DATA SHEET MOS INTEGRATED CIRCUIT µPD6461, 6462 CMOS LSI CHIP FOR CAMCORDER ON-SCREEN CHARACTER DISPLAY (12 ROWS × 24 COLUMNS) The µPD6461, 6462 are CMOS LSI chips designed to provide on-screen character display for camcorders. When combined with a microcontroller, the µPD6461, 6462 control the display of the characters displayed in the viewfinder (count, time, date, etc.) and the recording of characters onto video tape (time, date, etc.). Each character is created using 12 (width) × 18 (height) dots. Kanji characters and graphic symbols can also be displayed by using two or more characters. The µPD6461, 6462 are compatible with color viewfinders and can output character signals to three channels, the RGB channel for the color viewfinder and the VC1 and VC2 channels for the recording system and monitor terminal. The µPD6461, 6462 also have a power-on clear function and video RAM batch clear command, enabling the number of operations assigned to the microcontroller to be reduced. FEATURES • Maximum number of characters: 12 rows × 24 columns (288 characters) • Number of character patterns : 256 (µPD6461)/128 (µPD6462) (stored in ROM). Each pattern can be changed by specifying a mask code option. • Character size : One dot per line or one dot per two lines (field) • Number of character colors : 8 • Background : No background, minimum background, or overall background can be selected for the entire screen, together with rimming ON/OFF function. Any one of 8 different colors is selectable as the background color and together with the rim color (black or white) selectable per screen. : Each character consists of 12 (width) × 18 (height) dots. There is no gap between • Dot matrix adjacent characters. • Blinking : Blinking can be turned on/off for each character. The blinking ratio is 1:1. The blinking frequency can be selected from approx. 1 Hz, 2 Hz, and 0.5 Hz for the entire screen. • Reversed characters : Specified characters can be displayed in reverse video. • Character signal output : Character signals can be output to three channels. Output mode (1) (RGB + BLK, VC1 + VBLK1, and VC2 + VBLK2) or output mode (2) (R + RBLK, B + BBLK, and G + GBLK) can be selected by specifying a mask option. For output mode 1, three output formats are available for the VC1 and VC2 channels (options A, B, and C). • Clearing of video RAM : Video RAM batch clear command and power-on clear function • Interface with a microcontroller : 8-bit serial input supporting variable word length (LSB first or MSB first can be selected by specifying a mask option.) • Supply voltage : Low-voltage operation possible (supply voltage range: 2.7 to 5.5 V) The information in this document is subject to change without notice. Document No. S13320EJ1V1DS00 (1st edition) Date Published November 1998 N CP(K) Printed in Japan The mark shows major revised points. © 1998 µPD6461, 6462 ORDERING INFORMATION Part number Package µPD6461GS-xxx 20-pin plastic shrink SOP (300 mil) µPD6461GT-xxx 24-pin plastic SOP (375 mil) µPD6462GS-xxx 20-pin plastic shrink SOP (300 mil) Remarks 1. xxx is a ROM code suffix. 2. NEC’s standard models are the µPD6461GS-101/102, µPD6462GS-001. For the details of the character generator ROM, refer to 5. CHARACTER PATTERNS. µPD6461GS-101: MSB first/Specified in three-line units/RGB+3BLK/Option B/LC oscillation µPD6461GS-102: MSB first/Specified in three-line units/RGB+VC1+VC2/Option B/LC oscillation µPD6462GS-001: MSB first/Specified in three-line units/RGB+VC1+VC2/Option C/LC oscillation 2 VDD DATA Data input shift register CLK Instruction decoder Control signals GND BLOCK DIAGRAM TEST PCL CS Horizontal size counter CKOUT OSCIN OSCOUT Hsync Horizontal address register for display position Horizontal position counter Write address counter Horizontal address counter Vertical address register for display position Oscillator Synchronization protection circuit Vertical size counter Vertical position counter Video RAM Data selector Character size register Character data 8 bits × 288 words Color data 3 bits × 288 words Blink data 1 bit × 288 words Reverse data 1 bit × 288 words Output specification data 1 bit × 288 words Background control data register Display control data register Character generator ROM 12 × 18 bits × 256 words (µPD6461) / × 128 words (µPD6462) Vertical address counter Output controller Vsync Remark Signals in ( ) are set by a mask option (RGB + RGB compatible blanking). 3 µPD6461, 6462 VR VG VB VBLK VC1 BLK1 VC2 BLK2 (BBLK) (BBLK) (RBLK) µPD6461, 6462 PIN CONFIGURATION (TOP VIEW) 20-pin plastic shrink SOP (300 mil) µPD6461GS-xxx µPD6462GS-xxx CLK 1 20 Hsync CS 2 19 Vsync DATA 3 18 VB PCL 4 17 VG VDD 5 16 VR CKOUT 6 15 VBLK (BBLK) OSCOUT 7 14 VC2 (GBLK) OSCIN 8 13 BLK2 (RBLK) TEST 9 12 VC1 GND 10 11 BLK1 CLK 1 24 Hsync CS 2 23 Vsync N.C. 3 22 N.C. DATA 4 21 VB PCL 5 20 VG VDD 6 19 VR CKOUT 7 18 VBLK (BBLK) OSCOUT 8 17 VC2 (GBLK) OSCIN 9 16 BLK2 (RBLK) TEST 10 15 VC1 GND 11 14 BLK1 N.C. 12 13 N.C. 24-pin plastic SOP (375 mil) µPD6461GT-xxx Remarks 1. xxx indicates a ROM code suffix. 2. Signals in ( ) are set by a mask option (RGB + RGB compatible blanking). 4 µPD6461, 6462 BBLK : Blanking B BLK1, BLK2: Blanking Output 1, 2 CKOUT : Clock Output CLK : Clock Input CS : Chip Select DATA : Data Input GBLK : Blanking G GND : Ground Hsync : Horizontal Synchronous Signal Input N.C. : No Connection OSCIN : Oscillator Input OSCOUT : Oscillator Output PCL : Power-on Clear RBLK : Blanking R TEST : Test VB : Character Signal Output VBLK : Blanking Signal Output for VR, VG, VB VC1, VC2 : Character Signal Output 1, 2 VDD : Power Supply VG : Character Signal Output VR : Character Signal Output Vsync : Vertical Synchronous Signal Input 5 µPD6461, 6462 PIN FUNCTIONS Pin No.Note 1 SymbolNote 2 FunctionNote 2 Description 1 CLK Clock input Input pin for the data read clock. The data input to the DATA pin is read at rising edges of the clock. 2 CS Chip select input Serial transfer is accepted when this pin is low. 3 (4) DATA Serial data input Input pin for control data. Data is read in synchronization with the clock input to the CLK pin. 4 (5) PCL Power-on clear Pin used for the power-on clear function. After power-on, set this pin from low to high to initialize the IC. 5 (6) VDD Power supply Power supply pin 6 (7) CKOUT Clock output N-ch open-drain output pin used to check the oscillation frequency 7 (8) 8 (9) OSCOUT OSCIN LC oscillator input/ output OSCIN: External clock input Input and output pins for the oscillator for generating a dot clock. Connect the oscillation coil and capacitors to these pins. (When an external clock input is selected by specifying a mask option, input an external clock (synchronized with Hsync) to the OSCIN pin. Leave the 9 (10) TEST Test pin Pin used for testing the IC. Usually, connect this pin to ground. The IC cannot enter test mode while this pin is connected to ground. 10 (11) GND Ground pin Connect this pin to the system ground. 11 (14) BLK1 Blanking signal output 1 Pin used to output the blanking signal for the video signal output from the VC1 pin. The blanking signal is high active. (When RGB compatible blanking has been selected by specifying a mask option, this pin outputs the logical OR of RBLK, GBLK, and BBLK.) 12 (15) VC1 Character signal output 1 Pin used to output a high-active character signal. (When RGB compatible blanking has been selected by specifying a mask option, this pin outputs the logical OR of VR, VG, and VB.) 13 (16) BLK2 (RBLK) Blanking signal output 2 (blanking R) Pin used to output the blanking signal for the video signal output from the VC2 14 (17) VC2 (GBLK) Character signal output 2 (blanking G) Pin used to output a high-active character signal. (This pin outputs the blanking signal for the video signal output from the VG pin. The blanking signal is high active.) 15 (18) VBLK (BBLK) Blanking signal output (blanking B) Pin used to output the blanking signal for the video signals output from the VR, VG, and VB pins. The blanking signal is high active. (This pin outputs the blanking signal for the video signal output from the VB pin. The blanking signal is high active.) 16 (19) 17 (20) 18 (21) VR VG VB Character signal output Pins used to output high-active character signals. 19 (23) Vsync Vertical synchronizing signal input Input a low-active vertical synchronizing signal to this pin. 20 (24) Hsync Horizontal synchronizing signal input Input a low-active horizontal synchronizing signal to this pin. (3, 12, 13, 22) N.C. No connection Vacant pin OSCOUT pin open.) Notes 1. Pin numbers indicated in ( 2. Signals in ( 6 pin. The blanking signal is high active. (This pin outputs the blanking signal for the video signal output from the VR pin. The blanking signal is high active.) ) are that of the µPD6461GT-xxx. ) are set by a mask option (RGB + RGB compatible blanking). µPD6461, 6462 CONTENTS 1. MASK CODE OPTIONS ........................................................................................................................... 8 1.1 MASK CODE OPTIONS .................................................................................................................................. 8 1.2 HOW TO SELECT MASK OPTIONS ............................................................................................................. 9 1.3 APPLICATION BLOCK DIAGRAMS .............................................................................................................. 10 1.4 1.5 2. 3. 4. DISPLAY IN RGB+VC1+VC2 MODE ................................................................................................................ 11 1.4.1 Character Signal Output When Option A is Selected .................................................................. 14 1.4.2 Character Signal Output When Option B is Selected .................................................................. 15 1.4.3 Character Signal Output When Option C is Selected .................................................................. 16 1.4.4 Display of VC2-Specified Characters ............................................................................................... 17 OUTPUTTING BACKGROUND ...................................................................................................................... 18 COMMANDS ............................................................................................................................................. 19 2.1 COMMAND FORMAT ..................................................................................................................................... 19 2.2 COMMANDS AND THEIR BITS ..................................................................................................................... 19 2.3 POWER-ON CLEAR FUNCTION ................................................................................................................... 21 COMMAND DETAILS ............................................................................................................................... 22 3.1 VIDEO RAM BATCH CLEAR COMMAND .................................................................................................... 22 3.2 CHARACTER DISPLAY CONTROL COMMAND .......................................................................................... 23 3.3 BACKGROUND/RIM COLOR CONTROL COMMAND ................................................................................. 24 3.4 3-CHANNEL INDEPENDENT DISPLAY ON/OFF COMMAND .................................................................... 25 3.5 CHARACTER REVERSE ON/OFF COMMAND ............................................................................................ 26 3.6 CHARACTER DISPLAY POSITION CONTROL COMMAND ....................................................................... 28 3.7 WRITE ADDRESS CONTROL COMMAND ................................................................................................... 30 3.8 OUTPUT PIN CONTROL COMMAND ........................................................................................................... 31 3.9 CHARACTER SIZE CONTROL COMMAND ................................................................................................. 32 3.10 3-CHANNEL INDEPENDENT BACKGROUND CONTROL COMMAND ..................................................... 33 3.11 TEST MODE COMMAND ................................................................................................................................ 35 3.12 DISPLAYED CHARACTER CONTROL COMMAND .................................................................................... 35 COMMAND TRANSFER .......................................................................................................................... 38 4.1 1-BYTE COMMANDS ...................................................................................................................................... 38 4.2 2-BYTE COMMANDS ...................................................................................................................................... 38 4.3 2-BYTE CONTINUOUS COMMAND .............................................................................................................. 38 4.4 CONTINUOUS INPUT OF COMMAND .......................................................................................................... 39 4.4.1 When End Code is Not Used ............................................................................................................. 39 4.4.2 When End Code is Used .................................................................................................................... 39 5. CHARACTER PATTERNS ....................................................................................................................... 40 6. ELECTRICAL CHARACTERISTICS ....................................................................................................... 50 7. APPLICATION CIRCUIT EXAMPLE ....................................................................................................... 54 8. PACKAGE DRAWINGS ........................................................................................................................... 55 9. RECOMMENDED SOLDERING CONDITIONS .................................................................................... 57 7 µPD6461, 6462 1. MASK CODE OPTIONS 1.1 MASK CODE OPTIONS The µPD6461, µPD6462 provide mask options for selecting the following items: Item (1) Selections (1) Data transfer LSB first MSB first (2) Vertical display start position Specified in three-line units Specified in nine-line units (3) Pin selection RGB+VC1+VC2 RGB+3BLK (4) Output distribution format Option A (5) Dot clock LC oscillation Option B Option C External clock input Data transfer Select the command transfer format. (2) Vertical display start position Select the units used for specifying the vertical display start position of the character display area. In three-line units, the vertical display start position can be set more finely than in nine-line units. (3) Pin selection Select the pins used to output character signals. In RGB+VC1+VC2 mode, character signals are output from the VR, VG, VB, VBLK, VC1, BLK1, VC2, and BLK2 pins. In RGB+3BLK mode, character signals are output from the VR, VG, VB, RBLK, GBLK, BBLK, VC1, and BLK1 pins. When displaying colored characters in a color viewfinder, select RGB+VC1+VC2 mode. When assigning a separate character signal for each color, select RGB+3BLK mode. (4) Output distribution format Select the format to be used to distribute character signals to the VC1 and VC2 channels when RGB+VC1+VC2 mode is selected. (When RGB+3BLK mode is selected, select option A as the output distribution format. Options B and C are invalid.) When an on-screen IC is used in a camcorder, some information is displayed in the viewfinder and recorded onto video tape (such as a date and title). Other information, however, need only be displayed in the viewfinder (battery or focus alarm and tape count). The µPD6461, 6462 can distribute such information to different output channels in units of rows or half rows. You can select option A, option B, and option C as the output distribution format (only when RGB+VC1+VC2 mode is selected). (5) Dot clock Select the dot clock to be used to display characters. When an external clock input is selected, refer to EXTERNAL CLOCK INPUT in 6. ELECTRICAL CHARACTERISTICS. 8 µPD6461, 6462 1.2 HOW TO SELECT MASK OPTIONS To select mask options, use the option setting command (OC) of the Character Pattern Editor, a tool designed for editing character pattern data. Activate the Character Pattern Editor, then display the following setting menu: OC (COMMAND INPUT) OPTION DATA (0---LSB FAST , 1---MSB FAST ) : ......... (1) OPTION DATA (0---V:9H ) : ......... (2) OPTION DATA (0---RGB+3BLK , 1---RGB+VC1+VC2 ) : ......... (3) OPTION DATA (0---OUTPUT 20 , 1---OUTPUT 21 ) : ......... (4) , 1---V:3H OPTION DATA (0---OUTPUT 10 , 1---OUTPUT 11 ) : ......... (5) OPTION DATA (0---EXT CLK , 1---LC ) : ......... (6) OPTION DATA (0---LC , 1---EXT CLK ) : ......... (7) Actually, the above menu is displayed one line at a time. Once you have selected an option, the next line is displayed. Select 0 or 1 for lines (1), (2), (3), (6), and (7), according to the setting to be made. For the dot clock, however, make the same settings (different values) for lines (6) and (7). For example, when selecting LC oscillation, select “LC” for both lines (1 for (6) and 0 for (7)). Don’t select external clock input for lines (6) and/or (7). When selecting the output distribution format, select the values on lines (4) and (5) as follows: (4) (5) Option A 1(OUTPUT 21) 0(OUTPUT 10) Option B 0(OUTPUT 20) 0(OUTPUT 10) Option C 1(OUTPUT 21) 1(OUTPUT 11) The settings are valid only when RGB+VC1+VC2 mode has been selected. Select option A (1, 0) when RGB+3BLK mode has been selected. The following table lists the correspondence between the command bits and the lines of the setting menu. Specify 0 or 1 for each bit. D7 D6 D5 D4 D3 D2 D1 D0 0 (1) (2) (3) (4) (5) (6) (7) Command OD displays the result of the selection, as a hexadecimal number. Example: When the mask options are selected as follows: Mask option Bit Command MSB first D6 1 Specification in three-line units D5 1 RGB+3BLK D4 0 Option A (only option A can be specified in RGB+3BLK mode) D3 1 D2 0 LC oscillation D1 1 D0 0 The command bits are set as follows: D7 D6 D5 D4 D3 D2 D1 D0 0 1 1 0 1 0 1 0 →Command OD displays 6AH. 9 µPD6461, 6462 1.3 APPLICATION BLOCK DIAGRAMS Example of application to a camcorder (1) (in RGB+VC1+VC2 mode) Microcontroller (The VR, VG, VB, VBLK, VC1, BLK1, VC2, and BLK2 pins are used.) DATA CLK CS PCL Hsync Vsync Character addition circuit RGB channel Color viewfinder Image µ PD6461, 6462 VC2 channel Character addition circuit Image + characters Recording system (deck) Character addition circuit Monitor terminal (video signal output) VC1 channel RGB channel: VR, VG, VB, VBLK VC1 channel: VC1, BLK1 VC2 channel: VC2, BLK2 Example of application to a camcorder (2) (in RGB+3BLK mode for RGB compatible blanking) Microcontroller (The VR, VG, VB, RBLK, GBLK, and BBLK pins are used.) DATA CLK CS PCL Hsync Vsync Character addition circuit R channel Color viewfinder Image µ PD6461, 6462 G channel Character addition circuit B channel R channel: VR, RBLK 10 Image + characters Recording system (deck) Character addition circuit Monitor terminal (video signal output) G channel: VG, GBLK B channel: VB, BBLK µPD6461, 6462 1.4 DISPLAY IN RGB+VC1+VC2 MODE The µPD6461, 6462 provide three options, A, B, and C, for the output distribution format. This section describes how character signals are output when each option is selected. Output is controlled with the output pin control command (refer to 3.8 OUTPUT PIN CONTROL COMMAND for details). Output pin control command for MSB-first transfer (Command bits are input starting from the most significant bit (MSB), D15.) (This command is a 2-byte command. 16 bits must be input for each command, even for continuous input.) (MSB) D15 1 D14 0 D13 0 D12 1 D11 1 D10 1 D9 0 D8 0 D7 VC2 D6 VC1 D5 0 AR3 0 0 AR2 0 0 AR1 0 0 1 0 1 D4 0 D3 AR3 D2 AR2 D1 AR1 (LSB) D0 AR0 Row specification bits AR0 0 1 Function Specifies row 0. Specifies row 1. 1 Specifies row 11. Other values are invalid. Option A VC2 0 0 VC1 0 1 VC2 0 0 VC1 0 1 VC2 0 0 1 1 VC1 0 1 0 1 Option B Option C Output pin control bits Output from each pin VC1: Outputs a specified row. VC2: Fixed to low level. VC1: Fixed to low level. VC2: Outputs a specified row. Output pin control bits Output from each pin VC1: Outputs all rows. VC2: Fixed to low level. VC1: Outputs all rows. VC2: Outputs a specified row. Output pin control bits Output from each pin VC1: Outputs columns 0 to 23. VC2: Fixed to low level. VC1: Outputs columns 0 to 11. VC2: Outputs columns 12 to 23. VC1: Outputs columns 12 to 23. VC2: Outputs columns 0 to 11. VC1: Fixed to low level. VC2: Outputs columns 0 to 23. • Row specification You can specify whether the VC1 or VC2 pin is used to output the character signals for each row (or each 12 columns). • Output pin control The signals output from the VC1 and VC2 pins depend on whether option A, B, or C is selected (the corresponding blanking signals are output in the same way). 11 µPD6461, 6462 Option A output Output pin control bits VC2 VC1 Output from each pin 0 0 VC1: Outputs the specified row. VC2: Fixed to low level. (1) 0 1 VC1: Fixed to low level. VC2: Outputs specified row. (2) Output channel For case (1) above For case (2) above Character signal Background signal (if specified) VC1 channel Outputs the logical OR of the character signals at the VR, VG, and VB pins (for the specified rows), excluding those characters for which the VC2 channel has been specified. Outputs a background signal for areas other than those for which the VC2 channel has been specified. VC2 channel Fixed to low level (for the specified rows) Outputs a background signal for those the areas for which the VC2 channel has been specified. VC1 channel Fixed to low level (for the specified rows) Outputs a background signal for areas other than those for which the VC2 channel has been specified. VC2 channel Outputs those characters for which the VC2 channel has been specified (for the specified rows). Outputs a background signal for those the areas for which the VC2 channel has been specified. Option B output Output pin control bits VC2 VC1 0 0 VC1: Outputs all rows. VC2: Fixed to low level. (1) 0 1 VC1: Outputs all rows. VC2: Outputs a specified row. (2) Output from each pin Output channel For case (1) above For case (2) above 12 Character signal Background signal (if specified) VC1 channel Outputs the logical OR of the character signals at the VR, VG, and VB pins (for all rows), excluding those characters for which the VC2 channel has been specified. Outputs a background signal for areas other than those for which the VC2 channel has been specified. VC2 channel Fixed to low level (for the specified rows) Outputs a background signal for those areas for which the VC2 channel has been specified. VC1 channel Outputs the logical OR of the character signals at the VR, VG, and VB pins (for all rows), excluding those characters for which the VC2 channel has been specified. Outputs a background signal for areas other than those for which the VC2 channel has been specified. VC2 channel Outputs the characters for which the VC2 channel is specified (for the specified rows). Outputs a background signal for those areas for which the VC2 channel has been specified. µPD6461, 6462 Option C output Output pin control bits VC2 VC1 Output from each pin 0 0 VC1: Outputs columns 0 to 23. VC2: Fixed to low level. (1) 0 1 VC1: Outputs columns 0 to 11. VC2: Outputs columns 12 to 23. (2) 1 0 VC1: Outputs columns 12 to 23. VC2: Outputs columns 0 to 11. (3) 1 1 VC1: Fixed to low level. VC2: Outputs columns 0 to 23. (4) Output channel For case (1) above VC1 channel Character signal Background signal (if specified) Outputs the logical OR of the character signals at the VR, VG, and VB pins (for columns 0 to 23 in the Outputs a background signal for areas other than those for which the VC2 channel has been specified. specified rows), excluding those characters for which the VC2 channel has specified. For case (2) above For case (3) above For case (4) above VC2 channel Fixed to low level (for the specified rows) Outputs a background signal for those areas for which the VC2 channel has been specified. VC1 channel Outputs the logical OR of the character signals at the VR, VG, and VB pins (for columns 0 to 11 of the specified rows), excluding those characters for which the VC2 channel has been specified. Outputs a background signal for areas other than those for which the VC2 channel has been specified. VC2 channel Outputs the characters for which the VC2 channel has been specified (for columns 12 to 23 of the specified rows). Outputs a background signal for those areas for which the VC2 channel has been specified. VC1 channel Outputs the logical OR of the character signals at the VR, VG, and VB pins (for columns 12 to 23 of the specified rows), excluding those characters for which the VC2 channel has been specified. Outputs a background signal for areas other than those for which the VC2 channel has been specified. VC2 channel Outputs the characters for which the VC2 channel has been specified (for columns 0 to 11 of the specified rows). Outputs a background signal for those areas for which the VC2 channel has been specified. VC1 channel Fixed to low level (for the specified rows) Outputs a background signal for areas other than those for which the VC2 channel has been specified. VC2 channel Outputs the characters for which the VC2 channel has been specified (for columns 0 to 23 in the specified rows). Outputs a background signal for those areas for which the VC2 channel has been specified. The RGB and VC1 channels do not output character signals for characters for which the VC2 channel has been specified. Background signals are output separately as listed above. In addition, the µPD6461, 6462, when set to RGB+VC1+VC2 mode, provide the following output control: • Independent on/off control of character display for each channel (3-channel independent display on/off command) • Independent control of the background for each channel (3-channel independent background control command) 13 µPD6461, 6462 1.4.1 Character Signal Output When Option A is Selected Option A The VC1 bit of the output pin control command can be used to specify whether the characters of each row are output to the VC1 channel. Each character can be specified to be output to the VC2 channel, and the VC1 channel outputs only characters for which the VC2 channel in the rows for which the VC1 bit is set to 1. Characters for which the VC2 channel is specified are not output to the RGB or VC1 channel. Display example (when the VC2 channel is used for information to be recorded) Display in viewfinder (RGB output and VC2 output) REC Information that is only to be displayed, such as alarms and tape count TAPE BATT 1/1000 YOKOHAMA BAY BRIDGE 0000 Information that is also to be recorded onto the video tape, such as the date and title AM 11:30 1991. 2.22 Output example with mask code option A specified Characters output via RGB channel (colored characters) REC TAPE BATT 1/1000 Characters output via VC1 channel (specified rows) REC Characters output via VC2 channel (specified characters of specified rows) TAPE BATT 1/1000 YOKOHAMA BAY BRIDGE 0000 0000 AM 11:30 1991. 2.22 • The RGB channel does not output the characters for which the VC2 channel has been specified. 14 • The VC1 channel outputs the characters in the rows for which the VC1 bit is set to 0, excluding the characters for which the VC2 channel is specified. • Rows for which the VC1 bit is set to 1 are not output (the VC1 pin is fixed to low level). • Rows for which the VC1 bit is set to 0 are not output (the VC2 pin is fixed to low level). • The VC2 channel outputs only those characters for which the VC2 channel has been specified in the rows for which the VC1 bit is set to 1. µPD6461, 6462 1.4.2 Character Signal Output When Option B is Selected Option B The VC1 channel outputs characters of all rows regardless of setting of the VC1 and VC2 bits. Each character can be specified to be output to the VC2 channel, and the VC2 channel outputs only characters for which the VC2 channel in the rows for which the VC1 bit is set to 1. Characters for which the VC2 channel is specified are not output to the RGB or VC1 channel. Display example (when the VC2 channel is used for information to be recorded) Display in viewfinder (RGB output and VC2 output) REC Information that is only to be displayed, such as alarms and tape count ← Information that is also to be recorded onto the video tape is displayed on the left (weather in this example). TAPE BATT 1/1000 RAIN YOKOHAMA BAY BRIDGE 0000 Information that is also to be recorded onto the video tape, such as the date and title AM 11:30 1991. 2.22 Output example with mask code option B specified Characters output via RGB channel (colored characters) REC TAPE BATT 1/1000 Characters output via VC1 channel (all rows) REC TAPE BATT 1/1000 Characters output via VC2 channel (specified characters of specified rows) RAIN YOKOHAMA BAY BRIDGE 0000 0000 AM 11:30 1991. 2.22 • The RGB channel does not output the characters for which the VC2 channel has been specified. • The VC1 channel outputs the characters of all rows regardless of the setting of the VC1 bit, excluding the characters for which the VC2 channel is specified. • The VC2 channel outputs only those characters for which the VC2 channel has been specified in those rows for which the VC1 bit has been set to 1. • The VC2 channel outputs no characters in those rows for which the VC1 bit has been set to 0. 15 µPD6461, 6462 1.4.3 Character Signal Output When Option C is Selected Option C The VC1 and VC2 bits of the output pin control command can be used to specify whether the characters in columns 0 to 11 of each row and those in columns 12 to 23 are output to the VC1 channel or to the VC2 channel. Display example Display in viewfinder 0 11 12 23 Information that is only to be displayed, such as alarms and tape count TAPE BATT 1/1000 YOKOHAMA BAY BRIDGE 0000 REC Information that is also to be recorded onto the video tape, such as date and title AM 11:30 1991. 2.22 Output example with mask code option C specified Characters output via RGB channel (colored characters) Characters output via VC1 channel (specified rows) TAPE BATT 1/1000 Characters output via VC2 channel (specified characters) TAPE BATT 1/1000 YOKOHAMA BAY BRIDGE 0000 REC • The RGB channel does not output the characters for which the VC2 channel has been specified. 16 0000 REC • In the case of setting VC2 bit to 0, the VC1 channel outputs the characters of columns 0 to 23 in specified rows for which the VC1 bit is set to 0, or the characters of columns 0 to 11 in specified rows for which the VC1 bit is set to 1, excluding the characters for which the VC2 channel specified. • In the case of setting VC2 bit to 1, the VC1 channel outputs the characters of columns 12 to 23 in specified rows for which the VC1 bit is set to 0, and the rows for which the VC1 bit is set to 1 are not output (the VC1 pin is fixed to low level), excluding the characters for which the VC2 channel specified. AM 11:30 1991. 2.22 • In the case of setting VC1 bit to 0, the VC2 channel outputs the characters of columns 0 to 11 in specified rows for which the VC2 bit is set to 1, and the rows for which the VC2 bit is set to 0 are not output (the VC2 pin is fixed to low level). • In the case of setting VC1 bit to 1, the VC2 channel outputs the characters of columns 12 to 23 in specified rows for which the VC2 bit is set to 0, or the characters of columns 0 to 23 in specified rows for which the VC2 bit is set to 1. µPD6461, 6462 1.4.4 Display of VC2-Specified Characters When the displayed character control command specifies the VC2 channel for a character, that character is not output to the RGB or VC1 channel (display for the RGB and VC1 channels is usually the same as when display-off data is writtenNote). If background display (overall/minimum) is specified for the RGB or VC1 channel, no background is displayed for those characters for which the VC2 channel has been specified. Note In some cases, the display will differ slightly from the display-off data. Solid data: Character for which all 12 × 18 dots are filled Solid data Displayoff data Solid data • When display-off data is displayed for the RGB, VC1, or VC2 channel If a character adjacent to the display-off data is rimmed or has a background, the rim or background encroaches into the area for the displayoff data by one dot (minimum size). (The rim encroaches only at the filled dots at the left or right edge of the rimmed character.) Solid data VC2-specified character area Solid data • Display of VC2-specified character area for the RGB or VC1 channel If a character adjacent to a VC2-specified character is rimmed, the rim encroaches into the area for the VC2-specified character by one dot (minimum size). If the adjacent character has a background, however, the background does not encroach into the V C2 -specified character area. • Display of VC2-specified character area for the VC2 channel If a rimmed VC2-specified character is adjacent to another VC2-specified character, the rim encroaches into the area for the latter VC2-specified character. The background does not encroach into the adjacent area (The rim encroaches only at the filled dots on the left or right edge of the rimmed character). • When a VC2-specified character area exists at the right or left edge of the entire display area VC2-specified charac- (1) (The figure shows an area at the left edge. The case of an area at the Solid data right edge is similar). ter area Encroachment of rim or background (2) Solid (3) data Displayoff (4) data Displayoff (5) data Solid data Solid data (with a width of one dot for the minimum character size) Encroachment of rim Encroachment of background (1) – (5) (2) – (5) Background does not encroach into the VC2-specified character area. 17 µPD6461, 6462 1.5 OUTPUTTING BACKGROUND The figures below show the screen display when minimum background or overall background is specified for each output channel in RGB+VC1+VC2 mode. (1) Minimum background RGB channel A B C D VC1 output (character signal) VBLK1 output (background signal) F YOKOHAMA 1991. 9. 2 AM 10:00 A B C D F YOKOHAMA 1991. 9. 2 AM 10:00 No background for VC2-specified areas VC2 output (character signal) VBLK2 output (background signal) E 0 1 2 3 4 5 0000 No background for VC2-specified areas Background only for VC2-specified areas (2) Overall background VC1 output (character signal) VBLK1 output (background signal) RGB channel A B C D F YOKOHAMA 1991. 9. 2 AM 10:00 No background for VC2-specified areas A B C D F YOKOHAMA 1991. 9. 2 AM 10:00 No background for VC2-specified areas VC2 output (character signal) VBLK2 output (background signal) E 0 1 2 3 4 5 0000 Background only for VC2-specified areas Remarks 1. The above figures are only examples. Actually, the background can be controlled independently for each output channel (only in RGB+VC1+VC2 mode), for example, by applying background (overall/minimum) for the RGB channel but not for the other channels. 2. No background is applied to the VC2-specified areas for the RGB or VC1 channel. If a character adjacent to a VC2-specified character is rimmed, the rim encroaches into the area for the VC2-specified character by one dot (minimum size) only at the filled dots at the left or right edge of the area of the rimmed character, in the same way as for display-off data. The background, however, does not encroach into the adjacent area. 18 µPD6461, 6462 2. COMMANDS 2.1 COMMAND FORMAT Control commands are serially input in 8-bit units with a variable word length. There are three types of commands: 1byte commands consisting of eight bits including an instruction and data, 2-byte commands consisting of sixteen bits including an instruction and data, and a 2-byte continuous command which can be input in an abbreviated format. Commands are input with the MSB first or LSB first according to the specified mask option. 2.2 COMMANDS AND THEIR BITS (1) For MSB first 1-byte commands Function (MSB) D7 D6 D5 D4 Video RAM batch clear 0 0 0 0 0 0 0 0 Character display control 0 0 0 1 D0 LC BL1 BL0 Background/rim color control 0 0 1 0 R G B BFC 3-channel independent display on/off 0 1 1 1 0 DOA DOB DOC Character reverse on/off 0 0 1 1 1 0 0 BCRE 2-byte commands Function D3 D2 D1 D0 (MSB) D15 D14 D13 D12 D11 D10 D9 D8 D7 D6 D5 D4 D3 D2 D1 D0 V3 V2 V1 V0 H4 H3 H2 H1 H0 Character display position control 1 0 0 0 0 0 V4 Write address control 1 0 0 0 1 0 0 Output pin control 1 0 0 1 1 1 0 0 VC2 VC1 0 0 AR3 AR2 AR1 AR0 Character size control 1 0 0 1 1 0 0 0 0 S 0 0 AR3 AR2 AR1 AR0 3-channel independent background control 1 0 1 1 0 0 1 Test modeNote 1 0 1 1 0 0 0 AR3 AR2 AR1 AR0 AC4 AC3 AC2 AC1 AC0 BA1 BA0 BFA BB1 BB0 BFB BC1 BC0 BFC T8 T7 T6 T5 T4 T3 T2 T1 T0 D8 D7 D6 D5 D4 D3 D2 D1 D0 C7 C6 C5 C4 C3 C2 C1 C0 Note Not to be used 2-byte continuous command (MSB) Function Displayed character control D15 D14 D13 D12 D11 D10 D9 1 1 RV R G B BL VC2 Note Note C7 bit is “don’t care” at the µPD6462. However, this data sheet explains the µPD6462 with “0” in the C7 bit. 19 µPD6461, 6462 (2) For LSB first 1-byte commands Function (LSB) D0 D1 D2 D3 D4 D5 D6 D7 0 0 0 0 0 0 0 0 Character display control BL0 BL1 LC DO 1 0 0 0 Background/rim color control BFC B G R 0 1 0 0 3-channel independent display on/off DOC DOB DOA 0 1 1 1 0 Character reverse on/off BCRE 0 0 1 1 1 0 0 Video RAM batch clear 2-byte commands Function Character display position control Write address control Output pin control Character size control 3-channel independent background control Test modeNote (LSB) D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 D10 D11 D12 D13 D14 D15 V3 V4 0 0 0 0 0 1 H0 H1 AR3 0 0 1 0 0 0 1 AC0 AC1 AC2 AC3 AR4 AR0 AR1 AR2 0 0 1 1 1 0 0 1 AR0 AR1 AR2 AR3 0 0 VC1 VC2 0 0 S 0 H2 H3 H4 V0 V1 V2 0 0 0 1 1 0 0 1 AR0 AR1 AR2 AR3 BA1 1 0 0 1 1 0 1 BFC BC0 BC1 BFB BB0 BB1 BFA BA0 T8 0 0 0 1 1 0 1 T0 T1 D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 D10 D11 D12 D13 D14 D15 VC2 BL B G R RV 1 1 C0 C1 T2 T3 T4 T5 T6 T7 Note Not to be used 2-byte continuous command Function Displayed character control (LSB) C2 C3 C4 C5 C6 C7 Note Note C7 bit is “don’t care” at the µPD6462. However, this data sheet explains the µPD6462 with “0” in the C7 bit. 20 µPD6461, 6462 2.3 POWER-ON CLEAR FUNCTION The internal state of the IC is unstable immediately after the power is turned on. It is therefore necessary to keep the PCL pin low for the time shown below to allow the system to initialize. This power-on clear places the system in the following state: • Test mode is not specified. • All character data in video RAM (12 rows × 24 columns) is cleared (to display-off data (FEH: µPD6461/7EH: µPD6462)) and blinking is turned off. • The video RAM write address is (row 0, column 0). • The character size is single (minimum) for all rows. • The output distribution format is set to the default (the VC1 and VC2 bits are set to 0). • Display is turned off and LC oscillation is turned on. The time required for power-on clear is calculated as follows. No commands must be input during this time. Time required for power-on clear = tPCLLNote + {Time required for clearing video RAM} = 10(µs) + {10(µs) + 12/fOSC(MHz) × 288} fOSC(MHz) : LC oscillation frequency or external clock frequency Note Refer to POWER-ON CLEAR SPECIFICATIONS in 6. ELECTRICAL CHARACTERISTICS. A dot clock input (to the OSCIN pin) is necessary to clear video RAM. Input a dot clock when an external clock input is selected. 21 µPD6461, 6462 3. COMMAND DETAILS 3.1 VIDEO RAM BATCH CLEAR COMMAND This command clears the entire video RAM by means of a single operation (the bit configuration is the same as for MSBfirst and LSB-first transfer). (MSB) (LSB) D7 D6 D5 D4 D3 D2 D1 D0 0 0 0 0 0 0 0 0 The video RAM batch clear command places the system in the following state: • All character data in video RAM (12 rows × 24 columns) is cleared (to display-off data (FEH: µPD6461/7EH: µPD6462)) and blinking is turned off. • The video RAM write address is (row 0, column 0). • The character size is single (minimum) for all rows. • The output distribution format is set to the default (the VC1 and VC2 bits are set to 0). • Display is turned off and LC oscillation is turned on. The time required for clearing video RAM is calculated as follows. No command must be input while the video RAM is being cleared. Time required to clear video RAM = 10(µs) + 12/fOSC(MHz) × 288 fOSC(MHz) : LC oscillation frequency or external clock frequency A dot clock input (to the OSCIN pin) is necessary to clear the video RAM. Input a dot clock when external clock input is selected. Remark Power-on clear using the PCL pin is hardware reset, initializing the IC, including clearing the video RAM and releasing test mode. The video RAM batch clear command, in contrast, performs software reset by initializing the IC without first releasing test mode. 22 µPD6461, 6462 3.2 CHARACTER DISPLAY CONTROL COMMAND This command turns on/off character display, LC oscillation, and the blinking of characters. (1) For MSB-first transfer (Command bits are input starting from the MSB (D7).) (MSB) (LSB) D7 D6 D5 D4 D3 D2 D1 D0 0 0 0 1 DO LC BL1 BL0 BL1 0 0 1 1 LC 0 1 DO 0 1 Blinking control bits BL0 Function 0 Turns off blinking. 1 Turns on 2 Hz blinking. 0 Turns on 1 Hz blinking. 1 Turns on 0.5 Hz blinking. LC oscillation control bit Function Turns off LC oscillator. Turns on LC oscillator. Character display on/off control bit Function Turns off character display. Turns on character display. (2) For LSB-first transfer (Command bits are input starting from the LSB (D0). The function of each bit is the same as that for MSB-first transfer.) (LSB) (MSB) D0 D1 D2 D3 D4 D5 D6 D7 BL0 BL1 LC DO 1 0 0 0 • Blinking control bits These bits are used to turn on or off the blinking of characters for which blinking has been enabled with the displayed character control command. The blinking ratio is 1:1, one of three blinking frequencies being selectable for the entire screen. • LC oscillation control bit This bit is used to turn the oscillator on or off. You can stop the oscillator when no character is being displayed, thus reducing the power consumption. While the oscillator is stopped, it is not possible to write to video RAM. Turn on the oscillator before attempting to write to video RAM. Cautions 1. When using LC oscillation (LC oscillation control bit = 1): When character display is turned on, the oscillation is synchronized with Hsync, stopping when Hsync goes low. When character display is turned off, oscillation continues regardless of the state of Hsync. 2. When using an external clock (LC oscillation control bit = 1): While the oscillator is turned on, clock pulses are supplied to the IC internal circuit. While the oscillator is turned off, no clock pulses are supplied. • Character display on/off control bit This bit is used to turn character display on or off. Character display is turned on or off upon the detection of a falling edge of Hsync. 23 µPD6461, 6462 3.3 BACKGROUND/RIM COLOR CONTROL COMMAND This command specifies the color of the background or rim when overall background, minimum background, or rimming is specified. (1) For MSB-first transfer (Command bits are input starting from the MSB (D7).) (MSB) (LSB) D7 D6 D5 D4 D3 D2 D1 D0 0 0 1 0 R G B BFC BFC 0 1 R 0 0 0 0 1 1 1 1 Rim color specification bit Color Black White Background color specification bits Color G B Black 0 0 Blue 0 1 Green 1 0 Cyan 1 1 Red 0 0 Magenta 0 1 Yellow 1 0 White 1 1 (2) For LSB-first transfer (Command bits are input starting from the LSB (D0). The function of each bit is the same as that for MSB-first transfer.) (LSB) (MSB) D0 D1 D2 D3 D4 D5 D6 D7 BFC B G R 0 1 0 0 • Rim color specification bit This bit is used to specify the color (white or black) of the rim added to all characters displayed on the screen (only for the RGB channel). When rimming is specified for the VC1 or VC2 channel, the rim color is always black. • Background color specification bits These bits are used to specify one of eight colors to be used for the background of the entire screen (only for the RGB channel). When background (overall/minimum) is specified for the VC1 or VC2 channel, the background color is always black. 24 µPD6461, 6462 3.4 3-CHANNEL INDEPENDENT DISPLAY ON/OFF COMMAND This command turns character display on or off independently for each of the three channels. (1) For MSB-first transfer (Command bits are input starting from the MSB (D7).) (MSB) (LSB) D7 D6 D5 D4 D3 D2 D1 D0 0 1 1 1 0 DOA DOB DOC When RGB+VC1+VC2 mode is selected When RGB+3BLK mode is selected Control bits 0 DOA 1 0 DOB 1 0 DOC 1 Function Turns off display for RGB channel. Turns on display for RGB channel. Turns off display for VC1 channel. Turns on display for VC1 channel. Turns off display for VC2 channel. Turns on display for VC2 channel. Control bits 0 DOA 1 DOB – DOC – Function Turns off character display (for all channels). Turns on character display (for all channels). Don't care Don't care (2) For LSB-first transfer (Command bits are input starting from the LSB (D0). The function of each bit is the same as that for MSB-first transfer.) (LSB) (MSB) D0 D1 D2 D3 D4 D5 D6 D7 DOC DOB DOA 0 1 1 1 0 25 µPD6461, 6462 3.5 CHARACTER REVERSE ON/OFF COMMAND This command specifies whether all characters displayed on the screen are reversed. (1) For MSB-first transfer (Command bits are input starting from the MSB (D7).) (MSB) (LSB) D7 D6 D5 D4 D3 D2 D1 D0 0 0 1 1 1 0 0 BCRE Control bit 0 BCRE 1 Function Does not reverse characters. Reverses characters. (2) For LSB-first transfer (Command bits are input starting from the LSB (D0). The function of each bit is the same as that for MSB-first transfer.) (LSB) (MSB) D0 D1 D2 D3 D4 D5 D6 D7 BCRE 0 0 1 1 1 0 0 Each character is reversed only when reversing of the character is enabled with the displayed character control command. • Example of reversed character (uppercase letter “I”) When not reversed When reversed Background color or image (where dots are not filled in the character pattern) Character color when not reversed Character color (where dots are filled in the character pattern) Black Remark When the character is not reversed, one of eight colors can be selected for the background color for the RGB channel. For the VC1 and VC2 channels, which can display only white or black, the background is always black (characters are white). When characters are rseversed for the VC1 or VC2 channel, the display is as follows: • Example of reversed character for VC1 or VC2 channel (uppercase letter “I”) When not reversed 26 When reversed Background color (black) or image (where dots are not filled in the character pattern) Character color when not reversed: White Character color: White (where dots are filled in the character pattern) Black µPD6461, 6462 • Rimming of reversed character For an ordinary character When not reversed When reversed Image Rim Black No rim Character color Character color when not reversed For a solid character (character pattern 18H (µPD6461)/1FH (µPD6462): Refer to 5. CHARACTER PATTERNS) When not reversed When reversed Rim Black No rim Character color Display-off data does not change when reversed. When blank data is reversed, it becomes a solid character for which the character color is initially set. The character color can be set only for the RGB channel. It is always white (black when reversed) for the VC1 and VC2 channels. 27 µPD6461, 6462 3.6 CHARACTER DISPLAY POSITION CONTROL COMMAND This command specifies the character display start position with one of 32 steps in 12-dot units for the horizontal direction, and one of 32 steps in three-line units for the vertical direction (this command is a 2-byte command, requiring 16 bits for each command even when continuously input). (1) For MSB-first transfer (Command bits are input starting from the MSB (D15).) (MSB) (LSB) D15 D14 D13 D12 D11 D10 D9 D8 D7 D6 D5 D4 D3 D2 D1 D0 1 0 0 0 0 0 V4 V3 V2 V1 V0 H4 H3 H2 H1 H0 H4 Control bits for horizontal display start position H3 H2 H1 H0 Start position 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 (4 + 12 × 1)/fOSC (MHz) from rising edge of Hsync (µs) (4 + 12 × 2)/fOSC (MHz) from rising edge of Hsync (µs) (4 + 12 × 32 )/fOSC (MHz) from rising edge of Hsync (µs) Remarks fOSC: LC oscillation frequency or external input clock Control bits for vertical display start position V2 V1 V0 Start position V4 V3 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 3H × 0 + 1H (9H × 0 + 1H) from rising edge of Vsync 3H × 1 + 1H (9H × 1 + 1H) from rising edge of Vsync 3H × 31 + 1H (9H × 31 + 1H) from rising edge of Vsync Remarks 1. H: Line 2. ( ) shows when units of nine lines are selected by specifying a mask option. (2) For LSB-first transfer (Command bits are input starting from the LSB (D0). The function of each bit is the same as that for MSB-first transfer.) (LSB) 28 (MSB) D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 D10 D11 D12 D13 D14 D15 V3 V4 0 0 0 0 0 1 H0 H1 H2 H3 H4 V0 V1 V2 µPD6461, 6462 • Control bits for the horizontal display start position These bits are used to specify the horizontal display start position (timing) as one of 32 steps in units of 12 dots (12/fOSC (MHz)). Settable positions are based on the rising edge of the horizontal synchronizing signal input to the Hsync pin. The 32 positions are calculated by adding 12 dots, one to 32 times, to the position equivalent to 16 clock pulses (16/fOSC (MHz)) from the rising edge (fOSC (MHz): LC oscillation frequency or external input clock frequency). • Control bits for the vertical display start position These bits are used to specify the vertical display start position as one of 32 steps in units of three lines (or 32 steps in units of nine lines when specified with a mask option). The minimum settable position is three lines from a rising edge of the vertical synchronizing signal input to the Vsync pin. Horizontal synchronizing signal (Hsync) A B Display area of 12 rows x 24 columns Vertical synchronizing signal (Vsync) A : 3H×(24V4+23V3+22V2+21V1+20V0)+1H 9H when units of nine lines are selected by specifying a mask option 12 4 B : ×(24H4+23H3+22H2+21H1+20H0+1) + fOSC(MHz) fOSC(MHz) fOSC : LC oscillation frequency or external input clock frequency H : Line 29 µPD6461, 6462 3.7 WRITE ADDRESS CONTROL COMMAND This command specifies the address at which a character is written in the display area (video RAM) of 12 rows × 24 columns (this command is a 2-byte command, requiring 16 bits for each command, even when continuously input). (1) For MSB-first transfer (Command bits are input starting from the MSB (D15).) (MSB) (LSB) D15 D14 D13 D12 D11 D10 D9 D8 D7 D6 D5 D4 D3 D2 D1 D0 1 0 0 0 1 0 0 AR3 AR2 AR1 AR0 AC4 AC3 AC2 AC1 AC0 Column address specification bits Column AC4 AC3 AC2 AC1 AC0 Column 0 0 0 0 0 0 Column 1 0 0 0 0 1 Column 23 1 0 1 1 1 Any other value is invalid. Column address specification bits Row address specification bits AR3 AR2 AR1 AR0 Row 0 0 0 0 Row 0 0 0 0 1 Row 1 Row 11 1 0 1 1 Any other value is invalid. (2) For LSB-first transfer (Command bits are input starting from the LSB (D0). The function of each bit is the same as that for MSB-first transfer.) (LSB) (MSB) D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 D10 D11 D12 D13 D14 D15 AR3 0 0 1 0 0 0 1 AC0 AC1 AC2 AC3 AR4 AR0 AR1 AR2 • Column write address specification bits The display area has 24 columns. These bits are used to specify the column in which a character is to be written. • Row write address specification bits The display area has 12 rows. These bits are used to specify the row in which a character is to be written. 30 µPD6461, 6462 3.8 OUTPUT PIN CONTROL COMMAND This command distributes character signals to the VC1 and VC2 channels (this command is a 2-byte command, requiring 16 bits for each command, even when continuously input). The µPD6461, 6462 support a mask option for selecting one of three formats for the output distribution format for the VC1 and VC2 channels. (1) For MSB-first transfer (Command bits are input starting from the MSB (D15).) (MSB) D15 1 D14 0 D13 0 D12 1 D11 1 D10 1 D9 0 D8 0 D7 VC2 D6 VC1 D5 0 AR3 0 0 AR2 0 0 AR1 0 0 1 0 1 D4 0 D3 AR3 D2 AR2 D1 AR1 (LSB) D0 AR0 Row specification bits AR0 0 1 Function Specifies row 0. Specifies row 1. 1 Specifies row 11. Other values are invalid. Option A VC2 0 0 VC1 0 1 VC2 0 0 VC1 0 1 VC2 0 0 1 1 VC1 0 1 0 1 Output pin control bits Output from each pin VC1: Outputs a specified row. VC2: Fixed to low level. VC1: Fixed to low level. VC2: Outputs a specified row. Option B Output pin control bits Output from each pin VC1: Outputs all rows. VC2: Fixed to low level. VC1: Outputs all rows. VC2: Outputs a specified row. Option C Output pin control bits Output from each pin VC1: Outputs columns 0 to 23. VC2: Fixed to low level. VC1: Outputs columns 0 to 11. VC2: Outputs columns 12 to 23. VC1: Outputs columns 12 to 23. VC2: Outputs columns 0 to 11. VC1: Fixed to low level. VC2: Outputs columns 0 to 23. (2) For LSB-first transfer (Command bits are input starting from the LSB (D0). The function of each bit is the same as that for MSB-first transfer.) (LSB) (MSB) D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 D10 D11 D12 D13 D14 D15 0 0 1 1 1 0 0 1 AR0 AR1 AR2 AR3 0 0 VC1 VC2 • Row specification bits Output distribution to the VC1 and VC2 pins is specified for each row (or for 12 columns). These bits are used to specify the row. • Output pin control bits These bits are used to distribute character output signals to the VC1 and VC2 pins depending on whether option A, B, or C has been selected by specifying a mask option (the corresponding blanking signals are output likewise). 31 µPD6461, 6462 3.9 CHARACTER SIZE CONTROL COMMAND This command specifies the character size (height and width at one time) for each row (this command is a 2-byte command, requiring 16 bits for each command, even when continuously input). (1) For MSB-first transfer (Command bits are input starting from the MSB (D15).) (MSB) (LSB) D15 D14 D13 D12 D11 D10 D9 D8 D7 D6 D5 D4 D3 D2 D1 D0 1 0 0 1 1 0 0 0 0 S 0 0 AR3 AR2 AR1 AR0 Row specification bits Row AR3 AR2 AR1 AR0 Row 0 0 0 0 0 Row 1 0 0 0 1 Row 11 1 0 1 1 Any other value is invalid. 1 fOSC(MHz) (fOSC : LC oscillation frequency 1t (µs) µ = S 0 1 Character size specification bit Size Height: One dot per line. Width: One dot per 1t (minimum dot). Height: One dot per two lines. Width: One dot per 2t. (2) For LSB-first transfer (Command bits are input starting from the LSB (D0). The function of each bit is the same as that for MSB-first transfer.) (LSB) (MSB) D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 D10 D11 D12 D13 D14 D15 0 0 0 1 1 0 0 1 AR0 AR1 AR2 AR3 0 0 S 0 • Row specification bits The character size is specified for each row. These bits are used to specify the row. • Character size specification bit This bit is used to select either of two supported sizes. 32 µPD6461, 6462 3.10 3-CHANNEL INDEPENDENT BACKGROUND CONTROL COMMAND This command specifies the background for each of the three output channels (this command is a 2-byte command, requiring 16 bits for each command, even when continuously input). (1) For MSB-first transfer (Command bits are input starting from the MSB (D15).) (MSB) (LSB) D15 D14 D13 D12 D11 D10 D9 D8 D7 D6 D5 D4 D3 D2 D1 D0 1 0 1 1 0 0 1 BA1 BA0 BFA BB1 BB0 BFB BC1 BC0 BFC Background control bits for VC2 channel VC2 output Background BC1 BC0 0 0 No background 0 1 Minimum background 1 0 Not to be set 1 1 Overall background Rimming control bit for VC2 channel BFC Function 0 Does not rim characters. 1 Rims characters. Background control bits for VC1 channel VC1 output BB1 BB0 0 0 No background 0 1 Minimum background 1 0 Not to be set 1 1 Overall background Background Rimming control bit for VC1 channel BFB Function 0 Does not rim characters. 1 Rims characters. Background control bits for RGB channel RGB output BA1 BA0 Background 0 0 No background 0 1 Minimum background 1 0 Not to be set 1 1 Overall background Rimming control bit for RGB channel BFA Function 0 Does not rim characters. 1 Rims characters. (2) For LSB-first transfer (Command bits are input starting from the LSB (D0). The function of each bit is the same as that for MSB-first transfer.) (LSB) (MSB) D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 D10 D11 D12 D13 D14 D15 BA1 1 0 0 1 1 0 1 BFC BC0 BC1 BFB BB0 BB1 BFA BA0 33 µPD6461, 6462 • Rimming control bit This bit is used to specify whether all characters displayed on the screen are rimmed. Rimming: Whenever there is a dot at the right or left edge of the display area for a character, rimming of the dot will encroach into the adjacent character display area. For dots at the top or bottom edge, however, no rim is added either above the top edge or below the bottom edge, that is, rimming does not encroach into the character display area above or below. Other dots are rimmed as shown below. Example Character dots Rim The width of a rim is always 1t (minimum dot) regardless of the character size. • Background control bits These bits are used to select no background, minimum background, or overall background as the background type. The background color is specified with the background/rim color control command. No background: Outputs only character data. Minimum background: Adds a background of an area that is wider than the character display area by a minimum of one dot at each side. Overall background: Adds a background over the entire screen. • Background and rimming in RGB+VC1+VC2 mode Characters for which the VC2 channel is specified with the displayed character control command are not output to the RGB or VC1 channel. When background (minimum/overall) is specified for the RGB or VC1 channel, no background is added to the areas for the VC2-specified characters. By contrast for the VC2 channel, a background is added only to those areas for VC2-specified characters. (Refer to 1.4 DISPLAY IN RGB+VC1+VC2 MODE and 1.4.4 Display of VC2-Specified Characters for details of the display of VC2-specified character areas for the RGB or VC1 channel.) When RGB+3BLK (RGB compatible blanking) mode is selected, only the background control bits for the RGB channel are valid. Those for the VC1 and VC2 channels are invalid (In RGB+3BLK mode, no pin outputs a signal for the VC2 channel. The VC1 pin is used to output the logical OR of the R, G, and B outputs.). 34 µPD6461, 6462 3.11 TEST MODE COMMAND This command is used only to test the IC. Usually, do not input this command. The system cannot enter test mode while the TEST pin (pin 9) is connected to ground. (1) For MSB-first transfer (Command bits are input starting from the MSB (D15).) (MSB) (LSB) D15 D14 D13 D12 D11 D10 D9 D8 D7 D6 D5 D4 D3 D2 D1 D0 1 0 1 1 0 0 0 T8 T7 T6 T5 T4 T3 T2 T1 T0 (2) For LSB-first transfer (Command bits are input starting from the LSB (D0). The function of each bit is the same as that for MSB-first transfer.) (LSB) (MSB) D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 D10 D11 D12 D13 D14 D15 T8 0 0 0 1 1 0 1 T0 T1 T2 T3 T4 T5 T6 T7 3.12 DISPLAYED CHARACTER CONTROL COMMAND This command specifies the attributes of each character, including the character pattern, color, and whether it is blinked. When inputting this command, ensure that LC oscillator is turned on (if the LC oscillator is turned off, it is not possible to write to video RAM). This command is a 2-byte continuous command. When continuously writing characters with the same attributes (except for a pattern), you need input only the eight low-order bits (D0 to D7) of the command for the second and subsequent characters. In this case, the write column address is automatically incremented (After a character has been written into column 23, the next character is automatically written into left-most column 0 of the next row. When a character is written into column 23 of row 11, the next character is automatically written into column 0 of row 0.). Column address (→) 0 → 1 → 2 → • • • • • • • • • • • • → 21 → 22 → 23 Row address Row n+1 → Row n ( ) Row address incremented 0 → 1 → 2 → • • • • • • • • • • • • → 21 → 22 → 23 35 µPD6461, 6462 (1) For MSB-first transfer (Command bits are input starting from the MSB (D15).) (MSB) (LSB) D15 D14 D13 D12 D11 D10 D9 D8 D7 D6 D5 D4 D3 D2 D1 D0 1 1 RV R G B BL VC2 C7Note C6 C5 C4 C3 C2 C1 C0 Character pattern specification bits Note C6 C5 C4 C3 C2 C1 C0 Function 0 0 0 0 0 0 0 0 Outputs pattern at address 00H. 0 0 0 0 0 0 0 1 Outputs pattern at address 01H. 1 1 1 1 1 1 1 0 FEH (µPD6461)/7EH (µPD6462) (display-off data). 1 1 1 1 1 1 1 1 FFH (µPD6461)/7FH (µ PD6462) (Indicates the end of second-byte continuous input.) C7 VC2 channel specification bit VC2 Function 0 Does not specify output to VC2 channel. 1 Specifies output to VC2 channel. Blinking control bit BL Function 0 Disables blinking. 1 Enables blinking. Character color specification bits R G B Color 0 0 0 Black 0 0 1 Blue 0 1 0 Green 0 1 1 Cyan 1 0 0 Red 1 0 1 Magenta 1 1 0 Yellow 1 1 1 White Reversing control bit RV Function 0 Disables reversing. 1 Enables reversing. Note C7 bit is “don’t care” at the µPD6462. However, this data sheet explains the µPD6462 with “0” in the C7 bit. 36 µPD6461, 6462 (2) For LSB-first transfer (Command bits are input starting from the LSB (D0). The function of each bit is the same as that for MSB-first transfer.) (LSB) (MSB) D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 D10 D11 D12 D13 D14 D15 VC2 BL B G R RV 1 1 C0 C1 C2 C3 C4 C5 C6 C7 • Character pattern specification bits These bits are used to specify the address of the character pattern to be used. Address FEH (µPD6461)/7EH (µPD6462) indicates display-off data and address FFH (µPD6461)/7FH (µPD6462) indicates the end code for secondbyte continuous input. The design of each character pattern can be modified by specifying a mask code option (except for addresses FEH and FFH (µPD6461)/7EH and 7FH (µPD6462)). • VC2 channel specification bit This bit is used to specify whether each character is output to the VC2 channel. Characters for which the VC2 channel is specified are not output to the RGB or VC1 channel (This bit is invalid in RGB+3BLK mode). • Blinking control bit This bit is used to enable or disable blinking for each character. Blinking of characters is turned on/off for the entire screen with the character display control command (refer to 3.2 CHARACTER DISPLAY CONTROL COMMAND). • Character color specification bits These bits are used to specify the color of each character (These bits are valid only for the RGB channel. Only a single color can be used for the VC1 and VC2 channels). • Reversing control bit This bit is used to enable or disable reversing for each character. The characters of the entire screen are reversed with the character reverse on/off command (refer to 3.5 CHARACTER REVERSE ON/OFF COMMAND). 37 µPD6461, 6462 4. COMMAND TRANSFER 4.1 1-BYTE COMMANDS DATA D7 - D0 MSB first: Input starting from bit D7 DATA D0 - D7 LSB first: Input starting from bit D0 CLK CS 4.2 2-BYTE COMMANDS DATA DATA First byte Second byte D15 - D8 D7 - D0 First byte Second byte D0 - D7 D8 - D15 MSB first First byte: D15 to D8 Second byte: D7 to D0 LSB first First byte: D0 to D7 Second byte: D8 to D15 CLK CS When inputting a 2-byte command, keep the CS signal low between the first and second bytes of the command. 4.3 2-BYTE CONTINUOUS COMMAND DATA DATA First byte Second byte Second byte D15 - D8 D7 - D0 D7 - D0 First byte Second byte Second byte D0 - D7 D8 - D15 D8 - D15 MSB first LSB first CLK CS The 2-byte continuous command is used to write characters to video RAM. When continuously writing characters for which the specifications for the color, blinking, reversing, and VC2 channel are the same, transfer the first byte of the first command then continuously transfer only the second bytes (character pattern addresses) of the commands. When changing any part of the first byte, end continuous input (by setting the CS signal to high or transferring the end code for second-byte continuous input) then transfer the newly modified first byte. 38 µPD6461, 6462 4.4 CONTINUOUS INPUT OF COMMAND Transfer each of the 1-byte, 2-byte, and 2-byte successive commands from a microcontroller to the µPD6461, 6462 as follows. To transfer a 1-byte or 2-byte command, or a 2-byte successive command with blinking data changed after a 2byte successive command has been transferred, either make CS high once, or transfer 2-byte successive command end code (FFH: µPD6461/7FH: µPD6462) at the end of the 2-byte successive command. In the latter case, it is not necessary to make CS high. 4.4.1 When End Code is Not Used Example 1-byte command → 2-byte successive command → 1-byte command 1-byte command DATA D7-D0 (D0-D7) 2-byte successive command 1st byte D15-D8 (D0-D7) 1-byte command 2nd byte 2nd byte D7-D0 (D8-D15) 00H-FEH (µ PD6461) 00H-7EH (µ PD6462) (normal character) D7-D0 (D8-D15) 00H-FEH (µPD6461) 00H-7EH (µ PD6462) (normal character) D7-D0 (D0-D7) MSB first (LSB first) CLK CS Make CS low once and then back high again. 4.4.2 When End Code is Used Example 1-byte command → 2-byte successive command → 1-byte command 1-byte command DATA D7-D0 (D0-D7) 2-byte successive command 1st byte D15-D8 (D0-D7) 1-byte command 2nd byte 2nd byte D7-D0 (D8-D15) 00H-FEH (µ PD6461) 00H-7EH (µ PD6462) (normal character) D7-D0 (D8-D15) FFH (µ PD6461)/ 7FH (µ PD6462) (2-byte successive command end code) D7-D0 (D0-D7) MSB first (LSB first) CLK CS It is not necessary to make CS low and then back high again. Remark By using the 2-byte successive command end code, the CS pin may remain low. However, it is recommended to make CS pin high to improve the noise immunity. 39 µPD6461, 6462 5. CHARACTER PATTERNS The µPD6461, 6462 can display 256 (µPD6461)/128 (µPD6462) character patterns, including alphanumerics, Kanji characters, and symbols, which are stored in the character generator ROM. Each pattern in the character generator ROM can be modified by specifying a mask code option. However, the display-off data at character address FEH (µPD6461)/ 7EH (µPD6462) and end code for second-byte continuous input at FFH (µPD6461)/7FH (µPD6462) cannot be modified. No character pattern can be stored at these addresses. When none of the 12 × 18 dots are filled for a character pattern at addresses 00H to FDH (µPD6461)/00H to 7DH (µPD6462), the character pattern is called blank data. Character address FEH (µPD6461)/7EH (µPD6462) contains displayoff data. Blank data and display-off data are represented in the same way (with no dots filled) in character patterns shown on the following pages, but they are different as follows: Table 5-1 The Differences between Blank Data and Display-off Data Display of character area in each background mode Character data No background Minimum background Overall background Blank data Displays image. Displays background. Displays background. Display-off data Displays image. Displays image only (without background). Displays image only (without background). You cannot specify display-off data for addresses other than FEH (µPD6461)/7EH (µPD6462) when using a mask code option. Blank data, however, can be specified at any address from 00H to FDH (µPD6461)/00H to 7DH (µPD6462) (address FFH (µPD6461)/7FH (µPD6462) cannot be used because it contains the end code for second-byte continuous input). The character patterns of the µPD6461GS-101/102, µPD6462GS-001 (NEC’s standard model) are shown on the following pages. 40 µPD6461, 6462 µPD6461GS-101/102 Character Patterns 00H 01H 02H 03H 04H 05H 06H 07H 08H 09H 0AH 0BH 0CH 0DH 0EH 0FH 10H 11H 12H 13H 14H 15H 16H 17H 18H 19H 1AH 1BH 1CH 1DH 1EH 1FH 20H 21H 22H 23H 24H 25H 26H 27H 28H 29H 2AH 2BH 2CH 2DH 2EH 2FH 41 µPD6461, 6462 42 30H 31H 32H 33H 34H 35H 36H 37H 38H 39H 3AH 3BH 3CH 3DH 3EH 3FH 40H 41H 42H 43H 44H 45H 46H 47H 48H 49H 4AH 4BH 4CH 4DH 4EH 4FH 50H 51H 52H 53H 54H 55H 56H 57H 58H 59H 5AH 5BH 5CH 5DH 5EH 5FH µPD6461, 6462 60H 61H 62H 63H 64H 65H 66H 67H 68H 69H 6AH 6BH 6CH 6DH 6EH 6FH 70H 71H 72H 73H 74H 75H 76H 77H 78H 79H 7AH 7BH 7CH 7DH 7EH 7FH 80H 81H 82H 83H 84H 85H 86H 87H 88H 89H 8AH 8BH 8CH 8DH 8EH 8FH 43 µPD6461, 6462 44 90H 91H 92H 93H 94H 95H 96H 97H 98H 99H 9AH 9BH 9CH 9DH 9EH 9FH A0H A1H A2H A3H A4H A5H A6H A7H A8H A9H AAH ABH ACH ADH AEH AFH B0H B1H B2H B3H B4H B5H B6H B7H B8H B9H BAH BBH BCH BDH BEH BFH µPD6461, 6462 C0H C1H C2H C3H C4H C5H C6H C7H C8H C9H CAH CBH CCH CDH CEH CFH D0H D1H D2H D3H D4H D5H D6H D7H D8H D9H DAH DBH DCH DDH DEH DFH E0H E1H E2H E3H E4H E5H E6H E7H E8H E9H EAH EBH ECH EDH EEH EFH 45 µPD6461, 6462 F0H F1H F2H F3H F4H F5H F6H F7H F8H F9H FAH FBHNote 1 FCH FDH FEHNote 2 FFHNote 3 Notes 1. Blank data 2. Display-off data (fixed at this address) 3. End code for second-byte continuous input (fixed at this address) 46 µPD6461, 6462 µPD6462GS-001 Character Patterns 00H 01H 02H 03H 04H 05H 06H 07H 08H 09H 0AH 0BH 0CH 0DH 0EH 0FH 10HNote 1 11H 12H 13H 14H 15H 16H 17H 18H 19H 1AH 1BH 1CH 1DH 1EH 1FH 20H 21H 22H 23H 24H 25H 26H 27H 28H 29H 2AH 2BH 2CH 2DH 2EH 2FH 47 µPD6461, 6462 48 30H 31H 32H 33H 34H 35H 36H 37H 38H 39H 3AH 3BH 3CH 3DH 3EH 3FH 40H 41H 42H 43H 44H 45H 46H 47H 48H 49H 4AH 4BH 4CH 4DH 4EH 4FH 50H 51H 52H 53H 54H 55H 56H 57H 58H 59H 5AH 5BH 5CH 5DH 5EH 5FH µPD6461, 6462 60H 61H 62H 63H 64H 65H 66H 67H 68H 69H 6AH 6BH 6CH 6DH 6EH 6FH 70H 71H 72H 73H 74H 75H 76H 77H 78H 79H 7AH 7BH 7CH 7DH 7EHNote 2 7FHNote 3 Notes 1. Blank data 2. Display-off data (fixed at this address) 3. End code for second-byte continuous input (fixed at this address) 49 µPD6461, 6462 6. ELECTRICAL CHARACTERISTICS ABSOLUTE MAXIMUM RATINGS Parameter Symbol µPD6461GS, 6462GS µPD6461GT Unit Supply voltage VDD 7 V Input pin voltage VIN – 0.3 to VDD + 0.3 V VOUT – 0.3 to VDD + 0.3 V Operating ambient temperature TA – 20 to +75 °C Storage temperature Tstg – 40 to +125 °C Permissible package power dissipation (TA = 75 °C) PD Output current IO Output pin voltage 180 mW 320 ±5 mA Caution Exposure to Absolute Maximum Ratings for extended periods may affect device reliability; exceeding the ratings could cause permanent damage. The parameters apply independently. The device should be operated within the limits specified under DC and AC Characteristics. RECOMMENDED OPERATING RANGES Parameter Conditions Symbol Min. Typ. Max. Unit 2.7 5.5 V Supply voltage VDD Oscillation frequency (LC oscillation) fOSC VDD = 2.7 to 5.5 V 6.0 8.0 MHz Oscillation frequency (external clock) fOSC VDD = 2.7 to 5.5 V 4.0 8.0 MHz –20 +75 ˚C Operating temperature TA ELECTRICAL CHARACTERISTICS (TA = – 20 to +75 °C) Parameter Symbol Conditions Min. Typ. Max. Unit 2.7 5.0 5.5 V Supply voltage VDD Supply current 1 IDD fOSC = 8.0 MHz, VDD = 5.0 V 5.0 10.0 mA Supply current 2 IDD fOSC = 8.0 MHz, VDD = 3.0 V 3.0 6.0 mA Control input high level voltage VCIH DATA, CLK, CS, PCL Control input low level voltage VCIL Synchronizing signal input high level voltage VISH Synchronizing signal input low level voltage VISL Signal output high level voltage VOSH IOSL = – 1 mA (VDD = 5 V) / – 0.5 mA (VDD = 3 V) Signal output low level voltage VOSL IOSL = 1 mA (VDD = 5 V) / 0.5 mA (VDD = 3 V) 0.1VDD V Oscillation output low level voltage VOST CKOUT IOST = – 0.5 mA (VDD = 5 V) 0.1VDD V 0.3VDD Hsync, Vsync 0.48VDD 0.9VDD Signal output: CKOUT, VR, VG, VB, VC1, VC2, VBLK, BLK1, BLK2 (RBLK, GBLK, BBLK) 50 ) : Set by a mask option V V 0.16VDD Remark Signal input : DATA, CLK, CS, PCL, Hsync, Vsync ( V 0.7VDD V V µPD6461, 6462 RECOMMENDED OPERATING TIMINGS (TA = –20 to +75 °C, VDD = 2.7 to 5.5 V) Parameter Symbol Conditions Min. Typ. Max. Unit Setup time tSET 200 ns Hold time tHOLD 200 ns Minimum low level width of clock tCKL 400 ns Minimum high level width of clock tCKH 400 ns Clock cycle tTCK 1.0 µs CS setup time tCSS 400 ns CS hold time tCSH 400 ns tDCKCS 400 ns Minimum low level width of Hsync tHWL 4 µs Minimum low level width of Vsync tVWL 4 µs Delay from CLK↑ to CS↑ DATA 10 % tSET tHOLD 90 % 90 % 90 % CLK 10 % tCSS tCKL tCKH tDCKCS tTCK 90 % CS 10 % 10 % tCSH Hsync 10 % tHWL Vsync 10 % tVWL 51 µPD6461, 6462 POWER-ON CLEAR SPECIFICATIONS Parameter Conditions Symbol PCL pin low level hold time Min. tPCLL Typ. Max. Unit µs 10 VDD 0.8 VDD VDD 0V tPCLL VDD PCL 0.16 VDD 0V EXTERNAL CLOCK INPUT Timing for external clock input (valid when selected with mask option) 50 % Hsync tC-H tH-C tS 90 % External clock 50 % 10 % Parameter Symbol Conditions Min. Typ. Max. Unit Time from external clock fall to synchronizing signal rise tC-H 30 ns Time from synchronizing signal rise to external clock fall tH-C 30 ns tS (rising slew rate) tS Note 10% of the external clock cycle Example: When the external clock frequency is 8 MHz Clock cycle = 125 ns The maximum slew rate is 10% of 125 ns, giving 12.5 ns. Remarks 1. Keep the external clock in phase with the rising edges of Hsync. 2. Design the input of Hsync so that noise of more than 100 ns is suppressed. 3. When using an external clock, leave the OSCOUT pin open. 52 Note ns µPD6461, 6462 CHARACTER AND BLK SIGNAL OUTPUT Character and BLK signals are output in synchronization with the falling edges of the dot clock. 50 % Dot clock CDL CUS DTW CDS 90 % Character signal BLK signal 50 % 10 % OUTPUT TIMINGS (TA = –20 to +75˚C, pins: VR, VG, VB, VBLK, VC1, BLK1, VC2, BLK2, (RBLK, GBLK, BBLK)) Pins in parentheses are selected by specifying a mask option. Symbol Conditions Min. Typ. Max. Unit Output delay of character/BLK signal CDL VDD = 4.5 to 5.5 V, output load capacity = 10 pF 10 18 30 ns Output delay of character/BLK signal CDL VDD = 2.7 to 3.3 V, output load capacity = 10 pF 15 35 80 ns Rise time of character/BLK signal CUS VDD = 4.5 to 5.5 V, output load capacity = 10 pF 2 10 ns Rise time of character/BLK signal CUS VDD = 2.7 to 3.3 V, output load capacity = 10 pF 4 25 ns Fall time of character/BLK signal CDS VDD = 4.5 to 5.5 V, output load capacity = 10 pF 2 10 ns Fall time of character/BLK signal CDS VDD = 2.7 to 3.3 V, output load capacity = 10 pF 4 25 ns Time equivalent to minimum dot DTW VDD = 4.5 to 5.5 V, output load capacity = 10 pF (1 /Oscillation frequency) ±5Note ns Time equivalent to minimum dot DTW VDD = 2.7 to 3.3 V, output load capacity = 10 pF (1 /Oscillation frequency) ±5Note ns Parameter Note Min.: (1/fOSC) – 5 ns, Max.: (1/fOSC) + 5 ns fOSC: Frequency of LC oscillation or external input clock. TIMING FOR CONTINUOUS COMMAND INPUT When inputting commands continuously, the following timing requirements must be observed: (TA = –20 to +75˚C, VDD = 2.7 to 5.5 V) Parameter Symbol Conditions Continuous command input timing 1 T1 For all commands Continuous command input timing 2 T2 For VRAM write commands Min. Typ. Max. Unit 2.0 µs When display is turned on 2 µs + (21/fOSC) × S +tHWL µs When display is turned off 2 µs + (12/fOSC) ×S µs fOSC: Frequency of LC oscillation or external input clock (MHz), S: Character size (single (minimum) or double), tHWL: Hsync width. Commands other than VRAM write commands may not comply with T2 provided the control clock cycle satisfies the specifications. Hi-Z Hi-Z Hi-Z DATA T1 T2 CLK 53 µPD6461, 6462 7. APPLICATION CIRCUIT EXAMPLE µ PD6461GS/GT, µ PD6462GS 1 (1) Connected to microcontroller 2 (2) VDD Note 1 + 10 µ F 100 kΩ 10 µ F + 3 (4) 4 (5) 5 (6) 0.01 µ F 6 (7) Note 2 33 µ F LC module pin No. 1 7(8)Note 3 LC module pin No. 3 8(9) Note 3 5 to 30 pF 9(10) CLK Hsync CS Vsync DATA VB PCL VG VDD VR CKOUT OSCOUT OSCIN 20 (24) 19 (23) 18 (21) 17 (20) 16 (19) VBLK (BBLK) 15 (18) VC2 Note 4 (GBLK) 14 (17) BLK2 (RBLK) 13 (16) Note 4 Note 4 TEST VC1 Inputs a negative Hsync, Vsync signal Output 12 (15) 30 pF 10(11) Notes 1. GND BLK1 11 (14) CR constant must be satisfied with Power-ON Clear Specification (refer to 6. ELECTRICAL CHARACTERISTICS). 2. This circuit can reduce the number of external components and facilitates the adjustment of oscillation frequency, using LC module (part number: Q285NCIS-11181, manufactured by Toko, Inc.) 3. Connect these pins as follows when inputting external clock: OSCIN pin: external clock input, OSCOUT pin: open 4. Signals in ( ) are set by a mask option (RGB + RGB compatible blanking). Remarks 1. The number in the parentheses indicates the pin number of the µPD6461GT-xxx. 2. With the µPD6461GT-xxx, influence by noise via lead frame can be surpressed by connecting the N.C. pins (3, 12, 13, 22) to GND. 54 µPD6461, 6462 8. PACKAGE DRAWINGS 20 PIN PLASTIC SHRINK SOP (300 mil) 20 11 detail of lead end P 1 10 A H F I G J S L E N S K C D M M B NOTE 1. Controlling dimension millimeter. 2. Each lead centerline is located within 0.12 mm (0.005 inch) of its true position (T.P.) at maximum material condition. ITEM MILLIMETERS INCHES A 6.7±0.3 0.264 +0.012 –0.013 0.023 MAX. B 0.575 MAX. C 0.65 (T.P.) 0.026 (T.P.) D 0.32 +0.08 –0.07 0.013 +0.003 –0.004 E 0.125 ± 0.075 0.005 ± 0.003 F 2.0 MAX. 0.079 MAX. G 1.7±0.1 0.067 +0.004 –0.005 H I 8.1 ± 0.3 6.1 ± 0.2 0.319 ± 0.012 0.240 ± 0.008 J 1.0 ± 0.2 0.039 +0.009 –0.008 K 0.15 +0.10 –0.05 0.006 +0.004 –0.002 L 0.5 ± 0.2 0.020 +0.008 –0.009 M 0.12 0.005 N 0.10 0.004 P 3° +7° –3° 3° +7° –3° P20GM-65-300B-3 55 µPD6461, 6462 24 PIN PLASTIC SOP (375 mil) 24 13 detail of lead end P 1 12 A F H G I J L C D M S M B E N S NOTE 1. Controlling dimention K ITEM millimeter. 2. Each lead centerline is located within 0.12 mm (0.005 inch) of its true position (T.P.) at maximum material condition. A MILLIMETERS 15.3 +0.41 –0.2 INCHES 0.602 +0.017 –0.008 B 0.87 MAX. 0.035 MAX. C 1.27 (T.P.) 0.050 (T.P.) D 0.42 +0.08 –0.07 0.017 +0.003 –0.004 E 0.125±0.075 0.005±0.003 F 2.9 MAX. 0.115 MAX. G 2.50±0.2 0.098 +0.009 –0.008 H 10.3±0.2 0.406 +0.008 –0.009 I 7.2±0.2 0.283 +0.009 –0.008 J 1.6±0.2 0.063±0.008 K 0.17 +0.08 –0.07 0.007 +0.003 –0.004 L 0.8±0.2 0.031+0.009 –0.008 M 0.12 0.005 N 0.10 0.004 P 3° +7° –3° 3°+7° –3° P24GT-50-375B-2 56 µPD6461, 6462 9. RECOMMENDED SOLDERING CONDITIONS When soldering these products, it is highly recommended to observe the conditions as shown below. If other soldering processes are used, or if the soldering is performed under different conditions, please make sure to consult with our sales offices. For more details, refer to our document “SEMICONDUCTOR DEVICE MOUNTING TECHNOLOGY MANUAL” (C10535E). Surface Mount Devices µ PD6461GS-xxx: 20-pin plastic shrink SOP (300 mil) µ PD6461GT-xxx: 24-pin plastic SOP (375 mil) µ PD6462GS-xxx: 20-pin plastic shrink SOP (300 mil) Process Conditions Symbol Infrared ray reflow Peak temperature: 235 °C or below (Package surface temperature), Reflow time: 30 seconds or less (at 210 °C or higher), Maximum number of reflow processes: 2 times. IR35-00-2 Vapor phase soldering Peak temperature: 215 °C or below (Package surface temperature), Reflow time: 40 seconds or less (at 200 °C or higher), VP15-00-2 Maximum number of reflow processes: 2 times. Wave soldering Solder temperature: 260 °C or below, Flow time: 10 seconds or less, Maximum number of flow processes: 1 time, Pre-heating temperature: 120 °C or below (Package surface temperature). Partial heating method Pin temperature: 300 °C or below, Heat time: 3 seconds or less (Per each side of the device). WS60-00-1 – Caution Apply only one kind of soldering condition to a device, except for “partial heating method”, or the device will be damaged by heat stress. 57 µPD6461, 6462 [MEMO] 58 µPD6461, 6462 NOTES FOR CMOS DEVICES 1 PRECAUTION AGAINST ESD FOR SEMICONDUCTORS Note: Strong electric field, when exposed to a MOS device, can cause destruction of the gate oxide and ultimately degrade the device operation. Steps must be taken to stop generation of static electricity as much as possible, and quickly dissipate it once, when it has occurred. Environmental control must be adequate. When it is dry, humidifier should be used. It is recommended to avoid using insulators that easily build static electricity. Semiconductor devices must be stored and transported in an anti-static container, static shielding bag or conductive material. All test and measurement tools including work bench and floor should be grounded. The operator should be grounded using wrist strap. Semiconductor devices must not be touched with bare hands. Similar precautions need to be taken for PW boards with semiconductor devices on it. 2 HANDLING OF UNUSED INPUT PINS FOR CMOS Note: No connection for CMOS device inputs can be cause of malfunction. If no connection is provided to the input pins, it is possible that an internal input level may be generated due to noise, etc., hence causing malfunction. CMOS devices behave differently than Bipolar or NMOS devices. Input levels of CMOS devices must be fixed high or low by using a pull-up or pull-down circuitry. Each unused pin should be connected to VDD or GND with a resistor, if it is considered to have a possibility of being an output pin. All handling related to the unused pins must be judged device by device and related specifications governing the devices. 3 STATUS BEFORE INITIALIZATION OF MOS DEVICES Note: Power-on does not necessarily define initial status of MOS device. Production process of MOS does not define the initial operation status of the device. Immediately after the power source is turned ON, the devices with reset function have not yet been initialized. Hence, power-on does not guarantee out-pin levels, I/O settings or contents of registers. Device is not initialized until the reset signal is received. Reset operation must be executed immediately after power-on for devices having reset function. 59 µPD6461, 6462 [MEMO] The application circuits and their parameters are for reference only and are not intended for use in actual design-ins. No part of this document may be copied or reproduced in any form or by any means without the prior written consent of NEC Corporation. NEC Corporation assumes no responsibility for any errors which may appear in this document. NEC Corporation does not assume any liability for infringement of patents, copyrights or other intellectual property rights of third parties by or arising from use of a device described herein or any other liability arising from use of such device. No license, either express, implied or otherwise, is granted under any patents, copyrights or other intellectual property rights of NEC Corporation or others. While NEC Corporation has been making continuous effort to enhance the reliability of its semiconductor devices, the possibility of defects cannot be eliminated entirely. To minimize risks of damage or injury to persons or property arising from a defect in an NEC semiconductor device, customers must incorporate sufficient safety measures in its design, such as redundancy, fire-containment, and anti-failure features. NEC devices are classified into the following three quality grades: "Standard", "Special", and "Specific". The Specific quality grade applies only to devices developed based on a customer designated "quality assurance program" for a specific application. The recommended applications of a device depend on its quality grade, as indicated below. Customers must check the quality grade of each device before using it in a particular application. Standard: Computers, office equipment, communications equipment, test and measurement equipment, audio and visual equipment, home electronic appliances, machine tools, personal electronic equipment and industrial robots Special: Transportation equipment (automobiles, trains, ships, etc.), traffic control systems, anti-disaster systems, anti-crime systems, safety equipment and medical equipment (not specifically designed for life support) Specific: Aircrafts, aerospace equipment, submersible repeaters, nuclear reactor control systems, life support systems or medical equipment for life support, etc. The quality grade of NEC devices is "Standard" unless otherwise specified in NEC's Data Sheets or Data Books. If customers intend to use NEC devices for applications other than those specified for Standard quality grade, they should contact an NEC sales representative in advance. Anti-radioactive design is not implemented in this product. M4 96.5