HOLTEK HT1134A

HT1134A
Pin Ball LCD Game
Features
•
•
•
1/3 bias, 1/4 duty, 32×4 pattern,
3.0V LCD driver
12 kinds of sound effects
RC oscillator
General Description
score reaches a certain number, the level goes
up. The highest score is up to 19990. The level
can be set up before the game starts. It is not
necessary to start from level 1-1.
HT1134A is an LCD Pin Ball game designed by
HOLTEK. It has a built-in sound effect driver to
create vivid results. It is much like a real pin
ball. This game contains five levels. The higher
the level is, the faster is the speed. When the
LCD Pattern
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24th Dec ’98
HT1134A
Functional Description
Key description
Operational description
• RESET
There are five levels in this game. Each level
has different shifting speed. The higher the
level is, the faster is the speed. When
START/ON key is pressed, the highest score is
shown and the initial level is displayed. Player
can press RFLIP to select the level. After that,
press START/ON key to start the game. Press
RFLIP to serve the ball, when the ball drops,
depending on its position press LFLIP or RFLIP
to flip the ball and prevent it from dropping to
the goal. The strength to serve a ball depends on
the length of time alloted in pressing RFLIP
key. There is a gate at the bottom left side of the
screen. The gate will open or close at intervals.
The ball should be prevented from dropping
down to the gate when it is open. There are only
three balls served in each level. When the score
reaches 3000 or 7000, one ball is relatively
added as bonus. When power is on, or player
has to select a level, or when the game is over, if
the player does not press any key at any one of
the three conditions, then it automatically goes
into free run within one minute. During free
run, if START/ON or OFF key is pressed, then
the game starts, or the power is off. Otherwise,
if the free run lasts about 4 minutes 20 seconds,
the power is automatically turned off. The highest score is lost only when RESET key is
pressed or when the battery is changed.
Pressing this key at any time resets the system back to the starting condition and the
highest score is cleared.
• PAUSE
Pressing this key any time after power on, can
temporarily stop the game, freeze the screen
and stop the sound effects. Press this key
again, and the game will continue. During the
pause condition, all the other keys have no
effect except OFF and RESET key.
• OFF
Pressing this key any time after power on,
can clear the screen. Except turning on the
power again, all the other keys are disabled
and the entire system goes into the low power
mode. It is similar with the power off condition, however, the highest records are kept.
• MUTE
This key can turn the sound effects on or off
without disturbing the game. When power is
on, press this key to turn off the sound effects.
Press it again to restore the sound effects.
• START/ON
When power is off, this key is to turn on the
power. When power is on, this key is to restart
the game.
• LCD test pattern
• LFLIP
At any time, press LFLIP or RFLIP key simultaneously with RESET key, then release the
RESET key, all the LCD patterns are shown.
When LFLIP or RFLIP key is also released,
the program goes back to normal.
Press this key to move up two flips on the left
of the screen. When it is released, the flips are
moved down.
• RFLIP
At the beginning of the game, this functions as
in serving a ball. When the ball gets into the
activity zone, it becomes a right flip which has
the same function as LFLIP.
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24th Dec ’98
HT1134A
Counting method
Sound effects
• 10 score is counted when the ball is touched
There are 12 kinds of sound effects in this game.
once with left or right flip.
• Power on sound
• 10 score is counted when the ball is touched
• Game start
once with the three circles. 30 score is counted
if it gets into any one of the circles.
• Sound of serving a ball
• Sound that the ball is touched with circle or
• 30 score is counted when the ball is passing
right or left flip
through the left or the right gate.
• Sound that the ball gets into the circle
• 50 score is counted when the ball gets into the
two circles located between screen.
• Sound that the ball gets into the rotating circle
• 30 score is counted when the ball gets into the
• Sound that the ball is shifting
gate at the bottom left.
• Sound that the ball is in the hole
• When the ball is served, 10 or 20 or 30 score is
• Sound that the ball is passing through the
counted depending on the path it takes to get
into the activity zone. The smaller the
strength to serve the ball, the lower is the
score.
gate
• Sound that the ball is dropping into the goal
• Game over sound
• Sound that the flips flip the ball
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24th Dec ’98
HT1134A
LCD Display Label
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24th Dec ’98
HT1134A
LCD Pattern Contrast Table
Pad No.
Pin No.
COM1
COM2
COM3
COM4
SEGMENT
34
1
GAME OVER
D3C
D3D
D3F
1
35
2
D2A
D2B
D2E
D2G
2
36
3
SCORE
D2C
D2D
D2F
3
37
4
D1A
D1B
D1E
D1G
4
38
5
D0
D1C
D1D
D1F
5
39
6
B14
B4
B2
B1
6
40
7
S1B
B13
B6
B5
7
41
8
S1A
S2B
S2A
B8
8
42
9
B16
B17
B12
B7
9
43
10
B19
B18
B11
LFLIP1
10
44
11
B44
B42
B10
B9
11
45
12
B43
B41
B40
LFLIP2
12
46
13
B49
B50
R1B
B39
13
47
14
B55
R1A
R1D
R1C
14
48
15
B60
B54
B51
B38
15
49
16
B59
B62
B53
B37
16
50
17
RFLIP3
B61
B63
B52
17
51
18
B71
B68
LFLIP3
B64
18
52
19
B70
B67
B66
DOOR
19
53
20
RFLIP4
B69
LFLIP4
B65
20
5
21
—
—
—
COM4
COM4
6
22
—
—
COM3
—
COM3
7
23
—
COM2
—
—
COM2
8
24
COM1
—
—
—
COM1
8
25
COM1
—
—
—
COM1
7
26
—
COM2
—
—
COM2
6
27
—
—
COM3
—
COM3
5
28
—
—
—
COM4
COM4
—
29
—
—
—
—
—
54
30
B76
B77
T1
T2
21
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24th Dec ’98
HT1134A
Pad No.
Pin No.
COM1
COM2
COM3
COM4
SEGMENT
55
31
B74
B75
B72
B73
22
56
32
R2C
B56
B57
B58
23
—
33
—
—
—
—
—
57
34
R2D
R2A
B48
B47
24
—
35
—
—
—
—
—
58
36
R2B
B45
B46
B36
25
—
37
—
—
—
—
—
—
38
—
—
—
—
—
—
39
—
—
—
—
—
59
40
B21
B22
RFLIP2
B35
26
60
41
B20
B23
RFLIP1
B25
27
61
42
S3A
B24
B26
B29
28
—
43
—
—
—
—
—
—
44
—
—
—
—
—
62
45
S3B
B28
B27
B34
29
63
46
B15
B32
B30
B33
30
64
47
B31
LEVEL
D4
MUSIC
31
65
48
D3A
D3B
D3E
D3G
32
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24th Dec ’98
HT1134A
LCD Package Outline
Unit : mm
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24th Dec ’98
HT1134A
Pad Assignment
Chip size: 2970 × 3000 (µm)2
* The IC substrate should be connected to VSS in the PCB layout artwork.
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24th Dec ’98
HT1134A
Unit: µm
Pad Coordinates
Pad No.
X
Y
Pad No.
X
Y
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
–1192.10
–1192.10
–1196.70
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–876.70
–719.70
–542.10
–406.70
–276.30
–140.90
–10.50
124.90
284.90
427.40
570.90
713.40
856.90
999.40
1261.10
1305.20
1169.80
1019.80
873.70
731.20
587.70
445.20
301.70
159.20
15.70
–126.80
–270.30
–412.80
–556.30
–698.80
–842.30
–984.80
–1128.30
–1331.40
–1331.40
–1241.00
–1241.00
–1241.00
–1241.00
–1241.00
–1241.00
–1331.40
–1331.40
–1331.40
–1331.40
–1331.40
–1331.40
–1265.80
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1001.00
858.50
715.00
572.50
429.00
286.50
143.00
0.50
–143.00
–285.50
–429.00
–571.50
–715.00
–857.50
–990.50
–1122.30
–979.80
–836.30
–693.80
–550.30
–407.80
–264.30
–121.80
21.70
164.20
307.70
450.20
593.70
736.20
879.70
1022.20
1165.70
1311.20
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
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24th Dec ’98
HT1134A
Absolute Maximum Ratings*
Supply Voltage .............................. –0.3V to 5.5V
Storage Temperature................. –50°C to 125°C
Input Voltage..................VSS–0.3V to VDD+0.3V
Operating Temperature................... 0°C to 70°C
*Note: These are stress ratings only. Stresses exceeding the range specified under “Absolute Maximum Ratings” may cause substantial damage to the device. Functional operation of this
device at other conditions beyond those listed in the specification is not implied and prolonged
exposure to extreme conditions may affect device reliability.
Electrical Characteristics
Symbol
Parameter
Ta=25°C
Test Condition
VDD
Condition
Min.
Typ.
Max.
Unit
VDD
Operating Voltage
—
—
2.4
3
3.3
V
IDD
Operating Current
3V
No load,
fSYS=256kHz
—
250
500
µA
ISTB
Standby Current
3V
No load
—
1
5
µA
VLCD
LCD Supply Voltage
3V
—
—
3
—
V
fSYS
Operating Frequency
3V
R=75kΩ
—
256
—
kHz
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24th Dec ’98
HT1134A
Application Circuits
Buzzer application
Note: The IC substrate should be connected to VSS in the PCB layout artwork.
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HT1134A
Speaker application
Notes: The IC substrate should be connected to VSS in the PCB layout artwork.
** User can change the volume by changing the resistance 1kΩ~10kΩ.
12
24th Dec ’98