HOLTEK HT1136A

HT1136A
Football LCD Game
Features
•
•
•
•
1/3 bias, 1/4 duty, 32×4 pattern,
3.0V LCD driver
Built-in sound generator
RC oscillator
Auto power off mode
General Description
HT1136A is a football LCD GAME designed by
HOLTEK. By using the play controls an exciting game can develop. In the defense, the player
can control any team member; in offense, the
player can pass and kick as necessary.
LCD Pattern
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HT1136A
Functional Description
• UP
Key description
It moves the flashing team member upward.
If the flashing team member controls the ball,
the screen can go to the next.
• RESET
Press this key to re-initialize the game. The
scoreboard is cleared to zero (data is lost) and
restarts the game from the beginning.
• DOWN
It makes the flashing team member move
down.
• START/ON
When power is off, press this key to start the
game. When the game is in progress, pressing
this key has no effect.
• LEFT
It makes the flashing team member move to
the left, or controls the goal shooting direction
in the PK contest.
• MUTE
Pressing this key can turn off the music and
sound effects without disturbing the game.
Pressing it again restores the music and
sound effects.
• RIGHT
It makes the flashing team member move to
the right, or controls the goal shooting direction in the PK contest.
• OFF
* At both sides’ penalty area, there are only two
team members. If in defense, it doesn’t matter
whether PASS or KICK key is pressed, it always
shifts the ball from one to the other team member.
In offense, at the other side’s penalty area, pressing the PASS key means to pass the ball to the
other team member, while pressing the KICK key
means “goal shooting”.
Pressing this key at any time can turn off the
power. But the highest score is saved.
• PAUSE
Pressing this key can temporarily stop the
game, freeze the screen and stop the sound
effects. Press it again and the game continues.
• PASS
In defense, this key can control the team
members (which will be flashing) of the
player’s side. In offense, pressing this key can
pass the ball to the other team member in the
player’s side. The ball is passed in the direction given in the table.
Operational description
• Player assigns team members wearing dark
football shirts to contest with the opponents
wearing light football shirts who is controlled
by the internal computer. Player’s team member should defend from the bottom to the top
of the screen and defend the opponent’s goal
shooting at the bottom. During the contest,
opponents will use a lot of techniques to intercept the ball and approach the goal on the
bottom of the screen. Players can stop the
opponents and intercept the ball for a counterattack.
• KICK
In defense, this key can select a team member
on the player’s side, but it’s direction is different from the PASS key. For offense, if not in
the penalty area, pressing this key can pass
the ball to the other team member on the
player’s side, but the pass direction is different from the PASS key. If within the penalty
area of the opponent’s side, it is goal shooting
of which direction cannot be controlled. The
ball is passed to the direction as indicated in
the table.
• Press the START/ON key, the screen then
shows the highest score and a prelude (start
music) is played. The highest score is shown
for 2 seconds and the current level is indicated. Press the START/ON key again and the
game starts. With a whistle sound, player
begins to attack.
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17th Nov ’98
HT1136A
• Each half lasts about 3 minutes. On the upper
Section
right corner of the screen, there is a time
signal to remind the player how much time is
left. When only half a minute is left, the time
signal flashes. When time is up, the game is
over. If player’s score is higher than the opponent’s, a level is achieved and the passthrough-level music is played. The game goes
into the next level. If player’s score is lower
than the opponent’s, the game is over and the
game-over music is played. When it is even, a
penalty kick contest is added to decide who is
the winner. During the contest, if one side is
winning by 5 goals, the game is over.
Sign
Opponent’s
Opponent’s
penalty
goal net
area
• The football field is divided into five sections.
Only one section can be seen on the screen.
The five sections are first half, second half,
third half and both sides’ penalty areas. It is
indicated by flags and goal nets.
3
Team member
Two team
members from
each side and one
opponent’s goal
keeper
First half
Two flags on Three team
the t op of the members from
screen
each side
Second
half
Two flags on Three team
the middle of members from
the screen
each side
Third half
Two flags on Three team
the bottom of members from
the screen
each side
Player’s
penalty
area
Two team
members from
Player’s goal
each side and one
net
player’s goal
keeper
17th Nov ’98
HT1136A
• The contest starts from positions in section 3.
• When the game is over, and the total of all the
During the contest, UP, DOWN, LEFT,
RIGHT, PASS, and KICK keys can be selected
for attack or defense. Each side’s team member can move to the next section (but cannot
go backward) only in offense. At player’s penalty area, press the left or the right key to
move the player’s goal keeper to protect the
goal. When the player is in the opponent’s
penalty area, the shot to the goal cannot be
controlled.
games exceeds the current highest score record, the new total will replace this. When
GAME OVER is shown on the screen and if
START/ON or OFF key is not pressed, after
two minutes it automatically goes into the
OFF condition.
Counting method
When a goal is scored, one point is awarded.
The score is displayed as a ratio. The left score
is the player’s and the right score is the opponent’s. The highest score is shown by “half” to
indicate the highest winning half.
• When time is up and the score is even, a
penalty kick contest decides the winner. Each
side has 5 shots at goal. If any side wins over
3 balls, then the PK contest is over. If the 5
penalty shots are taken, and the score is still
even, each side is given one more deciding
penalty kick. During the PK contest, the
RIGHT or the LEFT key can be held and then
press the KICK key to do goal shooting to the
desired direction.
Sound effects
• Game starting music
• Short whistle sound
• Team member moving sound
• Ball moving sound
• When the player wins at the 5th, 10th, and
• Pass through to the next level sound
15th half, a championship cup is shown on the
screen and music is played. Whenever the
championship cup appears, the pace of the
remaining contest becomes faster.
• Long whistle sound
• Changing screen sound
• Game over sound
• Winning championship cup sound
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HT1136A
LCD Display Label
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HT1136A
LCD Pattern Contrast Table
Pad No.
Pin No.
COM0
COM1
COM2
COM3
SEGMENT
5
36
—
—
—
COM3
COM3
6
35
—
—
COM2
—
COM2
7
34
—
COM1
—
—
COM1
8
33
COM0
—
—
—
COM0
34
32
K1
S14
P13
P8
SEG0
35
31
S21
P17
S15
S9
SEG1
36
30
T3
F6
F5
F4
SEG2
37
29
GO1
P34
P33
P32
SEG3
38
28
S32
R24
R23
R22
SEG4
39
27
P27
S35
S34
S33
SEG5
40
26
S27
R21
R20
R19
SEG6
41
25
P22
P30
P29
P28
SEG7
42
24
C1
S30
S29
S28
SEG8
43
23
GO2
P25
P24
P23
SEG9
44
22
S31
R18
R17
R16
SEG10
45
21
P31
S24
S23
S22
SEG11
46
20
K2
—
T2
T1
SEG12
47
19
S25
P20
P19
P18
SEG13
48
18
P26
R15
R14
R13
SEG14
49
17
S26
S18
S17
S16
SEG15
50
16
P21
P16
P15
P14
SEG16
51
15
S19
R12
R11
R10
SEG17
52
14
S20
S12
S11
S10
SEG18
53
13
P12
R9
R8
R7
SEG19
54
12
S13
P11
P10
P9
SEG20
55
11
P7
S7
S6
S5
SEG21
56
10
S8
R6
R5
R4
SEG22
57
9
OVER
P6
P5
P4
SEG23
58
8
S4
S3
S2
S1
SEG24
59
7
MATCH
R3
R2
R1
SEG25
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17th Nov ’98
HT1136A
Pad No.
Pin No.
COM0
COM1
COM2
COM3
SEGMENT
60
6
SCORE
P3
P2
P1
SEG26
61
5
1B,C
F3
F2
F1
SEG27
62
4
2D
2F
2G
2E
SEG28
63
3
COL
2A
2B
2C
SEG29
64
2
4D
4F
4G
4E
SEG30
65
1
3B,C
4A
4B
4C
SEG31
LCD Package Outline
Unit : mm
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HT1136A
Pad Assignment
Chip size: 2790 × 3000 (µm)2
* The IC substrate should be connected to VSS in the PCB layout artwork.
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HT1136A
Unit: µm
Pad Coordinates
Pad No.
X
Y
Pad No.
X
Y
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
–1192.10
–1192.10
–1196.70
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–876.70
–719.70
–542.10
–406.70
–276.30
–140.90
–10.50
124.90
284.90
427.40
570.90
713.40
856.90
999.40
1261.10
1305.20
1169.80
1019.80
873.70
731.20
587.70
445.20
301.70
159.20
15.70
–126.80
–270.30
–412.80
–556.30
–698.80
–842.30
–984.80
–1128.30
–1331.40
–1331.40
–1241.00
–1241.00
–1241.00
–1241.00
–1241.00
–1241.00
–1331.40
–1331.40
–1331.40
–1331.40
–1331.40
–1331.40
–1265.80
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1001.00
858.50
715.00
572.50
429.00
286.50
143.00
0.50
–143.00
–285.50
–429.00
–571.50
–715.00
–857.50
–990.50
–1122.30
–979.80
–836.30
–693.80
–550.30
–407.80
–264.30
–121.80
21.70
164.20
307.70
450.20
593.70
736.20
879.70
1022.20
1165.70
1311.20
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
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17th Nov ’98
HT1136A
Absolute Maximum Ratings*
Supply Voltage ....................... VDD–0.3V to 5.5V
Input Voltage................. VSS–0.3V to VDD+0.3V
Storage Temperature................. –50°C to 125°C
Operating Temperature................... 0°C to 70°C
*Note: These are stress ratings only. Stresses exceeding the range specified under “Absolute Maximum Ratings” may cause substantial damage to the device. Functional operation of this
device at other conditions beyond those listed in the specification is not implied and prolonged
exposure to extreme conditions may affect device reliability.
Electrical Characteristics
Symbol
Parameter
Ta=25°C
Test Conditions
VDD
Conditions
—
Min.
Typ.
Max.
Unit
2.4
3
3.3
V
VDD
Operating Voltage
—
IDD
Operating Current
3V
No load,
fSYS=230kHz
—
200
330
µA
ISTB
Standby Current
3V
No load
—
1µ
5µ
µA
VLCD
LCD Supply Voltage
3V
—
3
—
V
fSYS
Operating Frequency
3V
—
230
—
kHz
—
R=82kΩ
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HT1136A
Application Circuits
Buzzer application
Note: The IC substrate should be connected to VSS in the PCB layout artwork.
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HT1136A
Speaker application
Notes: The IC substrate should be connected to VSS in the PCB layout artwork.
** User can change the volume by changing the resistance 1kΩ~10kΩ.
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17th Nov ’98