HT113JA Baseball LCD Game Features · · 1/3 bias, 1/4 duty, 32´4 pattern, 3.0V LCD driver 14 kinds of built-in sound effects · · RC oscillator Auto power off function General Description junction with the HT8121N voice IC to generate play calls like "STRIKE", "BALL", "OUT", "HOME RUN" and cheering. HT113JA is a baseball LCD GAME designed by HOLTEK. Apart from the IC's own 14 types of special sound effects, the IC can work in con- LCD Pattern 1 December 14, 1999 HT113JA Functional Description · ® Key description Right direction key. When the player's pitcher is pitching, holding this key can make the ball veer to the right. Then, pressing A key or B key can either pitch an outside corner good ball or an outside corner bad ball. When the outfielder is passing the ball, pressing this key can pass the ball to the first base. Pressing this key can also shift the outfielder to the right to catch a flying ball. · RESET Press this key and the whole system will restart from the beginning. The score and stage level are both cleared to zero. If the RESET key and the A key are both pressed at the same time, then the RESET key is released, all LCD pattern dots are shown on the screen for LCD testing. · START/PAUSE · ¬ This key has two functions. The function START - above the slash - starts the game. After the system restarts, or the game is over or in free run mode, pressing this key starts a new game with a short musical accompaniment. Then, the game starts. When the game is in progress, pressing this key can temporarily stop the game. Pressing it again can resume the game. Left direction key. In offense, pressing this key can make the runner run to the third base. When the player's pitcher is pitching, holding this key can make the ball veer to the left. Pressing A key or B key can pitch an inside corner good ball or an inside corner bad ball. When the outfielder is passing the ball, pressing this key can pass the ball to the third base. Pressing this key can also shift the outfielder to the left to catch a flying ball. · MUTE · ON/OFF This is a sound effect switch. Pressing it once can turn off the sound. Pressing it again switches it on. Power switch. Press it once to turn on the power; press it once again to turn off the power; and so forth. · A There are three functions to save: Operational description ¨ Pressing this key can set the LEVEL before · Press the ON/OFF key to turn on the power the contest. ¨ Pressing this key can retrieve the ball. ¨ Pressing this key can pitch a ball. and the screen shows a pitch-catch practice. Press the A key to decide on the play level of the contest which is shown on the scoreboard. LEVEL 2 indicates higher hitting rate for the opponent's team during a game. Press the START key at any time to start the game. If no key is pressed within 15 seconds before the START key is pressed, it automatically goes into free-run mode. The system automatically operates the game. Press the A key at any time to select the required LEVEL or the START key to start the game. If no key is pressed within 4.5 minutes, the power is automatically turned off. If it is preferred to remain in free-run mode, press any key before auto power off so the time is recalculated. · B In defense, pressing the Left/Right key and this key can pitch a ball. · Direction key. In offense, pressing it can make the runner run from the first base to the second base. In defense, pressing it can pass the ball to the second base. · ¯ Direction key. In offense, pressing it can make the runner run from the third base to home base. In defense, pressing it can pass the ball to home base. 2 December 14, 1999 HT113JA · Press the START key and the game starts. The if he/she should continue to run to the next base depending upon the distance of the ball from the batter. "1" innings on the screen flashes to show that it is in the first innings. START music is played. When the music is finished, the game starts and the scoreboard shows 0:0. The player is first to bat and by pressing the A key can take practice swings. From that point on, the opponent s pitcher is pitching and the catcher is catching, only one swing of the bat is allowed. If the ball is not struck, it is counted as strike. The decision whether strike or ball follows the regular rules of modern baseball. "S", "B", "O" on the upper left corner of the screen represents "Strike", "Ball" and "Out". Whenever a strike is made, a dot is added after the "S" mark to record a strike. At the same time, sound effects generate a "strike" call, and an "OUT" call. When there are 3 strikes, the player is out and "O" records one out on the upper left of the screen. Whenever a ball is pitched, a dot is added after the "B" mark to record a ball. At the same time, "ball" call is generated. When one player is out, a special sound is played. When three players are out, this inning is over. The inning number on the scoreboard flashes on the screen for several seconds and then it goes into the next round of play. · When the ball is hit into the air, it is accompa- nied by a sound effect appropriate to a high ball. If the opponent are fielding, and the last batter's ball is caught, any player that has begun a run or has reached the next base, is automatically returned to the base from which he ran. If the player's side is fielding, the player must press the Left/Right direction keys in order to move the fielder to a suitable position so that he/she can catch the high ball. If a fielder misses a catch, the fielder then runs to pick up the ball, after which a simulated crowd call will make a "Boo" sound to signify that the ball is in the fielder's mitt. Then, the ball can be passed to the most appropriate fielder (including the pitcher). · When there is a HOME RUN, the game will generate a home run sound and a cheering sound. The runner runs back to home base while music is played. When the score is announced, music is played. · When the runner is caught, the base from where ran flashes. The voice IC plays the "OUT" sound and the number of caught runners is recorded in the upper left hand corner of the screen. · When the ball is hit or there are four bad strikes the batter runs to the first base, the player automatically runs to the base. But it can be controlled only once. If the player is at offense and orders the runner to run continuously, press the direction key to shift it to the next base (refer to the Key Description). During the running, the runner cannot run backward. · Whenever a runner either from the opponent or defense stops, a five second timer is started. During this 5-second interval, if the direction keys are not pressed the inning number on the scoreboard flashes on the screen for several seconds and then the system automatically operates the game. · Foul ball is counted as a strike and a sound ef- fect is played. If there are already two strikes, it is not taken into account. · The second part of each inning the player plays defense. Press a direction key, A key and B key to control the pitching. There are five kinds of trajectory for the ball to follow: ¨ Straight ball: Directly press A key or B key, but direction key is not pressed. ¨ Inside corner strike: Press ¬ key and then press A key. ¨ Outside corner strike: Press ® key and then press A key. · When the batting side hits a ball along the ground, the opposing side automatically catches that ball and throws it, when the player is defending, a ground ball is always caught. The player will hear a "Boo" sound to signify that the ball is in the fielder's glove. Then, press one of the direction keys to pass the ball to a base (refer to the Key Description). If the player does not pass, the opponent will decide 3 December 14, 1999 HT113JA PAUSE key again, then the game continues. ¨ If the power has been switched off in the PAUSE mode (automatically or manually), the system will automatically save the screen. When power is turned on again, it will go back to the frozen screen. Press the PAUSE key again and the game continues. ¨ Inside corner ball: Press ¬ key and then press B key. ¨ Outside corner ball: Press ® key and then press B key. · If the player does not pitch within 7 seconds during his turn at defense, the pitcher will pitch a straight ball. · If the score is even after the 9th inning, the · Displaying the scoreboard match can be extended to a maximum of 19 innings. The level, inning, or score will be shown on the scoreboard at the proper time according to the following: · There are various ways to finish a game: ¨ When the first part of the 7th inning is over, ¨ LEVEL or the second part of the 7th and 8th inning is proceeding and the player's score is less than the opponent's by 10 or more points. ¨ The second part or the 7th or 8th inning is over and the player's score is higher than the opponent's by 10 or more points. ¨ The first part of the 9th inning is over or the second part of the 9th inning is proceeding, and the player's score is less than that of the opponent's. ¨ The second part of the 9th inning or above is over and the player's score is higher than that of the opponent's. ¨ When the score reaches 19. ¨ The second part of the 19th inning is over. Press Key A before the START key is pressed. It will show LEVEL 1 or LEVEL 2 (if not set, LEVEL 1 is assigned). The display looks like L:1 or L:2. ¨ INNING Conditions wherein the innings flashes are as follows: After pressing the START key Changing defense/offense position - During the game time, runner stops running and the defender stops passing the ball for 5 seconds. ¨ SCORE This is the player's score, the right one is the opponent's score. The highest score ratio is 19:19. It is shown in the following situation: - · When the game is over, the screen reverts to the very beginning prior to the start. "GAME OVER" flashes on the bottom left corner. The result is shown on the scoreboard. At this point, the player can restart the game. - · Auto power off function: HT113JA has an auto power off function. It has a countdown time of 4.5 minutes. If no key is pressed within 4.5 minutes, power is automatically turned off to save energy. When power is off, press the ON/OFF key to turn it on. If any key is pressed before auto power off, the countdown is restarted. 0:0 is shown in pitching practice. Score is shown after flashing inning. When the game is over, score is shown. Counting method Counting method is in accordance with regular baseball rules. Sound effects · HT113JA consists of 14 kinds of sound effects. ¨ Sound for hitting the ball · Pause function ¨ During the game, press the PAUSE key at ¨ Sound for high ball ¨ Sound for STRIKE any time to stop the game. At this moment, the screen is frozen. Only "PAUSE" and the umpires are flashing relatively. Press the ¨ Sound for BALL 4 December 14, 1999 HT113JA ¨ Sound for moving the ball ¨ Music for changing defense/offense position ¨ Music for pitching practice ¨ Running base music in HOME RUN ¨ Sound for HOME RUN ¨ Sound for ball being placed in a fielder s · Operating with HT8121N to produce these four sounds ¨ STRIKE ¨ BALL ¨ OUT ¨ HOME RUN and Cheering sound mitt ¨ Sound for winning points ¨ Sound for "OUT" ¨ Sound for a foul ball ¨ START music LCD Display Label 5 December 14, 1999 HT113JA LCD Pattern Contrast Table Pad No. Pin No. COM0 COM1 COM2 COM3 SEGMENT 5 36 ¾ ¾ COM3 COM3 ¾ COM1 ¾ COM2 ¾ COM2 ¾ ¾ COM1 ¾ B19 4d 4c S13 S18 B43 B49 B61 B57 S30 S26 B52 S25 S24 B28 B29 B32 B34 B30 B27 B25 S12 B20 B13 B10 S1 S2 B11 B18 S11 2d 2c ¾ B22 4e 4g B24 B26 B45 B48 B60 B56 S27 B58 B54 B50 B46 B31 B35 B38 B37 B33 S20 S19 B23 S6 S4 B12 B9 B7 B8 S10 B16 2e 2g COM0 SEG0 SEG1 SEG2 SEG3 SEG4 SEG5 SEG6 SEG7 SEG8 SEG9 SEG10 SEG11 SEG12 SEG13 SEG14 SEG15 SEG16 SEG17 SEG18 SEG19 SEG20 SEG21 SEG22 SEG23 SEG24 SEG25 SEG26 SEG27 SEG28 SEG29 SEG30 SEG31 6 35 ¾ 7 34 8 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 ¾ COM0 CO1 3bc 4a N B63 H S23 S29 B62 P M B55 S35 S34 S33 B42 S32 V4 V5 S21 V3 S8 B14 GO S9 B1 B2 B3 B6 S14 1bc 2a ¾ B15 4f 4b S16 S17 B53 S22 S28 B59 S31 S37 S36 B51 B47 B44 B39 B41 B40 B36 V1 V2 B21 S7 S5 S3 SBO B4 B5 B17 S15 2f 2b 6 December 14, 1999 HT113JA LCD Package Outline Unit : mm 4 1 .0 M in . V ie w in g A r e a 4 0 .0 ± 0 .3 P in 3 6 0 .6 2 .0 0 .6 1 .1 ± 0 .1 2 .5 P itc h 1 .2 ´ 3 5 = 4 2 M a x . 1 .0 3 8 .0 ± 0 .3 3 2 .0 M in . V ie w in g A r e a 1 0 .0 M a x . P in 1 1 .1 ± 0 .1 4 7 .0 ± 0 .3 Specifications Top polarizer: Transmissive (46.00mm´39.00mm) Bottom polarizer: Transmissive (46.00mm´37.00mm) Storage temperature: -20°C to 70°C Operating temperature: -10°C to 60°C Viewing angle: 6 o'clock Drive condition: 3V, 1/4 duty, 1/3 bias Display mode: Tn, normal type 7 December 14, 1999 HT113JA Pad Assignment S E G 3 0 S E G 2 9 S E G 2 8 S E G 2 7 S E G 2 6 S E G 2 5 S E G 2 4 S E G 2 3 S E G 2 2 S E G 2 1 S E G 2 0 S E G 1 9 S E G 1 8 6 6 6 5 6 4 6 3 6 2 6 1 6 0 5 9 5 8 5 7 5 6 5 5 5 4 5 3 5 2 2 V L C D 3 T 2 5 6 4 5 C O M 3 C O M 2 6 C O M 1 7 C O M 0 S E G 3 1 1 V D D B Z B Z 8 5 1 S E G 1 7 5 0 S E G 1 6 4 9 S E G 1 5 4 8 S E G 1 4 4 7 S E G 1 3 4 6 S E G 1 2 4 5 S E G 1 1 4 4 S E G 1 0 4 3 S E G 9 N C 9 N C 1 0 4 2 S E G 8 N C 1 1 4 1 S E G 7 N C 1 2 4 0 S E G 6 ® 1 3 3 9 S E G 5 1 4 3 8 S E G 4 S E G 3 ¬ (0 ,0 ) 3 7 M U T E 1 6 3 6 S E G 2 3 5 S E G 1 3 4 S E G 0 3 3 N C O N /O F F 1 7 N C 1 8 2 7 2 8 2 9 3 0 3 1 3 2 A N C R E S E T 2 6 B 2 5 ¯ 2 4 K E Y 1 O S C I 2 3 K E Y 2 V S S T 1 D 2 0 O S C O 1 9 2 2 2 1 K E Y 3 1 5 K E Y 4 S T A R T /P A U S E Chip size: 2780´2990 (mm)2 * The IC substrate should be connected to VSS in the PCB layout artwork. 8 December 14, 1999 HT113JA Pad Coordinates Unit: mm Pad No. X Y Pad No. X Y 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 -1192.10 -1192.10 -1196.70 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -876.70 -719.70 -542.10 -406.70 -276.30 -140.90 -10.50 124.90 284.90 427.40 570.90 713.40 856.90 999.40 1261.10 1305.20 1169.80 1019.80 873.70 731.20 587.70 445.20 301.70 159.20 15.70 -126.80 -270.30 -412.80 -556.30 -698.80 -842.30 -984.80 -1128.30 -1331.40 -1331.40 -1241.00 -1241.00 -1241.00 -1241.00 -1241.00 -1241.00 -1331.40 -1331.40 -1331.40 -1331.40 -1331.40 -1331.40 -1265.80 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1001.00 858.50 715.00 572.50 429.00 286.50 143.00 0.50 -143.00 -285.50 -429.00 -571.50 -715.00 -857.50 -990.50 -1122.30 -979.80 -836.30 -693.80 -550.30 -407.80 -264.30 -121.80 21.70 164.20 307.70 450.20 593.70 736.20 879.70 1022.20 1165.70 1311.20 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 9 December 14, 1999 HT113JA Absolute Maximum Ratings Supply Voltage..............................-0.3V to 5.5V Storage Temperature.................-50°C to 125°C Input Voltage .................VSS-0.3V to VDD+0.3V Operating Temperature ..................0°C to 70°C Note: These are stress ratings only. Stresses exceeding the range specified under Absolute Maximum Ratings may cause substantial damage to the device. Functional operation of this device at other conditions beyond those listed in the specification is not implied and prolonged exposure to extreme conditions may affect device reliability. Electrical Characteristics Symbol Parameter Ta=25°C Test Conditions VDD Conditions ¾ Min. Typ. Max. Unit 2.4 3 3.3 V VDD Operating Voltage ¾ IDD Operating Current 3V No load, fSYS=512kHz ¾ 300 500 mA ISTB Standby Current 3V System halt ¾ 1 5 mA VLCD LCD Supply Voltage 3V ¾ 3 ¾ V fSYS Operating Frequency 3V ¾ 512 ¾ kHz ¾ R=36kW 10 December 14, 1999 HT113JA Application Circuits Speaker application with voice L C D C O M 0 C O M 1 C O M 2 P A N E L C O M 3 S E G 0 ~ S E G 3 1 5 k W 1 2 6 6 6 5 6 4 6 3 6 2 6 1 6 0 5 9 5 8 5 7 5 6 5 5 5 4 5 3 4 7 5 6 4 6 7 4 5 4 4 8 4 3 9 H T 1 1 3 J A 1 0 4 2 4 1 1 1 ® 0 .1 m F 1 0 m F 1 2 4 0 1 3 3 9 3 8 1 4 S T A R T /P A U S E 1 5 M U T E 1 6 O N /O F F 1 7 3 7 3 6 3 5 1 8 1 9 2 2 2 3 2 4 2 5 2 6 3 4 2 7 2 8 2 9 3 0 3 1 3 2 3 3 R E S E T S P K 8 0 5 0 1 N 4 1 4 8 A U D O S C O 3 0 0 k W O S C I f= 5 1 2 k H z V D D 1 H T 8 1 2 1 N 1 0 9 3 8 4 6 7 2 K E Y K E Y K E Y K E Y ¬ 3 6 k W 8 W Note: 2 0 2 1 ® 4 7 m F ¬ 5 0 4 8 4 3 V 5 1 4 9 3 4 7 W 5 2 B 0 .1 m F A 4 3 2 1 V S S The capacitor in dash block is recommended. The IC substrate should be connected to VSS in the PCB layout artwork. 11 December 14, 1999 HT113JA Speaker application without voice L C D C O M 0 C O M 1 C O M 2 C O M 3 S E G 0 ~ S E G 3 1 0 .1 m F 3 V 4 .7 m F 8 0 5 0 P A N E L 1 5 k W 2 6 6 6 5 6 4 6 3 6 2 6 1 6 0 5 9 5 8 5 7 5 6 5 5 5 4 5 3 5 2 4 8 4 4 7 5 6 4 6 7 4 5 4 4 8 4 3 9 1 1 S T A R T /P A U S E M U T E O N /O F F 4 2 H T 1 1 3 J A 1 0 ¬ 4 1 1 2 4 0 1 3 3 9 3 8 1 4 3 7 1 5 3 6 1 6 3 5 1 7 1 8 1 9 2 0 2 1 2 2 2 3 2 4 2 5 2 6 2 7 2 8 2 9 3 0 3 1 3 2 ¬ ® f= 5 1 2 k H z 3 4 3 3 R E S E T 3 6 k W Note: 5 0 4 9 3 ® 5 1 B 0 .1 m F A The capacitor in dash block is recommended. The IC substrate should be connected to VSS in the PCB layout artwork. 12 December 14, 1999 HT113JA Buzzer application without voice L C D C O M 0 C O M 1 C O M 2 P A N E L C O M 3 S E G 0 ~ S E G 3 1 V D D B u z z e r 3 V 1 6 6 6 5 6 4 2 6 3 6 2 6 1 6 0 5 9 5 8 5 7 5 6 5 5 5 4 5 3 5 2 5 0 4 9 3 4 8 4 4 7 5 6 4 6 7 4 5 4 4 8 9 4 3 H T 1 1 3 J A 1 0 4 2 4 1 1 1 1 2 4 0 ® 1 3 3 9 ¬ 1 4 S T A R T /P A U S E M U T E O N /O F F 1 5 1 6 1 7 1 8 3 8 3 7 3 6 3 5 1 9 2 0 2 1 2 2 2 3 2 4 2 5 2 6 3 4 2 7 2 8 2 9 3 0 3 1 3 2 3 3 R E S E T 3 6 k W ¬ ® f= 5 1 2 k H z Note: 5 1 B 0 .1 m F A The IC substrate should be connected to VSS in the PCB layout artwork. 13 December 14, 1999 HT113JA Holtek Semiconductor Inc. (Headquarters) No.3 Creation Rd. II, Science-based Industrial Park, Hsinchu, Taiwan, R.O.C. Tel: 886-3-563-1999 Fax: 886-3-563-1189 Holtek Semiconductor Inc. (Taipei Office) 5F, No.576, Sec.7 Chung Hsiao E. Rd., Taipei, Taiwan, R.O.C. Tel: 886-2-2782-9635 Fax: 886-2-2782-9636 Fax: 886-2-2782-7128 (International sales hotline) Holtek Semiconductor (Hong Kong) Ltd. RM.711, Tower 2, Cheung Sha Wan Plaza, 833 Cheung Sha Wan Rd., Kowloon, Hong Kong Tel: 852-2-745-8288 Fax: 852-2-742-8657 Copyright Ó 1999 by HOLTEK SEMICONDUCTOR INC. The information appearing in this Data Sheet is believed to be accurate at the time of publication. However, Holtek assumes no responsibility arising from the use of the specifications described. The applications mentioned herein are used solely for the purpose of illustration and Holtek makes no warranty or representation that such applications will be suitable without further modification, nor recommends the use of its products for application that may present a risk to human life due to malfunction or otherwise. Holtek reserves the right to alter its products without prior notification. For the most up-to-date information, please visit our web site at http://www.holtek.com.tw. 14 December 14, 1999