HT113RA Poker and Black Jack LCD Game Features • • • • 1/3 bias, 1/4 duty, 32×4 pattern, 3.0V LCD driver 13 kinds of built-in sound effects RC oscillator Auto off function General Description his/her total score is over 21. For Poker, bets are made, then five cards are dealt. On the basis of the five cards, the rates for winning and losing are calculated. The built-in sound effects can be combined with an external speech chips. HT113RA is a mini-casino LCD game designed by HOLTEK. This has two games namely, Poker and Black Jack. For Black Jack, the player wins if his/her total score is greater than the dealer’s. However, the player loses the game when LCD Pattern WIN BLACK JACK POKER DEALER DOUBLE SPLIT INSURANCE DRAW or HOLD S HOLD HOLD HOLD 1 HOLD PLAYER HOLD 2nd Dec ’98 HT113RA Functional Description Key description There are three different conditions for betting: • RESET • DEAL When this key is pressed, the whole system restarts and the score and game round are cleared to zero. When the RESET key and ON/OFF key are pressed at the same time, and then the RESET key is released, all the pattern dots are shown on the screen. This function is for LCD testing. When this key is pressed, the bets must have already been made. The cards then start to be dealt. At this time, if the player fails to press BET_U or BET_D, pressing DEAL may restore his/her previous bet, which is pre-set to 1. • BET_U • ON/OFF By pressing this key, the screen changes to display the bets in place of the current stake. However, pressing this key will increase the betting score by 1 (100 is the maximum) when the bets are already on the screen. This key is pressed to turn the power on. When pressed again, the power is turned off. • MUTE This key puts the music in the OFF mode. When pressed again, the music resumes. • BET_D By pressing this key, the screen changes to display the bets in place of the current stake. However, pressing this key will decrease the betting by 1 (1 is the minimum bet) when the bets are already on the screen. • GAME This key is for game selection. When this key is pressed, the player can choose either Poker or Black Jack. The device is initially set with Black Jack as the default game whenever the system is activated. • POKER GAME • STAND/DEAL This key is used to start a game or to deal the cards. When it is in the DEMO mode, pressing this key starts a game. On the other hand, when the game is in progress, it deals the cards. ♦ DEAL After selecting which cards to bet on, pressing this key begins re-dealing the cards to the unselected positions (see following for selection). ♦ HOLD1~HOLD5 HOLD1 (KEY1) is situated at the left most side, and HOLD5 at the right most side. Given that order, KEY1~KEY5 are arranged from left to right to correspond with the LCD pad. ♦ SMALL This key is pressed when the player guess that the card value is less than 7. ♦ BIG This key is pressed when the player guess that the card value is greater than 7. • KEY1~KEY5 When betting POKER BLACK JACK KEY1 VOID HOLD1 INSURANCE KEY2 VOID HOLD2/ SMALL SPLIT KEY3 VOID HOLD3/ DOUBLE DOUBLE KEY4 BET_D HOLD4/ BIG STAND KEY5 BET_U HOLD5/ TAKE VOID 2 2nd Dec ’98 HT113RA * DOUBLE After winning, the player can press this key to decide that the game is a greater-than-7 or a less-than-7 card value guessing game. Meanwhile, the bets are either gained or lost doubly. ♦ shown. The bet is incremented by 1 whenever the BET_U (KEY5) key is pressed. On the other hand, the bet is decremented by 1 whenever the BET_D (KEY4) is pressed. After the bets have been made, press the DEAL key to start dealing the cards. However, if the player fails to press the BET_U or BET_D key, pressing the DEAL key restores the bet to the previous one. The bet is pre-set to 1 if it is the first time to lay the bet. TAKE When winning, pressing this key obtains the score. • BLACK JACK GAME ♦ DEAL This key is pressed to deal the cards. ♦ STAND When this key is pressed, no more cards are dealt. ♦ INSURANCE This key is pressed to select INSURANCE. ♦ DOUBLE This key is pressed to select DOUBLE. ♦ SPLIT This key is pressed to select SPLIT. • BLACK JACK ♦ ♦ ♦ Operational description • Right after the batteries are installed, the system goes into the DEMO mode. The default game is BLACK JACK. By pressing the START key, the game begins. And the money to gamble with amounts to 2000 units. However, if activity has been suspended for more than 2 minutes, power is automatically turned off. To turn on the power, press the ON/OFF key. The player can resume playing. The mode remains the same as that before the power was turned off. In other words, if the power is turned off in the DEMO mode, this mode is on the screen after the power is turned on. • POKER and BLACK JACK have the same betting strategies. First, the money to gamble with is displayed and the symbol $ flashes on the screen. Then, by pressing BET_U (KEY5) or BET_D (KEY4), the previous bets are 3 BLACK JACK is one of the most common games in casinos. The rules for this game are quite easy. The player wins as long as his/her total score is greater than the dealer’s. However, the player loses the game when his/her total score is over 21. The values of the cards 2~10 are scored according to their corresponding face values. As for the cards J, Q, K, their values are all scored as 10. Finally, the value of the ACE card can be scored either as 1 or 11 depending on the player’s preference. After the bets are made, the dealer and player are dealt two cards each on the first deal. The dealer’s first card is covered. So, the player can only see the dealer’s second card. The following explains three conditions which may then appear: – DOUBLE When the total value of the player’s two cards amounts to 11, (s)he may lay the bet on one-more-card-dealt-only. However, the player should lay the bet two times larger than his/her present one. Such a bet is for the player’s advantage, since (s)he is quite likely to get the full score of 21 and win the BLACK JACK game by holding a score of 11. As long as the total value of his/her three cards is greater than that of the dealer’s, the player wins the game and gains the bet two times larger than his/hers. 2nd Dec ’98 HT113RA – • POKER (SHOW HAND) INSURANCE ♦ When the dealer’s second card is an ACE, it is quite possible that the dealer will win BLACK JACK. In this case, the player may pay half of the bets to buy insurance. The dealer, if he wins BLACK JACK, will refund all the bets to the player. If not, the dealer will confiscate the 1/2 bets. And the game goes on running. – SPLT When the two cards held by the player have the same value, (s)he may lay the bet on any one of his/her two cards. Nevertheless, the player still has to lay another bet for the other unbetted card. When one or possibly two of the above three conditions take place, the exact symbol, namely INSURANCE, DOUBLE, or SPLIT, will flash. At this time, the player has the choice of one or none of these conditions. However, the player is not suggested to bet if his/her money to gamble with is not sufficient for that bet. ♦ ♦ ♦ If there is no special case, pressing the DEAL key deals the cards. However, when the STAND (KEY4) key is pressed, no more cards are dealt. The dealer can then deal additional cards to himself. The rules are pretty easy. The dealer is required to deal himself another card if the sum of his current cards is less than 17. Otherwise, if the sum is 17 or greater, he is not required to deal himself any more cards. The various betting rates of loss are listed in the following: BLACK JACK (a score of 21 for two cards) 1.5 A score of less than 21 for 5 cards 0.5 A score of 7 for 3 cards 3.0 The player’s score greater than the dealer’s 1.0 4 After the bets are made, five cards are dealt by pressing the DEAL key. Below each card is a HOLD symbol. The player may keep the desired cards by pressing the appropriate number of keys up to five keys. When the cards are highlighted, it signifies that these cards are to be reserved for betting. Otherwise, cards are to be re-dealt by pressing the DEAL key. On the basis of the five cards, the rates for winning and losing are calculated in the following ways: – pair (jacks or better), 1 time – two pairs, 2 times – three of a kind, 3 times – straight, 5 times – flush, 8 times – full house, 35 times – four of a kind, 100 times – straight flush, 500 times – royal flush, 1000 times On winning, the player can obtain the score by pressing the TAKE (KEY 5) key, and the next game will start immediately. Or by pressing the DOUBLE (KEY 4) key, the big-or-small card value guessing game comes into play. In this card value guessing game, the card at the right most of the five cards is covered on the screen. The four remaining cards are the same as those at the previous four deals. The player may press the BIG (KEY 4) or SMALL (KEY 2) key to guess that the value of the covered card is greater or less than 7. If 7 turns out to be the score, the player wins no matter whether his/her guess is greater or less than 7. The rate for winning is two times his/her original bet whereas the player loses the entire bet if the wrong guess is made. 2nd Dec ’98 HT113RA • The total number of cards is 52. The cards are Sound effects re-shuffled until the number of undealt cards is less than 10. The shuffling is shown by the individual highlighting of the 5 cards on the right hand corner of the screen. • Sound when the cards are dealt • Sound for prompting the user to press the keys • By pressing the GAME key, the player can • Music for winning a score change the game type, but still maintains the current stake. • Sound for POKER, J PAIR or BETTER prompting Counting methods • Sound when the wrong key is pressed • The betting rates of loss for BLACK JACK • Sound for shuffling BLACK JACK 1.5 • Music when the score is BLACK JACK The sum of 5 cards less than 21 0.5 • Sound for losing BLACK JACK The sum of 3 cards is 7 3.0 • Music for winning BLACK JACK The sum of the player’s card is greater than that of the dealer’s 1.0 • Sound for losing POKER • Music for winning POKER • The betting rates of winning for POKER ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ • Music for game start Pair (jacks or better) 1 time Two pairs 2 times Three of a kind 3 times Straight 5 times Flush 8 times Full house 35 times Four of a kind 100 times Straight flush 500 times Royal flush 1000 times • Music for game over Voice sound effects (coupled with the external HT-8125B speech IC): • Sound for shuffling • Sound for dealing • Sound when the money is put in • Sound for money dropping • When the money to gamble with reaches • Sound for losing 999999, no more scores can be added. • Sound for winning • When the bet is an odd number, the digits which are produced by the losing rates are rounded off to the nearest whole number. 5 2nd Dec ’98 HT113RA LCD Display Label M WIN T1 T2 T3 T4 T5 WIN BLACK JACK BJ PO POKERDO SP DOUBLE SPLIT INSURANCE IN DRAW or HOLD DH A1 f E1 e h D8 A2 PLAYER S PL S A3 D7 a g DEALER DE A5 D9 A4 D2 D1 D3 A7 A6 D10 D4 D5 A9 A8 D6 D11 A10 b E2 E4 E3 E5 c B2 d B1 B4 B3 B6 B5 B8 B10 B7 B9 HOLD HOLD HOLD HOLD HOLD H1 H2 H3 H4 H5 LCD Pattern Contrast Table Pad No. Pin No. COM0 COM1 COM2 COM3 SEGMENT 52 1 D7D D7H D7G D7A SEG18 53 2 B2 D7C D7B A2 SEG19 54 3 H2 B3 E2 A3 SEG20 55 4 D8D D8H D8G D8A SEG21 56 5 B4 D8C D8B A4 SEG22 57 6 H3 B5 E3 A5 SEG23 58 7 D9D D9H D9G D9A SEG24 59 8 B6 D9C D9B A6 SEG25 60 9 D2E D2G D3F D2C SEG26 61 10 H4 B7 E4 A7 SEG27 6 2nd Dec ’98 HT113RA Pad No. Pin No. COM0 COM1 COM2 COM3 SEGMENT 62 11 D10D D10H D10G D10A SEG28 63 12 B8 D10C D10B A8 SEG29 64 13 H5 B9 E5 A9 SEG30 65 14 D11D D11H D11G D11A SEG31 8 15 COM0 — — — COM0 7 16 — COM1 — — COM1 6 17 — — COM2 — COM2 5 18 — — — COM3 COM3 34 19 B10 D11C D11B A10 SEG0 35 20 D10E D11E D11F D10F SEG1 36 21 D6E D6G D6F D6D SEG2 37 22 D6C D6B D6A T5 SEG3 38 23 D5C D5B D5A PL SEG4 39 24 D5E D5G B5F D5D SEG5 40 25 D4C D4B D4A T4 SEG6 41 26 D4E D4G D4F D4D SEG7 42 27 D3C D3B D3A T3 SEG8 43 28 D3E D3G D2A D3D SEG9 44 29 D2C D2E D1A T2 SEG10 45 30 D1C D1B D1F DE SEG11 46 31 D1E D1G D9F D1D SEG12 47 32 S D9E D8F T1 SEG13 48 33 WIN D8E PO SP SEG14 49 34 M BJ D7E DO SEG15 50 35 IN D7E E1 DH SEG16 51 36 H1 B1 D7F A1 SEG17 7 2nd Dec ’98 HT113RA LCD Package Outline Unit : mm Specifications Top Polarizer: Transmissive (46.00 mm × 39.00 mm) Bottom Polarizer: Transmissive (46.00 mm × 35.00mm) Storage Temp: –20°C to +70°C Operating Temp: –10°C to +60°C Viewing Angle: 6 O’clock Drive Condition: 3V, 1/4 Duty, 1/3 Bias Display Mode: Tn, Positive Mode 8 2nd Dec ’98 HT113RA Pad Assignment Chip Size : 2780 × 2990 (µm)2 * The IC substrate should be connected to VSS in the PCB layout artwork. 9 2nd Dec ’98 HT113RA Unit : µm Pad Coordinates Pad No. X Y Pad No. X Y 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 –1192.10 –1192.10 –1196.70 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –1261.10 –876.70 –719.70 –542.10 –406.70 –276.30 –140.90 –10.50 124.90 284.90 427.40 570.90 713.40 856.90 999.40 1261.10 1305.20 1169.80 1019.80 873.70 731.20 587.70 445.20 301.70 159.20 15.70 –126.80 –270.30 –412.80 –556.30 –698.80 –842.30 –984.80 –1128.30 –1331.40 –1331.40 –1241.00 –1241.00 –1241.00 –1241.00 –1241.00 –1241.00 –1331.40 –1331.40 –1331.40 –1331.40 –1331.40 –1331.40 –1265.80 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1001.00 858.50 715.00 572.50 429.00 286.50 143.00 0.50 –143.00 –285.50 –429.00 –571.50 –715.00 –857.50 –990.50 –1122.30 –979.80 –836.30 –693.80 –550.30 –407.80 –264.30 –121.80 21.70 164.20 307.70 450.20 593.70 736.20 879.70 1022.20 1165.70 1311.20 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 10 2nd Dec ’98 HT113RA Absolute Maximum Ratings* Supply Voltage ....................... VDD–0.3V to 5.5V Storage Temperature................. –50°C to 125°C Input Voltage................. VSS–0.3V to VDD+0.3V Operating Temperature................... 0°C to 70°C *Note: These are stress ratings only. Stresses exceeding the range specified under “Absolute Maximum Ratings” may cause substantial damage to the device. Functional operation of this device at other conditions beyond those listed in the specification is not implied and prolonged exposure to extreme conditions may affect device reliability. Ta=25°C Electrical Characteristics Symbol Test Conditions Parameter VDD Conditions — VDD Operating Voltage — IDD Operating Current 3V ISTB Standby Current 3V VLCD LCD Supply Voltage 3V fSYS Operating Frequency 3V Min. Typ. Max. Unit 2.4 3 3.3 V No Load, fSYS=512kHz — 300 500 µA System Halt — 1 5 µA — 3 — V — 512 — kHz — R= 36kΩ 11 2nd Dec ’98 HT113RA Application Circuits Speaker application with voice Note: The capacitor in the dotted block is recommended. The IC substrate should be connected to VSS in the PCB layout artwork. 12 2nd Dec ’98 HT113RA Speaker application without voice Note: The capacitor in the dotted block is recommended. The IC substrate should be connected to VSS in the PCB layout artwork. 13 2nd Dec ’98 HT113RA Buzzer application without voice Note: The IC substrate should be connected to VSS in the PCB layout artwork. 14 2nd Dec ’98