HOLTEK HT113RA

HT113RA
Poker and Black Jack LCD Game
Features
•
•
•
•
1/3 bias, 1/4 duty, 32×4 pattern, 3.0V LCD
driver
13 kinds of built-in sound effects
RC oscillator
Auto off function
General Description
his/her total score is over 21. For Poker, bets are
made, then five cards are dealt. On the basis of
the five cards, the rates for winning and losing
are calculated. The built-in sound effects can be
combined with an external speech chips.
HT113RA is a mini-casino LCD game designed
by HOLTEK. This has two games namely, Poker
and Black Jack. For Black Jack, the player wins
if his/her total score is greater than the dealer’s.
However, the player loses the game when
LCD Pattern
WIN
BLACK JACK
POKER
DEALER
DOUBLE SPLIT
INSURANCE
DRAW or HOLD
S
HOLD
HOLD
HOLD
1
HOLD
PLAYER
HOLD
2nd Dec ’98
HT113RA
Functional Description
Key description
There are three different conditions for betting:
• RESET
• DEAL
When this key is pressed, the whole system
restarts and the score and game round are
cleared to zero. When the RESET key and
ON/OFF key are pressed at the same time,
and then the RESET key is released, all the
pattern dots are shown on the screen. This
function is for LCD testing.
When this key is pressed, the bets must have
already been made. The cards then start to be
dealt. At this time, if the player fails to press
BET_U or BET_D, pressing DEAL may restore his/her previous bet, which is pre-set to 1.
• BET_U
• ON/OFF
By pressing this key, the screen changes to
display the bets in place of the current stake.
However, pressing this key will increase the
betting score by 1 (100 is the maximum) when
the bets are already on the screen.
This key is pressed to turn the power on.
When pressed again, the power is turned off.
• MUTE
This key puts the music in the OFF mode.
When pressed again, the music resumes.
• BET_D
By pressing this key, the screen changes to display the bets in place of the current stake. However, pressing this key will decrease the betting
by 1 (1 is the minimum bet) when the bets are
already on the screen.
• GAME
This key is for game selection. When this key
is pressed, the player can choose either Poker
or Black Jack. The device is initially set with
Black Jack as the default game whenever the
system is activated.
• POKER GAME
• STAND/DEAL
This key is used to start a game or to deal the
cards. When it is in the DEMO mode, pressing
this key starts a game. On the other hand,
when the game is in progress, it deals the
cards.
♦
DEAL
After selecting which cards to bet on, pressing this key begins re-dealing the cards to
the unselected positions (see following for
selection).
♦
HOLD1~HOLD5
HOLD1 (KEY1) is situated at the left most
side, and HOLD5 at the right most side.
Given that order, KEY1~KEY5 are arranged from left to right to correspond with
the LCD pad.
♦
SMALL
This key is pressed when the player guess
that the card value is less than 7.
♦
BIG
This key is pressed when the player guess
that the card value is greater than 7.
• KEY1~KEY5
When
betting
POKER
BLACK
JACK
KEY1 VOID
HOLD1
INSURANCE
KEY2 VOID
HOLD2/
SMALL
SPLIT
KEY3 VOID
HOLD3/
DOUBLE
DOUBLE
KEY4 BET_D
HOLD4/
BIG
STAND
KEY5 BET_U
HOLD5/
TAKE
VOID
2
2nd Dec ’98
HT113RA
* DOUBLE
After winning, the player can press this key
to decide that the game is a greater-than-7
or a less-than-7 card value guessing game.
Meanwhile, the bets are either gained or
lost doubly.
♦
shown. The bet is incremented by 1 whenever
the BET_U (KEY5) key is pressed. On the
other hand, the bet is decremented by 1 whenever the BET_D (KEY4) is pressed. After the
bets have been made, press the DEAL key to
start dealing the cards. However, if the player
fails to press the BET_U or BET_D key, pressing the DEAL key restores the bet to the
previous one. The bet is pre-set to 1 if it is the
first time to lay the bet.
TAKE
When winning, pressing this key obtains
the score.
• BLACK JACK GAME
♦
DEAL
This key is pressed to deal the cards.
♦
STAND
When this key is pressed, no more cards are
dealt.
♦
INSURANCE
This key is pressed to select INSURANCE.
♦
DOUBLE
This key is pressed to select DOUBLE.
♦
SPLIT
This key is pressed to select SPLIT.
• BLACK JACK
♦
♦
♦
Operational description
• Right after the batteries are installed, the
system goes into the DEMO mode. The default game is BLACK JACK. By pressing the
START key, the game begins. And the money
to gamble with amounts to 2000 units. However, if activity has been suspended for more
than 2 minutes, power is automatically
turned off. To turn on the power, press the
ON/OFF key. The player can resume playing.
The mode remains the same as that before the
power was turned off. In other words, if the
power is turned off in the DEMO mode, this
mode is on the screen after the power is
turned on.
• POKER and BLACK JACK have the same
betting strategies. First, the money to gamble
with is displayed and the symbol $ flashes on
the screen. Then, by pressing BET_U (KEY5)
or BET_D (KEY4), the previous bets are
3
BLACK JACK is one of the most common
games in casinos. The rules for this game are
quite easy. The player wins as long as his/her
total score is greater than the dealer’s. However, the player loses the game when his/her
total score is over 21.
The values of the cards 2~10 are scored
according to their corresponding face values. As for the cards J, Q, K, their values are
all scored as 10. Finally, the value of the
ACE card can be scored either as 1 or 11
depending on the player’s preference.
After the bets are made, the dealer and
player are dealt two cards each on the first
deal. The dealer’s first card is covered. So,
the player can only see the dealer’s second
card. The following explains three conditions which may then appear:
– DOUBLE
When the total value of the player’s two
cards amounts to 11, (s)he may lay the bet
on one-more-card-dealt-only. However, the
player should lay the bet two times larger
than his/her present one. Such a bet is for
the player’s advantage, since (s)he is quite
likely to get the full score of 21 and win the
BLACK JACK game by holding a score of
11. As long as the total value of his/her
three cards is greater than that of the
dealer’s, the player wins the game and
gains the bet two times larger than
his/hers.
2nd Dec ’98
HT113RA
–
• POKER (SHOW HAND)
INSURANCE
♦
When the dealer’s second card is an ACE,
it is quite possible that the dealer will win
BLACK JACK. In this case, the player
may pay half of the bets to buy insurance.
The dealer, if he wins BLACK JACK, will
refund all the bets to the player. If not, the
dealer will confiscate the 1/2 bets. And the
game goes on running.
–
SPLT
When the two cards held by the player have
the same value, (s)he may lay the bet on any
one of his/her two cards. Nevertheless, the
player still has to lay another bet for the
other unbetted card.
When one or possibly two of the above three
conditions take place, the exact symbol,
namely INSURANCE, DOUBLE, or SPLIT,
will flash. At this time, the player has the
choice of one or none of these conditions.
However, the player is not suggested to bet
if his/her money to gamble with is not sufficient for that bet.
♦
♦
♦
If there is no special case, pressing the DEAL
key deals the cards. However, when the
STAND (KEY4) key is pressed, no more cards
are dealt. The dealer can then deal additional
cards to himself. The rules are pretty easy.
The dealer is required to deal himself another
card if the sum of his current cards is less than
17. Otherwise, if the sum is 17 or greater, he
is not required to deal himself any more cards.
The various betting rates of loss are listed
in the following:
BLACK JACK
(a score of 21 for two cards)
1.5
A score of less than 21 for 5 cards
0.5
A score of 7 for 3 cards
3.0
The player’s score greater than
the dealer’s
1.0
4
After the bets are made, five cards are dealt
by pressing the DEAL key. Below each card
is a HOLD symbol. The player may keep the
desired cards by pressing the appropriate
number of keys up to five keys. When the
cards are highlighted, it signifies that these
cards are to be reserved for betting. Otherwise, cards are to be re-dealt by pressing the
DEAL key. On the basis of the five cards,
the rates for winning and losing are calculated in the following ways:
– pair (jacks or better), 1 time
– two pairs, 2 times
– three of a kind, 3 times
– straight, 5 times
– flush, 8 times
– full house, 35 times
– four of a kind, 100 times
– straight flush, 500 times
– royal flush, 1000 times
On winning, the player can obtain the score
by pressing the TAKE (KEY 5) key, and the
next game will start immediately. Or by
pressing the DOUBLE (KEY 4) key, the
big-or-small card value guessing game
comes into play. In this card value guessing
game, the card at the right most of the five
cards is covered on the screen. The four
remaining cards are the same as those at
the previous four deals. The player may
press the BIG (KEY 4) or SMALL (KEY 2)
key to guess that the value of the covered
card is greater or less than 7. If 7 turns out
to be the score, the player wins no matter
whether his/her guess is greater or less than
7. The rate for winning is two times his/her
original bet whereas the player loses the
entire bet if the wrong guess is made.
2nd Dec ’98
HT113RA
• The total number of cards is 52. The cards are
Sound effects
re-shuffled until the number of undealt cards
is less than 10. The shuffling is shown by the
individual highlighting of the 5 cards on the
right hand corner of the screen.
• Sound when the cards are dealt
• Sound for prompting the user to press the
keys
• By pressing the GAME key, the player can
• Music for winning a score
change the game type, but still maintains the
current stake.
• Sound for POKER, J PAIR or BETTER
prompting
Counting methods
• Sound when the wrong key is pressed
• The betting rates of loss for BLACK JACK
• Sound for shuffling
BLACK JACK
1.5
• Music when the score is BLACK JACK
The sum of 5 cards less than 21
0.5
• Sound for losing BLACK JACK
The sum of 3 cards is 7
3.0
• Music for winning BLACK JACK
The sum of the player’s card is
greater than that of the dealer’s
1.0
• Sound for losing POKER
• Music for winning POKER
• The betting rates of winning for POKER
♦
♦
♦
♦
♦
♦
♦
♦
♦
• Music for game start
Pair (jacks or better) 1 time
Two pairs 2 times
Three of a kind 3 times
Straight 5 times
Flush 8 times
Full house 35 times
Four of a kind 100 times
Straight flush 500 times
Royal flush 1000 times
• Music for game over
Voice sound effects (coupled with the external
HT-8125B speech IC):
• Sound for shuffling
• Sound for dealing
• Sound when the money is put in
• Sound for money dropping
• When the money to gamble with reaches
• Sound for losing
999999, no more scores can be added.
• Sound for winning
• When the bet is an odd number, the digits
which are produced by the losing rates are
rounded off to the nearest whole number.
5
2nd Dec ’98
HT113RA
LCD Display Label
M
WIN
T1
T2
T3
T4
T5
WIN
BLACK JACK
BJ
PO
POKERDO
SP
DOUBLE SPLIT
INSURANCE IN
DRAW or HOLD DH
A1
f
E1
e
h
D8
A2
PLAYER
S
PL
S
A3
D7
a
g
DEALER
DE
A5
D9
A4
D2
D1
D3
A7
A6
D10
D4
D5
A9
A8
D6
D11
A10
b
E2
E4
E3
E5
c
B2
d
B1
B4
B3
B6
B5
B8
B10
B7
B9
HOLD
HOLD
HOLD
HOLD
HOLD
H1
H2
H3
H4
H5
LCD Pattern Contrast Table
Pad No.
Pin No.
COM0
COM1
COM2
COM3
SEGMENT
52
1
D7D
D7H
D7G
D7A
SEG18
53
2
B2
D7C
D7B
A2
SEG19
54
3
H2
B3
E2
A3
SEG20
55
4
D8D
D8H
D8G
D8A
SEG21
56
5
B4
D8C
D8B
A4
SEG22
57
6
H3
B5
E3
A5
SEG23
58
7
D9D
D9H
D9G
D9A
SEG24
59
8
B6
D9C
D9B
A6
SEG25
60
9
D2E
D2G
D3F
D2C
SEG26
61
10
H4
B7
E4
A7
SEG27
6
2nd Dec ’98
HT113RA
Pad No.
Pin No.
COM0
COM1
COM2
COM3
SEGMENT
62
11
D10D
D10H
D10G
D10A
SEG28
63
12
B8
D10C
D10B
A8
SEG29
64
13
H5
B9
E5
A9
SEG30
65
14
D11D
D11H
D11G
D11A
SEG31
8
15
COM0
—
—
—
COM0
7
16
—
COM1
—
—
COM1
6
17
—
—
COM2
—
COM2
5
18
—
—
—
COM3
COM3
34
19
B10
D11C
D11B
A10
SEG0
35
20
D10E
D11E
D11F
D10F
SEG1
36
21
D6E
D6G
D6F
D6D
SEG2
37
22
D6C
D6B
D6A
T5
SEG3
38
23
D5C
D5B
D5A
PL
SEG4
39
24
D5E
D5G
B5F
D5D
SEG5
40
25
D4C
D4B
D4A
T4
SEG6
41
26
D4E
D4G
D4F
D4D
SEG7
42
27
D3C
D3B
D3A
T3
SEG8
43
28
D3E
D3G
D2A
D3D
SEG9
44
29
D2C
D2E
D1A
T2
SEG10
45
30
D1C
D1B
D1F
DE
SEG11
46
31
D1E
D1G
D9F
D1D
SEG12
47
32
S
D9E
D8F
T1
SEG13
48
33
WIN
D8E
PO
SP
SEG14
49
34
M
BJ
D7E
DO
SEG15
50
35
IN
D7E
E1
DH
SEG16
51
36
H1
B1
D7F
A1
SEG17
7
2nd Dec ’98
HT113RA
LCD Package Outline
Unit : mm
Specifications
Top Polarizer: Transmissive (46.00 mm × 39.00 mm)
Bottom Polarizer: Transmissive (46.00 mm × 35.00mm)
Storage Temp: –20°C to +70°C
Operating Temp: –10°C to +60°C
Viewing Angle: 6 O’clock
Drive Condition: 3V, 1/4 Duty, 1/3 Bias
Display Mode: Tn, Positive Mode
8
2nd Dec ’98
HT113RA
Pad Assignment
Chip Size : 2780 × 2990 (µm)2
* The IC substrate should be connected to VSS in the PCB layout artwork.
9
2nd Dec ’98
HT113RA
Unit : µm
Pad Coordinates
Pad No.
X
Y
Pad No.
X
Y
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
–1192.10
–1192.10
–1196.70
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–1261.10
–876.70
–719.70
–542.10
–406.70
–276.30
–140.90
–10.50
124.90
284.90
427.40
570.90
713.40
856.90
999.40
1261.10
1305.20
1169.80
1019.80
873.70
731.20
587.70
445.20
301.70
159.20
15.70
–126.80
–270.30
–412.80
–556.30
–698.80
–842.30
–984.80
–1128.30
–1331.40
–1331.40
–1241.00
–1241.00
–1241.00
–1241.00
–1241.00
–1241.00
–1331.40
–1331.40
–1331.40
–1331.40
–1331.40
–1331.40
–1265.80
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1261.10
1001.00
858.50
715.00
572.50
429.00
286.50
143.00
0.50
–143.00
–285.50
–429.00
–571.50
–715.00
–857.50
–990.50
–1122.30
–979.80
–836.30
–693.80
–550.30
–407.80
–264.30
–121.80
21.70
164.20
307.70
450.20
593.70
736.20
879.70
1022.20
1165.70
1311.20
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
1331.40
10
2nd Dec ’98
HT113RA
Absolute Maximum Ratings*
Supply Voltage ....................... VDD–0.3V to 5.5V
Storage Temperature................. –50°C to 125°C
Input Voltage................. VSS–0.3V to VDD+0.3V
Operating Temperature................... 0°C to 70°C
*Note: These are stress ratings only. Stresses exceeding the range specified under “Absolute Maximum Ratings” may cause substantial damage to the device. Functional operation of this
device at other conditions beyond those listed in the specification is not implied and prolonged
exposure to extreme conditions may affect device reliability.
Ta=25°C
Electrical Characteristics
Symbol
Test Conditions
Parameter
VDD
Conditions
—
VDD
Operating Voltage
—
IDD
Operating Current
3V
ISTB
Standby Current
3V
VLCD
LCD Supply Voltage
3V
fSYS
Operating Frequency
3V
Min. Typ. Max. Unit
2.4
3
3.3
V
No Load, fSYS=512kHz
—
300
500
µA
System Halt
—
1
5
µA
—
3
—
V
—
512
—
kHz
—
R= 36kΩ
11
2nd Dec ’98
HT113RA
Application Circuits
Speaker application with voice
Note: The capacitor in the dotted block is recommended.
The IC substrate should be connected to VSS in the PCB layout artwork.
12
2nd Dec ’98
HT113RA
Speaker application without voice
Note: The capacitor in the dotted block is recommended.
The IC substrate should be connected to VSS in the PCB layout artwork.
13
2nd Dec ’98
HT113RA
Buzzer application without voice
Note:
The IC substrate should be connected to VSS in the PCB layout artwork.
14
2nd Dec ’98