ZeroVectorNoEndBlpClear 001_10110 OnevectorNoEndBlpClear 001_10111 AntiZeroVector 001_11000 AntiOnevector 001_11001 AntiZeroVectorNoEnd 001_11010 AntiOnevectorNoEnd 001_11011 AntiZeroVectorBlpClear 001_11100 AntiOnevectorBlpClear 001_11101 AntiZeroVectorNoEndBlpClear 001_11110 AntiOnevectorNoEndBlpClear 001_11111 113 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Command Code Table (2) Command MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 Code BltFill 010_00001 BltDraw 010_00010 Bitmap 010_00011 TopLeft 010_00100 TopRight 010_00101 BottomLeft 010_00110 BottomRight 010_00111 LoadTexture 010_01000 LoadTILE 010_01001 TrapRight 011_00000 TrapLeft 011_00001 TriangleFan 011_00010 FlagTriangleFan 011_00011 Flush_FB 110_00001 Flush_Z 110_00010 PolygonBegin 111_00000 PolygonEnd 111_00001 ClearPolyFlag 111_00010 Normal 111_11111 114 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 9.3.2 Details of rendering commands All parameters belonging to their command are stored in relevant registers. parameter is explained in the section of each command. The definition of each Nop (Format1) 31 24 23 Nop 16 15 0 Reserved Reserved No operation Interrupt (Format1) 31 24 23 Interrupt 16 15 0 Res erved Reserved The Interrupt command generates interrupt request to host CPU. Sync (Format9) 31 24 23 Sleep 16 15 Reserved 4 Reserved 0 flag The Sync command suspends all subsequent display list processing until event set in flag detected. Flag: Bit number 4 Bit field name Reserved Bit 0 3 Reserved VBLANK VBLANK Synchronization MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 0 No operation 1 Wait for VSYNC detection 115 2 Reserved 1 Reserved 0 VBLANK FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL SetRegister (Format2) 31 24 23 SetRegister 16 15 Count 0 Address (Val 0) (Val 1) ⋅⋅⋅ (Val n) The SetRegister command sets data to sequential registers. Count: Data word count (in double-word unit) Address: Register address Set the value of the address for SetRegister given in the register list. When transferring two or more data, set the starting register address. SetVertex2i (Format8) 31 24 23 SetVertex2i 16 15 Command 4 3 2 1 0 Reserved flag vertex Xdc Ydc The SetVertex2i command sets vertices data for high-speed 2DLine or high-speed 2DTriangle to registers. Commands: Normal Sets vertex data (X, Y). PolygonBegin Starts calculation of circumscribed rectangle for random shape to be drawn. Calculate vertices of rectangle including all vertices of random shape d efined between PolygonBegin and PolygonEnd. Flag: Not used SetVertex2iP (Format8) 31 24 23 SetVertex2i 16 15 Command 4 3 2 1 0 Reserved Ydc flag vertex Xdc The SetVertex2iP command sets vertices data for high-speed 2DLine or high-speed 2DTriangle to registers. Only the integer (packed format) can be used to specify these vertices. Commands: Normal Sets vertices data. PolygonBegin Starts calculation of circumscribed rectangle of random shape to be drawn. Calculate vertices of rectangle including all vertices of random shape defined between PolygonBegin and PolygonEnd. Flag: Not used MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 116 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Draw (Format5) 31 24 23 Draw 16 15 Command 0 Reserved The Draw command executes drawing command. execution must be set at their appropriate registers. All parameters required for drawing command Commands: PolygonEnd Draws polygon end. Fills random shape with color according to flags generated by FlagTriangleFan command and information of circumscribed rectangle generated by PolygonBegin command. Flush_FB Flushes drawing data in the drawing pipeline into the graphics memory. Place this command at the end of the display list. Flush_Z Flushes Z value data in the drawing pipeline into the graphics memory. When using the Z buffer, place this command together with the Flush_FB command at the end of the display list. DrawPixel (Format5) 31 24 23 DeawPixel 16 15 Command 0 Reserved PXs PYs The DrawPixel command draws pixel. Command: Pixel Draws pixel without Z value. DrawPixelZ (Format5) 31 24 23 DeawPixel 16 15 Command PXs PYs PZs The DrawPixelZ command draws pixel with Z value. Command: PixelZ MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 Draws pixel with Z value. 117 0 Reserved FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL DrawLine (Format5) 31 24 23 DrawLine 16 15 Command 0 Reserved LPN LXs LXde LYs LYde The DrawLine command draws line. registers. It starts drawing after setting all parameters at line draw Commands: Xvector Draws line (principal axis X). Yvector Draws line (principal axis Y). XvectorNoEnd Draws line (principal axis X, and without end point drawing). YvectorNoEnd Draws line (principal axis Y, and without end point drawing). XvectorBlpClear Draws line (principal axis X, and prior to drawing, broken line pattern reference position cleared). YvectorBlpClear Draws line (principal axis Y, and prior to drawing, broken line pattern reference position cleared). XvectorNoEndBlpClear Draws line (principal axis X, without end point drawing and prior to drawing, broken line pattern reference position cleared). YvectorNoEndBlpClear Draws line (principal axis Y, without end point drawing and prior to drawing, broken line pattern reference position cleared). AntiXvector Draws anti-alias line (principal axis X). AntiYvector Draws anti-alias line (principal axis Y). AntiXvectorNoEnd Draws anti-alias line (principal axis X, and without end point drawing). AntiYvectorNoEnd Draws anti-alias line (principal axis Y, and without end point drawing). AntiXvectorBlpClear Draws anti-alias line (principal axis X and prior to drawing, broken line pattern reference position cleared). AntiYvectorBlpClear Draws anti-alias line (principal axis Y and prior to drawing, broken line pattern reference position cleared). AntiXvectorNoEndBlpClear Draws anti-alias line (principal axis X, without end point drawing and prior to drawing, broken line pattern reference position cleared). AntiYvectorNoEndBlpClear Draws anti-alias line (principal axis Y, without end point drawing and prior to drawing, broken line pattern reference position cleared). MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 118 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL DrawLine2i (Format7) 31 24 23 DrawLine2i 16 15 Command LFXs LFYs 0 Reserved 0 0 vertex The DrawLine2i command draws high-speed 2DLine. It starts drawing after setting parameters at the high-speed 2DLine drawing registers. Integer data can only be used for coordinates. Commands: ZeroVector Draws line from vertex 0 to vertex 1. OneVector Draws line from vertex 1 to vertex 0. ZeroVectorNoEnd Draws line from vertex 0 to vertex 1 (without drawing end point). OneVectorNoEnd Draws line from vertex 1 to vertex 0 (without drawing end point). ZeroVectorBlpClear Draws line from vertex 0 to vertex 1 (principal axis X, and prior to drawing, broken line pattern reference position cleared). OneVectorBlpClear Draws line from vertex 1 to vertex 0 (principal axis Y, and prior to drawing, broken line pattern reference position cleared). ZeroVectorNoEndBlpClear Draws line from vertex 0 to vertex 1 (principal axis X, without end point drawing and prior to drawing, broken line pattern reference position cleared). OneVectorNoEndBlpClear Draws line from vertex 1 to vertex 0 (principal axis Y, without end point drawing and prior to drawing, broken line pattern reference position cleared). AntiZeroVector Draws anti-alias line from vertex 0 to vertex 1. AntiOneVector Draws anti-alias line from vertex 1 to vertex 0. AntiZeroVectorNoEnd Draws anti-alias line from vertex 0 to vertex 1 (without end point). AntiOneVectorNoEnd Draws anti-alias line from vertex 1 to vertex 0 (without end point). AntiZeroVectorBlpClear Draws anti-alias line from vertex 0 to vertex 1 (principal axis X and prior to drawing, broken line pattern reference position cleared). AntiOneVectorBlpClear Draws anti-alias line from vertex 1 to vertex 0 (principal axis Y and prior to drawing, broken line pattern reference position cleared). AntiZeroVectorNoEndBlpClear Draws anti-alias line from vertex 0 to vertex 1 (principal axis X, without end point drawing and prior to drawing, broken line pattern reference position cleared). AntiOneVectorNoEndBlpClear Draws anti-alias line from vertex 1 to vertex 0 (principal axis Y, without end point drawing and prior to drawing, broken line pattern reference position cleared). MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 119 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL DrawLine2iP (Format7) 31 24 23 DrawLine2iP 16 15 Command LFYs 0 Reserved LFXs vertex The DrawLine2iP command draws high-speed 2DLine. It starts drawing after setting parameters at high-speed 2DLine drawing registers. Only packed integer data can be used for coordinates. Commands: ZeroVector Draws line from vertex 0 to vertex 1. OneVector Draws line from vertex 1 to vertex 0. ZeroVectorNoEnd Draws line from vertex 0 to vertex 1 (without drawing end point). OneVectorNoEnd Draws line from vertex 1 to vertex 0 (without drawing end point). ZeroVectorBlpClear Draws line from vertex 0 to vertex 1 (principal axis X, and prior to drawing, broken line pattern reference position cleared). OneVectorBlpClear Draws line from vertex 1 to vertex 0 (principal axis Y, and prior to drawing, broken line pattern reference position cleared). ZeroVectorNoEndBlpClear Draws line from vertex 0 to vertex 1 (principal axis X, without end point drawing and prior to drawing, broken line pattern reference position cleared). OneVectorNoEndBlpClear Draws line from vertex 1 to vertex 0 (principal axis Y, without end point drawing and prior to drawing, broken line pattern reference position cleared). AntiZeroVector Draws anti-alias line from vertex 0 to vertex 1. AntiOneVector Draws anti-alias line from vertex 1 to vertex 0. AntiZeroVectorNoEnd Draws anti-alias line from vertex 0 to vertex 1 (without end point). AntiOneVectorNoEnd Draws anti-alias line from vertex 1 to vertex 0 (without end point). AntiZeroVectorBlpClear Draws anti-alias line from vertex 0 to vertex 1 (principal axis X and prior to drawing, broken line pattern reference position cleared). AntiOneVectorBlpClear Draws anti-alias line from vertex 1 to vertex 0 (principal axis Y and prior to drawing, broken line pattern reference position cleared). AntiZeroVectorNoEndBlpClear Draws anti-alias line from vertex 0 to vertex 1 (principal axis X, without end point drawing and prior to drawing, broken line pattern reference position cleared). AntiOneVectorNoEndBlpClear Draws anti-alias line from vertex 1 to vertex 0 (principal axis Y, without end point drawing and prior to drawing, broken line pattern reference position cleared). MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 120 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL DrawTrap (Format5) 31 24 23 DrawTrap 16 15 0 Command Reserved 0 Ys Xs DXdy XUs DXUdy XLs DXLdy USN LSN 0 0 The DrawTrap command draws Triangle. It starts drawing after setting parameters at the Triangle Drawing registers (coordinates). Commands: TrapRight Draws right triangle. TrapLeft Draws left triangle. DrawVertex2i (Format7) 31 24 23 DrawVertex2i 16 15 Command 0 Reserved 0 0 Xdc Ydc vertex The DrawVertex2i command draws high-speed 2DTriangle It starts triangle drawing after setting parameters at 2DTriangle Drawing registers. Commands: TriangleFan Draws high-speed 2DTriangle. FlagTriangleFan Draws high-speed 2DTriangle for polygon drawing in the flag buffer. DrawVertex2iP (Format7) 31 24 23 DrawVertex2iP 16 15 Com mand Ydc 0 Reserved Xdc vertex The DrawVertex2iP command draws high-speed 2DTriangle It starts drawing after setting parameters at 2DTriangle Drawing registers Only the packed integer format can be used for vertex coordinates. Commands: TriangleFan Draw high-speed 2DTriangle. FlagTriangleFan Draws high-speed 2DTriangle for polygon drawing in the flag buffer. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 121 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL DrawRectP (Format5) 31 24 23 DrawRectP 16 15 Command RYs RsizeY The DrawRectP command fills rectangle. parameters at the rectangle registers. 0 Reserved RXs RsizeX The rectangle is filled with the current color after setting Commands: BltFill Fills rectangle with current color (single). ClearPolyFlag Fills polygon drawing flag buffer area with 0. frame is defined in RsizeX,Y. The size of drawing DrawBitmapP (Format6) 31 24 23 DrawBitmapP 16 15 Command 0 Count RXs RsizeX RYs RsizeY (Pattern 0) (Pattern 1) ⋅⋅⋅ (Pattern n) The DrawBitmapP command draws rectangle patterns. Commands: BltDraw Draws rectangle of 8 bits/pixel or 16 bits/pixel. DrawBitmap Draws binary bitmap character pattern. Bit 0 is drawn in transparent or background color, and bit 1 is drawn in foreground color. DrawBitmapLargeP (Format11) 31 24 23 DrawBitmapLargeP 16 15 Command 0 Reserved Count Rys RsizeY Rxs RsizeX (Pattern 0) (Pattern 1) ⋅⋅⋅ (Pattern n) The DrawBitmapP command draws rectangle patterns. The parameter(count field) could be used up to 32-bit(*1) unlike DrawBitmapP. (*1: The data format of counter field is signed long. Thus actually it is possible to use up to 31-bit.) Commands: BltDraw MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 Draws rectangle of 8 bits/pixel or 16 bits/pixel. 122 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL BltCopyP (Format5) 31 24 23 BltCopyP 16 15 Command 0 Res erved SRXs DRXs BRsizeX SRYs DRYs BRsizeY The BltCopyP command copies rectangle pattern within drawing frame. Commands: TopLeft Starts BitBlt transfer from top left coordinates. TopRight Starts BitBlt transfer from top right coordinates. BottomLeft Starts BitBlt transfer from bottom left coordinates. BottomRight Starts BitBlt transfer from bottom right coordinates. BltCopyAlternateP (Format5) 31 24 23 BltCopyAlternateP 16 15 Command 0 Reserved SADDR SStride SRYs SRXs DADDR DStride DRYs BRsizeY DRXs BRsizeX The BltCopyAlternateP command copies rectangle between two separate drawing frames. Command: TopLeft MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 Starts BitBlt transfer from top left coordinates. 123 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL BltCopyAltAlphaBlendP (Format5) 31 24 23 BltCopyAlternateP 16 15 Command 0 Reserved SADDR SStride SRYs SRXs BlendStride BlendRYs DRYs BRsizeY BlendRXs DRXs BRsizeX The BltCopyAltAlphaBlendP command performs alpha blending for the source (specified using SADDR, SStride, SRXs, SRXy) and the alpha map (specified using ABR (alpha base address), BlendStride, BlendRXs, BlendRYs) and then copies the result of the alpha blending to the destination (specified using FBR (frame buffer base address), XRES (X resolution), DRXs, and DRYs). Command: reserved MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 Set 0000_0000 to maintain future compatibility. 124 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 10 REGISTER 10.1 Register List 10.1.1 Host interface register list 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 DBM Offset DAM Base = HostBase 0 DTC 000 DTC DTS LTS DTS DST LTS 008 DW DSU DNA DRM DRM DST 004 LSTA LSTA 010 DRQ DRQ 018 IST 020 IST IMASK 024 IMASK SRST SRST 02C COT CGE CCF 038 LSA 040 LSA LCO 044 LCO LREQ LREQ 048 RSW RSW 05C 0f0 MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 CID 125 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL CN MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 126 VER FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 10.1.2 Graphics memory interface register list Base = HostBase Offset 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 127 ASW RTS SAW TRAS LOWD TRC TRCD TRP TRRD ID TWR MMR FFFC CL 0 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 10.1.3 Display controller register list 6 5 4 3 2 1 SF 7 ESY 8 008 HDB (H Display Boundary) SC SYNC SYNC SF EOD EOF EDE EEQ DCS CKS L0E SC HDP (H Display Period) HSW HSP (H Sync pulse Position) 010 VTR (V Total Rasters) 014 VDP (V Display Period) VSP (V Sync pulse Position) 018 WY (Window Y) WX (Window X) 01C WH (Window Height) WW (Window Width) L0M (L0 Mode) L0C 020 0 DCEM(Display Control Extend Mode) L1E HTP (H Total Pixels) VSW 9 EEQ DCS L0E CKS L1E L45E L23E L2E L3E L4E 004 00C 10 DCM (Display Control Mode) DCEE (Display Controller Extend Enable) L5E 100 DCE (Display Controller Enable) DEN 000 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 DEN Offset ESY Base = DisplayBase L0S (L0 Width) L0H (L0 Height) 024 L0OA (L0 Origin Address) 028 L0DA (L0 Display Address) 02C L0DY (L0 Display Y) L0DX (L0 Display X) L0WP L0EM (L0 Extend Mode) 110 L0PB L0EC 114 L0WY (L0 Window Y) L0WX (L0 Window X) 118 L0WH (L0 Window Height) L0WW (L0 Window Width) L1IM L1CS L1C L1M (L1 Mode) L1YC 030 L1S (L1 Width) 034 L1DA (L1 Display Address) L1EM (L1 Extend Mode) 120 L1EC L2M (L2 Mode) L2C 040 L1PB L2FLP L2S (L2 Width) L2H (L2 Height) 044 L2OA0 (L2 Origin Address 0) 048 L2DA0 (L2 Display Address 0) 04C L2OA1 (L2 Origin Address 1) 050 L2DA1 (L2 Display Address 1) 054 L2DY (L2 Display Y) L2DX (L2 Display X) L2PB 134 L2WY (L2 Window Y) L2WX (L2 Window X) 138 L2WH (L2 Window Height) L2WW (L2 Window Width) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 128 L2WP L2EC L2OM L2EM (L2 Extend Mode) 130 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 058 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 L3M (L3 Mode) L3C Offset L3FLP L3S (L3 Width) L3H (L3 Height) 05C L3OA0 (L3 Origin Address 0) 060 L3DA0 (L3 Display Address 0) 064 L3OA1 (L3 Origin Address 1) 068 L3DA1 (L3 Display Address 1) 06C L3DY (L3 Display Y) L3DX (L3 Display X) L3PB 144 L3WY (L3 Window Y) L3WX (L3 Window X) 148 L3WH (L3 Window Height) L3WW (L3 Window Width) L4M (L4 Mode) L4C 070 L3WP L3EC L3OM L3EM (L3 Extend Mode) 140 L4FLP L4S (L4 Width) L4H (L4 Height) 074 L4OA0 (L4 Origin Address 0) 078 L4DA0 (L4 Display Address 0) 07C L4OA1 (L4 Origin Address 1) 080 L4DA1 (L4 Display Address 1) 084 L4DY (L4 Display Y) L4DX (L4 Display X) L4WX (L4 Window X) 158 L4WH (L4 Window Height) L4WW (L4 Window Width) L5M (L5 Mode) L5C 088 L4WP L4WY (L4 Window Y) L4OM 154 L5WP L4EC L5OM L4EM (L4 Extend Mode) 150 L5FLP L5S (L5 Width) L5H (L5 Height) 08C L5OA0 (L5 Origin Address 0) 090 L5DA0 (L5 Display Address 0) 094 L5OA1 (L5 Origin Address 1) 098 L5DA1 (L5 Display Address 1) 09C L5DY (L5 Display Y) L5X (L5 Display X) L5EM (L5 Extend Mode) 160 L5EC 164 L5WY (L5 Window Y) L5WX (L5 Window X) 168 L5WH (L5 Window Height) L5WW (L5 Window Width) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 129 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Offset 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 6 5 4 3 2 1 CUZT CUTC CUOA0 (CUrsor0 Origin Address) CUY0 (Cursor0 Position Y) 0AC 0B0 CUO0 CUO1 0A4 0A8 7 CUTC (Cursor Transparent Control) CUE0 CUE1 CPM 0A0 8 CUX0 (Cursor0 Position X) CUOA1 (CUrsor1 Origin Address) CUY1 (Cursor1 Position Y) CUX1 (Cursor1 Position X) DLS (Display Layer Select) 180 DLS5 DLS4 184 DLS3 DLS2 DLS1 DLS0 DBGC (Display Back Ground Color) L0BP L0BI L0BE L0BS L0BLD (L0 Blend) 0B4 L0BR L1BP L1BI L1BE L1BS L1BLD (L1 Blend) 188 L1BR L2BP L2BI L2BE L2BS L2BLD (L2 Blend) 18C L2BR L3BP L3BI L3BE L3BS L3BLD (L3 Blend) 190 L3BR L4BP L4BI L4BE L4BS L4BLD (L4 Blend) 194 L4BR MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 L5BI L5BE 130 L5BS L5BLD (L5 Blend) 198 L5BR 0 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Offset 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 8 7 6 L0ZT L2TC (L2 Transparent Color) L3TR (L3 Transparent Color) L0EZT L0ETC (L0 Extend Transparent Color) L1EZT L1TEC (L1 Transparent Extend Control) L1ETC (L1 Extend Transparent Color) L2EZT L2TEC (L2 Transparent Extend Control) 1A8 L2ETC (L2 Extend Transparent Color) L3EZT L3TEC (L3 Transparent Extend Control) 1AC L3ETC (L3 Extend Transparent Color) L4EZT L4ETC (L4 Extend Transparent Control) 1B0 L4ETC (L4 Extend Transparent Color) L5EZT L5ETC (L5 Extend Transparent Control) 1B4 3 L0TC (L0 Transparent Color) L0TEC (L0 Extend Transparency Control) 1A4 4 L3TR (L3 Transparent Control) L3ZT L2ZT L2TR (L2 Transparent Control) 1A0 5 L0TC (L0 Transparent Control) 0BC 0C0 9 MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 L5ETC (L5 Extend Transparent Color) 131 2 1 0 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Offset 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 L0PAL0 400 A R 404 L0PAL1 : : 7FC L0PAL255 G B G B G B G B L1PAL0 800 A R 804 L1PAL1 : : BFC L1PAL255 L2PAL0 1000 A R 1004 L2PAL1 : : 13FC L2PAL255 L3PAL0 1400 A R 1404 L3PAL1 : : 17FC L3PAL255 MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 132 3 2 1 0 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 10.1.4 Drawing engine register list The parenthesized value in the Offset field denotes the absolute address used by the SetRegister command. Base = DrawBase Offset 000 (000) 004 (001) 008 (002) 00C (003) 010 (004) 014 (005) 018 (006) 01C (007) 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 S S S S S S S S S S S S Int S Frac dXUdy S S S Int S Frac XLs S S S Int S Frac dXLdy S S S Int S Frac USN 0 0 0 Int 0 0 LSN 0 0 0 060 (018) Frac XUs 0 05C (017) Int S 040 (010) 058 (016) Frac dXdy 0 054 (015) Frac Int S 0 050 (014) 7 Xs 0 04C (013) Int S 0 048 (012) 8 Ys 020 (008) 044 (011) 9 Int 0 Rs 0 0 0 0 Int Frac dRdx S S S S S S S S Int Frac dRdy S S S S S S S S Int Frac Gs 0 0 0 0 0 0 0 0 Int Frac dGdx S S S S S S S S Int Frac dGdy S S S S S S S S Int Frac Bs 0 0 0 0 0 0 0 0 Int Frac dBdx S S S S S S S S Int Frac dBdy S S S S MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 S S S S Int 133 Frac 6 5 4 3 2 1 0 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 0C4 (031) 0C8 (032) 0CC (033) 0D0 (034) 0D4 (035) 0D8 (036) 0DC (037) 0E0 (038) 140 (050) 144 (051) 148 (052) 14C (053) 150 (054) 154 (055) 158 (056) 7 dZdx Int S Frac dZdy Int S Frac Ss S S Int S Frac dSdx S S Int S Frac dSdy S S Int S Frac Ts S S Int S Frac dTdx S S Int S Frac dTdy S S Int S Frac Qs 0 0 0 0 0 0 0 Frac dQdx S S S S S S S Frac dQdy S S S S S S S Frac LPN 0 0 0 Int 0 0 LXs S S S Int S Frac LXde S S S S S S S S S S S S S S S Int 0C0 (030) 8 Frac Frac LYs S S S Int S Frac LYde S S S S S S S S S S S S S S S Int 088 (022) Int 0 INT 084 (021) 9 Zs INT 080 (020) 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 INT Offset Frac LZs S Int Frac LZde S MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 Int Frac 134 6 5 4 3 2 1 0 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Offset 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 180 (060) 0 0 0 Int 0 0 0 0 Int 0 Int 0 0 0 0 Int 0 0 RYs 0 0 0 Int 0 0 RsizeX 0 0 0 Int 0 0 RsizeY 0 0 0 Int 0 0 SADDR 0 0 0 0 0 0 Address 0 244 (091) SStride 0 0 0 Int 0 0 248 (092) SRXs 0 0 0 Int 0 0 24C (093) SRYs 0 0 0 Int 0 0 250 (094) DADDR 0 0 0 0 0 0 Address 0 254 (095) DStride 0 0 0 Int 0 0 258 (096) DRXs 0 0 0 Int 0 0 25C (097) DRYs 0 0 0 Int 0 0 260 (098) BRsizeX 0 0 0 Int 0 0 264 (099) 2 RXs 240 (090) 3 0 20C (083) 4 PZdc 208 (082) 5 0 204 (081) 6 PYdc 200 (080) 7 0 0 188 (062) 8 PXdc 184 (061) 9 BRsizeY 0 0 0 Int 0 0 280 (09A) TColor 0 Color 28C PNBPI (0A3) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 PN 135 1 0 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 3E0 9 8 7 6 5 4 3 2 0 BLPO (0F8) BCR FE FCNT FF CE FE FD (100) NF CTR 400 SS DS PS FE NF (−) FF IFSR 404 IFCNT 408 (−) FCNT SST 40C (−) SS DS 410 (−) DS PST 414 (−) PS EST FD 418 (−) CE CF CX ZP (108) CY MDR0 420 BSV BSH BM ZCL LOG BM ZCL ZC LOG ZW LW ZW BP (109) BL MDR1/MDR1S/MDR1B 424 ZC AS TWT (10c) LOG TE MDR4 430 BM LTH (10f) 136 GG MDR7 43C MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 TWS TC TBL EZ BA TAB TF MDR3 42C (10b) PTH TT PGH MDR2/MDR2S/MDR2TL 428 (10a) 1 SM 31 PZH Offse t FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Offset 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 440 7 6 4 3 XRES (111) XRES 448 ZBR (112) ZBASE 44C TBR (113) TBASE 450 PFBR (114) PFBASE 454 CXMIN (115) CLIPXMIN 458 CXMAX (116) CLIPXMAX 45C CYMIN (117) CLIPYMIN 460 CYMAX (118) CLIPYMAX 464 TXS TXSN TXSM 468 TIS TISN 46C TISM TOA (11b) XBO 470 SHO (11C) SHOFFS 474 ABR (11D) ABASE 480 FC (120) FGC8/16 484 BC (121) BGC8/16 488 ALF (122) A 48C BLP (123) 494 TBC (125) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 5 FBASE 444 (11a) 8 FBR (110) (119) 9 BC8/16 137 2 1 0 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Offset 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 0 0 0 0 Int LY0dc 0 0 0 0 Int 0 LX1dc 548 (152) 0 0 0 0 Int 0 LY1dc 54C (153) 0 0 0 0 Int 0 X0dc 580 (160) 0 0 0 0 Int 0 Y0dc 584 (161) 0 0 0 0 Int 0 X1dc 588 (162) 0 0 0 0 Int 0 Y1dc 58C (163) 0 0 0 0 Int 0 X2dc 590 (164) 0 0 0 0 Int 0 Y2dc 594 (165) 7 0 544 (151) 8 LX0dc 540 (150) 9 0 0 0 0 MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 Int 0 138 6 5 4 3 2 1 0 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 10.1.5 Geometry engine register list The parenthesized value in the Offset field denotes the absolute address used by the SetRegister command. Base = GeometryBase 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 FE FCNT FF FO (−) 6 5 4 3 2 1 0 GS SS PS F C DF Z CF (2010) ST GMDR0 040 AA BO (2011) EP GMDR1 044 AA EP FD CF CF (2012) FD GMDR2 048 TL 400 DFIFOG (−) 139 SP GMDR2E − MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 BO SP BP TM BM UW BC TC LV GMDR1E PO − 7 GCTR 000 NF Offset FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 10.2 Explanation of Register Terms appeared in this chapter are explained below: 1. 2. 3. 4. Register address Indicates address of register Bit number Indicates bit number Bit field name Indicates name of each bit field included in register R/W Indicates access attribute (read/write) of each field Each symbol shown in this section denotes the following: R0 “0” always read at read. Write access is Don’t care. W0 Only “0” can be written. R Read enabled W Write enabled RX Read enabled (read values undefined) RW Read and write enabled RW0 Read and write 0 enabled 5. Initial value Indicates initial value of immediately before the reset of each bit field. 6. Handling of reserved bits “0” is recommended for the write value so that compatibility can be maintained with future products. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 140 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 10.2.1 Host interface registers DTC (DMA Transfer Count) Register HostBaseAddress + 00 H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved DTC R/W R0 RW Initial value 0 Don’t care DTC is a readable/writable 32-bit register which sets the transfer count in either one long-word (32 bits) or 32 bytes units. When “1h” is set transfer is performed once. However, when “0h” is set, it indicates the maximum transfer count and 16M (16,777,216) data are transferred. During DMA transfer, the remaining transfer count is shown, therefore, the register value cannot be overwritten until DMA transfer is completed. Note: This register need not be set in a mode in which Dual DMA ACK is not used, or the V832 mode. DSU (DMA Set Up) Register HostBaseAddress + 04H address Bit number 7 6 5 Bit field name Reserved R/W R0 Initial value 0 Bit 0 4 3 2 DAM RW 0 1 DBM RW 0 0 DW RW 0 DW (DMA Word) Specifies DMA transfer count Bit 1 Bit 2 0: 1-double word (32 bits) per DMA transfer 1: 8-double words (32 bytes) per DMA transfer (only SH4) DBM (DMA Bus request Mode) Selects DREQ mode used in DMA transfer in dual-address mode 0: DREQ is not negated during DMA transfer irrespective of cycle steal or burst mode. 1: DREQ is negated irrespective of cycle steal or burst mode when CORAL cannot receive data (that is, when Ready cannot be returned immediately). When CORAL is ready to receive data, DREQ is reasserted (When DMA transfer is performed in the single-address mode, DREQ is controlled automatically). DAM (DMA Address Mode) Selects DMA address mode in issuing external request Bit 3 0: Dual address mode 1: Single address mode (SH4 only) DNA (Dual address No Ack mode) This bit is selected when using the dual-address-mode DMA that does not use the ACK signal. 0: Uses dual-address-mode DMA that uses ordinary ACK signal 1: Uses dual-address-mode DMA that does not use ACK signal Detection of the DREQ edge is supported; DREQ is negated per transfer. When data cannot be received irrespective of the Bit1 setting, DREQ continues being negated. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 141 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL DRM (DMA Request Mask) Register HostBaseAddress + 05H address Bit number 7 6 5 Bit field name R/W Initial value 4 Reserved R0 0 3 2 1 0 DRM RW 0 This register enables the DMA request. Setting “1” to this register to temporarily stop the DMA request from the CORAL. The external request is enabled by setting “0” to this register. DST (DMA STatus) Register HostBaseAddress + 06H address Bit number 7 6 5 Bit field name R/W Initial value 4 Reserved R0 0 3 2 1 0 DST R 0 This register indicates the DMA transfer status. DST is set to “1” during DMA transfer. This state is cleared to “0” when the DMA transfer is completed. DTS (DMA Transfer Stop) Register HostBaseAddress + 08H address Bit number 7 6 5 Bit field name R/W Initial value 4 Reserved R0 0 3 2 1 0 DTS RW 0 This register suspends DMA transfer. An ongoing DMA transfer is suspended by setting DTS to “1”. In the dual-address without ACK mode, to end the DMA transfer, write “1” to this register after CPU DMA transfer. LTS (display Transfer Stop) Register HostBaseAddress + 09H address Bit number 7 6 5 Bit field name R/W Initial value 4 Reserved R0 0 3 2 1 0 LTS RW 0 2 1 0 LSTA R 0 This register suspends DisplayList transfer. Ongoing DisplayList transfer is suspended by setting LTS to “1”. LSTA (displayList transfer STAtus) Register HostBaseAddress + 10H address Bit number 7 6 5 Bit field name R/W Initial value 4 Reserved R0 0 3 This register indicates the DisplayList transfer status from Graphics Memory. LSTA is set to “1” while DisplayList transfer is in progress. This status is cleared to 0 when DisplayList transfer is completed MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 142 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL DRQ (DMA ReQquest) Register HostBaseAddress + 18H address Bit number 7 6 5 Bit field name R/W Initial value 4 Reserved R0 0 3 2 1 0 DRQ RW1 0 This register starts sending external DMA request. DMA transfer using the external request handshake is triggered by setting DRQ to “1”. The external DREQ signal cannot be issued when DMA is masked by the DRM register. This register cannot be written “0”. When DMA transfer is completed, this status is cleared to “0”. IST (Interrupt STatus) Register HostBaseAddress + 20H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved Resv Reserved IST IST R/W R0 R0W0 R0 RW0 RW0 Initial value 0 0 0 0 0 This register indicates the current interrupt status. It shows that an interrupt request is issued when “1” is set to this register. The interrupt status is cleared by writing “0” to this register. Bit 0 CERR (Command Error Flag) Indicates drawing command execution error interrupt Bit 1 CEND (Command END) Indicates drawing command end interrupt Bit 2 VSYNC (Vertical Sync.) Indicates vertical interrupt synchronization Bit 3 FSYNC (Frame Sync.) Indicates frame synchronization interrupt Bit 4 SYNCERR (Sync. Error) Indicates external synchronization error interrupt Bit 17 and 16 Reserved This field is provided for testing. Normally, the read value is “0”, but note that it may be “1” when a drawing command error (Bit 0) has occurred. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 143 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL IMASK (Interrupt MASK) Register HostBaseAddress + 24H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved Resv Reserved IMASK IMASK R/W R0 R0W0 R0 RW RW Initial value 0 0 0 0 0 This register masks interrupt requests. Even when the interrupt request is issued for the bit to which “0” is written, interrupt signal is not asserted for CPU. Bit 0 CERRM (Command Error Interrupt Mask) Masks drawing command execution error interrupt Bit 1 CENDM (Command Interrupt Mask) Masks drawing command end interrupt Bit 2 VSYNCM (Vertical Sync. Interrupt Mask) Masks vertical synchronization interrupt Bit 3 FSYNCH (Frame Sync. Interrupt Mask) Masks frame synchronization interrupt Bit 4 SYNCERRM (Sync Error Mask) Masks external synchronization error interrupt SRST (Software ReSeT) Register HostBaseAddress + 2CH address Bit number 7 6 5 Bit field name R/W Initial value 4 Reserved R0 0 3 2 1 0 SRST W1 0 This register controls software reset. When “1” is set to this register, a software reset is performed. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 144 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL LSA (displayList Source Address) Register HostBaseAddress + 40H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved LSA R/W R0 RW R0 Initial value 0 Don’t care 0 This register sets the DisplayList transfer source address. When DisplayList is transferred from Graphics Memory, set the transfer start address of DisplayList stored in Graphics Memory. Since the lower two bits of this register are always treated as “0”, DisplayList must be 4-byte aligned. The values set at this register do not change during or after transfer. LCO (displayList Count) Register HostBaseAddress + 44H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved LCO R/W R0 RW Initial value 0 Don’t care This register sets the DisplayList transfer count. Set the display list transfer count by the long word. When “1h” is set, 1-word data is transferred. When “0” is set, it is considered to be the maximum count and 16M (16,777,216) words of data are transferred. The values set at this register do not change during or after transfer. LREQ (displayList transfer REQuest) Register HostBaseAddress + 48H address Bit number 7 6 5 Bit field name R/W Initial value 4 Reserved R0 0 3 2 1 0 LREQ RW1 0 This register triggers DisplayList transfer from the Graphics Memory. Transfer is started by setting LREQ to “1”. The DisplayList is transferred from the Graphics Memory to the internal display list FIFO. Access to the display list FIFO by the CPU or DMA is disabled during transfer. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 145 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL RSW (Register location Switch) Register HostBaseAddress + 5CH address Bit number 7 6 5 Bit field name R/W Initial value 4 Reserved R0 0 3 2 1 0 RSW RW 0 In SH3 or SH4 mode, set this register when moving the register area from the center (1FC0000) to the end of the CORAL area (3FC0000). This move can be performed when “1” is written to this register. Set this register at the first access after reset. Access CORAL after about 20 bus clocks after setting the register. CID (Chip ID register) Register HostBaseAddress + f0 H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved CN VER R/W R0 R R Initial value 0 0000_0011 0 This is the chip identification register. Bit 7 to 0 VER (VERsion) This field indicates the chip’s unique version number. Note that the unique version number for the ES version and that of the mass-produced version are different. Bit 15 to 8 0000_0000 ES 0000_0001 Reserved 0000_0010 Reserved for LQ others Reserved CN (Chip Name) This field indicates the chip name. 0000_0000 Reserved 0000_0001 Reserved 0000_0010 Reserved 0000_0011 CORAL others Reserved MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 146 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL CCF (Change of Clock Frequency) Register HostBaseAddress + 38H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved CGE COT Reserved R/W RW0 RW RW RW0 Initial value 0 00 00 0 This register changes the operating frequency. Bit 19 and 18 CGE (Clock select for Geometry Engine) Selects the clock for the geometry engine Bit 17 and 16 11 Reserved 10 166 MHz 01 133 MHz 00 100 MHz COT (Clock select for the others except-geometry engine) Selects the clock for other than the geometry engine 11 Reserved 10 Reserved 01 133 MHz 00 100 MHz Notes: 1. Write “0” to the bit field other than the above ([31:20], [15:00]). 2. Operation is not assured when the clock setting relationship is CGE < COT. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 147 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 10.2.2 Graphics memory interface registers MMR (Memory I/F Mode Register) Register HostBaseAddress + FFFC H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name *1 tWR Reserved *1 *1 TRRD TRC TRP TRAS TRCD LOWD RTS RAW ASW CL R/W Initial value *1: R R1 R RW RW RW RW RW RW RW RW RW RW 0 0 Don’t care 1 0 00 0000 00 000 00 00 000 000 0 000 RW RW W0 Reserved This register sets the mode of the graphics memory interface. A value must be written to this register after a reset. (When default setting is performed, a value must also be written to this register.) Only write once to this register; do not change the written value during operation. This register is not initialized at a software reset. Bit 2 to 0 CL (CAS Latency) Sets the CAS latency. Write the same value as this field, to the mode register for SDRAM Bit 3 011 CL3 010 CL2 Other than the above Setting disabled ASW (Attached SDRAM bit Width) Sets the bit width of the data bus (memory bus width mode) Bit 6 to 4 1 64 bit 0 32 bit SAW (SDRAM Address Width) Sets the bit width of the SDRAM address Bit 9 to 7 001 15 bit BANK 2 bit ROW 13 bit COL 9 bit SDRAM 111 14 bit BANK 2 bit ROW 12 bit COL 9 bit SDRAM 110 14 bit BANK 2 bit ROW 12 bit COL 8 bit SDRAM 101 13 bit BANK 2 bit ROW 11 bit COL 8 bit SDRAM 100 12 bit BANK 1 bit ROW 11 bit COL 8 bit FCRAM 000 14 bit BANK 2 bit ROW 12 bit COL 8 bit SDRAM Other than the above Setting disabled RTS (Refresh Timing Setting) Sets the refresh interval 000 Refresh is performed every 384 internal clocks. 111 Refresh is performed every 1552 internal clocks. 001 to 110 Refresh is performed every ‘64 × n’ internal clocks in the 64 to 384 range. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 148 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Bit 11 and 10 LOWD Sets the count of clocks secured for the period from the instant the ending data is output to the instant the write command is issued. Bit 13 and 12 10 2 clocks 00 2 clocks Other than the above Setting disabled TRCD Sets the wait time secured from the bank active to CAS. The clock count is used to express the wait time. Bit 16 to 14 11 3 clocks 10 2 clocks 01 1 clock 00 0 clock TRAS Sets the minimum time for 1 bank active. The clock count is used to express the minimum time. Bit 18 and 17 111 7 clocks 110 6 clocks 101 5 clocks 100 4 clocks 011 3 clocks 010 2 clocks Other than the above Setting disabled TRP Sets the wait time secured from the pre-charge to the bank active. The clock count is used to express the wait time. Bit 22 to 19 11 3 clocks 10 2 clocks 01 1 clock TRC This field sets the wait time secured from the refresh to the bank active. The clock count is used to express the wait time. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 1010 10 clocks 1001 9 clocks 1000 8 clocks 0111 7 clocks 0110 6 clocks 0101 5 clocks 0100 4 clocks 149 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Bit 24 and 23 0011 3 clocks Other than the above Setting disabled TRRD Sets the wait time secured from the bank active to the next bank active. The clock count is used to express the wait time. Bit 26 11 3 clocks 10 2 clocks Reserved Always write “0” at write. “1” is always read at read. Bit 30 TWR Sets the write recovery time (the time from the write command to the read or to the pre-charge command). MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 1 2 clocks 0 1 clock 150 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 10.2.3 Display control register DCM (Display Control Mode) / DCEM (Display Control Extend Mode) Register DisplayBaseAddress + 00H (DisplayBaseAddress + 100H) address Bit number 15 14 13 12 11 10 9 8 7 6 5 4 3 2 Bit field name CKS Reserved SC EEQ ODE Reserved Reserved SF ESY R/W RW RW0 RW RW RW RX RX RW RW Initial value 0 01110 (DCM) 11101 (DCEM) 0 0 X 0 1 1 0 SYNC RW 00 This register controls the display count mode. It is not initialized by a software reset. This register is mapped to two addresses. The difference between the two registers is the format of the frequency division rate setting (SC). Bit 1 to 0 SYNC (Synchronize) Set synchronization mode Bit 2 X0 Non-interlace mode 10 Interlace mode 11 Interlace video mode ESY (External Synchronize) Sets external synchronization mode Bit 3 0: External synchronization disabled 1: External synchronization enabled SF (Synchronize signal format) Sets format of synchronization (VSYNC, HSYNC) signals Bit 7 0: Negative logic 1: Positive logic EEQ (Enable Equalizing pulse) Sets CCYNC signal mode Bit 13 to 8 0: Does not insert equalizing pulse into CCYNC signal 1: Inserts equalizing pulse into CCYNC signal SC (Scaling) Divides display reference clock by the preset ratio to generate dot clock Offset = 0 Offset = 100H x00000 Frequency not divided 000000 Frequency not divided x00001 Frequency division rate = 1/4 000001 Frequency division rate = 1/2 x00010 Frequency division rate = 1/6 000010 Frequency division rate = 1/3 X00011 Frequency division rate = 1/8 000011 Frequency division rate = 1/4 : x11111 MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 : Frequency division rate = 1/64 151 111111 Frequency division rate = 1/64 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL When n is set, with Offset = 0, the frequency division rate is 1/(2n + 2). When m is set, with Offset = 100h, the frequency division rate is 1/(m + 1). Basically, these are setting parameters with the same function (2n + 2 = m + 1). Because of this, m = 2n + 1 is established. When n is set to the SC field with Offset = 0, 2n + 1 is reflected with Offset = 100h. Also, when PLL is selected as the reference clock, frequency division rates 1/1 to 1/5 are non-functional even when set; other frequency division rates are assigned. Bit 15 CKS (Clock Source) Selects reference clock 0: Internal PLL output clock 1: DCLKI input MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 152 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL DCE (Display Controller Enable) Register DisplayBaseAddress + 02H address Bit number 15 14 13 12 11 10 9 8 Bit field name DEN Reserved R/W RW R0 Initial value 0 0 7 6 5 4 3 2 1 L45E L23E L1E RW RW RW 0 0 0 0 L0E RW 0 This register controls enabling the video signal output and display of each layer. Layer enabling is specified in four-layer units to maintain backward compatibility with previous products. Bit 0 L0E (L0 layer Enable) Enables display of the L0 layer. The L0 layer corresponds to the C layer for previous products. Bit 1 0: Does not display L0 layer 1: Displays L0 layer L1E (L1 layer Enable) Enables display of the L1 layer. The L1 layer corresponds to the W layer for previous products. Bit 2 0: Does not display L1 layer 1: Displays L1 layer L23E (L2 & L3 layer Enable) Enables simultaneous display of the L2 and L3 layers. These layers correspond to the M layer for previous products. Bit 3 0: Does not display L2 and L3 layer 1: Displays L2 and L3 layer L45E (L4 & L5 layer Enable) Enables simultaneous display of the L4 and L5 layers. These layers correspond to the B layer for previous products. Bit 15 0: Does not display L4 and L5 layer 1: Displays L4 and L5 layer DEN (Display Enable) Enables display 0: Does not output display signal 1: Outputs display signal MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 153 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL DCEE (Display Controller Extend Enable) Register DisplayBaseAddress + 102H address Bit number 15 14 13 12 11 10 9 Bit field name DEN Reserved R/W RW R0 Initial value 0 0 8 7 6 5 L5E RW 0 4 L4E RW 0 3 2 L3E L2E RW RW 0 0 1 L1E RW 0 0 L0E RW 0 This register controls enabling the video signal output and display of each layer. This register has the same function as DCE. Bit 0 L0E (L0 layer Enable) Enables L0 layer display Bit 1 0: Does not display L0 layer 1: Displays L0 layer L1E (L1 layer Enable) Enables L1 layer display Bit 2 0: Does not display L1 layer 1: Displays L1 layer L2E (L2 layer Enable) Enables L2 layer display Bit 3 0: Does not display L2 layer 1: Displays L2 layer L3E (L3 layer Enable) Enables L3 layer display Bit 4 0: Does not display L3 layer 1: Displays L3 layer L4E (L4 layer Enable) Enables L4 layer display Bit 5 0: Does not display L4 layer 1: Displays L4 layer L5E (L5 layer Enable) Enables L5 layer display Bit 15 0: Does not display L5 layer 1: Displays L5 layer DEN (Display Enable) Enables display 0: Does not output display signal 1: Outputs display signal MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 154 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL HTP (Horizontal Total Pixels) Register DisplayBaseAddress + 06H addres s Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 HTP RW Don’t care 4 3 2 1 0 This register controls the horizontal total pixel count. Setting value + 1 is the total pixel count. HDP (Horizontal Display Period) Register DisplayBaseAddress + 08H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 HDP RW Don’t care 4 3 2 1 0 This register controls the total horizontal display period in unit of pixel clocks. Setting value + 1 is the pixel count for the display period. HDB (Horizontal Display Boundary) Register DisplayBaseAddress + 0AH address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 HDB RW Don’t care 4 3 2 1 0 This register controls the display period of the left part of the window in unit of pixel clocks. Setting value + 1 is the pixel count for the display period of the left part of the window. When the window is not divided into right and left before display, set the same value as HDP. HSP (Horizontal Synchronize pulse Position) Register DisplayBaseAddress + 0CH address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 HSP RW Don’t care 4 3 2 1 0 This register controls the pulse position of the horizontal synchronization signal in unit of pixel clocks. When the clock count since the start of the display period reaches setting value + 1, the horizontal synchronization signal is asserted. HSW (Horizontal Synchronize pulse Width) Register DisplayBaseAddress + 0EH address Bit number 7 6 5 Bit field name R/W Initial value 4 3 2 1 0 HSW RW Don’t care This register controls the pulse width of the horizontal synchronization signal in unit of pixel clocks. Setting value + 1 is the pulse width clock count. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 155 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL VSW (Vertical Synchronize pulse Width) Register DisplayBaseAddress + 0FH address Bit number 7 6 5 Bit field name Reserved R/W R0 Initial value 0 4 3 2 1 0 VSW RW Don’t care This register controls the pulse width of vertical synchronization signal in unit of raster. Setting value + 1 is the pulse width raster count. VTR (Vertical Total Rasters) Register DisplayBaseAddress + 12H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 VTR RW Don’t care 4 3 2 1 0 This register controls the vertical total raster count. Setting value + 1 is the total raster count. For the interlace display, Setting value + 1.5 is the total raster count for 1 field; 2 × setting value + 3 is the total raster count for 1 frame (see Section 8.3.2). VSP (Vertical Synchronize pulse Position) Register DisplayBaseAddress + 14H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 VSP RW Don’t care 4 3 2 1 0 This register controls the pulse position of vertical synchronization signal in unit of raster. The vertical synchronization pulse is asserted starting at the setting value + 1st raster relative to the display start raster. VDP (Vertical Display Period) Register DisplayBaseAddress + 16H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 VDP RW Don’t care This register controls the vertical display period in unit of raster. raster to be displayed. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 156 4 3 2 1 0 Setting value + 1 is the count of FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L0M (L0 layer Mode) Register DisplayBaseAddress + 20H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name L0C Reserved Reserved LOW Reserved CH R/W RW R0 R0 RW R0 RW Initial value 0 0 0 Don’t care 0 Don’t care Bit 11 to 0 L0H (L0 layer Height) Specifies the height of the logic frame of the L0 layer in pixel units. Setting value + 1 is the height Bit 23 to 16 L0W (L0 layer memory Width) Sets the memory width (stride) of the logic frame of the L0 layer in 64-byte units Bit 31 L0C (L0 layer Color mode) Sets the color mode for L0 layer 0 Indirect color (8 bits/pixel) mode 1 Direct color (16 bits/pixel) mode L0EM (L0-layer Extended Mode) Register address Bit number Bit field name R/W Initial value Bit 0 DisplayBaseAddress + 110H 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 ----L0EC Reserved L0PB Reserved RW R0 RW R0 0 0 4 3 2 1 0 L0WP RW 0 L0 WP (L0 layer Window Position enable) Selects the display position of L0 layer Bit 23 to 20 0 Compatibility mode display (C layer supported) 1 Window display L0PB (L0 layer Palette Base) Shows the value added to the index when subtracting palette of L0 layer. 16 times of setting value is added. Bit 31 and 30 L0EC (L0 layer Extended Color mode) Sets extended color mode for L0 layer MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 00 Mode determined by L0C 01 Direct color (24 bits/pixel) mode 1x Reserved 157 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L0OA (L0 layer Origin Address) Register DisplayBaseAddress + 24H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L0OA R/W R0 RW R0 Initial value 0 Don’t care 0000 This register sets the origin address of the logic frame of the L0 layer. Since lower 4 bits are fixed at “0”, address 16-byte-aligned. L0DA (L0-layer Display Address) Register DisplayBaseAddress + 28H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L0DA R/W R0 RW Initial value 0 Don’t care This register sets the display origin address of the L0 layer. For the direct color mode (16 bits/pixel), the lower 1 bit is “0”, and this address is treated as being aligned in 2 bytes. L0DX (L0-layer Display position X) Register DisplayBaseAddress + 2CH address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L0DX RW Don’t care 4 3 2 1 0 This register sets the display starting position (X coordinates) of the L0 layer on the basis of the origin of the logic frame in pixels. L0DY (L0-layer Display position Y) Register DisplayBaseAddress + 2EH address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L0DY RW Don’t care 4 3 2 1 0 This register sets the display starting position (Y coordinates) of the L0 layer on the basis of the origin of the logic frame in pixels. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 158 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L0WX (L0 layer Window position X) Register DisplayBaseAddress + 114 H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L0WX RW 4 3 2 1 0 3 2 1 0 3 2 1 0 This register sets the X coordinates of the display position of the L0 layer window. L0WY (L0 layer Window position Y) Register DisplayBaseAddress + 116H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L0WY RW 4 This register sets the Y coordinates of the display position of the L0 layer window. L0WW (L0 layer Window Width) Register DisplayBaseAddress + 118H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L0WW RW Don’t care 4 This register controls the horizontal direction display size (width) of the L0 layer window. specify “0”. Do not L0WH (L0 layer Window Height) Register DisplayBaseAddress + 1 1AH address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L0WH RW Don’t care 4 3 2 1 0 This register controls the vertical direction display size (height) of the L0 layer window. Setting value + 1 is the height. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 159 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L1M (L1-layer Mode) Register DisplayBaseAddress + 30H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 − − − 5 4 3 2 1 0 Bit field name L1C L1YC L1CS L1IM Reserved L1W Reserved R/W RW RW RW RW R0 RW R0 Initial value 0 0 0 0 0 Don’t Care 0 Bit 23 to 16 L1W (L1 layer memory Width) Sets the memory width (stride) of the logic frame of the L layer in unit of 64 bytes Bit 28 L1IM (L1 layer Interlace Mode) Sets video capture mode when L1CS in capture mode Bit 29 0: Normal mode 1: For non-interlace display, displays captured video graphics in WEAVE mode For interlace and video display, buffers are managed in frame units (pair of odd field and even field). L1CS (L1 layer Capture Synchronize) Sets whether the layer is used as normal display layer or as video capture Bit 30 0: Normal mode 1: Capture mode L1YC (L1 layer YC mode) Sets color format of L1 layer The YC mode must be set for video capture. Bit 31 MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 0: RGB mode 1: YC mode L1C (L1 layer Color mode) Sets color mode for L1 layer 0: Indirect color (8 bits/pixel) mode 1: Direct color (16 bits/pixel) mode 160 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L1EM (L1 layer Extended Mode) Register address Bit number Bit field name R/W Initial value 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 − − − L1EC Reserved L1PB Reserved RW R0 RW R0 0 0 0 0 Bit 23 to 20 L1PB (L1 layer Palette Base) DisplayBaseAddress + 120H 4 3 2 1 0 Shows the value added to the index when subtracting palette of L1 layer. 16 times of setting value is added. Bit 31 to 30 L1EC (L1 layer Extended Color mode) Sets extended color mode for L1 layer 00 Mode determined by L0C 01 Direct color (24 bits/pixel) mode 1x Reserved L1DA (L1 layer Display Address) Register DisplayBaseAddress + 34H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L0DA R/W R0 RW Initial value 0 Don’t care This register sets the display origin address of the L1 layer. For the direct color mode (16 bits/pixel), the lower 1 bit is “0”, and this register is treated as being aligned in 2 bytes. Wraparound processing is not performed for the L1 layer, so the frame origin linear address and display position (X coordinates, and Y coordinates) are not specified. L1WX (L1 layer Window position X) Register DisplayBaseAddress + 124H (DispplayBaseAddress + 18H) address Bit number 15 14 13 12 11 10 9 8 7 6 5 Bit field name Reserved L1WX R/W R0 RW Initial value 0 Don’t care 4 3 2 1 0 This register sets the X coordinates of the display position of the L1 layer window. This register is placed in two address spaces. The parenthesized address is the register address to maintain compatibility with previous products. The same applies to L1WY, L1WW, and L1WH. L1WY (L1 layer Window position Y) Register DisplayBaseAddress + 126H (DispplayBaseAddress + 1AH) address Bit number 15 14 13 12 11 10 9 8 7 6 5 Bit field name Reserved L1WY R/W R0 RW Initial value 0 Don’t care 4 This register sets the Y coordinates of the display position of the L1 layer window. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 161 3 2 1 0 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L1WW (L1 layer Window Width) Register DisplayBaseAddress + 128H (DispplayBaseAddress + 1CH) address Bit number 15 14 13 12 11 10 9 8 7 6 5 Bit field name Reserved L1WW R/W R0 RW Initial value 0 Don’t care 4 3 2 1 This register controls the horizontal direction display size (width) of the L1 layer window. specify “0”. 0 Do not L1WH (L1 layer Window Height) Register DisplayBaseAddress + 1 2AH ((DisplayBaseAddress + 1 EH) address Bit number 15 14 13 12 11 10 9 8 7 6 5 Bit field name Reserved L1WH R/W R0 RW Initial value 0 Don’t care 4 3 2 1 0 This register controls the vertical direction display size (height) of the L1 layer window. Setting value + 1 is the height. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 162 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L2M (L2 layer Mode) Register DisplayBaseAddress + 40H address Bit number 31 30 29 28 27 − − 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name L2C L2FLP Reserved L2W Reserved L2H R/W RW RW R0 RW R0 RW Initial value 0 00 0 Don’t care 0 Don’t care Bit 11 to 0 L2H (L2 layer Height) Specifies the height of the logic frame of the L2 layer in pixel units. Setting value + 1 is the height Bit 23 to 16 L2W (L2 layer memory Width) Sets the memory width (stride) of the logic frame of the L2 layer in 64-byte units Bit 30 and 29 L2FLP (L2 layer Flip mode) Sets flipping mode for L2 layer Bit 31 00 Displays frame 0 01 Displays frame 1 10 Switches frame 0 and 1 alternately for display 11 Reserved L2C (L2 layer Color mode) Sets the color mode for L2 layer MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 0 Indirect color (8 bits/pixel) mode 1 Direct color (16 bits/pixel) mode 163 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L2EM (L2 layer Extended Mode) Register address Bit number Bit field name R/W Initial value Bit 0 DisplayBaseAddress + 130 H 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 L2EC Reserved L2PB Reserved RW R0 RW R0 00 0 0 0 ----- 4 3 2 1 0 L2OM L0WP RW RW 0 L2 WP (L2 layer Window Position enable) Selects the display position of L2 layer Bit 1 0 Compatibility mode display (ML layer supported) 1 Window display L2OM (L2 layer Overlay Mode) Selects the overlay mode for L2 layer Bit 23 to 20 0 Compatibility mode 1 Extended mode L2PB (L2 layer Palette Base) Shows the value added to the index when subtracting palette of L2 layer. 16 times of setting value is added. Bit 31 and 30 L2EC (L2 layer Extended Color mode) Sets extended color mode for L2 layer MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 00 Mode determined by L2C 01 Direct color (24 bits/pixel) mode 1x Reserved 164 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L2OA0 (L2 layer Origin Address 0) Register DisplayBaseAddress + 44H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L2OA0 R/W R0 RW R0 Initial value 0 Don’t care 0000 This register sets the origin address of the logic frame of the L2 layer in frame 0. Since lower 4 bits are fixed to “0”, this address is 16-byte aligned. L2DA0 (L2 layer Display Address 0) Register DisplayBaseAddress + 48H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L2DA0 R/W R0 RW Initial value 0 Don’t care This register sets the origin address of the L2 layer in frame 0. bits/pixel), the lower 1 bit is “0” and this address is 2-byte aligned. For the direct color mode (16 L2OA1 (L2 layer Origin Address 1) Register DisplayBaseAddress + 4CH address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L2OA1 R/W R0 RW R0 Initial value 0 Don’t care 0000 This register sets the origin address of the logic frame of the L2 layer in frame 1. Since lower 4-bits are fixed to “0”, this address is 16-byte aligned. L2DA1 (L2 layer Display Address 1) Register DisplayBaseAddress + 50H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L2DA1 R/W R0 RW Initial value 0 Don’t care This register sets the origin address of the L2 layer in frame 1. bits/pixel), the lower 1 bit is “0” and this address is 2-byte aligned. For the direct color mode (16 L2DX (L2 layer Display position X) Register DisplayBaseAddress + 54H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L2DX RW Don’t care 4 3 2 1 0 This register sets the display starting position (X coordinates) of the L2 layer on the basis of the origin of the logic frame in pixels. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 165 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L2DY (L2 layer Display position Y) Register DisplayBaseAddress + 56H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L2DY RW Don’t care 4 3 2 1 0 This register sets the display starting position (Y coordinates) of the L2 layer on the basis of the origin of the logic frame in pixels. L2WX (L2 layer Window position X) Register DisplayBaseAddress + 134H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L2WX RW Don’t care 4 3 2 1 0 3 2 1 0 3 2 1 0 This register sets the X coordinates of the display position of the L2 layer window. L2WY (L2 layer Window position Y) Register DisplayBaseAddress + 136H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L2WY RW Don’t care 4 This register sets the Y coordinates of the display position of the L2 layer window. L2WW (L2 layer Window Width) Register DisplayBaseAddress + 138H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L2WW RW Don’t care 4 This register controls the horizontal direction display size (width) of the L2 layer window. specify “0”. Do not L2WH (L2 layer Window Height) Register DisplayBaseAddress + 1 3AH address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L2WH RW Don’t care 4 3 2 1 0 This register controls the vertical direction display size (height) of the L2 layer window. Setting value + 1 is the height. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 166 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L3M (L3 layer Mode) Register DisplayBaseAddress + 58H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name L3C L3FLP Reserved L3W Reserved L3H R/W RW R0 R0 RW R0 RW Initial value 0 0 0 Don’t care 0 Don’t care Bit 11 to 0 L3H (L3 layer Height) Specifies the height of the logic frame of the L3 layer in pixel units. Setting value + 1 is the height Bit 23 to 16 L3W (L3 layer memory Width) Sets the memory width (stride) of the logic frame of the L3 layer in 64-byte units Bit 30 and 29 L3FLP (L3 layer Flip mode) Sets flipping mode for L3 layer Bit 31 00 Displays frame 0 01 Displays frame 1 10 Switches frame 0 and 1 alternately for display 11 Reserved L3C (L3 layer Color mode) Sets the color mode for L3 layer MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 0 Indirect color (8 bits/pixel) mode 1 Direct color (16 bits/pixel) mode 167 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L3EM (L3 layer Extended Mode) Register address Bit number Bit field name R/W Initial value Bit 0 DisplayBaseAddress + 140H 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 L3EC Reserved L3PB Reserved RW 00 R0 0 RW 0 R0 0 −−− 4 3 2 1 0 L3OM L3WP RW RW 0 0 L3 WP (L3 layer Window Position enable) Selects the display position of L3 layer Bit 1 0 Compatibility mode display (MR layer supported) 1 Window display L3OM (L3 layer Overlay Mode) Selects the overlay mode for L3 layer Bit 23 to 20 0 Compatibility mode 1 Extended mode L3PB (L3 layer Palette Base) Shows the value added to the index when subtracting palette of L3 layer. 16 times of setting value is added. Bit 31 and 30 L3EC (L3 layer Extended Color mode) Sets extended color mode for L3 layer MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 00 Mode determined by L3C 01 Direct color (24 bits/pixel) mode 1x Reserved 168 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L3OA0 (L3 layer Origin Address 0) Register DisplayBaseAddress + 5CH address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L3OA0 R/W R0 RW R0 Initial value 0 Don’t care 0000 This register sets the origin address of the logic frame of the L3 layer in frame 0. Since lower 4 bits are fixed to “0”, this address is 16-byte aligned. L3DA0 (L3 layer Display Address 0) Register DisplayBaseAddress + 60H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L3DA0 R/W R0 RW Initial value 0 Don’t care This register sets the origin address of the L3 layer in frame 0. bits/pixel), the lower 1 bit is “0” and this address is 2-byte aligned. For the direct color mode (16 L3OA1 (L3 layer Origin Address 1) Register DisplayBaseAddress + 64H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L3OA1 R/W R0 RW R0 Initial value 0 Don’t care 0000 This register sets the origin address of the logic frame of the L3 layer in frame 1. Since lower 4-bits are fixed to “0”, this address is 16-byte aligned. L3OA1 (L3 layer Display Address 1) Register DisplayBaseAddress + 68H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L3DA1 R/W R0 RW Initial value 0 Don’t care This register sets the origin address of the L3 layer in frame 1. bits/pixel), the lower 1 bit is “0” and this address is 2-byte aligned. For the direct color mode (16 L3DX (L3 layer Display position X) Register DisplayBaseAddress + 6CH address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L3DX RW Don’t care 4 3 2 1 0 This register sets the display starting position (X coordinates) of the L3 layer on the basis of the origin of the logic frame in pixels. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 169 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L3DY (L3 layer Display position Y) Register DisplayBaseAddress + 6EH address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L3DY RW Don’t care 4 3 2 1 0 This register sets the display starting position (Y coordinates) of the L3 layer on the basis of the origin of the logic frame in pixels. L3WX (L3 layer Window position X) Register DisplayBaseAddress + 144H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L3WX RW Don’t care 4 3 2 1 0 3 2 1 0 3 2 1 0 This register sets the X coordinates of the display position of the L3 layer window. L3WY (L3 layer Window position Y) Register DisplayBaseAddress + 146H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L3WY RW Don’t care 4 This register sets the Y coordinates of the display position of the L3 layer window. L3WW (L3 layer Window Width) Register DisplayBaseAddress + 148H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L3WW RW Don’t care 4 This register controls the horizontal direction display size (width) of the L3 layer window. specify “0”. Do not L3WH (L3-layer Window Height) Register DisplayBaseAddress + 1 4AH address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L3WH RW Don’t care 4 3 2 1 0 This register controls the vertical direction display size (height) of the L3 layer window. Setting value + 1 is the height. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 170 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L4M (L4 layer Mode) Register DisplayBaseAddress + 70H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name L4C L4FLP Reserved L4W Reserved L4H R/W RW RW R0 RW R0 RW Initial value 0 Don’t care 0 Don’t care Bit 11 to 0 L4H (L4 layer Height) Specifies the height of the logic frame of the L4 layer in pixel units. Setting value + 1 is the height Bit 23 to 16 L4W (L4 layer memory Width) Sets the memory width (stride) logic frame of the L4 layer in 64-byte units Bit 30 and 29 L4FLP (L4 layer Flip mode) Sets flipping mode for L4 layer Bit 31 00 Displays frame 0 01 Displays frame 1 10 Switches frame 0 and 1 alternately for display 11 Reserved L4C (L4 layer Color mode) Sets the color mode for L4 layer MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 0 Indirect color (8 bits/pixel) mode 1 Direct color (16 bits/pixel) mode 171 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L4EM (L4 layer Extended Mode) Register address Bit number Bit field name R/W Initial value Bit 0 DisplayBaseAddress + 150H 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 L4EC Reserved RW 00 R0 0 RW 0 R0 0 −−− 4 3 2 1 0 L4OM L4WP RW RW 0 0 L4 WP (L4 layer Window Position enable) Selects the display position of L4 layer Bit 1 0 Compatibility mode display (BL layer supported) 1 Window display L4OM (L4 layer Overlay Mode) Selects the overlay mode for L4 layer Bit 23 to 20 0 Compatibility mode 1 Extended mode L4PB (L4 layer Palette Base) Shows the value added to the index when subtracting palette of L4 layer. 16 times of setting value is added. Bit 31 and 30 L4EC (L4 layer Extended Color mode) Sets extended color mode for L4 layer MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 00 Mode determined by L4C 01 Direct color (24 bits/pixel) mode 1x Reserved 172 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L4OA0 (L4 layer Origin Address 0) Register DisplayBaseAddress + 74H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L4OA0 R/W R0 RW R0 Initial value 0 Don’t care 0000 This register sets the origin address of the logic frame of the L4 layer in frame 0. Since lower 4 bits are fixed to “0”, this address is 16-byte aligned. L4DA0 (L4 layer Display Address 0) Register DisplayBaseAddress + 78H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L4DA0 R/W R0 RW Initial value 0 Don’t care This register sets the origin address of the L4 layer in frame 0. bits/pixel), the lower 1 bit is “0” and this address is 2-byte aligned. For the direct color mode (16 L4OA1 (L4 layer Origin Address 1) Register DisplayBaseAddress + 7CH address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L4OA1 R/W R0 RW R0 Initial value 0 Don’t care 0000 This register sets the origin address of the logic frame of the L4 layer in frame 1. Since lower 4-bits are fixed to “0”, this address is 16-byte aligned. L4OA1 (L4 layer Display Address 1) Register DisplayBaseAddress + 80H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L4DA1 R/W R0 RW Initial value 0 Don’t care This register sets the origin address of the L4 layer in frame 1. bits/pixel), the lower 1 bit is “0” and this address is 2-byte aligned. For the direct color mode (16 L4DX (L4 layer Display position X) Register DisplayBaseAddress + 84H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L4DX RW Don’t care 4 3 2 1 0 This register sets the display starting position (X coordinates) of the L4 layer on the basis of the origin of the logic frame in pixels. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 173 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L4DY (L4 layer Display position Y) Register DisplayBaseAddress + 86H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L4DY RW Don’t care 4 3 2 1 0 This register sets the display starting position (Y coordinates) of the L4 layer on the basis of the origin of the logic frame in pixels. L4WX (L4 layer Window position X) Register DisplayBaseAddress + 154H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L4WX RW Don’t care 4 3 2 1 0 3 2 1 0 3 2 1 0 This register sets the X coordinates of the display position of the L4 layer window. L4WY (L4 layer Window position Y) Register DisplayBaseAddress + 156H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L4WY RW Don’t care 4 This register sets the Y coordinates of the display position of the L4 layer window. L4WW (L4 layer Window Width) Register DisplayBaseAddress + 158H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L4WW RW Don’t care 4 This register controls the horizontal direction display size (width) of the L4 layer window. specify “0”. Do not L4WH (L4 layer Window Height) Register DisplayBaseAddress + 1 5AH address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L4WH RW Don’t care 4 3 2 1 0 This register controls the vertical direction display size (height) of the L4 layer window. Setting value + 1 is the height. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 174 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L5M (L5 layer Mode) Register DisplayBaseAddress + 88H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name L5C L5FLP Reserved L5W Reserved L5H R/W RW RW R0 RW R0 RW Initial value 0 Don’t care 0 Don’t care Bit 11 to 0 L5H (L5 layer Height) Specifies the height of the logic frame of the L5 layer in pixel units. Setting value + 1 is the height Bit 23 to 16 L5W (L5 layer memory Width) Sets the memory width (stride) logic frame of the L5 layer in 64-byte units Bit 30 and 29 L5FLP (L5 layer Flip mode) Sets flipping mode for L5 layer Bit 31 00 Displays frame 0 01 Displays frame 1 10 Switches frame 0 and 1 alternately for display 11 Reserved L5C (L5 layer Color mode) Sets the color mode for L5 layer MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 0 Indirect color (8 bits/pixel) mode 1 Direct color (16 bits/pixel) mode 175 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L5EM (L5 layer Extended Mode) Register address Bit number Bit field name R/W Initial value 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 L5EC Reserved Bit 0 L5 WP (L5 layer Window Position enable) DisplayBaseAddress + 1 60H RW 00 R0 0 Selects the display position of L5 layer Bit 1 0 Compatibility mode display (BR layer supported) 1 Window display L5OM (L5 layer Overlay Mode) Selects the overlay mode for L5 layer Bit 31 to 30 0 Compatibility mode 1 Extended mode L5EC (L5 layer Extended Color mode) Sets extended color mode for L5 layer MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 00 Mode determined by L5C 01 Direct color (24 bits/pixel) mode 1x Reserved 176 −−− 4 3 2 1 0 L5OM L5WP RW RW 0 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L5OA0 (L5 layer Origin Address 0) Register DisplayBaseAddress + 8CH address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L5OA0 R/W R0 RW R0 Initial value 0 Don’t care 0000 This register sets the origin address of the logic frame of the L5 layer in frame 0. Since lower 4 bits are fixed to “0”, this address is 16-byte aligned. L5DA0 (L5 layer Display Address 0) Register DisplayBaseAddress + 90H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L5DA0 R/W R0 RW Initial value 0 Don’t care This register sets the origin address of the L5 layer in frame 0. bits/pixel), the lower 1 bit is “0” and this address is 2-byte aligned. For the direct color mode (16 L5OA1 (L5 layer Origin Address 1) Register DisplayBaseAddress + 94H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L5OA1 R/W R0 RW R0 Initial value 0 Don’t care 0000 This register sets the origin address of the logic frame of the L5 layer in frame 1. Since lower 4-bits are fixed to “0”, this address is 16-byte aligned. L5OA1 (L5 layer Display Address 1) Register DisplayBaseAddress + 98H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L5DA1 R/W R0 RW Initial value 0 Don’t care This register sets the origin address of the L5 layer in frame 1. bits/pixel), the lower 1 bit is “0” and this address is 2-byte aligned. For the direct color mode (16 L5DX (L5 layer Display position X) Register DisplayBaseAddress + 9CH address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L5DX RW Don’t care 4 3 2 1 0 This register sets the display starting position (X coordinates) of the L5 layer on the basis of the origin of the logic frame in pixels. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 177 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L5DY (L5 layer Display position Y) Register DisplayBaseAddress + 9EH address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L5DY RW Don’t care 4 3 2 1 0 This register sets the display starting position (Y coordinates) of the L5 layer on the basis of the origin of the logic frame in pixels. L5WX (L5 layer Window position X) Register DisplayBaseAddress + 164H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L5WX RW Don’t care 4 3 2 1 0 3 2 1 0 3 2 1 0 This register sets the X coordinates of the display position of the L5 layer window. L5WY (L5 layer Window position Y) Register DisplayBaseAddress + 166H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L5WY RW Don’t care 4 This register sets the Y coordinates of the display position of the L5 layer window. L5WW (L5 layer Window Width) Register DisplayBaseAddress + 168H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L5WW RW Don’t care 4 This register controls the horizontal direction display size (width) of the L5 layer window. specify “0”. Do not L5WH (L5 layer Window Height) Register DisplayBaseAddress + 1 6AH address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 L5WH RW Don’t care 4 3 2 1 0 This register controls the vertical direction display size (height) of the L5 layer window. Setting value + 1 is the height. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 178 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL CUTC (Cursor Transparent Control) Register DisplayBaseAddress + A0 H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value Bit 7 to 0 9 8 CUZT RW 7 6 5 4 3 CUTC RW Don’t 0 2 1 0 Don’t care care CUTC (Cursor Transparent Code) Sets color code handled as transparent code Bit 8 CUZT (Cursor Zero Transparency) Defines handling of color code 0 0 Code 0 as transparency color 1 Code 0 as non-transparency color CPM (Cursor Priority Mode) Register DisplayBaseAddress + A2 H address Bit number 7 6 5 Bit field name Reserved CEN1 R/W R0 RW Initial value 0 0 4 CEN0 RW 0 3 2 Reserved R0 0 1 CUO1 RW 0 This register controls the display priority of cursors. Cursor 0 is always preferred to cursor 1. Bit 0 CUO0 (Cursor Overlap 0) Sets display priority between cursor 0 and pixels of Console layer Bit 1 0 Puts cursor 0 at lower than L0 layer. 1 Puts cursor 0 at higher than L0 layer. CUO1 (Cursor Overlap 1) Sets display priority between cursor 1 and C layer Bit 4 0 Puts cursor 1 at lower than L0 layer. 1 Puts cursor 1 at lower than L0 layer. CEN0 (Cursor Enable 0) Sets enabling display of cursor 0 Bit 5 0 Disabled 1 Enabled CEN1 (Cursor Enable 1) Sets enabling display of cursor 1 0 Disabled 1 Enabled MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 179 0 CUO0 RW 0 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL CUOA0 (Cursor-0 Origin Address) Register DisplayBaseAddress + A4 H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved CUOA0 R/W R0 RW R0 Initial value 0 Don’t care 0000 This register sets the start address of the cursor 0 pattern. Since lower 4 bits are fixed to “0”, this address is 16-byte aligned. CUX0 (Cursor-0 X position) Register DisplayBaseAddress + A8 H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 CUX0 RW Don’t care 4 3 2 1 0 This register sets the display position (X coordinates) of the cursor 0 in pixels. The reference position of the coordinates is the top left of the cursor pattern. CUY0 (Cursor-0 Y position) Register DisplayBaseAddress + Aa H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 CUY0 RW Don’t care 4 3 2 1 0 This register sets the display position (Y coordinates) of the cursor 0 in pixels. The reference position of the coordinates is the top left of the cursor pattern. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 180 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL CUOA1 (Cursor-1 Origin Address) Register DisplayBaseAddress + AC H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved CUOA1 R/W R0 RW R0 Initial value 0 Don’t care 0000 This register sets the start address of the cursor 1 pattern. Since lower 4 bits are fixed to “0”, this address is 16-byte aligned. CUX1 (Cursor-1 X position) Register DisplayBaseAddress + B0H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 CUX1 RW Don’t care 4 3 2 1 0 This register sets the display position (X coordinates) of the cursor 1 in pixels. The reference position of the coordinates is the top left of the cursor pattern. CUY1 (Cursor-1 Y position) Register DisplayBaseAddress + B2H address Bit number 15 14 13 12 11 10 Bit field name Reserved R/W R0 Initial value 0 9 8 7 6 5 CUY1 RW Don’t care 4 3 2 1 0 This register sets the display position (Y coordinates) of the cursor 1 in pixels. The reference position of the coordinates is the top left of the cursor pattern. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 181 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL DLS (Display Layer Select) Register DisplayBaseAddress + 180H address Bit number 31 30 29 ----- 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved DLS5 DLS4 DLS3 DLS2 DLS1 DSL0 R/W R0 R0 RW R0 RW R0 RW R0 RW R0 RW R0 RW Initial value 101 100 011 010 001 000 This register defines the blending sequence. Bit 3 to 0 DSL0 (Display Layer Select 0) Selects the top layer subjected to blending. 0000 L0 layer 0001 L1 layer : : 0101 L5 layer 0110 Reserved : Bit 7 to 4 : 0110 Reserved 0111 Not selected DSL1 (Display Layer Select 1) Selects the second layer subjected to blending. The bit values are the same as DSL0. Bit 11 to 8 DSL2 (Display Layer Select 2) Selects the third layer subjected to blending. The bit values are the same as DSL0. Bit 15 to 12 DSL3 (Display Layer Select 3) Selects the fourth layer subjected to blending. The bit values are the same as DSL0. Bit 19 to 16 DSL4 (Display Layer Select 4) Selects the fifth layer subjected to blending. The bit values are the same as DSL0. Bit 23 to 20 DSL5 (Display Layer Select 5) Selects the bottom layer subjected to blending. The bit values are the same as DSL0. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 182 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL DBGC (Display Background Color) Register DisplayBaseAddress + 184H address Bit number 31 30 29 ----- 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved DBGR DBGG DBGB R/W R0 Initial value This register specifies the color to be displayed in areas outside the display area of each layer on the window. Bit 7 to 0 DBGB (Display Background Blue) Specifies the blue level of the background color. Bit 15 to 8 DBGG (Display Background Green) Specifies the green level of the background color. Bit 23 to 16 DBGR (Display Background Red) Specifies the red level of the background color. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 183 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L0BLD (L0 Blend) Register DisplayBaseAddress + B4H address Bit number 31 30 29 28 ----- 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L0BE L0BS L0BI L0BP Reserved L0BR R/W R0 RW RW RW RW R0 RW Initial value 0 0 0 0 0 This register specifies the blend parameters for the L0 layer. This register corresponds to BRATIO or BMODE for previous products. Bit 7 to 0 L0BR (L0 layer Blend Ratio) Sets the blend ratio. Basically, the blend ratio is setting value/256. Bit 13 L0BP (L0 layer Blend Plane) Specifies that the L5 layer is the blend plane. Bit 14 0 Value of L0BR used as blend ratio 1 Pixel of L5 layer used as blend ratio L0BI (L0 layer Blend Increment) Selects whether or not 1/256 is added when the blend ratio is not “0”. Bit 15 0 Blend ratio calculated as is 1 1/256 added when blend ratio ≠ 0 L0BS (L0 layer Blend Select) Selects the blend calculation expression. Bit 16 0 Upper image × Blend ratio + Lower image × (1 – Blend ratio) 1 Upper image × (1 – Blend ratio) + Lower image × Blend ratio L0BE (L0 layer Blend Enable) This bit enables blending. 0 Overlay via transparent color 1 Overlay via blending Before blending, the blend mode must be specified using L0BE, and alpha must also be enabled for L0 layer display data. For direct color, alpha is specified using the MSB of data; for indirect color, alpha is specified using the MSB of palette data. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 184 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L1BLD (L1 Blend) Register DisplayBaseAddress + 188H address Bit number 31 30 29 28 ----- 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L1BE L1BS L1BI L1BP Reserved L1BR R/W R0 RW RW RW RW R0 RW Initial value 0 0 0 0 0 This register specifies the blend parameters for the L1 layer. Bit 7 to 0 L1BR (L1 layer Blend Ratio) Sets the blend ratio. Basically, the blend ratio is setting value/256. Bit 13 L1BP (L1 layer Blend Plane) Specifies that the L5 layer is the blend plane. Bit 14 0 Value of L1BR used as blend ratio 1 Pixel of L5 layer used as blend ratio L1BI (L1 layer Blend Increment) Selects whether or not 1/256 is added when the blend ratio is not “0”. Bit 15 0 Blend ratio calculated as is 1 1/256 added when blend ratio ≠ 0 L1BS (L1 layer Blend Select) Selects the blend calculation expression. Bit 16 0 Upper image × Blend ratio + Lower image × (1 – Blend ratio) 1 Upper image × (1 – Blend ratio) + Lower image × Blend ratio L1BE (L1 layer Blend Enable) This bit enables blending. 0 Overlay via transparent color 1 Overlay via blending Before blending, the blend mode must be specified using L1BE, and alpha must also be enabled for L1 layer display data. For direct color, alpha is specified using the MSB of data; for indirect color, alpha is specified using the MSB of palette data. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 185 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L2BLD (L2 Blend) Register DisplayBaseAddress + 18CH address Bit number 31 30 29 28 ----- 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L2BE L2BS L2BI L2BP Reserved L2BR R/W R0 RW RW RW RW R0 RW Initial value 0 0 0 0 0 This register specifies the blend parameters for the L2 layer. Bit 7 to 0 L2BR (L2 layer Blend Ratio) Sets the blend ratio. Basically, the blend ratio is setting value/256. Bit 13 L2BP (L2 layer Blend Plane) Specifies that the L5 layer is the blend plane. Bit 14 0 Value of L2BR used as blend ratio 1 Pixel of L5 layer used as blend ratio L2BI (L2 layer Blend Increment) Selects whether or not 1/256 is added when the blend ratio is not “0”. Bit 15 0 Blend ratio calculated as is 1 1/256 added when blend ratio ≠ 0 L2BS (L2 layer Blend Select) Selects the blend calculation expression. Bit 16 0 Upper image × Blend ratio + Lower image × (1 – Blend ratio) 1 Upper image × (1 – Blend ratio) + Lower image × Blend ratio L2BE (L2 layer Blend Enable) This bit enables blending. 0 Overlay via transparent color 1 Overlay via blending Before blending, the blend mode must be specified using L2BE, and alpha must also be enabled for L2 layer display data. For direct color, alpha is specified using the MSB of data; for indirect color, alpha is specified using the MSB of palette data. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 186 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L3BLD (L3 Blend) Register DisplayBaseAddress + 190H address Bit number 31 30 29 28 ----- 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L3BE L3BS L3BI L3BP Reserved L3BR R/W RW Rw RW RW RW Initial value 0 0 0 0 0 This register specifies the blend parameters for the L3 layer. Bit 7 to 0 L3BR (L3 layer Blend Ratio) Sets the blend ratio. Basically, the blend ratio is setting value/256. Bit 13 L3BP (L3 layer Blend Plane) Specifies that the L5 layer is the blend plane. Bit 14 0 Value of L3BR used as blend ratio 1 Pixel of L5 layer used as blend ratio L3BI (L3 layer Blend Increment) Selects whether or not 1/256 is added when the blend ratio is not “0”. Bit 15 0 Blend ratio calculated as is 1 1/256 added when blend ratio ≠ 0 L3BS (L3 layer Blend Select) Selects the blend calculation expression. Bit 16 0 Upper image × Blend ratio + Lower image × (1 – Blend ratio) 1 Upper image × (1 – Blend ratio) + Lower image × Blend ratio L3BE (L3 layer Blend Enable) This bit enables blending. 0 Overlay via transparent color 1 Overlay via blending Before blending, the blend mode must be specified using L3BE, and alpha must also be enabled for L3 layer display data. For direct color, alpha is specified using the MSB of data; for indirect color, alpha is specified using the MSB of palette data. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 187 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L4BLD (L4 Blend) Register DisplayBaseAddress + 194H address Bit number 31 30 29 28 ----- 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L4BE L4BS L4BI L4BP Reserved L4BR R/W R0 RW RW RW RW R0 RW Initial value 0 0 0 0 0 This register specifies the blend parameters for the L4 layer. Bit 7 to 0 L4BR (L4 layer Blend Ratio) Sets the blend ratio. Basically, the blend ratio is setting value/256. Bit 13 L4BP (L4 layer Blend Plane) Specifies that the L5 layer is the blend plane. Bit 14 0 Value of L4BR used as blend ratio 1 Pixel of L5 layer used as blend ratio L4BI (L4 layer Blend Increment) Selects whether or not 1/256 is added when the blend ratio is not “0”. Bit 15 0 Blend ratio calculated as is 1 1/256 added when blend ratio ≠ 0 L4BS (L4 layer Blend Select) Selects the blend calculation expression. Bit 16 0 Upper image × Blend ratio + Lower image × (1 – Blend ratio) 1 Upper image × (1 – Blend ratio) + Lower image × Blend ratio L4BE (L4 layer Blend Enable) This bit enables blending. 0 Overlay via transparent color 1 Overlay via blending Before blending, the blend mode must be specified using L4BE, and alpha must also be enabled for L4 layer display data. For direct color, alpha is specified using the MSB of data; for indirect color, alpha is specified using the MSB of palette data. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 188 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L5BLD (L5 Blend) Register DisplayBaseAddress + 198h address Bit number 31 30 29 28 ----- 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved L5BE L5BS L5BI Reserved L5BR R/W R0 RW RW RW R0 RW Initial value 0 0 0 This register specifies the blend parameters for the L5 layer. Bit 7 to 0 L5BR (L5 layer Blend Ratio) Sets the blend ratio. Basically, the blend ratio is setting value/256. Bit 14 L5BI (L5 layer Blend Increment) Selects whether or not 1/256 is added when the blend ratio is not “0”. Bit 15 0 Blend ratio calculated as is 1 1/256 added when blend ratio ≠ 0 L5BS (L5 layer Blend Select) Selects the blend calculation expression. Bit 16 0 Upper image × Blend ratio + Lower image × (1 – Blend ratio) 1 Upper image × (1 – Blend ratio) + Lower image × Blend ratio L5BE (L5 layer Blend Enable) This bit enables blending. 0 Overlay via transparent color 1 Overlay via blending Before blending, the blend mode must be specified using L5BE, and alpha must also be enabled for L5 layer display data. For direct color, alpha is specified using the MSB of data; for indirect color, alpha is specified using the MSB of palette data. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 189 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L0TC (L0 layer Transparency Control) Register DisplayBaseAddress + BCH address Bit number 15 14 13 12 11 10 Bit field name L0ZT R/W RW Initial value 0 9 8 7 L0TC RW 0 6 5 4 3 2 1 0 This register sets the transparent color for the L0 layer. Color set by this register is transparent in blend mode. When L0TC = 0 and L0ZT = 0, color 0 is displayed in black (transparent). This register corresponds to the CTC register for previous products. Bit 14 to 0 L0TC (L0 layer Transparent Color) Sets transparent color code for the L0 layer. In indirect color mode (8 bits/pixel) bits 7 to 0 are used. Bit 15 L0ZT (L0 layer Zero Transparency) Sets handling of color code 0 in L0 layer 0: Code 0 as transparency color 1: Code 0 as non-transparency color L2TC (L2 layer Transparency Control) Register DisplayBaseAddress + C2H address Bit number 15 14 13 12 11 10 Bit field name L2ZT R/W RW Initial value 0 9 8 7 L2TC RW 0 6 5 4 3 2 1 0 This register sets the transparent color for the L2 layer. When L2TC = 0 and L2ZT = 0, color 0 is displayed in black (transparent). This register corresponds to the MLTC register for previous products. Bit 14 to 0 L2TC (L2 layer Transparent Color) Sets transparent color code for the L2 layer. In indirect color mode (8 bits/pixel) bits 7 to 0 are used. Bit 15 L2ZT (L2 layer Zero Transparency) Sets handling of color code 0 in L2 layer 0 Code 0 as transparency color 1 Code 0 as non-transparency color MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 190 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L3TC (L3 layer Transparency Control) Register DisplayBaseAddress + C0H address Bit number 15 14 13 12 11 10 Bit field name L3ZT R/W RW Initial value 0 9 8 7 L3TC RW 0 6 5 4 3 2 1 0 This register sets the transparent color for the L3 layer. When L3TC = 0 and L3ZT = 0, color 0 is displayed in black (transparent). This register corresponds to the MLTC register for previous products. Bit 14 to 0 L3TC (L3 layer Transparent Color) Sets transparent color code for the L3 layer. In indirect color mode (8 bits/pixel) bits 7 to 0 are used. Bit 15 L3ZT (L3 layer Zero Transparency) Sets handling of color code 0 in L3 layer 0 Code 0 as transparency color 1 Code 0 as non-transparency color L0ETC (L0 layer Extend Transparency Control) Register DisplayBaseAddress + 1A0 H address Bit number 31 30 29 28 --- 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name L0ETZ Reserved L0TEC R/W RW R0 RW Initial value 0 0 This register sets the transparent color for the L0 layer. The 24 bits/pixel transparent color is set using this register. The lower 15 bits of this register are physically the same as L0TC. Also, L0ETZ is physically the same as L0TZ. When L0ETC = 0 and L0EZT = 0, color 0 is displayed in black (transparent). Bit 23 to 0 L0ETC (L0 layer Extend Transparent Color) Sets transparent color code for the L0 layer. In indirect color mode (8 bits/pixel) bits 7 to 0 are used. Bit 31 L0EZT (L0 layer Extend Zero Transparency) Sets handling of color code 0 in L0 layer 0 Code 0 as transparency color 1 Code 0 as non-transparency color MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 191 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L1ETC (L1 layer Extend Transparency Control) Register DisplayBaseAddress + 1A4 H address Bit number 31 30 29 28 --- 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name L1ETZ Reserved L1TEC R/W RW R0 RW Initial value 0 0 This register sets the transparent color for the L1 layer. When L1ETC = 0 and L1EZT = 0, color 0 is displayed in black (transparent). For YCbCr display, transparent color checking is not performed; processing is always performed assuming that transparent color is not used. Bit 23 to 0 L1ETC (L1 layer Extend Transparent Color) Sets transparent color code for the L1 layer. In indirect color mode (8 bits/pixel) bits 7 to 0 are used. Bit 31 L1EZT (L1 layer Extend Zero Transparency) Sets handling of color code 0 in L1 layer 0 Code 0 as transparency color 1 Code 0 as non-transparency color L2ETC (L2 layer Extend Transparency Control) Register DisplayBaseAddress + 1A8 H address Bit number 31 30 29 28 --- 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name L2ETZ Reserved L2TEC R/W RW R0 RW Initial value 0 0 This register sets the transparent color for the L2 layer. The 24 bits/pixel transparent color is set using this register. The lower 15 bits of this register are physically the same as L2TC. Also, L2ETZ is physically the same as L2TZ. When L2ETC = 0 and L2EZT = 0, color 0 is displayed in black (transparent). Bit 23 to 0 L2ETC (L2 layer Extend Transparent Color) Sets transparent color code for the L2 layer. In indirect color mode (8 bits/pixel) bits 7 to 0 are used. Bit 31 L2EZT (L2 layer Extend Zero Transparency) Sets handling of color code 0 in L2 layer 0 Code 0 as transparency color 1 Code 0 as non-transparency color MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 192 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L3ETC (L3 layer Extend Transparency Control) Register DisplayBaseAddress + 1AC H address Bit number 31 30 29 28 --- 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name L3ETZ Reserved L3TEC R/W RW R0 RW Initial value 0 0 This register sets the transparent color for the L3 layer. The 24 bits/pixel transparent color is set using this register. The lower 15 bits of this register are physically the same as L3TC. Also, L3ETZ is physically the same as L3TZ. When L3ETC = 0 and L3EZT = 0, color 0 is displayed in black (transparent). Bit 23 to 0 L3ETC (L3 layer Extend Transparent Color) Sets transparent color code for the L3 layer. In indirect color mode (8 bits/pixel) bits 7 to 0 are used. Bit 31 L3EZT (L3 layer Extend Zero Transparency) Sets handling of color code 0 in L3 layer 0 Code 0 as transparency color 1 Code 0 as non-transparency color L4ETC (L4 layer Extend Transparency Control) Register DisplayBaseAddress + 1B0H address Bit number 31 30 29 28 --- 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name L4ETZ Reserved L4TEC R/W RW R0 RW Initial value 0 0 This register sets the transparent color for the L4 layer. This register sets the transparent color for the L4 layer. When L4ETC = 0 and L4EZT = 0, color 0 is displayed in black (transparent). Bit 23 to 0 L4ETC (L4 layer Extend Transparent Color) Sets transparent color code for the L4 layer. In indirect color mode (8 bits/pixel) bits 7 to 0 are used. Bit 31 L4EZT (L4 layer Extend Zero Transparency) Sets handling of color code 0 in L4 layer 0 Code 0 as transparency color 1 Code 0 as non-transparency color MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 193 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L5ETC (L5 layer Extend Transparency Control) Register DisplayBaseAddress + 1B4H address Bit number 31 30 29 28 --- 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name L5ETZ Reserved L5TEC R/W RW R0 RW Initial value 0 0 This register sets the transparent color for the L5 layer. This register sets the transparent color for the L5 layer. When L5ETC = 0 and L5EZT = 0, color 0 is displayed in black (transparent). Bit 23 to 0 L5ETC (L5 layer Extend Transparent Color) Sets transparent color code for the L5 layer. In indirect color mode (8 bits/pixel) bits 7 to 0 are used. Bit 31 L5EZT (L5 layer Extend Zero Transparency) Sets handling of color code 0 in L5 layer 0 Code 0 as transparency color 1 Code 0 as non-transparency color MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 194 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L0PAL0-255 (L0 layer Palette 0-255) Register DisplayBaseAddress + 400H -- DisplayBaseAddress + 7FFH address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name A R G B R/W RW R0 RW R0 RW R0 RW R0 Initial value Don’t 0000000 Don’t care 00 Don’t care 00 Don’t care 00 care These are color palette registers for L0 layer and cursors. In the indirect color mode, a color code in the display frame indicates the palette register number, and the color information set in that register is applied as the display color of that pixel. This register corresponds to the CPALn register for previous products. Bit 7 to 2 B (Blue) Sets blue color component Bit 15 to 10 G (Green) Sets green color component Bit 23 to 18 R (Red) Sets red color component Bit 31 A (Alpha) Specifies whether or not to perform blending with lower layers when the blending mode is enabled. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 0 Blending not performed even when blending mode enabled Overlay is performed via transparent color. 1 Blending performed 195 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L1PAL0-255 (L1 layer Palette 0-255) Register DisplayBaseAddress + 800H -- DisplayBaseAddress + BFFH address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name A R G B R/W RW R0 RW R0 RW R0 RW R0 Initial value Don’t 0000000 Don’t care 00 Don’t care 00 Don’t care 00 care These are color palette registers for L1 layer and cursors. In the indirect color mode, a color code in the display frame indicates the palette register number, and the color information set in that register is applied as the display color of that pixel. This register corresponds to the MBPALn register for previous products. Bit 7 to 2 B (Blue) Sets blue color component Bit 15 to 10 G (Green) Sets green color component Bit 23 to 18 R (Red) Sets red color component Bit 31 A (Alpha) Specifies whether or not to perform blending with lower layers when the blending mode is enabled. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 0 Blending not performed even when blending mode enabled Overlay is performed via transparent color. 1 Blending performed 196 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L2PAL0-255 (L2 layer Palette 0-255) Register DisplayBaseAddress + 1000H -- DisplayBaseAddress + 13FFH address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name A R G B R/W RW R0 RW R0 RW R0 RW R0 Initial value Don’t 0000000 Don’t care 00 Don’t care 00 Don’t care 00 care These are color palette registers for L2 layer and cursors. In the indirect color mode, a color code in the display frame indicates the palette register number, and the color information set in that register is applied as the display color of that pixel. Bit 7 to 2 B (Blue) Sets blue color component Bit 15 to 10 G (Green) Sets green color component Bit 23 to 18 R (Red) Sets red color component Bit 31 A (Alpha) Specifies whether or not to perform blending with lower layers when the blending mode is enabled. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 0 Blending not performed even when blending mode enabled Overlay is performed via transparent color. 1 Blending performed 197 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL L3PAL0-255 (L3 layer Palette 0-255) Register DisplayBaseAddress + 1400H -- DisplayBaseAddress + 17FFH address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name A R G B R/W RW R0 RW R0 RW R0 RW R0 Initial value Don’t 0000000 Don’t care 00 Don’t care 00 Don’t care 00 care These are color palette registers for L3 layer and cursors. In the indirect color mode, a color code in the display frame indicates the palette register number, and the color information set in that register is applied as the display color of that pixel. Bit 7 to 2 B (Blue) Sets blue color component Bit 15 to 10 G (Green) Sets green color component Bit 23 to 18 R (Red) Sets red color component Bit 31 A (Alpha) Specifies whether or not to perform blending with lower layers when the blending mode is enabled. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 0 Blending not performed even when blending mode enabled Overlay is performed via transparent color. 1 Blending performed 198 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 10.2.4 Drawing control registers CTR (Control Register) Register DrawBaseAddress + 400H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name FO CE FCNT NF FF FE SS DS PS R/W RW RW RW R R R R R R R Initial value 0 0 0 011101 0 0 1 00 00 00 This register indicates drawing flags and status information. Bits 24 to 22 are not cleared until 0 is set. Bit 1 and 0 PS (Pixel engine Status) Indicate status of pixel engine unit Bit 5 and 4 00 Idle 01 Busy 10 Reserved 11 Reserved DS (DDA Status) Indicate status of DDA Bit 9 and 8 00 Idle 01 Busy 10 Busy 11 Reserved SS (Setup Status) Indicate status of Setup unit Bit 12 00 Idle 01 Busy 10 Reserved 11 Reserved FE (FIFO Empty) Indicates whether data contained or not in display list FIFO Bit 13 0 Valid data 1 No valid data FF (FIFO Full) Indicates whether display list FIFO is full or not Bit 14 0 Not full 1 Full NF (FIFO Near Full) Indicates how empty the display list FIFO is 0 MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 Empty entries equal to or more than half 199 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 1 Bit 20 to 15 Empty entries less than half FCNT (FIFO Counter) Indicates count of empty entries of display list FIFO (0 to 100000b) Bit 23-22 CE (Display List Command Error) Indicates command error occurrence Bit 24 00 Normal 11 Command error detected FO (FIFO Overflow) Indicates FIFO overflow occurrence MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 0 Normal 1 FIFO overflow detected 200 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL IFSR (Input FIFO Status Register) Register DrawBaseAddress + 404 H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name NF FF FE R/W R R R Initial value 0 0 1 This is a mirror register for bits 14 to 12 of the CTR register. IFCNT (Input FIFO Counter) Register DrawBaseAddress + 408H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name FCNT R/W R Initial value 011101 This is a mirror register for bits 19 to 15 of the CTR register. SST (Setup engine Status) Register DrawBaseAddress + 40CH address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name SS R/W R Initial value 00 This is a miller register for bits 9 to 8 of the CTR register. DST (DDA Status) Register DrawBaseAddress + 410H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name DS R/W RW Initial value 00 This is a mirror register for bits 5 to 4 of the CTR register. PST (Pixel engine Status) Register DrawBaseAddress + 414H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name PS R/W R Initial value 00 This is a mirror register for bits 1 to 0 of the CTR register. EST (Error Status) Register DrawBaseAddress + 418H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name FO PE CE R/W RW RW RW Initial value 0 0 0 This is a mirror register for bits 24 to 22 of the CTR register. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 201 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 10.2.5 Drawing mode registers When write to the registers, use the SetRegister command. The registers cannot be accessed from the CPU. MDR0 (Mode Register for miscellaneous) Register DrawBaseAddress + 420H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name ZP CF CY CX BSV BSH R/W RW RW RW RW RW RW Initial value 0 00 0 0 00 00 Bit 1 to 0 BSH (Bitmap Scale Horizontal) Sets horizontal zoom ratio of bitmap draw Bit 3 to 2 00 x1 01 x2 10 x1/2 01 Reserved BSV (Bitmap Scale Vertical) Sets vertical zoom ratio of bitmap draw Bit 8 00 x1 01 x2 10 x1/2 01 Reserved CX (Clip X enable) Sets X coordinates clipping mode Bit 9 0 Disabled 1 Enabled CY (Clip Y enable) Sets Y coordinates clipping mode Bit 16 and 15 0 Disabled 1 Enabled CF (Color Format) Sets drawing color format Bit 20 00 Indirect color mode (8 bits/pixel) 01 Direct color mode (16 bits/pixel) 10 Direct color mode (24 bits/pixel) ZP (Z Precision) Sets the precision of the Z value used for erasing hidden planes. 16 bits/pixel 8 bits/pixel MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 202 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL MDR1/MDR1S/MDR1B (Mode Register for LINE/for Shadow/for Border) Register DrawBaseAddress + 424H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 Bit field name LW BP BL R/W RW RW RW Initial value 00000 0 0 11 10 9 8 7 6 5 4 3 2 1 0 LOG BM ZW ZCL ZC RW RW RW RW RW 0011 0 0 0000 0 This register sets the mode of line and pixel drawing. This register is used for the body primitive, for the shade primitive, for the edge primitive. The value after a drawing that involves the shade primitive, the edge primitive is the value set for MDR1. Please set ZC bit ( bit 2) to 0 when draw BltCopyAltAlphaBlendP command. Bit 1 AS (Alpha Shading mode) Sets the shading mode for alpha. Bit 2 0 Alpha flat shading 1 Alpha Gouraud shading ZC (Z Compare mode) Sets Z comparison mode Bit 5 to 3 0 Disabled 1 Enabled ZCL (Z Compare Logic) Selects type of Z comparison Bit 6 000 NEVER 001 ALWAYS 010 LESS 011 LEQUAL 100 EQUAL 101 GEQUAL 110 GREATER 111 NOTEQUAL ZW (Z Write mode) Sets Z write mode Bit 8 to 7 0 Writes Z values. 1 Not write Z values. BM (Blend Mode) Sets blend mode MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 00 Normal (source copy) 01 Alpha blending 10 Drawing with logic operation 11 Reserved 203 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Bit 12 to 9 LOG (Logical operation) Sets type of logic operation Bit 19 0000 CLEAR 0001 AND 0010 AND REVERSE 0011 COPY 0100 AND INVERTED 0101 NOP 0110 XOR 0111 OR 1000 NOR 1001 EQUIV 1010 INVERT 1011 OR REVERSE 1100 COPY INVERTED 1101 OR INVERTED 1110 NAND 1111 SET BL (Broken Line) Selects line type Bit 20 0 Solid line 1 Broken line BP (Broken line Period) Selects broken line cycle Bit 28 to 24 0: 32 bits 1: 24 bits LW (Line Width) Sets line width for drawing line 00000 1 pixel 00001 2 pixels : 11111 MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 : 32 pixels 204 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL MDR2/MDR2S/MDR2TL (Mode Register for Polygon/for Shadow/for TopLeft) Register DrawBaseAddress + 428H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 Bit field name TT R/W RW Initial value 00 11 10 9 8 7 6 5 4 3 2 1 0 LOG BM ZW ZCL ZC AS SM RW RW RW RW RW RW RW 0011 0 0 0000 0 0 0 This register sets the polygon drawing mode. This register is used for the body primitive, for the shade primitive, and for the top-left non-applicable primitive. The value after a drawing that involves the shade primitive or the top-left non-applicable primitive is the value set for MDR2. MDR2S register is able to use only SM=0, AS=0 and TT=00 settings. Bit 0 SM (Shading Mode) Sets shading mode Bit 1 0 Flat shading 1 Gouraud shading AS (Alpha Shading mode) Sets alpha shading mode. This mode is enabled for only alpha. Bit 2 0 Alpha flat shading 1 Alpha gouraud shading ZC (Z Compare mode) Sets Z comparison mode Bit 5 to 3 0 Disabled 1 Enabled ZCL (Z Compare Logic) Selects type of Z comparison Bit 6 000 NEVER 001 ALWAYS 010 LESS 011 LEQUAL 100 EQUAL 101 GEQUAL 110 GREATER 111 NOTEQUAL ZW (Z Write mask) Sets Z write mode MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 0 Writes Z values 1 Not write Z values 205 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Bit 8 to 7 BM (Blend Mode) Sets blend mode Bit 12 to 9 00 Normal (source copy) 01 Alpha blending 10 Drawing with logic operation 11 Reserved LOG (Logical operation) Sets type of logic operation Bit 29 to 28 0000 CLEAR 0001 AND 0010 AND REVERSE 0011 COPY 0100 AND INVERTED 0101 NOP 0110 XOR 0111 OR 1000 NOR 1001 EQUIV 1010 INVERT 1011 OR REVERSE 1100 COPY INVERTED 1101 OR INVERTED 1110 NAND 1111 SET TT (Texture-Tile Select) Selects texture or tile pattern MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 00 Neither used 01 Enabled tiling 10 Enabled texture 11 Reserved 206 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL MDR3 (Mode Register for Texture) Register DrawBaseAddress + 42CH address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name BA TAB TBL TWS TWT TF TC R/W RW RW RW RW RW RW RW Initial value 0 00 00 00 00 0 0 This register sets the texture mapping mode. Bit 3 TC (Texture coordinates Correct) Sets texture coordinates correction mode Bit 5 0 Disabled 1 Enabled TF (Texture Filtering) Sets type of texture interpolation (filtering) Bit 9 and 8 0 Point sampling 1 Bi-linear filtering TWT (Texture Wrap T) Sets type of texture coordinates T direction wrapping Bit 11 and 10 00 Repeat 01 Cramp 10 Border 11 Reserved TWS (Texture Wrap S) Sets type of texture coordinates S direction wrapping Bit 17 and 16 00 Repeat 01 Cramp 10 Border 11 Reserved TBL (Texture Blend mode) Sets texture blending mode Bit 21 and 20 00 De-curl 01 Modulate 10 Stencil 11 Reserved TAB (Texture Alpha Blend mode) Sets texture blending mode The stencil mode and the stencil alpha mode are enabled only when the MDR2 register blend mode (BM) is set to the alpha blending mode. If it is not set to the alpha blending mode, the stencil mode and stencil alpha mode perform the same function as the normal mode. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 207 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Bit 24 00 Normal 01 Stencil 10 Stencil alpha 11 Reserved BA (Bilinear Accelerate Mode) Improves the performance of bi-linear filtering, although a texture area of four times the default texture area is used. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 0 Default texture area used 1 Texture area four times default texture area used 208 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL MDR4 (Mode Register for BLT) Register DrawBaseAddress + 430H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name LOG BM TE R/W RW RW RW Initial value 0011 00 0 This register controls the BLT mode. Bit 1 TE (Transparent Enable) Sets transparent mode Bit 8 to 7 0: Not perform transparent processing 1: Not draw pixels that corresponds to set transparent color in BLT (transparancy copy) Note: Set the blend mode (BM) to normal. BM (Blend Mode) Sets blend mode Bit 12 to 9 00 Normal (source copy) 01 Reserved 10 Drawing with logic operation 11 Reserved LOG (Logical operation) Sets logic operation 0000 CLEAR 0001 AND 0010 AND REVERSE 0011 COPY 0100 AND INVERTED 0101 NOP 0110 XOR 0111 OR 1000 NOR 1001 EQUIV 1010 INVERT 1011 OR REVERSE 1100 COPY INVERTED 1101 OR INVERTED 1110 NAND 1111 SET MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 209 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL MDR7 (Mode Register for Extension) Register DrawBaseAddress + 43CH address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name LTH EZ GG PGH PTHPZH R/W W W W W W W Initial value 1 0 0 0 0 0 This register controls the BLT mode. Bit 0 PZH (Polygon Z Hard mask) Sets polygon-fill Z reference mode 0: 1: Bit 1 Hard mask on ( compatible Orchid) Hard mask off ( extension mode) PTH (Polygon Texture Hard mask) Sets polygon-texture mode Bit 2 0: Hard mask on ( compatible Orchid) 1: Hard mask off ( extension mode) PGH (Polygon Gouraud shading Hard mask) Sets polygon-gouraud shading mode Bit 4 0: Hard mask on ( compatible Orchid) 1: Hard mask off ( extension mode) GG (Gray scale Gouraud Shading) Sets gray scale gouraud shading mode Bit 5 0: Hard mask on ( compatible Orchid) 1: Hard mask off ( extension mode) EZ (Extend Z) Sets new Z mode Bit 6 0: Z 1 bit extend off ( compatible Orchid) 1: Z 1 bit extend on ( extension mode) LTH (Line Texture Hard mask) Sets line texture mode 0: Hard mask on ( compatible Orchid) 1: Hard mask off ( extension mode) Note: This register is used for gray scale gouraud shading. This register is changed by internal processing. Please don’t set these bits except GG bit. In case of gray scale gouraud shading drawing, please set this register to the follows. 1. Set this register to 0x00000050( GG bit and LTH bit equal to 1) before drawing. 2. Set this register to 0x00000040( LTH bit equal to 1) after drawing. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 210 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL FBR (Frame buffer Base) Register DrawBaseAddress + 440H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name FBASE R/W RW R0 Initial value Don’t care 0 This register stores the base address of the drawing frame. XRES (X Resolution) Register DrawBaseAddress + 444H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name XRES R/W RW Initial value Don’t care This register sets the drawing frame horizontal resolution. ZBR (Z buffer Base) Register DrawBaseAddress + 448H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name ZBASE R/W RW R0 Initial value Don’t care 0 This register sets the Z buffer base address. TBR (Texture memory Base) Register DrawBaseAddress + 44CH address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name TBASE R/W RW R0 Initial value Don’t care 0 This register sets the texture memory base address. PFBR (2D Polygon Flag-Buffer Base) Register address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name R/W Initial value RW Don’t care DrawBaseAddress + 450H PFBASE This register sets the polygon flag buffer base address. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 211 R0 0 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL CXMIN (Clip X minimum) Register DrawBaseAddress + 454H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name CLIPXMIN R/W RW Initial value Don’t care This register sets the clip frame minimum X position. CXMAX (Clip X maximum) Register DrawBaseAddress + 458H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name CLIPXMAX R/W RW Initial value Don’t care This register sets the clip frame maximum X position. CYMIN (Clip Y minimum) Register DrawBaseAddress + 45CH address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name CLIPYMIN R/W RW Initial value Don’t care This register sets the clip frame minimum Y position. CYMAX (Clip Y maximum) Register DrawBaseAddress + 460H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name CLIPYMAX R/W RW Initial value Don’t care This register sets the clip frame maximum Y position. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 212 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL TXS (Texture Size) Register DrawBaseAddress + 464H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name TXSN TXSM R/W RW RW Initial value 000010000000 000010000000 This register specifies the texture size (m, n). Bit 12 to 0 TXSM (Texture Size M) Sets horizontal texture size. Any power of 2 between 4 and 4096 can be used. Values that are not a power of 2 cannot be used. Bit 28 to 16 0_0000_0000_0100 M=4 0_0010_0000_0000 M=512 0_0000_0000_1000 M=8 0_0100_0000_0000 M=1024 0_0000_0001_0000 M=16 0_1000_0000_0000 M=2048 0_0000_0010_0000 M=32 1_0000_0000_0000 M=4096 0_0000_0100_0000 M=64 0_0000_1000_0000 M=128 0_0001_0000_0000 M=256 Other than the above Setting disabled TXSN (Texture Size N) Sets vertical texture size. Any power of 2 between 4 and 4096 can be used. Values that are not a power of 2 cannot be used. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 0_0000_0000_0100 N=4 0_0010_0000_0000 N=512 0_0000_0000_1000 N=8 0_0100_0000_0000 N=1024 0_0000_0001_0000 N=16 0_1000_0000_0000 N=2048 0_0000_0010_0000 N=32 1_0000_0000_0000 N=4096 0_0000_0100_0000 N=64 0_0000_1000_0000 N=128 0_0001_0000_0000 N=256 Other than the above Setting disabled 213 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL TIS (Tile Size) Register DrawBaseAddress + 468H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name TISN TISM R/W RW RW Initial value 1000000 1000000 This register specifies the tile size (m, n). Bit 6 to 0 TISM (Title Size M) Sets horizontal tile size. Any power of 2 between 4 and 64 can be used. Values that are not a power of 2 cannot be used. Bit 22 to 16 0.000100 M=4 0001000 M=8 0010000 M=16 0100000 M=32 1000000 M=64 Other than the above Setting disabled TISN (Title Size N) Sets vertical tile size. Any power of 2 between 4 and 64 can be used. Values that are not a power of 2 cannot be used. 0000100 N=4 0001000 N=8 0010000 N=16 0100000 N=32 1000000 N=64 Other than the above Setting disabled TOA (Tiling Offset address) Register DrawBaseAddress + 46CH address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name XBO R/W RW Initial value Don’t care This register sets the texture buffer offset address. Using this offset value, texture patterns can be referred to the texture buffer memory. TOA is used for only the tiling drawing, and is not used for referring the texture pattern. Specify the word-aligned byte address (16 bits). (Bit 0 is always “0”.) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 214 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL SHO (SHadow Offset) Register DrawBaseAddress + 470H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name SHOFFS R/W RW Initial value Don’t care This register sets the offset address of the shadow relative to the body primitive at drawing with shadow. At body drawing, this offset address is set to “0”; at shadow drawing, the offset address calculated from each offset value of the X coordinates and of the Y coordinates is set. This register is hardware controlled. ABR (Alpha map Base) Register DrawBaseAddress + 474H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name ABASE R/W RW R0 Initial value Don’t care 0 This register sets the base address of the alpha map. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 215 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL FC (Foreground Color) Register DrawBaseAddress + 480H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name FGC8/16 R/W RW Initial value 0 This register sets the drawing foreground color. This color is for the object color for flat shading and foreground color for bitmap drawing and broken line drawing. All bits set to “1” are drawn in the color set at this register. 8 bit color mode: Bit 7 to 0 FGC8 (Foreground 8 bit Color) Sets the indirect color for the foreground (color index code). Bit 31 to 8 These bits are not used. 16 bit color mode: Bit 15 to 0 FGC16 (Foreground 16 bit Color) This field sets the 16-bit direct color for the foreground. Note that the handling of bit 15 is different from that in ORCHID. Up to ORCHID, bit 15 is “0” for other than bit map and rectangular drawing, but starting with CORAL, the setting value is reflected in memory as is. This bit is also reflected in bit 15 of the 16-bit color at Gouraud shading. Bit 31 to 16 MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 These bits are not used. 216 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL BC (Background Color) Register DrawBaseAddress + 484H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name BGC8/16 R/W RW Initial value 0 This register sets the drawing frame background color. This color is used for the background color of bitmap drawing and broken line drawing. At bitmap drawing, all bits set to “0” are drawn in the color set at this register. BT bit of this register allows the background color of be transparent (no drawing). 8 bit color mode: Bit 7 to 0 BGC8 (Background 8 bit Color) Sets the indirect color for the background (color index code) Bit 14 to 8 Not used Bit 15 BT (Background Transparency) Sets the transparent mode for the background color Bit 31 to 16 0 Background drawn using color set for BGC field 1 Background not drawn (transparent) Not used 16 bit color mode: Bit 14 to 0 BGC16 (Background 16 bit Color) Sets 16-bit direct color (RGB) for the background Bit 15 BT (Background Transparency) Sets the transparent mode for the background color Bit 31 to 16 MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 0 Background drawn using color set for BGC field 1 Background not drawn (transparent) Not used 217 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL ALF (Alpha Factor) Register DrawBaseAddress + 488H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name A R/W RW Initial value 0 This register sets the alpha blending coefficient. BLP (Broken Line Pattern) Register DrawBaseAddress + 48CH address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name BLP R/W RW Initial value 0 This register sets the broken-line pattern. The bit 1 set in the broken-line pattern is drawn in the foreground color and bit 0 is drawn in the background color. The line pattern for 1 pixel line is laid out in the direction of MSB to LSB and when it reaches LSB, it goes back to MSB. The BLPO register manages the bit numbers of the broken-line pattern. 32 or 24 bits can be selected as the repetition of the broken-line pattern by the BP bit of the MDR1 register. When 24 bits are selected, bits 23 to 0 of the BLP register are used. TBC (Texture Border Color) Register DrawBaseAddress + 494H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name BC8/16 R/W RW Initial value 0 This register sets the border color for texture mapping. 8 bit color mode: Bit 7 to 0 BC8 (Border Color) Sets the 8-bit direct color for the texture border color 16 bit color mode: Bit 15 to 0 BC16 (Border Color) Sets the 16-bit direct color for the texture border color BLPO (Broken Line Pattern Offset) Register DrawBaseAddress + 3E0H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name BCR R/W RW Initial value 11111 This register stores the bit number of the broken-line pattern set to BLP registers, for broken line drawing. This value is decremented at each pixel drawing. Broken line can be drawn starting from any starting position of the specified broken-line pattern by setting any value at this register. When no write is performed, the position of broken-line pattern is sustained. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 218 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL PNBPI (Pixel Number of Broken line pattern Pointer Inter lock) Register DrawBaseAddress + 28CH address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name PN R/W W Initial value 00000 This register is valid when BC(16bit)=1 of the GMDR1E register, and determines how many pixels should be fixed before and behind reference address of broken-line pattern(broken-line pointer). The recommended value is same as the line width. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 219 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 10.2.6 Triangle drawing registers Each register is used by the drawing commands. The registers cannot be accessed from the CPU or using the SetRegister command. (XY coordinates register) Register Address Ys Xs dXdy XUs dXUdy XLs dXLdy USN LSN Address S 0 Int Frac 0000H 0004H 0008H 000cH 0010H 0014H 0018H 001cH 0020H 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 S S S S Int Frac S S S S Int Frac S S S S Int Frac S S S S Int Frac S S S S Int Frac S S S S Int Frac S S S S Int Frac 0 0 0 0 Int 0 0 0 0 0 Int 0 Offset value from DrawBaseAddress Sign bit or sign extension Not used or 0 extension Integer or integer part of fixed point data Fraction part of fixed point data Sets (X, Y) coordinates for triangle drawing Ys Xs dXdy XUs dXUdy XLs dXLdy USN LSN MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 Y coordinates start position of long edge X coordinates start position of long edge corresponding to Ys X DDA value of long edge direction X coordinates start position of upper edge X DDA value of upper edge direction X coordinates start position of lower edge X DDA value of lower edge direction Count of spans of upper triangle. If this value is “0”, the upper triangle is not drawn. Count of spans of lower triangle. If this value is “0”, the lower triangle is not drawn. 220 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL (Color setting register) Register Address 31 Rs dRdx dRdy Gs dGdx dGdy Bs dBdx dBdy Address S 0 Int Frac 0040H 0044H 0048H 004CH 0050H 0054H 0058H 005cH 0060H 0 S S 0 S S 0 S S 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 0 0 0 0 0 0 0 Int Frac S S S S S S S Int Frac S S S S S S S Int Frac 0 0 0 0 0 0 0 Int Frac S S S S S S S Int Frac S S S S S S S Int Frac 0 0 0 0 0 0 0 Int Frac S S S S S S S Int Frac S S S S S S S Int Frac Offset from DrawBaseAddress Sign bit or sign extension Not used or 0 extension Integer or integer part of fixed point data Fraction part of fixed point data Sets color parameters for triangle drawing. These parameters are enabled in the Gouraud shading mode. Rs dRdx dRdy Gs dGdx dGdy Bs dBdx dBdy R value at (Xs, Ys, Zs) of long edge corresponding to Ys R DDA value of horizontal direction R DDA value of long edge G value at (Xs, Ys, Zs) of long edge corresponding to Ys G DDA value of horizontal direction G DDA value of long edge B value at (Xs, Ys, Zs) of long edge corresponding to Ys B DDA value of horizontal direction B DDA value of long edge (Z coordinates register) 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Zs 0080h 0 Int Frac dZdx 0084h S Int Frac dZdy 0088h S Int Frac Register Address Address S 0 Int Frac Offset from DrawBaseAddress Sign bit or sign extension Not used or 0 extension Integer or integer part of fixed point data Fraction part of fixed point data Sets Z coordinates for 3D triangle drawing Zs dZdx dZdy MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 Z coordinate start position of long edge Z DDA value of horizontal direction Z DDA value of long edge 221 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL (Texture coordinates-setting register) Register Address Ss dSdx dSdy Ts dTdx dTdy Qs dQdx dQdy Address S 0 Int Frac 00c0H 00c4H 00c8H 00ccH 00d0H 00d4H 00d8H 00dcH 00e0H 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 S S S Int Frac S S S Int Frac S S S Int Frac S S S Int Frac S S S Int Frac S S S Int Frac 0 0 0 0 0 0 0 Int Frac S S S S S S S Int Frac S S S S S S S Int Frac Offset from DrawBaseAddress Sign bit or sign extension Not used or 0 extension Integer or integer part of fixed point data Fraction part of fixed point data Sets texture coordinates parameters for triangle drawing Ss dSdx dSdy Ts dTdx dTdy Qs dQdx dQdy S texture coordinates (Xs, Ys, Zs) of long edge corresponding to Ys S DDA value of horizontal direction S DDA value of long edge direction T texture coordinates (Xs, Ys, Zs) of long edge corresponding to Ys T DDA value of horizontal direction T DDA value of long edge direction Q (Perspective correction value) of texture at (Xs, Ys, Zs) of long edge corresponding to Ys Q DDA value of horizontal direction Q DDA value of long edge direction MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 222 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 10.2.7 Line drawing registers Each register is used by the drawing commands. The registers cannot be accessed from the CPU or by using the SetRegister command. (Coordinates setting register) Register Address LPN LXs LXde LYs LYde LZs LZde Address S 0 Int Frac 0140H 0144H 0148H 014cH 0150H 0154H 0158H 31 0 S S S S S S 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 0 0 0 Int 0 S S S Int Frac S S S S S S S S S S S S S S Int Frac S S S Int Frac S S S S S S S S S S S S S S Int Frac Int Frac Int Frac Offset from DrawBaseAddress Sign bit or sign extension Not used or 0 extension Integer or integer part of fixed point data Fraction part of fixed point data Sets coordinates parameters for line drawing LPN Pixel count of principal axis direction LXs X coordinates start position of draw line (In principal axis X) Integer value of X coordinates rounded off (In principal axis Y) X coordinates in form of fixed point data LXde Inclination data for X coordinates (In principal axis X) Increment or decrement according to drawing direction (In principal axis Y) Fraction part of DX/DY LYs Y coordinates start position of draw line (In principal axis X) Y coordinates in form of fixed point data (In principal axis Y) Integer value of Y coordinates rounded off LYde Inclination data for Y coordinates (In principal axis X) Fraction part of DY/DX (In principal axis Y) Increment or decrement according to drawing direction LZs Z coordinates start position of line drawing line LZde Z Inclination MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 223 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 10.2.8 Pixel drawing registers Each register is used by the drawing commands. The registers cannot be accessed from the CPU or using the SetRegister command. 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 PXdc 0180H 0 0 0 0 Int 0 PYdc 0184H 0 0 0 0 Int 0 PZdc 0188H 0 0 0 0 Int 0 Register Address Address S 0 Int Frac Offset from DrawBaseAddress Sign bit or sign extension Not used or 0 extension Integer or integer part of fixed point data Fraction part of fixed point data Sets coordinates parameter for drawing pixel. The foreground color is used. PXdc PYdc PZdc Sets X coordinates position Sets Y coordinates position Sets Z coordinates position 10.2.9 Rectangle drawing registers Each register is used by the drawing commands. The registers cannot be accessed from the CPU or using the SetRegister command. Register Address RXs 0200H RYs 0204H RsizeX 0208H RsizeY 020cH Address S 0 Int Frac 31 0 0 0 0 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 0 0 0 Int 0 0 0 0 Int 0 0 0 0 Int 0 0 0 0 Int 0 Offset from DrawBaseAddress Sign bit or sign extension Not used or 0 extension Integer or integer part of fixed point data Fraction part of fixed point data Sets coordinates parameters for rectangle drawing. The foreground color is used. RXs RYs RsizeX RsizeY MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 Sets Sets Sets Sets the X coordinates of top left vertex the Y coordinates of top left vertex horizontal size vertical size 224 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 10.2.10 Blt registers Sets the parameters of each register as described below: • Set the Tcolor register with the SetRegister command. Note that the Tcolor register cannot be set at access from the CPU and by drawing commands. • Each register except the Tcolor register is set by executing a drawing command. Note that access from the CPU and the SetRegister command cannot be used. Register Address SADDR 0240H SStride 0244H SRXs 0248H SRYs 024cH DADDR 0250H DStride 0254 H DRXs 0258H DRYs 025cH BRsizeX 0260 H BRsizeY 0264 H TColor 0280 H Address S 0 Int Frac 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 0 0 0 0 0 0 0 Address 0 0 0 0 Int 0 0 0 0 0 Int 0 0 0 0 0 Int 0 0 0 0 0 0 0 0 Address 0 0 0 0 Int 0 0 0 0 0 Int 0 0 0 0 0 Int 0 0 0 0 0 Int 0 0 0 0 0 Int 0 0 Color Offset from DrawBaseAddress Sign bit or sign extension Not used or 0 extension Integer or integer part of fixed point data Fraction part of fixed point data Sets parameters for Blt operations SADDR Sets start address of source rectangle area in byte address SStride Sets stride of source SRXs Sets X coordinates start position of source rectangle area SRYs Sets Y coordinates start position of source rectangle area DADDR Sets start address of destination rectangle area in byte address DStride Sets stride of destination DRXs Sets X coordinates start position of destination rectangle area DRYs Sets Y coordinates start position of destination rectangle area BRsizeX Sets horizontal size of rectangle BRsizeY Sets vertical size of rectangle Tcolor Sets transparent color For indirect color, set a palette code in the lower 8 bits. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 225 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 10.2.11 High-speed 2D line drawing registers Each register is used by the drawing commands. The registers cannot be accessed from the CPU. Register Address LX0dc LY0dc LX1dc LY1dc Address S 0 Int Frac 0540H 0544H 0548H 054cH 31 0 0 0 0 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 0 0 0 Int 0 0 0 0 Int 0 0 0 0 Int 0 0 0 0 Int 0 Offset from DrawBaseAddress Sign bit or sign extension Not used or 0 extension Integer or integer part of fixed point data Fraction part of fixed point data Sets coordinates of line end points for High-speed 2DLine drawing LX0dc Sets X coordinates of vertex V0 LY0dc Sets Y coordinates of vertex V0 LX1dc Sets X coordinates of vertex V1 LY1dc Sets Y coordinates of vertex V1 MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 226 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 10.2.12 High-speed 2D triangle drawing registers Each register is used by the drawing commands. The registers cannot be accessed from the CPU or using the SetRegister command. Register Address X0dc Y0dc X1dc Y1dc X2dc Y2dc Address S 0 Int Frac 0580h 0584h 0588h 058ch 0590h 0594h 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 0 0 0 0 Int 0 0 0 0 0 Int 0 0 0 0 0 Int 0 0 0 0 0 Int 0 0 0 0 0 Int 0 0 0 0 0 Int 0 Offset from DrawBaseAddress Sign bit or sign extension Not used or 0 extension Integer or integer part of fixed point data Fraction part of fixed point data Sets coordinates of three vertices for High-speed 2DTriangle drawing X0dc Sets X coordinates of vertex V0 Y0dc Sets Y coordinates of vertex V0 X1dc Sets X coordinates of vertex V1 Y1dc Sets Y coordinates of vertex V1 X2dc Sets X coordinates of vertex V2 Y2dc Sets Y coordinates of vertex V2 MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 227 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 10.2.13 Geometry control register GCTR (Geometry Control Register) Register GeometryBaseAddress + 00H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name Reserved FO Rsv FCNT NF FF FE Rsv GS Rsv SS Rsv PS R/W RX RX RX RX RXRX RX RX R RX R RX R Initial value X 0 X 011111 0 0 1 X 00 X 00 X 00 The flags and status information of the geometry section are reflected in this register. Note that the flags and status information of the drawing section are reflected in CTR. Bit 1 and 0 PS (Pixel engine Status) Indicates status of pixel engine unit Bit 5 and 4 00 Idle 01 Processing 10 Reserved 11 Reserved SS (geometry Setup engine Status) Indicates status of geometry setup engine unit Bit 9 and 8 00 Idle 01 Processing 10 Processing 11 Reserved GS (Geometry engine Status) Indicates status of geometry engine unit Bit 12 00 Idle 01 Processing 10 Reserved 11 Reserved FE (FIFO Empty) Indicates whether the data is contained in display list FIFO (DFIFOD) Bit 13 0 Data in DFIFOD 1 No data in DFIFOD FF (FIFO Full) Indicates whether display list FIFO (DFIFOD) is full or not MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 0 DFIFOD not full 1 DFIFOD full 228 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Bit 14 NF (FIFO Near Full) Indicates free space in display list FIFO (DFIFOD) Bit 20 to 15 0 More than half of DFIFOD free 1 Less than half of DFIFOD free FCNT (FIFO Counter) Indicates count of free stages (0 to 100000B) of display list FIFO (DFIFOD) Bit 24 FO (FIFO Overflow) Indicates whether FIFO overflow occurred MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 0 Normal 1 FIFO overflow 229 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 10.2.14 Geometry mode registers The SetRegister command is used to write values to geometry mode registers. The geometry mode registers cannot be accessed from the CPU. GMDR0 (Geometry Mode Register for Vertex) Register GeometryBaseAddress + 40H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 Bit field name CF R/W RW Initial value 0 6 5 4 3 2 1 0 DF ST Z C F RW RW RW RW RW 00 0 0 0 0 This register sets the types of parameters input as vertex data and the type of projective transformation. Bit 7 CF (Color Format) Specifies color data format Bit 6 and 5 0 Independent RGB format / Packed RGB format 1 Reserved DF (Data Format) Specifies vertex coordinates data format 00 Specifies floating-point format (Only independent RGB format can be used as color data format.) 01 Specifies fixed-point format (Only packed RGB format can be used as color data format.) 10 Reserved 11 Specifies packed integer format (Only packed RGB format can be used as color data format.) CF DF Input data format 0 00 Floating-point format + independent RGB format 01 Fixed-point format + packed RGB format 10 Reserved 11 Packed integer format + packed RGB format 00 Reserved 01 Reserved 10 Reserved 11 Reserved 1 MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 230 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Bit 3 ST (texture S and T data enable) Sets whether to use texture ST coordinates Bit 2 0 Not use texture ST coordinates 1 Uses texture ST coordinates Z (Z data enable) Sets whether to use Z coordinates Bit 1 0 Not use Z coordinates 1 Uses Z coordinates C (Color data enable) Sets whether to use vertex color Bit 0 0 Not use vertex color 1 Uses vertex color F (Frustum mode) Sets projective transformation mode 0 Orthogonal projection transformation mode 1 Perspective projection transformation mode MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 231 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL GMDR1 (Geometry Mode Register for Line) Register GeometryBaseAddress + 44H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name BO EP AA R/W W W W Initial value 0 0 0 This register sets the geometry mode at line drawing. This register is sharing hardware with GMDR1E, so that if GMDR1 is changed, the same bit of GMDR1E is also changed. Bit 4 BO (Broken line Offset) Sets broken line reference position Bit 2 0 Broken line reference position not cleared 1 Broken line reference position cleared EP (End Point mode) Sets end point drawing mode Note that the end point is not drawn in line strip. Bit 0 0 End point not drawn 1 End point drawn AA (Anti-alias mode) Sets anti-alias mode 0 Anti-alias not performed 1 Anti-alias performed MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 232 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL GMDR1E (Geometry Mode Register for Line Extension) Register address (SetGModeRegister) Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name P0 TC BC UW BM TM BP SP BO EP AA R/W W W W W W W W W W W W Initial value 0 0 0 0 0 0 0 0 0 0 0 This register sets the geometry processing extended mode at line drawing. The CORAL extended function can be used only when the C, Z, and ST fields of GMDR0 are “0”. This register is sharing hardware with GMDR1, so that if GMDR1E is changed, the same bit of GMDR1 is also changed. Bit31 P0 (Primitive Order control) Sets the drawing control mode for the main, the border, and the shadow primitive. Recommend to set main bit=1 in anti -aliasing and blending. 0 Draws the order of, main->border->shadow(performance is regarded as important) Draws the order of , shadow->border->main(blending affect is regarded as important) 1 Bit30 LV (Line Version control) Specify the Coral line’s algorithm version. V2.0 is improvement version from V1.0. Recommend V2.0. Bit 20 0 Version 1.0 ( for backward compatibility ) 1 Version 2.0 (Recommended) TC (Thick line Correct) Sets the interpolation mode for the bold line joint 0 Interpolation of bold lien joint not performed Interpolation of bold line joint performed (valid for only CORAL line) 1 Bit 16 BC (Broken line Correct) Sets the interpolation mode for the dashed-line pattern 0 Interpolation not performed 1 Bit 14 Interpolation performed using dashed-line pattern reference address fixed mode (valid for only CORAL line) UW (Uniform line Width) Sets the line width equalization mode Bit 13 0 Equalization of line width not performed 1 Equalization of lien width performed (valid for only CORAL line) BM (Broken line Mode) Sets the dashed-line pattern mode 0 Dashed-line pattern pasted vertical to principal axis of line (compatible with CREMSON) (valid for only CREMSON line) 1 Bit 12 Dashed-line pattern pasted vertical to theoretical line TM (Thick line Mode) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 233 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Sets the bold line mode 0 Bold line drawn vertical to principal axis of line (compatible with CREMSON) (CREMSON line) Operation is not assured when TM=0 is used together with TC -1, SP=1, or BP=1. 1 Bold line drawn vertical to theoretical line. (CORAL line) Operation is not assured when TM=1 is used together with BM=0. Bit 9 BP (Border Primitive) Sets the drawing mode for the border primitive 0 Border primitive not drawn 1 Border primitive drawn (valid for only CORAL line) Bit 8 SP (Shadow Primitive) Sets the drawing mode for the shadow primitive 0 Shadow primitive not drawn Shadow primitive drawn (valid for only CORAL line) 1 Bit 4 BO (Broken line Offset) Sets the reference position of the dashed-line pattern 0 Reference position of dashed-line pattern cleared Reference position of dashed-line pattern not cleared 1 Bit 2 EP (End Point mode) Sets the drawing mode for the end point Note that the end point is always not drawn in line strip(CREMSON line(TN=0)) 0 End point not drawn 1 End point drawn Bit 0 AA (Anti-alias mode) Sets anti-alias mode 0 Anti-alias not perform ed 1 Anti-alias performed GMDR2 (Geometry Mode Register for Triangle) Register address GeometryBaseAddress + 48H Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name FD CF R/W Initial value W 0 W 0 This register sets the geometry processing mode when a triangle is drawn. Drawing performed using commands in range from G_Begin/G_BeginCont to G_End Bit 2 FD (Face Definition) Sets the face definition 0 Face defined as state with vertexes arranged clockwise 1 Face defined as state with vertexes arranged counterclockwise MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 234 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Bit 0 CF (Cull Face) Sets the drawing mode of the back 0 Back drawn 1 Back not drawn (value disabled for polygons) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 235 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL GMDR2E (Geometry Mode Register for Triangle Extension) Register address (SetGModeRegister) Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name TL SP FD CF R/W W W W W Initial value 0 0 0 0 This register sets the geometry processing extended mode at triangle drawing. In case of TL=1 with texture mapping, please set perspective correction. Non-top-left-part’s pixel quality is less than body. (using approximate calculation) Bit 10 TL (Top-Left rule mode) Sets the drawing algorithm Bit 8 0 Top-left rule applied (compatible with CREMSON) 1 Top-left rule not applied SP (Shadow Primitive) Sets the drawing mode for the shadow primitive Bit 2 0 Shadow primitive not drawn 1 Shadow primitive drawn FD (Face Definition) Sets the face definition Bit 0 0 Face defined as state with vertexes arranged clockwise 1 Face defined as state with vertexes arranged counterclockwise CF (Cull Face) Sets the drawing mode of the back 0 Back drawn 1 Back not drawn (value disabled for polygons) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 236 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 10.2.15 Display list FIFO registers DFIFOG (Geometry Displaylist FIFO with Geometry) Register Geometry BaseAddress + 400H address Bit number 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit field name DFIFOG R/W W Initial value Don’t care FIFO registers for Display List transfer MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 237 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11 TIMING DIAGRAM 11.1 Host Interface 11.1.1 CPU read/write timing diagram in SH3 mode (Normally Not Ready Mode) ( MODE[2:0]=000, RDY_MODE=0, BS_MODE=0) T1 Tsw1 Thw1 T2 T1 Tsw1 Thw1 Thw2 Thw3 T2 BCLKI A[24:2] XCS At Write At Read XBS XRD D[31:0] Hi-Z Valid Data Valid Data Hi-Z XWE[3:0] D[31:0] XWAIT Valid Data IN Hi-Z Valid Data IN Hi-Z Hi-Z SoftWait HardWait NotWait SoftWait HardWait HardWait HardWait Not Wait ¡: XWAIT sampling in SH3 mode × : Soft Wait (1 cycle) in SH3 mode T1: Read/write start cycle (XRDY in wait state) Tsw*: Software wait insertion cycle (1 cycle setting) Thw*: Hardware wait insertion cycle (XRDY cancels the wait state after the preparations) T2: Read/write end cycle (XRDY ends in wait state) Fig. 10.1 Read/Write Timing Diagram for SH3 (Normally Not Ready Mode) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 238 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.1.2 CPU read/write timing diagram in SH3 mode (Normally Ready Mode) ( MODE[2:0]=000, RDY_MODE=1, BS_MODE=0) T1 Tsw1 Tsw2 T2 T1 Tsw1 Tsw2 Thw1 Thw2 T2 BCLKI A[24:2] XCS At Read XBS XRD At Write D[31:0] Hi-Z Hi-Z Valid Data Valid Data XWE[3:0] D[31:0] Valid Data IN XWAIT Valid Data IN Hi-Z Hi-Z SoftWait SoftWait NotWait Hi-Z SoftWait SoftWait HardWait HardWait NotWait ¡ : XWAIT sampling in SH3 mode × : Soft Wait (2 cycles) in SH3 mode T1: Read/write start cycle (XRDY in not wait state) Tsw*: Software wait insertion cycle (2-cycle setting required) Thw*: Hardware wait insertion cycle (In hardware state when the immediate accessing is disabled) T2: Read/write end cycle (XRDY ends in not wait state) Fig. 10.2 Read/Write Timing Diagram for SH3 (Normally Ready Mode) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 239 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.1.3 CPU read/write timing diagram in SH4 mode (Normally Not Ready Mode) ( MODE[2:0]=001, RDY_MODE=0, BS_MODE=0) T1 Tsw1 Thw1 T2 T1 Tsw1 Thw1 Thw2 Thw3 T2 BCLKI A[24:2] XCS XBS At Read XRD Hi-Z At Write D[31:0] Valid Data OUT Valid Data OUT XWE[3:0] D[31:0] XRDY Valid Data IN Valid Data IN Hi-Z Hi-Z SoftWaiit HardWait Ready SoftWait HardWait HardWait HardWait Ready ¡ : XRDY sampling in SH4 mode × : Soft Wait (1 cycle) in SH4 mode T1: Read/write start cycle (XRDY in the not ready state) Tsw*: Software wait insertion cycle (1 cycle) Twh*: Hardware wait insertion cycle (XRDY asserts Ready after the preparations) T2: Read/write end cycle (XRDY ends in not ready state) Fig. 10.3 Read/Write Timing Diagram for SH4 Mode (Normally Not Ready Mode) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 240 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.1.4 CPU read/write timing diagram in SH4 mode (Normally Ready Mode) ( MODE[2:0]=001, RDY_MODE=1, BS_MODE=0) T1 Tsw1 Tsw2 T2 T1 Tsw1 Tsw2 Thw1 Thw2 T2 BCLKI A[24:2] XCS At Read XBS XRD Hi-Z At Write D[31:0] Valid Data OUT Valid Data OUT XWE[3:0] D[31:0] XRDY Valid Data IN Valid Data IN Hi-Z Hi-Z SoftWaiit SoftWait Ready SoftWait SoftWait HardWait HardWait Ready ¡ : XRDY sampling in SH4 mode × : Soft Wait (2 cycles) in SH4 mode T1: Read/write start cycle (XRDY in ready state) Tsw*: Software wait insertion cycle (2-cycle setting required) Twh*: Hardware wait insertion cycle (XRDY asserts Ready after the preparations) T2: Read/write end cycle (XRDY ends in ready state.) Fig. 10.4 CPU Read/Write Timing Diagram for SH4 Mode (Normally Ready Mode) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 241 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.1.5 CPU read/write timing diagram in V832 mode (Normally Not Ready Mode) ( MODE[2:0]=010, RDY_MODE=0, BS_MODE=0) T1 Tsw1 Thw1 T2 T1 Tsw1 Thw1 Thw2 Thw3 T2 BCLKI A[23:2] XCS At Read XB1CYST XMRD(XIORD) D[31:0] Hi-Z Valid Data OUT Valid Data OUT Hi-Z At Write XMWR(XIOWR) XXXBEN[3:0] D[31:0] XREADY Valid Data IN Valid Data IN Hi-Z Hi-Z SoftWaiit HardWait Ready SoftWait HardWait HardWait HardWait Ready ¡: XREADY sampling in V832 mode T1: Read/write start cycle (XREADY in not ready state) ×: Soft Wait (1 cycle) in V832 mode Tsw*: Software wait insertion cycle Twh*: Hardware wait insertion cycle (XREADY asserts Ready after the preparations) T2: Read/write end cycle (XREADY ends in not ready state) Notes: 1.The XxxBEN signal is used only for a write from the CPU; it is not used for a read from the CPU. 2.The CPU always inserts one cycle wait after read access. Fig. 10.5 Read/Write Timing Diagram in V832 Mode (Normally Not Ready Mode) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 242 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.1.6 CPU read/write timing diagram in V832 mode (Normally Ready Mode) ( MODE[2:0]=010, RDY_MODE=1, BS_MODE=0) T1 Tsw1 Tsw2 T2 T1 Tsw1 Tsw2 Thw1 Thw2 T2 BCLKI A[23:2] XCS At Write At Read XBCYST XMRD(XIORD) D[31:0] Hi-Z Valid Data OUT Valid Data OUT Hi-Z XMWR(XIOWR) XXXBEN[3:0]) D[31:0] XREADY Valid Data IN Valid Data IN Hi-Z Hi-Z SoftWaiit SoftWait Ready SoftWait SoftWait HardWait HardWait Ready ¡: XREADY sampling in V832 mode × : Soft Wait (2 cycles) in V832 mode T1: Read/write start cycle (XREADY in ready state) Tsw*: Software wait insertion cycle (2-cycle setting required) Twh*: Hardware wait insertion cycle (XREADY asserts Ready after the preparations) T2: Read/write end cycle (XREADY ends in ready state) Notes: 1.The XxxBEN signal is used only for a write from the CPU; it is not used for a read from the CPU. 2.The CPU always inserts one cycle wait after read access. Fig. 10.6 MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 Read/Write Timing Diagram in V832 Mode (Normally Ready Mode) 243 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.1.7 CPU read/write timing diagram in SPARClite (Normally Not Ready Mode) ( MODE[2:0]=011, RDY_MODE=0, BS_MODE=0) T1 Tsw1 Thw1 T2 T1 Tsw1 Thw1 Thw2 Thw3 T2 CLKINI ADR[23:2] CS# At Write At Read AS# RDWR# D[31:0] Hi-Z Valid Data Hi-Z Valid Data RDWR# BE[3:0]# D[31:0] READY# Valid Data IN Valid Data IN Hi-Z Hi-Z SoftWaiit HardWait Ready Hi-Z SoftWait HardWait HardWait HardWait Ready ¡: READY# sampling in SPARClite ×: Soft Wait (1 cycle) in SPARClite T1: Read/write start cycle (READY# in not ready state) Tsw*: Software wait insertion cycle Twh*: Hardware wait insertion cycle (READY# asserts Ready after the preparations) T2: Read/write end cycle (READY# ends in not ready state) Note: BE# signal is used only for a write from the CPU; it is not used for a read from the CPU. Fig. 10.7 Read/Write Timing Diagram in SPARClite (Normally Not Ready Mode) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 244 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.1.8 CPU read/write timing diagram in SPARClite (Normally Ready Mode) ( MODE[2:0]=011, RDY_MODE=1, BS_MODE=0) T1 Tsw1 Tsw1 T2 T1 Tsw1 Tsw1 Thw1 Thw2 T2 CLKINI ADR[23:2] CS# At Read AS# RDWR# D[31:0] Hi-Z Valid Data Hi-Z Valid Data At Write RDWR# BE#[3:0] D[31:0] READY# Valid Data IN Valid Data IN Hi-Z Hi-Z SoftWaiit SoftWait Ready Hi-Z SoftWait HardWait HardWait HardWait Ready ¡: READY# sampling in SPARClite × : Soft Wait (1 cycle) in SPARClite T1: Read/write start cycle (READY# in ready state) Tsw*: Software wait insertion cycle (2-cycle setting required) Twh*: Hardware wait insertion cycle (READY# asserts Ready after the preparations) T2: Read/write end cycle (READY# ends in ready state) Note: BE# signal is used only for a write from the CPU; it is not used for a read from the CPU. Fig. 10.8 Read/Write Timing Diagram in SPARClite (Normally Ready Mode) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 245 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.1.9 SH4 single-address DMA write (transfer of 1 long word) BCLKIN D[31:0] DREQ DRACK Acceptance Acceptance Acceptance DTACK Bus cycle CPU DMAC *1 DMAC CPU *1 ¡: DREQ sampling and channel priority determination for SH mode (DREQ = level detection) *1: In the cycle steal mode, even when DREQ is already asserted at the 2nd DREQ sampling, the right to use the bus is returned to the CPU temporarily. In the burst mode, DMAC secures the right to use the bus unless DREQ is negated. Fig. 10.9 SH4 Single-address DMA Write (Transfer of 1 Long Word) CORAL writes data according to the DTACK assert timing. When data cannot be received, the DREQ signal is automatically negated. And then the DREQ signal is reasserted as soon as data reception is ready. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 246 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.1.10 SH4 single-address DMA write (transfer of 8 long words) BCLKIN D[31:0] DREQ DRACK Acceptance Acceptance DTACK Bus cycle ¡: CPU DMAC CPU DREQ sampling and channel priority determination for SH mode (DREQ = level detection) Fig. 10.10 SH4 Single-address DMA Write (Transfer of 8 Long Words) After the CPU has asserted DRACK, CORAL negates DREQ and receives 32-byte data in line with the DTACK assertion timing. As soon as the next data is ready to be received, CORAL reasserts DREQ but the reassertion timing depends on the internal status. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 247 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.1.11 SH3/4 dual-address DMA (transfer of 1 long word) BCLKIN DREQ Source address Destination address Source address Destination address A[24:2] Read Write Read Write D[31:0] For the CORAL, the read/write operation is performed according to the SRAM protocol. Fig. 10.11 SH3/4 Dual-address DMA (Transfer of 1 Long Word) In the dual-address mode, the DREQ signal is kept asserted until the transfer ends by default. Consequently, when CORAL cannot return the ready signal immediately, in order to negate the DREQ signal set the DBM register. 11.1.12 SH3/4 dual-address DMA (transfer of 8 long words) BCLKIN DREQ Source address Destination address ……… A[24:2] Read 1 D[31:0] Read 2 ……… ……… ……… Read 8 Write 1 Write 2 ……… ……… Write 8 For the CORAL, the read/write operation is performed according to the SRAM protocol. Fig. 10.12 SH3/4 Dual-address DMA (Transfer of 8 Long Words) In the dual-address mode, the DREQ signal is kept asserted until the transfer ends by default. Consequently, when CORAL cannot return the ready signal immediately, in order to negate the DREQ signal set the DBM register. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 248 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.1.13 V832 DMA transfer BCLKIN DMARQ DMAAK Source address Destination address Source address Destination address A[23:2] Read Write Read Write D[31:0] For the CORAL, the read/write operation is performed according to the SRAM protocol. Fig. 10.13 V832 DMA Transfer In the dual-address mode, the DREQ signal is kept asserted until the transfer ends by default. Consequently, when CORAL cannot return the ready signal immediately, in order to negate the DREQ signal set the DBM register. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 249 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.1.14 SH4 single-address DMA transfer end timing BCLKIN D[31:0] DREQ DRACK Acceptance Acceptance DTACK Last data ¡: DREQ sampling and channel priority determination for SH mode (DREQ = level detection) Fig. 10.14 SH4 Single-address DMA Transfer End Timing DREQ is negated three cycles after DRACK is written as the last data. 11.1.15 SH3/4 dual-address DMA transfer end timing BCLKIN DREQ DRACK Source address Destination address A[24:2] Read Write D[31:0] DTACK For the CORAL, the read/write operation is performed according to the SRAM protocol. Fig. 10.15 SH3/4 Dual-address DMA Transfer End Timing DREQ is negated three cycles after DRACK is written as the last data. Note: When the dual address mode (DMA) is used, the DTACK signal is not used. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 250 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.1.16 V832 DMA transfer end timing BCLKIN DMARQ Destination address Source address A[24:2] D[31:0] Write Read DMAAK XTC For the CORAL, the read/write operation is performed according to the SRAM protocol. Fig. 10.16 V832 DMA Transfer End Timing DMMAK and XTC are logic ANDed inside CORAL to end DMA. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 251 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.1.17 SH4 dual DMA write without ACK 1 2 3 4 CLK /DREQ When CORAL can not receive data immediately, DREQ negation continues. /BS While DREQ is issued at each write access to CORAL, DREQ is negated at every four cycles.. /RD /WE[3:0] ADDRESS SAR DAR /CS(CORAL) Right to use bus CPU DMAC Fig. 10.17 DREQ Negate Timing for Each Transfer At each DMA transfer, DREQ is negated and then reasserted at the next cycle. Only the FIFO address can be used as the destination address. When CORAL cannot receive data immediately, DREQ negation continues. At that time, the negate timing is not only above diagram. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 252 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.1.18 Dual-address DMA (without ACK) end timing /DREQ Right to use bus CPU DMAC CPU DMAC CPU Fig. 10.18 Dual-address DMA (without ACK) End Timing Example: DMA operation when DMA transfer performed twice (1) The CPU accesses the DREQ issue register (DRQ) of Coral to issue DREQ. (2) The right to use bus is transferred from the CPU to the DMAC. (3) In the first DMAC cycle, write is performed to CORAL and DREQ is negated; DREQ is reasserted in the next cycle. (4) The right to use bus is returned to the CPU and the DREQ edge is detected, so the right to use bus is transferred to the DMAC. (5) The second write operation is performed and DREQ is negated, but DREQ is reasserted because CORAL does not recognize that the transfer has ended. (6) The right to use bus is transferred to the CPU, so the CPU writes to the DTS register of CORAL to negate DREQ. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 253 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.2 Graphics Memory Interface The CORAL access timing and graphics memory access timing are explained here. 11.2.1 Timing of read access to same row address MCLKO MRAS TRCD MCAS MWE MA ROW COL COL COL COL DATA DATA CL MD DATA DATA DQM ROW: Row Address COL: Column Address DATA: READ DATA TRCD: RAS to CAS Delay Time CL: CAS Latency *Timing when CL2 operating Fig. 10.19 Timing of Read Access to Same Row Address The above timing diagram shows that read access is made four times from CORAL to the same row address of SDRAM. The ACTV command is issued and then the READ command is issued after TRCD elapses. Then data that is output after the elapse of CL after the READ command is issued is captured into CORAL. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 254 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.2.2 Timing of read access to different row addresses MCLKO TRAS TRP MRAS TRCD TRCD MCAS MWE MA ROW COL ROW COL CL MD CL DATA DATA DQM ROW: Row Address COL: Column Address DATA: READ DATA TRAS: RAS Active Time TRCD: RAS to CAS Delay Time CL: CAS Latency TRP: RAS Precharge Time *Timing when CL2 operating Fig. 10.20 Timing of Read Access to Different Row Addresses The above timing diagram shows that read access is made from CORAL to different row addresses of SDRAM. The first and next address to be read fall across an SDRAM page boundary, so the Pre-charge command is issued at the timing satisfying TRAS, and then after the elapse of TRP, the ACTV command is reissued, and then the READ command is issued. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 255 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.2.3 Timing of write access to same row address MCLKO MRAS TRCD MCAS MWE MA ROW MD COL COL COL COL DATA DATA DATA DATA DQM ROW: Row Address COL: Column Address DATA: READ DATA TRCD: RAS to CAS Delay Time Fig. 10.21 Timing of Write Access to Same Row Address The above timing diagram shows that write access is made form times form CORAL to the same row address of SDRAM. The ACTV command is issued, and then after the elapse of TRCD, the WRITE command is issued to write to SDRAM. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 256 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.2.4 Timing of write access to different row addresses MCLKO TRAS TRP MRAS TRCD TRCD MCAS MWE MA ROW COL MD ROW DATA COL DATA DQM ROW: Row Address COL: Column Address DATA: READ DATA TRAS: RAS Active Time TRCD: RAS to CAS Delay Time TRP: RAS Precharge Time Fig. 10.22 Timing of Write Access to Different Row Addresses The above timing diagram shows that write access is made from CORAL to different row addresses of SDRAM. The first and next address to be write fall across an SDRAM page boundary, so the Pre-charge command is issued at the timing satisfying TRAS, and then after the elapse of TRP, the ACTV command is reissued, and then the WRITE command is issued. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 257 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.2.5 Timing of read/write access to same row address MCLKO MRAS TRCD MCAS MWE MA ROW COL COL CL MD LOWD DATA DATA DQM ROW: Row Address COL: Column Address DATA: READ DATA TRAS: RAS Active Time TRCD: RAS to CAS Delay Time CL: CAS Latency TRP: RAS Precharge Time LOWD: Last Output to Write Command Delay Timing when CL2 operating Fig. 10.23 Timing of Read/Write Access to Same Row Address The above timing diagram shows that write access is made immediately after read access is made from CORAL to the same row address of SDRAM. Read data is output from SDRAM, LOWD elapses, and then the WRITE command is issued. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 258 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.2.6 Delay between ACTV commands MCLKO TRRD MRAS MCAS MWE MA ROW ROW ROW: Row Address TRRD: RAS to RAS Bank Active Delay Time Fig.10.24 Delay between ACTV Commands The ACTV command is issued from CORAL to the row address of SDRAM after the elapse of TRRD after issuance of the previous ACTV command. 11.2.7 Delay between Refresh command and next ACTV command MCLKO TRC MRAS MCAS MWE MA ROW ROW: Row Address TRC: RAS Cycle Time Fig. 10.25 Delay between Refresh Command and Next ACTV Command The ACTV command is issued after the elapse of TRC after issuance of the Refresh command. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 259 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.3 Display Timing 11.3.1 Non-interlace mode VTR+1 rasters VSP+1 rasters VSW+1 rasters VDP+1 rasters Ri/Gi/Bi DISPE HSYNC VSYNC Assert Frame interrupt Assert VSYNC interrupt Ri/Gi/Bi DISPE HSYNC Latency=14clocks HDP+1 clocks HSP+1 clocks HSW+1 clocks HTP+1 clocks DCLKO Ri/Gi/Bi 1 2 3 n-2 n-1 n = HDP+1 DISPE Fig. 10.26 Non-interlace Timing In the above diagram, VTR, HDP, etc., are the setting values of their associated registers. The VSYNC/frame interrupt is asserted when display of the last raster ends. When updating display parameters, synchronize with the frame interrupt so no display disturbance occurs. Calculation for the next frame is started immediately after the vertical synchronization pulse is asserted, so the parameters must be updated by the time that calculation is started. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 260 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.3.2 Interlace video mode VTR+1 rasters (odd field) VSP+1 rasters VSW+1 rasters VDP+1 rasters Ri/Gi/Bi HSYNC VSYNC Assert Vsync Interrupt Ri/Gi/Bi HSYNC VSYNC VDP+1 rasters VSP+1 rasters VSW+1 rasters VTR+1 rasters (even field) Assert Frame Interrupt Assert Vsync Interrupt Fig. 10.27 Interlace Video Timing In the above diagram, VTR, HDP, etc., are the setting values of their associated registers. The interlace mode also operates at the same timing as the interlace video mode. The only difference between the two modes is the output image data. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 261 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.3.3 Composite synchronous signal When the EEQ bit of the DCM register is “0”, the CSYNC signal output waveform is as shown below. even field odd field odd field even field CSYNC VSYNC CSYNC VSYNC Fig 10.28 Composite Synchronous Signal without Equalizing Pulse When the EEQ bit of the DCM register is “1”, the equalizing pulse is inserted into the CSYNC signal, producing the waveform shown below. even field odd field odd field even field CSYNC VSYNC CSYNC VSYNC Fig 10.29 Composite Synchronous Signal with Equalizing Pulse The equalizing pulse is inserted when the vertical blanking time period starts. It is also inserted three times after the vertical synchronization time period has elapsed. CAUTIONS 11.4 CPU Cautions MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 262 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 1) Enable the hardware wait for the areas to which CORAL is connected. When the normally not ready mode (RDY_MODE = 0) is used, set the software wait count to “1”. When the normally ready mode (RDY_MODE = 1) is used, set the count to “2”. When the normally ready mode is used (RDY_MODE = 1) and BS_MODE = L, set the software wait to 2. When the normally ready mode is enabled and BS_MODE = H, set the software wait to “3”. 2) When starting DMA by issuing an external request, do so after setting the transfer count register (DTCR) and mode setting register (DSUR) of CORAL to the same value as the CPU setting. In the dual DMA without ACK mode or V832 mode, there is no need to set DTCR. 3) When CORAL is read-/write-accessed from the CPU during DMA transfer, do not access the registers and memories related to DMA transfer. If these registers and memories are accessed, reading and writing of the correct value is not assured. 4) Set DREQ (DMARQ) to “Low” level detection. 5) Set the DACK/DRACK of SH to high active output, DMAAK of V832 to high active, and XTC of V832 to low active. 11.5 SH3 Mode 1) When the XRDY pin is low, it is in the wait state. 2) DMA transfer in the single-address mode is not supported. 3) DMA transfer in the dual-address mode supports the direct address transfer mode, but does not support the indirect address transfer mode. 4) 16-byte DMA transfer in the dual-address mode is not supported. 5) The XINT signal asserts low active signal. 11.6 SH4 Mode 1) When the XRDY pin is low, it is in the ready state. 2) At DMA transfer in the single-address mode, transfer from the main memory (SH memory) to FIFO of CORAL can be performed, but transfer from CORAL to the main memory cannot be performed. 3) DMA transfer in the single-address mode is performed in units of 32 bits or 32 bytes. 4) SH4-mode 32-byte DMA transfer in the dual-address mode supports inter-memory transfer, but does not support transfer from memory to FIFO. 5) The XINT signal asserts low active signal. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 263 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 11.7 V832 Mode 1) When the XRDY pin is low, it is in the ready state. 2) Set the active level of DMAAK to high active in V832 mode. 3) DMA transfer supports the single transfer and demand transfer modes. 4) The XINT signal asserts high active signal. Set the V832-mode registers to high level trigger. 11.8 SPARClite 1) When the XRDY pin is low, it is in the ready state. 2) The SPARClite does not support the DMA transfer that issues the DREQ. 3) The XINT signal asserts low active signal. 11.9 Supported DMA Transfer Modes Single address mode SH3 Dual address mode Not supported Direct address transfer mode supported; indirect address transfer mode not supported. Transfer is performed in 32-bit units. Cycle steal mode and burst mode supported. SH4 Transfer performed in units of 32 bits or 32 bytes Cycle steal mode and burst mode supported V832 Transfer is performed in 32-bit units. Transfer to memory is performed in 32-byte units. Transfer to FIFO not supported. Cycle steal mode and burst mode supported. Transfer is performed in 32-bit units. Single transfer mode and demand transfer mode supported. SPARC lite MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 264 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 12 ELECTRICAL CHARACTERISTICS 12.1 Introduction The values in this chapter are the final specification for CORAL-LQ. 12.2 Maximum Rating Maximum Rating Parameter *1 Symbol Power supply voltage VDDL VDDH Input voltage *1 Maximum rating Unit -0.5 < VDDL < 2.5 -0.5 < VDDH < 4.0 V VI -0.5 < VI < VDDH+0.5 (<4.0) V Output current IO ±13 mA Ambient for storage temperature TST -55 < TST < +125 °C Includes PLL power supply MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 265 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 12.3 Recommended Operating Conditions 12.3.1 Recommended operating conditions Recommended Operating Conditions Parameter Symbol Rating Unit Min. Typ. Max. 1.65 3.0 1.8 3.3 1.95 3.6 V Supply voltage VDDL *1 VDDH Input voltage (High level) VIH 2.0 VDDH+0.3 V Input voltage (low level) VIL −0.3 0.8 V Ambient temperature for operation TA -40 85 °C *1 Includes PLL power supply 12.3.2 Note at power-on • There is no restriction on the sequence of power-on/power-off between VDDL and VDDH . However, do not apply only VDDH for more than a few seconds. • Do not input HSYNC, VSYNC, and EO signals when the power supply voltage is not applied. (See the input voltage item in Maximum rating.) • There are three reset sequences as described next page. And please input at least 10 BCLK cycles to BCLK pin before XRST negated. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 266 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL (1) TRST, S, XRST are changed from “Low” to “High” levels in this order: TRST S XRST More than 500ns More than 500ns 300µs Immediately after power-on, input the “Low” level to the TRST pin for 500 ns or more. After the TRST pin is set to “High” level, input the “Low” level to the S pin for 500 ns or more. After the S pin is set to “High” level, input the “Low” level to the XRST pin for 300 µs or more. (2) S is changed from “Low” to “High” levels and then TRST and XRST are changed from “Low” to “High” levels simultaneously (TRST = XRST is possible): S TRST XRST More than 500ns 300µs Immediately after power-on, input the “Low” level to the S pin for 500 ns or more. After the S pin is set to “High” level, input the “Low” level to the TRST and XRST pins for 300 µs or more. There is no restriction on the input sequence to the XRST and TRST pins. (3) S and TRST are changed from “Low” to “High” levels simultaneously and then XRST is changed from “Low” to “High” levels (S = TRST is possible): S TRST XRST More than 500ns 300µs Immediately after power-on, input the “Low” level to the S and TRST pins for 500 ns or more. After the S and TRST pins are set to “High” level, input the “Low” level to the XRST pin for 300 µs or more. There is no restriction on the input sequence to the S and TRST pins. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 267 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 12.4 DC Characteristics 12.4.1 DC Characteristics Measuring condition: Parameter Output voltage*1 (“High” level) Output voltage*2 (“Low” level) Output current (“High” level) Output current VDDL = 1.8 ± 1.5 V, VDDH = 3.3 ± 0.3 V, VSS = 0.0 V, Ta = -40 to +85°C Rating Unit Symbol Condition VOH IOH=-100uA VDDH-0.2 VDDH V VOL IOL=100uA 0.0 0.2 V -- VDDH=3.3V±0.3V (*1) mA -- VDDH=3.3V±0.3V (*1) mA Min. Typ. Max. (“Low” level) Input leakage current IL ±5 µA Pin capacitance C 16 pF *1: Please refer “V-I characteristics diagram”. L Type: Output characteristics of MD0-63, MDQM0-7, R2-7, G2-7, B2-7 pins M Type: Output characteristics of pins other than signals indicated by L type and H type H Type: Output characteristics of XINT, DREQ, XRDY, MCLKO pins MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 268 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 12.4.2 V-I characteristics diagram Condition MAX: Process=Slow, Ta=85°C, V DD=3.6V TYP: Process=Typical, Ta=25°C, V DD=3.3V MIN: Process=Fast, Ta=-40°C, V DD=3.0V Fig. V-I characteristics L, M type Condition MAX: Process=Slow, Ta=85°C, V DD=3.6V TYP: Process=Typical, Ta=25°C, V DD=3.3V MIN: Process=Fast, Ta=-40°C, V DD=3.0V Fig. V-I characteristics H type MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 269 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 12.5 AC Characteristics 12.5.1 Host interface Clock Parameter Symbol Condition Min. Rating Typ. Max. 100 Unit BCLKI frequency fBCLKI BCLKI H-width tHBCLKI 1 MHz ns BCLKI L-width tLBCLKI 1 ns Host interface signals (Operating condition: external load = 20 pF) Parameter Symbol Condition Rating Min. Typ. Max. Unit Address set up time tADS 3.0 ns Address hold time tADH 0.0 ns XBS Set up time tBSS 3.0 ns XBS Hold time tBSH 0.0 ns XCS Set up time tCSS 3.0 ns XCS Hold time tCSH 0.0 ns XRD Set up time tRDS 3.0 ns XRD Hold time tRDH 0.0 ns XWE Set up time tWES 5.0 ns XWE Hold time tWEH 0.0 ns Write data set up time tWDS 3.5 ns Write data hold time tWDH 0.0 ns DTACK Set up time tDAKS 3.0 ns DTACK Hold time tDAKH 0.0 ns DRACK Set up time tDRKS 3.0 ns DRACK Hold time tDRKH 0.0 ns Read data delay time (for XRD) tRDDZ 4.5 10.5 ns Read data delay time tRDD 4.5 9.5 ns XRDY Delay time (for XCS) tRDYDZ 3.5 7.0 ns XRDY Delay time tRDYD 2.5 6.0 ns XINT Delay time tINTD 3.0 7.0 ns DREQ Delay time tDQRD 3.5 7.0 ns MODE Hold time tMODH 20.0 ns *2 *1 *1 Hold time required for canceling reset *2 Valid data is output at assertion of XRDY and is retained until XRD is negated. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 270 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 12.5.2 Video interface Clock Parameter Symbol Condition Rating Min. Typ. Max. 14.318 Unit CLK Frequency fCLK MHz CLK H-width tHCLK 25 ns CLK L-width tLCLK 25 ns DCLKI Frequency fDCLKI DCLKI H-width tHDCLKI 5 ns DCLKI L-width tLDCLKI 5 ns DCLKO frequency fDCLKO 67 67 MHz MHz Input signals Parameter Symbol Condition Rating Min. Typ. Max. Unit tWHSYNC0 *1 3 clock tWHSYNC1 *2 3 clock HSYNC Input setup time tSHSYNC *2 10 ns HSYNC Input hold time tHHSYNC *2 10 ns 1 HSYNC 1 cycle HSYNC Input pulse width VSYNC Input pulse width tWHSYNC1 *1 Applied only in PLL synchronization mode (CKS = 0), reference clock output from internal PLL (cycle = 1/14*fCLK) *2 Applied only in DCLKI synchronization mode (CKS = 1), reference clock = DCLKI Output signals Parameter Symbol Condition Rating Min. Typ. Max. Unit RGB Output delay time TRGB 2 10 ns DISPE Output delay time tDEO 2 10 ns HSYNC Output delay time tDHSYNC 2 10 ns VSYNC Output delay time tDVSYNC 2 10 ns CSYNC Output delay time tDCSYNC 2 10 ns GV Output delay time tDGV 2 10 ns MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 271 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 12.5.3 Graphics memory interface Condition: Clock frequency=133MHz, 100MHz, BCLK. Printed-wiring is isometry. An assumed external capacitance Parameter An assumed external capacitance Min Typ Unit Max Board pattern 5.0 15.0 pF SDRAM (CLK) 2.5 4.0 pF SDRAM (D) 4.0 6.5 pF SDRAM (A, DQM) 2.5 5.0 pF Clock Parameter *1 Symbol Condition Rating Min. Typ. Max. Unit MCLKO Frequency fMCLKO MCLKO H-width tHMCLKO 1.0 ns MCLKO L-width tLMCLKO 1.0 ns MCLKI Frequency fMCLKI MCLKI H-width tHMCLKI 1.0 ns MCLKI L-width tLMCLKI 1.0 ns *1 *1 MHz MHz For the bus-asynchronous mode, the frequency is 1/3 of the oscillation frequency of the internal PLL. For the bus-synchronous mode, the frequency is the same as the frequency of BCLKI. Input signals Parameter *2 Symbol Condition Rating Min. Typ. Max. Unit MD Input data setup time tMDIDS *2 2.0 ns MD Input data hold time tMDIDH *2 0.7 ns It means against MCLKI. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 272 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL There are some cases regarding AC specifications of output signals. The following tables shows typical six cases of external SDRFAM capacitance. (1) External SDRAM capacitance case 1 External SDRAM capacitance SDRAM x1 Total capacitance Unit MCLKO 9.9pF (DRAM CLK 2.5pF, Board pattern 5pF) pF MA,MRAS,MCAS,MWE 7.5pF (DRAM A.DQM 2.5pF, Board pattern 5pF) pF MD,DQM 9.0pF (DRAM D 4pF, Board pattern 5pF) pF Output signals Parameter Symbol MCLKI signal delay time against MCLKO MA, MRAS, MCAS, MWE Access time Condition Rating *1 Min. Typ. Max. Unit tDID 0 4.2 ns tMAD 1.0 5.0 ns MDQM Access time tMDQMD 1.1 5.4 ns MD Output access time tMDOD 1.1 5.4 ns (2) External SDRAM capacitance case 2 External SDRAM capacitance SDRAM x1 Total capacitance Unit MCLKO 25.4pF (DRAM CLK 4.0pF, Board pattern 15pF) pF MA,MRAS,MCAS,MWE 20.0pF (DRAM A.DQM 5pF, Board pattern 15pF) pF MD,DQM 21.5pF (DRAM D 6.5pF, Board pattern 15pF) pF Output signals Parameter Symbol Condition Rating *1 Min. Typ. Max. Unit MCLKI signal delay time against MCLKO tDID 0 3.5 ns MA, MRAS, MCAS, MWE Access time tMAD 1.0 5.2 ns MDQM Access time tMDQMD 1.2 5.5 ns MD Output access time tMDOD 1.2 5.5 ns MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 273 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL (3) External SDRAM capacitance case 3 External SDRAM capacitance SDRAM x2 Total capacitance Unit MCLKO 12.4pF (DRAM CLK 2.5pF x2, Board pattern 5pF) pF MA,MRAS,MCAS,MWE 10.0pF (DRAM A.DQM 2.5pF x2, Board pattern 5pF) pF MD,DQM 9.0pF (DRAM D 4pF, Board pattern 5pF) pF Output signals Parameter Symbol MCLKI signal delay time against MCLKO MA, MRAS, MCAS, MWE Access time Condition Rating *1 Min. Typ. Max. Unit tDID 0 4.1 ns tMAD 1.0 5.0 ns MDQM Access time tMDQMD 1.1 5.2 ns MD Output access time tMDOD 1.1 5.2 ns (4) External SDRAM capacitance case 4 External SDRAM capacitance SDRAM x2 Total capacitance Unit MCLKO 29.4pF (DRAM CLK 4.0pF x2, Board pattern 15pF) pF MA,MRAS,MCAS,MWE 25.0pF (DRAM A.DQM 5pF x2, Board pattern 15pF) pF MD,DQM 21.5pF (DRAM D 6.5pF, Board pattern 15pF) pF Output signals Parameter Symbol Condition Rating *1 Min. Typ. Max. Unit MCLKI signal delay time against MCLKO tDID 0 3.4 ns MA, MRAS, MCAS, MWE Access time tMAD 1.1 5.4 ns MDQM Access time tMDQMD 1.1 5.5 ns MD Output access time tMDOD 1.1 5.5 ns MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 274 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL (5) External SDRAM capacitance case 5 External SDRAM capacitance SDRAM x4 Total capacitance Unit MCLKO 17.4pF (DRAM CLK 2.5pF x4, Board pattern 5pF) pF MA,MRAS,MCAS,MWE 15.0pF (DRAM A.DQM 2.5pF x4, Board pattern 5pF) pF MD,DQM 9.0pF (DRAM D 4pF, Board pattern 5pF) pF Output signals Parameter Symbol Condition Rating *1 Min. Typ. Max. Unit MCLKI signal delay time against MCLKO tDID 0 3.9 ns MA, MRAS, MCAS, MWE Access time tMAD 1.0 5.2 ns MDQM Access time tMDQMD 1.0 5.0 ns MD Output access time tMDOD 1.0 5.0 ns (6) External SDRAM capacitance case 6 External SDRAM capacitance SDRAM x4 Total capacitance Unit MCLKO 37.3pF (DRAM CLK 4.0pF x4, Board pattern 15pF) pF MA,MRAS,MCAS,MWE 35.0pF (DRAM A.DQM 5pF x4, Board pattern 15pF) pF MD,DQM 21.5pF (DRAM D 6.5pF, Board pattern 15pF) pF Output signals Parameter MCLKI signal delay time against MCLKO MA, MRAS, MCAS, MWE Access time Symbol Condition Rating *1 Min. Typ. Max. Unit tDID 0 3.4 ns tMAD 1.2 5.7 ns MDQM Access time tMDQMD 1.0 5.3 ns MD Output access time tMDOD 1.0 5.3 ns MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 275 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 12.5.4 PLL specifications Parameter Description Input frequency (typ.) 14.31818 MHz Output frequency 400.9090 MHz × 28 Duty ratio 101.6 to 93.0% H/L Pulse width ratio of PLL output Jitter 60 to -60 ps Frequency tolerant of two consecutive clock cycles CLKSEL1 *1 Rating CLKSEL1 Input frequency Assured operation range (*1) L L 13.5 MHz 13.365 to 13.5 MHz L H 14.32 MHz 14.177 to 14.32 MHz H L 17.73 Hz 17.553 to 17.73 MHz Assured operation input frequency range: Standard value –1% MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 276 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 12.6 AC Characteristics Measuring Conditions tr tf 80 % 80 % (VIH+V IL)/2 20 % 20 % Input tpHL tpLH Output V DD /2 tpZL V DD /2 tpLZ Output enabled V DD /2 0.5 V tpZH tpHZ 0.5 V V DD /2 Output disabled Tr, tf ≤ 5 ns VI H=2.0 V, VIL = 0.8V (3.3-V CMOS interface input) MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 277 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 12.7 Timing Diagram 12.7.1 Host interface Clock 1/f BCLKI t HBCLKI t LBCLKI BCLKI MODE hold time XRESET MODE tMODH XINT output delay times BCLK XINT tINT MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 278 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Host bus AC timing (Normally Not Ready) T1 Tsw1 Thw1 T2 BCLKI t ADH t ADS t BSH t BSS t CSH t CSS A t BSH t BSS XBS XCS t RDS t RDH XRD (RDXWR) t RDDZ t RDD Hi-Z D(output) t RDDZ Hi-Z Output data tWES tWEH XWE (XMWE) tWDS tWDH D(Input) t RDYDZ XRDY t RDYD t RDYDZ Hi-Z Hi-Z t RDYDZ XWAIT t RDYD t RDYD t RDYDZ Hi-Z MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 t RDYD 279 Hi-Z FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Host bus AC timing (Normally Ready) T1 Tsw1 Tsw2 Thw1 T2 BCLKI tADH tADS tBSH t BSS tCSH tCSS A tBSH tBSS XBS XCS t RDS tRDH XRD (RDXWR) t RDDZ D(output) tRDD tRDDZ Hi-Z Hi-Z Output data tWES tWEH tWDS tWDH XWE (XMWE) D(Input) tRDYDZ XRDY tRDYD Hi-Z Hi-Z t RDYD tRDYD MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 Hi-Z t RDYD tRDYDZ XWAIT tRDYDZ 280 Hi-Z tRDYDZ FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL DMA AC timing BCLKI t WDH t WDS t WDH t DAKH t DAKS t DAKH t DAKS t RRKH t DRKS t RRKH t DRKS D(Input) DTACK (XTC) DRACK (DMAAK ) t DRQD t DRQD DREQ *: The above timing diagram for the D pin is that of when a single DMA is used. When a dual DMA is used, see the host bus-timing diagram. MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 281 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 12.7.2 Video interface Clock 1/f CLK t HCLK CLK t LCLK VIH VIL HSYNC signal setup/hold 1/f DCLKI t HDCLKI t LDCLKI DCLKI HSYNC (input) t SHSYN t HHSYN Output signal delay DCLKO DR7-2, DG7-2 DB7-2 MD63-58* HSYNC (output) VSYNC (output) CSYNC, DE GV *Valid if XRGBEN = 0 MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 tRGB , tDEO , tDHSYNC, tDVSYNC, tDCSYNC, tDGV 282 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL 12.7.3 Graphics memory interface Clock 1/f MCLKO, 1/f MCLKI tHMCLKO, tHMCLKI tLMCLKO, tLMCLKI MCLKO, MCLKI Input signal setup/hold time MCLKI MD Input data t MDIDS tMDIDH MCLKI signal delay MCLKO MCLKI t OID MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 283 FUJITSU LIMITED PRELIMINARY and CONFIDENTIAL Output signal delay MCLKO MA, MRAS, MCAS, MWE, MD, MDQM t MAD, tMDOD, tMDQMD MB86293 CORAL_LQ Graphics Controller Specifications Rev. 1.1 284 QUAD FLAT PACKAGE FUJITSU SEMICONDUCTOR DATA SHEET 256 PIN PLASTIC FPT-256P-M09 256-pin plastic QFP (FPT-256P-M09) 256-pin plastic QFP (FPT-256P-M09) Lead pitch 0.40 mm Package width × package length 28.0 × 28.0 mm Lead shape Gullwing Sealing method Plastic mold Mounting height 4.03 mm MAX Weight 5.74g Remark Low heat resistance type Code(Reference) P-FQFP256-28 × 28-0.40 ∗Pins width and pins thickness include plating thickness. 30.60±0.20(1.205±.008)SQ 28.00±0.10(1.102±.004)SQ 192 0.145±0.055 (.006±.002) 129 128 193 0.08(.003) Details of "A" part 3.73±0.30 (Mounting height) (.147±.012) +0.10 0.40 –0.15 INDEX +.004 .016 –.006 (Stand off) 0˚~8˚ 256 65 "A" LEAD No. 1 0.40(.016) C (0.50(.020)) 64 2000 FUJITSU LIMITED F256025S-c-2-3 0.18±0.05 (.007±.002) 0.07(.003) M 0.25(.010) 0.60±0.15 (.024±.006) Dimensions in mm (inches). The contents of this document are subject to change without notice. Customers are advised to consult with FUJITSU sales representatives before ordering. FUJITSU is unable to assume responsibility for infringement of any patent rights or other rights of third parties arising from the use of the information or package dimensions in this document. 0010