Revision 1.0 February 25, 2008 Radeon R3xx 3D Register Reference Guide © 2008 Advanced Micro Devices, Inc. Proprietary 1 Revision 1.0 February 25, 2008 Trademarks AMD, the AMD Arrow logo, Athlon, and combinations thereof, ATI, ATI logo, Radeon, and Crossfire are trademarks of Advanced Micro Devices, Inc. Microsoft and Windows are registered trademarks of Microsoft Corporation. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies. Disclaimer The contents of this document are provided in connection with Advanced Micro Devices, Inc. ("AMD") products. AMD makes no representations or warranties with respect to the accuracy or completeness of the contents of this publication and reserves the right to make changes to specifications and product descriptions at any time without notice. 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All rights reserved. © 2008 Advanced Micro Devices, Inc. Proprietary 2 Revision 1.0 1. February 25, 2008 REGISTERS ..................................................................................................................................................... 5 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 1.10 1.11 COLOR BUFFER REGISTERS ..................................................................................................................................5 FOG REGISTERS...............................................................................................................................................17 GEOMETRY ASSEMBLY REGISTERS ......................................................................................................................19 GRAPHICS BACKEND REGISTERS .........................................................................................................................25 RASTERIZER REGISTERS.....................................................................................................................................32 CLIPPING REGISTERS ........................................................................................................................................35 SETUP UNIT REGISTERS ....................................................................................................................................43 TEXTURE REGISTERS.........................................................................................................................................48 FRAGMENT SHADER REGISTERS ..........................................................................................................................58 VERTEX REGISTERS ..........................................................................................................................................71 Z BUFFER REGISTERS........................................................................................................................................92 © 2008 Advanced Micro Devices, Inc. Proprietary 3 Revision 1.0 © 2008 Advanced Micro Devices, Inc. Proprietary February 25, 2008 4 Revision 1.0 February 25, 2008 1. Registers 1.1 Color Buffer Registers CB:RB3D_AARESOLVE_CTL · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4e88 DESCRIPTION: Resolve Buffer Control. Unpipelined Field Name Bits Default Description AARESOLVE_MODE 0 0x0 Specifies if the color buffer is in resolve mode. The cache must be empty before changing this register. POSSIBLE VALUES: 00 - Normal operation. 01 - Resolve operation. AARESOLVE_GAMMA 1 none Specifies the gamma and degamma to be applied to the samples before and after filtering, respectively. POSSIBLE VALUES: 00 - 1.0 01 - 2.2 CB:RB3D_AARESOLVE_OFFSET · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4e80 DESCRIPTION: Resolve buffer destination address. The cache must be empty before changing this register if the cb is in resolve mode. Unpipelined Field Name Bits Default Description AARESOLVE_OFFSET 31:5 none 256-bit aligned 3D resolve destination offset. CB:RB3D_AARESOLVE_PITCH · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4e84 DESCRIPTION: Resolve Buffer Pitch and Tiling Control. The cache must be empty before changing this register if the cb is in resolve mode. Unpipelined Field Name Bits Default Description AARESOLVE_PITCH 13:1 none 3D destination pitch in multiples of 2-pixels. CB:RB3D_ABLENDCNTL · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4e08 DESCRIPTION: Alpha Blend Control for Alpha Channel. Pipelined through the blender. Field Name Bits Default Description COMB_FCN 14:12 none Combine Function , Allows modification of how the SRCBLEND and DESTBLEND are combined. POSSIBLE VALUES: 00 - Add and Clamp 01 - Add but no Clamp © 2008 Advanced Micro Devices, Inc. Proprietary 5 Revision 1.0 February 25, 2008 02 - Subtract Dst from Src, and Clamp 03 - Subtract Dst from Src, and don`t Clamp 04 - Minimum of Src, Dst (the src and dst blend functions are forced to D3D_ONE) 05 - Maximum of Src, Dst (the src and dst blend functions are forced to D3D_ONE) 06 - Subtract Src from Dst, and Clamp 07 - Subtract Src from Dst, and don`t Clamp SRCBLEND 21:16 none Source Blend Function , Alpha blending function (SRC). POSSIBLE VALUES: 00 - RESERVED 01 - D3D_ZERO 02 - D3D_ONE 03 - D3D_SRCCOLOR 04 - D3D_INVSRCCOLOR 05 - D3D_SRCALPHA 06 - D3D_INVSRCALPHA 07 - D3D_DESTALPHA 08 - D3D_INVDESTALPHA 09 - D3D_DESTCOLOR 10 - D3D_INVDESTCOLOR 11 - D3D_SRCALPHASAT 12 - D3D_BOTHSRCALPHA 13 - D3D_BOTHINVSRCALPHA 14 - RESERVED 15 - RESERVED 16 - RESERVED 17 - RESERVED 18 - RESERVED 19 - RESERVED 20 - RESERVED 21 - RESERVED 22 - RESERVED 23 - RESERVED 24 - RESERVED 25 - RESERVED 26 - RESERVED 27 - RESERVED 28 - RESERVED 29 - RESERVED 30 - RESERVED 31 - RESERVED 32 - GL_ZERO 33 - GL_ONE 34 - GL_SRC_COLOR 35 - GL_ONE_MINUS_SRC_COLOR 36 - GL_DST_COLOR 37 - GL_ONE_MINUS_DST_COLOR 38 - GL_SRC_ALPHA 39 - GL_ONE_MINUS_SRC_ALPHA 40 - GL_DST_ALPHA 41 - GL_ONE_MINUS_DST_ALPHA © 2008 Advanced Micro Devices, Inc. Proprietary 6 Revision 1.0 February 25, 2008 42 - GL_SRC_ALPHA_SATURATE 43 - GL_CONSTANT_COLOR 44 - GL_ONE_MINUS_CONSTANT_COLOR 45 - GL_CONSTANT_ALPHA 46 - GL_ONE_MINUS_CONSTANT_ALPHA 47 - RESERVED 48 - RESERVED 49 - RESERVED 50 - RESERVED 51 - RESERVED 52 - RESERVED 53 - RESERVED 54 - RESERVED 55 - RESERVED 56 - RESERVED 57 - RESERVED 58 - RESERVED 59 - RESERVED 60 - RESERVED 61 - RESERVED 62 - RESERVED 63 - RESERVED DESTBLEND 29:24 none Destination Blend Function , Alpha blending function (DST). POSSIBLE VALUES: 00 - RESERVED 01 - D3D_ZERO 02 - D3D_ONE 03 - D3D_SRCCOLOR 04 - D3D_INVSRCCOLOR 05 - D3D_SRCALPHA 06 - D3D_INVSRCALPHA 07 - D3D_DESTALPHA 08 - D3D_INVDESTALPHA 09 - D3D_DESTCOLOR 10 - D3D_INVDESTCOLOR 11 - RESERVED 12 - RESERVED 13 - RESERVED 14 - RESERVED 15 - RESERVED 16 - RESERVED 17 - RESERVED 18 - RESERVED 19 - RESERVED 20 - RESERVED 21 - RESERVED 22 - RESERVED 23 - RESERVED 24 - RESERVED 25 - RESERVED 26 - RESERVED © 2008 Advanced Micro Devices, Inc. Proprietary 7 Revision 1.0 February 25, 2008 27 - RESERVED 28 - RESERVED 29 - RESERVED 30 - RESERVED 31 - RESERVED 32 - GL_ZERO 33 - GL_ONE 34 - GL_SRC_COLOR 35 - GL_ONE_MINUS_SRC_COLOR 36 - GL_DST_COLOR 37 - GL_ONE_MINUS_DST_COLOR 38 - GL_SRC_ALPHA 39 - GL_ONE_MINUS_SRC_ALPHA 40 - GL_DST_ALPHA 41 - GL_ONE_MINUS_DST_ALPHA 42 - RESERVED 43 - GL_CONSTANT_COLOR 44 - GL_ONE_MINUS_CONSTANT_COLOR 45 - GL_CONSTANT_ALPHA 46 - GL_ONE_MINUS_CONSTANT_ALPHA 47 - RESERVED 48 - RESERVED 49 - RESERVED 50 - RESERVED 51 - RESERVED 52 - RESERVED 53 - RESERVED 54 - RESERVED 55 - RESERVED 56 - RESERVED 57 - RESERVED 58 - RESERVED 59 - RESERVED 60 - RESERVED 61 - RESERVED 62 - RESERVED 63 - RESERVED CB:RB3D_BLENDCNTL · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4e04 DESCRIPTION: Alpha Blend Control for Color Channels. Pipelined through the blender. Field Name Bits Default Description ALPHA_BLEND_ENABLE 0 0x0 Allow alpha blending with the destination. POSSIBLE VALUES: 00 - Disable 01 - Enable SEPARATE_ALPHA_ENABLE 1 0x0 Enables use of RB3D_ABLENDCNTL POSSIBLE VALUES: 00 - Disabled (Use RB3D_BLENDCNTL) © 2008 Advanced Micro Devices, Inc. Proprietary 8 Revision 1.0 February 25, 2008 01 - Enabled (Use RB3D_ABLENDCNTL) READ_ENABLE 2 0x1 When blending is enabled, this enables memory reads. Memory reads will still occur when this is disabled if they are for reasons not related to blending. POSSIBLE VALUES: 00 - Disable reads 01 - Enable reads DISCARD_SRC_PIXELS 5:3 0x0 Discard pixels when blending is enabled based on the src color. POSSIBLE VALUES: 00 - Disable 01 - Discard pixels if src alpha == 0 02 - Discard pixels if src color == 0 03 - Discard pixels if (src alpha == 0) && (src color == 0) 04 - Discard pixels if src alpha == 1 05 - Discard pixels if src color == 1 06 - Discard pixels if (src alpha == 1) && (src color == 1) 07 - (reserved) COMB_FCN 14:12 none Combine Function , Allows modification of how the SRCBLEND and DESTBLEND are combined. POSSIBLE VALUES: 00 - Add and Clamp 01 - Add but no Clamp 02 - Subtract Dst from Src, and Clamp 03 - Subtract Dst from Src, and don`t Clamp 04 - Minimum of Src, Dst (the src and dst blend functions are forced to D3D_ONE) 05 - Maximum of Src, Dst (the src and dst blend functions are forced to D3D_ONE) 06 - Subtract Src from Dst, and Clamp 07 - Subtract Src from Dst, and don`t Clamp SRCBLEND 21:16 none Source Blend Function , Alpha blending function (SRC). POSSIBLE VALUES: 00 - RESERVED 01 - D3D_ZERO 02 - D3D_ONE 03 - D3D_SRCCOLOR 04 - D3D_INVSRCCOLOR 05 - D3D_SRCALPHA 06 - D3D_INVSRCALPHA 07 - D3D_DESTALPHA 08 - D3D_INVDESTALPHA 09 - D3D_DESTCOLOR 10 - D3D_INVDESTCOLOR 11 - D3D_SRCALPHASAT © 2008 Advanced Micro Devices, Inc. Proprietary 9 Revision 1.0 February 25, 2008 12 - D3D_BOTHSRCALPHA 13 - D3D_BOTHINVSRCALPHA 14 - RESERVED 15 - RESERVED 16 - RESERVED 17 - RESERVED 18 - RESERVED 19 - RESERVED 20 - RESERVED 21 - RESERVED 22 - RESERVED 23 - RESERVED 24 - RESERVED 25 - RESERVED 26 - RESERVED 27 - RESERVED 28 - RESERVED 29 - RESERVED 30 - RESERVED 31 - RESERVED 32 - GL_ZERO 33 - GL_ONE 34 - GL_SRC_COLOR 35 - GL_ONE_MINUS_SRC_COLOR 36 - GL_DST_COLOR 37 - GL_ONE_MINUS_DST_COLOR 38 - GL_SRC_ALPHA 39 - GL_ONE_MINUS_SRC_ALPHA 40 - GL_DST_ALPHA 41 - GL_ONE_MINUS_DST_ALPHA 42 - GL_SRC_ALPHA_SATURATE 43 - GL_CONSTANT_COLOR 44 - GL_ONE_MINUS_CONSTANT_COLOR 45 - GL_CONSTANT_ALPHA 46 - GL_ONE_MINUS_CONSTANT_ALPHA 47 - RESERVED 48 - RESERVED 49 - RESERVED 50 - RESERVED 51 - RESERVED 52 - RESERVED 53 - RESERVED 54 - RESERVED 55 - RESERVED 56 - RESERVED 57 - RESERVED 58 - RESERVED 59 - RESERVED 60 - RESERVED 61 - RESERVED 62 - RESERVED 63 - RESERVED DESTBLEND © 2008 Advanced Micro Devices, Inc. Proprietary 29:24 none Destination Blend Function , Alpha blending function 10 Revision 1.0 February 25, 2008 (DST). POSSIBLE VALUES: 00 - RESERVED 01 - D3D_ZERO 02 - D3D_ONE 03 - D3D_SRCCOLOR 04 - D3D_INVSRCCOLOR 05 - D3D_SRCALPHA 06 - D3D_INVSRCALPHA 07 - D3D_DESTALPHA 08 - D3D_INVDESTALPHA 09 - D3D_DESTCOLOR 10 - D3D_INVDESTCOLOR 11 - RESERVED 12 - RESERVED 13 - RESERVED 14 - RESERVED 15 - RESERVED 16 - RESERVED 17 - RESERVED 18 - RESERVED 19 - RESERVED 20 - RESERVED 21 - RESERVED 22 - RESERVED 23 - RESERVED 24 - RESERVED 25 - RESERVED 26 - RESERVED 27 - RESERVED 28 - RESERVED 29 - RESERVED 30 - RESERVED 31 - RESERVED 32 - GL_ZERO 33 - GL_ONE 34 - GL_SRC_COLOR 35 - GL_ONE_MINUS_SRC_COLOR 36 - GL_DST_COLOR 37 - GL_ONE_MINUS_DST_COLOR 38 - GL_SRC_ALPHA 39 - GL_ONE_MINUS_SRC_ALPHA 40 - GL_DST_ALPHA 41 - GL_ONE_MINUS_DST_ALPHA 42 - RESERVED 43 - GL_CONSTANT_COLOR 44 - GL_ONE_MINUS_CONSTANT_COLOR 45 - GL_CONSTANT_ALPHA 46 - GL_ONE_MINUS_CONSTANT_ALPHA 47 - RESERVED 48 - RESERVED 49 - RESERVED © 2008 Advanced Micro Devices, Inc. Proprietary 11 Revision 1.0 February 25, 2008 50 - RESERVED 51 - RESERVED 52 - RESERVED 53 - RESERVED 54 - RESERVED 55 - RESERVED 56 - RESERVED 57 - RESERVED 58 - RESERVED 59 - RESERVED 60 - RESERVED 61 - RESERVED 62 - RESERVED 63 - RESERVED CB:RB3D_CCTL · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4e00 DESCRIPTION: Unpipelined. Field Name Bits Default Description NUM_MULTIWRITES 6:5 0x0 A quad is replicated and written to this many buffers. POSSIBLE VALUES: 00 - 1 buffer. This is the only mode where the cb processes the end of packet command. 01 - 2 buffers 02 - 3 buffers 03 - 4 buffers CLRCMP_FLIPE_ENABLE 7 0x0 Enables equivalent of rage128 CMP_EQ_FLIP color compare mode. This is used to ensure 3D data does not get chromakeyed away by logic in the backend. POSSIBLE VALUES: 00 - Disable color compare. 01 - Enable color compare. AA_COMPRESSION_ENABLE 9 none Enables AA color compression. The cache must be empty before this is changed. POSSIBLE VALUES: 00 - Disable AA compression 01 - Enable AA compression Reserved 10 none Set to 0 CB:RB3D_CLRCMP_CLR · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4e20 DESCRIPTION: Color Compare Color. Stalls the 2d/3d datapath until it is idle. Field Name Bits Default Description CLRCMP_CLR 31:0 none Like RB2D_CLRCMP_CLR, but a separate register is provided to keep 2D and 3D state separate. © 2008 Advanced Micro Devices, Inc. Proprietary 12 Revision 1.0 February 25, 2008 CB:RB3D_CLRCMP_FLIPE · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4e1c DESCRIPTION: Color Compare Flip. Stalls the 2d/3d datapath until it is idle. Field Name Bits Default Description CLRCMP_FLIPE 31:0 none Like RB2D_CLRCMP_FLIPE, but a separate register is provided to keep 2D and 3D state separate. CB:RB3D_CLRCMP_MSK · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4e24 DESCRIPTION: Color Compare Mask. Stalls the 2d/3d datapath until it is idle. Field Name Bits Default Description CLRCMP_MSK 31:0 none Like RB2D_CLRCMP_CLR, but separate registers provided to keep 2D and 3D state separate. CB:RB3D_COLOROFFSET[0-3] · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4e28-0x4e34 DESCRIPTION: Color Buffer Address Offset of multibuffer 0. Unpipelined. Field Name Bits Default Description COLOROFFSET 31:5 none 256-bit aligned 3D destination offset address. The cache must be empty before this is changed. CB:RB3D_COLORPITCH[0-3] · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4e38-0x4e44 DESCRIPTION: Color buffer format and tiling control for all the multibuffers and the pitch of multibuffer 0. Unpipelined. The cache must be empty before any of the registers are changed. Field Name Bits Default Description COLORPITCH 13:1 none 3D destination pitch in multiples of 2-pixels. COLORTILE 16 none Denotes whether the 3D destination is in macrotiled format. POSSIBLE VALUES: 00 - 3D destination is not macrotiled 01 - 3D destination is macrotiled COLORMICROTILE 18:17 none Denotes whether the 3D destination is in microtiled format. POSSIBLE VALUES: 00 - 3D destination is no microtiled 01 - 3D destination is microtiled 02 - 3D destination is square microtiled. Only available in 16-bit 03 - (reserved) COLORENDIAN © 2008 Advanced Micro Devices, Inc. Proprietary 20:19 none Specifies endian control for the color buffer. 13 Revision 1.0 February 25, 2008 POSSIBLE VALUES: 00 - No swap 01 - Word swap (2 bytes in 16-bit) 02 - Dword swap (4 bytes in a 32-bit) 03 - Half-Dword swap (2 16-bit in a 32-bit) COLORFORMAT 24:21 0x6 3D destination color format. POSSIBLE VALUES: 00 - (Reserved) 01 - (Reserved) 02 - (Reserved) 03 - ARGB1555 04 - RGB565 05 - (Reserved) 06 - ARGB8888 07 - ARGB32323232 08 - (Reserved) 09 - I8 10 - ARGB16161616 11 - YUV422 packed (VYUY) 12 - YUV422 packed (YVYU) 13 - UV88 14 - (reserved) 15 - ARGB4444 CB:RB3D_COLOR_CHANNEL_MASK · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4e0c DESCRIPTION: 3D Color Channel Mask. If all the channels used in the current color format are disabled, then the cb will discard all the incoming quads. Pipelined through the blender. Field Name Bits Default Description BLUE_MASK 0 0x1 mask bit for blue channel POSSIBLE VALUES: 00 - disable 01 - enable GREEN_MASK 1 0x1 mask bit for green channel POSSIBLE VALUES: 00 - disable 01 - enable RED_MASK 2 0x1 mask bit for red channel POSSIBLE VALUES: 00 - disable 01 - enable ALPHA_MASK 3 0x1 mask bit for alpha channel POSSIBLE VALUES: © 2008 Advanced Micro Devices, Inc. Proprietary 14 Revision 1.0 February 25, 2008 00 - disable 01 - enable CB:RB3D_COLOR_CLEAR_VALUE · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4e14 DESCRIPTION: Clear color that is used when the color mask is set to 00. Unpipelined. Field Name Bits Default BLUE 7:0 none GREEN 15:8 none RED 23:16 none ALPHA 31:24 none Description CB:RB3D_CONSTANT_COLOR · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4e10 DESCRIPTION: Constant color used by the blender. Pipelined through the blender. Field Name Bits Default Description BLUE 7:0 none blue constant color GREEN 15:8 none green constant color RED 23:16 none red constant color ALPHA 31:24 none alpha constant color CB:RB3D_DITHER_CTL · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4e50 DESCRIPTION: Dithering control register. Pipelined through the blender. Field Name Bits Default Description DITHER_MODE 1:0 0x0 Dither mode POSSIBLE VALUES: 00 - Truncate 01 - Round 02 - LUT dither 03 - (reserved) ALPHA_DITHER_MODE 3:2 0x0 POSSIBLE VALUES: 00 - Truncate 01 - Round 02 - LUT dither 03 - (reserved) CB:RB3D_DSTCACHE_CTLSTAT · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4e4c DESCRIPTION: Destination Color Buffer Cache Control/Status. If the cb is in e2 mode, then a flush or free will not occur upon a write to this register, but a sync will be immediately sent if one is requested. If both DC_FLUSH and DC_FREE are zero but DC_FINISH is one, then a sync will be sent immediately -- the cb will not wait for all the previous operations to complete before sending the sync. Unpipelined except when DC_FINISH and DC_FREE are both set to zero. © 2008 Advanced Micro Devices, Inc. Proprietary 15 Revision 1.0 February 25, 2008 Field Name Bits Default Description DC_FLUSH 1:0 0x0 Setting this bit flushes dirty data from the 3D Dst Cache. Unless the DC_FREE bits are also set, the tags in the cache remain valid. A purge is achieved by setting both DC_FLUSH and DC_FREE. POSSIBLE VALUES: 00 - No effect 01 - No effect 02 - Flushes dirty 3D data 03 - Flushes dirty 3D data DC_FREE 3:2 0x0 Setting this bit invalidates the 3D Dst Cache tags. Unless the DC_FLUSH bit is also set, the cache lines are not written to memory. A purge is achieved by setting both DC_FLUSH and DC_FREE. POSSIBLE VALUES: 00 - No effect 01 - No effect 02 - Free 3D tags 03 - Free 3D tags DC_FINISH 4 0x0 POSSIBLE VALUES: 00 - do not send a finish signal to the CP 01 - send a finish signal to the CP after the end of operation CB:RB3D_ROPCNTL · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4e18 DESCRIPTION: 3D ROP Control. Stalls the 2d/3d datapath until it is idle. Field Name Bits Default Description ROP_ENABLE 2 0x0 POSSIBLE VALUES: 00 - Disable ROP. (Forces ROP2 to be 0xC). 01 - Enabled ROP 11:8 none ROP2 code for 3D fragments. This value is replicated into 2 nibbles to form the equivalent ROP3 code to control the ROP3 logic. These are the GDI ROP2 codes. © 2008 Advanced Micro Devices, Inc. Proprietary 16 Revision 1.0 February 25, 2008 1.2 Fog Registers FG:FG_ALPHA_FUNC · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4bd4 DESCRIPTION: Alpha Function Field Name Bits Default Description AF_VAL 7:0 0x0 Specifies the alpha compare value. AF_FUNC 10:8 0x0 Specifies the alpha compare function. POSSIBLE VALUES: 00 - AF_NEVER 01 - AF_LESS 02 - AF_EQUAL 03 - AF_LE 04 - AF_GREATER 05 - AF_NOTEQUAL 06 - AF_GE 07 - AF_ALWAYS AF_EN 11 0x0 Enables/Disables alpha compare function. POSSIBLE VALUES: 00 - Disable alpha function. 01 - Enable alpha function. AM_EN 16 0x0 Enables/Disables alpha-to-mask function. POSSIBLE VALUES: 00 - Disable alpha to mask function. 01 - Enable alpha to mask function. AM_CFG 17 0x0 Specfies number of sub-pixel samples for alpha-to-mask function. POSSIBLE VALUES: 00 - 2/4 sub-pixel samples. 01 - 3/6 sub-pixel samples. DITH_EN 20 0x0 Enables/Disables RGB Dithering. POSSIBLE VALUES: 00 - Disable Dithering 01 - Enable Dithering. FG:FG_DEPTH_SRC · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4bd8 DESCRIPTION: Where does depth come from? Field Name Bits Default Description DEPTH_SRC 0 0x0 POSSIBLE VALUES: 00 - Depth comes from scan converter as plane equation. 01 - Depth comes from shader as four discrete values. © 2008 Advanced Micro Devices, Inc. Proprietary 17 Revision 1.0 February 25, 2008 FG:FG_FOG_BLEND · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4bc0 DESCRIPTION: Fog Blending Enable Field Name Bits Default Description ENABLE 0 0x0 Enable for fog blending POSSIBLE VALUES: 00 - Disables fog (output matches input color). 01 - Enables fog. FN 2:1 0x0 Fog generation function POSSIBLE VALUES: 00 - Fog function is linear 01 - Fog function is exponential 02 - Fog function is exponential squared 03 - Fog is derived from constant fog factor FG:FG_FOG_COLOR_B · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4bd0 DESCRIPTION: Blue Component of Fog Color Field Name Bits Default Description BLUE 9:0 0x0 Blue component of fog color; (0.9) fixed format. FG:FG_FOG_COLOR_G · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4bcc DESCRIPTION: Green Component of Fog Color Field Name Bits Default Description GREEN 9:0 0x0 Green component of fog color; (0.9) fixed format. FG:FG_FOG_COLOR_R · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4bc8 DESCRIPTION: Red Component of Fog Color Field Name Bits Default Description RED 9:0 0x0 Red component of fog color; (0.9) fixed format. FG:FG_FOG_FACTOR · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4bc4 DESCRIPTION: Constant Factor for Fog Blending Field Name Bits Default Description FACTOR 9:0 0x0 Constant fog factor; fixed (0.9) format. © 2008 Advanced Micro Devices, Inc. Proprietary 18 Revision 1.0 February 25, 2008 1.3 Geometry Assembly Registers GA:GA_COLOR_CONTROL · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4278 DESCRIPTION: Specifies per RGB or Alpha shading method. Field Name Bits Default Description RGB0_SHADING 1:0 0x0 Specifies solid, flat or Gouraud shading. POSSIBLE VALUES: 00 - Solid fill color 01 - Flat shading 02 - Gouraud shading ALPHA0_SHADING 3:2 0x0 Specifies solid, flat or Gouraud shading. POSSIBLE VALUES: 00 - Solid fill color 01 - Flat shading 02 - Gouraud shading RGB1_SHADING 5:4 0x0 Specifies solid, flat or Gouraud shading. POSSIBLE VALUES: 00 - Solid fill color 01 - Flat shading 02 - Gouraud shading ALPHA1_SHADING 7:6 0x0 Specifies solid, flat or Gouraud shading. POSSIBLE VALUES: 00 - Solid fill color 01 - Flat shading 02 - Gouraud shading RGB2_SHADING 9:8 0x0 Specifies solid, flat or Gouraud shading. POSSIBLE VALUES: 00 - Solid fill color 01 - Flat shading 02 - Gouraud shading ALPHA2_SHADING 11:10 0x0 Specifies solid, flat or Gouraud shading. POSSIBLE VALUES: 00 - Solid fill color 01 - Flat shading 02 - Gouraud shading RGB3_SHADING 13:12 0x0 Specifies solid, flat or Gouraud shading. POSSIBLE VALUES: 00 - Solid fill color 01 - Flat shading 02 - Gouraud shading ALPHA3_SHADING © 2008 Advanced Micro Devices, Inc. Proprietary 15:14 0x0 Specifies solid, flat or Gouraud shading. 19 Revision 1.0 February 25, 2008 POSSIBLE VALUES: 00 - Solid fill color 01 - Flat shading 02 - Gouraud shading PROVOKING_VERTEX 17:16 0x0 Specifies, for flat shaded polygons, which vertex holds the polygon color. POSSIBLE VALUES: 00 - Provoking is first vertex 01 - Provoking is second vertex 02 - Provoking is third vertex 03 - Provoking is always last vertex GA:GA_ENHANCE · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4274 DESCRIPTION: GA Enhancement Register Field Name Bits Default Description DEADLOCK_CNTL 0 0x0 TCL/GA Deadlock control. POSSIBLE VALUES: 00 - No effect. 01 - Prevents TCL interface from deadlocking on GA side. FASTSYNC_CNTL 1 0x0 Enables Fast register/primitive switching POSSIBLE VALUES: 00 - No effect. 01 - Enables high-performance register/primitive switching. GA:GA_FOG_OFFSET · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4298 DESCRIPTION: Specifies the offset to apply to fog. Field Name Bits Default Description VALUE 31:0 0x0 32b SPFP scale value. GA:GA_FOG_SCALE · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4294 DESCRIPTION: Specifies the scale to apply to fog. Field Name Bits Default Description VALUE 31:0 0x0 32b SPFP scale value. GA:GA_LINE_CNTL · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4234 DESCRIPTION: Line control © 2008 Advanced Micro Devices, Inc. Proprietary 20 Revision 1.0 February 25, 2008 Field Name Bits Default Description WIDTH 15:0 0x0 1/2 width of line, in subpixels; (16.0) fixed format. END_TYPE 17:16 0x0 Specifies how ends of lines should be drawn. POSSIBLE VALUES: 00 - Horizontal 01 - Vertical 02 - Square (horizontal or vertical depending upon slope) 03 - Computed (perpendicular to slope) GA:GA_LINE_S0 · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4264 DESCRIPTION: S Texture Coordinate Value for Vertex 0 of Line (stuff textures -- i.e. AA) Field Name Bits Default Description S0 31:0 0x0 S texture coordinate value generated for vertex 0 of an antialiased line; 32-bit IEEE float format. Typical 0.0. GA:GA_LINE_S1 · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4268 DESCRIPTION: S Texture Coordinate Value for Vertex 1 of Lines (V2 of parallelogram -- stuff textures -- i.e. AA) Field Name Bits Default Description S1 31:0 0x0 S texture coordinate value generated for vertex 1 of an antialiased line; 32-bit IEEE float format. Typical 1.0. GA:GA_LINE_STIPPLE_CONFIG · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4238 DESCRIPTION: Line Stipple configuration information. Field Name Bits Default Description LINE_RESET 1:0 0x0 Specify type of reset to use for stipple accumulation. POSSIBLE VALUES: 00 - No reseting 01 - Reset per line 02 - Reset per packet STIPPLE_SCALE 31:2 0x0 Specifies, in truncated (30b) floating point, scale to apply to generated texture coordinates. GA:GA_LINE_STIPPLE_VALUE · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4260 DESCRIPTION: Current value of stipple accumulator. Field Name Bits Default Description STIPPLE_VALUE 31:0 0x0 24b Integer, measuring stipple accumulation in subpixels. (note: field is 32b, but only lower 24b used) © 2008 Advanced Micro Devices, Inc. Proprietary 21 Revision 1.0 February 25, 2008 GA:GA_OFFSET · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4290 DESCRIPTION: Specifies x & y offsets for vertex data after conversion to FP. Field Name Bits Default Description X_OFFSET 15:0 0x0 Specifies X offset in S15 format (subpixels). Y_OFFSET 31:16 0x0 Specifies Y offset in S15 format (subpixels). GA:GA_POINT_MINMAX · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4230 DESCRIPTION: Specifies maximum and minimum point & sprite sizes for per vertex size specification. Field Name Bits Default Description MIN_SIZE 15:0 0x0 Minimum point & sprite radius (in subsamples) size to allow. MAX_SIZE 31:16 0x0 Maximum point & sprite radius (in subsamples) size to allow. GA:GA_POINT_S0 · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4200 DESCRIPTION: S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) Field Name Bits Default Description S0 31:0 0x0 S texture coordinate of vertex 0 for point; 32-bit IEEE float format. GA:GA_POINT_S1 · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4208 DESCRIPTION: S Texture Coordinate of Vertex 2 for Point texture stuffing (URC) Field Name Bits Default Description S1 31:0 0x0 S texture coordinate of vertex 2 for point; 32-bit IEEE float format. GA:GA_POINT_SIZE · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x421c DESCRIPTION: Dimensions for Points Field Name Bits Default Description HEIGHT 15:0 0x0 1/2 Height of point; fixed (16.0), subpixel format. WIDTH 31:16 0x0 1/2 Width of point; fixed (16.0), subpixel format. GA:GA_POINT_T0 · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4204 DESCRIPTION: T Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) Field Name Bits Default Description T0 31:0 0x0 T texture coordinate of vertex 0 for point; 32-bit IEEE float format. © 2008 Advanced Micro Devices, Inc. Proprietary 22 Revision 1.0 February 25, 2008 GA:GA_POINT_T1 · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x420c DESCRIPTION: T Texture Coordinate of Vertex 2 for Point texture stuffing (URC) Field Name Bits Default Description T1 31:0 0x0 T texture coordinate of vertex 2 for point; 32-bit IEEE float format. GA:GA_POLY_MODE · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4288 DESCRIPTION: Polygon Mode Field Name Bits Default Description POLY_MODE 1:0 0x0 Polygon mode enable. POSSIBLE VALUES: 00 - Disable poly mode (render triangles). 01 - Dual mode (send 2 sets of 3 polys with specified poly type). 02 - Reserved FRONT_PTYPE 6:4 0x0 Specifies how to render front-facing polygons. POSSIBLE VALUES: 00 - Draw points. 01 - Draw lines. 02 - Draw triangles. 03 - Reserved 3 - 7. BACK_PTYPE 9:7 0x0 Specifies how to render back-facing polygons. POSSIBLE VALUES: 00 - Draw points. 01 - Draw lines. 02 - Draw triangles. 03 - Reserved 3 - 7. GA:GA_ROUND_MODE · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x428c DESCRIPTION: Specifies the rouding mode for geometry & color SPFP to FP conversions. Field Name Bits Default Description GEOMETRY_ROUND 1:0 0x0 Trunc (0) or round to nearest (1) for geometry (XY). POSSIBLE VALUES: 00 - Round to trunc 01 - Round to nearest COLOR_ROUND 3:2 0x0 Trunc (0) or round to nearest (1) for colors (RGBA). POSSIBLE VALUES: 00 - Round to trunc 01 - Round to nearest © 2008 Advanced Micro Devices, Inc. Proprietary 23 Revision 1.0 RGB_CLAMP 4 0x0 February 25, 2008 Specifies SPFP color clamp range of [0,1] or [-8,8] for RGB. POSSIBLE VALUES: 00 - Clamp to [0,1.0] for RGB 01 - Clamp to [-7.9999, 7.9999] for RGB ALPHA_CLAMP 5 0x0 Specifies SPFP alpha clamp range of [0,1] or [-8,8]. POSSIBLE VALUES: 00 - Clamp to [0,1.0] for Alpha 01 - Clamp to [-7.9999, 7.9999] for Alpha GA:GA_SOFT_RESET · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x429c DESCRIPTION: Specifies number of cycles to assert reset, and also causes RB3D soft reset to assert. Field Name Bits Default Description SOFT_RESET_COUNT 15:0 0x0 Count in cycles (def 256). GA:GA_SOLID_BA · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4280 DESCRIPTION: Specifies blue & alpha components of fill color. Field Name Bits Default Description COLOR_ALPHA 15:0 0x0 Component alpha value. (S3.12) COLOR_BLUE 31:16 0x0 Component blue value. (S3.12) GA:GA_SOLID_RG · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x427c DESCRIPTION: Specifies red & green components of fill color. Field Name Bits Default Description COLOR_GREEN 15:0 0x0 Component green value (S3.12). COLOR_RED 31:16 0x0 Component red value (S3.12). GA:GA_TRIANGLE_STIPPLE · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4214 DESCRIPTION: Specifies amount to shift integer position of vertex (screen space) before converting to float for triangle stipple. Field Name Bits Default Description X_SHIFT 3:0 0x0 Amount to shift x position before conversion to SPFP. Y_SHIFT 19:16 0x0 Amount to shift y position before conversion to SPFP. © 2008 Advanced Micro Devices, Inc. Proprietary 24 Revision 1.0 February 25, 2008 1.4 Graphics Backend Registers GB:GB_AA_CONFIG · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4020 DESCRIPTION: Specifies the graphics pipeline configuration for antialiasing. Field Name Bits Default Description AA_ENABLE 0 0x0 Enables antialiasing. POSSIBLE VALUES: 00 - Antialiasing disabled(def) 01 - Antialiasing enabled NUM_AA_SUBSAMPLES 2:1 0x0 Specifies the number of subsamples to use while antialiasing. POSSIBLE VALUES: 00 - 2 subsamples 01 - 3 subsamples 02 - 4 subsamples 03 - 6 subsamples GB:GB_ENABLE · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4008 DESCRIPTION: Specifies top of Raster pipe specific enable controls. Field Name Bits Default Description POINT_STUFF_ENABLE 0 0x0 Specifies if points will have stuffed texture coordinates. POSSIBLE VALUES: 00 - Disable point texture stuffing. 01 - Enable point texture stuffing. LINE_STUFF_ENABLE 1 0x0 Specifies if lines will have stuffed texture coordinates. POSSIBLE VALUES: 00 - Disable line texture stuffing. 01 - Enable line texture stuffing. TRIANGLE_STUFF_ENABLE 2 0x0 Specifies if triangles will have stuffed texture coordinates. POSSIBLE VALUES: 00 - Disable triangle texture stuffing. 01 - Enable triangle texture stuffing. STENCIL_AUTO 5:4 0x0 Specifies if the auto dec/inc stencil mode should be enabled, and how. POSSIBLE VALUES: 00 - Disable stencil auto inc/dec (def). 01 - Enable stencil auto inc/dec based on triangle cw/ccw, force into dzy low bit. 02 - Force 0 into dzy low bit. TEX0_SOURCE © 2008 Advanced Micro Devices, Inc. Proprietary 17:16 0x0 Specifies the source of the texture coordinates for this 25 Revision 1.0 February 25, 2008 texture. POSSIBLE VALUES: 00 - Replicate VAP source texture coordinates 0 (S,T,[R,Q]). 01 - Stuff with source texture coordinates (S,T). 02 - Stuff with source texture coordinates (S,T,R). TEX1_SOURCE 19:18 0x0 Specifies the source of the texture coordinates for this texture. POSSIBLE VALUES: 00 - Replicate VAP source texture coordinates 1 (S,T,[R,Q]). 01 - Stuff with source texture coordinates (S,T). 02 - Stuff with source texture coordinates (S,T,R). TEX2_SOURCE 21:20 0x0 Specifies the source of the texture coordinates for this texture. POSSIBLE VALUES: 00 - Replicate VAP source texture coordinates 2 (S,T,[R,Q]). 01 - Stuff with source texture coordinates (S,T). 02 - Stuff with source texture coordinates (S,T,R). TEX3_SOURCE 23:22 0x0 Specifies the source of the texture coordinates for this texture. POSSIBLE VALUES: 00 - Replicate VAP source texture coordinates 3 (S,T,[R,Q]). 01 - Stuff with source texture coordinates (S,T). 02 - Stuff with source texture coordinates (S,T,R). TEX4_SOURCE 25:24 0x0 Specifies the source of the texture coordinates for this texture. POSSIBLE VALUES: 00 - Replicate VAP source texture coordinates 4 (S,T,[R,Q]). 01 - Stuff with source texture coordinates (S,T). 02 - Stuff with source texture coordinates (S,T,R). TEX5_SOURCE 27:26 0x0 Specifies the source of the texture coordinates for this texture. POSSIBLE VALUES: 00 - Replicate VAP source texture coordinates 5 (S,T,[R,Q]). 01 - Stuff with source texture coordinates (S,T). 02 - Stuff with source texture coordinates (S,T,R). TEX6_SOURCE © 2008 Advanced Micro Devices, Inc. Proprietary 29:28 0x0 Specifies the source of the texture coordinates for this texture. 26 Revision 1.0 February 25, 2008 POSSIBLE VALUES: 00 - Replicate VAP source texture coordinates 6 (S,T,[R,Q]). 01 - Stuff with source texture coordinates (S,T). 02 - Stuff with source texture coordinates (S,T,R). TEX7_SOURCE 31:30 0x0 Specifies the source of the texture coordinates for this texture. POSSIBLE VALUES: 00 - Replicate VAP source texture coordinates 7 (S,T,[R,Q]). 01 - Stuff with source texture coordinates (S,T). 02 - Stuff with source texture coordinates (S,T,R). GB:GB_FIFO_SIZE · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4024 DESCRIPTION: Specifies the sizes of the various FIFO`s in the sc/rs/us. This register must be the first one written Field Name Bits Default Description SC_IFIFO_SIZE 1:0 0x0 Size of scan converter input FIFO (XYZ) POSSIBLE VALUES: 00 - 32 words 01 - 64 words 02 - 128 words 03 - 256 words SC_TZFIFO_SIZE 3:2 0x0 Size of scan converter top-of-pipe Z FIFO POSSIBLE VALUES: 00 - 16 words 01 - 32 words 02 - 64 words 03 - 128 words SC_BFIFO_SIZE 5:4 0x0 Size of scan converter input FIFO (B) POSSIBLE VALUES: 00 - 32 words 01 - 64 words 02 - 128 words 03 - 256 words RS_TFIFO_SIZE 7:6 0x0 Size of ras input FIFO (Texture) POSSIBLE VALUES: 00 - 64 words 01 - 128 words 02 - 256 words 03 - 512 words RS_CFIFO_SIZE © 2008 Advanced Micro Devices, Inc. Proprietary 9:8 0x0 Size of ras input FIFO (Color) 27 Revision 1.0 February 25, 2008 POSSIBLE VALUES: 00 - 64 words 01 - 128 words 02 - 256 words 03 - 512 words US_RAM_SIZE 11:10 0x0 Size of us RAM POSSIBLE VALUES: 00 - 64 words 01 - 128 words 02 - 256 words 03 - 512 words US_OFIFO_SIZE 13:12 0x0 Size of us output FIFO (RGBA) POSSIBLE VALUES: 00 - 16 words 01 - 32 words 02 - 64 words 03 - 128 words US_WFIFO_SIZE 15:14 0x0 Size of us output FIFO (W) POSSIBLE VALUES: 00 - 16 words 01 - 32 words 02 - 64 words 03 - 128 words RS_HIGHWATER_COL 18:16 0x0 High water mark for RS color FIFO (0-7, default 7) RS_HIGHWATER_TEX 21:19 0x0 High water mark for RS texture FIFO (0-7, default 7) US_OFIFO_HIGHWATER 23:22 0x0 High water mark for US output FIFO (0-12, default 4) POSSIBLE VALUES: 00 - 0 words 01 - 4 words 02 - 8 words 03 - 12 words US_CUBE_FIFO_HIGHWATER 27:24 0x0 High water mark for US texture output FIFO (0-15, default 11) GB:GB_MSPOS0 · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4010 DESCRIPTION: Specifies the position of multisamples 0 through 2 Field Name Bits Default Description MS_X0 3:0 0x0 Specifies the x and y position (in subpixels) of multisample 0 MS_Y0 7:4 0x0 Specifies the x and y position (in subpixels) of multisample 0 © 2008 Advanced Micro Devices, Inc. Proprietary 28 Revision 1.0 February 25, 2008 MS_X1 11:8 0x0 Specifies the x and y position (in subpixels) of multisample 1 MS_Y1 15:12 0x0 Specifies the x and y position (in subpixels) of multisample 1 MS_X2 19:16 0x0 Specifies the x and y position (in subpixels) of multisample 2 MS_Y2 23:20 0x0 Specifies the x and y position (in subpixels) of multisample 2 MSBD0_Y 27:24 0x0 Specifies the minimum y distance (in subpixels) between the pixel edge and the multisample bounding box. This value is used in the tile scan converter MSBD0_X 31:28 0x0 msbd0_x[2:0] specifies the minimum x distance (in subpixels) between the pixel edge and the multisample bounding box. This value is used in the tile scan converter. The special case value of 8 is represented by msbd0_x[2:0]=7. msbd0_x[3] is used to force a bounding box based tile scan conversion instead of an intercept based one. This value should always be set to 0. GB:GB_MSPOS1 · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4014 DESCRIPTION: Specifies the position of multisamples 3 through 5 Field Name Bits Default Description MS_X3 3:0 0x0 Specifies the x and y position (in subpixels) of multisample 3 MS_Y3 7:4 0x0 Specifies the x and y position (in subpixels) of multisample 3 MS_X4 11:8 0x0 Specifies the x and y position (in subpixels) of multisample 4 MS_Y4 15:12 0x0 Specifies the x and y position (in subpixels) of multisample 4 MS_X5 19:16 0x0 Specifies the x and y position (in subpixels) of multisample 5 MS_Y5 23:20 0x0 Specifies the x and y position (in subpixels) of multisample 5 MSBD1 27:24 0x0 Specifies the minimum distance (in subpixels) between the pixel edge and the multisample bounding box. This value is used in the quad scan converter GB:GB_SELECT · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x401c DESCRIPTION: Specifies various polygon specific selects (fog, depth, perspective). Field Name Bits Default Description FOG_SELECT 2:0 0x0 Specifies source for outgoing (GA to SU) fog value. POSSIBLE VALUES: © 2008 Advanced Micro Devices, Inc. Proprietary 29 Revision 1.0 February 25, 2008 00 - Select C0A 01 - Select C1A 02 - Select C2A 03 - Select C3A 04 - Select 1/(1/W) 05 - Select Z DEPTH_SELECT 3 0x0 Specifies source for outgoing (GA/SU & SU/RAS) depth value. POSSIBLE VALUES: 00 - Select Z 01 - Select 1/(1/W) W_SELECT 4 0x0 Specifies source for outgoing (1/W) value, used to disable perspective correct colors/textures. POSSIBLE VALUES: 00 - Select (1/W) 01 - Select 1.0 GB:GB_TILE_CONFIG · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4018 DESCRIPTION: Specifies the graphics pipeline configuration for rasterization Field Name Bits Default Description ENABLE 0 0x1 Enables tiling, otherwise all tiles receive all polygons. POSSIBLE VALUES: 00 - Tiling disabled. 01 - Tiling enabled (def). PIPE_COUNT 3:1 0x0 Specifies the number of active pipes and contexts. POSSIBLE VALUES: 00 - RV350 03 - R300 TILE_SIZE 5:4 0x1 Specifies width & height (square), in pixels. POSSIBLE VALUES: 00 - 8 pixels (not supported by zb/cb) 01 - 16 pixels 02 - 32 pixels (not supported by zb/cb) SUPER_SIZE 8:6 0x0 Specifies number of tiles and config in super chip configuration. POSSIBLE VALUES: 00 - 1x1 tile (one 1x1). 01 - 2 tiles (two 1x1 : ST-A,B). 02 - 4 tiles (one 2x2). 03 - 8 tiles (two 2x2 : ST-A,B). 04 - 16 tiles (one 4x4). 05 - 32 tiles (two 4x4 : ST-A,B). © 2008 Advanced Micro Devices, Inc. Proprietary 30 Revision 1.0 February 25, 2008 06 - 64 tiles (one 8x8). 07 - 128 tiles (two 8x8 : ST-A,B). SUPER_X 11:9 0x0 X Location of chip within super tile. SUPER_Y 14:12 0x0 Y Location of chip within super tile. SUPER_TILE 15 0x0 Tile location of chip in a multi super tile config (Super size of 2,8,32 or 128). POSSIBLE VALUES: 00 - ST-A tile. 01 - ST-B tile. SUBPIXEL 16 0x0 Specifies the subpixel precision. POSSIBLE VALUES: 00 - Select 1/12 subpixel precision. 01 - Select 1/16 subpixel precision. QUADS_PER_RAS 18:17 0x0 unused BB_SCAN 19 0x0 unused © 2008 Advanced Micro Devices, Inc. Proprietary 31 Revision 1.0 February 25, 2008 1.5 Rasterizer Registers RS:RS_COUNT · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4300 DESCRIPTION: This register specifies the rasterizer input packet configuration Field Name Bits Default Description IT_COUNT 6:0 0x0 Specifies the total number of texture address components contained in the rasterizer input packet (0:32). IC_COUNT 10:7 0x0 Specifies the total number of colors contained in the rasterizer input packet (0:4). W_COUNT 11 0x0 Specifies the total number of w values contained in the rasterizer input packet (0 or 1). W_ADDR 17:12 0x0 Specifies the relative rasterizer input packet location of w (if w_count==1) HIRES_EN 18 0x0 Enable high resolution texture coordinate output when q is equal to 1 RS:RS_INST_[0-15] · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4330-0x436c DESCRIPTION: This table specifies what happens during each rasterizer instruction Field Name Bits Default Description TEX_ID 2:0 0x0 Specifies the index (into the RS_IP table) of the texture address output during this rasterizer instruction TEX_CN 5:3 0x0 Write enable for texture address POSSIBLE VALUES: 00 - No write - texture coordinate not valid 01 - write - texture valid TEX_ADDR 10:6 0x0 Specifies the destination address (within the current pixel stack frame) of the texture address output during this rasterizer instruction COL_ID 13:11 0x0 Specifies the index (into the RS_IP table) of the color output during this rasterizer instruction COL_CN 16:14 0x0 Write enable for color POSSIBLE VALUES: 00 - No write - color not valid 01 - write - color valid COL_ADDR 21:17 0x0 Specifies the destination address (within the current pixel stack frame) of the color output during this rasterizer instruction TEX_ADJ 22 0x0 Specifies whether to sample texture coordinates at the real or adjusted pixel centers POSSIBLE VALUES: 00 - Sample texture coordinates at real pixel centers 01 - Sample texture coordinates at adjusted pixel centers © 2008 Advanced Micro Devices, Inc. Proprietary 32 Revision 1.0 COL_BIAS 24:23 0x0 February 25, 2008 unused RS:RS_INST_COUNT · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4304 DESCRIPTION: This register specifies the number of rasterizer instructions Field Name Bits Default Description INST_COUNT 3:0 0x0 Number of rasterizer instructions (1:16) W_EN 4 0x0 Specifies that the rasterizer needs to generate w TX_OFFSET 7:5 0x0 Defines texture coordinate offset (based on min/max coordinate range of triangle) used to minimize or eliminate peroidic errors on texels sampled right on their edges POSSIBLE VALUES: 00 - 0.0 01 - range/8K 02 - range/16K 03 - range/32K 04 - range/64K 05 - range/128K 06 - range/256K 07 - range/512K RS:RS_IP_[0-7] · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4310 -0x432c DESCRIPTION: This table specifies the source location and format for up to 8 texture addresses (i[0]:i[7]) and four colors (c[0]:c[3]) Field Name Bits Default Description TEX_PTR 5:0 0x0 Specifies the relative rasterizer input packet location of texture address (i[i]). COL_PTR 8:6 0x0 Specifies the relative rasterizer input packet location of the color (c[i]). COL_FMT 12:9 0x0 Specifies the format of the color (c[i]). POSSIBLE VALUES: 00 - Four components (R,G,B,A) 01 - Three components (R,G,B,0) 02 - Three components (R,G,B,1) 04 - One component (0,0,0,A) 05 - Zero components (0,0,0,0) 06 - Zero components (0,0,0,1) 08 - One component (1,1,1,A) 09 - Zero components (1,1,1,0) 10 - Zero components (1,1,1,1) SEL_S 15:13 0x0 Source select for S, T, R, and Q POSSIBLE VALUES: 00 - C0 - 1st texture component © 2008 Advanced Micro Devices, Inc. Proprietary 33 Revision 1.0 February 25, 2008 01 - C1 - 2nd texture component 02 - C2 - 3rd texture component 03 - C3 - 4th texture component 04 - K0 - The value 0.0 05 - K1 - The value 1.0 SEL_T 18:16 0x0 Source select for S, T, R, and Q POSSIBLE VALUES: 00 - C0 - 1st texture component 01 - C1 - 2nd texture component 02 - C2 - 3rd texture component 03 - C3 - 4th texture component 04 - K0 - The value 0.0 05 - K1 - The value 1.0 SEL_R 21:19 0x0 Source select for S, T, R, and Q POSSIBLE VALUES: 00 - C0 - 1st texture component 01 - C1 - 2nd texture component 02 - C2 - 3rd texture component 03 - C3 - 4th texture component 04 - K0 - The value 0.0 05 - K1 - The value 1.0 SEL_Q 24:22 0x0 Source select for S, T, R, and Q POSSIBLE VALUES: 00 - C0 - 1st texture component 01 - C1 - 2nd texture component 02 - C2 - 3rd texture component 03 - C3 - 4th texture component 04 - K0 - The value 0.0 05 - K1 - The value 1.0 © 2008 Advanced Micro Devices, Inc. Proprietary 34 Revision 1.0 February 25, 2008 1.6 Clipping Registers SC:SC_CLIP_0_A · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x43b0 DESCRIPTION: OpenGL Clip rectangles Field Name Bits Default Description XS0 12:0 0x0 Left hand edge of clip rectangle YS0 25:13 0x0 Upper edge of clip rectangle SC:SC_CLIP_0_B · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x43b4 DESCRIPTION: OpenGL Clip rectangles Field Name Bits Default Description XS1 12:0 0x0 Right hand edge of clip rectangle YS1 25:13 0x0 Lower edge of clip rectangle SC:SC_CLIP_1_A · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x43b8 Field Name Bits Default XS0 12:0 0x0 YS0 25:13 0x0 Description SC:SC_CLIP_1_B · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x43bc Field Name Bits Default XS1 12:0 0x0 YS1 25:13 0x0 Description SC:SC_CLIP_2_A · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x43c0 Field Name Bits Default XS0 12:0 0x0 YS0 25:13 0x0 Description SC:SC_CLIP_2_B · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x43c4 Field Name Bits Default XS1 12:0 0x0 YS1 25:13 0x0 Description SC:SC_CLIP_3_A · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x43c8 Field Name © 2008 Advanced Micro Devices, Inc. Proprietary Bits Default Description 35 Revision 1.0 XS0 12:0 0x0 YS0 25:13 0x0 February 25, 2008 SC:SC_CLIP_3_B · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x43cc Field Name Bits Default XS1 12:0 0x0 YS1 25:13 0x0 Description SC:SC_CLIP_RULE · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x43d0 DESCRIPTION: OpenGL Clip boolean function Field Name Bits Default Description CLIP_RULE 15:0 0x0 OpenGL Clip boolean function. The `inside` flags for each of the four clip rectangles form a 4-bit binary number. The corresponding bit in this 16-bit number specifies whether the pixel is visible. SC:SC_EDGERULE · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x43a8 DESCRIPTION: Edge rules - what happens when an edge falls exactly on a sample point Field Name Bits Default Description ER_TRI 4:0 0x0 Edge rules for triangles, points, left-right lines, right-left lines, upper-bottom lines, bottom-upper lines. For values 0 to 15, bit 0 specifies whether a sample on a horizontalbottom edge is in, bit 1 specifies whether a sample on a horizontal-top edge is in, bit 2 species whether a sample on a right edge is in, bit 3 specifies whether a sample on a left edge is in. For values 16 to 31, bit 0 specifies whether a sample on a vertical-right edge is in, bit 1 specifies whether a sample on a vertical-left edge is in, bit 2 species whether a sample on a bottom edge is in, bit 3 specifies whether a sample on a top edge is in POSSIBLE VALUES: 00 - L-in,R-in,HT-in,HB-in 01 - L-in,R-in,HT-in,HB-out 02 - L-in,R-in,HT-out,HB-in 03 - L-in,R-in,HT-out,HB-out 04 - L-in,R-out,HT-in,HB-in 05 - L-in,R-out,HT-in,HB-out 06 - L-in,R-out,HT-out,HB-in 07 - L-in,R-out,HT-out,HB-out 08 - L-out,R-in,HT-in,HB-in 09 - L-out,R-in,HT-in,HB-out 10 - L-out,R-in,HT-out,HB-in 11 - L-out,R-in,HT-out,HB-out 12 - L-out,R-out,HT-in,HB-in © 2008 Advanced Micro Devices, Inc. Proprietary 36 Revision 1.0 February 25, 2008 13 - L-out,R-out,HT-in,HB-out 14 - L-out,R-out,HT-out,HB-in 15 - L-out,R-out,HT-out,HB-out 16 - T-in,B-in,VL-in,VR-in 17 - T-in,B-in,VL-in,VR-out 18 - T-in,B-in,VL,VR-in 19 - T-in,B-in,VL-out,VR-out 20 - T-out,B-in,VL-in,VR-in 21 - T-out,B-in,VL-in,VR-out 22 - T-out,B-in,VL-out,VR-in 23 - T-out,B-in,VL-out,VR-out 24 - T-in,B-out,VL-in,VR-in 25 - T-in,B-out,VL-in,VR-out 26 - T-in,B-out,VL-out,VR-in 27 - T-in,B-out,VL-out,VR-out 28 - T-out,B-out,VL-in,VR-in 29 - T-out,B-out,VL-in,VR-out 30 - T-out,B-out,VL-out,VR-in 31 - T-out,B-out,VL-out,VR-out ER_POINT 9:5 0x0 Edge rules for triangles, points, left-right lines, right-left lines, upper-bottom lines, bottom-upper lines. For values 0 to 15, bit 0 specifies whether a sample on a horizontalbottom edge is in, bit 1 specifies whether a sample on a horizontal-top edge is in, bit 2 species whether a sample on a right edge is in, bit 3 specifies whether a sample on a left edge is in. For values 16 to 31, bit 0 specifies whether a sample on a vertical-right edge is in, bit 1 specifies whether a sample on a vertical-left edge is in, bit 2 species whether a sample on a bottom edge is in, bit 3 specifies whether a sample on a top edge is in POSSIBLE VALUES: 00 - L-in,R-in,HT-in,HB-in 01 - L-in,R-in,HT-in,HB-out 02 - L-in,R-in,HT-out,HB-in 03 - L-in,R-in,HT-out,HB-out 04 - L-in,R-out,HT-in,HB-in 05 - L-in,R-out,HT-in,HB-out 06 - L-in,R-out,HT-out,HB-in 07 - L-in,R-out,HT-out,HB-out 08 - L-out,R-in,HT-in,HB-in 09 - L-out,R-in,HT-in,HB-out 10 - L-out,R-in,HT-out,HB-in 11 - L-out,R-in,HT-out,HB-out 12 - L-out,R-out,HT-in,HB-in 13 - L-out,R-out,HT-in,HB-out 14 - L-out,R-out,HT-out,HB-in 15 - L-out,R-out,HT-out,HB-out 16 - T-in,B-in,VL-in,VR-in 17 - T-in,B-in,VL-in,VR-out 18 - T-in,B-in,VL,VR-in 19 - T-in,B-in,VL-out,VR-out 20 - T-in,B-out,VL-in,VR-in © 2008 Advanced Micro Devices, Inc. Proprietary 37 Revision 1.0 February 25, 2008 21 - T-in,B-out,VL-in,VR-out 22 - T-in,B-out,VL-out,VR-in 23 - T-in,B-out,VL-out,VR-out 24 - T-out,B-in,VL-in,VR-in 25 - T-out,B-in,VL-in,VR-out 26 - T-out,B-in,VL-out,VR-in 27 - T-out,B-in,VL-out,VR-out 28 - T-out,B-out,VL-in,VR-in 29 - T-out,B-out,VL-in,VR-out 30 - T-out,B-out,VL-out,VR-in 31 - T-out,B-out,VL-out,VR-out ER_LINE_LR 14:10 0x0 Edge rules for triangles, points, left-right lines, right-left lines, upper-bottom lines, bottom-upper lines. For values 0 to 15, bit 0 specifies whether a sample on a horizontalbottom edge is in, bit 1 specifies whether a sample on a horizontal-top edge is in, bit 2 species whether a sample on a right edge is in, bit 3 specifies whether a sample on a left edge is in. For values 16 to 31, bit 0 specifies whether a sample on a vertical-right edge is in, bit 1 specifies whether a sample on a vertical-left edge is in, bit 2 species whether a sample on a bottom edge is in, bit 3 specifies whether a sample on a top edge is in POSSIBLE VALUES: 00 - L-in,R-in,HT-in,HB-in 01 - L-in,R-in,HT-in,HB-out 02 - L-in,R-in,HT-out,HB-in 03 - L-in,R-in,HT-out,HB-out 04 - L-in,R-out,HT-in,HB-in 05 - L-in,R-out,HT-in,HB-out 06 - L-in,R-out,HT-out,HB-in 07 - L-in,R-out,HT-out,HB-out 08 - L-out,R-in,HT-in,HB-in 09 - L-out,R-in,HT-in,HB-out 10 - L-out,R-in,HT-out,HB-in 11 - L-out,R-in,HT-out,HB-out 12 - L-out,R-out,HT-in,HB-in 13 - L-out,R-out,HT-in,HB-out 14 - L-out,R-out,HT-out,HB-in 15 - L-out,R-out,HT-out,HB-out 16 - T-in,B-in,VL-in,VR-in 17 - T-in,B-in,VL-in,VR-out 18 - T-in,B-in,VL,VR-in 19 - T-in,B-in,VL-out,VR-out 20 - T-in,B-out,VL-in,VR-in 21 - T-in,B-out,VL-in,VR-out 22 - T-in,B-out,VL-out,VR-in 23 - T-in,B-out,VL-out,VR-out 24 - T-out,B-in,VL-in,VR-in 25 - T-out,B-in,VL-in,VR-out 26 - T-out,B-in,VL-out,VR-in 27 - T-out,B-in,VL-out,VR-out 28 - T-out,B-out,VL-in,VR-in © 2008 Advanced Micro Devices, Inc. Proprietary 38 Revision 1.0 February 25, 2008 29 - T-out,B-out,VL-in,VR-out 30 - T-out,B-out,VL-out,VR-in 31 - T-out,B-out,VL-out,VR-out ER_LINE_RL 19:15 0x0 Edge rules for triangles, points, left-right lines, right-left lines, upper-bottom lines, bottom-upper lines. For values 0 to 15, bit 0 specifies whether a sample on a horizontalbottom edge is in, bit 1 specifies whether a sample on a horizontal-top edge is in, bit 2 species whether a sample on a right edge is in, bit 3 specifies whether a sample on a left edge is in. For values 16 to 31, bit 0 specifies whether a sample on a vertical-right edge is in, bit 1 specifies whether a sample on a vertical-left edge is in, bit 2 species whether a sample on a bottom edge is in, bit 3 specifies whether a sample on a top edge is in POSSIBLE VALUES: 00 - L-in,R-in,HT-in,HB-in 01 - L-in,R-in,HT-in,HB-out 02 - L-in,R-in,HT-out,HB-in 03 - L-in,R-in,HT-out,HB-out 04 - L-in,R-out,HT-in,HB-in 05 - L-in,R-out,HT-in,HB-out 06 - L-in,R-out,HT-out,HB-in 07 - L-in,R-out,HT-out,HB-out 08 - L-out,R-in,HT-in,HB-in 09 - L-out,R-in,HT-in,HB-out 10 - L-out,R-in,HT-out,HB-in 11 - L-out,R-in,HT-out,HB-out 12 - L-out,R-out,HT-in,HB-in 13 - L-out,R-out,HT-in,HB-out 14 - L-out,R-out,HT-out,HB-in 15 - L-out,R-out,HT-out,HB-out 16 - T-in,B-in,VL-in,VR-in 17 - T-in,B-in,VL-in,VR-out 18 - T-in,B-in,VL,VR-in 19 - T-in,B-in,VL-out,VR-out 20 - T-in,B-out,VL-in,VR-in 21 - T-in,B-out,VL-in,VR-out 22 - T-in,B-out,VL-out,VR-in 23 - T-in,B-out,VL-out,VR-out 24 - T-out,B-in,VL-in,VR-in 25 - T-out,B-in,VL-in,VR-out 26 - T-out,B-in,VL-out,VR-in 27 - T-out,B-in,VL-out,VR-out 28 - T-out,B-out,VL-in,VR-in 29 - T-out,B-out,VL-in,VR-out 30 - T-out,B-out,VL-out,VR-in 31 - T-out,B-out,VL-out,VR-out ER_LINE_TB © 2008 Advanced Micro Devices, Inc. Proprietary 24:20 0x0 Edge rules for triangles, points, left-right lines, right-left lines, upper-bottom lines, bottom-upper lines. For values 0 to 15, bit 0 specifies whether a sample on a horizontalbottom edge is in, bit 1 specifies whether a sample on a 39 Revision 1.0 February 25, 2008 horizontal-top edge is in, bit 2 species whether a sample on a right edge is in, bit 3 specifies whether a sample on a left edge is in. For values 16 to 31, bit 0 specifies whether a sample on a vertical-right edge is in, bit 1 specifies whether a sample on a vertical-left edge is in, bit 2 species whether a sample on a bottom edge is in, bit 3 specifies whether a sample on a top edge is in POSSIBLE VALUES: 00 - L-in,R-in,HT-in,HB-in 01 - L-in,R-in,HT-in,HB-out 02 - L-in,R-in,HT-out,HB-in 03 - L-in,R-in,HT-out,HB-out 04 - L-in,R-out,HT-in,HB-in 05 - L-in,R-out,HT-in,HB-out 06 - L-in,R-out,HT-out,HB-in 07 - L-in,R-out,HT-out,HB-out 08 - L-out,R-in,HT-in,HB-in 09 - L-out,R-in,HT-in,HB-out 10 - L-out,R-in,HT-out,HB-in 11 - L-out,R-in,HT-out,HB-out 12 - L-out,R-out,HT-in,HB-in 13 - L-out,R-out,HT-in,HB-out 14 - L-out,R-out,HT-out,HB-in 15 - L-out,R-out,HT-out,HB-out 16 - T-in,B-in,VL-in,VR-in 17 - T-in,B-in,VL-in,VR-out 18 - T-in,B-in,VL,VR-in 19 - T-in,B-in,VL-out,VR-out 20 - T-in,B-out,VL-in,VR-in 21 - T-in,B-out,VL-in,VR-out 22 - T-in,B-out,VL-out,VR-in 23 - T-in,B-out,VL-out,VR-out 24 - T-out,B-in,VL-in,VR-in 25 - T-out,B-in,VL-in,VR-out 26 - T-out,B-in,VL-out,VR-in 27 - T-out,B-in,VL-out,VR-out 28 - T-out,B-out,VL-in,VR-in 29 - T-out,B-out,VL-in,VR-out 30 - T-out,B-out,VL-out,VR-in 31 - T-out,B-out,VL-out,VR-out ER_LINE_BT © 2008 Advanced Micro Devices, Inc. Proprietary 29:25 0x0 Edge rules for triangles, points, left-right lines, right-left lines, upper-bottom lines, bottom-upper lines. For values 0 to 15, bit 0 specifies whether a sample on a horizontalbottom edge is in, bit 1 specifies whether a sample on a horizontal-top edge is in, bit 2 species whether a sample on a right edge is in, bit 3 specifies whether a sample on a left edge is in. For values 16 to 31, bit 0 specifies whether a sample on a vertical-right edge is in, bit 1 specifies whether a sample on a vertical-left edge is in, bit 2 species whether a sample on a bottom edge is in, bit 3 specifies whether a sample on a top edge is in 40 Revision 1.0 February 25, 2008 POSSIBLE VALUES: 00 - L-in,R-in,HT-in,HB-in 01 - L-in,R-in,HT-in,HB-out 02 - L-in,R-in,HT-out,HB-in 03 - L-in,R-in,HT-out,HB-out 04 - L-in,R-out,HT-in,HB-in 05 - L-in,R-out,HT-in,HB-out 06 - L-in,R-out,HT-out,HB-in 07 - L-in,R-out,HT-out,HB-out 08 - L-out,R-in,HT-in,HB-in 09 - L-out,R-in,HT-in,HB-out 10 - L-out,R-in,HT-out,HB-in 11 - L-out,R-in,HT-out,HB-out 12 - L-out,R-out,HT-in,HB-in 13 - L-out,R-out,HT-in,HB-out 14 - L-out,R-out,HT-out,HB-in 15 - L-out,R-out,HT-out,HB-out 16 - T-in,B-in,VL-in,VR-in 17 - T-in,B-in,VL-in,VR-out 18 - T-in,B-in,VL,VR-in 19 - T-in,B-in,VL-out,VR-out 20 - T-in,B-out,VL-in,VR-in 21 - T-in,B-out,VL-in,VR-out 22 - T-in,B-out,VL-out,VR-in 23 - T-in,B-out,VL-out,VR-out 24 - T-out,B-in,VL-in,VR-in 25 - T-out,B-in,VL-in,VR-out 26 - T-out,B-in,VL-out,VR-in 27 - T-out,B-in,VL-out,VR-out 28 - T-out,B-out,VL-in,VR-in 29 - T-out,B-out,VL-in,VR-out 30 - T-out,B-out,VL-out,VR-in 31 - T-out,B-out,VL-out,VR-out SC:SC_HYPERZ_EN · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x43a4 DESCRIPTION: Hierarchical Z Enable Field Name Bits Default Description HZ_EN 0 0x0 Enable for hierarchical Z. POSSIBLE VALUES: 00 - Disables Hyper-Z. 01 - Enables Hyper-Z. HZ_MAX 1 0x0 Specifies whether to compute min or max z value POSSIBLE VALUES: 00 - HZ block computes minimum z value 01 - HZ block computes maximum z value HZ_ADJ © 2008 Advanced Micro Devices, Inc. Proprietary 4:2 0x0 Specifies adjustment to get added or subtracted from 41 Revision 1.0 February 25, 2008 computed z value POSSIBLE VALUES: 00 - Add or Subtract 1/256 << ze 01 - Add or Subtract 1/128 << ze 02 - Add or Subtract 1/64 << ze 03 - Add or Subtract 1/32 << ze 04 - Add or Subtract 1/16 << ze 05 - Add or Subtract 1/8 << ze 06 - Add or Subtract 1/4 << ze 07 - Add or Subtract 1/2 << ze HZ_Z0MIN 5 0x0 Specifies whether vertex 0 z contains minimum z value POSSIBLE VALUES: 00 - Vertex 0 does not contain minimum z value 01 - Vertex 0 does contain minimum z value HZ_Z0MAX 6 0x0 Specifies whether vertex 0 z contains maximum z value POSSIBLE VALUES: 00 - Vertex 0 does not contain maximum z value 01 - Vertex 0 does contain maximum z value SC:SC_SCISSOR0 · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x43e0 DESCRIPTION: Scissor rectangle specification Field Name Bits Default Description XS0 12:0 0x0 Left hand edge of scissor rectangle YS0 25:13 0x0 Upper edge of scissor rectangle SC:SC_SCISSOR1 · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x43e4 DESCRIPTION: Scissor rectangle specification Field Name Bits Default Description XS1 12:0 0x0 Right hand edge of scissor rectangle YS1 25:13 0x0 Lower edge of scissor rectangle SC:SC_SCREENDOOR · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x43e8 DESCRIPTION: Screen door sample mask Field Name Bits Default Description SCREENDOOR 23:0 0x0 Screen door sample mask - 1 means sample may be covered, 0 means sample is not covered © 2008 Advanced Micro Devices, Inc. Proprietary 42 Revision 1.0 February 25, 2008 1.7 Setup Unit Registers SU:SU_CULL_MODE · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x42b8 DESCRIPTION: Culling Enables Field Name Bits Default Description CULL_FRONT 0 0x0 Enable for front-face culling. POSSIBLE VALUES: 00 - Do not cull front-facing triangles. 01 - Cull front-facing triangles. CULL_BACK 1 0x0 Enable for back-face culling. POSSIBLE VALUES: 00 - Do not cull back-facing triangles. 01 - Cull back-facing triangles. FACE 2 0x0 X-Ored with cross product sign to determine positive facing POSSIBLE VALUES: 00 - Positive cross product is front (CCW). 01 - Negative cross product is front (CW). SU:SU_DEPTH_OFFSET · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x42c4 DESCRIPTION: SU Depth Offset value Field Name Bits Default Description OFFSET 31:0 0x0 SPFP Floating point applied to depth before conversion to FXP. SU:SU_DEPTH_SCALE · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x42c0 DESCRIPTION: SU Depth Scale value Field Name Bits Default SCALE 31:0 0x3F800000 SPFP Floating point applied to depth before conversion to FXP. Description SU:SU_POLY_OFFSET_BACK_OFFSET · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x42b0 DESCRIPTION: Back-Facing Polygon Offset Offset Field Name Bits Default Description OFFSET 31:0 0x0 Specifies polygon offset offset for back-facing polygons; 32b IEEE float format; applied after Z scale & offset (0 to 2^24-1 range) © 2008 Advanced Micro Devices, Inc. Proprietary 43 Revision 1.0 February 25, 2008 SU:SU_POLY_OFFSET_BACK_SCALE · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x42ac DESCRIPTION: Back-Facing Polygon Offset Scale Field Name Bits Default Description SCALE 31:0 0x0 Specifies polygon offset scale for back-facing polygons; 32-bit IEEE float format; applied after Z scale & offset (0 to 2^24-1 range); slope computed in subpixels (1/12 or 1/16) SU:SU_POLY_OFFSET_ENABLE · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x42b4 DESCRIPTION: Enables for polygon offset Field Name Bits Default Description FRONT_ENABLE 0 0x0 Enables front facing polygon`s offset. POSSIBLE VALUES: 00 - Disable front offset. 01 - Enable front offset. BACK_ENABLE 1 0x0 Enables back facing polygon`s offset. POSSIBLE VALUES: 00 - Disable back offset. 01 - Enable back offset. PARA_ENABLE 2 0x0 Forces all parallelograms to have FRONT_FACING for poly offset -- Need to have FRONT_ENABLE also set to have Z offset for parallelograms. POSSIBLE VALUES: 00 - Disable front offset for parallelograms. 01 - Enable front offset for parallelograms. SU:SU_POLY_OFFSET_FRONT_OFFSET · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x42a8 DESCRIPTION: Front-Facing Polygon Offset Offset Field Name Bits Default Description OFFSET 31:0 0x0 Specifies polygon offset offset for front-facing polygons; 32b IEEE float format; applied after Z scale & offset (0 to 2^24-1 range) SU:SU_POLY_OFFSET_FRONT_SCALE · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x42a4 DESCRIPTION: Front-Facing Polygon Offset Scale Field Name Bits Default Description SCALE 31:0 0x0 Specifies polygon offset scale for front-facing polygons; 32b IEEE float format; applied after Z scale & offset (0 to 2^24-1 range); slope computed in subpixels (1/12 or 1/16) © 2008 Advanced Micro Devices, Inc. Proprietary 44 Revision 1.0 February 25, 2008 SU:SU_REG_DEST · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x42c8 DESCRIPTION: SU Raster pipe destination select for registers Field Name Bits Default Description SELECT 3:0 0xF Select which of the 2 pipes (enable per pipe) to send register read/write to. b0: P0 enable, b3: P1 enable SU:SU_TEX_WRAP · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x42a0 DESCRIPTION: Enables for Cylindrical Wrapping Field Name Bits Default Description T0C0 0 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 0 comp 0. 01 - Enable cylindrical wrapping for tex 0 comp 0. T0C1 1 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 0 comp 1. 01 - Enable cylindrical wrapping for tex 0 comp 1. T0C2 2 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 0 comp 2. 01 - Enable cylindrical wrapping for tex 0 comp 2. T0C3 3 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 0 comp 3. 01 - Enable cylindrical wrapping for tex 0 comp 3. T1C0 4 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 1 comp 0. 01 - Enable cylindrical wrapping for tex 1 comp 0. T1C1 5 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 1 comp 1. 01 - Enable cylindrical wrapping for tex 1 comp 1. T1C2 6 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 1 comp 2. 01 - Enable cylindrical wrapping for tex 1 comp 2. T1C3 7 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 1 comp 3. 01 - Enable cylindrical wrapping for tex 1 comp 3. T2C0 8 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 2 comp 0. 01 - Enable cylindrical wrapping for tex 2 comp 0. T2C1 9 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 2 comp 1. 01 - Enable cylindrical wrapping for tex 2 comp 1. T2C2 10 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 2 comp 2. 01 - Enable cylindrical wrapping for tex 2 comp 2. T2C3 11 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 2 comp 3. © 2008 Advanced Micro Devices, Inc. Proprietary 45 Revision 1.0 February 25, 2008 01 - Enable cylindrical wrapping for tex 2 comp 3. T3C0 12 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 3 comp 0. 01 - Enable cylindrical wrapping for tex 3 comp 0. T3C1 13 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 3 comp 1. 01 - Enable cylindrical wrapping for tex 3 comp 1. T3C2 14 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 3 comp 2. 01 - Enable cylindrical wrapping for tex 3 comp 2. T3C3 15 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 3 comp 3. 01 - Enable cylindrical wrapping for tex 3 comp 3. T4C0 16 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 4 comp 0. 01 - Enable cylindrical wrapping for tex 4 comp 0. T4C1 17 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 4 comp 1. 01 - Enable cylindrical wrapping for tex 4 comp 1. T4C2 18 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 4 comp 2. 01 - Enable cylindrical wrapping for tex 4 comp 2. T4C3 19 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 4 comp 3. 01 - Enable cylindrical wrapping for tex 4 comp 3. T5C0 20 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 5 comp 0. 01 - Enable cylindrical wrapping for tex 5 comp 0. T5C1 21 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 5 comp 1. 01 - Enable cylindrical wrapping for tex 5 comp 1. T5C2 22 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 5 comp 2. 01 - Enable cylindrical wrapping for tex 5 comp 2. T5C3 23 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 5 comp 3. 01 - Enable cylindrical wrapping for tex 5 comp 3. T6C0 24 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 6 comp 0. 01 - Enable cylindrical wrapping for tex 6 comp 0. T6C1 25 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 6 comp 1. 01 - Enable cylindrical wrapping for tex 6 comp 1. T6C2 26 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 6 comp 2. 01 - Enable cylindrical wrapping for tex 6 comp 2. T6C3 27 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 6 comp 3. © 2008 Advanced Micro Devices, Inc. Proprietary 46 Revision 1.0 February 25, 2008 01 - Enable cylindrical wrapping for tex 6 comp 3. T7C0 28 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 7 comp 0. 01 - Enable cylindrical wrapping for tex 7 comp 0. T7C1 29 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 7 comp 1. 01 - Enable cylindrical wrapping for tex 7 comp 1. T7C2 30 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 7 comp 2. 01 - Enable cylindrical wrapping for tex 7 comp 2. T7C3 31 0x0 POSSIBLE VALUES: 00 - Disable cylindrical wrapping for tex 7 comp 3. 01 - Enable cylindrical wrapping for tex 7 comp 3. © 2008 Advanced Micro Devices, Inc. Proprietary 47 Revision 1.0 February 25, 2008 1.8 Texture Registers TX:TX_BORDER_COLOR_[0-15] · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x45c0-0x45fc DESCRIPTION: Border Color for Map 0 Field Name Bits Default Description BORDER_COLOR 31:0 none Color used for borders. Format is the same as the texture being bordered. TX:TX_CHROMA_KEY_[0-15] · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4580-0x45bc DESCRIPTION: Texture Chroma Key for Map 0 Field Name Bits Default Description CHROMA_KEY 31:0 none Color used for chroma key compare. Format is the same as the texture being keyed. TX:TX_ENABLE · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4104 DESCRIPTION: Texture Enables for Maps 0 to 15 Field Name Bits Default Description TEX_0_ENABLE 0 none Texture Map 0 Enable. POSSIBLE VALUES: 00 - Disable, T0(ARGB) = 1,0,0,0 01 - Enable TEX_1_ENABLE 1 none Texture Map 1 Enable. POSSIBLE VALUES: 00 - Disable, T1(ARGB) = 1,0,0,0 01 - Enable TEX_2_ENABLE 2 none Texture Map 2 Enable. POSSIBLE VALUES: 00 - Disable, T2(ARGB) = 1,0,0,0 01 - Enable TEX_3_ENABLE 3 none Texture Map 3 Enable. POSSIBLE VALUES: 00 - Disable, T3(ARGB) = 1,0,0,0 01 - Enable TEX_4_ENABLE 4 none Texture Map 4 Enable. POSSIBLE VALUES: 00 - Disable, T4(ARGB) = 1,0,0,0 01 - Enable TEX_5_ENABLE © 2008 Advanced Micro Devices, Inc. Proprietary 5 none Texture Map 5 Enable. 48 Revision 1.0 February 25, 2008 POSSIBLE VALUES: 00 - Disable, T5(ARGB) = 1,0,0,0 01 - Enable TEX_6_ENABLE 6 none Texture Map 6 Enable. POSSIBLE VALUES: 00 - Disable, T6(ARGB) = 1,0,0,0 01 - Enable TEX_7_ENABLE 7 none Texture Map 7 Enable. POSSIBLE VALUES: 00 - Disable, T7(ARGB) = 1,0,0,0 01 - Enable TEX_8_ENABLE 8 none Texture Map 8 Enable. POSSIBLE VALUES: 00 - Disable, T8(ARGB) = 1,0,0,0 01 - Enable TEX_9_ENABLE 9 none Texture Map 9 Enable. POSSIBLE VALUES: 00 - Disable, T9(ARGB) = 1,0,0,0 01 - Enable TEX_10_ENABLE 10 none Texture Map 10 Enable. POSSIBLE VALUES: 00 - Disable, T10(ARGB) = 1,0,0,0 01 - Enable TEX_11_ENABLE 11 none Texture Map 11 Enable. POSSIBLE VALUES: 00 - Disable, T11(ARGB) = 1,0,0,0 01 - Enable TEX_12_ENABLE 12 none Texture Map 12 Enable. POSSIBLE VALUES: 00 - Disable, T12(ARGB) = 1,0,0,0 01 - Enable TEX_13_ENABLE 13 none Texture Map 13 Enable. POSSIBLE VALUES: 00 - Disable, T13(ARGB) = 1,0,0,0 01 - Enable TEX_14_ENABLE 14 none Texture Map 14 Enable. POSSIBLE VALUES: 00 - Disable, T14(ARGB) = 1,0,0,0 © 2008 Advanced Micro Devices, Inc. Proprietary 49 Revision 1.0 February 25, 2008 01 - Enable TEX_15_ENABLE 15 none Texture Map 15 Enable. POSSIBLE VALUES: 00 - Disable, T15(ARGB) = 1,0,0,0 01 - Enable TX:TX_FILTER0_[0-15] · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4400-0x443c DESCRIPTION: Texture Filter State for Map 0 Field Name Bits Default Description CLAMP_S 2:0 none Clamp mode for first texture coordinate POSSIBLE VALUES: 00 - Wrap (repeat) 01 - Mirror 02 - Clamp to last texel (0.0 to 1.0) 03 - MirrorOnce to last texel (-1.0 to 1.0) 04 - Clamp half way to border color (0.0 to 1.0) 05 - MirrorOnce half way to border color (-1.0 to 1.0) 06 - Clamp to border color (0.0 to 1.0) 07 - MirrorOnce to border color (-1.0 to 1.0) CLAMP_T 5:3 none Clamp mode for second texture coordinate POSSIBLE VALUES: 00 - Wrap (repeat) 01 - Mirror 02 - Clamp to last texel (0.0 to 1.0) 03 - MirrorOnce to last texel (-1.0 to 1.0) 04 - Clamp half way to border color (0.0 to 1.0) 05 - MirrorOnce half way to border color (-1.0 to 1.0) 06 - Clamp to border color (0.0 to 1.0) 07 - MirrorOnce to border color (-1.0 to 1.0) CLAMP_R 8:6 none Clamp mode for third texture coordinate POSSIBLE VALUES: 00 - Wrap (repeat) 01 - Mirror 02 - Clamp to last texel (0.0 to 1.0) 03 - MirrorOnce to last texel (-1.0 to 1.0) 04 - Clamp half way to border color (0.0 to 1.0) 05 - MirrorOnce half way to border color (-1.0 to 1.0) 06 - Clamp to border color (0.0 to 1.0) 07 - MirrorOnce to border color (-1.0 to 1.0) MAG_FILTER 10:9 none Filter used when texture is magnified POSSIBLE VALUES: 00 - Reserved 01 - Point © 2008 Advanced Micro Devices, Inc. Proprietary 50 Revision 1.0 February 25, 2008 02 - Linear 03 - Reserved MIN_FILTER 12:11 none Filter used when texture is minified POSSIBLE VALUES: 00 - Reserved 01 - Point 02 - Linear 03 - Reserved MIP_FILTER 14:13 none Filter used between mipmap levels POSSIBLE VALUES: 00 - None 01 - Point 02 - Linear 03 - Reserved VOL_FILTER 16:15 none Filter used between layers of a volume POSSIBLE VALUES: 00 - None (no filter specifed, select from MIN/MAG filters) 01 - Point 02 - Linear 03 - Reserved MAX_MIP_LEVEL 20:17 none Reserved 23:21 none ID 31:28 none LOD index of largest (finest) mipmap to use (0 is largest). Ranges from 0 to NUM_LEVELS. Logical id for this physical texture TX:TX_FILTER1_[0-15] · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4440-0x447c DESCRIPTION: Texture Filter State for Map 0 Field Name Bits Default Description CHROMA_KEY_MODE 1:0 none Chroma Key Mode POSSIBLE VALUES: 00 - Disable 01 - ChromaKey (kill pixel if any sample matches chroma key) 02 - ChromaKeyBlend (set sample to 0 if it matches chroma key) MC_ROUND 2 none Bilinear rounding mode POSSIBLE VALUES: 00 - Normal rounding on all components (+0.5) 01 - MPEG4 rounding on all components (+0.25) LOD_BIAS © 2008 Advanced Micro Devices, Inc. Proprietary 12:3 none (s4.5). Ranges from -16.0 to 15.99. Mipmap LOD bias measured in mipmap levels. Added to the signed, 51 Revision 1.0 February 25, 2008 computed LOD before the LOD is clamped. Reserved 13 none MC_COORD_TRUNCATE 14 none MPEG coordinate truncation mode POSSIBLE VALUES: 00 - Dont truncate coordinate fractions. 01 - Truncate coordinate fractions to 0.0 and 0.5 for MPEG TX:TX_FORMAT0_[0-15] · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4480-0x44bc DESCRIPTION: Texture Format State for Map 0 Field Name Bits Default Description TXWIDTH 10:0 none Image width - 1. The largest image is 2048 texels. When wrapping or mirroring, must be a power of 2. When mipmapping, must be a power of 2 or padded to a power of 2 in memory. Can always be non-square, except for cube maps which must be square. TXHEIGHT 21:11 none Image height - 1. The largest image is 2048 texels. When wrapping or mirroring, must be a power of 2. When mipmapping, must be a power of 2 or padded to a power of 2 in memory. Can always be non-square, except for cube maps which must be square. TXDEPTH 25:22 none LOG2(depth) of volume texture NUM_LEVELS 29:26 none Number of mipmap levels minus 1. Ranges from 0 to 11. Equivalent to LOD index of smallest (coarsest) mipmap to use. PROJECTED 30 none Specifies whether texture coords are projected. POSSIBLE VALUES: 00 - Non-Projected 01 - Projected TXPITCH_EN 31 none Indicates when TXPITCH should be used instead of TXWIDTH for image addressing POSSIBLE VALUES: 00 - Use TXWIDTH for image addressing 01 - Use TXPITCH for image addressing TX:TX_FORMAT1_[0-15] · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x44c0-0x44fc DESCRIPTION: Texture Format State for Map 0 Field Name Bits Default Description TXFORMAT 4:0 none Texture Format. Components are numbered right to left. Parenthesis indicate typical uses of each format. POSSIBLE VALUES: © 2008 Advanced Micro Devices, Inc. Proprietary 52 Revision 1.0 February 25, 2008 00 - TX_FMT_8 01 - TX_FMT_16 02 - TX_FMT_4_4 03 - TX_FMT_8_8 04 - TX_FMT_16_16 05 - TX_FMT_3_3_2 06 - TX_FMT_5_6_5 07 - TX_FMT_6_5_5 08 - TX_FMT_11_11_10 09 - TX_FMT_10_11_11 10 - TX_FMT_4_4_4_4 11 - TX_FMT_1_5_5_5 12 - TX_FMT_8_8_8_8 13 - TX_FMT_2_10_10_10 14 - TX_FMT_16_16_16_16 15 - Reserved 16 - Reserved 17 - Reserved 18 - TX_FMT_Y8 19 - TX_FMT_AVYU444 20 - TX_FMT_VYUY422 21 - TX_FMT_YVYU422 22 - TX_FMT_16_MPEG 23 - TX_FMT_16_16_MPEG 24 - TX_FMT_16f 25 - TX_FMT_16f_16f 26 - TX_FMT_16f_16f_16f_16f 27 - TX_FMT_32f 28 - TX_FMT_32f_32f 29 - TX_FMT_32f_32f_32f_32f 30 - TX_FMT_W24_FP SIGNED_COMP0 5 none Component0 filter should interpret texel data as signed or unsigned. (Ignored for Y/YUV formats.) POSSIBLE VALUES: 00 - Component0 filter should interpret texel data as unsigned 01 - Component0 filter should interpret texel data as signed SIGNED_COMP1 6 none Component1 filter should interpret texel data as signed or unsigned. (Ignored for Y/YUV formats.) POSSIBLE VALUES: 00 - Component1 filter should interpret texel data as unsigned 01 - Component1 filter should interpret texel data as signed SIGNED_COMP2 7 none Component2 filter should interpret texel data as signed or unsigned. (Ignored for Y/YUV formats.) POSSIBLE VALUES: 00 - Component2 filter should interpret texel data as © 2008 Advanced Micro Devices, Inc. Proprietary 53 Revision 1.0 February 25, 2008 unsigned 01 - Component2 filter should interpret texel data as signed SIGNED_COMP3 8 none Component3 filter should interpret texel data as signed or unsigned. (Ignored for Y/YUV formats.) POSSIBLE VALUES: 00 - Component3 filter should interpret texel data as unsigned 01 - Component3 filter should interpret texel data as signed SEL_ALPHA 11:9 none Specifies swizzling for alpha channel at the input of the pixel shader. (Ignored for Y/YUV formats.) POSSIBLE VALUES: 00 - Select Texture Component0 for the Alpha Channel. 01 - Select Texture Component1 for the Alpha Channel. 02 - Select Texture Component2 for the Alpha Channel. 03 - Select Texture Component3 for the Alpha Channel. 04 - Select the value 0 for the Alpha Channel. 05 - Select the value 1 for the Alpha Channel. SEL_RED 14:12 none Specifies swizzling for red channel at the input of the pixel shader. (Ignored for Y/YUV formats.) POSSIBLE VALUES: 00 - Select Texture Component0 for the Red Channel. 01 - Select Texture Component1 for the Red Channel. 02 - Select Texture Component2 for the Red Channel. 03 - Select Texture Component3 for the Red Channel. 04 - Select the value 0 for the Red Channel. 05 - Select the value 1 for the Red Channel. SEL_GREEN 17:15 none Specifies swizzling for green channel at the input of the pixel shader. (Ignored for Y/YUV formats.) POSSIBLE VALUES: 00 - Select Texture Component0 for the Green Channel. 01 - Select Texture Component1 for the Green Channel. 02 - Select Texture Component2 for the Green Channel. 03 - Select Texture Component3 for the Green Channel. 04 - Select the value 0 for the Green Channel. 05 - Select the value 1 for the Green Channel. SEL_BLUE © 2008 Advanced Micro Devices, Inc. Proprietary 20:18 none Specifies swizzling for blue channel at the input of the pixel shader. (Ignored for Y/YUV formats.) 54 Revision 1.0 February 25, 2008 POSSIBLE VALUES: 00 - Select Texture Component0 for the Blue Channel. 01 - Select Texture Component1 for the Blue Channel. 02 - Select Texture Component2 for the Blue Channel. 03 - Select Texture Component3 for the Blue Channel. 04 - Select the value 0 for the Blue Channel. 05 - Select the value 1 for the Blue Channel. GAMMA 21 none Optionally remove gamma from texture before passing to shader. Only apply to 8bit or less components. POSSIBLE VALUES: 00 - Disable gamma removal 01 - Enable gamma removal YUV_TO_RGB 23:22 none YUV to RGB conversion mode POSSIBLE VALUES: 00 - Disable YUV to RGB conversion 01 - Enable YUV to RGB conversion (with clamp) 02 - Enable YUV to RGB conversion (without clamp) SWAP_YUV 24 none POSSIBLE VALUES: 00 - Disable swap YUV mode 01 - Enable swap YUV mode (hw inverts upper bit of U and V) TEX_COORD_TYPE 26:25 none Specifies coordinate type. POSSIBLE VALUES: 00 - 2D 01 - 3D 02 - Cube 03 - Reserved CACHE 31:27 none Multi-texture performance can be optimized and made deterministic by assigning textures to separate regions under sw control. POSSIBLE VALUES: 00 - WHOLE 01 - Reserved 02 - HALF_REGION_0 03 - HALF_REGION_1 04 - FOURTH_REGION_0 05 - FOURTH_REGION_1 06 - FOURTH_REGION_2 07 - FOURTH_REGION_3 08 - EIGHTH_REGION_0 09 - EIGHTH_REGION_1 © 2008 Advanced Micro Devices, Inc. Proprietary 55 Revision 1.0 February 25, 2008 10 - EIGHTH_REGION_2 11 - EIGHTH_REGION_3 12 - EIGHTH_REGION_4 13 - EIGHTH_REGION_5 14 - EIGHTH_REGION_6 15 - EIGHTH_REGION_7 16 - SIXTEENTH_REGION_0 17 - SIXTEENTH_REGION_1 18 - SIXTEENTH_REGION_2 19 - SIXTEENTH_REGION_3 20 - SIXTEENTH_REGION_4 21 - SIXTEENTH_REGION_5 22 - SIXTEENTH_REGION_6 23 - SIXTEENTH_REGION_7 24 - SIXTEENTH_REGION_8 25 - SIXTEENTH_REGION_9 26 - SIXTEENTH_REGION_A 27 - SIXTEENTH_REGION_B 28 - SIXTEENTH_REGION_C 29 - SIXTEENTH_REGION_D 30 - SIXTEENTH_REGION_E 31 - SIXTEENTH_REGION_F TX:TX_FORMAT2_[0-15] · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4500-0x453c DESCRIPTION: Texture Format State for Map 0 Field Name Bits Default Description TXPITCH 13:0 none Used instead of TXWIDTH for image addressing when TXPITCH_EN is asserted. Pitch is given as number of texels minus one. Maximum pitch is 16K texels. TX:TX_INVALTAGS · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4100 DESCRIPTION: Invalidate texture cache tags Field Name Bits Default RESERVED 31:0 none Description TX:TX_OFFSET_[0-15] · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4540-0x457c DESCRIPTION: Texture Offset State for Map 0 Field Name Bits Default Description ENDIAN_SWAP 1:0 none Endian Control POSSIBLE VALUES: 00 - No swap 01 - 16 bit swap 02 - 32 bit swap 03 - Half-DWORD swap © 2008 Advanced Micro Devices, Inc. Proprietary 56 Revision 1.0 MACRO_TILE 2 none February 25, 2008 Macro Tile Control POSSIBLE VALUES: 00 - 2KB page is linear 01 - 2KB page is tiled MICRO_TILE 4:3 none Micro Tile Control POSSIBLE VALUES: 00 - 32 byte cache line is linear 01 - 32 byte cache line is tiled 02 - 32 byte cache line is tiled square (only applies to 16-bit texel) 03 - Reserved TXOFFSET © 2008 Advanced Micro Devices, Inc. Proprietary 31:5 none 32-byte aligned pointer to base map 57 Revision 1.0 February 25, 2008 1.9 Fragment Shader Registers US:US_ALU_ALPHA_ADDR_[0-63] · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x47c0-0x48bc DESCRIPTION: This table specifies the Alpha source addresses for up to 64 ALU instruction. The ALU expects 6 source operands - three for color (rgb0, rgb1, rgb2) and three for alpha (a0, a1, a2). Field Name Bits Default Description ADDR0 5:0 0x0 Specifies the identity of source operands a0, a1, and a2. Values 0 through 31 specify a location within the current pixel stack frame. Values 32 through 63 specify a constant. ADDR1 11:6 0x0 Specifies the identity of source operands a0, a1, and a2. Values 0 through 31 specify a location within the current pixel stack frame. Values 32 through 63 specify a constant. ADDR2 17:12 0x0 Specifies the identity of source operands a0, a1, and a2. Values 0 through 31 specify a location within the current pixel stack frame. Values 32 through 63 specify a constant. ADDRD 22:18 0x0 Specifies the address of the pixel stack frame register to which the Alpha result of this instruction is to be written. WMASK 23 0x0 Specifies whether or not to write the Alpha component of the result for this instruction to the pixel stack frame. POSSIBLE VALUES: 00 - NONE: No not write register. 01 - A: Write the alpha channel only. OMASK 24 0x0 Specifies whether or not to write the Alpha component of the result of this instruction to the output fifo. POSSIBLE VALUES: 00 - NONE: No not write output. 01 - A: Write the alpha channel only. TARGET 26:25 0x0 Specifies which frame buffer target to write to. POSSIBLE VALUES: 00 - A: Output to render target A 01 - B: Output to render target B 02 - C: Output to render target C 03 - D: Output to render target D OMASK_W 27 0x0 Specifies whether or not to write the Alpha component of the result of this instuction to the depth output fifo. POSSIBLE VALUES: 00 - NONE: No not write output to w. 01 - A: Write the alpha channel only. STAT_WE © 2008 Advanced Micro Devices, Inc. Proprietary 31:28 0x0 Specifies which components (R,G,B,A) contribute to the stat count (see performance counter field in US_CONFIG). 58 Revision 1.0 February 25, 2008 US:US_ALU_ALPHA_INST_[0-63] · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x49c0-0x4abc DESCRIPTION: ALU Alpha Instruction Field Name Bits Default Description SEL_A 4:0 0x0 Specifies the operand and component select for inputs A, B, and C. POSSIBLE VALUES: 00 - src0.r 01 - src0.g 02 - src0.b 03 - src1.r 04 - src1.g 05 - src1.b 06 - src2.r 07 - src2.g 08 - src2.b 09 - src0.a 10 - src1.a 11 - src2.a 12 - srcp.r 13 - srcp.g 14 - srcp.b 15 - srcp.a 16 - 0.0 17 - 1.0 18 - 0.5 MOD_A 6:5 0x0 Specifies the modifier for inputs A, B, and C. POSSIBLE VALUES: 00 - NOP: Do not modify input 01 - NEG: Negate input 02 - ABS: Take absolute value of input 03 - NAB: Take negative absolute value of input SEL_B 11:7 0x0 Specifies the operand and component select for inputs A, B, and C. POSSIBLE VALUES: 00 - src0.r 01 - src0.g 02 - src0.b 03 - src1.r 04 - src1.g 05 - src1.b 06 - src2.r 07 - src2.g 08 - src2.b 09 - src0.a 10 - src1.a 11 - src2.a 12 - srcp.r 13 - srcp.g © 2008 Advanced Micro Devices, Inc. Proprietary 59 Revision 1.0 February 25, 2008 14 - srcp.b 15 - srcp.a 16 - 0.0 17 - 1.0 18 - 0.5 MOD_B 13:12 0x0 Specifies the modifier for inputs A, B, and C. POSSIBLE VALUES: 00 - NOP: Do not modify input 01 - NEG: Negate input 02 - ABS: Take absolute value of input 03 - NAB: Take negative absolute value of input SEL_C 18:14 0x0 Specifies the operand and component select for inputs A, B, and C. POSSIBLE VALUES: 00 - src0.r 01 - src0.g 02 - src0.b 03 - src1.r 04 - src1.g 05 - src1.b 06 - src2.r 07 - src2.g 08 - src2.b 09 - src0.a 10 - src1.a 11 - src2.a 12 - srcp.r 13 - srcp.g 14 - srcp.b 15 - srcp.a 16 - 0.0 17 - 1.0 18 - 0.5 MOD_C 20:19 0x0 Specifies the modifier for inputs A, B, and C. POSSIBLE VALUES: 00 - NOP: Do not modify input 01 - NEG: Negate input 02 - ABS: Take absolute value of input 03 - NAB: Take negative absolute value of input SRCP_OP 22:21 0x0 Specifies how the pre-subtract value (SRCP) is computed POSSIBLE VALUES: 00 - 1.0-2.0*A0 01 - A1-A0 02 - A1+A0 03 - 1.0-A0 OP © 2008 Advanced Micro Devices, Inc. Proprietary 26:23 0x0 Specifies the operand for this instruction. 60 Revision 1.0 February 25, 2008 POSSIBLE VALUES: 00 - OP_MAD: Result = A*B + C 01 - OP_DP: Result = dot product from RGB ALU 02 - OP_MIN: Result = min(A,B) 03 - OP_MAX: Result = max(A,B) 04 - reserved 05 - OP_CND: Result = cnd(A,B,C) = (C>0.5)?A:B 06 - OP_CMP: Result = cmp(A,B,C) = (C>=0.0)?A:B 07 - OP_FRC: Result = fractional(A) 08 - OP_EX2: Result = 2^^A 09 - OP_LN2: Result = log2(A) 10 - OP_RCP: Result = 1/A 11 - OP_RSQ: Result = 1/sqrt(A) OMOD 29:27 0x0 Specifies the output modifier for this instruction. POSSIBLE VALUES: 00 - Result 01 - Result *2 02 - Result *4 03 - Result *8 04 - Result / 2 05 - Result / 4 06 - Result / 8 07 - Reserved CLAMP 30 0x0 Specifies clamp mode for this instruction. POSSIBLE VALUES: 00 - Do not clamp output. 01 - Clamp output to the range [0,1]. US:US_ALU_RGB_ADDR_[0-63] · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x46c0-0x47bc DESCRIPTION: This table specifies the RGB source and destination addresses for up to 64 ALU instructions. The ALU expects 6 source operands - three for color (rgb0, rgb1, rgb2) and three for alpha (a0, a1, a2). Field Name Bits Default Description ADDR0 5:0 0x0 Specifies the identity of source operands rgb0, rgb1, and rgb2. Values 0 through 31 specify a location within the current pixel stack frame. Values 32 through 63 specify a constant. ADDR1 11:6 0x0 Specifies the identity of source operands rgb0, rgb1, and rgb2. Values 0 through 31 specify a location within the current pixel stack frame. Values 32 through 63 specify a constant. ADDR2 17:12 0x0 Specifies the identity of source operands rgb0, rgb1, and rgb2. Values 0 through 31 specify a location within the current pixel stack frame. Values 32 through 63 specify a constant. ADDRD 22:18 0x0 Specifies the address of the pixel stack frame register to © 2008 Advanced Micro Devices, Inc. Proprietary 61 Revision 1.0 February 25, 2008 which the RGB result of this instruction is to be written. WMASK 25:23 0x0 Specifies which of the R, G, and B components of the result of this instruction are written to the pixel stack frame. POSSIBLE VALUES: 00 - NONE: No not write any output. 01 - R: Write the red channel only. 02 - G: Write the green channel only. 03 - RG: Write the red and green channels. 04 - B: Write the blue channel only. 05 - RB: Write the red and blue channels. 06 - GB: Write the green and blue channels. 07 - RGB: Write the red, green, and blue channels. OMASK 28:26 0x0 Specifies which of the R, G, and B components of the result of this instruction are written to the output fifo. POSSIBLE VALUES: 00 - NONE: No not write any output. 01 - R: Write the red channel only. 02 - G: Write the green channel only. 03 - RG: Write the red and green channels. 04 - B: Write the blue channel only. 05 - RB: Write the red and blue channels. 06 - GB: Write the green and blue channels. 07 - RGB: Write the red, green, and blue channels. TARGET 30:29 0x0 Specifies which frame buffer target to write to. POSSIBLE VALUES: 00 - A: Output to render target A 01 - B: Output to render target B 02 - C: Output to render target C 03 - D: Output to render target D US:US_ALU_RGB_INST_[0-63] · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x48c0-0x49bc DESCRIPTION: ALU RGB Instruction Field Name Bits Default Description SEL_A 4:0 0x0 Specifies the operand and component select for inputs A, B, and C. POSSIBLE VALUES: 00 - src0.rgb 01 - src0.rrr 02 - src0.ggg 03 - src0.bbb 04 - src1.rgb 05 - src1.rrr 06 - src1.ggg 07 - src1.bbb © 2008 Advanced Micro Devices, Inc. Proprietary 62 Revision 1.0 February 25, 2008 08 - src2.rgb 09 - src2.rrr 10 - src2.ggg 11 - src2.bbb 12 - src0.aaa 13 - src1.aaa 14 - src2.aaa 15 - srcp.rgb 16 - srcp.rrr 17 - srcp.ggg 18 - srcp.bbb 19 - srcp.aaa 20 - 0.0 21 - 1.0 22 - 0.5 23 - src0.gbr 24 - src1.gbr 25 - src2.gbr 26 - src0.brg 27 - src1.brg 28 - src2.brg 29 - src0.abg 30 - src1.abg 31 - src2.abg MOD_A 6:5 0x0 Specifies the modifier for inputs A, B, and C. POSSIBLE VALUES: 00 - NOP: Do not modify input 01 - NEG: Negate input 02 - ABS: Take absolute value of input 03 - NAB: Take negative absolute value of input SEL_B 11:7 0x0 Specifies the operand and component select for inputs A, B, and C. POSSIBLE VALUES: 00 - src0.rgb 01 - src0.rrr 02 - src0.ggg 03 - src0.bbb 04 - src1.rgb 05 - src1.rrr 06 - src1.ggg 07 - src1.bbb 08 - src2.rgb 09 - src2.rrr 10 - src2.ggg 11 - src2.bbb 12 - src0.aaa 13 - src1.aaa 14 - src2.aaa 15 - srcp.rgb 16 - srcp.rrr © 2008 Advanced Micro Devices, Inc. Proprietary 63 Revision 1.0 February 25, 2008 17 - srcp.ggg 18 - srcp.bbb 19 - srcp.aaa 20 - 0.0 21 - 1.0 22 - 0.5 23 - src0.gbr 24 - src1.gbr 25 - src2.gbr 26 - src0.brg 27 - src1.brg 28 - src2.brg 29 - src0.abg 30 - src1.abg 31 - src2.abg MOD_B 13:12 0x0 Specifies the modifier for inputs A, B, and C. POSSIBLE VALUES: 00 - NOP: Do not modify input 01 - NEG: Negate input 02 - ABS: Take absolute value of input 03 - NAB: Take negative absolute value of input SEL_C 18:14 0x0 Specifies the operand and component select for inputs A, B, and C. POSSIBLE VALUES: 00 - src0.rgb 01 - src0.rrr 02 - src0.ggg 03 - src0.bbb 04 - src1.rgb 05 - src1.rrr 06 - src1.ggg 07 - src1.bbb 08 - src2.rgb 09 - src2.rrr 10 - src2.ggg 11 - src2.bbb 12 - src0.aaa 13 - src1.aaa 14 - src2.aaa 15 - srcp.rgb 16 - srcp.rrr 17 - srcp.ggg 18 - srcp.bbb 19 - srcp.aaa 20 - 0.0 21 - 1.0 22 - 0.5 23 - src0.gbr 24 - src1.gbr 25 - src2.gbr © 2008 Advanced Micro Devices, Inc. Proprietary 64 Revision 1.0 February 25, 2008 26 - src0.brg 27 - src1.brg 28 - src2.brg 29 - src0.abg 30 - src1.abg 31 - src2.abg MOD_C 20:19 0x0 Specifies the modifier for inputs A, B, and C. POSSIBLE VALUES: 00 - NOP: Do not modify input 01 - NEG: Negate input 02 - ABS: Take absolute value of input 03 - NAB: Take negative absolute value of input SRCP_OP 22:21 0x0 Specifies how the pre-subtract value (SRCP) is computed POSSIBLE VALUES: 00 - 1.0-2.0*RGB0 01 - RGB1-RGB0 02 - RGB1+RGB0 03 - 1.0-RGB0 OP 26:23 0x0 Specifies the operand for this instruction. POSSIBLE VALUES: 00 - OP_MAD: Result = A*B + C 01 - OP_DP3: Result = A.r*B.r + A.g*B.g + A.b*B.b 02 - OP_DP4: Result = A.r*B.r + A.g*B.g + A.b*B.b + A.a*B.a 03 - OP_D2A: Result = A.r*B.r + A.g*B.g + C.b 04 - OP_MIN: Result = min(A,B) 05 - OP_MAX: Result = max(A,B) 06 - reserved 07 - OP_CND: Result = cnd(A,B,C) = (C>0.5)?A:B 08 - OP_CMP: Result = cmp(A,B,C) = (C>=0.0)?A:B 09 - OP_FRC: Result = frac(A) 10 - OP_SOP: Result = ex2,ln2,rcp,rsq from Alpha ALU OMOD 29:27 0x0 Specifies the output modifier for this instruction. POSSIBLE VALUES: 00 - Result 01 - Result *2 02 - Result *4 03 - Result *8 04 - Result / 2 05 - Result / 4 06 - Result / 8 07 - Reserved CLAMP 30 0x0 Specifies clamp mode for this instruction. POSSIBLE VALUES: © 2008 Advanced Micro Devices, Inc. Proprietary 65 Revision 1.0 February 25, 2008 00 - Do not clamp output. 01 - Clamp output to the range [0,1]. NOP 31 0x0 Specifies whether to insert a NOP instruction after this. This would get specified in order to meet dependency requirements for the pre-subtract inputs. POSSIBLE VALUES: 00 - Do not insert NOP instruction after this one 01 - Insert a NOP instruction after this one US:US_CODE_ADDR_[0-3] · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4610-0x461c DESCRIPTION: Code Address for Indirection Levels 0 to 3 Field Name Bits Default Description ALU_START 5:0 0x0 Specifies the start address of the ALU microcode segment associated with the current indirection level (0:63) ALU_SIZE 11:6 0x0 Specifies the size of the ALU microcode segment associated with the current indirection level (1:64) TEX_START 16:12 0x0 Specifies the start address of the texture microcode segment associated with the current indirection level (0:31) TEX_SIZE 21:17 0x0 Specifies the size of the texture microcode segment associated with the current indirection level (1:32) RGBA_OUT 22 0x0 Indicates at least one RGBA output instruction at this level W_OUT 23 0x0 Indicates at least one W output instruction at this level US:US_CODE_OFFSET · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4608 DESCRIPTION: Specifies the offset and size for the ALU and Texture micrcode. These values are used to support relocatable code, and to support register writes to the code store without requiring a pipeline flush. Field Name Bits Default Description ALU_OFFSET 5:0 0x0 Specifies the offset for the ALU code. This value is added to the ALU_START field in the US_CODE_ADDR registers (0:63) ALU_SIZE 12:6 0x0 Specifies the total size for the ALU code for all levels (0:64) TEX_OFFSET 17:13 0x0 Specifies the offset for the Texture code. This value is added to the TEX_START field in the US_CODE_ADDR registers (0:31) TEX_SIZE 23:18 0x0 Specifies the total size for the Texture code for all levels (0:32) US:US_CONFIG · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4600 © 2008 Advanced Micro Devices, Inc. Proprietary 66 Revision 1.0 February 25, 2008 DESCRIPTION: Shader Configuration Field Name Bits Default Description NLEVEL 2:0 0x0 Specifies the valid indirection levels. POSSIBLE VALUES: 00 - Level 3 only (normal DX7-style texturing) 01 - Levels 2 and 3 (DX8-style bump mapping) 02 - Levels 1, 2, and 3 03 - Levels 0, 1, 2, and 3 FIRST_TEX 3 0x0 Specifies whether or not the texture code for the first valid level is enabled POSSIBLE VALUES: 00 - Disabled 01 - Enabled Reserved 8:4 0x0 Reserved 13:9 0x0 Reserved 18:14 0x0 Reserved 23:19 0x0 US:US_OUT_FMT_[0-3] · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x46a4-0x46b0 DESCRIPTION: Specifies how the shader output is written to the fog unit for each of up to four render targets Field Name Bits Default Description OUT_FMT 4:0 0x0 Specifies the number and size of components POSSIBLE VALUES: 00 - C4_8 (S/U) 01 - C4_10 (U) 02 - C4_10_GAMMA - (U) 03 - C_16 - (S/U) 04 - C2_16 - (S/U) 05 - C4_16 - (S/U) 06 - C_16_MPEG - (S) 07 - C2_16_MPEG - (S) 08 - C2_4 - (U) 09 - C_3_3_2 - (U) 10 - C_6_5_6 - (S/U) 11 - C_11_11_10 - (S/U) 12 - C_10_11_11 - (S/U) 13 - C_2_10_10_10 - (S/U) 14 - reserved 15 - UNUSED - Render target is not used 16 - C_16_FP - (S10E5) 17 - C2_16_FP - (S10E5) 18 - C4_16_FP - (S10E5) 19 - C_32_FP - (S23E8) 20 - C2_32_FP - (S23E8) © 2008 Advanced Micro Devices, Inc. Proprietary 67 Revision 1.0 February 25, 2008 21 - C4_32_FP - (S23E8) C0_SEL 9:8 0x0 Specifies the source for components C0, C1, C2, C3 POSSIBLE VALUES: 00 - Alpha 01 - Red 02 - Green 03 - Blue C1_SEL 11:10 0x0 Specifies the source for components C0, C1, C2, C3 POSSIBLE VALUES: 00 - Alpha 01 - Red 02 - Green 03 - Blue C2_SEL 13:12 0x0 Specifies the source for components C0, C1, C2, C3 POSSIBLE VALUES: 00 - Alpha 01 - Red 02 - Green 03 - Blue C3_SEL 15:14 0x0 Specifies the source for components C0, C1, C2, C3 POSSIBLE VALUES: 00 - Alpha 01 - Red 02 - Green 03 - Blue OUT_SIGN 19:16 0x0 Mask specifying whether components C3, C2, C1 and C0 are signed (C4_8, C_16, C2_16 and C4_16 formats only) US:US_PIXSIZE · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4604 DESCRIPTION: Shader pixel size. This register specifies the size and partitioning of the current pixel stack frame Field Name Bits Default Description PIX_SIZE 4:0 0x0 Specifies the total size of the current pixel stack frame (1:32) US:US_TEX_INST_[0-31] · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4620-0x469c DESCRIPTION: Texture Instruction Field Name Bits Default Description SRC_ADDR 4:0 0x0 Specifies the location (within the shader pixel stack frame) of the texture address for this instruction DST_ADDR 10:6 0x0 Specifies the location (within the shader pixel stack © 2008 Advanced Micro Devices, Inc. Proprietary 68 Revision 1.0 February 25, 2008 frame) of the returned texture data for this instruction TEX_ID 14:11 0x0 Specifies the id of the texture map used for this instruction INST 17:15 0x0 Specifies the operation taking place for this instruction POSSIBLE VALUES: 00 - NOP: Do nothing 01 - LD: Do Texture Lookup (S,T,R) 02 - TEXKILL: Kill pixel if any component is < 0 03 - PROJ: Do projected texture lookup (S/Q,T/Q,R/Q) 04 - LODBIAS: Do texture lookup with lod bias OMOD 18 0x0 unused US:US_W_FMT · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x46b4 DESCRIPTION: Specifies the source and format for the Depth (W) value output by the shader Field Name Bits Default Description W_FMT 1:0 0x0 Format for W POSSIBLE VALUES: 00 - W0 - W is always zero 01 - W24 - 24-bit fixed point 02 - W24_FP - 24-bit floating point 03 - Reserved W_SRC 2 0x0 Source for W POSSIBLE VALUES: 00 - WSRC_US - W comes from shader instruction 01 - WSRC_RAS - W comes from rasterizer US:US_ALU_CONST_A_[0-31] · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4c0c-0x4dfc DESCRIPTION: Shader Constant Color 0 Alpha Component Field Name Bits Default Description KA 23:0 0x0 Specifies the alpha component; (S16E7) fixed format. US:US_ALU_CONST_B_[0-31] · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4c08-0x4df8 DESCRIPTION: Shader Constant Color 0 Blue Component Field Name Bits Default Description KB 23:0 0x0 Specifies the blue component; (S16E7) fixed format. US:US_ALU_CONST_G_[0-31] · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4c04-0x4df4 © 2008 Advanced Micro Devices, Inc. Proprietary 69 Revision 1.0 February 25, 2008 DESCRIPTION: Shader Constant Color 0 Green Component Field Name Bits Default Description KG 23:0 0x0 Specifies the green component; (S16E7) fixed format. US:US_ALU_CONST_R_[0-31] · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4c00-0x4df0 DESCRIPTION: Shader Constant Color 0 Red Component Field Name Bits Default Description KR 23:0 0x0 Specifies the red component; (S16E7) fixed format. © 2008 Advanced Micro Devices, Inc. Proprietary 70 Revision 1.0 February 25, 2008 1.10 Vertex Registers VAP:VAP_CLIP_CNTL · [R/W] · 32 bits · Access: 32 · MMReg:0x221c DESCRIPTION: Control Bits for User Clip Planes and Clipping Field Name Bits Default Description UCP_ENA_0 0 0x0 Enable User Clip Plane 0 UCP_ENA_1 1 0x0 Enable User Clip Plane 1 UCP_ENA_2 2 0x0 Enable User Clip Plane 2 UCP_ENA_3 3 0x0 Enable User Clip Plane 3 UCP_ENA_4 4 0x0 Enable User Clip Plane 4 UCP_ENA_5 5 0x0 Enable User Clip Plane 5 PS_UCP_MODE 15:14 0x0 0 = Cull using distance from center of point 1 = Cull using radius-based distance from center of point 2 = Cull using radius-based distance from center of point, Expand and Clip on intersection 3 = Always expand and clip as trifan CLIP_DISABLE 16 0x0 Disables clip code generation and clipping process for TCL UCP_CULL_ONLY_ENA 17 0x0 Cull Primitives against UCPS, but don`t clip BOUNDARY_EDGE_FLAG_ENA 18 0x0 If set, boundary edges are highlighted, else they are not highlighted VAP:VAP_CNTL · [R/W] · 32 bits · Access: 32 · MMReg:0x2080 DESCRIPTION: Vertex Assembler/Processor Control Register Field Name Bits Default Description PVS_NUM_SLOTS 3:0 0x0 Specifies the number of vertex slots to be used in the VAP PVS process. A slot represents a single vertex storage location1 across multiple engines (one vertex per engine). By decreasing the number of slots, there is more memory for each vertex, but less parallel processing. Similarly, by increasing the number of slots, thre is less memory per vertex but more vertices being processed in parallel. PVS_NUM_CNTLRS 7:4 0x0 Specifies the maximum number of controllers to be processing in parallel. In general should be set to max value of TBD. Can be changed for performance analysis. PVS_NUM_FPUS 11:8 0x0 Specifies the number of Floating Point Units (Vector/Math Engines) to use when processing vertices. VF_MAX_VTX_NUM 21:18 0x9 This field controls the number of vertices that the vertex fetcher manages for the TCL and Setup Vertex Storage memories (and therefore the number of vertices that can be re-used). This value should be set to 12 for most operation, This number may be modified for performance evaluation. The value is the maximum vertex number used which is one less than the number of © 2008 Advanced Micro Devices, Inc. Proprietary 71 Revision 1.0 February 25, 2008 vertices (i.e. a 12 means 13 vertices will be used) DX_CLIP_SPACE_DEF 22 0x0 Clip space is defined as: 0: -W < X < W, -W < Y < W, -W < Z < W (OpenGL Definition) 1: -W < X < W, -W < Y < W, 0 < Z < W (DirectX Definition) VAP:VAP_CNTL_STATUS · [R/W] · 32 bits · Access: 32 · MMReg:0x2140 DESCRIPTION: Vertex Assemblen/Processor Control Status Field Name Bits Default Description VC_SWAP 1:0 0x0 Endian-Swap Control. 0 = No swap 1 = 16-bit swap: 0xAABBCCDD becomes 0xBBAADDCC 2 = 32-bit swap: 0xAABBCCDD becomes 0xDDCCBBAA 3 = Half-dword swap: 0xAABBCCDD becomes 0xCCDDAABB Default = 0 PVS_BYPASS 8 0x0 The TCL engine is logically or physically removed from the circuit. PVS_BUSY (Access: R) 11 0x0 Transform/Clip/Light (TCL) Engine is Busy. Read-only. VS_BUSY (Access: R) 24 0x0 Vertex Store is Busy. Read-only. RCP_BUSY (Access: R) 25 0x0 Reciprocal Engine is Busy. Read-only. VTE_BUSY (Access: R) 26 0x0 ViewPort Transform Engine is Busy. Read-only. MIU_BUSY (Access: R) 27 0x0 Memory Interface Unit is Busy. Read-only. VC_BUSY (Access: R) 28 0x0 Vertex Cache is Busy. Read-only. VF_BUSY (Access: R) 29 0x0 Vertex Fetcher is Busy. Read-only. REGPIPE_BUSY (Access: R) 30 0x0 Register Pipeline is Busy. Read-only. VAP_BUSY (Access: R) 31 0x0 VAP Engine is Busy. Read-only. VAP:VAP_GB_HORZ_CLIP_ADJ · [R/W] · 32 bits · Access: 32 · MMReg:0x2228 DESCRIPTION: Horizontal Guard Band Clip Adjust Register Field Name Bits Default Description DATA_REGISTER 31:0 0x0 32-bit floating point value. Should be set to 1.0 for no guard band. © 2008 Advanced Micro Devices, Inc. Proprietary 72 Revision 1.0 February 25, 2008 VAP:VAP_GB_HORZ_DISC_ADJ · [R/W] · 32 bits · Access: 32 · MMReg:0x222c DESCRIPTION: Horizontal Guard Band Discard Adjust Register Field Name Bits Default Description DATA_REGISTER 31:0 0x0 32-bit floating point value. Should be set to 1.0 for no guard band. VAP:VAP_GB_VERT_CLIP_ADJ · [R/W] · 32 bits · Access: 32 · MMReg:0x2220 DESCRIPTION: Vertical Guard Band Clip Adjust Register Field Name Bits Default Description DATA_REGISTER 31:0 0x0 32-bit floating point value. Should be set to 1.0 for no guard band. VAP:VAP_GB_VERT_DISC_ADJ · [R/W] · 32 bits · Access: 32 · MMReg:0x2224 DESCRIPTION: Vertical Guard Band Discard Adjust Register Field Name Bits Default Description DATA_REGISTER 31:0 0x0 32-bit floating point value. Should be set to 1.0 for no guard band. VAP:VAP_OUT_VTX_FMT_0 · [R/W] · 32 bits · Access: 32 · MMReg:0x2090 DESCRIPTION: VAP Out/GA Vertex Format Register 0 Field Name Bits Default Description VTX_POS_PRESENT 0 0x0 Output the Position Vector VTX_COLOR_0_PRESENT 1 0x0 Output Color 0 Vector VTX_COLOR_1_PRESENT 2 0x0 Output Color 1 Vector VTX_COLOR_2_PRESENT 3 0x0 Output Color 2 Vector VTX_COLOR_3_PRESENT 4 0x0 Output Color 3 Vector VTX_PT_SIZE_PRESENT 16 0x0 Output Point Size Vector VAP:VAP_OUT_VTX_FMT_1 · [R/W] · 32 bits · Access: 32 · MMReg:0x2094 DESCRIPTION: VAP Out/GA Vertex Format Register 1 Field Name Bits Default Description TEX_0_COMP_CNT 2:0 0x0 Number of words in texture 0 = Not Present 1 = 1 component 2 = 2 components 3 = 3 components 4 = 4 components © 2008 Advanced Micro Devices, Inc. Proprietary 73 Revision 1.0 TEX_1_COMP_CNT 5:3 0x0 Number of words in texture 0 = Not Present 1 = 1 component 2 = 2 components 3 = 3 components 4 = 4 components TEX_2_COMP_CNT 8:6 0x0 Number of words in texture 0 = Not Present 1 = 1 component 2 = 2 components 3 = 3 components 4 = 4 components TEX_3_COMP_CNT 11:9 0x0 Number of words in texture 0 = Not Present 1 = 1 component 2 = 2 components 3 = 3 components 4 = 4 components TEX_4_COMP_CNT 14:12 0x0 Number of words in texture 0 = Not Present 1 = 1 component 2 = 2 components 3 = 3 components 4 = 4 components TEX_5_COMP_CNT 17:15 0x0 Number of words in texture 0 = Not Present 1 = 1 component 2 = 2 components 3 = 3 components 4 = 4 components TEX_6_COMP_CNT 20:18 0x0 Number of words in texture 0 = Not Present 1 = 1 component 2 = 2 components 3 = 3 components 4 = 4 components TEX_7_COMP_CNT 23:21 0x0 Number of words in texture 0 = Not Present 1 = 1 component 2 = 2 components 3 = 3 components 4 = 4 components February 25, 2008 VAP:VAP_PORT_DATA[0-15] · [W] · 32 bits · Access: 32 · MMReg:0x2000-0x203c DESCRIPTION: Setup Engine Data Port 0 through 15. Field Name Bits Default Description DATAPORT0 (master with mirrors) 31:0 0x0 1st of 16 consecutive dwords for writing vertex data information. © 2008 Advanced Micro Devices, Inc. Proprietary 74 Revision 1.0 February 25, 2008 Write-only. VAP:VAP_PORT_DATA_IDX_128 · [W] · 32 bits · Access: 32 · MMReg:0x20b8 DESCRIPTION: 128-bit Data Port for Indexed Primitives. Field Name Bits Default Description DATA_IDX_PORT_128 31:0 0x0 128-bit Data Port for Indexed Primitives. Write-only. VAP:VAP_PORT_IDX[0-15] · [W] · 32 bits · Access: 32 · MMReg:0x2040-0x207c DESCRIPTION: Setup Engine Index Port 0 through 15. Field Name Bits Default Description IDXPORT0 (master with mirrors) 31:0 0x0 1st of 16 consecutive dwords for writing vertex index information, in the format of: 15:0 Index 0 31:16 Index 1 Write-only. VAP:VAP_PROG_STREAM_CNTL_[0-7] · [R/W] · 32 bits · Access: 32 · MMReg:0x2150-0x216c DESCRIPTION: Programmable Stream Control Word 0 Field Name Bits Default Description DATA_TYPE_0 3:0 0x0 The data type for element 0 0 = FLOAT_1 (Single IEEE Float) 1 = FLOAT_2 (2 IEEE floats) 2 = FLOAT_3 (3 IEEE Floats) 3 = FLOAT_4 (4 IEEE Floats) 4 = BYTE * (1 DWORD w 4 8-bit fixed point values) (X = [7:0], Y = [15:8], Z = [23:16], W = [31:24]) 5 = D3DCOLOR * (Same as BYTE except has X->Z,Z>X swap for D3D color def) (Z = [7:0], Y = [15:8], X = [23:16], W = [31:24]) 6 = SHORT_2 * (1 DWORD with 2 16-bit fixed point values) (X = [15:0], Y = [31:16], Z = 0.0, W = 1.0) 7 = SHORT_4 * (2 DWORDS with 4(2 per dword) 16bit fixed point values) (X = DW0 [15:0], Y = DW0 [31:16], Z = DW1 [15:0], W = DW1 [31:16]) 8 = VECTOR_3_TTT * (1 DWORD with 3 10-bit fixed point values) (X = [9:0], Y = [19:10], Z = [29:20], W = 1.0) 9 = VECTOR_3_EET * (1 DWORD with 2 11-bit and 1 10-bit fixed point values) (X = [10:0], Y = [21:11], Z = [31:22], W = 1.0) * These data types use the SIGNED and NORMALIZE flags described below. © 2008 Advanced Micro Devices, Inc. Proprietary 75 Revision 1.0 February 25, 2008 SKIP_DWORDS_0 7:4 0x0 The number of DWORDS to skip (discard) after processing the current element. DST_VEC_LOC_0 12:8 0x0 The vector address in the input memory to write this element LAST_VEC_0 13 0x0 If set, indicates the last vector of the current vertex stream SIGNED_0 14 0x0 Determines whether fixed point data types are unsigned (0) or 2`s complement signed (1) data types. See NORMALIZE for complete description of affect NORMALIZE_0 15 0x0 Determines whether the fixed to floating point conversion will normalize the value (i.e. fixed point value is all fractional bits) or not (i.e. fixed point value is all integer bits). This table describes the fixed to float conversion results SIGNED NORMALIZE FLT RANGE 0 0 0.0 - (2^n - 1) (i.e. 8-bit -> 0.0 - 255.0) 0 1 0.0 - 1.0 1 0 -2^(n-1) - (2^(n-1) - 1) (i.e. 8-bit -> -128.0 - 127.0) 1 1 -1.0 - 1.0 where n is the number of bits in the associated fixed point value For signed, normalize conversion, since the fixed point range is not evenly distributed around 0, there are 3 different methods supported by R300. See the VAP_PSC_SGN_NORM_CNTL description for details. DATA_TYPE_1 19:16 0x0 SKIP_DWORDS_1 23:20 0x0 See SKIP_DWORDS_0 DST_VEC_LOC_1 28:24 0x0 See DST_VEC_LOC_0 LAST_VEC_1 29 0x0 See LAST_VEC_0 SIGNED_1 30 0x0 See SIGNED_0 NORMALIZE_1 31 0x0 See NORMALIZE_0 VAP:VAP_PROG_STREAM_CNTL_EXT_[0-7] · [R/W] · 32 bits · Access: 32 · MMReg:0x21e0-0x21fc DESCRIPTION: Programmable Stream Control Extension Word 0 Field Name Bits Default Description SWIZZLE_SELECT_X_0 2:0 0x0 X-Component Swizzle Select 0 = SELECT_X 1 = SELECT_Y 2 = SELECT_Z 3 = SELECT_W 4 = SELECT_FP_ZERO (Floating Point 0.0) 5 = SELECT_FP_ONE (Floating Point 1.0) 6,7 RESERVED SWIZZLE_SELECT_Y_0 5:3 0x0 Y-Component Swizzle Select (See Above) SWIZZLE_SELECT_Z_0 8:6 0x0 Z-Component Swizzle Select (See Above) SWIZZLE_SELECT_W_0 11:9 0x0 W-Component Swizzle Select (See Above) © 2008 Advanced Micro Devices, Inc. Proprietary 76 Revision 1.0 WRITE_ENA_0 15:12 0x0 4-bit write enable. Bit 0 maps to X Bit 1 maps to Y Bit 2 maps to Z Bit 3 maps to W SWIZZLE_SELECT_X_1 18:16 0x0 See SWIZZLE_SELECT_X_0 SWIZZLE_SELECT_Y_1 21:19 0x0 See SWIZZLE_SELECT_Y_0 SWIZZLE_SELECT_Z_1 24:22 0x0 See SWIZZLE_SELECT_Z_0 SWIZZLE_SELECT_W_1 27:25 0x0 See SWIZZLE_SELECT_W_0 WRITE_ENA_1 31:28 0x0 See WRITE_ENA_0 February 25, 2008 VAP:VAP_PSC_SGN_NORM_CNTL · [R/W] · 32 bits · Access: 32 · MMReg:0x21dc DESCRIPTION: Programmable Stream Control Signed Normalize Control Field Name Bits Default Description SGN_NORM_METHOD_0 1:0 0x0 There are 3 methods of normalizing signed numbers: 0: SGN_NORM_ZERO : value / (2^(n-1)-1), so 128/127 will be less that -1.0, -127/127 will yeild -1.0, 0/127 will yield 0, and 127/127 will yield 1.0 for 8-bit numbers. 1: SGN_NORM_ZERO_CLAMP_MINUS_ONE: Same as SGN_NORM_ZERO except -128/127 will yield -1.0 for 8-bit numbers. 2: SGN_NORM_NO_ZERO: (2 * value + 1)/2^n, so 128 will yield -255/255 = -1.0, 127 will yield 255/255 = 1.0, but 0 will yield 1/255 != 0. SGN_NORM_METHOD_1 3:2 0x0 See SGN_NORM_METHOD_0 SGN_NORM_METHOD_2 5:4 0x0 See SGN_NORM_METHOD_0 SGN_NORM_METHOD_3 7:6 0x0 See SGN_NORM_METHOD_0 SGN_NORM_METHOD_4 9:8 0x0 See SGN_NORM_METHOD_0 SGN_NORM_METHOD_5 11:10 0x0 See SGN_NORM_METHOD_0 SGN_NORM_METHOD_6 13:12 0x0 See SGN_NORM_METHOD_0 SGN_NORM_METHOD_7 15:14 0x0 See SGN_NORM_METHOD_0 SGN_NORM_METHOD_8 17:16 0x0 See SGN_NORM_METHOD_0 SGN_NORM_METHOD_9 19:18 0x0 See SGN_NORM_METHOD_0 SGN_NORM_METHOD_10 21:20 0x0 See SGN_NORM_METHOD_0 SGN_NORM_METHOD_11 23:22 0x0 See SGN_NORM_METHOD_0 SGN_NORM_METHOD_12 25:24 0x0 See SGN_NORM_METHOD_0 SGN_NORM_METHOD_13 27:26 0x0 See SGN_NORM_METHOD_0 SGN_NORM_METHOD_14 29:28 0x0 See SGN_NORM_METHOD_0 SGN_NORM_METHOD_15 31:30 0x0 See SGN_NORM_METHOD_0 VAP:VAP_PVS_CODE_CNTL_0 · [R/W] · 32 bits · Access: 32 · MMReg:0x22d0 © 2008 Advanced Micro Devices, Inc. Proprietary 77 Revision 1.0 February 25, 2008 DESCRIPTION: Programmable Vertex Shader Code Control Register 0 Field Name Bits Default Description PVS_FIRST_INST 9:0 0x0 First Instruction to Execute in PVS. PVS_XYZW_VALID_INST 19:10 0x0 The PVS Instruction which updates the clip coordinate position for the last time. This value is used to lower the processing priority while trivial clip and back-face culling decisions are made. This field must be set to valid instruction. PVS_LAST_INST 29:20 0x0 Last Instruction (Inclusive) for the PVS to execute. VAP:VAP_PVS_CODE_CNTL_1 · [R/W] · 32 bits · Access: 32 · MMReg:0x22d8 DESCRIPTION: Programmable Vertex Shader Code Control Register 1 Field Name Bits Default Description PVS_LAST_VTX_SRC_INST 9:0 0x0 The PVS Instruction which uses the Input Vertex Memory for the last time. This value is used to free up the Input Vertex Slots ASAP. This field must be set to a valid instruction. VAP:VAP_PVS_CONST_CNTL · [R/W] · 32 bits · Access: 32 · MMReg:0x22d4 DESCRIPTION: Programmable Vertex Shader Constant Control Register Field Name Bits Default Description PVS_CONST_BASE_OFFSET 7:0 0x0 Vector Offset into PVS constant memory to the start of the constants for the current shader PVS_MAX_CONST_ADDR 23:16 0x0 The maximum constant address which should be generated by the shader (Inst Const Addr + Addr Register). If the address which is generated by the shader is outside the range of 0 to PVS_MAX_CONST_ADDR, then (0,0,0,0) is returned as the source operand data. VAP:VAP_PVS_FLOW_CNTL_ADDRS_[0-15] · [R/W] · 32 bits · Access: 32 · MMReg:0x2230-0x226c DESCRIPTION: Programmable Vertex Shader Flow Control Addresses Register 0 Field Name Bits Default Description PVS_FC_ACT_ADRS_0 7:0 0x0 This field defines the last PVS instruction to execute prior to the control flow redirection. JUMP - The last instruction executed prior to the jump LOOP - The last instruction executed prior to the loop (init loop counter/inc) JSR - The last instruction executed prior to the jump to the subroutine. 0x0 This field has multiple definitions as follows: JUMP - The instruction address to jump to. LOOP - The loop count. *Note loop count of 0 must be replaced by a jump. PVS_FC_LOOP_CNT_JMP_INST_0 15:8 © 2008 Advanced Micro Devices, Inc. Proprietary 78 Revision 1.0 February 25, 2008 JSR - The instruction address to jump to (first inst of subroutine). PVS_FC_LAST_INST_0 23:16 0x0 This field has multiple definitions as follows: JUMP - Not Applicable LOOP - The last instruction of the loop. JSR - The last instruction of the subroutine. PVS_FC_RTN_INST_0 31:24 0x0 This field has multiple definitions as follows: JUMP - Not Applicable LOOP - First Instruction of Loop (Typically ACT_ADRS + 1) JSR - First Instruction After JSR (Typically ACT_ADRS + 1) VAP:VAP_PVS_FLOW_CNTL_LOOP_INDEX_[0-15] · [R/W] · 32 bits · Access: 32 · MMReg:0x22900x22cc DESCRIPTION: Programmable Vertex Shader Flow Control Loop Index Register 0 Field Name Bits Default Description PVS_FC_LOOP_INIT_VAL_0 7:0 0x0 This field stores the automatic loop index register init value. This is an 8-bit unsigned value 0-255. This field is only used if the corresponding control flow instruction is a loop. PVS_FC_LOOP_STEP_VAL_0 15:8 0x0 This field stores the automatic loop index register step value. This is an 8-bit 2`s comp signed value -128-127. This field is only used if the corresponding control flow instruction is a loop. VAP:VAP_PVS_FLOW_CNTL_OPC · [R/W] · 32 bits · Access: 32 · MMReg:0x22dc DESCRIPTION: Programmable Vertex Shader Flow Control Opcode Register Field Name Bits Default Description PVS_FC_OPC_0 1:0 0x0 This opcode field determines what type of control flow instruction to execute. 0 = NO_OP 1 = JUMP 2 = LOOP 3 = JSR (Jump to Subroutine) PVS_FC_OPC_1 3:2 0x0 See PVS_FC_OPC_0. PVS_FC_OPC_2 5:4 0x0 See PVS_FC_OPC_0. PVS_FC_OPC_3 7:6 0x0 See PVS_FC_OPC_0. PVS_FC_OPC_4 9:8 0x0 See PVS_FC_OPC_0. PVS_FC_OPC_5 11:10 0x0 See PVS_FC_OPC_0. PVS_FC_OPC_6 13:12 0x0 See PVS_FC_OPC_0. PVS_FC_OPC_7 15:14 0x0 See PVS_FC_OPC_0. PVS_FC_OPC_8 17:16 0x0 See PVS_FC_OPC_0. PVS_FC_OPC_9 19:18 0x0 See PVS_FC_OPC_0. © 2008 Advanced Micro Devices, Inc. Proprietary 79 Revision 1.0 PVS_FC_OPC_10 21:20 0x0 See PVS_FC_OPC_0. PVS_FC_OPC_11 23:22 0x0 See PVS_FC_OPC_0. PVS_FC_OPC_12 25:24 0x0 See PVS_FC_OPC_0. PVS_FC_OPC_13 27:26 0x0 See PVS_FC_OPC_0. PVS_FC_OPC_14 29:28 0x0 See PVS_FC_OPC_0. PVS_FC_OPC_15 31:30 0x0 See PVS_FC_OPC_0. February 25, 2008 VAP:VAP_PVS_STATE_FLUSH_REG · [R/W] · 32 bits · Access: 32 · MMReg:0x2284 Field Name Bits Default Description DATA_REGISTER (Access: W) 31:0 0x0 This register is used to force a flush of the PVS block when single-buffered updates are performed. The multistate control of PVS Code and Const memories by the driver is primarily for more flexible PVS state control and for performance testing. When this register address is written, the State Block will force a flush of PVS processing so that both versions of PVS state are available before updates are processed. This register is write only, and the data that is written is unused. VAP:VAP_PVS_VECTOR_DATA_REG · [R/W] · 32 bits · Access: 32 · MMReg:0x2204 Field Name Bits Default Description DATA_REGISTER 31:0 0x0 32-bit data to write to Vector Memory. Used for PVS code and Constant updates. VAP:VAP_PVS_VECTOR_DATA_REG_128 · [W] · 32 bits · Access: 32 · MMReg:0x2208 Field Name Bits Default Description DATA_REGISTER 31:0 0x0 128-bit data path to write to Vector Memory. Used for PVS code and Constant updates. VAP:VAP_PVS_VECTOR_INDX_REG · [R/W] · 32 bits · Access: 32 · MMReg:0x2200 Field Name Bits Default Description OCTWORD_OFFSET 10:0 0x0 Octword offset to begin writing. VAP:VAP_PVS_VTX_TIMEOUT_REG · [R/W] · 32 bits · Access: 32 · MMReg:0x2288 Field Name Bits Default CLK_COUNT 31:0 0xFFFFFFFF This register is used to define the number of core clocks to wait for a vertex to be received by the VAP input controller (while the primitive path is backed up) before forcing any accumulated vertices to be submitted to the vertex processing path. © 2008 Advanced Micro Devices, Inc. Proprietary Description 80 Revision 1.0 February 25, 2008 VAP:VAP_VF_CNTL · [R/W] · 32 bits · Access: 32 · MMReg:0x2084 DESCRIPTION: Vertex Fetcher Control Field Name Bits Default Description PRIM_TYPE 3:0 0x0 Primitive Type 0 : None (will not trigger Setup Engine to run) 1 : Point List 2 : Line List 3 : Line Strip 4 : Triangle List 5 : Triangle Fan 6 : Triangle Strip 7 : Triangle with wFlags (aka, Rage128 `Type-2` triangles) * 8-11 : Unused 12 : Line Loop 13 : Quad List 14 : Quad Strip 15 : Polygon *Encoding 7 indicates whether a 16-bit word of wFlags is present in the stream of indices arriving when the VTX_AMODE is programmed as a `0`. The Setup Engine just steps over the wFlags word; ignoring it. 0 = Stream contains just indices, as: [ Index1, Index0] [ Index3, Index2] [ Index5, Index4 ] etc... 1 = Stream contains indices and wFlags: [ Index1, Index0] [ wFlags,Index 2 ] [ Index4, Index3] [ wFlags, Index5 ] etc... PRIM_WALK 5:4 0x0 Method of Passing Vertex Data. 0 : State-Based Vertex Data. (Vertex data and tokens embedded in command stream.) 1 = Indexes (Indices embedded in command stream; vertex data to be fetched from memory.) 2 = Vertex List (Vertex data to be fetched from memory.) 3 = Vertex Data (Vertex data embedded in command stream.) RSVD_PREV_USED 10:6 0x0 INDEX_SIZE 11 0x0 When set, vertex indices are 32-bits/indx, otherwise, 16bits/indx. VTX_REUSE_DIS 12 0x0 When set, vertex reuse is disabled. DO NOT SET unless PRIM_WALK is Indexes. DUAL_INDEX_MODE 13 0x0 When set, the incoming index is treated as two separate © 2008 Advanced Micro Devices, Inc. Proprietary 81 Revision 1.0 February 25, 2008 indices. Bits 23-16 are used as the index for AOS 0 (These are 0 for 16-bit indices) Bits 15-0 are used as the index for AOS 1-15. This mode was added specifically for HOS usage NUM_VERTICES 31:16 0x0 Number of vertices in the command packet. VAP:VAP_VF_MAX_VTX_INDX · [R/W] · 32 bits · Access: 32 · MMReg:0x2134 DESCRIPTION: Maximum Vertex Indx Clamp Field Name Bits Default Description MAX_INDX 23:0 0xFFFFFF If index to be fetched is larger than this value, the fetch indx is set to MAX_INDX VAP:VAP_VF_MIN_VTX_INDX · [R/W] · 32 bits · Access: 32 · MMReg:0x2138 DESCRIPTION: Minimum Vertex Indx Clamp Field Name Bits Default Description MIN_INDX 23:0 0x0 If index to be fetched is smaller than this value, the fetch indx is set to MIN_INDX VAP:VAP_VPORT_XOFFSET · [R/W] · 32 bits · Access: 32 · MMReg:0x1d9c, MMReg:0x209c DESCRIPTION: Viewport Transform X Offset Field Name Bits Default Description VPORT_XOFFSET 31:0 0x0 Viewport Offset for X coordinates. An IEEE float. VAP:VAP_VPORT_XSCALE · [R/W] · 32 bits · Access: 32 · MMReg:0x1d98, MMReg:0x2098 DESCRIPTION: Viewport Transform X Scale Factor Field Name Bits Default Description VPORT_XSCALE 31:0 0x0 Viewport Scale Factor for X coordinates. An IEEE float. VAP:VAP_VPORT_YOFFSET · [R/W] · 32 bits · Access: 32 · MMReg:0x1da4, MMReg:0x20a4 DESCRIPTION: Viewport Transform Y Offset Field Name Bits Default Description VPORT_YOFFSET 31:0 0x0 Viewport Offset for Y coordinates. An IEEE float. VAP:VAP_VPORT_YSCALE · [R/W] · 32 bits · Access: 32 · MMReg:0x1da0, MMReg:0x20a0 DESCRIPTION: Viewport Transform Y Scale Factor Field Name Bits Default Description VPORT_YSCALE 31:0 0x0 Viewport Scale Factor for Y coordinates. An IEEE float. © 2008 Advanced Micro Devices, Inc. Proprietary 82 Revision 1.0 February 25, 2008 VAP:VAP_VPORT_ZOFFSET · [R/W] · 32 bits · Access: 32 · MMReg:0x1dac, MMReg:0x20ac DESCRIPTION: Viewport Transform Z Offset Field Name Bits Default Description VPORT_ZOFFSET 31:0 0x0 Viewport Offset for Z coordinates. An IEEE float. VAP:VAP_VPORT_ZSCALE · [R/W] · 32 bits · Access: 32 · MMReg:0x1da8, MMReg:0x20a8 DESCRIPTION: Viewport Transform Z Scale Factor Field Name Bits Default Description VPORT_ZSCALE 31:0 0x0 Viewport Scale Factor for Z coordinates. An IEEE float. VAP:VAP_VTE_CNTL · [R/W] · 32 bits · Access: 32 · MMReg:0x20b0 DESCRIPTION: Viewport Transform Engine Control Field Name Bits Default Description VPORT_X_SCALE_ENA 0 0x0 Viewport Transform Scale Enable for X component VPORT_X_OFFSET_ENA 1 0x0 Viewport Transform Offset Enable for X component VPORT_Y_SCALE_ENA 2 0x0 Viewport Transform Scale Enable for Y component VPORT_Y_OFFSET_ENA 3 0x0 Viewport Transform Offset Enable for Y component VPORT_Z_SCALE_ENA 4 0x0 Viewport Transform Scale Enable for Z component VPORT_Z_OFFSET_ENA 5 0x0 Viewport Transform Offset Enable for Z component VTX_XY_FMT 8 0x0 Indicates that the incoming X, Y have already been multiplied by 1/W0. If OFF, the Setup Engine will bultiply the X, Y coordinates by 1/W0., VTX_Z_FMT 9 0x0 Indicates that the incoming Z has already been multiplied by 1/W0. If OFF, the Setup Engine will multiply the Z coordinate by 1/W0. VTX_W0_FMT 10 0x0 Indicates that the incoming W0 is not 1/W0. If ON, the Setup Engine will perform the reciprocal to get 1/W0. SERIAL_PROC_ENA 11 0x0 If set, x,y,z viewport transform are performed serially through a single pipeline instead of in parallel. Used to mimic RL300 design. VAP:VAP_VTX_AOS_ADDR[0-15] · [R/W] · 32 bits · Access: 32 · MMReg:0x20c8-0x2120 DESCRIPTION: Array-of-Structures Address 0 Field Name Bits Default Description VTX_AOS_ADDR0 31:2 0x0 Base Address of the Array of Structures. © 2008 Advanced Micro Devices, Inc. Proprietary 83 Revision 1.0 February 25, 2008 VAP:VAP_VTX_AOS_ATTR[01-1415] · [R/W] · 32 bits · Access: 32 · MMReg:0x20c4-0x2118 DESCRIPTION: Array-of-Structures Attributes 0 & 1 Field Name Bits Default Description VTX_AOS_COUNT0 6:0 0x0 Number of dwords in this structure. VTX_AOS_STRIDE0 14:8 0x0 Number of dwords from one array element to the next. VTX_AOS_COUNT1 22:16 0x0 Number of dwords in this structure. VTX_AOS_STRIDE1 30:24 0x0 Number of dwords from one array element to the next. VAP:VAP_VTX_NUM_ARRAYS · [R/W] · 32 bits · Access: 32 · MMReg:0x20c0 DESCRIPTION: Vertex Array of Structures Control Field Name Bits Default Description VTX_NUM_ARRAYS 4:0 0x0 The number of arrays required to represent the current vertex type. Each Array is described by the following three fields: VTX_AOS_ADDR, VTX_AOS_COUNT, VTX_AOS_STRIDE. VC_FORCE_PREFETCH 5 0x0 Force Vertex Data Pre-fetching. If this bit is set, then a 256-bit word will always be fetched, regardless of which dwords are needed. Typically useful when VAP_VF_CNTL.PRIM_WALK is set to Vertex List (Auto-incremented indices). VC_DIS_CACHE_INVLD 6 0x0 AOS_0_FETCH_SIZE 16 0x0 Granule Size to Fetch for AOS 0. 0 = 128-bit granule size 1 = 256-bit granule size This allows the driver to program the fetch size based on DWORDS/VTX/AOS combined with AGP vs. LOC Memory. The general belief is that the granule size should always be 256-bits for LOC memory and AGP8X data, but should be 128-bit for AGP2X/4X data if the DWORDS/VTX/AOS is less than TBD (128?) bits. AOS_1_FETCH_SIZE 17 0x0 See AOS_0_FETCH_SIZE AOS_2_FETCH_SIZE 18 0x0 See AOS_0_FETCH_SIZE AOS_3_FETCH_SIZE 19 0x0 See AOS_0_FETCH_SIZE AOS_4_FETCH_SIZE 20 0x0 See AOS_0_FETCH_SIZE AOS_5_FETCH_SIZE 21 0x0 See AOS_0_FETCH_SIZE AOS_6_FETCH_SIZE 22 0x0 See AOS_0_FETCH_SIZE AOS_7_FETCH_SIZE 23 0x0 See AOS_0_FETCH_SIZE AOS_8_FETCH_SIZE 24 0x0 See AOS_0_FETCH_SIZE AOS_9_FETCH_SIZE 25 0x0 See AOS_0_FETCH_SIZE AOS_10_FETCH_SIZE 26 0x0 See AOS_0_FETCH_SIZE AOS_11_FETCH_SIZE 27 0x0 See AOS_0_FETCH_SIZE AOS_12_FETCH_SIZE 28 0x0 See AOS_0_FETCH_SIZE © 2008 Advanced Micro Devices, Inc. Proprietary 84 Revision 1.0 AOS_13_FETCH_SIZE 29 0x0 See AOS_0_FETCH_SIZE AOS_14_FETCH_SIZE 30 0x0 See AOS_0_FETCH_SIZE AOS_15_FETCH_SIZE 31 0x0 See AOS_0_FETCH_SIZE February 25, 2008 VAP:VAP_VTX_SIZE · [R/W] · 32 bits · Access: 32 · MMReg:0x20b4 DESCRIPTION: Vertex Size Specification Register Field Name Bits Default Description DWORDS_PER_VTX 6:0 0x0 This field specifies the number of DWORDS per vertex to expect when VAP_VF_CNTL.PRIM_WALK is set to Vertex Data (vertex data embedded in command stream). This field is not used for any other PRIM_WALK settings. This field replaces the usage of the VAP_VTX_FMT_0/1 for this purpose in prior implementations. VAP:VAP_VTX_STATE_CNTL · [R/W] · 32 bits · Access: 32 · MMReg:0x2180 DESCRIPTION: VAP Vertex State Control Register Field Name Bits Default Description COLOR_0_ASSEMBLY_CNTL 1:0 0x0 0 : Select Color 0 1 : Select User Color 0 2 : Select User Color 1 3 : Reserved COLOR_1_ASSEMBLY_CNTL 3:2 0x0 0 : Select Color 1 1 : Select User Color 0 2 : Select User Color 1 3 : Reserved COLOR_2_ASSEMBLY_CNTL 5:4 0x0 0 : Select Color 2 1 : Select User Color 0 2 : Select User Color 1 3 : Reserved COLOR_3_ASSEMBLY_CNTL 7:6 0x0 0 : Select Color 3 1 : Select User Color 0 2 : Select User Color 1 3 : Reserved COLOR_4_ASSEMBLY_CNTL 9:8 0x0 0 : Select Color 4 1 : Select User Color 0 2 : Select User Color 1 3 : Reserved COLOR_5_ASSEMBLY_CNTL 11:10 0x0 0 : Select Color 5 1 : Select User Color 0 2 : Select User Color 1 3 : Reserved COLOR_6_ASSEMBLY_CNTL 13:12 0x0 0 : Select Color 6 1 : Select User Color 0 2 : Select User Color 1 © 2008 Advanced Micro Devices, Inc. Proprietary 85 Revision 1.0 February 25, 2008 3 : Reserved COLOR_7_ASSEMBLY_CNTL 15:14 0x0 0 : Select Color 7 1 : Select User Color 0 2 : Select User Color 1 3 : Reserved UPDATE_USER_COLOR_0_ENA 16 0x0 0 : User Color 0 State is NOT updated when User Color 0 is written. 1 : User Color 1 State IS updated when User Color 0 is written. USE_ADDR_IND_TBL 0x0 0 : Use vertex state addresses directly to write to vertex state memory. 1 : Use Address Indirection table to write to vertex state memory for lower 64 DWORD addresses. 18 VAP:VAP_VTX_ST_BLND_WT_[0-3] · [R/W] · 32 bits · Access: 32 · MMReg:0x2430-0x243c Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_CLR_[0-7]_A · [R/W] · 32 bits · Access: 32 · MMReg:0x232c-0x239c Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_CLR_[0-7]_B · [R/W] · 32 bits · Access: 32 · MMReg:0x2328-0x2398 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_CLR_[0-7]_G · [R/W] · 32 bits · Access: 32 · MMReg:0x2324-0x2394 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_CLR_[0-7]_PKD · [W] · 32 bits · Access: 32 · MMReg:0x2470-0x248c Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_CLR_[0-7_R · [R/W] · 32 bits · Access: 32 · MMReg:0x2320-0x2390 Field Name Bits Default DATA_REGISTER 31:0 0x0 © 2008 Advanced Micro Devices, Inc. Proprietary Description 86 Revision 1.0 February 25, 2008 VAP:VAP_VTX_ST_DISC_FOG · [R/W] · 32 bits · Access: 32 · MMReg:0x2424 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_EDGE_FLAGS · [R/W] · 32 bits · Access: 32 · MMReg:0x245c Field Name Bits Default DATA_REGISTER 0 0x0 Description VAP:VAP_VTX_ST_END_OF_PKT · [W] · 32 bits · Access: 32 · MMReg:0x24ac Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_NORM_0_PKD · [W] · 32 bits · Access: 32 · MMReg:0x2498 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_NORM_0_X · [R/W] · 32 bits · Access: 32 · MMReg:0x2310 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_NORM_0_Y · [R/W] · 32 bits · Access: 32 · MMReg:0x2314 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_NORM_0_Z · [R/W] · 32 bits · Access: 32 · MMReg:0x2318 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_NORM_1_X · [R/W] · 32 bits · Access: 32 · MMReg:0x2450 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_NORM_1_Y · [R/W] · 32 bits · Access: 32 · MMReg:0x2454 Field Name © 2008 Advanced Micro Devices, Inc. Proprietary Bits Default Description 87 Revision 1.0 DATA_REGISTER 31:0 February 25, 2008 0x0 VAP:VAP_VTX_ST_NORM_1_Z · [R/W] · 32 bits · Access: 32 · MMReg:0x2458 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_PNT_SPRT_SZ · [R/W] · 32 bits · Access: 32 · MMReg:0x2420 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_POS_0_W_4 · [R/W] · 32 bits · Access: 32 · MMReg:0x230c Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_POS_0_X_2 · [W] · 32 bits · Access: 32 · MMReg:0x2490 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_POS_0_X_3 · [W] · 32 bits · Access: 32 · MMReg:0x24a0 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_POS_0_X_4 · [R/W] · 32 bits · Access: 32 · MMReg:0x2300 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_POS_0_Y_2 · [W] · 32 bits · Access: 32 · MMReg:0x2494 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_POS_0_Y_3 · [W] · 32 bits · Access: 32 · MMReg:0x24a4 Field Name Bits Default DATA_REGISTER 31:0 0x0 © 2008 Advanced Micro Devices, Inc. Proprietary Description 88 Revision 1.0 February 25, 2008 VAP:VAP_VTX_ST_POS_0_Y_4 · [R/W] · 32 bits · Access: 32 · MMReg:0x2304 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_POS_0_Z_3 · [W] · 32 bits · Access: 32 · MMReg:0x24a8 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_POS_0_Z_4 · [R/W] · 32 bits · Access: 32 · MMReg:0x2308 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_POS_1_W · [R/W] · 32 bits · Access: 32 · MMReg:0x244c Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_POS_1_X · [R/W] · 32 bits · Access: 32 · MMReg:0x2440 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_POS_1_Y · [R/W] · 32 bits · Access: 32 · MMReg:0x2444 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_POS_1_Z · [R/W] · 32 bits · Access: 32 · MMReg:0x2448 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_PVMS · [R/W] · 32 bits · Access: 32 · MMReg:0x231c Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_SHININESS_0 · [R/W] · 32 bits · Access: 32 · MMReg:0x2428 Field Name © 2008 Advanced Micro Devices, Inc. Proprietary Bits Default Description 89 Revision 1.0 DATA_REGISTER 31:0 February 25, 2008 0x0 VAP:VAP_VTX_ST_SHININESS_1 · [R/W] · 32 bits · Access: 32 · MMReg:0x242c Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_TEX_[0-7]_Q · [R/W] · 32 bits · Access: 32 · MMReg:0x23ac-0x241c Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_TEX_[0-7]_R · [R/W] · 32 bits · Access: 32 · MMReg:0x23a8-0x2418 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_TEX_[0-7]_S · [R/W] · 32 bits · Access: 32 · MMReg:0x23a0-0x2410 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_TEX_[0-7]_T · [R/W] · 32 bits · Access: 32 · MMReg:0x23a4-0x2414 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_USR_CLR_A · [R/W] · 32 bits · Access: 32 · MMReg:0x246c Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_USR_CLR_B · [R/W] · 32 bits · Access: 32 · MMReg:0x2468 Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_USR_CLR_G · [R/W] · 32 bits · Access: 32 · MMReg:0x2464 Field Name Bits Default DATA_REGISTER 31:0 0x0 © 2008 Advanced Micro Devices, Inc. Proprietary Description 90 Revision 1.0 February 25, 2008 VAP:VAP_VTX_ST_USR_CLR_PKD · [W] · 32 bits · Access: 32 · MMReg:0x249c Field Name Bits Default DATA_REGISTER 31:0 0x0 Description VAP:VAP_VTX_ST_USR_CLR_R · [R/W] · 32 bits · Access: 32 · MMReg:0x2460 Field Name Bits Default DATA_REGISTER 31:0 0x0 © 2008 Advanced Micro Devices, Inc. Proprietary Description 91 Revision 1.0 February 25, 2008 1.11 Z Buffer Registers ZB:ZB_BW_CNTL · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4f1c DESCRIPTION: Z Buffer Band-Width Control Field Name Bit Defa Description s ult HIZ_ENABLE 0 0x0 Enables hierarchical Z. POSSIBLE VALUES: 00 - Hierarchical Z Disabled 01 - Hierarchical Z Enabled HIZ_MIN 1 0x0 POSSIBLE VALUES: 00 - Update Hierarchical Z with Max value 01 - Update Hierarchical Z with Min value FAST_FILL 2 0x0 POSSIBLE VALUES: 00 - Fast Fill Disabled 01 - Fast Fill Enabled (ZB_DEPTHCLEARVALUE ) RD_COMP_ENABLE 3 0x0 Enables reading of compressed Z data from memory to the cache. POSSIBLE VALUES: 00 - Z Read Compression Disabled 01 - Z Read Compression Enabled WR_COMP_ENABLE 4 0x0 Enables writing of compressed Z data from cache to memory, POSSIBLE VALUES: 00 - Z Write Compression Disabled 01 - Z Write Compression Enabled ZB_CB_CLEAR 5 0x0 This bit is set when the Z buffer is used to help the CB in clearing a region. Part of the region is cleared by the color buffer and part will be cleared by the Z buffer. Since the Z buffer does not have any write masks in the cache, full micro-tiles need to be written. If a partial micro-tile is touched , then the un-touched part will be unknowns. The cache will operate in write-allocate mode and quads will be accumulated in the cache and then evicted to main memory. The color value is supplied through the ZB_DEPTHCLEARVALUE register. POSSIBLE VALUES: 00 - Z unit cache controller does RMW 01 - Z unit cache controller does cache-line granular Write only FORCE_COMPRESSED_STENCIL 6 _VALUE 0x0 Enabling this bit will force all the compressed stencil values to be equal to old_stencil_value&~ZB_STENCILREFMASK.stencilwritemask | ZB_STENCILREFMASK.stencilref&ZB_STENCILREFMASK.s tencilwritemask. This should be enabled during stencil clears to avoid needless decompression. POSSIBLE VALUES: 00 - Do not force the compressed stencil value. © 2008 Advanced Micro Devices, Inc. Proprietary 92 Revision 1.0 February 25, 2008 01 - Force the compressed stencil value. ZB:ZB_CNTL · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4f00 DESCRIPTION: Z Buffer Control Field Name Bits Default Description STENCIL_ENABLE 0 0x0 Enables stenciling. POSSIBLE VALUES: 00 - Disabled 01 - Enabled Z_ENABLE 1 0x0 Enables Z functions. POSSIBLE VALUES: 00 - Disabled 01 - Enabled ZWRITEENABLE 2 0x0 Enables writing of the Z buffer. POSSIBLE VALUES: 00 - Disable 01 - Enable ZSIGNED_COMPARE 3 0x0 Enable signed Z buffer comparison , for W-buffering. POSSIBLE VALUES: 00 - Disable 01 - Enable STENCIL_FRONT_BACK 4 0x0 When STENCIL_ENABLE is set, setting STENCIL_FRONT_BACK bit to one specifies that stencilfunc/stencilfail/stencilzpass/stencilzfail registers are used if the quad is generated from front faced primitive and stencilfunc_bf/stencilfail_bf/stencilzpass_bf/stencilzfail_bf are used if the quad is generated from a back faced primitive. If the STENCIL_FRONT_BACK is not set, then stencilfunc/stencilfail/stencilzpass/stencilzfail registers determine the operation independent of the front/back face state of the quad. POSSIBLE VALUES: 00 - Disable 01 - Enable ZB:ZB_DEPTHCLEARVALUE · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4f28 DESCRIPTION: Z Buffer Clear Value Field Name Bits Default Description DEPTHCLEARVALUE 31:0 0x0 When a block has a Z Mask value of 0, all Z values in © 2008 Advanced Micro Devices, Inc. Proprietary 93 Revision 1.0 February 25, 2008 that block are cleared to this value. In 24bpp, the stencil value is also updated regardless of whether it is enabled or not. ZB:ZB_DEPTHOFFSET · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4f20 DESCRIPTION: Z Buffer Address Offset Field Name Bits Default Description DEPTHOFFSET 31:5 0x0 2K aligned Z buffer address offset for macro tiles. ZB:ZB_DEPTHPITCH · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4f24 DESCRIPTION: Z Buffer Pitch and Endian Control Field Name Bits Default Description DEPTHPITCH 13:2 0x0 Z buffer pitch in multiples of 4 pixels. DEPTHMACROTILE 16 0x0 Specifies whether Z buffer is macro-tiled. macro-tiles are 2K aligned POSSIBLE VALUES: 00 - macro tiling disabled 01 - macro tiling enabled DEPTHMICROTILE 18:17 0x0 Specifies whether Z buffer is micro-tiled. micro-tiles is 32 bytes POSSIBLE VALUES: 00 - 32 byte cache line is linear 01 - 32 byte cache line is tiled 02 - 32 byte cache line is tiled square (only applies to 16-bit pixels) 03 - Reserved DEPTHENDIAN 20:19 0x0 Specifies endian control for the Z buffer. POSSIBLE VALUES: 00 - No swap 01 - Word swap 02 - Dword swap 03 - Half Dword swap ZB:ZB_DEPTHXY_OFFSET · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4f60 DESCRIPTION: Depth buffer X and Y coordinate offset Field Name Bits Default Description DEPTHX_OFFSET 11:1 0x0 X coordinate offset. multiple of 32 . Bits 4:0 have to be zero DEPTHY_OFFSET 27:17 0x0 Y coordinate offset. multiple of 32 . Bits 4:0 have to be zero © 2008 Advanced Micro Devices, Inc. Proprietary 94 Revision 1.0 February 25, 2008 ZB:ZB_FORMAT · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4f10 DESCRIPTION: Format of the Data in the Z buffer Field Name Bits Default Description DEPTHFORMAT 3:0 0x0 Specifies the format of the Z buffer. POSSIBLE VALUES: 00 - 16-bit Integer Z 01 - 16-bit compressed 13E3 02 - 24-bit Integer Z, 8 bit Stencil (LSBs) 03 - RESERVED 04 - RESERVED 05 - RESERVED 06 - RESERVED 07 - RESERVED 08 - RESERVED 09 - RESERVED 10 - RESERVED 11 - RESERVED 12 - RESERVED 13 - RESERVED 14 - RESERVED 15 - RESERVED INVERT 4 0x0 POSSIBLE VALUES: 00 - in 13E3 format , count leading 0`s 01 - in 13E3 format , count leading 1`s. PEQ8 5 0x0 This bit is unused POSSIBLE VALUES: 00 - 7 bytes per plane equation, 1 byte for stencil 01 - 8 bytes per plane equation, no bytes for stencil ZB:ZB_HIZ_DWORD · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4f4c DESCRIPTION: Hierarchical Z Data Field Name Bits Default Description HIZ_DWORD 31:0 0x0 This DWORD contains an 8-bit value for 4 4x4 blocks. The 4 blocks are organized as a 2x2 tile. The frame buffer coordinate (X,Y) corresponds to a particular 8-bit value for the 4x4 block within the DWORD as follows: BITPOS[4:0] = 16 * X[2] + 8 * Y[2] HIZ[7:0] = HIZDWORD[BITPOS+7:BITPOS] ZB:ZB_HIZ_OFFSET · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4f44 DESCRIPTION: Hierarchical Z Memory Offset © 2008 Advanced Micro Devices, Inc. Proprietary 95 Revision 1.0 February 25, 2008 Field Name Bits Default Description HIZ_OFFSET 16:2 0x0 DWORD offset into HiZ RAM. A DWORD can hold an 8-bit HiZ value for 4 blocks, so this offset is aligned on 4 4x4 blocks. In each pipe, the HIZ RAM DWORD address is generated from a pixel x[11:0] , y[11:0] as follows: HIZ_DWORD_ADDRESS[13:0] = HIZ_OFFSET[16:3] + Y[11:3] * HIZ_PITCH[13:5] + X[11:5]. ZB:ZB_HIZ_PITCH · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4f54 DESCRIPTION: Hierarchical Z Pitch Field Name Bits Default Description HIZ_PITCH 13:4 0x0 Pitch used in HiZ address computation. ZB:ZB_HIZ_RDINDEX · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4f50 DESCRIPTION: Hierarchical Z Read Index Field Name Bits Default Description HIZ_RDINDEX 16:2 0x0 Read index into HiZ RAM. The index must start on a DWORD boundary. RDINDEX words much like WRINDEX. Every read from HIZ_DWORD will increment the register by 2. ZB:ZB_HIZ_WRINDEX · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4f48 DESCRIPTION: Hierarchical Z Write Index Field Name Bits Default Description HIZ_WRINDEX 16:2 0x0 Self-incrementing write index into the HiZ RAM. Starting write index must start on a DWORD boundary. Each time ZB_HIZ_DWORD is written, this index will increment by two DWORD, this due to the fact that there are 2 pipes and the data is broadcasted to both pipes. HIZ_OFFSET and HIZ_PITCH are not used to compute read/write address to HIZ ram, when it is accessed through WRINDEX and DWORD ZB:ZB_STENCILREFMASK · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4f08 DESCRIPTION: Stencil Reference Value and Mask Field Name Bits Default Description STENCILREF 7:0 0x0 Specifies the reference stencil value. STENCILMASK 15:8 0x0 This value is ANDed with both the reference and the current stencil value prior to the stencil test. STENCILWRITEMASK 23:16 0x0 Specifies the write mask for the stencil planes. © 2008 Advanced Micro Devices, Inc. Proprietary 96 Revision 1.0 February 25, 2008 ZB:ZB_ZCACHE_CTLSTAT · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4f18 DESCRIPTION: Z Buffer Cache Control/Status Field Name Bits Default Description ZC_FLUSH 0 0x0 Setting this bit flushes the dirty data from the Z cache. Unless ZC_FREE bit is also set, the tags in the cache remain valid. A purge is achieved by setting both ZC_FLUSH and ZC_FREE. This is a sticky bit and it clears itself at the end of the operation. POSSIBLE VALUES: 00 - No effect 01 - Flush and Free Z cache lines ZC_FREE 1 0x0 Setting this bit invalidates the Z cache tags. Unless ZC_FLUSH bit is also set, the cachelines are not written to memory. A purge is achieved by setting both ZC_FLUSH and ZC_FREE. This is a sticky bit that clears itself at the end of the operation. POSSIBLE VALUES: 00 - No effect 01 - Free Z cache lines (invalidate) ZC_BUSY 31 0x0 This bit is unused ... POSSIBLE VALUES: 00 - Idle 01 - Busy ZB:ZB_ZPASS_ADDR · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4f5c DESCRIPTION: Z Buffer Z Pass Counter Address Field Name Bits Default Description ZPASS_ADDR 31:2 0x0 Writing this location with a DWORD address causes the value in ZB_ZPASS_DATA to be written to main memory at the location pointed to by this address. NOTE: R300 has 2 pixel pipes. Broadcasting this address causes both pipes to write their ZPASS value to the same address. There is no guarantee which pipe will write last. So when writing to this register, the GA needs to be programmed to send the write command to pipe 0. Then a different address needs to be written to pipe 1. Then both pipes should be enabled for further register writes. ZB:ZB_ZPASS_DATA · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4f58 DESCRIPTION: Z Buffer Z Pass Counter Data Field Name © 2008 Advanced Micro Devices, Inc. Proprietary Bits Default Description 97 Revision 1.0 ZPASS_DATA 31:0 0x0 February 25, 2008 Contains the number of passed Z components since the last write to this location. Writing this location resets the count to the value written. ZB:ZB_ZSTENCILCNTL · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4f04 DESCRIPTION: Z and Stencil Function Control Field Name Bits Default Description ZFUNC 2:0 0x0 Specifies the Z function. POSSIBLE VALUES: 00 - Never 01 - Less 02 - Less or Equal 03 - Equal 04 - Greater or Equal 05 - Greater Than 06 - Not Equal 07 - Always STENCILFUNC 5:3 0x0 Specifies the stencil function. POSSIBLE VALUES: 00 - Never 01 - Less 02 - Less or Equal 03 - Equal 04 - Greater or Equal 05 - Greater 06 - Not Equal 07 - Always STENCILFAIL 8:6 0x0 Specifies the stencil value to be written if the stencil test fails. POSSIBLE VALUES: 00 - Keep: New value = Old value 01 - Zero: New value = 0 02 - Replace: New value = STENCILREF 03 - Increment: New value++ (clamp) 04 - Decrement: New value-- (clamp) 05 - Invert new value: New value = !Old value 06 - Increment: New value++ (wrap) 07 - Decrement: New value-- (wrap) STENCILZPASS 11:9 0x0 Same encoding as STENCILFAIL. Specifies the stencil value to be written if the stencil test passes and the Z test passes (or is not enabled). STENCILZFAIL 14:12 0x0 Same encoding as STENCILFAIL. Specifies the stencil value to be written if the stencil test passes and the Z test fails. STENCILFUNC_BF 17:15 0x0 Same encoding as STENCILFUNC. Specifies the stencil © 2008 Advanced Micro Devices, Inc. Proprietary 98 Revision 1.0 February 25, 2008 function for back faced quads , if STENCIL_FRONT_BACK = 1. STENCILFAIL_BF 20:18 0x0 Same encoding as STENCILFAIL. Specifies the stencil value to be written if the stencil test fails for back faced quads, if STENCIL_FRONT_BACK = 1 STENCILZPASS_BF 23:21 0x0 Same encoding as STENCILFAIL. Specifies the stencil value to be written if the stencil test passes and the Z test passes (or is not enabled) for back faced quads, if STENCIL_FRONT_BACK = 1 STENCILZFAIL_BF 26:24 0x0 Same encoding as STENCILFAIL. Specifies the stencil value to be written if the stencil test passes and the Z test fails for back faced quads, if STENCIL_FRONT_BACK =1 ZB:ZB_ZTOP · [R/W] · 32 bits · Access: 8/16/32 · MMReg:0x4f14 Field Name Bits Default Description ZTOP 0 0x0 POSSIBLE VALUES: 00 - Z is at the bottom of the pipe, after the fog unit. 01 - Z is at the top of the pipe, after the scan unit. © 2008 Advanced Micro Devices, Inc. Proprietary 99