HT1134A Pin Ball LCD Game Features • • • 1/3 bias, 1/4 duty, 32×4 pattern, 3.0V LCD driver 12 kinds of sound effects RC oscillator General Description score reaches a certain number, the level goes up. The highest score is up to 19990. The level can be set up before the game starts. It is not necessary to start from level 1-1. HT1134A is an LCD Pin Ball game designed by HOLTEK. It has a built-in sound effect driver to create vivid results. It is much like a real pin ball. This game contains five levels. The higher the level is, the faster is the speed. When the LCD Pattern 1 24th Dec ’98 HT1134A Functional Description Key description Operational description • RESET There are five levels in this game. Each level has different shifting speed. The higher the level is, the faster is the speed. When START/ON key is pressed, the highest score is shown and the initial level is displayed. Player can press RFLIP to select the level. After that, press START/ON key to start the game. Press RFLIP to serve the ball, when the ball drops, depending on its position press LFLIP or RFLIP to flip the ball and prevent it from dropping to the goal. The strength to serve a ball depends on the length of time alloted in pressing RFLIP key. There is a gate at the bottom left side of the screen. The gate will open or close at intervals. The ball should be prevented from dropping down to the gate when it is open. There are only three balls served in each level. When the score reaches 3000 or 7000, one ball is relatively added as bonus. When power is on, or player has to select a level, or when the game is over, if the player does not press any key at any one of the three conditions, then it automatically goes into free run within one minute. During free run, if START/ON or OFF key is pressed, then the game starts, or the power is off. Otherwise, if the free run lasts about 4 minutes 20 seconds, the power is automatically turned off. The highest score is lost only when RESET key is pressed or when the battery is changed. Pressing this key at any time resets the system back to the starting condition and the highest score is cleared. • PAUSE Pressing this key any time after power on, can temporarily stop the game, freeze the screen and stop the sound effects. Press this key again, and the game will continue. During the pause condition, all the other keys have no effect except OFF and RESET key. • OFF Pressing this key any time after power on, can clear the screen. Except turning on the power again, all the other keys are disabled and the entire system goes into the low power mode. It is similar with the power off condition, however, the highest records are kept. • MUTE This key can turn the sound effects on or off without disturbing the game. When power is on, press this key to turn off the sound effects. Press it again to restore the sound effects. • START/ON When power is off, this key is to turn on the power. When power is on, this key is to restart the game. • LCD test pattern • LFLIP At any time, press LFLIP or RFLIP key simultaneously with RESET key, then release the RESET key, all the LCD patterns are shown. When LFLIP or RFLIP key is also released, the program goes back to normal. Press this key to move up two flips on the left of the screen. When it is released, the flips are moved down. • RFLIP At the beginning of the game, this functions as in serving a ball. When the ball gets into the activity zone, it becomes a right flip which has the same function as LFLIP. 2 24th Dec ’98 HT1134A Counting method Sound effects • 10 score is counted when the ball is touched There are 12 kinds of sound effects in this game. once with left or right flip. • Power on sound • 10 score is counted when the ball is touched • Game start once with the three circles. 30 score is counted if it gets into any one of the circles. • Sound of serving a ball • Sound that the ball is touched with circle or • 30 score is counted when the ball is passing right or left flip through the left or the right gate. • Sound that the ball gets into the circle • 50 score is counted when the ball gets into the two circles located between screen. • Sound that the ball gets into the rotating circle • 30 score is counted when the ball gets into the • Sound that the ball is shifting gate at the bottom left. • Sound that the ball is in the hole • When the ball is served, 10 or 20 or 30 score is • Sound that the ball is passing through the counted depending on the path it takes to get into the activity zone. The smaller the strength to serve the ball, the lower is the score. gate • Sound that the ball is dropping into the goal • Game over sound • Sound that the flips flip the ball 3 24th Dec ’98 HT1134A LCD Display Label 4 24th Dec ’98 HT1134A LCD Pattern Contrast Table Pad No. Pin No. COM1 COM2 COM3 COM4 SEGMENT 34 1 GAME OVER D3C D3D D3F 1 35 2 D2A D2B D2E D2G 2 36 3 SCORE D2C D2D D2F 3 37 4 D1A D1B D1E D1G 4 38 5 D0 D1C D1D D1F 5 39 6 B14 B4 B2 B1 6 40 7 S1B B13 B6 B5 7 41 8 S1A S2B S2A B8 8 42 9 B16 B17 B12 B7 9 43 10 B19 B18 B11 LFLIP1 10 44 11 B44 B42 B10 B9 11 45 12 B43 B41 B40 LFLIP2 12 46 13 B49 B50 R1B B39 13 47 14 B55 R1A R1D R1C 14 48 15 B60 B54 B51 B38 15 49 16 B59 B62 B53 B37 16 50 17 RFLIP3 B61 B63 B52 17 51 18 B71 B68 LFLIP3 B64 18 52 19 B70 B67 B66 DOOR 19 53 20 RFLIP4 B69 LFLIP4 B65 20 5 21 — — — COM4 COM4 6 22 — — COM3 — COM3 7 23 — COM2 — — COM2 8 24 COM1 — — — COM1 8 25 COM1 — — — COM1 7 26 — COM2 — — COM2 6 27 — — COM3 — COM3 5 28 — — — COM4 COM4 — 29 — — — — — 54 30 B76 B77 T1 T2 21 5 24th Dec ’98 HT1134A Pad No. Pin No. COM1 COM2 COM3 COM4 SEGMENT 55 31 B74 B75 B72 B73 22 56 32 R2C B56 B57 B58 23 — 33 — — — — — 57 34 R2D R2A B48 B47 24 — 35 — — — — — 58 36 R2B B45 B46 B36 25 — 37 — — — — — — 38 — — — — — — 39 — — — — — 59 40 B21 B22 RFLIP2 B35 26 60 41 B20 B23 RFLIP1 B25 27 61 42 S3A B24 B26 B29 28 — 43 — — — — — — 44 — — — — — 62 45 S3B B28 B27 B34 29 63 46 B15 B32 B30 B33 30 64 47 B31 LEVEL D4 MUSIC 31 65 48 D3A D3B D3E D3G 32 6 24th Dec ’98 HT1134A LCD Package Outline Unit : mm 7 24th Dec ’98 HT1134A Pad Assignment Chip size: 2970 × 3000 (µm)2 * The IC substrate should be connected to VSS in the PCB layout artwork. 8 24th Dec ’98 HT1134A Unit: µm Pad Coordinates Pad No. X Y Pad No. X Y 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 –1192.10 –1192.10 –1196.70 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –876.70 –719.70 –542.10 –406.70 –276.30 –140.90 –10.50 124.90 284.90 427.40 570.90 713.40 856.90 999.40 1261.10 1305.20 1169.80 1019.80 873.70 731.20 587.70 445.20 301.70 159.20 15.70 –126.80 –270.30 –412.80 –556.30 –698.80 –842.30 –984.80 –1128.30 –1331.40 –1331.40 –1241.00 –1241.00 –1241.00 –1241.00 –1241.00 –1241.00 –1331.40 –1331.40 –1331.40 –1331.40 –1331.40 –1331.40 –1265.80 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1001.00 858.50 715.00 572.50 429.00 286.50 143.00 0.50 –143.00 –285.50 –429.00 –571.50 –715.00 –857.50 –990.50 –1122.30 –979.80 –836.30 –693.80 –550.30 –407.80 –264.30 –121.80 21.70 164.20 307.70 450.20 593.70 736.20 879.70 1022.20 1165.70 1311.20 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 9 24th Dec ’98 HT1134A Absolute Maximum Ratings* Supply Voltage .............................. –0.3V to 5.5V Storage Temperature................. –50°C to 125°C Input Voltage..................VSS–0.3V to VDD+0.3V Operating Temperature................... 0°C to 70°C *Note: These are stress ratings only. Stresses exceeding the range specified under “Absolute Maximum Ratings” may cause substantial damage to the device. Functional operation of this device at other conditions beyond those listed in the specification is not implied and prolonged exposure to extreme conditions may affect device reliability. Electrical Characteristics Symbol Parameter Ta=25°C Test Condition VDD Condition Min. Typ. Max. Unit VDD Operating Voltage — — 2.4 3 3.3 V IDD Operating Current 3V No load, fSYS=256kHz — 250 500 µA ISTB Standby Current 3V No load — 1 5 µA VLCD LCD Supply Voltage 3V — — 3 — V fSYS Operating Frequency 3V R=75kΩ — 256 — kHz 10 24th Dec ’98 HT1134A Application Circuits Buzzer application Note: The IC substrate should be connected to VSS in the PCB layout artwork. 11 24th Dec ’98 HT1134A Speaker application Notes: The IC substrate should be connected to VSS in the PCB layout artwork. ** User can change the volume by changing the resistance 1kΩ~10kΩ. 12 24th Dec ’98