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Fujitsu Semiconductor (Shanghai) Co., Ltd.
Application Note
MCU-AN- 500001-E-12
F²MC-8FX FAMILY
8-BIT MICROCONTROLLER
MB95200H/210H SERIES
QUICK START GUIDE
APPLICATION NOTE
QUICK START GUIDE V1.2
Revision History
Revision History
Date
2008-03-20
2008-07-21
2012-02-28
Author
Ivan, Xiao
Ivan, Xiao
Ivan, Xiao
Change of Records
V1.0, First draft
V1.1, modify the logo of SOFTUNE.
V1.2, add Register Bank setting
This manual contains 43 pages.
1. The products described in this manual and the specifications thereof may be changed without prior notice.
To obtain up-to-date information and/or specifications, contact your Fujitsu sales representative or Fujitsu
authorized dealer.
2. Fujitsu will not be liable for infringement of copyright, industrial property right, or other rights of a third party
caused by the use of information or drawings described in this manual.
3. The contents of this manual may not be transferred or copied without the express permission of Fujitsu.
4. The products contained in this manual are not intended for use with equipments which require extremely
high reliability such as aerospace equipments, undersea repeaters, nuclear control systems or medical
equipments for life support.
5. Some of the products described in this manual may be strategic materials (or special technology) as defined
by the Foreign Exchange and Foreign Trade Control Law. In such cases, the products or portions thereof
must not be exported without permission as defined under the law.
© 2008 Fujitsu Semiconductor (Shanghai) Co., Ltd.
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CONTENTS
CONTENTS
REVISION HISTORY ............................................................................................................ 2
CONTENTS .......................................................................................................................... 3
1 INTRODUCTION .............................................................................................................. 5
2 HARDWARE TOOLS ....................................................................................................... 6
2.1
2.2
2.3
BGM Adaptor .......................................................................................................... 6
2.1.1
Brief Introduction of BGM Adaptor ............................................................. 6
2.1.2
Advantages of BGM Adaptor ..................................................................... 7
2.1.3
Install Driver for BGM Adaptor ................................................................... 8
Evaluation Board ................................................................................................... 11
2.2.1
Evaluation Board Configuration ............................................................... 12
2.2.2
Power Module .......................................................................................... 13
2.2.3
Clock Settings.......................................................................................... 14
2.2.4
Peripheral Modules .................................................................................. 15
2.2.5
Precaution for Using Evaluation Board .................................................... 16
2.2.6
BGM Adaptor Interface ............................................................................ 17
Emulation System Setup ....................................................................................... 18
2.3.1
Setup ....................................................................................................... 18
2.3.2
Steps for Power on .................................................................................. 18
3 INSTALL SOFTUNE ...................................................................................................... 19
3.1
SOFTUNE Version ................................................................................................ 19
3.2
Installation of SOFTUNE ....................................................................................... 20
4 CODING AND DEBUGGING ......................................................................................... 22
4.1
Set up a New Project ............................................................................................. 22
4.2
Setup Project ......................................................................................................... 24
4.3
Coding................................................................................................................... 28
4.4
4.3.1
Basic Members of Project ........................................................................ 28
4.3.2
Add Members to Project .......................................................................... 29
4.3.3
Make/Build ............................................................................................... 29
Debugging ............................................................................................................. 30
4.4.1
Emulation Environment Set up................................................................. 30
4.4.2
Start Debug ............................................................................................. 36
4.4.3
Warning and Error ................................................................................... 36
4.4.4
Debug Window ........................................................................................ 37
4.4.5
How to Disable Watchdog Function ......................................................... 38
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CONTENTS
5 PROGRAMMING ........................................................................................................... 39
6 ADDITIONAL INFORMATION ....................................................................................... 41
7 APPENDIX ..................................................................................................................... 42
7.1
Index of Tables ...................................................................................................... 42
7.2
Index of Figures..................................................................................................... 42
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Chapter 1 Introduction
1 Introduction
This application note describes how to start development with the Fujitsu F2MC-8FX Family
MB95200H/210H Series.
Chapter 2 explains usage for BGM Adaptor and Evaluation Board.
Chapter 3 explains how to setup SOFTTUNE.
Chapter 4 explains how to use SOFTUNE for coding and debugging.
The last chapter explains how to program.
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Chapter 2 Hardware Tools
2 Hardware Tools
This chapter introduces hardware tools
2.1
BGM Adaptor
The following figure is a real picture of BGM Adaptor; BGM Adaptor ID is MB2146-08-E.
Figure 2.1-1: BGM Adaptor
2.1.1 Brief Introduction of BGM Adaptor
The functions of BGM Adaptor are as follows.
Table 2.1.1-1: Functions of BGM Adaptor
Function
Item
2
Support 8FX MCU: Frequency, Voltage
F MC-8FX MB95200: 10 MHz, 2.4-5.5 V
Breakpoint
256 software breakpoint
USB interface to PC/SOFTUNE
Comfortable to USB protocol version 1.1
1-Line UART interface to Commodity MCU
Baud rate is 62500bps
Support CR trimming automatically
Final trimming error is less than ±3.75%
Provide 5 V and 3.3 V for internal test and demo
The function can be available by setting jumper Inside
BGMA. (J1 and J2) Total current is limited within 500 mA
Support
MCU
flash
engineering development
Provide high voltage for flash operation Program and read
speed is about 800 B/S
programming
for
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Chapter 2 Hardware Tools
2.1.2 Advantages of BGM Adaptor
 Low price compared with 8FX EV-Chip Tools
 Small size

128 mm X 55 mm X 29 mm
 USB interface to PC/SOFTUNE

Conformance to USB protocol version 1.1
 Less pins used in debug interface (5 pins)

Interface between BGMA and target MCU is IDC-10
 Good debugging performance

Functions are similar to existing 8FX EV chip debugging platform
 5 V and 3.3 V power supply for evaluation application

Total current is limited within 500 mA
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Chapter 2 Hardware Tools
2.1.3 Install Driver for BGM Adaptor
You need to install a corresponding driver on PC before using BGM Adaptor, the installation
steps are as follows.
(1) Connect BGM Adaptor to PC and find a new hardware, the following window pops up,
check the radio button No, not this time and click Next.
Figure 2.1.3-1: Installer- 1
(2) Check the radio button Install from a list or specific location (Advanced), and
click Next.
Figure 2.1.3-2: Installer- 2
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Chapter 2 Hardware Tools
(3) Select …\Drivers from the folder where SOFTUNE is installed, click Next.
Figure 2.1.3-3: Wizard Searches- 3
(4) Select the best matching description for BGM Adaptor, then click Next.
Figure 2.1.3-4: Found New Hardware Wizard- 4
(5) Click Finish to finish the setup.
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Chapter 2 Hardware Tools
Figure 2.1.3-5: Finish- 5
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Chapter 2 Hardware Tools
2.2
Evaluation Board
Fujitsu offers Evaluation Board (MB95200/210 EV-Board V1.2) for MCU. The introduction of
Evaluation Board is as follows.
Debug Interface
To BGMA
Buzzer circuit
LEDs to MCU
I/O port pins
LPC MCU
Power supply either from
USB or from 2 pin header
Jumpers to set MCU pins
connect to external circuit
or not
Potentiometer
to MCU AD pin
Circuit for LINUART peripheral
communication
Switch circuit to MCU
External Interrupt pins
Figure 2.2-1: Evaluation Board
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Chapter 2 Hardware Tools
 Evaluation board features list

Clock and sub-clock

USB 5V power IF, external 5V power IF and the battery

Reset circuit and reset key

Provide IDC10 debug interface

3 LEDs for general use, LED1 indicates DBG pin work status

Provide one buzzer to demonstrate timer output

2 keys for general use

Potentiometer and temperature sensor

RS-232 level converter and DB9 interface (MAX232).

LIN circuit reserved

SIO 4 pins reserved.

All MCU ports are easy accessible through test pins.

Specialty starter kit to support every available MCU packages
2.2.1 Evaluation Board Configuration
Before running a sample code or debugging MB95200 MCU on Evaluation Board, some
settings must be fixed.
The following figure is an overview of Evaluation Board.
Figure 2.2.1-1: Overview of Evaluation Board
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Chapter 2 Hardware Tools
2.2.2 Power Module
User can select three types of DC power supply for Evaluation Board. If any of the power
supplies is connected correctly to the Evaluation Board, the power LED (LED5) on
Evaluation Board will be on. Refer to Figure 2.2.2-1.
Figure 2.2.2-1: Power Module
To select different power supplies, follow the table below.
Power Supply
Table 2.2.2-2: Power Supply Selection
Header Name
4 AA batteries from BT1 on the
back of EV-board.
J1: BAT.
9V DC from CN6
J1: 9V.
USB from CN7
None
MCU-AN- 500001-E-12 – Page 13
Settings
None
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Chapter 2 Hardware Tools
2.2.3 Clock Settings
In MB95200H/210H MCU series, main internal CR is used as clock source by default. User
can select a crystal clock on board as main clock or sub clock.
Follow the settings below,
Clock
Table 2.2.3-1: Clock Settings
Header Name
Main clock
SW3: X1, X0
Sub clock
SW3: X1A, X0A
Settings
 Selectable main clock source

Main OSC clock (up to 16.25 MHz, maximum machine clock frequency: 8.125 MHz)

External clock (up to 32.5 MHz, maximum machine clock frequency: 16.25 MHz)

Main internal CR clock (1/8/10 MHz ± 5%, maximum machine clock frequency: 10 MHz)
 Selectable subclock source

Sub-OSC clock (32.768 kHz)

External clock (32.768 kHz)

Sub-internal CR clock (typ: 100 kHz, min: 50 kHz, max: 200 kHz)
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Chapter 2 Hardware Tools
2.2.4 Peripheral Modules
There are several peripheral modules on Evaluation Board. To use these peripheral
modules, follow the table below.
Modules
Table 2.2.4-1: Peripheral Modules
Header Name
Buzzer: BUZ1
SW1: BUZ.
AD:VR3
SW2: VR3
Settings
SW2:
LED2, LED3
LED*: LED2, LED3, LED4
SW1:LED4
Key:S1, S2
SW2: S1, S2
SW2: SOT, SIN
UART
J5: UART
J6: UART
SW2:
SCK, SOT, SIN
LIN**
J5: LIN
J6: LIN
*LED module has four LEDs in total, but P12 (LED1) isn’t active during debugging by BGMA.
**LIN module is optional; contact your local vender for EV-board with LIN module.
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Chapter 2 Hardware Tools
2.2.5 Precaution for Using Evaluation Board
 High voltage on RST PIN

During writing/erasing data in flash memory, a typical +10VD.C. Voltage should be
applied on the RST pin. While MCU is connected with BGMA to start debugging, you
must open the jumper (J2 red mark in the picture below) to protect the BGMA from
being damaged by high voltage through reset pin.
Figure 2.2.5-1: Jumper of RST Pin
 Not miss connect 8FX BGMA (MB2146-09) and MB95200H/210H series BGMA
(MB2146-08).
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Chapter 2 Hardware Tools
2.2.6 BGM Adaptor Interface

To start debugging using BGM adaptor, user must connect IDC 10 socket from BGM
adaptor to CN1 on EV-board. Refer to Figure 2.2-2: BGM Adaptor Interface
Figure 2.2.6-1: BGM Adaptor Interface
PIN ID
1
2
PIN NAME
UVCC
GND
Table 2.2.6-2: CN1
3
RSTIN (BGMA->Target)
4
5
RSTOUT
RSV
PIN ID
6
7
8
9
10
PIN NAME
3.3 V (not open to customers)we can
say it is open in LPC BGMA side
RSV
DBG
RSV
5 V (not open to
customers)
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Chapter 2 Hardware Tools
2.3
Emulation System Setup
2.3.1 Setup
The emulation system setup is as follows.
Figure 2.3.1-1: Emulation System Setup
2.3.2 Steps for Power on
First, connect BGM Adaptor and Evaluation Board with 1-line UART; second, connect BGM
Adaptor and PC with USB cable; last, power on Evaluation Board.
(1) Connect IDC cable and plug in USB cable. Then BGM Adapter status LED turns
green.
Figure 2.3.2-1: BGM Adapter Plug in USB Cable
(2) Then power on EV board, BGM Adapter status LED turns red.
Figure 2.3.2-2: Power on Evaluation Board
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Chapter 3 Install SOFTUNE
3 Install SOFTUNE
This chapter introduces the Installation steps of SOFTUNE
3.1
SOFTUNE Version
The following settings are done in F2MC-8L/8FX Family SOFTUNE Workbench V30L31.
Figure 3.1- 1: SOFTUNE Version
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Chapter 3 Install SOFTUNE
3.2
Installation of SOFTUNE
(1) Open setup folder and double and select “setup.exe” file, the following window
appear, click Next.
Figure 3.2-1: Set up of SOFTUNE-1
(2) Click Browse to select folder where Setup will install files, and click Next.
Figure 3.2-2: Set up of SOFTUNE-2
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Chapter 3 Install SOFTUNE
(3) Check SOFTUNE Workbench, select SOFTUNE C Compiler and SOFTUNE
Assembler Pack, then click Next.
Figure 3.2-3: Setup of SOFTUNE-3
(4) Click Finish, and the installation is finished.
Figure 3.2-4: Setup of SOFTUNE-4
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Chapter 4 Coding and Debugging
4 Coding and Debugging
This chapter describes programming and debugging.
4.1
Set up a New Project
(1) Select File > New to set up a new project.
Figure 4.1-1: Set Up a New Project-1
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Chapter 4 Coding and Debugging
(2) When the following window appears, select target series name from Target MCU
pull-down menu, then fill in the project name and set the project directory etc., last
click OK.
Figure 4.1-2: Set Up a New Project-2
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Chapter 4 Coding and Debugging
4.2
Setup Project
(1) Click Project > Setup Project.
Figure 4.2-1: Setup a Project-1
(2) Execute (1) above and the following window appears,
Figure 4.2-2: Setup a Project-2
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Chapter 4 Coding and Debugging
(3) Do the following setup in C Compiler tab.
Figure 4.2-3: Set C Compiler
(4) Set include path from Category.
Figure 4.2-4: Set Include Path
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Chapter 4 Coding and Debugging
(5) Set ROM/RAM Area in Linker option.
Figure 4.2-5: Set ROM/RAM Area
(6) Click Set Section in the above window, the following window appears, do the
corresponding setting.
Figure 4.2-6: Setup Section
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Chapter 4 Coding and Debugging
(7) Select Register Bank from Category, and select a bank to set Register Bank.
Figure 4.2-7: Set Output Data Format
(8) Set Output Data Format as desired.
Figure 4.2-8: Set Output Data Format
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Chapter 4 Coding and Debugging
4.3
Coding
The project has been built. Now we can start to write codes in SOFTUNE. First, add basal
members to project and then add other source code files.
4.3.1
Basic Members of Project
 Main.c
This is main C program and contains the entry point of your project. Your program code will
be run here in void main (void) function.
 mb95200.asm
In this assembly file, all addresses of resource registers are defined. The functions of these
registers are described in the corresponding chapters of Hardware Manual.
Note that this file covers all resources of the evaluation MCU. Take care that you should only
use the resources covered by your flash device!
 readme.txt
This member file contains the version information of the template project and some other
useful information. This file can be erased if not needed.
 Start8FX.asm
This is a very important file; it contains all softwares and pre-processors adjustable for basic
project settings and start-up code. This code is executed before entering the void main (void)
function.
 vectors.c
In this C file, the interrupt levels and interrupt numbers are declared and it contains the
interrupt handling service by default. Corresponding interrupt control registers might be
initialized as well.
 mb95200.h
In this header file, the same as the mb95100.asm file, the bit names of the resource
registers are declared and defined. They also correspond to the bit names in Hardware
Manual. Note that this file covers all resources of the evaluation MCU. Take care you should
only use the resources covered by your flash device!
Note:
These files as above can be found from websites:
English version:
http://www.fujitsu.com/cn/fsp/services/mcu/mb95/application_notes.html
Simplified Chinese Version:
http://www.fujitsu.com/cn/fss/services/mcu/mb95/application_notes.html
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Chapter 4 Coding and Debugging
4.3.2 Add Members to Project
To add a new member to the project, right click the project name in the workspace window,
and then select “Add member to project” File to add a new member. Just browse to the
corresponding location and add the module as desired to the project.
Figure 4.3.2-1: Add Members to Project
4.3.3 Make/Build
Select Project, Make or Build, or click the sign with red ellipse as follows.
Figure 4.3.3- 1: Make/Build
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Chapter 4 Coding and Debugging
4.4
Debugging
4.4.1 Emulation Environment Set up
The following steps can be skipped if Emulation Environment has been configured (using a
template project).
To create a new Emulation Environment, right click and select Add Setup > New∙∙∙ from
shortcut menu. Then you will be asked for a setup name.
Figure 4.4.1-1: Create New Emulation Environment-1
To change the existing environment, click right key and select Change to change Setup
Wizard.
Figure 4.4.1-2: Create New Emulation Environment-2
(1) The Setup Wizard window appears and clicks Next.
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Chapter 4 Coding and Debugging
Figure 4.4.1-3: Setup Wizard-1
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Chapter 4 Coding and Debugging
(2) Select Emulator Debugger from Debug Type and clicks Next.
Figure 4.4.1-4: Setup Wizard-2
(3) Select MB2146-08 from ICE type and click Next.
Figure 4.4.1-5: Setup Wizard-3
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Chapter 4 Coding and Debugging
(4) Select USB from Device Name and then click Next.
Figure 4.4.1-6: Setup Wizard-4
(5) SOFTUNE want to know external oscillator frequency of the EVB board, Response
speed optimization option is used to enable/disable clock up function, it is
recommended to check the button Enable.
Figure 4.4.1-7: Setup Wizard-5
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Chapter 4 Coding and Debugging
(6) Click Next.
Figure 4.4.1-8: Setup Wizard-6
(7) Check Auto load when starting debug and click Next.
Figure 4.4.1-9: Setup Wizard-7
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Chapter 4 Coding and Debugging
(8) Check the button Select All and click Next.
Figure 4.4.1-10: Setup Wizard-8
(9) Click Finish.
Figure 4.4.1-11: Setup Wizard-9
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Chapter 4 Coding and Debugging
4.4.2 Start Debug
Select Debug > Start debug to start debugging.
Figure 4.4.2-1: Start Debug
4.4.3 Warning and Error

If no warning message occurs, it means “CR is OK, Processing is being done normally”.

If the following window occurs, it means “NVR is broken and CR trimming has passed”.
Click OK and continue to debug.
Figure 4.4.3- 1: CR is OK

If the following window occurs, it means “NVR is broken and CR trimming has failed”.
Click OK and reset BGM Adaptor and MCU.
Figure 4.4.3-2: NVR is broken and CR trimming has failed
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Chapter 4 Coding and Debugging

If the following window occurs, it means “CR trimming is in process”. Click Yes to
continue to wait or click No to exit from debug mode.
Figure 4.4.3-3: CR Trimming is in Process
4.4.4 Debug Window
When all above are OK, the following windows appear. Now, debug starts.
Figure 4.4.4-1: Debug Window-1
Figure 4.4.4-2: Debug Window-2
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Chapter 4 Coding and Debugging
4.4.5 How to Disable Watchdog Function
Watchdog function is enabled by default. If it is not in use, please disable it as follows.
(1) Click Setup > Debug environment > Debug Environment.
Figure 4.4.5-1: Disable Watchdog Function-1
(2) Check the button Disable to disable Watchdog function.
Figure 4.4.5-2: Disable Watchdog Function-2
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Chapter 5 Programming
5 Programming
The follows are three recommended plans for programming.
 Programming using SOFTUNE.

Delete all break points before programming.

Click Debug > Start debug, and SOFTUNE starts uploading flash memory as follows.
Figure 5-1: Upload Flash Memory

Click Debug > Run > Go, and SOFTUNE starts programming flash memory as follows.
Figure 5-2: Download Flash Memory
 Third party programmer (Xeltek solution is available on M/April)

The programmer of third party programmer supplier, they have dedicated softwares and
dedicated hardwares for themselves.
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Chapter 5 Programming
 Programming using dedicated softwares (TBD)

The dedicated software is only intended for programming, the dedicated hardware is
used as Evaluation Board of Fujitsu.
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Chapter 6 Additional Information
6 Additional Information
For more Information on FUJITSU Semiconductor products, visit the following websites:
English version:
http://www.fujitsu.com/cn/fsp/services/mcu/mb95/application_notes.html
Simplified Chinese Version:
http://www.fujitsu.com/cn/fss/services/mcu/mb95/application_notes.html
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Chapter 7 Appendix
7 Appendix
7.1 Index of Tables
Table 2.1.1-1: Functions of BGM Adaptor .............................................................................. 6
Table 2.2.2-2: Power Supply Selection ............................................................................... 13
Table 2.2.3-1: Clock Settings ............................................................................................... 14
Table 2.2.4-2: Peripheral Modules ...................................................................................... 15
7.2 Index of Figures
Figure 2.1-1: BGM Adaptor .................................................................................................... 6
Figure 2.1.3-2: Installer- 1 ...................................................................................................... 8
Figure 2.1.3-3: Installer- 2 ...................................................................................................... 8
Figure 2.1.3-4: Wizard Searches- 3........................................................................................ 9
Figure 2.1.3-5: Found New Hardware Wizard- 4 .................................................................... 9
Figure 2.1.3-6: Finish- 5 ....................................................................................................... 10
Figure 2.2-1: Evaluation Board............................................................................................. 11
Figure 2.2.1-1: Overview of Evaluation Board ...................................................................... 12
Figure 2.2.2-1: Power Module .............................................................................................. 13
Table 2.2.2-2: Power Supply Selection ................................................................................ 13
Figure 2.2.5-1: Jumper of RST Pin ....................................................................................... 16
Figure 2.2.6-1: BGM Adaptor Interface ................................................................................ 17
Table 2.2.6-2: CN1 ............................................................................................................... 17
Figure 2.3.1-1: Emulation System Setup .............................................................................. 18
Figure 2.3.2-1: BGM Adapter Plug in USB Cable ................................................................. 18
Figure 2.3.2-2: Power on Evaluation Board .......................................................................... 18
Figure 3.1- 1: SOFTUNE Version ......................................................................................... 19
Figure 3.2-1: Set up of SOFTUNE-1 .................................................................................... 20
Figure 3.2-2: Set up of SOFTUNE-2 .................................................................................... 20
Figure 3.2-3: Setup of SOFTUNE-3 ..................................................................................... 21
Figure 3.2-4: Setup of SOFTUNE-4 ..................................................................................... 21
Figure 4.1-1: Set Up a New Project-1................................................................................... 22
Figure 4.1-2: Set Up a New Project-2................................................................................... 23
Figure 4.2-1: Setup a Project-1 ............................................................................................ 24
Figure 4.2-2: Setup a Project-2 ............................................................................................ 24
Figure 4.2-3: Set C Compiler ................................................................................................ 25
Figure 4.2-4: Set Include Path.............................................................................................. 25
Figure 4.2-5: Set ROM/RAM Area ........................................................................................ 26
MCU-AN- 500001-E-12 – Page 42
QUICK START GUIDE V1.2
Chapter 7 Appendix
Figure 4.2-6: Setup Section.................................................................................................. 26
Figure 4.2-7: Set Output Data Format .................................................................................. 27
Figure 4.2-8: Set Output Data Format .................................................................................. 27
Figure 4.3.2-1: Add Members to Project ............................................................................... 29
Figure 4.3.3- 1: Make/Build .................................................................................................. 29
Figure 4.4.1-1: Create New Emulation Environment-1 ......................................................... 30
Figure 4.4.1-2: Create New Emulation Environment-2 ......................................................... 30
Figure 4.4.1-3: Setup Wizard-1 ............................................................................................ 31
Figure 4.4.1-4: Setup Wizard-2 ............................................................................................ 32
Figure 4.4.1-5: Setup Wizard-3 ............................................................................................ 32
Figure 4.4.1-6: Setup Wizard-4 ............................................................................................ 33
Figure 4.4.1-7: Setup Wizard-5 ............................................................................................ 33
Figure 4.4.1-8: Setup Wizard-6 ............................................................................................ 34
Figure 4.4.1-9: Setup Wizard-7 ............................................................................................ 34
Figure 4.4.1-10: Setup Wizard-8 .......................................................................................... 35
Figure 4.4.1-11: Setup Wizard-9 .......................................................................................... 35
Figure 4.4.2-1: Start Debug .................................................................................................. 36
Figure 4.4.3- 1: CR is OK ..................................................................................................... 36
Figure 4.4.3-2: NVR is broken and CR trimming has failed .................................................. 36
Figure 4.4.3-3: CR Trimming is in Process ........................................................................... 37
Figure 4.4.4-1: Debug Window-1 ......................................................................................... 37
Figure 4.4.4-2: Debug Window-2 ......................................................................................... 37
Figure 4.4.5-1: Disable Watchdog Function-1 ...................................................................... 38
Figure 4.4.5-2: Disable Watchdog Function-2 ...................................................................... 38
Figure 5-1: Upload Flash Memory ........................................................................................ 39
Figure 5-2: Download Flash Memory ................................................................................... 39
MCU-AN- 500001-E-12 – Page 43
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